Team » The Trust appears in 27 issues.
Agent Graves is the shadowy figure that gives people an opportunity to right an injustice in their life by giving them 100 bullets, a gun, and undeniable evidence of the target's wrongdoing
The second Minuteman to be activated. Nicknamed "The Wolf," Burns is Agent Graves' right hand man.
Since accepting the attache from Agent Graves her life was changed forever. Trained to be a Minuteman, she will be a key player. However as a pawn of Graves her true purpose still remains a mystery.
The fifth Minuteman to be awakened. Nicknamed "The Monster," Daw is the strongest of the Minutemen and joins up with Lono against Graves.
A former Minuteman hailing from Hawaii with serious psychopathic tendencies. He refused to rejoin Graves and has vowed to kill him for setting him up. After Shepherd's death he acted as the Warlord for the Trust.
One of the recipients of Graves' attaché which contained a picture of his father Curtis. Ended up in jail for murder where he was trained as a Minuteman by Lono.
The third Minuteman to be awoken. Nicknamed "The Bastard," Garret is the most rebellious of the Minutemen, refusing to take a side in the war between the Trust and Graves.
The first Minuteman to be awoken. Nicknamed "The Rain," Ray was left to his own devices before taking a more active role in the conflict between the Trust and Graves.
The fourth Minuteman activated. Nicknamed "the Point Man," Times is a perfect shot and natural leader who picks his own side in the war between the Trust and Graves.
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