duo_forbidden's Star Wars: Knights of the Old Republic - War #2 review

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    Zayne...a Mandalore??

    Synopsis: What can Zayne do in a warzone, especially now that he's forced to work with the Mandalorians?

    For a character like Zayne Carrick, this kind of story should not work. A terrible trait about Carrick is that he's too much of a pacifist. He doesn't want people to die, yet, he is forced to join part in a war. On top of that, near the end of the last issue, some Jedi, people that are supposed to protect the Republic, are helping the Mandalrorians! But make no mistake, The Jedi are not lured by the Dark Side. They are helping the Mandalorians because they WANT to (or Master Dorjander Kace puts it, to even the odds).

    Besides the action, what made Knights of the Old Republic was the characters. While the Mandalorians are consider the enemies, they're people too. That's what makes Zayne want to limit the number of deaths on both sides.

    One problem with this series is the story. Don't misunderstand, the story is interesting, but it doesn't appear to have a clear goal until the end of this issue. Also, I'm really itching to see some familiar characters.

    What hurts this series the most is the artwork. You wouldn't be able to tell judging by the awesome cover by Benjamin Carre, but Andrea Mutti's artwork isn't suited for this series. Mutti does a nice job with the different races and different vehicles and vessels, but it's too gritty despite this being taken place in a warzone and sometimes hard to follow in some panels. At times, I miss the work of Dustin Weaver or Brian Ching, two of the strongest artists in the original series.

    Overall:

    Again, fans of KOTOR will appreciate this series, but other Star Wars fans may want to read something else or read the first series before jumping into this one.

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