I kind of liked the fact that the game itself was non-linear. Sure you HAD to kill Thing (no matter how much you liked Thing/hated playing with earthquake ballerina) but WHEN you killed tThing (or anyone else) made a difference on what you got in the game. I (finally) unlocked everything by doing it "right" and it really ticked me off that I only skipped 1 stage the first time I played through and beat it.
Character-wise, the Imperfects struck me as odd. I could have sworn there was already a "Brigade" and I wanted to say he was loosly associated with the x-men. Also Hazmat seemed familiar. Aside from that, the other characters seemed like knock offs of pre-existing characters: The Wink=Nightcrawler, Solara=Human Torch (and he IN the game! WTF?!)
Over all the game WAS fun to play, extra fun if you were playing a friend and you tossed them off theedge of the map lol butat the same time, it was one of the last games that you actually had to try and work at beating. Newer games might take hours/days/weeks/months to get through, but its just beacuse they're time consuming, not challenging. Imperfects was the last *new* game I played that presented me with a challenge in a one player fighting/story game.
...now if I could only manage to grind my levels in CoD enough to get a decent gun so I can finally beat my neighbor... lol
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