I'm with you GK, I'd buy a Wonder Woman game so fast. Provided it was made well of course.
Just one thing...
"Quick time events can also be used"
Ignore that! He's out of his gourd! Pay no attention to the @k4tzm4n. Well, at least about this one part. The rest of it is solid. ;)
I know God of War did a decent job with the QTE stuff, but it's one example amidst hundreds of failures. While it could work, the likely scenario is they implement them poorly like the way The Force Unleashed used QTEs rather than GoW style and they distract more than enhance.
With QTEs, you just end up staring at the place where the button prompts are going to show up rather than being part of the action. They're an awful substitute for building proper AI and a fun boss fight in 99 out of 100 examples. Look at the Spider-Man games by Beenox, they do a terrible job with QTEs. Heck, look at Spider-Man 3 the movie tie in. An otherwise decent, if unremarkable game, made exponentially worse by the addition of this one gameplay trend. It never would have been Spidey's "Arkham", but they threw them in there so badly that it destroyed what joy the web-swinging and moment to moment combat could have provided.
tl:dr- QTEs are the worst. THE. WORST. Wonder Woman deserves better.
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