@paracelsus said:
When I say that the X-Men have become decidedly bloodthirsty (I don't mean just Wolverine although he continues to kill without anybody seeming to complain about it)over the years. Once upon a time, the team mantra was "X-Men don't kill!" but slowly but surely there have been cases of X-Men such as Colossus, Rogue or Dust killing without any subsequent expulsion from the team or even censure by their peers.
To be fair, these killings should be seen in their context- they were either prompted by extreme measures, such as protecting themselves or other X-Men
I think the old idea of "X-men don't kill" still basically holds up, but it sort of depends on how you look at it. I don't even think this was a thing until after Wolverine had joined the team, so, in a way, he's sort of the measure of it. It's assumed that he'd killed many times before joining, and we know he's killed several times since, yet even he uses the expression. The only explanation for this really is that, during the times he's killed since joining, he considers it to be not as an X-man; ie, something he does on his own when he's not with the X-men .
As the self-appointed protector of the team, it's just as possible that, because he does believe that X-men shouldn't kill, he does the killing he deems necessary without them, so they don't have to. Consider that, when Colossus first takes a life (in the Proteus arc of the late 70's), Wolverine, despite his rare showing of genuine fear, seems like he would gladly take Colossus' place in this task so that Colossus wouldn't have to do it. Which is an idea that's been explored somewhat in his versions of X-force, a team that existed to protect the X-men in secret so as not to be associated with the ideal of the team.
this do-as-I-say,-not-as-I-do attitude that Wolverine has seems to be one of the defining lessons of Wolverine as a mentor, being as much for the protection of the individual members as for the image of mutants that the team exists to propagate. Even when the X-men are disbanded and Jubilee has the opportunity to kill her parents' murderers, even while conceding that they deserve it, he still warns her against it by explaining what a terrible burden it will be on her. This is a lesson we've seen him impart on several characters, even to the point that if any other X-man (who hasn't killed before) has to take a life, he sees it as a personal failure.
Granted, there are some X-men that simply value human life less because of their own experiences, most notably Emma and Magneto, as well as those who would condone killing to protect someone else (like Wolverine, Cyclops, or Colossus), but, to me, those are all sort of meant to be exceptions that prove the rule; as a general rule for what the team is actually about, "X-men don't kill" still does (and should) hold up.
We can of course note that individual X-Men and the group have saved MANY more lives than they have ever taken and some X-Men( Storm, Nightcrawler, Shadowcat )have never killed, but each life taken(no matter how justifiable it may be), is a burden that never goes away- were it not, soldiers would not suffer from PTSD and cops involved in OIS( Officer Involved Shooting) would not require psychiatric counselling before being allowed to go back on duty?
Anybody think as I do?
mm. I think this is why we can see characters like Colossus, Dust, or Oya as somewhat tragic heroes, because they're haunted by having had to kill, Magneto and Emma as anti-heroes because they feel justified in killing, and Wolverine as a slightly more heroic anti-hero because, despite being a killer, he doesn't want to see anyone become one.
But, in a way, they all help define the "X-men don't kill" rule by illustrating the effects of killing on the killer, thus humanizing it.
I do totally agree that killing shouldn't be taken lightly, even in fantasy stories like the X-men; but as long as the use of killing is used in the service of illustrating these types of ethical distinctions, and not as just a default to glorify violence, then I think it can still serve it's proper function as a story element.
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