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Talvaran - RPG Character

"I am a man of fortune, and must seek my fortune."

The Thief King
The Thief King

Name: Corvus

Aliases: Talvaran, The Xsoteric, Demon of Martial Arts, King of Thieves

Alignment: Chaotic Neutral

Age: 29

Height: 6'2"

Weight: 198 lbs (89 kg)

Hair Color: Black

Eye Color: Hazel

Species: Mutant

Orientation: Heterosexual

Identity: Guarded

Relationship Status: Single

Occupation: Mercenary, Thief, Adventurer

Powers & Abilities

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Physical Attributes: Corvus boasts extraordinary physical capabilities granted by his mutation. His cellular structure is denser and biologically more effective than human tissue, his muscle mass index is blessed with unrestricted growth, and his bones bear a nearly indestructible composite. He can lift up to three tons at maximum, and possesses the durability and endurance to sustain a greater amount of damage and trauma than the average human being. As well, his enhanced motor systems, ocular perception, and reflexes grant him superhuman speed at a level outstripping that of an olympic runner, to the point where he can move faster than the human eye can perceive. He is capable of calculate and react at a metahuman level of execution, to the point where feats such as outmaneuvering and deflecting projectiles are well within his range of ability.

His mind processes information faster than the average human being, and he can control his visual perception rate up to a hypersonic level. He is beyond capable of performing feats of high equilibrium, balance, and agility effortlessly, and regularly incorporates his agility into his martial arts style. Lastly, his muscles produce less lactic acids than humans, only beginning to secrete it in moments of extreme exertion. He can operate at peak for hours on end, and can even continue to operate for a while when feeling the effects of exertion (which, naturally, will gradually worsen).

Inhuman Senses: All of the Xsoteric's senses have evolved impossibly. He can hear discern heartbeats from a considerable distances; he can smell the chemical compounds and changes within one's body and identify and track scents from miles away; he is able to feel the subtle vibrations of the air, and can detect shifts or changes in air flow. His vision, however, is his most drastically enhanced sense. His optics enable him to acquire a distinct visual of photons, molecules, particles, atoms, and atomic-scale objects, the very building blocks of creation. He can alter his visual spectrum to see beyond light hitting his retinas, and theoretically, if he were to identify the universal lines of time and space, he would be able to see into alternate universes, timelines, and realities immediately relative to him. Few things escape his attention, even the most minute details of his surroundings.

Alchemy: Alchemy (also known as matter manipulation) is the mystical science of manipulating matter utilizing magical energies. He is able to control nearly anything that possesses substance or physical mass, and can intuitively read and comprehend the internal structures, composite, and makeup of matter should it be within his view, and subsequently manipulate it to his heart's content (though his analysis' are more intricate with physical contact). Talvaran cannot simply make matter out of nothing with alchemy, unless empowered by some external source. The acquisition of certain objects, chemicals, substances, or devices may further benefit his abilities to create desired effects. However, certain materials may be resilient or outright immune to this ability, and contact is required to manipulate living things on a cellular or molecular level.

Dark Arts: Talvaran has invested studies into certain branches of magic, particularly the Dark Arts. Though the magic of the dark arts is not inherently evil, its focuses typically revolve around destruction and self service. Talvaran has acquired the ability to manipulate the classical element of fire, including dark fire, which is far more destructive, long lived, and more difficult to control (and doesn't require oxygen to burn, nor can it be put out by regular water). He is capable of channeling the energies of the nether element to achieve necromancy, enabling him to infuse corpses and inanimate objects with subservient life (if it can really be called life). He can raise a large number of undead creatures to do his bidding, each of which lack their former minds. As of yet, he is incapable of resurrecting the dead with their mind and soul intact, though he can communicate with spirits.

Combat and Esoteric Skills

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Martial Arts Mastery:

Swordsmanship:

Marksmanship:

ABSOLUTIO - Perfection (Adept): An adept is capable of neigh supernatural feats of balance; walking across tightropes with ease, astonishing acrobatic maneuvers, and more. Most commonly this exhibits itself in displays of parkour like running; leaping over short barriers, running up walls, jumping down stairwells and even diving flips onto tiny perches. An adept masters their bodies physical functions to such a degree they experience a one quarter increase in their physical performance. For example their speed is improved by twenty five percent, as is their striking power and leaping height. In combat adepts can snatch arrows from the air, evade punches by centimeters, devastate their foes with precision strikes from any angle and much more.

KHABA - Shade (Master): A master can become next to invisible in any terrain. The slightest distraction and they simply vanish. In darkness or smoke they are next to invisible. The footsteps of a master are nearly soundless and they can walk on pressure sensors without activating them. Formerly an adept, Corvus learned to control his breathing and heart rate, slow his digestion, and even cool his body temperature. Long periods of stretching and keen spatial awareness enables him to slip into the smallest crevices or shadow and evade the enemies prying eyes.

VESPA - Wasp (Master): All beings are systems of matter and energy. Like any system there are nexus points which influence critical functions. Vespa is the study of these points and how they might be disrupted or destroyed. Vespa teaches the secret strikes by which a chi users chakra's are disabled. The pressure points which a limb or organ can be paralyzed, and even the occult techniques which strip a mages powers. A master knows the secret points to induce muscular paralysis; from the entire body to individual limbs. But the master is capable of attacking more than the body alone, they can also disable key chakra points to inhibit chi flow; denying a chi user access to their inner power. This can also be used on a magic user, disabling their ability to tap into their magical energies.

Equipment and Technology

Obsidian Habit: A meticulously designed, devil themed armor forged to symbolize the traditions of his family, his Habit is almost entirely comprised of a black vibranium-steel alloy tailored to the muscled contours of the wearer. It is an armor capable of absorbing vibrations and kinetic energy without limit, and albeit more effective than most armors, it doesn't appear to inhibit physical movement or agility in any way whatsoever. The suit's retractable claws are comprised of secondary adamantium that Corvus difficultly acquired, while the lenses of the mask have been technologically equipped with mechanisms enabling the ability to see on any visual spectrum. Compressed within the back of the habit is a cape comprised of a regenerative memory cloth nanoweave that can be used to glide if met with an electrical current, which causes the cape to become rigid.

Blades:

  • Vibranium Scimitars
  • Medieval Rapiers
  • Various Daggers

Ranged Weapons:

  • Collapsible Recurve Bow
  • Various Firearms

Arrow Types:

  • Steel Arrows
  • Explosive Arrows
  • Electrical Arrows
  • Cryogenic Arrows
  • Thermogenic Arrows
  • Fragmentation Arrows

Substances:

  • Incendiary Grenades
  • Flash Grenades
  • Smoke Pellets
  • Berserker Poison
  • Fear Toxin
  • Neurotoxin
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