Mass Effect 3:
Has there ever been a third anything in a trilogy that topped the sequel or original? I pose this question to you all; it can be video games, books, movies – I don’t care. While you mull it over, I’ll talk about Mass Effect 3 – yes, I will give my own answers. You’ll have to wait until the end of this review (and don’t skip to the bottom. READ THE REVIEW). This will be longer than my usual reviews… for obvious reasons and reasons you guys should expect / look forward to.
SPOILERS AHEAD!
(Seriously. No holding back. At all. I reveal everything today)
The day has come. The Reapers are here and perform an all out blitz on the galaxy, taking out fringe solar systems and gunning for Earth. Shepard, luckily, is on Earth at the time for a hearing before a panel of military leaders when the Reapers strike. He escapes, reuniting with Ashley or Kaidan (whoever survived the events of the first game), Joker, and the “upgraded” Normandy (why it was upgraded, I don’t know). You soon meet with Liara on Mars, where you discover an ancient Prothean artifact that might hold the secret to destroying the Reapers. Shepard must complete this device while uniting the galaxy into a massive armada to face off against the Reapers once and for all – live or die, it all comes down to this.
That’s the plot, right there.
I’m going to do this review very differently from my others. Typically, I do plot, graphics, gameplay. Today, I’ll do graphics and gameplay briefly first, and then plot, because plot will take a lot more room and, quite frankly, matters more.
Graphics: beautiful. Truly. People look great. But they needed to spend more time fixing things. I can’t count the number of times limbs go through other body parts, or going through walls. I’d have settled for ME2’s graphics. They were good enough, and they didn’t bother me like this does. Yes, it looks nice, but the problems take away from that for me.
Gameplay is good. I was a little disappointed; I had heard of stealth gameplay, but there’s none. Absolutely none. Now it’s just a strategically placed headshot to be utilized on the first enemy before everybody attacks you. That’s as far as the stealth goes. I will say that I love the inclusion the heavy melee; as one who used melee a lot, this is a welcome addition. I also like the upgrades for the guns and the types of guns. For the most part, it’s not a matter of strong vs weak. It’s all preference. I liked this system and I had a lot of fun matching mods with weapons.
As for the multiplayer… look, this is an RPG, BioWare. IT DOESN’T NEED A MULTIPLAYER. It was pointless – truly pointless. Was it fun? Eh, not really. Goals didn’t change; it was just the same thing over and over. I see no point in it.
And now… everything else.
I know, I know. Everyone wants me to dive right into the ending; I’ll get to it, I’ll get to it. But not yet. I have to talk about something that bothered me in a different way. I’ll save the ending for last.
You see, everybody says “it’s good until the last ten minutes.” I beg to differ. While this is true for the most part, I was having issues with this game after MINUTES of playing. I never even got past the first tutorial missions before problems became apparent. RPG has been severely cut. I was sitting, watching Anderson talk to Shepard. He poses a question, and I immediately sit up, ready to answer…
And I’m not given a choice. NONE AT ALL. The question was something like “how’s civilian life treating you” and Shepard responses with “the beds are softer.” Something like that. And that really bothers me. To me, the choices should have been:
Paragon: I’d rather be out there saving the galaxy.
Neutral: The beds response.
Renegade: I’m tired of sitting here while the brass sits on their asses ignoring what’s right in front of them.
My Shepard would have gone with option 1 or 3. But 2? Far too casual for my tastes. Maybe that’s me; maybe some would have said #2, but that’s the thing: we’re not given a choice, and this happens MANY times throughout the game. I felt like I was watching a movie half the time. I’m fine with that; I love Uncharted and I don’t complain when Drake says things I wouldn’t say. But Uncharted isn’t an RPG, and this is. I feel like ME3 was made for the casual shooter-enthusiast. I’m sorry, BioWare, but the last game in a trilogy is NOT the time to make serious changes. ME2 made serious changes to the gameplay, and I loved those changes; they didn’t touch the RPG elements (they even improved upon them by adding the paragon/renegade button prompts during conversations) but vastly expanded and improved on the shooting elements, balancing everything out to perfection.
There’s a moment when Shepard is talking with Anderson, and Anderson says “maybe you can convince the council; you were a Spectre.” YOU ARE ON THE COUNCIL, ANDERSON! What is this? That’s so stup….
Wait… UDINA? UDINA IS ON THE COUNCIL NOW?! What the… what? For a second, I wondered whether I picked the wrong save to load, but then I remembered: I NEVER chose Udina. Never. I can’t stand him; he always got in my way, whereas Anderson went out of his way to help me. Why is Udina on the Council now? I don’t care if it’s explained somehow (though I must have missed it). Explanation or not, it throws any illusion of choice out the window. I chose Anderson, and so it should REMAIN Anderson. I get the idea that Anderson is on Earth helping the resistance, but that’s not how it should be. Maybe it’d be better if Udina were on the Council so Anderson can stay and protect Earth, but it’s MY choice, for good or ill.
It was at this point in the game where my opinion of the game dropped considerably. Then I saw how Cerberus is my enemy, regardless of what I did in the end of ME2. I get the explanation, but that’s the thing: explanation, explanation, explanation. They shouldn’t have to explain. It all just negates the choices.
Speaking of choice, this really pissed me off: in the end, the Illusive Man is ready to shoot Anderson. Apparently, my paragon level was just a little short of max (yes, I punched out Kai Leng), and so I couldn’t talk down the Illusive Man. It is a RENEGADE PROMPT to shoot the Illusive Man and save Anderson… what is this?! Oh yeah, and if I don’t save him, the Illusive Man aims for me, where I get another renegade prompt, and die if I don’t choose it.
I also hate how side quests are acquired. It pisses me off. I OVERHEAR someone? Really? Why don’t I talk to anybody? Is that “too hard” now? Come on. Just more proof of how the RPG element has been stripped bare.
The Normandy: may be a stupid gripe, but it bothered me. I like the new additions, but I feel they could have been done without removing other things. And I liked the elevator from the second game; I don’t like a simple panel on the wall. I like the act of physically entering an elevator. It was a real feeling of immersion. Also, while looking at the level select screen at the elevator, it no longer tells you where people are on the ship – which is extremely annoying, especially now since people tend to wander around the ship. A lot.
I was disappointed by the gathering mechanics. I liked the formula in ME2 and I wish they didn’t change it. I liked going to and doing missions I discover by gathering, and now there’s none of that. It’s been dumbed down significantly. There’s also no more loyalty missions, which I absolutely loved.
And James… James… I hated him months before the game came out. All I heard was that he was there to be the perspective of the new player, and I instantly disliked him. That feeling never left. I hate useless characters that are there just to explain things to the reader. He’s my least favorite party member in the game, the second being Samara (also boring, but at least not completely useless). He is incredibly out of place in a group of characters that have developed over the course of three games. But James… it doesn’t work. Yes there is character development, but he’s so pale when compared to all of these characters who have grown so much over the years.
Speaking of characters, I love the development they have, like EDI. I liked her a lot in this game, especially her relationship with Joker. And I love the cameos, Thane’s and Jack’s being my personal favorites. Jack due to character development and humor, and Thane because… damn. I mean… wow.
And we get to see Tali’s face… kinda. BioWare really cheated us here. All you get is a 2D picture on your nightstand (assuming she was your romance choice). That’s all fine and dandy, and I was okay with that with the hope I’d see a 3D Tali near the end… I didn’t. The picture was all I got. Cheap, BioWare. Real cheap.
And now… the thing we’ve all been waiting for…
The ending.
It all comes down to a lack of choice. You get three endings, and they are basically the same. Destroy all synthetic life in the galaxy (including EDI and the Geth you just allied with and Legion gave his life to save), combine organic and synthetic life together to create a new life form, or control the Reapers and have then leave.
You get these same three choices no matter what you do, and they are almost identical. The only difference is the color your screen turns. You see, unlike what most say, it’s not because the ending is “sad.” Sad is fine. But it’s the lack of choice that hurts us, especially given what BioWare has said. They said there would be no “A, B, C” ending. But what does the above look like to you? It’s literally red (A), blue (B), or green (C). What I did in the other games or even just this game didn’t matter one bit in the end. But even still, it didn’t make sense. And in all three endings, the Mass Relays are destroyed, leaving the alien armada stranded on a ravaged Earth. And Joker escapes the destruction… meaning he left me behind when I made the ultimate choice. Yes, Joker, who stuck by me and promised he would, grabs my companions from Earth and runs away from the battle. Live or die, he’d never do that. If I were given a choice, this is what I / my Shepard would have said:
Child: “You have your choice.”
Shepard: “No.”
“What?”
“I said no.”
“The cycle must…”
“To hell with the cycle. I won’t play your game. We fought this far; we just assembled the largest fleet in the history of the universe. I proved you were wrong when I united the Geth and the Quarians. Synthetics and organics can live in peace. We deserve that right.”
“You must…”
“I must do nothing. We have earned the right to forge our own destiny. Win or lose, it ends now. So you and I, kid, will watch as my fleet rips the Reapers a new one, or dies trying. Joker, radio Hackett. Tell him to make that final push. We are taking back Earth tonight!”
Joker: “Aye, aye, Commander.”
Now doesn’t that sound better? At least it’s a choice.
This is how I would have done the ending:
You fight your way through the corridors of the ruined Citadel. An army of endless husks swarm you, taking down your party members, where you are separated. The husks are endless and you run out of ammo, and are forced to fight the horde with your bare hands, barely making it to the terminal.
- You have united the galaxy’s fleets and gained the respect of your companions. You activate the Crucible, sacrificing yourself to destroy the Reapers. As you fall from the machine, weakened and on the verge of death, two of your companions (one being your romance choice) grab you before you fall to your death, bringing you back to the Normandy. Perfect ending.
- You failed to gain respect of your companions and they die against the husks. You die, galaxy saved.
- You have your companion’s respect, but didn’t unite the galaxy as well as you could have. Krogan are almost extinct with about a hundred to their numbers because you didn’t cure the Geneophage and many died in the battle, the Reapers ravage Rannoch (no Geth defenses if you chose them over Quarians – or didn’t unite them), Earth is in ruins etc.
Look, I’m not a game developer and I’m sure not being paid to write each and every variable. But the fact that I – a guy with no gaming developing experience – can come up with three endings that rely on your past choices, just goes to show how easy it is for BioWare to do it. For the record, no, I probably won’t write a Mass Effect fan fic (though I might make a Force Unleashed fan fic…).
They went for the weak – and literal – deus ex machina. It screamed of laziness. It’s not destiny, but this starchild thing.
While the indoctrination theory makes some sense, it’s not true. Devs confirm it’s real (but, then, they have said a lot of things that weren’t true… LIKE ABC ENDINGS!) . Let’s look at it for what it is: a horrible end to a great series that just shows that BioWare is very finite and not the infallible king everybody thought it was.
Before the ending notes, I’ll answer my question: Episode III was better than II from the prequel trilogy, and VI was a great movie in its own right. Possibly better than V (my opinion, at least). For now, that’s all I got. Give me your answers (after giving your thoughts on this review and ME3 overall, of course) in the comments below.
So in closing, here are my thoughts: BioWare screwed up. They were too busy on SWTOR to put enough effort into this, or they got hung up on the multiplayer – or both. It would have been better if they pushed it back for a fall release. I feel like they rushed through this game and just had to get it done, screwing over the fans. If they make a DLC for this, it better be free, because I won’t pay for it. I didn’t even buy the BS opening-day DLC. And I considered it, but I really don’t care enough. I haven’t even played Renegade yet, nor am I in a rush to, unlike in the previous games. Honestly, it pains me to have written this review; this isn’t the Force Unleashed, a game I knew I probably wouldn’t like. I really wanted this game to be good; it had an epic story, great characters, and a lot of material to work with. But it all went to waste. ME3 is my least favorite in the trilogy. For me, ME was an 8, ME2 was a 9, and ME3… 6, I guess. And that is really bad coming from me. Unlike others, I can’t just say “it’s really good up until the ending.” As I pointed out, the game was problematic from the beginning. If I shattered your perception of the game and you now see problems beyond the ending, my apologies. All I can see is a blatant disregard for choice and BioWare’s disregard for their fans.
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