Professor X - Strong telepath, overall mentor but not a leader in the field, the only one on my team that can operate Cerebro, other X-Men can rub his bald head for good luck. The team wouldn't be X-Men without him
Wolverine - Team leader when he feels like it. Strong, durable, overall great brawler, tough to beat, good tracker (the nose knows)
Gambit - Every RPG party needs a thief. Ability to turn anything into a weapon or blow up any solid object is a plus
Nightcrawler - Teleportation very useful in combat and crossing inhospitable environments, especially when transporting others/objects. Also, acrobatic
Bishop - Great defensive X-Man at absorbing energy blasts. Also, probably has a bunch of funny future jokes and will always keep the X-Men slightly ahead of the latest fashion trends
Morph - Basically the good, male version of Mystique. Shapeshifting extremely useful during infiltration scenarios and manipulation, also his laugh is infectious
Psylocke - Telepathic, telekinetic, stealth, martial artist, ninja... what else?
Iceman - Classic power, durable with ice armor, can put out fires. Ice powers very useful in stopping physical objects and helping the team cross hostile terrain
Beast - The brains of the team in the field and helps the team see multiple options, good climber and ability to cross rough terrain, tank
Shadowcat - Ability to pass through walls very useful, especially when infiltrating and escaping with others/objects. Also, pet dragon
Rogue (post - Ms. Marvel contact) - Super strength, flight, and can charm and seduce men
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