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CVnU

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#1  Edited By CVnU

Agiad’coda Renewal

In the time that had passed since Charlemagne LeBeau, Defiler of the Arashikage, had departed from the island, things had changed remarkably. The lush island that had been turned into a desolate location was finally beginning to come back into its own under the supervision of Mercy Sheridan, the Sanguine.

In the wake of LeBeau, she had begun scouring the globe for any remaining Arashikage, sending out the word that this place was once again safe for them. As of now, only seven others had returned. None of them knew if there were any others out there.

The physical rebuilding had taken time, but the emotions of what had happened here would never be erased. Blood would always soak these grounds and the memory of those who had fallen would always be remembered, remembered and honored.

The tropical island that was now hidden from prying human eyes better than ever was slowly regaining its former glory. The Cotta had been restored and was once again Mercy's official place of residence, as it had been while it was in ruins during her tenure as LeBeau's Hand of Death, a job that had been cut short with the arrival of Isadora Knightfall.

Bit by bit, the flora and fauna were returning. Creatures that had once called the Island home that had fled in the midst of its distress were returning. Manner of creatures that had been lost to time, or never been indexed by prying human eyes.

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The City

Not only had the Cotta been rebuilt, but so had every other major building in the City. Everything had been returned, through tireless labor and slight mysticism, to its original form. Many had been improved upon through a myriad of means.

The central city was only a mile away from the South Shore of the island and was heavily defended. It was where Mercy resided in the center of the city and it was where Ellie had been offered refuge and respite as soon as she was able.

All architecture was in the style of Ancient Greek, paying homage to the mysterious origin of the Arashikage. Everything had modern day conveniences and technology that was highly advanced in a new and innovative mixture of the old and new.

All food is either grown on the island or imported from elsewhere. It is incredibly rare that the island does any sort of importing or exporting due to the secretive nature of its people and history.

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Memorial of the Fallen

When Charlemagne LeBeau made landfall on the Island, he tore through it in a way that was utterly unprecedented. The Arashikage were an esoteric apex clan of warriors who stretched back to the age of Gods. They were little known to the world in modern days, but once upon a time, they had been a fighting force that was equal to none.

To this day it was still unknown as to just how he was able to penetrate the island and with such ease eradicate those who had called it home their entire lives. More history gone in those short hours than many could ever remember.

The Memorial of the Fallen pays tribute to all of those who paid the ultimate price. There were two ways for an Arashikage to achieve status in the Memorial. They either fell in battle or they fell in childbirth. Neither one of these deaths had taken one of their number in an era, prompting the erection of an entirely new memorial.

To date, Quintus Knightfall has been the only person, man or woman, in history to be honored in an Arashikage Memorial who was not born and raised on the island.

Temple Arashikage

The Temple is two-fold, as the Arashikage are not a particularly religious folk. Rare mention and history tells a legend of a clan of warriors hand-picked by either Artemis or Athena. According to lost texts and possible mentions in the Arashikage Codex, they were the best female fighters in the world.

They were then trained to the peak of perfection and used as an elite fighting force to be used when the Goddess needed leverage or the upperhand, whether in squabbles with other members of Olympus or against a united foe.

There is no current mention of these legends and there has been no reference or word, but it was a belief and a trust ingrained into the very fabric of the Arashikage lifestyle and as such, they worship the Greek Gods when they deem themselves in the need to pray for anything.

It should be noted that no prayer nor any cry for help has ever been answered.

Arashikage Arsenal
Arashikage Arsenal

The second purpose is a training grounds. After entering through the front columns and crossing the white marble floors of the darkly lit temple, you arrive upon open grounds with tiered seating around them, not dissimilar to a Colosseum. It is in this area that any Trial by Combat, Death by Combat or formal sparring would take place.

Below the Temple is the fabled Arashikage Arsenal. All manner of peerless weapons were forged on the island (or retrieved from elsewhere) and stored there. It is said that mythological artifacts are included in the arsenal, but none have ever been able to speak of it.

It is impossible to date the island's mysterious history as it has been relatively untouched by the outside World. The sea, air, and land, playing host to a number of profoundly dangerous creatures, and much like the legendary Bermuda Triangle, many an adventurer have simply vanished without a trace in their misguided attempts to substantiate historical legend. Agiad'coda is also home to an unexplainable mineral deposit of magically endowed metal which they refer to as the Odyssey Metal. Both guarded and worshiped by the Arashikage, they forge weapons of peerless authentication to further enhance their already cabalistic way of life. The aura emitted by the metal has caused mutations in portions of the island's population turning some into "demons spirits" who continually clash with the clandestine Arashikage.

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Hall of Heroes

The Hall of Heroes is placed firmly in the center of the city. A grandiose Great Hall that beckons back to Nordic days of old, it is the site of all formal meetings that are not suited to the War Room. In addition to that, it is the central dining hall and gathering place of the Arashikage.

It, just like the rest of the island, is an innovative and mysterious blend of Ancient Greek symbology and methodology paired with advanced technology and something that could only be described as mysticism.

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Outlying Region

The entirety of the island took up approximately 200 square miles. A more than ample amount of space, the Arashikage made good use of their own modernized portion, as well as the outlying area.

With a jungle climate, days were long and hot. Due to the mysterious nature and location of the island, temperature stayed moderately warm to nearly boiling all year round, varying only slightly.

The regions ranged from lushly thickened forests to sparse mountaintops to crystal clear, nearly endless lakes. Anything the mind could imagine, could most likely be found on the Island.

That went for the creatures who roamed as well. There were a multitude of large cats and other jungle creatures, as well as mythological animals that had never been seen in the modern world. There were legends and rumors that had spread from Arashikage to Arashikage concerning just what there was that shared the island with them.

No animal on the island has ever attacked an Arashikage. There is a natural copacetic relationship between them. The same can not be said for anybody else who was foolish enough to go in search, or even happen upon, any of these creatures.

Island Defenses

Agiad’coda Island IS its own defense. Hidden from any and all forms of SONAR or surveillance, there is only one way to find yourself on the island. You have to be lead there, or given exact directions. There is no possible way to just happen upon the island and no way to search it out without prior knowledge of it.

In times of old, when the Arashikage were plentiful, in addition to the Island’s natural defenses, there was somebody posted at the Lookout at all times. As of now, there is only somebody posted there in times of dire need. Fortunately, no times such as that have arisen yet.

Rules:

  • No Godmodding (this one should be simple enough, but what comes next should clarify)

  • Due to the nature of the islands defenses, it should be VERY HARD (nigh impossible) for your character to find it. To find it, you either need to be lead there directly by somebody, or be given explicit directions by somebody who has already been there

  • If you ARE going to visit the island, you need to sell. Anybody on this island is almost assuredly Arashikage trained. NPC’s on this island are non-killable. As of now, there are only seven Arashikage present, as well as Mercy Sheridan (occasionally) or any other who are taking up residence here

  • This place is not meant to be overly exclusive. So if you have a good reason for being here, then by all means, come ahead (maybe you ran into an Arashikage in the outside world, proved your worth and were given directions - but remember, they are not plentiful)

  • If you have any questions, PM Mercy.

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CVnU

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Hey, guys. As the title indicates, this is a thread to discuss the CVnU RPG rules.

These rules are set in place to benefit the entirety of the RPG board and every now and then, we take a look at them and decide what is working, what is not, and what could be tweaked to better benefit the board.

So this thread is where you sound off on what you're a fan of, what you hate, how you think already established rules could be changed to better suit the board. This is also where you can throw down ideas for new rules, should you have any.

As always, please actually add constructive criticism. Should you decide to criticize rules, please provide an alternative. Just saying that you think the empire creation rules are dumb as sh!t does nothing to help anybody.

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Updated teams and locations. Think that's all of them, anyway.

What's next?

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#4  Edited By CVnU

O_o We can't edit blog posts now...?
Wrong account, nevermind >_<

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#5  Edited By CVnU

Welcome to the City of New Orleans. Below is just a sample of what this historical city has to offer to its citizens and visitors.

French Quarter

The French Quarter or Vieux Carre was the site of original city of New Orleans. It is now known for its role as the city's entertainment district and for many historical structures within its boundaries. Its boundaries are Canal Street, Rampart Street, Esplanade Avenue and the Mississippi River. Because of its rich history beginning with the origin of New Orleans to its place in jazz music history, the entire French Quarter has been declared a historic landmark. Of all New Orleans landmarks, this is the area that draws more tourists than any other and is one of the most popular landmarks in the country.

This is also the home of the Thieves Guild, an illustrious group of top-tier thieves under the leadership of Charles Thibedeaux and his wife Rhona.

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Included in the French Quarter are the following locations of interest:

  • Bourbon Street - Home to a variety of restaurants, strip clubs, music halls, hotels, gift shops and other tourist attractions, Bourbon Street is a veritable hotspot of nightlife and one of the most well-known locations in the city.
  • Jackson Square - A gathering place of New Orleans, this square includes two museums and the St. Louis Cathedral - the oldest continuously operating cathedral within the USA.
  • Cafe du Monde - Straight up the street from Jackson Square, this famous landmark is known for the delicious pastry known as the beignet. Located on Decatur Street near the French Market in the French Quarter, Café du Monde has been a New Orleans institution since 1862.

Canal Street

Once considered as one of the widest streets in the United States, Canal Street runs through downtown New Orleans separating the French Quarter from the other portions of the central business district. The street is a popular route for the city's Mardi Gras parades. With multiple lanes in the middle for streetcars and buses, it was once the main shopping corridor in New Orleans. Today, the street still is a popular with pedestrians patronizing the businesses, hotels, and casinos flanking the venerable street.

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Garden District & Uptown

Known for the stately mansions and historic homes within the district, the Garden District and Uptown neighborhoods in New Orleans represents the wealth and importance of the original residents of the district. Consisting of neighborhoods mainly along St. Charles Avenue, these neighborhoods contain a large collection of southern mansions that date back to the early 1800's. The campuses of Tulane and Loyola universities are found in the Garden District and Uptown sections of New Orleans.

Arts District (Warehouse District)

This historic neighborhood - filled with amazing art galleries, fine restaurants, and world-class museums, has gone from bustling, to abandoned, and back to becoming the center of attention once again.

The Warehouse District, known today as the New Orleans Arts District, was originally established as an industrial area in the 19th century to store grain, coffee, and produce shipped through the Port of New Orleans. As commerce, trade, and industry practices evolved over time, the area's prosperity faded, and the once busy streets became eerily quiet.

The transformation from an urban wasteland to what many have called “the SoHo of the South” began in 1976 with the opening of the Contemporary Arts Center. The 10,000-square-foot complex is still entertaining and enlightening visitors today with cutting edge-artwork and an eclectic array of music, theatre, and dance performances.

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Magazine Street

For shopping, dining or just casual strolling, no place in New Orleans outside the French Quarter beats Magazine Street. A six-mile-long stretch of this Garden District and Uptown thoroughfare features some of the best antique stores, art galleries, craft shops and classy boutiques to be found anywhere in the city.

For many generations, Magazine Street has been a mecca for bohemians and the well-heeled alike. Specialty and chain coffee shops offer Internet hookups for laptops and outdoor tables for those who prefer a more amiable atmosphere for casual and business conversations. Restaurants featuring a wide variety of cuisines are open long hours along this stretch, as are a number of nightclubs offering a wide variety of live musical genres.

Magazine Street is easily accessible by car or public transportation from the French Quarter or Downtown New Orleans.

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RULES

  • No large-scale destruction of the city by any means. No natural disasters. No take-overs. Large-scale destruction (maximum size would be a city block, give or take) by any means.
  • Anything larger than the aforementioned requires permission.
  • This is a free-roaming location, the above is pretty much the only restriction. Obviously all the regular RPG rules apply.
  • Have fun!
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CVnU

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#6  Edited By CVnU
@Rumble Man
Done.
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#7  Edited By CVnU
@614azrael said:

Mine wasn't added -_- lol I have no idea how you make links pretty sorry

lol you sure? I'm pretty sure I added Hexcraft Mansion before (not sure if I spelled it right though), anyway, it's been updated.
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#8  Edited By CVnU
@deathbymanga
Done.
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#9  Edited By CVnU
@RumbleMan_Exe
Wasn't sure where to put that (seemed a bit too general for 'Locations') so I just made a new 'Miscellaneous' header. 
I also reckon entries without links or immediately obvious character associations should have their contributor listed/linked to, so I went ahead and did just that.
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#10  Edited By CVnU

Links (to bios, characters, etc) would be appreciated, y'all.  Or at least a mention on how your NPCs are connected to your PCs ("NPC, relative/friend of PC, is President of _____").
@Ravenna: I reckon the Australian Prime Minister would also go under Politics.
@Mercy_: I suspect Weapon M would fall under Government Agencies anyway since I figure it's still sort of in that sphere of influence, no?

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