Superman Game Ideas.

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#1 Posted by sinestro_GL (3067 posts) - - Show Bio

I know that there are a lot of you guys out there who are Superman fans. I'm sure that there are also more of you out there that have played 'Batman: Arkham Asylum' and 'Batman: Arkham City' and were amazed by not only with how good the games were, but that the Batman video game curse was finally ended.

I'm also confident that many of you have thought about Rocksteady taking over the Superman title, and possibly ending Supes' own video game curse.

This thread is therefore devoted to you guys putting down your ideas for a Superman game if Rocksteady were going to turn the Man of Steel's fortunes around.

Give your thoughts on

  • Gameplay
  • Plot
  • Superman's powers
  • Landscape
  • Characters/ Villains
  • Comparisons to other games
#2 Posted by danhimself (22320 posts) - - Show Bio

I don't see why everyone thinks that Rocksteady would make a good Superman game...sure they made 2 great Batman games but the characters are nothing a like and the gameplay would have to be completely different

#3 Edited by sinestro_GL (3067 posts) - - Show Bio

@danhimself said:

I don't see why everyone thinks that Rocksteady would make a good Superman game...sure they made 2 great Batman games but the characters are nothing a like and the gameplay would have to be completely different

It wouldn't be that different.

A Superman game could have a Metropolis map not to different from Gotham in Arkham City.

Batman glides around in both games, and Superman flies. Not to mention that both can run.

Replace Batman's gadgets for Superman's powers.

Replace detective mode with x-ray, telescopic and microscopic vision.

Replace Batman villains with Superman's in orderr to match the villains for the heroes

#4 Posted by UltimateSMfan (1379 posts) - - Show Bio

@sinestro_GL:) And it should be written by paul dini,that guys a genius!

#5 Posted by ArturoCalaKayVee (11170 posts) - - Show Bio

@sinestro_GL said:

@danhimself said:

I don't see why everyone thinks that Rocksteady would make a good Superman game...sure they made 2 great Batman games but the characters are nothing a like and the gameplay would have to be completely different

It wouldn't be that different.

A Superman game could have a Metropolis map not to different from Gotham in Arkham City.

Batman glides around in both games, and Superman flies. Not to mention that both can run.

Replace Batman's gadgets for Superman's powers.

Replace detective mode with x-ray, telescopic and microscopic vision.

Replace Batman villains with Superman's in orderr to match the villains for the heroes

Genius. Challenge Aced.

#6 Posted by ReVamp (22863 posts) - - Show Bio

@ArturoCalaKayVee said:

@sinestro_GL said:

@danhimself said:

I don't see why everyone thinks that Rocksteady would make a good Superman game...sure they made 2 great Batman games but the characters are nothing a like and the gameplay would have to be completely different

It wouldn't be that different.

A Superman game could have a Metropolis map not to different from Gotham in Arkham City.

Batman glides around in both games, and Superman flies. Not to mention that both can run.

Replace Batman's gadgets for Superman's powers.

Replace detective mode with x-ray, telescopic and microscopic vision.

Replace Batman villains with Superman's in orderr to match the villains for the heroes

Genius. Challenge Aced.

Wouldn't make sense at all.

#7 Posted by ArturoCalaKayVee (11170 posts) - - Show Bio

@ReVamp said:

@ArturoCalaKayVee said:

@sinestro_GL said:

@danhimself said:

I don't see why everyone thinks that Rocksteady would make a good Superman game...sure they made 2 great Batman games but the characters are nothing a like and the gameplay would have to be completely different

It wouldn't be that different.

A Superman game could have a Metropolis map not to different from Gotham in Arkham City.

Batman glides around in both games, and Superman flies. Not to mention that both can run.

Replace Batman's gadgets for Superman's powers.

Replace detective mode with x-ray, telescopic and microscopic vision.

Replace Batman villains with Superman's in orderr to match the villains for the heroes

Genius. Challenge Aced.

Wouldn't make sense at all.

Whoah. Pess-uh-MIIIIIST. How wouldn't it make sense?

#8 Posted by sesquipedalophobe (4692 posts) - - Show Bio

The Superman Returns game was all right, although I had to set random people on the edges of buildings to make them fall to their deaths. They need to work on killing innocents to make it pleasing for everyone.

#9 Posted by ReVamp (22863 posts) - - Show Bio

@ArturoCalaKayVee: Because you're just copying a Batman game and reskinning it. It would never happen and even if we were to ignore that it wouldn't be a good Superman game.

#10 Edited by TheGeekCritique (26 posts) - - Show Bio

The only way a Superman game will work is if it's less about punching, flying and kicking and more about Superman's humanity.

The game should be a sandbox game where players can deviate from the main storyline and resolve moral issues the character often faces in the comics and movies. Will Superman save the bus full of nuns or will he save the bus full of children? Will he lie to Lois so that she doesn't print a story that will inspire panic, or will he tell her the truth and trust that she does the right thing?

Of course the game will give the players all the powers and weaknesses that Superman possesses, but developers should also give the players all the responsibilities Clark Kent must maintain or ignore that are met with rewards and consequences. The end result will give players the opportunity to feel as if they are a superhero with dual identities as they play a game that offers real depth.

#11 Posted by Supreme Marvel (11264 posts) - - Show Bio

The only thing I would take from any Superman game is the layout of Superman Returns. As in Metropolis. It was long and it was awesome to fly around in. That is the only thing I did after completing the game in like a few hours.

I would love an RPG style game right from teen years of Smallville. Begin getting his powers and trying to figure them out along with him. As you get better you unlock other powers, learn new moves etc. Then as you complete the Smallville section you move to Metropolis. That's when it gets even more fun. Your power increase as manor of all types of villains begin to come out of the wood works.

While in Smallville you meet the Legion of Superheroes and you see the future. And what you do during the time you leave the future and what you do in Metropolis will change or keep same the future.

That's off the top of my head.

#12 Posted by Onemoreposter (3957 posts) - - Show Bio

@TheGeekCritique: That actually makes alot of sense to go about the game that way

#13 Posted by Kal'smahboi (3491 posts) - - Show Bio

The biggest difference between a Batman and a Superman game would be the combat. It's also very difficult to integrate Superman's flight and speed into game combat. The map would also have to be a lot bigger than Arkham City's because of Supes' flight and speed. It took Batman a couple minutes to glide from one end to the other, whereas it would realistically take Superman seconds (or under a minute for the sake of a game.)

#14 Posted by r3d_rob1n (541 posts) - - Show Bio

They could make a game that involved a morality meter (similar to Fable) that had the player become Superman with a good alignment or Ultraman with an evil alignment. In the end they could either assist the Justice League against a threat or ally with Lex and the injustice league.

I know that it would be difficult finding a plot that makes sense to have Superman switch back and forth, but this is a comic book game after all. It could be attributed to Mr. Mxyzpitlik (sp?) messing with the current Superman or be tied to an anomaly in the infinite earths setup.

#15 Posted by Kal'smahboi (3491 posts) - - Show Bio
@r3d_rob1n said:

It could be attributed to Mr. Mxyzpitlik (sp?)

Good attempt. It's Mxyzptlk :D
#16 Posted by Greenflashlight (183 posts) - - Show Bio

I think a Superman game should be more like a Mass Effect style where everything you do comes back to you in the end. I would want an open world game with the option to go off world and I want to fight some real bad guys like Grundy, Parasite, and Darkside with armies of parademons

#17 Posted by Crash_Recovery (850 posts) - - Show Bio

Title : Superman (no further description needed)

  • Gameplay

Gameplay would vary. Superman would have extensive flying and fighting sequences in various locales: Metropolis, the moon, the Bizarro world, the Fortress of Solitude, etc. The beginning of the game would feature a fully powered Superman as he attempts a rescue on the sun's surface and the end of the game would feature a weakened Superman's final battle with Solaris and Lex Luther. Optional subplots would include side missions for Leo Quintum and Jimmy Olsen as well as the ability to expand the zoo in the fortress of solitude and visit the shrunken city of Kandor.

  • Plot

A gradually weakening Superman prepares for the end, and prepares earth for a future without him. Along the way he'll match wits the Ultra Sphinx, evade the parasite, and battle Solaris.

  • Superman's powers

Flight, Speed, Heat Vision (as a weapon and as a context sensitive utility), Cold breath (as a weapon and as a context sensitive utility)

  • Landscape

The game would feature a series of episodic adventures tied together by the larger plot of "The end of Superman", as he undergoes a series of trials a-la Hercules.

Locales will include Metropolis, earth's moon, below the surface of the earth, Belle Meade Prison, P.R.O.J.E.C.T., the Kent Farm, Bizarro World, and others. The goals and objectives, as well as the play style will vary by location. For example, as Clark Kent in Belle Meade, the gameplay will focus on evasion and subtlety, avoiding detection of use of his superpowers, while Superman battling a lizard invasion of Metropolis will feature a fully empowered Man of Steel.

  • Characters/ Villains

Superman/Clark Kent, Leo Quintum, Jimmy Olsen, Lois Lane, Lex Luther, Solaris, etc

  • Comparisons to other games

Infamous would be a decent comparison. While in Infamous, the unlocking of new powers develops how you play the game, instead, in this game the locale and situation will determine how you play. Unless there's a plot reason for it at the time (ie, powers fading on the Bizarro world) Superman's abilities are more or less constant.

#18 Posted by Imagine_Man15 (1801 posts) - - Show Bio

Setup: The game takes place about a year after an Apokoliptian invasion. Newly elected president Lex Luthor has had the leftover Apokoliptian tech salvaged by S.T.A.R. Labs and studied. Similar technology is then instituted in Stryker's Island, making the security system all but invincible, and The Guardian is appointed chief of security. Almost immediately after, Superman is framed for murder and he is incarcerated in the new Stryker's Island penitentiary. Once there, samples of Superman's DNA are taken by Dr. Hamilton for "research." Soon later, however, a massive breakout attempt begins, throwing the island into chaos, and leaving Superman to try and restore order, all the while figuring out what is really going on...

Gameplay: A collar was placed on Superman which greatly slows his body's metabolization of solar energy, almost completely negating his powers. Throughout the game, Superman will be in contact with Steel, who will work on gradually disabling the collar, so Superman will unlock more powers as the game progresses. You start with super strength and limited invulnerability, and progressively move up from there. You won't have his full power set until near the end of the game, flight a being unlocked last. Powers will be used to solve puzzles, such as needing x-ray vision to see which floor tiles are safe to walk on and which are electrified, using heat vision to weld together a door and prevent a flood, etc.

Since you can't fly until the end of the game (it would be the last power you unlock), his super-leap would be a key method of transportation. Here it would take a page from the Spiderman 2 video game, you hold the jump button to increase the height of your jump. Super-hearing would work kind of like tuning a radio, you have to manipulate the frequencies at which you listen to pick out specific sounds.

Landscape: The entirety of the gameplay will happen in Stryker's Island, which should be a massive island complex. Some of the island will be forested, to add more diversity to the landscape.

Plot: As mentioned in the setup, Superman is trying to restore order on Stryker's Island and keep everyone safe. That is far from the end of it, however. Superman will be trying to find evidence to clear his name, and find out what is really happening at Stryker's Island. It doesn't take long for him to learn that the street-level criminals incarcerated on the island have been strangely disappearing, which has a lot of criminals scared. About halfway through the game, Superman would start being attacked by grotesque monsters, some of them with Kryptonian-like powers.

During a battle with Bloodsport, who has his Kryptonite bullets, Superman is shot with a bullet and radiation gets into his bloodstream, causing a slow-progressive Kryptonite poisoning. It becomes a race against the clock, as Superman is slowly dying.

Furthering your investigation, you eventually learn that the breakout was triggered by none other than Luthor himself, who uses it as a front to distract Guardian from the real goings-on at the island. It is eventually revealed that the missing inmates are being cruelly experimented on beneath the island. The DNA sample that Dr. Hamilton took at the beginning of the game is being replicated, and Luthor is attempting to fuse the Kryptonian DNA with the criminal's DNA, resulting in human/Kryptonian hybrids with which he can build an army. However, so far all attempts at the procedure had resulted in bizarre transformations, the creatures which have been attacking Superman.

Of course Superman makes an attempt to stop Luthor, who is wearing his Kryptonite-powered battle suit. During the fight, Luthor's computer is synthesizing a new sample of Superman's DNA with what he believes is the perfected process. After you defeat Luthor in his warsuit, the computer will complete its work and Luthor will infuse himself with Kryptonian DNA, gaining Kryptonian powers. This leads up into the final battle of the game, against Luthor with your same power set. The story ends with Luthor growing very sick, and Superman reveals that he has been afflicted with Kryptonite poisoning, and when Luthor took the second DNA sample, it too was contaminated. By infusing it with his own DNA, Luthor poisoned himself.

The two fall to the ground. Luthor, in a last ditch effort to make sure Superman dies first, takes a Kryptonite knife. Thought it hurts him wield, he proceeds to repeatedly stab/slash Superman with the knife, while a dramatic dialogue plays out between the two. Luthor finally falls to the ground, and the knife stabs into the floor between them. They each see each others reflections in the knife, and Luthor remarks about how they really aren't so different.

Luthor's niece, who has been by his side throughout the whole game, but he has been verbally abusive to, arrives. Luthor expects her to help him, but she doesn't. Instead, she gives the cure (which Steel has been working on throughout most of the game) to Superman, and allows her uncle to die, despite Superman's own protests.

The game would probably end with a dramatic monologue by Superman, leading into the credits.

Sub-Plots: There's room for a bunch of side-quests along with the main plot. Like, for example, Braniac takes control of the island's security system and you have to defeat him. Livewire starts absorbing the island's power grid, you have to save Lois Lane and Jimmy Olsen, who have come to report on the action, stuff like that.

Characters: Obviously, you play as Superman, perhaps with some side-quests as Guardian. Steel would be heavily involved as well, as Superman would be in constant contact with him.

Villains: Lex Luthor, Metallo, Parasite, Bizarro, Braniac, Blackrock, Bloodsport, Riot, Encantadora, Livewire, and probably others who I haven't thought of yet.

#19 Posted by sinestro_GL (3067 posts) - - Show Bio

@ReVamp:

As if there aren't two games in the world that are not similar to each other (and are both successful).

@Crash_Recovery:

I like the idea of an increasingly weakening Superman. Parasite could thus be a very dangerous type villain in this sort of game. This can therefore relate to @TheGeekCritique: where a weakened Superman must sacrifice himself so that Parasite doesn't harm/kill civilians.

@Imagine_Man15:

Would be a great way to expand the Superman universe, and let non-comic book fans see a load more Superman villains than just Luthor. Present fans would love to see these villains in games.

#20 Posted by ReVamp (22863 posts) - - Show Bio

@sinestro_GL: Yes, lets make Superman a streetleveler and expect fans to be happy.

#21 Posted by sinestro_GL (3067 posts) - - Show Bio

@ReVamp: Why don't you read some of the suggestions that others have presented on this thread?

#22 Posted by ReVamp (22863 posts) - - Show Bio

@sinestro_GL: Don't order me. I have. Some have good ideas.

#23 Posted by sinestro_GL (3067 posts) - - Show Bio

@ReVamp: Sorry, I didn't mean to cause offence. Just a fan passionate about Superman and comics. Don't want to be seen as pushy.

#24 Posted by Primmaster64 (21138 posts) - - Show Bio

Hmmm
For villains, I would make Mr.Mxy as the final villain and the one who is responsable for causing everything in the game.

#25 Posted by CrimsonCake (2672 posts) - - Show Bio

They should add a secret mode in the game where you fly through rings.

#26 Posted by Gambit1024 (9890 posts) - - Show Bio

Ok, here's my take on a free roam Superman game:

You begin at the Kent Farm, as the game enters its tutorial mode while you complete various tasks for Ma and Pa Kent. When that's all said and done, you see upon the Kryptonian spaceship for the first time. Pa explains where (he thinks) Clark came from, you get your backstory on Clark's time at the Kent farm, you get your first look at Superman's costume (the new-ish look from Action Comics). Eventually, the game flash forwards to Clark in Metropolis.

In Metropolis, Clark can do everything he could do on the farm, and then some. Leap tall buildings in a single bound, run faster than a speeding bullet, lift cars above your head and launch them, all the basic stuff. You aren't impervious to harm, but you're very durable; meaning a few rounds from a gun won't kill you, but if you just stand there like a moron, or if you get hit by the monorail (hell yeah there's a monorail) you'll get hurt/eventually die. If you intentionally harm civilians, you'll have to face General Lane and the rest of the Army, and they will not go easy on you. As the game progresses, you'll get access to your other powers: heat vision, x-ray vision, super breath, arctic breath, and finally flight. The flight system game is somewhat similar to the gliding from Arkham City, but instead of having to pick yourself up, you can stay up for as long as you want to go. The right trigger/R2 is super speed if you wish to fly faster (it's harder to control if you need to turn). The powers will be accessed identically to Arkham City. Flight won't be available in the game for a while, so get used to leaping. As your durability increases, the newer enemies will be using Lex Corp technology (anti-gravity guns, sound canons, etc.) as well as Kryptonite and red sun radiation.

Speaking of Lex, he's your main adversary. His backstory takes from Birthright, giving Superman even more motive for bringing him down. Lex, however, won't hold back. From him, you can expect the likes of Metallo, Bizarro, and Parasite as the game bosses. Lex himself will give you a fight when he dons his infamous battle-suit. The game's final boss is Doomsday, a creation from Luthor as well as General Lane. He's not gonna be an easy defeat, just like in the books... Superboy will also be introduced as the "better" attempt at a clone (Bizarro was the first try). He can be your friend if you so choose it.

This game will also allow you to make your own choices. Sure, you can play as the big blue boyscout from the books, but if you want to be the next Zod, you can do it too! That's right. If you have your own plans for Earth, you can do it. Wanna go neutral? Go ahead! If you go the way of the hero or the villain, you'll get the special perks and unlockables that come with it. As the first of a trilogy, your saved progress in this game can transfer to the sequel, much like Mass Effect.

As far as the unlockables go, you'll have an array of skins to choose from (after unlocking them by finding the amount of Olsen's photographs needed):

  • Action Comics Superman (Morrison)
  • Classic Superman (red underwear iconic look)
  • New 52 Armor
  • Superman Blue/Red
  • 90's Superman (with mullet!)
  • Kingdom Come
  • Red Son
  • Golden Age Superman
  • Kryptonian Army Uniform
  • The Animated Series
  • That one he wore on the motorcycle (can't remember the name of it, atm)

You'll get to play as other characters, too!:

  • Superboy (unlocked after finding all of Olsen's photographs)
  • Supergirl (unlocked after beating the game as a hero)
  • Bizarro (unlocked after beating the game as neutral)
  • Lex Luthor (battle armored, of course. Unlocked after beating the game as a villain)

This game will be the set-up for a trilogy, so any villains/origins will be established in the sequels. I'd like the sequel to mainly focus on the origins of Krypton, the Phantom Zone, Braniac, and Zod. The last will feature Darkseid, Mongul, space travel, and how Superman's powers can evolve.

Whatcha think?

#27 Posted by sinestro_GL (3067 posts) - - Show Bio

@Gambit1024: The idea of a tutorial based on Kent farm hits the nail on the head!

I also like the whole 'if you harm civilians there will be consequences' - there can be something similar to a vendetta-meter like in 'The Godfather Game' where you get hounded by the police if the levels become high.

Not sure about the 'become General Zod' if you want' idea, as that defeats the point of Superman - but it should be an option, so that if you choose to go down that road, you'll eventually be taken down by General Lane/LexCorp whatever, and you'll have to restart from a certain point - in order to teach you that you should have known better than to make Superman a tyrant in the first place.

The trilogy idea is also great, as I often wondered how to incorporate in space travel into a Superman game - but perhaps the best answer is to make in into several games.

#28 Posted by mervotron (257 posts) - - Show Bio

For DLC they should add playable characters such as other Superfamily members, like Supergirl, Powergirl and maybe even Kyrpto! Or Lex Luthor or whichever Supes villain you wanna go with...

#29 Posted by manofstell1120 (2 posts) - - Show Bio

To do Superman credit you have to love him ......may i first say to all the haters of Superman....to hate a chr simply based on the fact he is powerful is the weakest penis/power envy cry baby crap i have ever heard....now to the topic at hand a good Superman game...the major idea is a 3/3 process....1/3 dont just throw the player in and say go wild....i know the first thing everyone says is how do we challenge him he is too powerful...OMG!!! if i had a nickel....1/3 smallville the first 3rd of the game should use smallville as a tutorial stage....i would focus more on making the player feel what it feels like to BE Superman rather that trying to find the ultimate challenge for the Man of Steel......make it fun and interesting...for instance smallville did alot of episodes where Superman was learning his way and he went a little bad boy with red kryptonite....he doesnt have to kill anyone but let the player go a little bad with a god. 2/3 after he grows up a little and decides to go on his walk about and learn from Jor-El who he is and why he is here you enter metro. i always thought it would be cool to playout some movie moments...i have about a thousane ideas for levels and such but is you agree with anything im saying i would be happy to elaborate but i just noticed how long this post is

#30 Posted by manofstell1120 (2 posts) - - Show Bio

i will try to organize better.... Metopolois....Clark Kent and Lois Lane atten a press conference where Luthor just signed a multi billion deal with the military for a complete line of AI controlled tanks/jets/choppers and cybernetic soldiers.....and they go apes@!t on metropolis....Sup can hammer throw tanks into space ala cut scene...or grab two tanks by the barrel and smash them together he can rip the soldiers apart because they are cyborgs or punch them into space....could lead into the origin of metallo ;) his daily life.....Superman doesnt fight dragons......he needs to be catching people falling off buldings and catching the helicopter they fell out of with the other hand ;) i thought about side missions like saving people from burning buildings, buses falling off bridges, or and elaborate bank robery having people locked in a vault strapped to a bomb, supe has to use super speed to grab guy with detonator before he hits button....of course these a basic ideas at ground level form...but you get the general idea

#31 Posted by superstay (9649 posts) - - Show Bio

Paul Dini has said he would like to work on a Man of Steel game. He states it in a interview on IGN's site.

http://au.ps3.ign.com/articles/119/1199049p1.html

#32 Posted by Primmaster64 (21138 posts) - - Show Bio

Yep....We know dude.

#33 Posted by Superboy171 (12 posts) - - Show Bio

Nintendo 3DS could use the 3d feature for a cool x-ray vision effect, and the mic for super breath.

The most important part of the game for me is that it would have to have an interesting story. Without a great story it would just be the same pedantic redundancy already rife in the gaming world.

#34 Edited by TheCannon (17995 posts) - - Show Bio

@sinestro_GL said:

Give your thoughts on
  • Gameplay
  • Plot
  • Superman's powers
  • Landscape
  • Characters/ Villains
  • Comparisons to other games

Gameplay: Similar to Arkham Asylum and Arkham City. Only instead of gliding, there's flying. Instead of the batarang, there's heat vision. Instead of freeze grenades, cold breath. Instead of detective mode, x-ray vision.

Plot: Completley based off of Superman and the Men of Steel.

Superman's powers: At the start of the game, he only has super strength and can leap incredible lengths, though he cannot fly. He has bullet-proof skin, though it can still be damaged. As the game progresses, he gains heat vision, flight (making past levels easier to revisit), cold breath, x-ray vision, and super speed.

Landscape: It would feature an open-world Metropolis, similar to the layout of Arkham City, only much bigger and more building that are accessible.

Characters/Villains: Non-Playable Supporting characters: Lois Lane, Jimmy Olsen,Perry White, Jimmy Olsen, Cat Grant.

Villains: Lex Luthor, Mercy Graves, Metallo, and Brainiac

#35 Posted by Z3RO180 (6348 posts) - - Show Bio

@Gambit1024 said:

Ok, here's my take on a free roam Superman game:

You begin at the Kent Farm, as the game enters its tutorial mode while you complete various tasks for Ma and Pa Kent. When that's all said and done, you see upon the Kryptonian spaceship for the first time. Pa explains where (he thinks) Clark came from, you get your backstory on Clark's time at the Kent farm, you get your first look at Superman's costume (the new-ish look from Action Comics). Eventually, the game flash forwards to Clark in Metropolis.

In Metropolis, Clark can do everything he could do on the farm, and then some. Leap tall buildings in a single bound, run faster than a speeding bullet, lift cars above your head and launch them, all the basic stuff. You aren't impervious to harm, but you're very durable; meaning a few rounds from a gun won't kill you, but if you just stand there like a moron, or if you get hit by the monorail (hell yeah there's a monorail) you'll get hurt/eventually die. If you intentionally harm civilians, you'll have to face General Lane and the rest of the Army, and they will not go easy on you. As the game progresses, you'll get access to your other powers: heat vision, x-ray vision, super breath, arctic breath, and finally flight. The flight system game is somewhat similar to the gliding from Arkham City, but instead of having to pick yourself up, you can stay up for as long as you want to go. The right trigger/R2 is super speed if you wish to fly faster (it's harder to control if you need to turn). The powers will be accessed identically to Arkham City. Flight won't be available in the game for a while, so get used to leaping. As your durability increases, the newer enemies will be using Lex Corp technology (anti-gravity guns, sound canons, etc.) as well as Kryptonite and red sun radiation.

Speaking of Lex, he's your main adversary. His backstory takes from Birthright, giving Superman even more motive for bringing him down. Lex, however, won't hold back. From him, you can expect the likes of Metallo, Bizarro, and Parasite as the game bosses. Lex himself will give you a fight when he dons his infamous battle-suit. The game's final boss is Doomsday, a creation from Luthor as well as General Lane. He's not gonna be an easy defeat, just like in the books... Superboy will also be introduced as the "better" attempt at a clone (Bizarro was the first try). He can be your friend if you so choose it.

This game will also allow you to make your own choices. Sure, you can play as the big blue boyscout from the books, but if you want to be the next Zod, you can do it too! That's right. If you have your own plans for Earth, you can do it. Wanna go neutral? Go ahead! If you go the way of the hero or the villain, you'll get the special perks and unlockables that come with it. As the first of a trilogy, your saved progress in this game can transfer to the sequel, much like Mass Effect.

As far as the unlockables go, you'll have an array of skins to choose from (after unlocking them by finding the amount of Olsen's photographs needed):

  • Action Comics Superman (Morrison)
  • Classic Superman (red underwear iconic look)
  • New 52 Armor
  • Superman Blue/Red
  • 90's Superman (with mullet!)
  • Kingdom Come
  • Red Son
  • Golden Age Superman
  • Kryptonian Army Uniform
  • The Animated Series
  • That one he wore on the motorcycle (can't remember the name of it, atm)

You'll get to play as other characters, too!:

  • Superboy (unlocked after finding all of Olsen's photographs)
  • Supergirl (unlocked after beating the game as a hero)
  • Bizarro (unlocked after beating the game as neutral)
  • Lex Luthor (battle armored, of course. Unlocked after beating the game as a villain)

This game will be the set-up for a trilogy, so any villains/origins will be established in the sequels. I'd like the sequel to mainly focus on the origins of Krypton, the Phantom Zone, Braniac, and Zod. The last will feature Darkseid, Mongul, space travel, and how Superman's powers can evolve.

Whatcha think?

MAKE THIS and MAKE IT NOW...Please :)

#36 Posted by JamesKM716 (1992 posts) - - Show Bio

@TheGeekCritique said:

The only way a Superman game will work is if it's less about punching, flying and kicking and more about Superman's humanity.

The game should be a sandbox game where players can deviate from the main storyline and resolve moral issues the character often faces in the comics and movies. Will Superman save the bus full of nuns or will he save the bus full of children? Will he lie to Lois so that she doesn't print a story that will inspire panic, or will he tell her the truth and trust that she does the right thing?

Of course the game will give the players all the powers and weaknesses that Superman possesses, but developers should also give the players all the responsibilities Clark Kent must maintain or ignore that are met with rewards and consequences. The end result will give players the opportunity to feel as if they are a superhero with dual identities as they play a game that offers real depth.

That sounds genuinely great

#37 Posted by JamesKM716 (1992 posts) - - Show Bio

@Imagine_Man15: This sounds like a great game, but not necesarilly a superman game. More like Superman: Arkham Asylum

which isn't necesarilly a bad thing.

#38 Posted by Smart_Dork_Dude (2616 posts) - - Show Bio

@Gambit1024:

First of all Rocksteady should make it. The reason they decided to go for a Batman game in the first place was because they didn't feel like they could tackle Superman. In the Batman Arkham series they have a level of progression, gaining more gadgets as you go along. I think the best way to do this for Superman is have a game where he's starting out as Superman, but doesn't have all of his powers. Let me explain.

Golden Age Superman's powers came from his alien biology and everyone had those powers on Krypton, they had harder skin and were super strong and fast. Now when the Silver Age began to start he was developing some of the powers he would have later on like flight and began getting stronger and more durable. This must be because he SLOWLY absorbed yellow sunlight compared to the modern Supes, which is a better explanation than he just didn't figure out the other powers as fast. Superman the Movie explained his powers like that. One part biology, one part yellow sun. Start with Jor-El explaining this to Lara before Kal is sent to earth so as not to have just casual fans of Superman who would expect him to have all of his powers from the get go become annoyed with this. As the game progresses, the story spanning several years or so and basically being a fusion of many eras of comics in terms of the universe, it shows Superman's reputation grow and his rogues gallery grow as well.

Each new chapter of the game starts with the origin of a villain with said villain being the main villain of the chapter. After you beat a certain number of chapters, let's say 2-3, you unlock a new power. In terms of powers besides strength and would start small like having enhanced hearing to pick up on local crime(Like Batman could in Arkham City) and x-ray vision(Works like Detective Mode, but less highly detailed like Batman's and more like Robin's DM where it just shows hidden stuff and who's armed), then move on to heat vision, super breath, and freeze breath. As far as things like strength and durability go these would be able to be upgraded anytime, provided you have enough XP. Speed would be used more like a straight forward blitz attack, like if you run into an enemy you punch them, but can be used to get around. Leaping would be the main mode of travel for up to the middle of the game where you unlock flying, with the leaping being like Hulk Ultimate Destruction.

Now the main thing is that while you get more powerful, so do the villains. The usual random thugs would be members of Intergang, getting greater more advanced tech to combat Superman and villains like Toyman upgrading his toys to be bigger and stronger or Luthor getting Kryptonite powered robots.

#39 Edited by drgnx (3551 posts) - - Show Bio

LOL just make a Superman version of A.C.

  • Superman gets depowered, and has to go after his rogues gallery for clues on who is responsible so that he can get it reversed. The gallery fodder consists of henchmen who are mainly humans and low power super villains, many weakened barely above street leveler with occasion powerhouse. This is because the JLA launched a power-disruption/EMP missile into the city before Superman goes in, and only some of his foes were partially shielded at the time. The JLA did this to even up the odds as most of their members are off-world and can't help
  • All his foes are hiding in an abandoned part of metropolis which the police and army, supported by a few JLA members, have sectioned off to make sure noone gets in or out (they can't afford to send anyone in).
  • Steel just happens to be in the area but his suit and weapons were busted (because of the EMP) so he stays in hiding trying to repair the suit but gives Superman various gadgets to use against his foes (you bring him the toys from defeated foes and he modifies/fixes them.
  • To fight foes you use your kryptonian fighting skill and gadgets but to fight the Powerhouses you will need to use gadgets that majorly weaken them, but allows them to use some fraction of their power as you continue to battle them with other gadgets.
  • Some gadgets may occasionally allow you to use 1 super power (including senses) at your discretion on a global timer
#40 Posted by Smart_Dork_Dude (2616 posts) - - Show Bio

@sesquipedalophobe said:

The Superman Returns game was all right, although I had to set random people on the edges of buildings to make them fall to their deaths. They need to work on killing innocents to make it pleasing for everyone.

Yeah I liked that game too. If I had to give it a rating it'd be a 6 and a half out of 10. Not great, but not terrible. I really loved the Bizarro mode, though I wish that buildings were destructible in that mode because it felt like something was missing for the full Bizarro experience.

#41 Posted by sesquipedalophobe (4692 posts) - - Show Bio

@Smart_Dork_Dude said:

@sesquipedalophobe said:

The Superman Returns game was all right, although I had to set random people on the edges of buildings to make them fall to their deaths. They need to work on killing innocents to make it pleasing for everyone.

Yeah I liked that game too. If I had to give it a rating it'd be a 6 and a half out of 10. Not great, but not terrible. I really loved the Bizarro mode, though I wish that buildings were destructible in that mode because it felt like something was missing for the full Bizarro experience.

Yeah, maybe allowing Superman to fly through the buildings at least could have made it a bit more enjoyable. The combat system could have been a bit better and the giant tornado being the final boss annoyed me. I did enjoy flying around Metropolis like a god.

#42 Posted by jobbernos (1420 posts) - - Show Bio

@ReVamp said:

@ArturoCalaKayVee: Because you're just copying a Batman game and reskinning it. It would never happen and even if we were to ignore that it wouldn't be a good Superman game.

isnt there plenty of games where they are basically the same? like black ops and mw3 isnt it basically skinning for them too? and what about street fighters and mvc3 its basically street fighters with marvel characters skinned in it.

#43 Edited by DeeRock313 (103 posts) - - Show Bio

Not entirely a Superman game. You play as a clone but...

Gameplay: Sort of like Skyrim in the sense that it's a sandbox style RPG (completely free-roam) where there are many different missions and side quests that you can undertake, and in the main storyline, you can choose one side over another, but you have many opportunities to swing back and forth between the two. After the main story is finished, you can continue leveling up, and finishing side quests, smashing up the fully destructible Metropolis, and battling with the secret bosses: the REAL Superman returned from the grave (bloodlusted), or a resurrected Doomsday. It also has a law enforcement system similar to the GTA wanted star system, where it goes from police to SWAT to national guard to an army of DCs superheroes and Lex Luthor's Kryptonian supersoldiers (I'll get into that later.)

Plot: In an alternate timeline, where Superman never woke up after his battle with Doomsday, Lex Luthor took advantage and created a clone that he could use to eliminate the justice league and create an army of Kryptonian super-soldiers to take over the world with. The clone wakes up in one of Lex's labs, and Lex describe his vision of a peaceful new world and how he needs the clone to help create it. He sends the clone to do some odd jobs for him. However, during the cloning, there was a sort of lock placed on his powers to give him time to get used to his body and to keep him under Luthor's thumb. The lock gradually fades away over time (through experience and leveling up), and his jobs for luthor become harder. The clone meets the justice league and has the option to do missions for them as well/instead. Once you get past a certain point on either side, Darkseid and his army invades earth. In a big battle with the help of Luthor AND the justice league, Darkseid is eventually defeated by the clone. (The clone can either execute him or hand him over to the league). The next day, he receives a message from Luthor who tells him it is time to kill the justice league. You go to their hq and can either tell them of luthor's plan or attack them. This initiates the final boss battle- either you, lex with his battlesuit, and a clone of Doomsday fight the justice league, or you and the justice league fight the other two. After that, you can continue side quests and fight the secret bosses. If you sided with lex, you can go find Superman's empty grave and be attacked by the man himself, who is bloodlusted and uncaring about the collateral damage of the fight because you killed his friends and caused the deaths of countless others. If you sided with the Justice League, you go to the same area, and find Doomsday instead.

His Powers: At the start of the game, he actually has no powers due to the "lock" that Luthor put on him. But you gain experience and level up. After every level-up you gain strength and endurance, but every 5 levels, you gain a new power. Your strength effects how high you can jump. After you gain your first power, every level-up allows you to upgrade your powers. Once you gain the "solar power" ability, your stats increase and your health regenerates while in sunlight and upgrading this ability enhances its effects and effects how long it can last after you've left the sunlight. After awhile, you will have enough strength to make use of the fully destructible environment and smash cars, level buildings, and even toss trains at the enemy.

Comparison to other games- You freeroam the city, sort of like the Spiderman 2 video game, the missions are like the quests on skyrim, combat, I suppose, would be like a cross between gta games and Incredible Hulk: Total Destruction, and it would also use a law enforcement system similar to GTA

#44 Edited by nightwing817 (264 posts) - - Show Bio

@deerock313: those ideas are pretty good. Still don't understand how WB hasn't started a Superman video game franchise yet.

#46 Edited by DeeRock313 (103 posts) - - Show Bio

@nightwing817: Because every Superman game so far sucked. The closest they got to a good game was Superman Returns, but that was ruined with sucky graphics and one ridiculous boss battle. Now, I suppose they're probably worried about wasting money on a game that might not sell, but with the Man of Steel out, and with the success of the recent Arkham games, that might change soon.

#47 Posted by nightwing817 (264 posts) - - Show Bio

@deerock313: yea but batman had sucky games before the arkham franchise and they took a risk with them.

#48 Posted by MetalJimmor (940 posts) - - Show Bio

I have thought a great deal about a Superman game, and this is the one idea I've had that really sticks out to me.

Make the difficulty slider part of the game. Much like games like Fallout, Oblivion, and the like, have an ever present difficulty slider that makes Superman stronger or weaker. Pushing the slider to the right will make Superman deal more damage, take less damage, and have larger AoE shockwaves from his strikes that will do more damage to the surroundings, making him far, far stronger. Sliding it left does the opposite and makes Superman weaker, take more damage, and cause less destruction with his blows. Obviously the game is much easier if you max the bar to the right, however you will do much greater damage to your surroundings and will inevitably kill a great deal of innocent people in all your battles as a result.

Through the entire game you have a point based morality system. Saving lives that were threatened, either by falling debris or were being targeted by a villain/criminal, will give you good karma points, as will defeating villains. However civilians who die during the course of your battles or through your negligence will subtract karma points and reduce your overall karma score. Getting a high good karma score makes the character you play Superman and an excessively low karma score makes you Ultraman.

The end result of these two mechanics means that, depending on how good you are at the game, you can increase and decrease the difficulty on the fly, but raising Superman's power, aka removing his natural inhibitions about going all out, also greatly increases the inevitable death toll and amount of destruction you're about to cause. So whenever you go into a major fight you'll have to weigh in how strong you suspect the enemy is and how much power you can unleash without putting people in harm's way, or just cutting loose and deciding the deaths are justified if it means victory. Naturally more powerful villains such as Zod or Doomsday would yield much higher amounts of karma points, so going all out against them may end up in the positive zone anyway despite the casualties. But at the same time, you'd have gotten a far better karma score if you held back against them and still managed to pull a win. Of course if you fail the city you're in burns, which is a game over, and either ends in a massive karma loss before Superman returns after a "Healing coma" or you just lose the game. Depending on how character death is treated. This also makes holding back more beneficial against foes like the Parasite or Toyman, as they aren't worth the risk of killing so many lives just for the sake of an easy victory.

There's also killing villains, which would drop the amount of karma you get considerably, meaning you ideally want to beat the villain to a certain point and then knock them out or subdue them, then either let the police handle it or use the phantom zone projector. Of course if you're not holding back a lot it'd be easy to kill the villain by accident, which makes it all the harder to complete a boss fight with positive karma. The only villain this doesn't apply to is Doomsday, who you can kill with no karma penalty.

I feel like this is the best way you as the player can really feel the difficulties and challenges Superman faces. Constantly having to decide how much force is enough and second guessing yourself with every punch. Did all those people you let die in the battle have to die? Did you really HAVE to throw that villain into a skyscraper, causing thousands of deaths, to get that extra damage on him? It also rewards trying to fight the enemy into non-populated regions where you can really cut loose, but the villain AI should always attempt to come back to the city, making it difficult to keep them where you can fight them without worry. And of course, it gives the player the option to be an evil Ultraman and just watch the world burn.

Also a little feature where you can listen to a radio station with your superhearing or read a copy of the Daily Planet that talks about your exploits, good or bad, and tells you the death toll and property damage from every fight you engage in. Perhaps the lower your karma score is the more influence Lex Luthor gets, and the more power he has to throw at you. Killing Lex Luthor is also possible, but would come with a tremendous amount of bad karma.

Side Idea: Multiplayer!

Multiplayer can simply be a Crisis of Infinite Earths scenario where multiple Supermen appear on the same map. Various minigames can be supported this way, either through co-op against teams of villains or in an epic battle royale! Different costumes should be available to differentiate the Supermen from one another.

I really like the idea the one fellow up there had of being able to unlock alternate costumes and characters too. Unlocking or buying in a DLC for Supergirl, Powergirl, and Superboy would be amazing, and make the game perfect for people who love those characters too. Could also possibly add Shazam with some lightning effects in place of heat vision, and maybe even Icon with his energy blasts as special edition characters. Or you get to play as Zod, Bizzaro, or Feora, with Superman and Supergirl coming in as your "Villains". Prove that Zod is the superior protector of Metropolis!

#49 Posted by SandMan_ (4528 posts) - - Show Bio

Quite interesting ideas...now if developers stop being so lazy.

#50 Posted by nightwing817 (264 posts) - - Show Bio

@metaljimmor: those ideas are great! Never played fallout or any of those games so I never thought of a slider difficulty.

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