>>>> Some WW said at the CBR forum on 1/14/2012: A Wonder Woman video game....My ideas:
-Controlled with Wii Motion Plus.
-Over the shoulder camera when not attacking.
-With the press of a button (preferably the Z button) you zoom in slightly and slow down time. In this mode, you can deflect bullets and attacks but you can't attack yourself.
-Whenever you get into a battle, the combat is like Devil May Cry/Bayonetta/Ninja Gaiden, with combos and whatnot. Wondy can even get new weapons, like swords, spears, etc.
-With the press of another button, you go into another mode where you zoom in over her shoulder but time doesn't slow. From here, your attacks are controlled with the Wiimote, similar to Zelda: Skyward Sword and Metal Gear Rising.
Eh? Eh? :D
What do y'all think? I really want a good Superman more, but a good Wonder Woman game would suffice. A good GL game would be amazing and honestly, I want a good Aquaman game as well. It'd be fun exploring the ocean.
Also, I haven't been reading the newer Wonder Woman series. I guess I should start picking that up, huh?
Videogames today especially have become so violent. As most peeps know, they promote aggression, dominance emotions in players...what with all the gore, violence & recklessness of many games. This has pervaded superhero games too.
All of which are contradictory to the themes of WW, which was actually suppose to quell such bloodcurdling masculinities. So I would expect that a WW videogame that is true to the legend would be different & unrelated to, say, a Batman videogame which inspires dark emotions & misplaced dominance emotions. But that's exactly what mainstream writers would create...a gorey, violent cut-out, no less...since they really don't know WW.
However, its my belief that wherever the WW legend is presented, it should ALWAYS serve the original goals of WW...be it in the comics, TV shows, or VIDEOGAMES. Therefore, a WW videogame that stays true to the WW mythology would actually have the effect of curbing the arbitrary violent mentality!
How is this possible without being some fairy Rainbow Brite-like bore of a game? Behold......
It would involve playing WW as a first-person player in an adventure story involving WW having to solve a dilemma. And she would be faced of various obstacles along the way that don't necessarily have to do with destroying a person...it could be trying to defuse a bomb, figuring out how to save some people from an avalanche, etc. And there'd be times when you are presented with clues to solve puzzles, as well as think of the best courses of action for any given situation. The puzzles aren't of the usual Batman variety, but are specifically designed to work certain areas of the brain the promote creativity & cool-headedness.
So its basically part mystery game, part adventure gauntlet...and once in a while you fight a super villain, but you only get to that point if you previously made the right choices analytically. And in the end, WW would face the source of whatever threat she was investigating, then finish the mission...but even then, the player would have to use his/her sharp thinking skills to defeat the threat, rather than just aggressive blasting away.
And your energy or power levels would increase with each correct action you make that teaches cool-headed thinking. Plus, each time you face a major villain, there'd be a power bar gets shorter the more you make the villain submit...and when the bar is all the way down to zero, that villain becomes an ally! And if you kill a villain, you don't get to advance to the more exciting parts of the game. However, this rule does not apply to Ares or his supernatural cohorts or any demons, all of whom you can kill with no bad karma.
The idea of such a WW videogame is that its psychologically designed to curb the reckless violent mentality by avoiding the "blast'em up" option, and forces the player to actually stop & think. By utilizing analytical thinking, observation, memory skills, etc, it works certain areas of the brain that actually quells violent tendencies! Its a similar concept behind using ballroom dancing to help prison inmates curb aggressive tendencies. The details of this idea are much more intricate, and can be worked out by a team of consulting psychologists. But such an effort to produce such a WW videogame are worth it! Just imagine the noticeable difference it would make among the youth (not to mention, the revenue gained by such a popular game)......less aggressive teenagers, more kids staying in school to learn how to be as smart as WW, more kids growing up to pursue creative endeavors, etc.
Even as an indie writer, I would gladly get to work on designing such a game if someone paid me to do it.
You might assume that such a thinking game would bore players to death, but not so...there is fighting in it, but its all justified rather than arbitrary, which comes from the villains that you as WW must stop. And there is some blood in it, but its not caused by WW, just the villains. Combined with an adventure story involving special op missions to effect loving harmony in the end, and with cool varied graphics that depict varied environments, from the urban streets of Boston or Los Angeles, to the ethereal air of Mt. Olympus, this puzzle-filled game is unique & exciting!
Plus.....I've never met the Marston family, nor the Moultons, but I'm almost certain that they'd approve of my unique, innovative videogame design.