Sections:
- Combat Ability
- Durability
- Gear
Combat Ability:
He accurately shoots 4 droids from a distance, and half of them with one hand:
Jumps a fair distance between two platforms, then he shoots two droids from a distance. And another one below:
Jumps another gap, then guns down three droids using one arm:
Guns down super battle droids while running with one arm:
Shoots a rydonium barrel to destroy battle droids:
Shoots another rydonium barrel to destroy some droidekas:
Accurately hits two droids, then he drops a couple of meters with no injury. Before running to a set of crates, where he guns down multiple droids:
Shoots droids with one arm, while dodging blaster bolts and having a conversation:
Runs to save the Colonel, while blasting, dodging and commando rolling:
Blasts droids while running and commando rolling:
Shoots a rydonium barrel, then jumps to the side evading the blast:
Uses crates as cover, while ensuring D-squads escape:
Defends himself in a crossfire:
Shoots multiple rydonium barrels, destroying the entire battalion:
Hits a TIE fighter from a distance with a rocket launcher:
Gear:
Gregor wore Katarn class commando armour, the mark of this armour is unknown. But we could assume it is of a mark 2 or 3 since Gregor survived the explosion. And the later marks 2 and 3 were reinforced against mines and laser cannon fire.(this is just an assumption ive made, its not proved fact)
He used the normal blaster variant of the popular DC-17 Interchangeable weapons system:
Durability:
Survived this explosion:
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