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Pawns in a deadly game of survival, Pete and Myka prove why they're the best of the best by turning the tables and taking the fight to their captor, the beautiful-but-deadly Viola Adair. Little do they realize Viola's got an artifact ace up her sleeve. Once its terrible power is unleashed, can even the combined might of the Warehouse team stop it? Find out in the pulse-pounding conclusion of WAREHOUSE 13!

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3.5 stars 3.5/5 Stars Average score of 1 user reviews

well...that was something... 0

Ok. I got to say I'm not as impressed with this comic series as I was when it first started out.The BadI've expressed several times in the past that I thought the writers could have done more. I still believe that they could have used even larger visuals than those seen here. The adventure seemed exactly like an episode of the show. What I would want to see is something they CAN'T do on the show. something that CGI would have a hard time creating. If they really wanted to attract my attention th...

2 out of 2 found this review helpful.
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