Dane's Surprise Showdown: Knightfall

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dane

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#1  Edited By dane

Premise

ok, this won't be too drawn out like some of the previous showdowns. You will create one hero (yourself) and face a series of mentally and physically taxing challenges. You will have very minimal rest between these challenges. I ask you in advance to be honest with yourself regarding your own mental endurance. There is no shame in saying you'd come up short or go down in a blaze of glory.

Although this is obviously a scenario that may have many elements in common with the Batman: Knightfall story arc, as with all of the Surprise Showdown's you will not be aware of the exact nature of what you will face until after you have made your characters and I have approved that they are within the rules.

As always, attempts to find loopholes or undermine the purpose of the challenge will be ignored.

Rules

-For you and you alone, you must choose 1 powerset, 1 ability set and 1 special item.

-A powerset is a superhuman ability or set of abilities associated with a single individual character. Gambit's kinetic energy charging and superhuman agility are an example of a power set.

-An abilityset is naturally learned or trained skill or knowledge or set of skills or knowledge disciplines associated with a single individual character. Black Panther's martial arts and scientific knowledge are an example of an ability set.

-A specialitem is a unique or uncommon object that has commonly been used by comic book characters that does not typically exist within the real world or could be made with common technology. The magical Ebony Blade is an example of a special item.

Powers

-You may not use powers that include:

Physical attributes above Spider-Man.

Magic or reality warping.

Probability altering (good or bad luck).

Illusion Casting.

Healing Factor above Wolverines.

Intangibility.

Invisibility.

Flight.

Durability equal to or above Luke Cage.

Telepathy or Telekinesis.

Force Fields.

Pheromones.

Tele-dismemberment.

Abilities

-You may not use abilities that allow you to:

Gain experience beyond the span of a human life. Be reasonable here, there are plenty of highly skilled mortals to draw upon.

Somehow exceed the limitations of your physical attributes. For example, a regular human cannot perform Spider-Man's acrobatic feats as he isn't physically agile enough.

Items

-You may not use items that grant the user:

Additional powers that exceed the accepted powers threshold (Mjolnir, Iron Man's Suit).

An easy solution to combat situations (Mr. X's mind, Midnighter's battle computer, etc).

Anything that would grant an easy win over a Spider-Man level character.

-The items you equip will be the only items you have for the scenario.

-Items that help you use your powers like Cyclop's visor or a few deck's of cards for Gambit are free.

-In addition to special items, you may have a small armament of standard firearms (2 pistols and 1 assault rifle/sniper rifle/shotgun) or thrown weapons.

-In addition to special items, you may have 2 melee weapons of standard materials.

-In addition to special items, you may also have armor to the grade of standard kevlar in a design of your choosing.

-As with all of my scenarios, you may not loot fallen enemies for their equipment under any circumstance.

Trainer

-You will have access to one month's training from a master of your choosing. Your trainer may not telepathically fast-track your learning. Earn it under your own steam.

Good luck :)

Scenario

No Caption Provided

mmm-hmm, whether you're a Batman fan or not, I hope this will be a treat for you. This scenario will be equal parts No Man's Land and Knightfall. The conditions you operate under will be the most important part of this scenario. The challenges won't just be bad guys, they'll also be environmental and what condition you're personally in when you face these challenges. You may overcome these challenges using any means you deem necessary.

The Challenges: Apart from bad guys, time will be a relevant factor in this scenario. You have as much time as you like to scout out each location and plan your attacks, but the scenario must be complete within 2 weeks. Gotham is a tangibly large place , you must consider how long it takes you to get from one place to another. If you have Spider-Man's powers then obviously you can get from one side of the city to the other quite quickly, if you're on foot it might take an hour or more just to get to your target. This is important because it will affect how many targets you can take down in one night. You still (presumably) need to sleep and eat to operate at maximum efficiency. In this scenario sleep and food will both be in limited supply. To this end, if Gotham's streets aren't clear in 2 weeks, the US Government is going to nuke the place. Obama's had enough of the Joker and his crisp purple suits getting around the place. Change for the better, the hard way, motherf#cker. It should be noted that you do not have to engage an enemy just because you're passing through their territory, provided you can traverse the city with stealth.

Here's the deal: During No Man's Land Gotham City was in a huge earthquake, completely wrecked the city. The US Government refused to send any help and urged citizens to flee the city, but they also blew all the bridges and put sea-mines in the water surrounding it, leaving Gotham to fend for itself. In the meantime, Blackgate Prison gets busted up and the city is full of all kinds of villainous scum. Lex Luthor came later and offered to help rebuild, under the condition he owned every building he fixed up. Batman ran him out of town, but this time it won't be so easy. 'Cause I gave Lex Luthor a dimensional gateway, sorry about that. Now he's porting in bad guys from the Marvel Universe and stacking plenty of extra cash into DC baddies to make sure Batman and his allies go down so he can claim Gotham for his own. But it's ok, me and Bats go way back and I told him I got just the man for the job. You. I even set you up a cosy little place to stay, it'll be out of the way and have a security door that makes a vault look like a box-fort. For the duration of the challenge Batman, Robin, Azrael and Batgirl will be gunning for Lex Luthor and that pesky dimensional gateway he somehow got his hands on. Bruce is leaving it to Nightwing, Huntress and your awesome self to clean up Gotham and keep things from going to hell. Sure, you're a bit green after only a month's specialist training but you tell him you'll do it and give him the thumbs up. He looks at you kinda funny but only for a moment, then he announces you as an Agent of the Bat. Nightwing gives you one of those windmill high-fives like off Top Gun and things seem peachy. Then Batman starts throwing some surveillance Polaroids onto the desk next to you. "Ooh, I know some of those guys" you say as you see the familiar mugshots of Bullseye, Kraven the Hunter and others flick past your face. "You know about their powers, abilities and tactics?" Batman inquires. "Well, yeah, see I used to read about them in these um... nevermind. I know them" you answer. Batman nods to Nightwing before leaving. Nightwing turns to you, the Polaroids on the desk and a map of Gotham (above). "Well, these guys aren't going to kick their own ass, let's get started".

Long Story Short: You and Nightwing are going to kick some ass and chew some bubblegum. If you brought bubblegum that is, because I didn't. And by 'You and Nightwing' I mean mostly you but occasionally also Nightwing, maybe.

Let's talk a little about your living quarters: You'll be staying in a makeshift headquarters in an abandoned part of the subway underneath Gotham City. The front door will be a 5-inch thick titanium vault door that will only open when it scans your personal biometric features. At all other times a hologram will cast making it look like the twisted remains of a derailed train. Inside it'll be similar to one of the Punisher's safehouses. Small but functional. It'll have a bed, a laptop computer, a small kitchen with basic supplies and fresh, clean running water. There will be a footlocker in the corner with unlimited amounts of ammunition for guns (if you have them), unlimited basic throwing weapons (if you have them) and a few replacement regular weapons (again, if you have them). It will not have spare/replacement special items. If for some reason those break or you use them up, they're gone. The food situation is the first challenge you will face. You have in stock 1 week's worth of military rations. First of all, those are f#cking disgusting, trust me I've had them. Second of all, it will probably take you longer than 1 week to take down every villain if you like sleeping.

Backup: Nightwing gives walky-talky that you can use to call for backup, in case you get into trouble. Unfortunately the batteries are dying on it. You only have enough batteries to call for help twice. It's also up to you which member of the Bat-Family you call. Moreover, how you use their talents is up to you, but there are limits to what they can do. Most of them are more than happy to fight alongside you but you can also ask them to chase down leads, scout out a location, take down a low tier villain, etc. In Oracle's case she can send schematics and detailed villain information (for one sector of the city) to your laptop. In Alfred's case he can perform moderate surgery and first aid.

Available members include:

Alfred

Nightwing

Red Robin (Tim Drake)

Oracle

Huntress

Travel: An important fact to note, the streets that are colored in are crawling with appropriate thugs and goons. If you are unable to travel by rooftop you will have to fight your way through these areas. There will be 50 thugs armed with regular conventional weapons (Baseball Bats, Lead Pipes, Chains, Knives, etc) in these areas. This is in addition to the personal thugs that are kept in close proximity as bodyguards. The exceptions are Kraven the Hunter, Taskmaster, Sabretooth and Mr. Zsasz' territory. These areas have only their primary villains.

Rewards: For liberating certain parts of the city you will be offered rewards. However, some of these rewards will be gained only at the detriment of others.

Tasks: Engaging some enemies may trigger a priority threat that must be overcome with your powers, abilities or items.

Enemies

You begin in the Gotham City Police Department's territory. These brave officers can be considered friendlies and they will protect you and your headquarters while you sleep. What order you take enemies down in is up to you. Most of the information is on the map but there are also villains in other places. Once a territories' enemies have been defeated it's thug population will disperse. If it is adjacent to GCPD territory then the Gotham Police will move into the neighborhood and protect it's citizens from there on out.

Arkham Asylum

Information: Joker, Harley and a bunch of thugs have taken over the Asylum (which was emptied out after the earthquake). You may find them in the Main Hall.:

Enemies

25 Thugs armed with an assortment of lead pipes, knives, chains and pistols.

Harley Quinn (unarmed)

Joker (Revolver, Joy Buzzer)

Blackgate Prison

Information: Blackgate has been taken over by some former prisoners.

Enemies:

25 Thugs armed with an assortment of lead pipes, knives, chains, pistols.

Shrike (Shuriken and Wrist-Blades)

Firefly

Killer Moth (2x Colt .45s, 3 Frag Grenades)

Reward: Once Blackgate has been captured it may be used to temporarily house incapacitated enemies. If the GCPD have a clear path from your location to Blackgate they will cuff and take your incapacitated enemies to Blackgate for you. If not you will have to find another way to keep your enemies under wraps. Naturally, corpses need no extra attention.

Killer Croc's Territory

Information: Croc can be found looting the local shopping mall with some thugs.

Enemies:

10 Thugs armed with an assortment of lead pipes, knives, chains, pistols.

Killer Croc

Reward: The shopping mall's hardware store is still fairly well stocked. If your abilities would provide you with the means to make homemade explosives you can use these to build a hand-held pipebomb. Alternatively you can give these valuable supplies to the citizens of Gotham.

Two Face's Territory

Information: Two Face has taken up headquarters in the Court House. He's gone more batsh#t than usual and has kidnapped Jim Gordon and Renee Montoya. He will execute them in 2 nights if they are not rescued.

Enemies:

25 Thugs armed with an assortment of lead pipes, knives, chains, pistols.

Clayface

Razor Fist

Two Face (Dual Colt .45s)

Kingpin's Territory

Information: Kingpin and his men will be holed up in one of the few remaining high-rise buildings. You will have to get through a lobby full of goons before you can make it to the stairs or the elevator. Kingpin will be in his office on the 40th floor.

Enemies:

Lobby:

20 Thugs with pistols and submachine guns.

Kingpin's Office:

Lady Bullseye (Shuriken, Katana)

Nuke (M16, Combat Knife)

Kingpin (energy blast cane)

Reward: You pull a battery pack out of Kingpin's cane, unfortunately it appears to have seen some use already. You may call for assistance one more time using this battery.

Viper's Territory

Information: Lady Viper wants to establish a HYDRA foothold in this new world. She and her goons have taken over docks. She will be in a dockside warehouse on pier 42.

Enemies:

30 HYDRA Agents with submachine guns. Yes, they will yell "Hail Hydra!" if they see you.

Silver Samurai (Dual Katanas)

Black Widow II (Yelena, Dual Silenced Pistols, Widow's Bite)

Viper (Desert Eagle)

Reward: You may take a crate of Atlantic Salmon from the docks or distribute the fresh fish to local citizens.

Tombstone's Territory

Information: Tombstone, a natural gangster of himself has rallied much of existing gangs of Gotham under himself and hired some dangerous allies. He can be found in an abandoned movie theater.

Enemies:

100 Thugs armed with an assortment of lead pipes, knives, chains and bats.

Mr. X (Dual Katanas)

Hush (Dual Colt .45s)

Tombstone (AK-47)

Scarecrow's Territory

Information: Scarecrow has infiltrated a local church which is being used to shelter those left without homes in the earthquake. He will begin using his fear gas on them immediately. After 3 days all of the citizens will be dead.

Enemies:

Scarecrow (Wrist-mounted Fear Gas emitters)

Reward: The church was secretly hording a cache of weapons for the local Mafia (under threat of death). You may take one gun of conventional description and 3 frag grenades from here or turn the weapons over for use by the GCPD.

Black Mask's Territory

Information: Black Mask has one of most extensive holds on the city of Gotham. Even worse, he's hired some incredibly skilled enforcers. Not content even with this level of mayhem, Black Mask has found an office building where hundreds of now homeless Gotham residents have taken shelter. Black Mask and his cronies have planted a very large explosive device in the basement. From the moment you defeat him, you will have 5 minutes to defuse it, not nearly enough time to evacuate them premises entirely. Can you defeat Black Mask and save the innocent people?

Enemies:

Cheshire (poison-tipped fingernails)

Merlyn (Bow and regular arrows)

Black Mask (Dual Colt .45s)

Task: Defuse the bomb that Black Mask has planted.

Sabretooth's Territory

Information: In exchange for a hefty bounty Sabretooth and a few of his closest pals have agreed to clear the streets of all opposition. Most residents have fled their homes but others live in fear of the former Weapon X member.

Enemies:

Mystique (Dual Desert Eagles, AK47)

Vertigo

Sabretooth (regular)

Task: After Sabretooth is defeated and you exit the premises, a section of a building will begin to topple onto a prostitute across the street from your present location. You have 3 seconds before it topples onto her, the section of the building is made of solid concrete and weighs 2 tons. You don't have to lift all of it to give her time to escape but anything less than 2 tons of strength will result in your hands being temporarily crushed. This may be mitigated if you have armor to protect yourself or some other means to hold the weight. Having said all that, you don't have to save the hooker either.

Red Skull's Territory

Information: The Red Skull himself has taken up residence in a high rise building. His loyal bodyguards stand ready to deal with any who would stand in the Skull's way.

Enemies:

20 Mercenaries armed with submachine guns.

Sin (MP5, Throwing Knives, Combat Knife)

Crossbones (Wrist-mounted Crossbow, Wrist Blades, Colt .45, M16)

Red Skull (MP40)

Mr. Freeze's Territory

Information: You can find Mr. Freeze breaking into a bank in an attempt to acquire more diamonds.

Enemies:

10 Goons with Pistols.

Mr. Freeze (Standard Suit and Gun)

Robinson Park

Information: This is a park kinda like Central Park. Although this one has a deadly enemy. It does also, however, have a quaint looking Apple Tree.

Enemies:

Kraven the Hunter (Sergei, on serum, Vibranium Spear, Net of regular materials, Blow-Gun with Poison-tipped darts)

Reward: 6 Fresh Apples. Nom nom.

Taskmaster's Territory

Information: Tasky is hanging out at an apartment on the nice side of town. He doesn't really care much about the turf war going on but he ran the gangs out of his block just 'cause.

Enemies:

Taskmaster (Desert Eagle, Broadsword, Shield)

Rewards: Tasky had a fresh New York pizza, a Soda and a bottle of Orange Juice in his crib.

Mr. Zsasz' Territory

Information: Mr. Zsasz is holding the medical center run by Leslie Thompkins prisoner and trying to draw out Batman. He'll have to make do with you. If you do not take Zsasz down within 3 days he will grow bored and kill all of the patients and Leslie. Whilst he won't be holding a human shield, he will be patrolling around the center and will be within a few feet of dozens of innocents at any given time.

Enemies:

Mr. Zsasz

Reward: Leslie will offer you some of her own scarce medical supplies. You may choose 2 first aid kits as a reward for saving them or let her keep them for injured citizens.

Doc Ock's Territory

Information: A familiar trio sit plotting in an abandoned Factory downtown.

Enemies:

Doctor Octopus (adamantium)

Mysterio (illusion cubes, short-range hallucinogenic gas)

Shocker

Norman Osborn's Territory

Information: Stormin' Norman can be found in an abandoned elementary school. Beware the monkey bars.

Enemies:

25 HAMMER Soldiers with Assault Rifles and Grenades

Green Goblin (Glider, Pumpkin Bombs, Razor Bats)

Bullseye (Deck of Razor-edged Cards)

Scorpion (Mac Gargan, Energy-blast Tail)

Final Battle

After you have cleared Gotham of all threats you meet your ultimate challenge... one way or the other.

*** Do not click here until AFTER you have made a strategy for the rest of the thread, if you do then you're a cheating so and so *shakes fist* ***

If you have abided by Batman's rules and used non-lethal force to subdue Gotham's scum, you will face Lex's most powerful hired guns. The Secret Six (Four)!

Enemies:

Bane (off venom, Heavy Machine Gun, Tear Gas Grenades)

Deadshot (Silenced Wrist Guns)

Catman (Vibranium Daggers)

Ragdoll (unarmed)

If you have used lethal force or failed to save lives when given the opportunity to do so, the Bat-Family will follow the trail of bodies to you and label you a renegade. They'll be out to take you down, you evil man you.

Enemies:

Batman (all standard gear)

Red Robin (Tim Drake, standard gear)

Nightwing (standard gear)

Huntress (standard gear)

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#2  Edited By ComicStooge

my power will be Green Goblin's strength and agility 
My ability set is Connor Hawkes martial arts and aim  
Shocker's Gauntlets (and padded suit)
Dual Desert Eagles and a Bow & Arrow 
 
@Dane:

If I chose the small arms fire can I still choose the melee weapons?

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dane

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#3  Edited By dane
@ComicStooge said:
" OK my power will be Green Goblin's strength and agility  My ability set is Connor Hawkes martial arts and aim   'll do the rest later "
sounds ace so far.
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beatboks1

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#4  Edited By beatboks1
  1. power set of Argus (does that mean I have his strength , agility , stealth and enhanced vision or do I have to choose one  power or another) 
  2. skill set of Vic Sage (Question) martail atist trained by Richard Dragon (beaten by Shiva b4 training beat her after)
  3. Special Item a battle staff like that of the Manhunter Mark Shaw.
     
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dane

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#5  Edited By dane
@beatboks1 said:
"
  1. power set of Argus (does that mean I have his strength , agility , stealth and enhanced vision or do I have to choose one  power or another) 
  2. skill set of Vic Sage (Question) martail atist trained by Richard Dragon (beaten by Shiva b4 training beat her after)
  3. Special Item a battle staff like that of the Manhunter Mark Shaw.
     
"
Could you describe the extent of Argus' powers? I'm unfamiliar with the character. Otherwise, that all looks good.
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sexy_merc

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#6  Edited By sexy_merc

Is alchemy allowed? It's not magic, it's science. It may be too much for Diana though so I'm just wondering.

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#7  Edited By beatboks1
@Dane said:
" @beatboks1 said:
"
  1. power set of Argus (does that mean I have his strength , agility , stealth and enhanced vision or do I have to choose one  power or another) 
  2. skill set of Vic Sage (Question) martail atist trained by Richard Dragon (beaten by Shiva b4 training beat her after)
  3. Special Item a battle staff like that of the Manhunter Mark Shaw.
     
"
Could you describe the extent of Argus' powers? I'm unfamiliar with the character. Otherwise, that all looks good."

His strength speed and agility are about 4 or 5 times the norm. He can meld with the shdows for stealth for stealth. Has a healing factor (no where near Wolverine level maybe 1/2) and can see all the colour spectrum (infra red ultra violet and xray). I think that's about it. Mostly teamed up with Wally West flash.
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#8  Edited By dane
@Sexy Merc said:

" Is alchemy allowed? It's not magic, it's science. It may be too much for Diana though so I'm just wondering. "

Actually, the real science of alchemy is called Chemistry. You may have a Chemistry Set.
 
and whos Diana?
 
@beatboks1 said:
" @Dane said:
" @beatboks1 said:
"
  1. power set of Argus (does that mean I have his strength , agility , stealth and enhanced vision or do I have to choose one  power or another) 
  2. skill set of Vic Sage (Question) martail atist trained by Richard Dragon (beaten by Shiva b4 training beat her after)
  3. Special Item a battle staff like that of the Manhunter Mark Shaw.
     
"
Could you describe the extent of Argus' powers? I'm unfamiliar with the character. Otherwise, that all looks good."
His strength speed and agility are about 4 or 5 times the norm. He can meld with the shdows for stealth for stealth. Has a healing factor (no where near Wolverine level maybe 1/2) and can see all the colour spectrum (infra red ultra violet and xray). I think that's about it. Mostly teamed up with Wally West flash. "

Sounds just fine.
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sexy_merc

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#9  Edited By sexy_merc
@Dane: LOL, woops. I was on the Wonder Woman amalgamation page.
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dane

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#10  Edited By dane
@Sexy Merc said:
" @Dane: LOL, woops. I was on the Wonder Woman amalgamation page. "
lol, well yeah, no Wonder Women here. Street-level challenge ;)
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#11  Edited By Power NeXus

Power- Longneck

Skill- Johnny Storm's skill with the ladies

Special item- J. Jonah Jameson's moustache

 

I'll edit later :)

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k4tzm4n

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#12  Edited By k4tzm4n  Moderator
@Dane:
Expect d-bags to believe they're invincible.  That said, I'll make my post here eventually.  I just woke up and looking at the OP makes my brain explode.
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Matezoide2

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#13  Edited By Matezoide2

Powers - Sabertooth
 
Skills - Deathstroke
 
Weapon - Guns with carbonadium bullets (infinite ammo if possible)

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dane

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#14  Edited By dane
@Matezoide said:

" Powers - Sabertooth  Skills - Deathstroke  Weapon - Guns with carbonadium bullets (infinite ammo if possible) "

What kinda guns? You know you can have a limited stock of conventional guns without using up your special item, right?
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#15  Edited By Matezoide2
@Dane said:
" @Matezoide said:
" Powers - Sabertooth  Skills - Deathstroke  Weapon - Guns with carbonadium bullets (infinite ammo if possible) "
What kinda guns? "
i am not good with guns types,sorry
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dane

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#16  Edited By dane
@Matezoide said:
" @Dane said:
" @Matezoide said:
" Powers - Sabertooth  Skills - Deathstroke  Weapon - Guns with carbonadium bullets (infinite ammo if possible) "
What kinda guns? "
i am not good with guns types,sorry "
like uh, pistols, assault rifles, sniper rifles?
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Matezoide2

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#17  Edited By Matezoide2
@Dane said:
" @Matezoide said:
" @Dane said:
" @Matezoide said:
" Powers - Sabertooth  Skills - Deathstroke  Weapon - Guns with carbonadium bullets (infinite ammo if possible) "
What kinda guns? "
i am not good with guns types,sorry "
like uh, pistols, assault rifles, sniper rifles? "
pistols
i thought you meant something else
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dane

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#18  Edited By dane
@Matezoide said:
" @Dane said:
" @Matezoide said:
" @Dane said:
" @Matezoide said:
" Powers - Sabertooth  Skills - Deathstroke  Weapon - Guns with carbonadium bullets (infinite ammo if possible) "
What kinda guns? "
i am not good with guns types,sorry "
like uh, pistols, assault rifles, sniper rifles? "
pistols i thought you meant something else "
Well, those are easy. You can have 2 pistols as part of your standard equipment, those won't count as your special item. It's all in the OP.
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Matezoide2

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#19  Edited By Matezoide2
@Dane said:

" @Matezoide said:

" @Dane said:

" @Matezoide said:

" @Dane said:

" @Matezoide said:
" Powers - Sabertooth  Skills - Deathstroke  Weapon - Guns with carbonadium bullets (infinite ammo if possible) "
What kinda guns? "
i am not good with guns types,sorry "
like uh, pistols, assault rifles, sniper rifles? "
pistols i thought you meant something else "
Well, those are easy. You can have 2 pistols as part of your standard equipment, those won't count as your special item. It's all in the OP. "
ok then
 
 Powers - Sabertooth
 
Skills - Deathstroke
 
Weapon - Cabornadium bullets (10 magazines)
 
Trainer - Batman
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#20  Edited By dane

oh I should mention as specialist equipment, if you want Carbonadium bullets those will count. I'll give you 10 magazines if you choose those.

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#21  Edited By Matezoide2
@Dane said:
" oh I should mention as specialist equipment, if you want Carbonadium bullets those will count. I'll give you 10 magazines if you choose those. "
deal
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#22  Edited By dane

before I head back to bed I'll mention two things. 
 
My character:
 
Powers: Deathstroke's Enhanced Body and Mind, Regenerative Healing factor.
Abilities: Cassandra Cain's Fighting Skills and Body Reading Abilities.
Equipment: Moon Knight's Carbonadium Suit, Remote Camera, Crescent Darts, Truncheon/Staff, Line Gun.
 

 And a little teaser:
 

No Caption Provided
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#23  Edited By DedmanWalkin

Hmm... I need some time to research people but I was wondering if I could use the suitcase Iron Man armor from the second movie? It had flight, repulsor blasts, but not nearly the strength and durability of his standard armor.

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BuckshotWasHere

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#24  Edited By BuckshotWasHere  Moderator

Powers: Spider-Girl
Skills: Shiva
Item: Holden Carver's Artifact 
Extras: The guns (w/ sniper rifle option), katana & (collapsible) bo staff, armor
 
Powers: Blink
Skills: Connor Hawke
Item: Bow and Trick arrows  
Extras: The guns (w/ shotgun option), katana & (collapsible) bo staff, armor
 
Powers: Scrambler
Skills: Batgirl
Item: Nemesis' swords
Extras: The guns (w/ assault rifle option), bo staff, armor
 
Trainer: Zealot. Way more experience than I need or could learn, but she can make good fighters. Her main weapons are katana's, a staff weapon and guns, so she can pass on expert usage of those weapons plus unarmed combat and provides a sparring partner that's physically superior to any of the combination so I can hone my skills against someone better. Her Coda techniques are also useful because they train the mind as well as the body.
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#25  Edited By Chaos Prime
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BuckshotWasHere

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#26  Edited By BuckshotWasHere  Moderator
@Chaos Prime: Backlash's whips are not an item.
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#27  Edited By Chaos Prime
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#28  Edited By comicbookguy

Powers: Gambit's kinetic energy charging       

Abilities: Hawkeye/Clint Barton's archery prowess 
 
Item: Bow and Arrows  
 
Trainer: deathstroke
 
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#29  Edited By Power NeXus

waitwaitwait I got it this time 
 
Powers: Eric Clapton's guitar powers
 
Abilities: Michael Cera's skill of looking younger and younger with each movie
 
Special Item: Jory Caron's microwave 
 
 
'For reals this time' coming up in a minute
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#30  Edited By Power NeXus


For reals this time... 
 

 


Power set: Spider-Man's powers

 

Ability set: Karnak's martial arts skill and ability to sense weaknesses

 

Special equipment: Prowler's gauntlets, ankle gauntlets, claws, gas mask, gliding cape

 

Addition items: 2 Desert Eagles, 1 AK-47, 2 tactical switchblade knives, standard Kevlar and Beta cloth weave in suit 
 
Trainer: Taskmaster

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#31  Edited By beatboks1
@beatboks1 said:
"
  1. power set of Argus (does that mean I have his strength , agility , stealth and enhanced vision or do I have to choose one  power or another) 
  2. skill set of Vic Sage (Question) martail atist trained by Richard Dragon (beaten by Shiva b4 training beat her after)
  3. Special Item a battle staff like that of the Manhunter Mark Shaw.
     
"

Thought I sould clasrify the exact specs of the manhunter battle staff. It collapses to a small 20cm baton. Made from a light strong alloy. extends at the push of a button to 6 ft. It has an electric shock charge that can stun enemies on contact. It also has a force (concusion) blast that has been used strike enemies from a distance or propell the user through the air (not flight per se but gets the user over fences or up to second or 3rd floor max with limited control only user agility). last utility of staff is a firing line like DD's baton (rarely used).  
 
Hope this doen't make it excluded. 
 
Also did a check on Argus through some sites (including his page here) I might have underestimated his regeneration. Probably closer to Wolverine than I thought. His eyes have regenerated after being gouged out (I certainly missed that issue) 
 
Additional Items asside from special item (that i missed in original post) Sherikins (throwing stars) and kadochi (Japanes short sword) 
 
Trainer - Katana (Sherikens and Kodachi not part of chosen ability set) 
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#32  Edited By Kataklysmo
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#33  Edited By dane
@DedmanWalkin said:
" Hmm... I need some time to research people but I was wondering if I could use the suitcase Iron Man armor from the second movie? It had flight, repulsor blasts, but not nearly the strength and durability of his standard armor. "
Comic book items only, also theres a rule against flight.
 
@Chaos Prime said:
"Powers - Agent X
Skills - Midnight Sun
Item -    Godkiller sword
Extras - Katana, Desert Eagle Pistol, Sniper Rifle. Trainer - Thanos "
That sounds ok. The Godkiller Sword doesn't actually have any feats that a normal sword doesn't though.
 
@Power NeXus said:
"Power set: Spider-Man's powers

 Ability set: Karnak's martial arts skill and ability to sense weaknesses

 Special equipment: Prowler's gauntlets, ankle gauntlets, claws, gas mask, gliding cape

 Addition items: 2 Desert Eagles, 1 AK-47, 2 tactical switchblade knives, standard Kevlar and Beta cloth weave in suit 
 Trainer: Taskmaster"

sounds just dandy.
 
@Buckshot said:
" Powers: Spider-GirlSkills: ShivaItem: Holden Carver's Artifact  Extras: The guns (w/ sniper rifle option), katana & (collapsible) bo staff, armor Powers: Blink Skills: Connor HawkeItem: Bow and Trick arrows   Extras: The guns (w/ shotgun option), katana & (collapsible) bo staff, armor Powers: MidnighterSkills: Batman Item: Nemesis' swords Extras: The guns (w/ assault rifle option), bo staff, armor Trainer: Zealot. Way more experience than I need or could learn, but she can make good fighters. Her main weapons are katana's, a staff weapon and guns, so she can pass on expert usage of those weapons plus unarmed combat and provides a sparring partner that's physically superior to any of the combination so I can hone my skills against someone better. Her Coda techniques are also useful because they train the mind as well as the body. "
How much damage does Holden Carver's artifact absorb?
 
Midnighter is out, the rest is in. Frankly, I think Midnighter's base physical attributes are above those of Spider-Man's, particularly in the strength department.
 
 
@comicbookguy said:
" Powers: Gambit's kinetic energy charging       Abilities: Hawkeye/Clint Barton's archery prowess  Item: Bow and Arrows   Trainer: deathstroke   "

That's cool.

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#34  Edited By DedmanWalkin

If I can use Movie Suitcase Iron Man:
 
Powers: Captain f**king America's powers that's who!
Abilities: Deathstroke the motherf**king Terminator's abilities b*tch! 
Item: Movie Suitcase Iron Man Suit
 
If I can't, I have 2 options:
 
Powers: The Gorgon's Speed Bursts, Strength, Agility, Endurance, Durability and Healing Factor
Abilities: Spirals Multi-Arm Fighting Ability
Item: Doc Ock's Tentacles
 
Powers: Skrullverine's Shapeshifting, Healing Factor, Senses, Speed, Strength, and Endurance
Abilities: Mystique's Skills
Item: Ultimate Cable's Biological Enhancements

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#35  Edited By dane
@DedmanWalkin said:
" If I can use Movie Suitcase Iron Man:  Powers: Captain f**king America's powers that's who! Abilities: Deathstroke the motherf**king Terminator's abilities b*tch!  Item: Movie Suitcase Iron Man Suit  If I can't, I have 2 options: Powers: The Gorgon's Speed Bursts, Strength, Agility, Endurance, Durability and Healing FactorAbilities: Spirals Multi-Arm Fighting AbilityItem: Doc Ock's Tentacles  Powers: Skrullverine's Shapeshifting, Healing Factor, Senses, Speed, Strength, and Endurance Abilities: Mystique's Skills Item: Ultimate Cable's Biological Enhancements "
Movie Iron Man is definitely out.  All Skrulls are out. Otherwise I'll be up to my b*lls in Cyclops/Nightcrawler/Wolverine hybrids.
 
I have no idea how The Gorgon will make a better Doc Ock than say... Doc Ock but you can use that if you want. Keep in mind the tentacles aren't capable of the same speed bursts he personally is.
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#36  Edited By BuckshotWasHere  Moderator
@Dane said:
@Buckshot said:
" Powers: Spider-GirlSkills: ShivaItem: Holden Carver's Artifact  Extras: The guns (w/ sniper rifle option), katana & (collapsible) bo staff, armor Powers: Blink Skills: Connor HawkeItem: Bow and Trick arrows   Extras: The guns (w/ shotgun option), katana & (collapsible) bo staff, armor Powers: MidnighterSkills: Batman Item: Nemesis' swords Extras: The guns (w/ assault rifle option), bo staff, armor Trainer: Zealot. Way more experience than I need or could learn, but she can make good fighters. Her main weapons are katana's, a staff weapon and guns, so she can pass on expert usage of those weapons plus unarmed combat and provides a sparring partner that's physically superior to any of the combination so I can hone my skills against someone better. Her Coda techniques are also useful because they train the mind as well as the body. "

How much damage does Holden Carver's artifact absorb?
 
Midnighter is out, the rest is in. Frankly, I think Midnighter's base physical attributes are above those of Spider-Man's, particularly in the strength department. 
 



The Artifact doesn't grant a healing factor greater than Wolverine's and sufficient damage will leave the person paralyzed while they heal. 
 
Why is Midnighter out? His physical abilities do not exceed those of Spider-Man.
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#37  Edited By dane
@Buckshot said:
" @Dane said:
@Buckshot said:
" Powers: Spider-GirlSkills: ShivaItem: Holden Carver's Artifact  Extras: The guns (w/ sniper rifle option), katana & (collapsible) bo staff, armor Powers: Blink Skills: Connor HawkeItem: Bow and Trick arrows   Extras: The guns (w/ shotgun option), katana & (collapsible) bo staff, armor Powers: MidnighterSkills: Batman Item: Nemesis' swords Extras: The guns (w/ assault rifle option), bo staff, armor Trainer: Zealot. Way more experience than I need or could learn, but she can make good fighters. Her main weapons are katana's, a staff weapon and guns, so she can pass on expert usage of those weapons plus unarmed combat and provides a sparring partner that's physically superior to any of the combination so I can hone my skills against someone better. Her Coda techniques are also useful because they train the mind as well as the body. "

How much damage does Holden Carver's artifact absorb?
 
Midnighter is out, the rest is in. Frankly, I think Midnighter's base physical attributes are above those of Spider-Man's, particularly in the strength department. 
 

The Artifact doesn't grant a healing factor greater than Wolverine's and sufficient damage will leave the person paralyzed while they heal.  Why is Midnighter out? His physical abilities do not exceed those of Spider-Man. "
Holden's artifact is in if it's as limited as you say it is.
I believe Midnighter's powers do exceed Spider-Man's. I've never seen Spider-Man toss around metas or move at speedster levels for any duration. More than that, Midnighter's battle computer is one of the specific examples of an easy-win situational power that is against the rules.
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#38  Edited By BuckshotWasHere  Moderator
@Dane:
Metas like whom? Spider-Man not holding back is physically more dangerous than Midnighter.
You listed the battle computer under items you can't have so I figured that's what you were treating it as so Midnighter's powers wouldn't include it. I don't consider it an item, but if treating it like it is lets me get his powers then I was giong to do so. I'll edit it though.
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#39  Edited By dane
@Buckshot said:

" @Dane: Metas like whom? Spider-Man not holding back is physically more dangerous than Midnighter.You listed the battle computer under items you can't have so I figured that's what you were treating it as so Midnighter's powers wouldn't include it. I don't consider it an item, but if treating it like it is lets me get his powers then I was giong to do so. I'll edit it though. "

Well I consider his battle computer part of his powers, he doesn't have to carry it around with him, it's like if you asked for Lady Deathstrike's powers I would make you list her claws as an item. If his strength is under 10 tons (Spider-Man) then I've got to say a number of his showings don't make sense to me.
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#40  Edited By DedmanWalkin

Doc Ock, before being pared with the tentacles, was a slow clumsy human with below average physical traits. Imagine what someone with above average physical traits on top of genius level intellect could do with the Tentacles, which are already fast enough give someone like Spider-man trouble. Even if they don't move as fast as the Gorgon, he is still a 1 tonner so he should be able to move quickly despite the tentacles. I mainly picked his powers to give me the intellect, endurance, and regeneration needed to survive a long engagement like this.
 
What if I traded out Skrullverine for standard Wolverine's powers?

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#41  Edited By dane
@DedmanWalkin said:

" Doc Ock, before being pared with the tentacles, was a slow clumsy human with below average physical traits. Imagine what someone with above average physical traits on top of genius level intellect could do with the Tentacles, which are already fast enough give someone like Spider-man trouble. Even if they don't move as fast as the Gorgon, he is still a 1 tonner so he should be able to move quickly despite the tentacles. I mainly picked his powers to give me the intellect, endurance, and regeneration needed to survive a long engagement like this.  What if I traded out Skrullverine for standard Wolverine's powers? "

The thing is, those tentacles are controlled mentally. Physical attributes won't help you use them.
 
You'll have to define Ultimate Cable enhancements. Wolverine's powers are definitely fine, no adamantium though. You could choose an adamantium skeleton for an item though. I guess Ult. Cable has one minus the arm.
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#42  Edited By MUTANT413

Cyblade's powers 
Batman's skills 
Wrecker's crowbar

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#43  Edited By BuckshotWasHere  Moderator
@Dane:
Updated. I liked having Batman for his skills that cover far more than fighting, but I had to mix it up.
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#44  Edited By dane
@MUTANT413 said:
" Cyblade's powers Batman's skills Wrecker's crowbar "
apart from looking exactly like Psylocke, what does Cyblade actually do? Wrecker's crowbar is certainly out.
 
@Buckshot said:
" @Dane: Updated. I liked having Batman for his skills that cover far more than fighting, but I had to mix it up. "

Absolutely. Batman's skills are a fantastic option here because they cover almost everything you might encounter and I assure you, you're going to encounter quite a bit. This won't be just 'go to a place and fight a bad guy'. I only chose Cassandra Cain to kind of mix it up a little. I wouldn't hesitate to use both Bruce Wayne's skills and the Batsuit/Utility Belt for this scenario because you know you're going to face similar challenges that Batman had to overcome. The powers is where you can really play around though, keep in mind to execute Batman's fighting skills you're going to need at least a peak human body.
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#45  Edited By MUTANT413
@Dane: 
Cyblade is a meta-human born with the ability to create and manipulate electromagnetic energy. The energy manifests itself through her fingertips where it can then be used to perform functions limited only to Cyblade's imagination. Most commonly she creates 'blades' of energy from one, or both, hands which have been shown to cut through various objects and reach up to 5000°C. She can also psionically control the energy to travel from her to any point that she can see, however the energy dissipates the further it travels. Thus, if she fired at someone 25 feet away they would be hit with the equivalent of 25,000 megawatts of power. But, if that person was was 2,500 feet away they would only be hit with 500 megawatts. Cyblade also is a highly skilled hand-to-hand combatant, having been trained in Aikido and Jeet Kun Do as well as the use of a sword. Her training coupled with her mutant ability allow Cyblade to be a dangerous threat both in melee and at range.    
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#46  Edited By DedmanWalkin

Physical traits, at least intellect and reflexes, have to make a difference in the effectiveness of the tentacles. Otto doesn't have the reaction time that Tomi does so Tomi would be able to react more quickly than Otto, making him faster with the Tentacles than Otto. Even then, I have Tomi's genius-level intellect to allow me the use of the Tentacles. 
 
I was just looking for Ultimate Cable's Adamantium Skeleton, minus the left arm, and his cybernetic arm and cybernetic eye. I'll take any other pieces of his tech you'll allow me but those were what I was wanting.

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#47  Edited By spawnfanboy

Powers: Will O the Wisp W/O his flight 
Abilities: deadpools martial arts and sharpshooting
Item:Spawns chains 
and one months training from master roshi

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#48  Edited By dane
@DedmanWalkin said:
" Physical traits, at least intellect and reflexes, have to make a difference in the effectiveness of the tentacles. Otto doesn't have the reaction time that Tomi does so Tomi would be able to react more quickly than Otto, making him faster with the Tentacles than Otto. Even then, I have Tomi's genius-level intellect to allow me the use of the Tentacles.   I was just looking for Ultimate Cable's Adamantium Skeleton, minus the left arm, and his cybernetic arm and cybernetic eye. I'll take any other pieces of his tech you'll allow me but those were what I was wanting. "
His body is fine. Keep in mind that Ultimate Adamantium isn't as strong as 616. Ult Cap's shield has been cleft in half with a magical sword, Ult Wolverine has been ripped apart by Hulk etc.
 
@spawnfanboy said:
" Powers: Will O the Wisp W/O his flight Abilities: taskmasters photographic reflexes   Item:Spawns chains and one months training from master roshi "

uh nope. Taskmaster's Photographic Reflexes are a power, he didn't train their use. I have no idea who Will O the Wisp is. I have no idea what Spawn's chains do that normal chains don't and Master Roshi can f#ck off and die. Gotham City shall remain devoid of Kamehameha's.
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#49  Edited By spawnfanboy
@Dane said:
" @DedmanWalkin said:
" Physical traits, at least intellect and reflexes, have to make a difference in the effectiveness of the tentacles. Otto doesn't have the reaction time that Tomi does so Tomi would be able to react more quickly than Otto, making him faster with the Tentacles than Otto. Even then, I have Tomi's genius-level intellect to allow me the use of the Tentacles.   I was just looking for Ultimate Cable's Adamantium Skeleton, minus the left arm, and his cybernetic arm and cybernetic eye. I'll take any other pieces of his tech you'll allow me but those were what I was wanting. "
His body is fine. Keep in mind that Ultimate Adamantium isn't as strong as 616. Ult Cap's shield has been cleft in half with a magical sword, Ult Wolverine has been ripped apart by Hulk etc.
 
@spawnfanboy said:
" Powers: Will O the Wisp W/O his flight Abilities: taskmasters photographic reflexes   Item:Spawns chains and one months training from master roshi "
uh nope. Taskmaster's Photographic Reflexes are a power, he didn't train their use. I have no idea who Will O the Wisp is. I have no idea what Spawn's chains do that normal chains don't and Master Roshi can f#ck off and die. Gotham City shall remain devoid of Kamehameha's. "
srry thought he trained for em, ill edit it. will o the wisp can re arrange his molecules to become denser or go through walls. spawns chains come out of where your belt buckle would go and he can move them around kind of like doc ock nothing spider man couldnt avoid. and dont worry im not gonna say one month of training from roshi would make me invincible. id say it would put my martial arts skill of goku in dragon ball.
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#50  Edited By spawnfanboy

wisp also has slight mind control