Said under duress and I take issue.
LL's words got me thinking a little bit. The better writers, discrepancy in forums, the cultures....makes me wonder if (and I hesitate for fear of sounding way too pompous, or other issues) there's an element of us just being....smarter. Better thinkers. Than animevice.
I'm an anime person myself, so at some point I did ask myself "why not give AV a try?" And I went over there, but I didn't create an account because of some regulations and things that didn't sit right with me. But I could've gotten over those, I think, except for there was this thing. As far as I could tell, it wasn't official, but kinda like one of those social mores and unspoken rules. With the bio creation. We in the comic place specialize in giving characters powers and abilities. Anime often places more of a focus on specialforms, power levels, or moves. These, as they were detailed on AV with the bios, they detail in depth at the start. This move has this effect. This form makes this happen.
I didn't create an account because that was a lot to consider and I was too lazy to detail everything, but I didn't wanna not do it and be an outcast. But then...when the two clash, I think we're superior. Two systems. One system says "I use this move and this happens. I use this move and this happens." But in a lot of ways, they're working with a more limited repertoire. What happens when your opponent counters your move? You cycle to the next one until you run out. Plus, if it's a lot of work to detail everything and you get tired of doing it, your repertoire is even more limited. The second system says "I have this ability and this one and this one." It is a system that allows more flexibility. For one, it's more accommodating if you're comparatively lazy. You can do a big detailed explanation of each and every power, and do just as much work as the anime system. Or you could just list powers one after the other. Already you've got a larger repertoire.
But then, with the social mores and the system we (unofficially) use here, we teach ourselves to think more critically. Instead of "I have this move and it does this," explicitly defined for us, it's "I have this power/ability. What are the many ways I can apply that power/ability in conjunction with my others?" And we combine different aspects of things. Now, if in the anime system, someone has a perfect counter to this one move you have, you're screwed. Outclassed. Your best move doesn't work, it's over. In the comics system, if someone has a counter, it's not always so perfect. I'm trained to think of many ways around it, particularly if I'm a skilled battler. If my enemy is stronger than me, I can still win. I'm not stuck sticking with a set number of moves. I may have more limited powers, but my applications are only limited by my mind.
So! When you put the two systems together, you have a limited system vs a potentially limitless system. Anime guy uses Move number 1 (let's say a fireball of a certain power level), comic guy (Amaranth as a basis) uses power number 1 (let's say intangibility) and avoids it. Move number 1 exhausted, useless. Power number 1, used, still available and very useful. Anime guy uses move number 2, a stronger fireball. Just as useless as move number 1 against power number 1. If his arsenal is comprised of fireballs, they're all just as useless. Amaranth guy still has a lot more powers and moves at his disposal, and this is without even moving, just standing still in intangibility. Let's say they engage in hand to hand. Anime guy can use generic moves too - jabs, crosses, hooks, etc. But he's much more accustomed to "move number 3," which is a specific combination or something. He might hurt Amaranth with that badly. Or he might fail, because Amaranth parries and blocks it, or intangibles, or whatever. Anime guy's habit teaches him to think a certain way, and his natural instinct is to go "what's my next move?" until he's used all of his moves and his enemy is left standing and he's screwed. Meanwhile, Amaranth guy's habit teaches him to think a different way. His natural instinct is not to be set in a pattern. If his intangibility doesn't work against a certain move, he's still thinking of different ways to apply it in different ways. It's not immediately exhausted. Instead of "this power doesn't work," he's thinking "this power used in this way won't work....But maybe if I used it this way...." And so on. We have versatility. It's sort of like the stress of Bruce Lee and mixed martial arts vs. traditional martial arts. Often the traditional martial artist knows a bunch of moves and combos and things like that. The one not focused on the specific moves he has, but on his body and knowledge and physical capabilities, how to apply all of his tools, will typically win.
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