Understanding Comics

#1 - The Invisible Art is a comic book published by Harpercollins & released on 1//1994
User Rating - 6 votes, 4.3 avg.

Plot Summary

This is an Original Graphic Novel which explains "Comics" and its potential.  This book is a visual essay on how comics work and why they are special. 
 

Overview:

A 215-page comic book about comics that explains the inner workings of the medium and examines many aspects of visual communication. Understanding Comics has been translated into 16 languages, excerpted in textbooks, and its ideas applied in other fields such as game design, animation, web development, and interface design.

Winner of the Harvey and Eisner Award, the Alph'art Award at Angoulême, and a New York Times Notable Book for 1994 (mass market edition).

Topics include:

  • Definitions, history, and potential.

  • Visual Iconography and its Effects.

  • Closure, reader participation between the panels.

  • Word-picture dynamics.

  • Time and motion.

  • The psychology of line styles and color.

  • Comics and the artistic process.

Chapters:


1 - Setting the Records Straight:

 This is a historical examination of comics.  What defines it, where did it come from and most important the definition.
 

2 - The Vocabulary of Comics:

Because comics is a mixture of pictures and words, Scott McCloud explains the differences of pictures and words to what we see.  Comics are really a language all its own.
 

3 - Blood in the Gutter:

In this chapter McCloud explores perception of the world and the fragmentation in what we really see. He applies this to comics, in how we don't see everything in a panel, but we trust its there, such as off camera arms and legs. Us humans need closure.

4 - Time Frame:

In this chapter McCloud explores "Time" and how it is different in comics then it is in real life.  Even if comics perception of time is different, time can still be translated for us to understand.
 

5 - Living in Line:

In this chapter McCloud explores how a single line in comics can mean so much.  Thick to thin lines, broken to complete, zigzag to squiggly, all lines affect the picture some how.  A single change in a smiley face for example, can be happy, sad or undecided by the shape of the line that make the mouth.
 

6 - Show and Tell:

Another chapter dealing with history of words and pictures and the struggle of balance.  When does pictures in books no longer mean for kids?  Why does fine art and written master pieces have to be arms distance apart?
 

7 - The Six Steps:

 There are six steps to any form of creating art. These apply to comics, movies, paints, film, etc.
  1. Idea/Purpose
  2. Form - Book? Sculpture? Song? Comic?
  3. Idiom - The Genre, what art of School is it from?
  4. Structure
  5. Craft
  6. Surface
 

8 - A Word About Color

In this chapter McCloud explores what colors and shades do in a comic.  This chapter is the only chapter to have color, the rest of the chapters remain Black and White
 

9 - Putting it all Together:

With what we have learned in the Eight Chapters before, McCloud shows us how to Put it all Together.  By recapping everything we have just learned, Scott McCloud reaffirmed our education on "The Invisible Art" of comics. 

Creators

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Bob Lappan letterer
Jennifer Lee editor
Kurt Busiek editor
Larry Marder editor
Mark Martin editor
Neil Gaiman editor
Scott McCloud writer, artist, penciler, inker, cover
Will Eisner other

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User Reviews
The Invisible Art. Reviewed by Silkcuts on Jan. 20, 2011. Silkcuts has written 732 reviews. His/her last review was for . 3,218 out of 3,322 users recommend his reviews. 7 out of 7 users found this review helpful.
What can I say? I am a sucker for the comic book medium and books that make you appreciate the medium are  great in my book.  I can't believe I never read this book until I mentioned it to Dark Noldor. I am not sure if it came off as me recommending it as a way to understand the medium, because at that time I did not read it.  I just panicked when he asked how do I know so much about the medium and if I was a pro.  I am not a pro, I wish I was paid to review, but I do it out of love for the medium.  I happen to learn a lot about the medium the hard way, meaning reading a wide variety of books related to the medium and just asking questions to pros at cons and just digesting everything I can.  I'll save you all the trouble if you want to Understand Comics.  Scott McCloud's "Understanding Comics" really is a great manual of the medium.  I finally finished it, so I can honestly recommend it now. 
There are a lot of great things Scott does with this book.  He really does break down the medium.  He does this in 9 chapters:
 
I was the one who updated the wiki, so I don't feel guilty using the wiki article in this review.  Click the *Spoiler Warning*  if you want to open the content of the 9 Chapters.
What I really like about this book is that it must be something that inspired Grant Morrison. The book is called "Understanding Comics: The Invisible Art" and Morrison's series to explain metaphysics and Magick is called " The Invisibles".  The word "Invisible" is the theme here.  I think that is what comics are, an invisible balance of pictures and words to create a new language we see, but can't really see.  I know that doesn't sound like it makes sense, but it is like how in a really good read like Watchmen, there is so much information being received that it is both words and pictures your mind is deciphering.  Comics is a magical language that many people have forgotten and/or never learned how to properly read.  This BOOK is a great stroll to that knowledge.  
 
I will warn you that if you NEED superheroes in a book, this one has some, but they are not used in those shallow superficial ways of the 90s tights era.  This comic uses as many examples of everything to explain comics.  It is a wonderful book for those who really want to Understand Comics.
 
Cheers!
- Silkcuts
The Greatest Book About Comics Ever Written... AND Drawn! Reviewed by etragedy on Dec. 6, 2011. etragedy has written 674 reviews. His/her last review was for 28 Days Later: The Aftermath. 501 out of 557 users recommend his reviews.

Scott McCloud was a comic creator's comic creator throughout the 1980s. His series Zot! won numerous industry awards, including 4 Harvey Awards and 8(!) Eisner Awards.

But Zot! is not McCloud's greatest contribution to the comics field. That would be his comprehensive tome on the medium written in the medium. With chapters covering everything from the history of comics to the meaning of symbols, composition to color, it is a well thought-out, well-executed, well-organized volume that is not only one of the best analysis on comics ever written (and illustrated), but one of the best books on art theory (of any type) written in the 20th Century.

It's mostly objective, but when it is subjective, the author always alerts the reader. And, while I don't agree with McCloud on everything (such as what constitutes a comic, origins of the medium, etc.), I cannot deny that even when I disagree with his assessments, his point of view always remains well-reasoned in its subjectivity.

Bottom line - it's a comic about comics, and a damn good one.

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