Widew Nefarius
Name: Widew Nesiliken
Eye Color: Cobalt (red)
Tendrel Color: Cobalt (NA)
Skin Color: Blue (metallic and changing)
Height 5'9 (11)
Weight 100 (456)
Age 1,657
Powers: Gravitational manipulation, Nanites, Technomancy, Metalic and biologic manipulation, Shields, Superheated, Durability advanced physiology, Immunities, Warp, The Network
Gravitational manipulation: ability to manipulate gravity on exponential level. The highest feet shown was when she created a black hole large enough to suck in half an entire naval fleet, or when she used micro sized gravity wells to pull apart a dreadnaught space ship and all that was inside it, apart an a atomic level. Generally this ability is used in a way similar to telekinesis.
Nanites:Her cellular structure consists of a large quantity if not entirely of nannies. As such it is easy for her body to adapt needed or wanted physical characteristics. The largest function however is the use of healing, it is believed she can recover almost instantly from almost any injury.
Technomancy: The ability to control and manipulate technology, it is comparable to the strongest of telepathy. Hyper advanced technology even belonging to ancient races would keel to her will.
Metalic and biologic manipulation: This is the ability to manipulate the cells and atoms of almost anything metal, mechanic or living. So far she has shown able to use it on any race she has come in contact with. With these abilities she's been able to deconstruct various ships, she's even gone so far as turning dead ships into a living dreadnought space craft.
Shields: Though rarely used she does have a spherical shield made of an energy much like the hard light constructs of the Elose. It is assumed that nothing beneath the scope of a Symmarrian Exterminatus could break this shield.
Superheated: The ability to heat things to almost triple the heat of the suns atmosphere. Generally this is done as a area effect, or placed over hand. Her gravitational abilities allowing her to manipulate the temperature away from her likely at the expense of everything else. Thats a total of seventy two million degrees F, or forty five million degrees C. In short its expected to be able to burn through anything.
Durability advanced physiology: Doesn't need food water or air. Her natural form that of the Deveyeant however is still made of flesh. She however is not at all bound to that body. Her true self is in the living metallic being usually behind her. That towering form could easily withstand artillery barrages or orbital strikes made against her. On her own she can withstand even a nuclear blast with ease. However it is not unpenetrable.
Immunities: As a force of both machine and life form on such a massive scale she intact is immune to technopathy and psychic mental attacks. As well as can not be the target of disease. Though psyionics can still harm with ease. Because of her nature of being both living and machine she is also unaffected by attacks that aim for one or the other. Her blood is a liquid metal and thus doesn't conform to say blood bending. While her body is not simple metal and thus doest respond to magnetic fields.
Warp: The ability primarily to teleport herself or her troops anywhere at any time. Generally speaking this ability is used only for reinforcements calling in aid to fight battles for her.
The Network: Is access to all weapons information and control of her ship. Able to put them to use as easily and instinctively as the body does a natural sense.
Weakness: She lets the armies fight for her is arguably the strongest weakness of hers.
Bio: Roughly a thousand years ago Widew discovered away to evolve all life as it was known. She had discovered how to unite the galaxy as a single apex of evolution. This action would rid the galaxy of disease and war and even death. But Olair saw this change as slavery and destruction of free will. Widew was marked the first traitor in over three hundred thousand years. She was cut from the hive mind and sent into exile. Perhaps however it would have been better to simply take her life as now the traitor Widew Nefarius has returned.
Ship: Besilev translated as Basilisk
24,000 miles long by 8,000 tall and 10,000 wide it is one of the largest space ships ever documented. It can hold an unfathomable amount of units and does so. With literally trillions of units expected to be on board at any time. The ship of course is also armed with a variety of frightening weapons. For ship to combat it uses primarily Novis Spixer translated as solar lance. This weapon fires a beam of energy that burns at 27 million degrees F. It's been known to lance through even the best adamantium armor. Not to mention its size nearly a kilometer wide of energy easily has been known to cut ships apart. Meanwhile the sheer size of the Besilev is on a scale that thousands of these weapons are available to unleash. The other ship to ship based weapon is velix bursar or void rocket. These large projectiles create gravity wells like that of a black hole easily tearing apart armor and often bypassing shields entirely. Of course naturally smaller fighters might try boarding parties and thus the ship is covered in turrets to the point if all of them fired at once the salvo would be blinding to even look at. These turrets are large variants of the neopin. They cloud the skies with millions of car sized spikes of condensed plasma that upon impact explode with a plasma explosion that will tear almost anything asunder. On top of that if they don't detonate they'll stay floating like mines.
Lastly are its nanite and warp shields used to defend it. For every one unit of the army is arguably a billion nannies stored within the ship. By deployment of these small arachnid like machines armor can be mended in seconds. So even if its armor that could withstand collision courses with a planet, and intact do so as a perfectly valid attack, it could easily recover. Meanwhile the warp shields are designed to redirect the attacks by essentially teleporting it out another end of the shield. This tactic leads many attacks to simply become 'friendly fire'. Armed to the brim as stronger then most ships ever built and with engines that let it travel the stars at speeds closer to teleportation so massive it could likely turn a planets atmosphere into a fuel air bomb it is one of the most daunting sights ever recorded.
Army: It is important to know death of a unit doesn't mean death. Nanites will bring it back in do time. Planets also are often engulfed in a shroud of these machines as well. Unseen the machines begin transmuting waves of energy that alter the genetic structure of a species leading them into evolution.
Poselin-Indoctrinated these men and women have slowly begun to change into the synthetic. Generally a little better armored then their 'normal' counter part of a race they are mindless masses releasing a storm of gun fire or coming in mass. Defeating them isn't much harder then whatever a standard unit would be of the race(a human soldier for example). As for their weapon it tends to be that of their original race making it various. They're hip firing and week but are usually in such mass that it hardly matters.
Vendard-Generic Completing the transformation 90% leads to these units. They are faster then the Poselin and stronger. That said they're still not that durable and rely on numbers. Though they do possess actual aim. Weapons still very.
Tekal-Turret strangely enough most animals seem to develop a bio weapon. Normally firing rail gun equivalent projectiles from their maw or from sometimes even hands. they're also the most various of units in appearance.
Quesir-Commander though in most hoards this is the actual commander its crucial to note it is not an actual rank. Rather this is the full evolution. They are generally as durable as a light vehicle and cary arc weapons. Rifles and pistols that release a bolt of antimatter that travels as fast as a rail gun. These weapons are remarkably destructive and thanks to the evolved state the commander can coordinate strikes that makes the best of it and the lesser units abilities. And of course they will follow command to the letter with unparalleled precision.
Ixo-Specialist these are commanders given special weapons like blades sniper rifles or rocket launchers. They tend to be able to move as fast as a hundred and eighty mph and their weapons use antimatter as well to make them a very potent strike unit. For this speed though they also lose some durability becoming equal in durability as the Vendard.
Walvar-Fortified the opposite of the Ixo they forsake speed for a tank like movement. In exchange they become as armored if not more then most tanks. Numerous attacks simply bounce off their armor uselessly even other tank rounds. All the while with a roaring blade saw moving with enough heat to leave waves of hot air behind it and because of this the blade cuts through much with ease. They also make use of powerful antimatter barrage cannons and rail gun repeaters.
Huend-Walker is a large almost dog looking machine that can withstand some of the heaviest of artillery. Generally it moves at a slow and stalking pace but at times its been known to ram into things clocking in at speeds equal to the Ixo. Its weapon is a velix bursar.
Destrev-Demolisher imagine a 20 ft tall jugernaught smashing tanks with such force they flew through the air. Something that took air strikes in stride. That is the Destrey it moves at hypersonic speeds barreling through targets with ease and using its remarkable thousand ton strength behind it's speed it lives to its name. It caries no weapons for it has evolved beyond such a need.
Thresok-Thresher a fortress on legs, a mobile city of fire power. This vehicle is linked to a warp core system allowing it to spawn more troops at any time. It is covered in large versions of the Ledashi which fires essentially turrets roughly the size of a motorcycle. These turrets fire small plasmic explosive needles at light speeds and release almost a million rounds a minute.
Javil-Jet uses a pair of ledashi for strafing runs and uses velix busar for maximum damage. Its armor is as strong as the Quesir sadly but it makes up for it by having the speed of a Destrey.
Novis Streyk-Star fighter is a much larger and thus better armored version of the Javil. Using a warp core it can spawn more units into a landing zone then almost any other drop ship. And because of it's Thresok size it also tends to do far more damage then any other drop ship as well.
Guski-Guard Though they rarely break orbit these are the guarding ships of the Beseliv aproximantly five hundred miles long they armed just like the Beseliv. Only they are merely one fiftieth of the potency, if that is something to be feared on its own then truly to be in sights of the Beseliv is to know despair.
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