What the Stats?! Part 2: Durability

Back again for Part 2. Before if you missed part 1: Strength. We broke down and looked at the different levels of strength and how they could be measured for characters in comics or other fiction. Now we break into the world of durability where being different from strength means how much can a character take before major or severe damage starts to set in.

Please, BEAR with me....

Now not everyone has a single knock out punch, so it is best to figure that durability would be based on the amount of pressure a character can take over a period of 2 minutes of repeated exposure to said pressure. So again we will set the standards of the average and then work our way up.

WARNING!:

Some or many comic book or other fictional characters may have inconsistencies in their durability, this rating system is a matter of opinion and option for people to separate characters into their weight classes. this does not reflect on strength or how much they can do in terms of physical punishment.

Class levelTitleDescription
1FrailUnable to take up to 1/4 of their weight in repeated pressure for 2 minutes before taking major damage or chance of knock out.
2Below AverageOnly able to take up to half of their weight in repeated pressure for 2 minutes before taking major damage or chance of knock out.
3AverageAble to take up to their own weight in repeated pressure for 2 minutes before taking major damage or chance of knock out.
4ToughAble to take up to 750 lbs of repeated pressure for 2 minutes before taking and major damage or chance of knock out.
5SuperCan take up to 2 tons of repeated pressure for 2 minutes before taking major damage or chance of knock out, slightly higher resistance to elements and more tensile skin making it harder to cut and can take impact from a bullet but can still bruise internal organs.
6Super Class 2Can take up to 200 tons of repeated pressure for 2 minutes before taking major damage or chance of knock out. Major resistance to elements; greater tensile skin making EXTREMELY harder to cut, and can take multiple impact from bullets before and major bruising to internal organs.
7Bullet ProofCan take up to 20,000 tons of repeated pressure for 2 minutes before taking major damage or chance of knock out. Super tensile skin, very improbable to cut unless weakness is exploited. Body is not harmed by fired bullets.
8TitanCan take up to 50 million tons of repeated pressure for 2 minutes before taking major damage or chance of knock out. Can survive a fall from a 50 mile drop, but would retain major bruising.
9GodlyCan take up to 100 quadrillion tons of repeated pressure for 2 minutes before taking major damage or chance of knock out. Can survive a fall from a 6200 miles, but would retain some minor to major bruising.
10LimitlessThere is no determined maximum weight that can be put on this character, usually based on dependencies.

So we broke it down. but what does the first few parts mean? well im glad you did not ask. Alot of the beginning we have to base on the idea of an average humanoid being. so based on that we could not just generalize. there is a difference between a 100 pound man and a 250 pound man. so their natural resistance to certain pressures can vary quite greatly. Based on the physical condition of the person as well as their natural or forced training. this can bring about higher or lower resistance or durability.

Next comes the variables. when it comes to things like Superman where his durability again can rise and fall based on sunlight and kryptonite. Hulk also see's a rise in durability though his initial relaxed he can take 150 tons of pressure. but due to regeneration and his anger levels he can go into greater upper limits. Same could be said for Iron man, as he has various armors designed to take higher limits of damage the more notorious being the Hulkbuster armor.

Again with Iron man, we should take into consideration any armors or items that would enhance a characters durability and reducing harm to that character. again Iron man has various armors designed for that sort of thing. Another one are characters with dual identities like Shazam! or He-man, their alter egos are greatly weaker until they call upon the magic powers to change them.

so hopefully this section has illuminated you on fictional durabilities and how to best judge them. especially for battles. stay tuned when Ill be back for part 3: Agility

6 Comments
6 Comments
Posted by GodTriggerHulk

Interesting thread. One problem and I could be wrong, I thought that there was a maximum speed at which one could fall (terminal velocity) at a certain point the height wouldn't matter.

Edited by Dratini1331

@trodorne: So, how would you rank regeneration in this chart? Or is that something you consider separate altogether? Or can I just not read properly?

Edited by Trodorne

@godtriggerhulk: While you are correct about a maximum speed. height from from falling does change as at 6200 miles above the earth objects do start burning up on re-entry. and its not specific to whether or not the character lands on solid ground or in water.

Posted by Trodorne

@dratini1331: Good question.

Regeneration is a power and would have to be treated as separate. For all intensive purposes we treated each character as it they had the same healing factor a regular human has. which is why for someone like Hulk he can regenerate what he loses in terms of skin but then adapts and gets tougher.

Posted by GodTriggerHulk

@trodorne:

That's true, I just kind of assumed the presence of an atmosphere. Also I kind of doubt that Godly+ characters like The Hulk or Superman would be harmed by falling 6,200 miles. You already have force in tons on your ranking so I'd just get rid of the falling stuff. I would like to see temperature rankings.

Posted by Trodorne

@godtriggerhulk:

indeed. which is why you can't accurately measure characters like hulk or superman as there are dependencies on their strength and durability, which again is based on opinions. I would just put characters like that in limitless or set levels based on certain conditions for characters like that.

ill keep the temperatures idea on hand. but mainly people who can resist fire or can survive being frozen have huge regeneration powers.