Sunset Overdrive - TheAcidSkull's Review

You think the picture's chaotic? Wait until you see the game

It's becoming a tendency of mine to pick up games I wasn't even considering this year. First Wolfenstein, then The Evil Within, and now I've come to Sunset Overdrive. The reason I picked it up though, is probably because of the fact that I was sincerely happy that there was another open world game, which focused on mind blowing fun, and really, that's what Overdrive is all about. If you want a quick description of the game the only thing you need to know is that Insomniac games decided to take the zombie apocalypse, the punk rock aesthetic, parkour, insanity, some seriously ridiculous guns and decided to role them into one single adventure.

All of these ideas - when rolled into one - create something very distinct and interesting, so even if you enjoy some of these concepts, chances are that you may not like the final product. Basically, I'm just telling you to know what you're getting into, which you probably already know.

Now I wouldn't be surprised if the majority of the people picked up the game for the sake of the aesthetic and the gameplay rather than the story, because for the most part, sunset overdrive is very cartoony and overly ridiculous. The game constantly makes fun of itself and all the usual game tropes it uses, and there is nothing really wrong with that. Some may enjoy this type of 4th wall humor and some may not. Personally, my experience was a little mixed on this. The first 4 to 5 hours were very fun to play, but really weak in terms of story and humor. I barely even chuckled, and most of the jokes kind of made me cringe rather than laugh. It had it's moments, I'll admit that, but overall the beginning isn't something I genuinely liked. That being said, I'm glad that I kept playing, because at a certain point in the game everything picks up and never looks back. The humor becomes sharp and funny, new and diverse characters are introduced, and the game generally manages to stand tall in the very tone or style the developers have chosen.

Moreover, every character in Sunset Overdrive can be considered a walking and talking apocalypse cliche, and I mean that in the best way possible. Whereas some of the comments and remarks came off as cringe worthy and boring, the characters really brought the game to life for me. They are diverse, fun and absolutely crazy. Almost every guy or girl you meet in the game has his or her own unique gimmick, which I'm sure everyone will enjoy. The writers don't hold back on using these stereotypes to their fullest potential either. Plus, you can tell that the voice actors are having a blast, since they did such an amazing job of portraying their given roles. I'm sure you'll have - much like me - a personal favorite among the plethora of side heroes you meet. In many ways, they make the bizarre and crazy story of Sunset Overdrive much more coherent and enjoyable.

Sunset Overdrive also gives you a lot of freedom on how you want to look. I wasn't even aware of this when I picked it up, but after the weak and pathetic customization options in Destiny,I was very happy to see that I had so many options. When I sit in front of a screen for 30 minutes, trying to decided on what my face should look like, it means that the game is something right. What's humorous is the instance I'm referring to was at the beginning of the game, where you're sort of limited on what you can wear. As you proceed and advance further, you will unlock new costumes and clothe, all of which you can easily buy and purchase with money gained through slaughtering mutants, bandits and robots.

Speaking of which, while the enemies do share similar visual qualities, they do differ in interesting and unique ways. Most of the powers the enemies have exist to serve the gameplay, which is fantastic if you ask me. In Sunset Overdrive the most integral rule is to always stay in motion. The gameplay mechanics and level design is completely built on the idea to allow the player as much freedom of movement as possible. This is where the game really shines. The gameplay manages to make you feel both invincible and helpless simultaneously. While grinding and jumping around different platforms and ropes, you have an enormous advantage over your foes, whereas on the ground, you are as slow as a slug, which makes you extremely vulnerable, especially when facing hordes of enemies. But the game doesn't make you overpowered, since most of the enemy "powers" I mentioned above are aimed at hindering and stopping your constant motion, thus making you easier to kill. You're goal is to avoid these attacks while trying very hard to keep yourself from stopping. This may sounds simple, but when actually playing it's much more difficult to execute than it sounds. Granted, the game does leave a lot of room for mistakes, because I've encountered some overwhelming odds at certain points, and I know for a fact that I would have been extremely frustrated if the game had forced me to start the whole section all over again . Luckily, sunset overdrive isn't a trial and error game. The main goal of here is to provide a fun but somewhat challenging experience, which, is something the developers accomplished with flying colors.

Furthermore, to further add layers to the gameplay, Insomniac games added a lot of weapon and power variety. Through certain missions you unlock new amps, which in some ways adapts to your style of gameplay. I didn't experiment much with it, but for the most part all of the powers seemed very useful in many ways. But like I said, it won't make you too powerful. For example, most enemies have this very annoying jab attack which knocks you off balance, but through a certain amp you can repel these foes upon contact. However, you'll have to sacrifice the ability in exchange for a new one.

These upgrades aren't limited to your physical capabilities though, since these amps can be applied to guns as well. Which brings me to my next point, the guns in this game are absolutely, fantastically and amazingly insane. The gimmicks and names alone are absolutely hilarious, but they enhance the experience in multitude of ways. As I said, the main focus here is to allow the player as much freedom as possible, thus, the guns have unique properties, which allow the player a lot of room to experiment and find the style the find the most comfortable. Personally, before going into a fight I freezed most of my enemies to keep them in place, and then proceeded to bomb them with acid sprinklers and Teddybear grenade launchers. And if this wasn't enough, you can plant different traps around the area, all of which have unique abilities that grant the player some degree of crowd control.

However, I was a bit disappointed by the boss battles. Don't get me wrong, the game has two very cool and interesting boss battles that utilize the core gemaplay mechanics, but essentially, as the characters in Sunset Overdrive point out themselves, most of the battles only include easy mini-bosses. This is in no way a huge problem, in fact, I had a lot of fun during these mini encounters, but after seeing what the game can accomplish with it's level design and gameplay during the boss sections, it kind of burst my bubble when we didn't get to see more interesting mega fights.

Furthermore, the main structure of almost every single assignment in the game boils down to "Go from point A to point B", which, is usually really boring and annoying, but In Sunset Overdrive the missions, while the the same in many ways, have specific embellishments that set them apart from one another. Plus, to be fair the game addresses and makes fun of itself on the mission structure so I guess it's okay. Personally though, I hope that next time around they'll think of more diverse ways to tell the story, because, despite the versatility, at certain times doing similar errands got a bit tedious.

In conclusion, if you manage to blow through the story and/or single player quickly, there's tons more to do in Sunset Overdrive. There are numerous side missions, collectables, enemies, and online challenges to keep you entertained at all times. Basically, you have a lot of excuses to take enjoyment in Overdrives insane punk world with wonderful cartoony visuals, great music, witty(though initially tedious) dialogue, and interesting gameplay.

Score: 7.5/10

This game gets a smile that would make T-800 proud.


Friday The 13th Remake - It Isn't Bad

Recently there was a thread asking us to list our favorite horror films, and after listing Friday The 13th (2009) as one of my favorite horror movies, @the_stegman pointed out that he was glad there was someone else who really liked this new version, since it gets so much hate on every other forum. This got me thinking - "Why do people dislike this new take on the film?"- because, in all honesty, having just recently watched the first four Friday the 13th movies, I still don't see why anyone would consider this any worse than what has been done before. In fact, in a lot of ways I feel like this pays a lot of respect to the original films while does something a bit new.

I've heard some complaints before, and yes people have the prerogative to hate anything they desire, but my problem here is that I don't really get how this movie deviates from the original version.

First of all, lets put aside the fact that it's a Friday the 13th movie at all and focus on what kind of movie it is. The new remake has all of the basic elements that satisfies the Slasher Horror movie genre. A bunch of horny, immature and wild teenagers who want to have a good time are gradually killed off by a monstrous killer. This is the basic formula behind almost every slasher film. You can mix up the setting and give the killer different motivations, but in the end it boils down to a bunch of teenagers being killed one by one.

On that front this movie doesn't disappoint at all, in fact, I'd say it even beats some of the previous films, considering that the actors, for one thing, are way better this time around. I understand that slasher films never had good acting, but at the very least it feels like these characters are actually real and don't exist in the movie purely to be slaughtered like cattle. The performances are fresh in my mind, because, as mentioned above, I've watched the first four films quite recently due to halloween, and let me tell you that some of these characters in these films are just there to show what stereotype they fit through the dialogue only. In the remake though, despite the clichés and campy-ness, I felt like these were actual teenagers who just wanted to have fun. Okay, I'm not saying that this movie jumps leaps an bounds above the rest (The 4th chapter was still the best Jason movie IMO anyways), but in terms of performances I don't see a huge difference, in fact, I'd say that it's overall just as good or slightly better than the first 3 installments.

The next common complaint I consistently hear relates to Jasons characterization, which I honestly never understood. Jason is literally a mysterious, mentally-challenged, badass mommas-boy who is really good at killing. This is the basic core of the character. There is literally nothing more to him.

I've heard an argument that Jason is smarter than he is in the previous films, with his traps and underground tunnels, but really, is that such a big deal? Or the better question would be, is he really smarter than he use to be? If he is, it's not by a huge margin. Jason is still dumb as hell IMO; he can't talk ( totally Ignoring Jason goes to hell), and he won't be able to tell you what's 2 plus 2, but as far as killing goes, he's the smartest guy in the movie. I mean, being mentally challenged doesn't mean you can't really get that hang of relatively simple things, and how hard is it to dig a tunnel(with his power) or set up a trap? Sure you may get hurt in the process but Jason is an undead monstrosity who wants to protect his home, so I doubt he'd be considered with these things.These are all technical things which can be accomplished physically through practice and nothing more. Plus, he's never been a slacker in the killing department so I don't know where the "he's to smart!" argument comes from. In the 4th film he cuts of the phone lines so people can't call for help, he silently moves around the area without anyone noticing, and he's very creative and methodical in how he kills his victims. So judging from this you can see that even before the remake he did have a good idea of what he was doing.

Plus, above everything else, Jason kidnaps a girl who looks like his mother. Sounds familiar? It should, because in the second film of the original franchise, the main character Ginny literally survives only because she puts on Mrs. Voorhees' sweater and fools Jason into thinking that she is his mother. See? Not that different.

Moreover, The actor portraying Jason, Derek Mears, doesn't fall behind Kane Hodder, despite his obvious lack of experience with the character. What's surprising is that a lot of people seem to like the Jason vs Freddy version more, even though Jason's movement and portrayal was much different to how he behaved previously. Don't get me wrong, I think Freddy vs Jason was fun as hell, but unlike Derek Mears' interpretation, Jason moved and behaved much like frankensteins monster - he was slow and big. Not only that, but the writers behind the horror icon team up made Jason fear water, despite the fact that he has used the lake to his advantage on numerous occasion. However, In the remake, right before the movie ends, Jason propels his way out of the water and decides to finish the job and kill off the remanning teens. See my point?

Honestly, the only disappointing aspect of the new movie is that Jason is less subtle and less creative in how he kills his victims. Most of his kills are pretty basic, which isn't really a big deal; or at the very least is shouldn't ruin the movie for you.

I can understand why Halloween fans hated Rob Zombies remake, considering that it basically turned the Halloween franchise into another typical slasher flick, whereas originally it was so much more than that, but with Friday the 13th, I really don't get it. Maybe I'm missing something crucial here? And don't get me wrong, I am not professing that my opinion is obviously the right one, but as someone who enjoyed the original four movies (The 4th installment is my favorite horror movie of all time), I just don't see why the remake is so hated by the fans.

In the end, I'd like to say that despite me being a bit critical of the original franchise, I still liked them very much, which is probably why I enjoyed the remake as well. Sadly though, due to the outcry, the movie will not be getting a sequel; Instead we will have to watch another reboot in 2015. Lets just hope that this time it'll managed to please everyone.


TheAcidSkull's Review: The Evil Within

Hey dudes and dudets, I've been gone for quite some time now, and I've missed all of my friends so much! And I figured, what better way to make an entrance than to to make a huge blog/review. Enjoy!

And please, share your thoughts!

The Evil Within

I don't know about you guys, but this year has been very interesting for me gaming wise. It seems that every game I got excited for was either mediocre or completely disappointing, whereas the games I barely even considered to be worth my time really surprised me. The Evil Within is, obviously, the latter. Upon initial announcement I was barely interested, but as time passed I started to warm up to it and as it turns out, it's one of the best purchases I've made this year. Yes, I'm not kidding, the Evil Within is, hands down, among the best 2014 has to offer. however, despite my enthusiasm, the game obviously has it's own characteristics, which may not be for everyone, and it as well as few problems.

Don't let the daylight fool you, you're still screwed.

Now in any horror game (Or movie as well), the presentation, at least, to me, is definitely one of the most integral aspects to captivate the player. Now at first glance, and this has been a common observation (or complaint depending on who you ask), The Evil within looks really rough. The models seem very...Stiff, the visuals are a bit smudged, and throughout the game you have to deal with letter boxing. For me, none of these things were in any way a detriment to the experience. Every single design choice I've encountered seems to have been placed there to further emphasize on the horrific elements. In fact, as I was progressing through the game, none of these things bothered me at all, because at some point everything clicked in just the right way and these concepts became a vital part of the game, which did indeed enhance the experience.

While the graphics aren't mind-blowing as some of the more recent next games games that have either been released or announced, The Evil Within is still a beautiful in it's own way. For starters, you never really stay in one area, instead, the game has you constantly alternating between different, well designed environments, all of which have their own unique feel and personality to it. What's funny though is that the tension never really fades, which is especially hard to accomplish, especially considering the fact that each environment may be drastically different from the other. Nevertheless, the game does suffers from some frame rate issues and occasional bugs; luckily, these moments are not common so they don't really interfere with the overall experience. The same can be said for the monsters, all of whom have unique and interesting designs to them. If you think the areas were fantastic you no know nothing yet. But before getting to the amazing freaks you get to shoot in The Evil Within, there are some things that needs to be said.

Jeez, Sebastian, control your emotions.

First off, the story may invoke some mixed reactions, or better yet it indeed has invoked some mixed reactions, which is understandable, because in certain ways it's not really particularly special. At the beginning of the game things are really confusing, since your basically thrown into a blender; however, as the story progresses things start to make a lot more sense; sure on the surface it may seem convoluted, but if you stay attentive you'll get the major plot-line quite quickly. Still, at the end of the day there are some integral unanswered questions, some of which I supposed are saved for the DLC or the sequel of the game. Also, the ending plays the "what do you think happened?"cliché, which is so typical for the horror genre these days. I was initially ready to tear the game up for that, but decided to give it time to sink in. A few hours later I realized that I was asking a few, but interesting questions about the game, and I was debating with myself on whether on what really happened. So while the story is sort of meh, it's definitely fascinating, and can certainly lead to a lot of possibilities, which is a plus. The point I'm trying to make is that, while it does fill a lot of cliche categories, it's still an interesting ride. And Speaking of cliches, Detective Sebastian Castellanos is you're typical badass cop who seems so cool it sometimes become humorous. I've said this before, and I'll probably say it a lot more times, as it is very typical for the Horror Genre(or Shinji Mikami), most main protagonists are very trite, and the Evil Within is obviously no exception. If you're looking for the Resident Evil cheesiness then you'll be a bit disappointed, because the Evil Within takes on a completely new shade of Cliche, which has it's own charm if you ask me. To be quite honest, excessive campyness becomes cringe-worthy for me so I honestly prefer the more "cool" and stern protagonist. ( Consider that this is completely subjective, so you, obviously, may not agree with me on this). What's more, the voice acting is competent, it won't move or affect you, but it isn't exactly bad. The best performance is delivered by Jackie Earle Haley, the voice of the main antagonist Ruvik. It's creepy, menacing, and all around cool if you ask me.

Now that that's out of the way, lest move on to more pressing matters, the gameplay. This game, as revealed by Shinki Mikami, is meant to revive the 3rd person survival horror genre, so the question is, does it achieve it's goal? The short answer is yes, it definitely does, but there are somethings you needs to consider first. When compared to games like silent hill, the contents of which may stay lingering in your mind for days without cessation, The Evil Within is not scary, not in the traditional sense at least. This is completely expected, especially in this day and age when kids, as well as adults are a bit more accustomed to graphic and gory imagery. That being said, the game is very intense. There are 15 chapters with the evil within and almost at the end of every single chapter I felt physically butchered. The game keeps you on edge 24/7 and it doesn't pull it's punches back. It's hard, and I'm not just saying that, I absolutely mean it. Almost every design choice made in the game seems to exist just to make things harder on you, which is fantastic if you ask me. Ammunition is very rare, which means that you have to scavenge the area multiple times in order to prepare yourself for what's to come. But lets say for the sake of argument that you do have a lot of ammo at your disposal; you'd think that the game may become easier, right? Yeah, no. While facing one regular enemy, called the Haunted, you still have to be very attentive on how you dish out the damage. If you decide to empty your gun into a few typical enemies, it means you screwed up big time, because a few steps ahead there's more waiting to chew you up and spit you out. The ideal amount you may spend on a single enemy is two bullets, and that's only if you're only using the hand gun. A new mechanic that has been introduced is burning your foes who are believed to be "dead". This is a very interesting and welcomed addition as it allows you to strategically take multiple enemies out together when overwhelmed and to stay attentive enough to discern when an enemy you though exterminated may come back and tear you a new one. Moreover, it's easy to mistake that the diverse weaponry would make things easier for you, however, they won't really help you out in the long run. Say you decided to ameliorate the situation and decided to use the shotgun excessively. Everything's all good, right? Wrong, what just became an easy kill will become your imminent death as you come across tougher enemies further into the chapter. Plus, you never know when these tougher monster will appear so wasting and collecting loot later may not exactly work in your favor. Like I said, moderation is key here, and the game won't forgive you if you violate it's rules.

She can't see me, right?

The melee combat is perfect, but not in the sense that it helps you dominate everyone, but in terms of survival horror, meaning that the ability to punch things only exists to find a gap to distance yourself from danger and catch your breath after knocking your enemy away. I wouldn't rely much on it though, mostly because it'll most likely get you killed.

The intensity of the game is further emphasized by the stealth sections, which surprisingly become an integral part of the game at some point. At first, when you're not exactly confronted with multiple and various enemies, the stealth sections seem unnecessary and even dull at times, but as you progress you'll meet foes with different weaknesses, more durability, power and versatility, which will no doubt often exhaust your resources quite quickly, thereby leaving you helpless at the hands of different monsters. During such sections stealth is something you'll need to utilize more efficiently, because it'll distract your enemies long enough for you to look for more resources once you come out of hiding. However, despite my yammering about the difficulty curve there are ways in which you can emerge victorious even when low on ammo. The areas are designed in a way that allows the player to take advantage of the situation. The traps, specifically, can be more useful than harmful at certain times. The game also allows you to mold you abilities to your style of gameplay. Throughout the chapters you'll collect brain juice, or green gel (the games currency), with which you can upgrade certain abilities.

Unfortunately, though, there is one aspect of the gameplay I didn't enjoy. The puzzles are not at all challenging, which I wouldn't have minded if the trailers didn't tell me that there were some very "deadly" and "awesome" mind games. Most of the puzzles here seem less wit oriented and more focused on the players intuition. Often times the game will try to blatantly give you the answer when in reality it's trying to trick and misdirect you. This is an interesting idea, actually, which would have made the game much more intense, but it's underdeveloped and barely holds significant consequences.

Sir, have you accepted our lord and savior Ruvik?

In order not to bring down the mood and my enthusiasm of this game, lets get back to the more positive aspects. The Evil Within has many likable things, but for me, nothing beats the boss battles, most of which were really memorable. The title of this review isn't lying, friend, s death is indeed your most prominent teacher on how to win. I specifically waited until now to elaborate on this, since the boss battles are the segments forcing you to learn on your mistakes. It's frustrating, but in the good kind of way, because the more you die, the more you'll have to mix up your strategy in order to avoid another brutal execution. During one of these battles I had died at least 30 times because I each time I was doing something wrong, but, due to my attentiveness I altered my style of approach almost every single time, and in the end, I got an easy kill! Sadly, there is one particular battle which seems excessively severe and difficult for no apparent. I'd even go so far as to say that it's design was completely messed up. I mean, it's doable , but unlike the other encounters, dying wasn't the result of my missteps, it was the fault of the game for making my opponent ridiculously overpowered.

Furthermore, the sound design is absolutely superb. I can actually admit that it's the one few things that scared me. Every single enemy has a distinct sound, which is perfectly integrated into the gameplay. For example, as you are trying to distance yourself from the tougher enemies, you'll hear many indications of the impending doom that is approaching you. The banging of a giant hammer, the scraping of metal, and the constant creeping raise in volume as the atrocious beings slowly get near. Despite the fear, however, these sounds do help the player, since it helps us strategize and plan out our movies according to the sounds intensity. This isn't a joke, and if you don't believe me, I dare you to play the game by lowering the volume greatly or completely muting your TV. You'll find that this way, the gameplay becomes much more difficult and at times quite impossible.

In conclusion, The Evil Within may not be a perfect game, and while some areas need more developing and focus, it accomplishes it's goal of reviving the classic survival horror experience. It may not look like it on the first glance, but the Evil Within is an intense,atmospheric, tough, rewarding, and beautiful game with a lot old and new design choices blended together.

Score: 9/10


Doctor Who Season 8 - Episode 1 "Deep Breath" Review

The first episode is out and instead of analyzing all of the wonderful breadcrumbs that have been left for us people are yet again complaining on this and that. What will it take to satisfy some fans? Well silence will fall when that question is asked because that particular question has no answer whatsoever, because nothing can satisfy some fans. Anyways, it feels like I've been waiting for this episode forever, and now that it is finally here, we get to see whether Capaldi has what it takes to be the Doctor. (He totally does).

Before talking about the performances, there are a couple of things I'd like to mention. There is an immense change in tone, which at this point is pretty common knowledge for any Doctor Who fan who has been following the news, but I am serious, there are particular scenes which kind of express what we can expect from this season. Now I know the counter for this is that we have seen the Doctor in dark places before, but you need to realize the fact that the first episode always establishes the ground on which everything is build upon. Matt Smiths Eleventh Hour had an adventurous, fun atmosphere, which was maintained throughout 3 seasons. Don't worry though, this isn't one of thous 180 degree changes were fans of the previous style are completely alienated. The humor is still maintained,especially with funny side characters like Strax around.(Seriously, this guys is a riot), and it is well balanced throughout the episode. Though the dark tone really kicks in to establish the Doctor's new found personality. He still has the crazy vibe we are all fond of but there are moments which really express how the Doctor may have changed( I'll get to these scenes later on).

Speaking of the Doctor, Capaldi has a bright future ahead of him if he keeps this up. Like I said before, The Doctor is still as crazy as every, and Peter doesn't take a break until he really shows that too us. But what's really impressive is that Peter Capaldi manages to bounce back and forth between funny and very serious at times. He clearly establishes his own persona in the very first episode. There is a certain scene where you have a grin on your face, but as soon as you think that there's going to be a gag behind it you're shocked to find that something a bit..unexpected happens.Hell even the score/music that plays throughout the episode make you a bit uncomfortable, but in the good way. What I mean is that there is a clear implication in something very sinister, and I cannot express how well it is executed. You'll know what I'm talking about when you see it for yourself. Moreover, I really enjoyed the way Clara is written this time around(coped with Jenna's brilliant performance) ; I believe that her reaction was indeed very human and natural. I was a bit worried that she would be won over to quickly, but the episode indeed takes it's time to show us the connection between the two main protagonists. That's not to say that Clara has been completely alienated from the Doctor, but there is a definitive friction. Which bring me to my next point, the chemistry has obviously been altered, but it still feels exciting and interesting. Capaldi and Jenna work really work together if you ask me, only difference is the angle on which the writers approached it from. This isn't the love/romance type relationship, in fact it feels more like a Father/Daughter one, which don't get me wrong, isn't bad at all.

Now that we have that out of the way, lets talk about the episode. It was good, I mean, it wasn't really that grand, but i don't think that's actually a bad thing, it was more like a typical doctor who adventure, which introduced a lot of new concepts. The villain, while not exactly unique or memorable, did serve a very good purpose, and I have to give Moffat credit for that. There is, this one particular moment, in which the Doctors morality is put to question. Lets just say that it was brilliantly executed, and I hope we see more of that in this season. But that isn't the only said clue which has been left for us, Moffat has included something in this episode which got me thinking actually. The Doctor has a tendency to always analyze his face after a regeneration, which is all well and good, but this time around he says he has actually seen this face before; he mentions that it's as if "His mind is trying to tell him something."Now I've had a theory way before the 8th season started that Capaldi was going to become the Valeyard, and considering that the Doctor has met this evil version of himself before(And seen his face), it's possible that he was trying to warn himself about the dark path he was about to take. It's either that or Moffat was just paying respect to the Pompeii episode.

In conclusion, I thought it was a very strong episode with all the integral Doctor Who elements. It does it's job of establishing the change in atmosphere and sets the groundwork for the 8th season.


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Korra is Awesome, Deal with it.

Look I realize I'm a little late to the party, but I really wanted to do a mini blog about the latest avatar Korra, and kind of do an analysis of how she has grown as a character, but on a lot of boards she gets uncanny hate and it's kind of ridiculous and hypocritical at the same time. (Not specifically talking about comicvine)So now on most discussion boards, I hear the argument that Korra is a whiny, ungrateful b*tch,and while yes she can be angry at times, many people don't take into consideration the context of the whole ordeal, they just blow things out of proportion and simply settle on the idea Aang was better and they end their argument there. Now that there pisses me off, because like I said, it's not really fair.

Korra, like Aang, is a human being, and she has her own demons to face in order to become a good avatar. Now before going into the major details lets discuss why is that every time this debate comes up Aang gets a free pass while Korra gets bashed. Aang, much like Korra, had a very distinct character arc, but they both had their flaws which needed to be dealt with. Now don't get me wrong, I love Aang and it was always fun watching him grow from a scared little boy to a wise avatar. Yes, you heard me folks, Aang was a scared little boy, which is yet again, Human. Aang's personality can be characterized as very calm and emotionally attached, which explains why he never wanted to be the avatar. He knew, as it was taught to him, that the avatar had to maintain balance, yet when he had to make a choice he chose to run. Now this IS something a human being might do, but it doesn't change the fact that he was trying very hard to weasel out of his responsibilities. Hell, when he was discovered, he lied about his true identity and yet again slacked off and goofed off when he was supposed to be training and looking for teachers(There were a few instances in season one as I recall). It was because of his actions that the world fell into chaos, not only that, but when he realized that he had to kill the fire lord he again chose to run, but luckly things worded out in the end. Now I know Aang always was a brave, kind man/kid but his character arc was about growing up and stepping up, and it was fun seeing him accomplish all of that.

Now the writers needed a different approach with Korra, since otherwise she would have been a girl version of Aang. So they gave her a tough, angry, bossy personality. She loves to fight, and loves being the avatar for the most part, but she lacks the self control to manage things well, and that's her character arc for the first two seasons. Korra is stubborn, she has a hard time letting go of her anger, and reacts in a brash and reckless manner. But at the same time, she is brave, kind, and cares about the people around her, even though she doesn't always show it. Plus, above everything else, her competitive and fun nature makes for some really entertaining scenes. Unfortunately, most people don't give her a pass because her personality is by design constructed to be in your face. Seriously, when she gets angry, you see it first hand, while with Aang they always played the sympathy card.

For the most part, Korra's personality is balanced well out by her care-free and protective nature. Remember when the jackass competitors were trying to lowball her in the Pro-Bending tournament? She stood up for herself, and even owned her opponent. Wasn't that cool? Yes it was. Sadly, her development took a bad turn during season two, which by the way, is understandable, as many people have failed to realize. You know why it's okay for her to be frustrated? Because she is at a brink of a war, and her duties clash with her emotions. She is from the southern water tribe, therefore she technically has to protect them, but as the avatar, she needs to maintain peace and prevent the a War between the souther and the Northern Water Tribes, which is a bit impossible considering all the betrayal and plotting that had been taking place under her nose. But guess what? Like all most hero character arcs, things improved when she took some time to clear her head(literally). She was even the first to realize that separating the human and spirit world was a mistake, and she's the first avatar to undo this, which in turn restored earth Benders.

The point I'm trying to make here is that, like most Avatars, Korra is human, and she has her own flaws which makes her stand out from the previous protagonist. Disliking her is fine, but if you're going to hate a genuinely cool character then at least analyze the circumstances surrounding her supposed downfall and uprise. Cheers man.


Guardians of the Galaxy- TheAcidSkull's Review

Guardians of The Galaxy

You know when Guardians of the galaxy was announced I wasn’t really excited, because I didn’t really know much about them. And I’m sure a lot of none comic book readers were pretty surprised as well and asked the question “Guardians of the what?” Which is to be expected, this was kind of a big risk because the other movies did have some relatively known faces. Anyways, I didn’t really know what to expected, so when the movie started receiving positive reviews I was kind more intrigued, because usually, movies, especially superhero movies, tend to have mixed reactions, but with Guardians of the Galaxy the good outweighed the bad. So now that I’m done making a formal introduction, I’m ready to begin the review (Yes I just said that.)

Before actually talking about the cast and characters, I’d like to congratulate the movie on something very important, it knows what it wants to be. Yeah, I know, pretty weird to give points to a movie on what should be a normal thing for any flick, but sadly, Guardians of the Galaxy is the second movie after Winter Soldier to select a tone it WANTS and utilize it to the fullest. The other Marvel Phase 2 movies couldn’t really settle on a tone so a lot of the moments were cringe worthy, but this doesn’t happen here. Guardians of the Galaxy makes it VERY clear that it’s a comedy/ action movie. No moment made me sigh or cringe, in fact I was either laughing or grabbing my seat to enjoy the cool action scenes. It’s serious where it needs to be, and doesn’t over do it with the drama, nor does it try to make you cry or anything like that. The movie is a fun ride, with a lot of charm.

Speaking of charm, the characters were a lot of fun to watch, because they were so diverse and yet so similar in so many ways that it was just a blast to watch them interact with one another. Now obviously Quill was supposed the main focus (and he is), but that doesn’t mean that the side characters get the short end of the stick. Starr lord was really cool; he was basically a twisted version of robin hood, but that’s not a bad thing. A charming hero who seems horrible at first but has a heart of gold fits in with the atmosphere of the movie. Perfectly His interaction with Gamora was also very intriguing and fun, because in many ways they are kind of opposites. Gamora is a warrior who takes a lot of things very seriously, so watching her chill along side Quill works really well for a movie about misfits. Moreover, I know a lot of people didn’t like/or had mixed feelings about Drax, but I’d be lying if I said I didn’t like him. Yes, Drax was basically a tough nutjob, but you have to consider that this is actually a positive thing for the movie. Drax’s origin includes his family getting murdered, so them focusing on that too much might have clashed with the movies tone( plus we already had enough drama from Quills side), which is exactly what Marvel needs to avoid in the future. Drax was a crazy murderer who finds a new family among the other outcasts, which is exactly what the movies showcases, and that’s actually a pretty decent character arc. I don’t know if they plan on exploring Drax’s origin when we meet Thanos, but I know that I had a lot of fun with Batista’s portrayal. Rocket Racoon pretty much goes through a very similar arc as well, but it’s done from a different angle. I won’t say more than that, because I might spoil what Rocket’s troubles are, but I will tell you that he steals the show a lot, which is to be expected. Bradley Cooper did a great job. However, not matter how awesome the characters were, my favorite stills has to be Groot. Say what you will, but for guy who can say three f*cking words, Groot has a lot of personality. His facial expressions, actions, and movements tell you that he is a loyal friend and a brave hero. The scenes with him were not only hilarious, but beautiful as well. This brings me to my next point, if the writers can make Groot a lovable character with a lot of personality, how hard was it to make a cool villain? Ronin maybe better than Malekith, but he is still pretty forgettable. At a certain point I thought “HEY! This might be the point where Ronin actually starts showing more attitude!”but no, it was the point he became a complete brick with zero wit. Loki wasn’t powerful, but he had some great moments, not matter how hard you knocked him down he would still look at you with that evil, menacing smile. You couldn’t break him. Ronin is just a tough brick who only looks grim and scary, and that’s about it. Real shame.

On the other hand, despite the fact that Ronin was a forgettable villain, the action was still pretty amazing. Everything in this movie is a visual treat. I love how they basically show you the lore and the rich worlds that currently exist in the galaxy. There is a certain scene where they really combine the visual capabilities with Marvel's lore, and if you've seen the movie you'll know exactly what moment I am referring too. The fights scenes weren't overdone either(Man of Steel I love you but you MAY have order-done it at a certain point), the movie balanced everything out, so you were never bored throughout the whole flick. My personal favorite was Ronin Vs Drax, because it kinda did show just how powerful the main villains was.

Overall, Guardians of the Galaxy may be flawed, but it's definitely a good movie, and a fun one too. It has a lot of charm and it knows exactly what it wants to show you, so just sit back and enjoy. This a movie a lot of people can enjoy, and I recommend it wholeheartedly.



THIEF (2014) - A Review By TheAcidSkull

I've had my eyes on THIEF for quite a long time now, but considering I've been interested in other games I decided to hold myself from buying it, in case something better appeared or I lost interest(which can happen), but a few days ago I decided to give it a go and buy it because despite the negative/mixed reception, It still looked promising. Plus I rarely trust reviewers on youtube, so I still wanted to try it. Now having finished the game, I would like to say that THIEF is the sort of game that deserves mixed receptions, meaning that there are certain aspects about it that are really amazing, and others that just don't simple compare or come close, so essentially it depends on why you buy the game, if it's for gameplay, then you'll get your moneys worth, but if it's for story ONLY, then you're gonna be disappointed.

Anyways, lets talk about some on the weaker aspects so we could end on a high note. From my understanding, this is a reboot, so it has nothing to do with the previous THIEF games, which is perfect for a newcomer like myself, but I have to say that the story was really weak, which is a shame because it did have some pretty interesting concepts. It's not the supernatural elements that bothered me, it's not the PREMISE itself that irked me, but the way they really executed it. What I mean is, the events that take place within the game seem inconsequential, and the fact that I'm saying something like that seems completely baffling because there are some big things that happen in this game, it's just that the characters make it unappealing and dull. So Garrett is sent on a mission, on which he meets up with his ruthless apprentice/"sister", and during the mission they encounter some kind of mystic ritual and as expected shit hits the fan and things quickly go south. Garrett wakes a year later, with his apprentice Erin( believed to be) dead,and tries to understand and find out what the heck has been happening around him. Seems pretty simple right? Well it is, except, you as the player don't seem to care about any of this, because Garret doesn't care either. Now look, I'm not going to bash on the voice actor because he did a pretty good job, it's just that the writing was poor, and it made Garrett's performance dull as a result. Thing is, if this is a reboot we have no idea if Garrett has ever faced anything remotely close to what he is confronted in the game, so when he seems to be completely unfazed by the fact that he can stop time or the fact that he stumbles across some deformed monster zombies, it kind makes you wonder if Garrett actually cares about anything at all.


I understand that he is a patient master thief, but goddammit show some damn emotion. I'm not saying that he should scream on top of his lungs with pain, but when Erin, someone who is supposed to be Garrett's "Sister", dies, it would be nice to see him actually feel guilty or angry or even sad over it. What I'm saying is that things move to quickly so in turn there is no time left to explore the main character, and he comes off as someone who just doesn't give a crap about anything. Moreover, I'm still considering if the game has an actual villain. The Thief-Taker General came close, but he was basically a Hound who kept chasing you, and that's basically the very limit to which his character is explored. He was just A BAD GUY who understood how Garrett operates because....well... because he's a Thief-Taker, and that's basically it. But that's not really a problem because he wasn't the main antagonist as it turns out, Orion is, who was supposed to save the city from destruction( lol nope). Now see, the problem with this picture is yet again the fact that they choose not to explore what was given. Orion is a pretty boring and flat character, with no depth or development. He's just a villain because the game needs one, which is a damn shame, because the idea that the guy who wanted to SAVE the city actually caused it's destruction is a pretty good one, despite the fact that it wouldn't be the first time this concept would be used. And man, the game has some serious bugs, I don't know if this was just my copy, but the sound/ Audio was completely screwed. I heard multiple guards talking simultaneously, and sometimes they even said that same damn thing. Also, the sound didn't match the performance, either it was really delayed or really early, which made things way worse, obviously.


On the other hand tho, since that is out of he way, lets talk about some of the good parts of the video game, which essentially were enough to make the experience worthwhile. I've heard a lot of people criticize Theif for not having diverse environments(not kidding), however I can't seem to agree on that front. THIEF is a game about stealth and the exploitation of darkness, so you need a fitting place for that, and I can safely say that the game does a very good job of making an intense and gloomy environment which really creates a dark and gothic atmosphere. Besides, if you were to look over the story and the events taking place within the game, you'd understand that the house accommodates the owner. Also, I understand that LOOK wise the rooms and environments are similar, but the level design is pretty great, because it allows you to plan and keep watch of everyones movement. Speaking of which, the gameplay, as mentioned before is pretty damn amazing. This is at it's core a stealth game and on that front it doesn't disappoint at all. If we were to set aside all the fun little toys you get in the game, you'll see that you'll have to use your brain and wits to actually outsmart and direct the enemy into the the position you want him to be in. The game gives you control, which is actually pretty damn great, because while you aren't invincible, you still feel as if you are steering the whole sequence. Also, as frustrating as it was at times, I'm glad the enemy was too powerful for you. Seriously, if you encountered more than ONE enemy, it was an instant death warrant. That's not to say, however, that the game is unfair, because you had a lot of perks to keep everything balanced. Like for one thing, because of the ritual mentioned above, Garret gets some supernatural powers(one, at the vert least), he can slow down time and actually see the enemies weak points, which allows you to deal with more than one man. However, this doesn't mean that you can barge in like an idiot with waving fists, not at all; this perk is limited, and once you run out of it and find yourself in a circle of three guards, you'll get your nuts rocked.

Well f*ck..

Furthermore, the game is very rewarding, and the more risks you take, the more you'll get out of it. For example, in Thief you have three choices, to be Ghost, an Opportunist, and A Predator. As Ghost, you'll usually escape your enemies and just slip away, as an opportunist, you'll use the environment to your advantage, and as a predator, you'll take enemies down so you can take their money and then buy more gadgets and upgrades. Well most of the time, you can't be one of these classes without crossing into at least one separate territory, because for instance, in order to be a ghost, you'll have to turn of the candles os the enemy won't see you, or you can snap a chandeliers rope and smash it over your enemies head. Suffice to say that Thief as a good game system. As for the gadgets, they are pretty useful in all situations. The game doesn't depend on it tho, you can still get through your opponents if you wait long enough, but truth be told, it's much simpler to put an arrow in a mans head rather than slipping between his legs.

In conclusion, as I said in the beginning, it all depends on why you are interested in THEIF. If it's for the gameplay, which is completely stealth based , then you should love it because it's awesome, however, if it's for the story and characters, then I'm not sure what to tell you, because I, in all honesty, was really disappointed on that aspect. But hey, you might like it more than I did, who knows, right? All I know is that Thief isn't as bad as people say it is, but it's not too good either.



Edge of Tomorrow- TheAcidSkull's Review

Let me just start by saying that the last movie I saw with Tom Cruise in it was Jack Reacher, and I have to say that it was kind of really mediocre, but I never had anything against the Actor, I think he's good when given a decent script, but Edge of Tomorrow was something I wasn't interested in at all, not with Days of Future past right around the corner. So because of the fact that I had nothing to do, I decided to give it a shot, I mean, it's a block buster so I see no reason why I could not have enjoyed myself watching this movie. ( At the very least on a superficial level). Suffice to say, I was pleasantly surprised.

The first thing you'll notice is the simplicity of the concepts in the movie, I mean, I'm sure the idea of re-living the same day over and over again has been used somewhere else at one point, be it a cartoon, video Game or even some other movie, but what's truly great about it is the execution, you can do this in various ways, but the directions they chose somehow gives you a feel of a linear story progression, which in all honesty is difficult to do, considering the fact that the notion of a reset button me interfere in many instances. Plus having realized the premise, I was kind of worried that that the character development of Cage(the main protagonist) might have been lost or tedious because when you reset his life you kind of have to go through the same events again, only through different means, so I'm glad that the writers managed to avoid that. I have to give them credit for skipping certain scenes and yet still somehow managing to show how Cage went from a pathetic coward to someone who would risk his life for just about any one. Now when I saw SKIP I don't mean that the movie leaves lose ends, I am implying that they successfully incorporate the transition and the repetition of the past events into a 2 hour( I think it was 2 hours? Can't say) long movie.

Moreover, Tom cruise is still a good actor, when given a good script he makes the character believable. Sure he may not have CLAIMED the role to the point where I could see no one replacing him, but he still did a great job and he made a lot of what was happening believable. Same goes for Emily blunt. Look, I haven't seen her in many roles, but I really liked her character here. Tough, rough and over all badass.

Furthermore, the movie knows what it is, and it manages to balance between comedic and serious/darker elements pretty well. I laughed a lot of times throughout the flick but I never thought it went too far, nor did I have the feeling that it was goofy, which would really clash with the films more gritty and serious moments. Oh, and I absolutely loved the alien designs. I really loved the fact that they did seem like a f*cking swarm of destruction; the way the moved, their speed and unity somehow made them much more threatening. Plus thous motherf*ckers were perfectly built for jump scares, which you will encounter a lot of times in the movie.

And Do I have to really mention the action sequences? I mean at this point the fact that i'm praising a summer action movie this much should imply that it has some seriously awesome moments. There are specific scenes which really stood out in my mind too, I won't spoilt them though, But I might as well mention that the design choice for the Alien monsters really helped boost the tension, speed and the fluidity of the clashes. Hell, even the training scenes were cool.

On the other hand, however, there were a couple of nitpicks I'd like to mention, even though they ESSENTIALLY don't get in the way of the enjoyment. I understand that when one re-lives a day again, and again, and again he eventually starts remembering things in great detail, which is all fine and dandy, but some of the information Cage possesses on certain characters is very, very personal, and considering the personality of the characters I'm referring too, I just can't imagine a possible way on how Cage could have acquired this info, so basically I'm saying that there should have been certain implications at the very least. Also, I'm not sure I understand on where the Time-Bar for the reawakening is set. When these creatures gave Cage the ability to re-live each day, both of the times Cage started the day from different points in time, and there is no clear explanation of why that happens. What is more, the ending kind of felt rushed a bit, I'm sure it would not have been a big deal to give Cage and Rita some closure, considering what they've been through. But like I said, these are minor complaints and essentially don't ruin or hinder the enjoyment of the movie. In fact, I'd say that if you can't close an eye on things like this once in a while, you won't be able to enjoy any blogbuster.

In the end I'd say that edge of time is more than you're typical blogbuster. If you go in wanting to see a typical action movie, you'll get more out of it, and you'll be pleasantly surprised like I was. I really enjoyed Edge of time, obviously, and I'd recommend it if you want to have a good time.



Days of Future Past- Review By TheAcidSkull

Spoilers will Follow obviously, but at this point I'm sure most of you have seen it.

Man, after what feels like an eternity, I finally got the chance to see the movie and understand what the damn fuss was about. Going into this movie though, I kind of tried to be more open-minded rather than excited, because for one thing, I've learned that I can't always trust people online because sometimes things can be blown out of proportions(This is the part where you say "No shit sherlock"), and these X-men movies are largely inconsistent in quality. The first X-men movie was decent, the second one was awesome, the third was horrible, Origins was bad, First class was good, and so on. So having seen this movies, I can safely say the it's one of the most well crafted of the superhero movies, even though it isn't my favorite.( Personal view by the way, doesn't affect the score of the flick).

Before moving on too the characters and performances I'd really like to say a few words about the story itself. Like I said, the X-men franchise or movies has been largely inconsistent, not only quality, but also in continuity as well, so it's understandable that the writers and fox would want to explore new possibilities while not being dragged down by the flaws of the previous installments. In short, Days of Future Past is kinda like a huge retcon, which basically wipes the whole plate clean. From one point of view, this is kinda sad, considering the good aspects of the series, but from another perspective, it's the logical and the better direction, because lets be honest, there has been a lot more bad than good from the X-men movies. This is a tricky job, because tampering with the story-line through time travel(which is basically one huge paradox machine) may result in something horribly stupid or ridiculous, yet Days of Future Past manages to pull this off with minimal continuity errors( but they are still present, which I will explain later on).

Brian Singer really outdid himself here, it's a bit hard to make something like this work and quite honestly it takes a lot of balls to basically irradiate 5 movies.Yet somehow we still get a compelling story with great moments and character development. The movie knows what it is, and it's main goal isn't trying to retcon everything, not at all, it in fact tells it's own tale while at the same time accomplishing the secondary with slight,but mostly negligible gripes. The whole goal of the plot is a pretty simple one but as expected is spirals out of control and grows into something much more complicated and awesome. Moreover, the movie has a pretty good tone as well, it creates an solid atmosphere and maintains it without losing sight of what it wanted to show us. It has great social commentary and some honestly disturbing and brutal scenes, but even so it still manages to somehow make you laugh and smile when the time is appropriate without compromising the general tone of the whole film.

The characters and the developments is where the movie truly stands out. Every single cast member does and outstanding job, and I have to make a shout out to Jackman for somehow reinventing wolverine and managing to show us a different aspect of the character. It really shows us that the guy isn't really limited even when portraying a familiar protagonist. But make no mistake, for thous of you who thought this movie was going to be about wolverine, you are all wrong. Wolverine is the link which combines these two timelines and they give a very good reason for that, but he is a supporting character(a great one by the way), and this movie is strictly about Charles Xavier and his progression into the man who many mutants admire and love. James McAvoy does a terrific job as Charles and he gives us one of the most emotional scenes in the movie. And how can this review be complete without the mention of Michael Fassbender, who portrays a great young and brash magneto who will do mostly anything for his cause. Though I have to admit that the way Mags was written was a bit off in all honesty, I mean, he was kind of quick to make the decision about killing Raven, I mean seriously, I did not see that coming and I honestly felt it was a bit...rushed. Considering the fact that at a time Raven and Erick were close, I would have liked it better if there was more of a build up towards Erick's choice, but I suppose the movie did teach Magneto a lesson so...M'kay. Just saying Though. Oh and I nearly forgot, Quicksilver was absolutely badass here. Sure he was kind of a comic relief kind of guy, which is to be expected as Pietro has always been a snarky smartass, but he really proved to be a great addition to the movie and took part in one of the best and most unique action sequences , just wished they'd show more of him. I mean, he is kind of really powerful, so I'm sure they could have used him for something else, but eh, oh well.

Now, because I don't want to finish on a bad NOTE, I'll kind of get the continuity errors out of the way, because, these things kind of really REALLY bothered me. Sure some were easily forgivable, others were kind of important and needed to be addressed:

  • Character ages - The whole mutant exterminating is taking place in the distant future, and this is extremely visible not only in the technology but also in the fact that wolverine had aged. The guy who lives forever showed signs of aging, so tell me, why were Bobby, Colossus and Kitty still relatively young, sure the actors AGED, but really, they could have made it a BIT more visible. (Minor Gripe)
  • Wolverines Bone claws - Before the retcon, the whole terrible future was still WITHIN the original timeline, so why didn't wolverine have Bone claws? Maybe he healed? There was no answer to this.(Minor Gripe)
  • Charles Xavier- Didn't he die by disintegration? How the F*ck did he come back? This kind of important to know dammit.(Major Gripe)
  • Kitty's Powers - When did she have the ability to allow people to travel back in time mentally? Look I KNOW people will hit me with the "This is the future, so we don't know what happened in between" excuse but it doesn't change the fact that it would have been nice if they mentioned a particular reason. (Minor Gripe)

However, for all my complaining which probably pissed most of you off( good, get angry!), these can still be mostly ignored and it doesn't really make the movie any less enjoyable, because aside from the fact that Xavier survived through unknown means, the rest of these holes can be filled through some thought.

And last but not least, lets talk about the action, which was for the most part pretty damn entertaining. Since the Quicksilver scene was mentioned, I'll just movie straight to the sentinels. I don't think I remember the last time some specific villain gave off such a presence of evil and danger. The sentinels aren't exactly villains either, considering they don't have personalities, but these exterminators really gave off an impression of death and destruction, because they were essentially invulnerable. No matter how hard the mutants fought these creatures still managed to gain the upper hand, considering that when you killed one, two more took it's place. And the uniformity helps too, because they aren't really separate entities, they are the face of annihilation, which is exactly what the sentinels(I assume) invoked in the comics, and I am very glad the movie managed to capture that. So now take everything I've just said, add the fact that these monsters can mimic mutant powers, and put the against a couple of X-men, and you have yourself an awesome action sequence. A special nod to blinks powers too, because the portal 2-type battle was really amazing.

My conclusion, or Verdict would be that while Days of Future past isn't my favorite superhero movie,it's definitely a great one. It took me a bit of time to come to this conclusion, but Brian singer managed to craft a great tale while simultaneously creating a new path for the franchise, which isn't easy to do. Overall, I give this movie a:



The Creatures(Frankensteins Monsters) Design-TheAcidSkulls Thoughts

So Penny Dreadful, despite the fact that it has released only 3 episodes(haven't watched the 3rd one) already has me completely excited and fascinated in what will happen next. I honestly haven't seen something this interesting or disturbing released in a while, in terms of horror-shows I mean. And when I realized that a lot of mythical creatures will be appearing, I nearly burst from excitement. What further intrigued me was the fact that the creators or writers were not just using typical monsters and sticking them into the series, they were trying to provide their own, unique interpretations as well as backgrounds for these beings. This not only will appease people who adore these monsters, but will also put them in the dark on what to expect, which of course, obviously makes the show much more suspenseful and interesting.

Now back to the matter at hand, my initial criticism of the first episode, if you can call it that, was that I immensely disliked the design of whom I believed to be frankensteins original monster, whom we've come to love and appreciate. Or better yet, I thought the actor was not well chosen for this particular role. However, when I started watching the second episode, I began to appreciate the new take on this iconic monster because it was the first time in a long while where I saw Victor, the creator, and his creation not at war. They had a very intriguing friendship that had been developed brilliantly throughout the second episode, and I have to give a huge credit to the actor who portrayed the creature because he managed to give him a very child-like, cheerful charm, which to me was very surprising. I at one point forgot that I was watching a horror show(which, considering the scenes Eva Green was involved in, is quite the accomplishment. Yikes!), which was of course, was a huge mistake, because the show tore my heart out with the poor creations death at the hands of the First Son AKA the Original Monster. On the Bright side however(ha! irony), Frankenstein's monster got an amazing entrance. He literarily tore Proteus, the guy who I thought was Victors first born, in half with his bare hands...

So having said all that, lets talk about the design of the Monster, the actual one. I don't like it. Look, I get that the show is trying to do something interesting and unique, but this look gives me a punk/Rockstar vibe, which really annoys me to be honest, because it's not exactly imposing. If they wanted to deviate from the original giant-head, bold-necked version of the monster, they could have done something else, I mean, it wasn't necessary to make a 180 degree shift on the appearance of the monster. Do I hate it? Not at all, but Do I like it? Nope. I really wish they would have done something a bit more scary rather than disturbing,and sure while the face and the scars are definitely cool, the get up and the hair really ruin it. However, I initially complained about Proteuses look as well, saying that he wasn't strong or large enough, but the show managed to make me like him in just about ONE damn episode, that's some quality writing right there, and considering the Original Creatures fantastic emergence, I'm positive they'll craft a great personality for him as well. So my Verdict would be that while the design is essentially not to my liking, if the show manages to give the monster an interesting character, I'd probably forget all about( or even may like it in the end).