
Because I'm not a hardcore RPG video game player, allow me to take some liberties with my design. The game starts out as your character first develops powers. You'd have the option of selecting from a list of pre-existing X-characters but that would limit your gameplay as their story is already set. The real meat of the game would allow you to create your own character.
There is your first real decision, would you rather have more control over what your gaming experience is or are you willing to be a little restricted by choosing an existing X-Men character? Would the game still be enjoyable if you weren't playing as your favorite X-Men character and had to make up your own?
== TEASER ==

Because it could get boring, obviously the "time in class" wouldn't force you to actually sit through a simulated classroom setting. You might see a tiny bit but the real education would be your time in the Danger Room. Again, your powers and experience will depend on how you perform and what decisions you make. Some sessions would involved just you while others would include other characters. Being in the Danger Room would allow the gameplay to vary a little as you would be placed in different environments on "missions" that would have a wide range. This would build towards you becoming a team player. If you choose to make selfish decisions, that will affect how your character develops.

As you near graduation, the X-Men decide to bring you along on a mission (let's just say they didn't have much of a choice, it was an emergency or your powers would be crucial of this one). If your character was going down a darker path, you might be approached by one of Magneto's henchmen to join his side. This would result in you not graduating but you would see a different ending to the game as you would get to go on some missions with Magneto.

There's my idea. Do you think the idea of an X-Men RPG could work? Is it something you'd want to play? What else would you like to see in an X-Men RPG?

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