The Chaos Clan (Faction Info)
By Warsman 16 Comments
Long ago in ancient Aetharia, there existed a certain clan related to the Frostfall family system. They were responsible for unleashing a series of unholy crusades against anything and everything, embarking on the most brutal displays of butchery and debauchery ever seen on the continent. They did not care who they killed or where they pillaged, just as long as they spilled blood and burned down the remains. Skulls were heaped up in visceral offerings to their gods. Ritual sacrifices were maintained and the evidence still scars the land, even after nearly 300 years. For whatever reason - perhaps due to lack of sufficient enemies - this group of violence obsessed maniacs embarked for fresher shores and have not been seen since. Some even doubted their existence at all, despite the deep rivers of ashen earth destined to never return to its natural state and the eternal markings of distant and forgotten deities.
That clan was the Chaos Clan.
And they have returned.
Spilling across the land, the legions of Chaos have multiplied in their absence, having already seen the vast wide world and laid it asunder. An avalanche of anger, the Chaos Clan goes wherever fighting is, regardless of prior "allegiances." They only recognize their own in the heat of battle by protection of an ancient blood oath taken only by the most vicious and brutal warriors.
Their distant cousins in the other Frostfall clans are less than family to them, more like rats crawling out of the squalor meant to be driven into the dirt by an armored heel. Yet, they will still fight alongside their neighboring clans if the need is great enough. As Baalgorath the Damned is so fond of saying, "You are ours to kill - Frostfall."
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Those belonging to the Chaos Clan are extremely proficient at close-range combat, almost to the extent of eliminating the need of long-range fighters entirely. There are some sorcerers who practice spells from a distance, but most of the magic related to the Chaos Clan requires substantial amounts of blood and guts in order to produce the desired effect.
Traits, Pros, and Cons-
- Fearless Veterans: every unit beginning with the Chosen and afterwards is a seasoned warrior who has seen combat from beyond the known world.
- Daemonic Armor: every unit beginning with the chosen and afterwards wears armor capable of deflecting most long-ranged hits.
- Sacrifices to the Dark Ones: units are capable of adding to the heaps of body parts used in Chaos rituals. The more body parts, the more powerful the magic.
- The Cost of War: the typical Chaos Clan army is limited to 3000g.
Unit | Description | Price |
---|---|---|
Cultists | The underlings of any Chaos horde. Gibbering lambs to the slaughter, but their sacrifice inspires others through their inevitably gruesome deaths. | 5g |
Marauders | Slightly above average. Lightly armored and meant for quick attacks, a unit of Marauders can be upgraded to a mobile missile unit by utilizing the heavy horses of the north for an additional 5g. | 10g |
Mutants | Those who have been given the boundless gifts of the Eight Gods of Ancient Chaos, but could not handle the physical strain. They are little more than fleshy shock troops. A unit of them can be upgraded with added gifts from the Plague God and become walking disease bombs for an additional 5g. | 30g |
The Chosen | The core of any competent Chaos legion is its ranks and ranks of armored Chosen. Rightly named and rightly feared for their mastery of melee combat. | 100g |
The Damned | Some Chosen have selected the gifts of their patron god and go into battle with a myriad of dangerous mutations. | 150g |
Slaughterkin | The Blood God's favored unit. Absolutely terrifying at close range. A unit can be upgraded with daemon steeds for an additional 50g. | 250g |
Plaguekin | The Plague Father's favored unit. Shambling wells of toxins and festering sores. Noted for their insane durability, but also for their slowness. A unit can be upgraded with daemon steeds for an additional 50g. | 250g |
Pleasurekin | The Lust Prince's favored unit. Crazed by sensation, they employ bladed whips and chains. Pain is pleasure to them. A unit can be upgraded with daemon steeds for an additional 50g. | 250g |
Sorcererkin | The Mind Weaver's favored unit. Perhaps the only commonly deployed ranged units available to the legions of Chaos, they utilize magic at the cost of bloodshed and ritualistic sacrifice. A unit can be upgraded with daemonic steeds for an additional 50g. | 250g |
Gravekin | The Death Bringer's favored unit. Recognizable by their skeletal and almost wraith-like appearance as well as their speed, which outclasses most other infantry formations. They are very fragile compared to others of the Chaos war machine and are usually deployed as a surprise attack. A unit can be upgraded with daemon steeds for an additional 50g. | 250g |
Nightkin | The Void Walker's favored unit. Experienced spies and intelligence collectors, but also skilled as assassins and poison makers. A unit can be upgraded with daemon steeds for an additional 50g. | 250g |
Madnesskin | The Endless Screamer's favored unit. Howling mad juggernauts infused with mutations until they are about to burst and sent into battle. A unit can be upgraded with daemon steeds for an additional 50g. | 250g |
Silencekin | The Voiceless Speaker's favored unit. With their mouths stitched shut, they make their presence known on the battlefield as null pockets in magic auras, making them perfect anti-magicians as they are capable of walking through even the most dangerous spells. A unit can be upgraded with daemon steeds for an additional 50g. | 250g |
Black Soul Ogres | A typical ogre party is scary enough. Now imagine one forced into slavery by the Chaos Clan, and mutated by the powers of the Dark Ones. | 350g |
Tainted Altar | A centerpiece for a more religious Chaos legion. It is where the skulls are piled up and sacrificed in order to bring the attention of the Eight Gods of Ancient Chaos to a specific battlefield, where they might bestow upon their chosen vassals gifts in the form of mutations or daemonic reinforcements. | 500g |
Bellow of the Dark Ones | A massive cannon brought forth from the most horrendous pits of the Chaos wastes. Even one shot from this monstrosity is enough to lay entire battalions low. | 500g |
Chaos Champions | The elite of the elite, given the best armor and weapons, and enlightened by the most destructive elements possible. The Eight Gods of Ancient Chaos can only smile brighter upon another. | 600g |
Children of Ultimate Chaos | The ultimate ambition of any Chaos Clan member is to ascend to daemonhood. Whether they go mad in the process is completely up to their choices in life. The Children of Ultimate Chaos are the most powerful units in the common Chaos legion - bar none. | 1000g |
Heralds of Darkness (Ubers)
"Where walks the footfalls of doom, the Apocalypse is nigh, and the skies have turned red with the blood of the innocent. The Dark Ones have come. Eternal Chaos shall reign supreme."
- World Eater - a massive, utterly massive, winged giant with the head of a bull and the body of a lion. Its arms are enough to heave twin battle maces that block out the sun. Its wingspan is a hurricane, and its breath is death. 2500g.
- Sea Drinker - a leviathan of ancient proportions, wriggling out of the ocean, heaving its body on tentacles that crush villages. It leaves a trail of corrosive mucus, scarring the earth and keeping it from growing anything ever again. 2500g.
- Soul Taker - strangely lithe, almost birdlike, and slightly taller than a normal human. It is the most mysterious of the heralds - as well as the most dangerous. 2500g.