Superhuman strength and durability Telepathy Telekinesis Magnetism manipulation Reality warping. Onslaught is a psionic entity with superior physical and mental power%3B possessesing the combined abilities of Charles Xavier, Magneto, Franklin Richards and Nate Grey. At its prime, Onslaught is capable of telepathy, telekinesis, energy projection, sensing mutant presences, manipulating magnetic fields, and affecting reality itself. Onslaught can also enhance its physical size and strength.
Yuga Khan was the most powerful New God. He possessed enormous physical prowess, the ability to traverse hypertime, and could manipulate The Source itself. A proper measure of his might was the fact that Darkseid himself dared not face him.
Biospheric energy manipulation Superhuman strength and durability Technopathy Immortality Created In his masters image, Tyrant has the same powers and abilities as Galactus and to virtually the same extent and power. Tyrant possessed enormous cosmic power. He could absorb and channel a tremendous amount of cosmic energy for destructive purposes. He possessed vast indeterminable levels of superhuman strength, and was incredibly resistant to physical injuries. Being of bio-mechanical properties, Tyrant was effectively immortal. Tyrant also had the ability to psionically control any technology that he came into contact with at will. Tyrant proved capable of turning even the world ship of Galactus against it's master. In his original form, Tyrant was as large as Galactus and nearly as powerful. After Tyrant's eventual defeat and depowerement at the hands of Galactus eons ago he was reduced to his lesser modern state. When Tyrant was last seen he drew on the energy of planetary biospheres and proved capable of feeding on the energy blasts of a starved Galactus. In his diminished form Tyrant's power was initially portrayed as dependent on feeding from containers of superhuman energy, and directly proportional to the amount he had available. When he wasn't at full power, he proved capable of defeating an alliance of super-powered beings which included Silver Surfer, Morg, Terrax, Beta Ray Bill, Gladiator, Ganymede, and Jack of Hearts. When temporarily denied access to his containers, Terrax, Ganymede, and Jack of Hearts alone managed to keep Tyrant busy for a period of time, and Thanos managed to barely fight him to a standstill through empowering himself by using one of them. In addition, Tyrant commanded a number of robots who proved powerful enough to incapacitate the likes of Gladiator and Morg. His Fortress had equipment capable of draining and storing the life forces of living beings to power his robots and Fortress.
( He's Second in Command) Darkseid is among the most powerful New Gods, sometimes depicted with a variety of god-like abilities at his disposal. His main power, the Omega Effect, is a form of energy that he fires from his eyes as either concussive force or beams of disintegration, capable of transmuting or erasing most objects and organisms from existence as well as to reform or resurrect them. Darkseid has pinpoint control over his Omega Beams, and his unerring aim allows them to travel in straight lines, bend, twist, or curve around corners, and can pass through matter and energy. Darkseid at one point claimed that no living being had ever survived the full force of the Omega Effect, but extremely powerful beings, such as Doomsday and Superman, have survived them, and they have been shown to be ineffective against the bracelets of Wonder Woman. Darkseid is also able to project the Omega Effect as energy blasts from his hands. Another type of Omega Effect is the Omega Sanction. The Omega Sanction traps the organism in a series of alternate realities, each worse than the previous one. In addition, Darkseid possesses superhuman strength, stamina, and durability equivalent to the corresponding traits of Superman. Countdown To Final Crisis #2 reveals that he also possesses the ability to increase his size. Darkseid possesses the power of telepathy and has also shown the ability to create psionic avatars and to lift objects with his mind (telekinesis). He is even able to open Boom Tubes under his own power, and can travel through time, space, and other dimensions with ease. Darkseid is also, being a god, virtually immortal, having returned from the dead a number of times and having lived for several thousand years at the very least. Despite his great might, Darkseid generally doesn't rely on physical combat%3B he is a master schemer and strategist. On Apokolips, Darkseid commands all of its vast military resources. He has access to the full technological resources of Apokolips.
( Team Leader.) Superhuman strength, stamina, durability, longevity and intelligence Energy and matter manipulation Telekinesis Teleportation. Thanos possesses a wide range of abilities, some of which are common to the Titanian Eternals, and others that have been acquired through bionic amplification, mysticism, and augmentation by Death itself. In addition to superior levels of superhuman strength, stamina and particularly durability, Thanos has shown himself capable of absorbing and directing enormous quantities of cosmic energy, and using it to shield himself. The Titan is also capable of matter manipulation, telekinesis, and resistance to powerful telepathic assaults. Thanos can also temporarily increase his powers by absorbing energy from an unknown source of quasi-mystical nature. Death resurrected Thanos and increased all of his abilities, giving him superior resilience and energy manipulating abilities than even Elders of the Universe. He is currently one of the most powerful beings in all the universe. Only Galactus, the Stranger, the Celestials, and the Watchers are known to equal or exceed his cosmic energy manipulative abilities. Thanos was born with superhuman intelligence and has spent much of his life acquiring knowledge. While in the service of death he spent a great deal of time gazing into the Infinity Well and learning "secrets" of the galaxy. Aside from the Watchers, he is, perhaps, the most knowledgeable being in the known universe. By far the most powerful Titanian Eternal, Thanos is a mutant whose massive, heavy-bodied body was born with the capacity to synthesize cosmic energy for certain personal uses. Thanos has increased his powers through bionic amplification, mystical enhancement, and as a result of being resurrected by Death itself.
Superhuman Intellect: Possibly Thanos' most dangerous ability is his mind. Thanos' intellect is dedicated to enhancing his own powers and to the annihilation of all life. Thanos is a genius in virtually all known fields of advanced science and has created technology far exceeding contemporary Earth science. His intellect surpasses Earth's greatest minds, Reed Richards and Doctor Doom.
Superhuman Strength: Thanos possesses vast superhuman strength the full limits of which aren't known. Death has increased his strength beyond their original limits to levels rivaling or surpassing those of the physically strongest Eternals. Thanos is one of the strongest beings in the Universe and is capable of lifting far in excess of 100 tons without any effort. Thanos' strength is so vast he has destroyed entire planets with the simple force of his blows. He has proven capable of fighting both Thor and the Thing simultaneously for an extended period. His strength reserves are so vast that with only a handful of blows, he has been able to beat the likes of the Silver Surfer to the brink of death. Thanos can augment his strength with his cosmic energy when needed.
Superhuman Speed: Despite his massive muscular bulk, Thanos is capable of running and moving at speeds greater than the finest human athlete.
Limitless Stamina: Thanos' musculature produces almost no fatigue toxins during physical activity. As a result, he has limitless superhuman stamina in all physical activities.
Superhuman Durability: Before his "death", Thanos possessed an impressive degree of resistance to physical injury, even compared to other Eternals. After his resurrection, Death increased his ability to resist injury to a much greater degree and he is nigh invulnerable. He has withstood at point blank range planet destroying attacks without any harm. He has withstood blows and attacks from beings as powerful as the Silver Surfer, and even Thor unharmed. He possesses such an incredible resistance to injury, he has been shown to survive point blank blasts from universal level entities such as Odin and Galactus.
Immortality: Thanos, like all Eternals, is immortal in the sense that he is immune to all known diseases and infections and is immune to the effects of aging. Formerly, Thanos was banned by Death itself from entering its realm, rendering him truly immortal. No matter the severity of any injury, Thanos was unable to die and completely recovered.
Regenerative Healing Factor: Despite his extraordinary durability, it is possible to injure Thanos. Like all Eternals, however, Thanos is capable of regenerating damaged tissue with much greater speed and efficiency than a human being. His healing powers aren't as developed as those of some Eternals. Some Eternals are capable of regenerating any destroyed tissue. Given the circumstances of his latest death, Thanos is unable to regenerate missing organs.
Superhuman Agility: Despite his great size, Thanos' agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete. His agility is roughly equal to that of the average Eternal.
Superhuman Reflexes: Thanos' reaction time is enhanced to a level that is beyond the natural physical limits of the finest human athlete. Like his agility, his reflexes are about average for an Eternal.
Cosmic Energy Manipulation: Thanos has displayed great versatility in the use of his energy projection powers. He has demonstrated the ability to project energy as a concussive force, gamma radiation bursts, infrared heat-beams, and disruptor beams, as well as form force shields. The exact extent of Thanos' energy projection abilities are unknown, but a single eye-blast has been capable of rendering the Thing unconscious and knocking down the likes of Thor. It has been speculated that the nature of Thanos' cosmic energy reserve may be quasi-mystical in nature.
Telepathy: Thanos possesses vast psionic abilities. His mind is invulnerable to most forms of psychic attack. So far Thanos has demonstrated the ability to project blasts of psionic energy, as well as being able to shut down another being's mind and can communicate telepathically with most if not all beings.
Matter Manipulation: Thanos has demonstrated the ability to manipulate matter on the atomic level similar to other Earthborn Eternals. On one occasion, he turned the Skrull, Skragg into stone.
Teleportation: Thanos can teleport himself across unknown distances under his own power in the same manner that most Earthborn Eternals can. It is likely that Thanos, like most Earthborn Eternals find the process unpleasant and instead, prefers to use teleportation technology.
AbilitiesAlthough he typically avoids physical combat, Thanos is a highly formidable hand to hand combatant. He is particularly skillful at using a combination of his physical and energy manipulative abilities during combat. He also has great knowledge of arcane and mystical lore.
Strength levelClass 100
editParaphernaliaEquipmentRobotic Drones: Thanos has designed several different types of robotic drones to serve his needs. These drones carry out many functions, including maintenance, manual labor, record-keeping, and security. These robots come in many shapes and sizes dependent on their purpose.
Hyperstorm is both the future descendant and enemy of the Fantastic Four. Dynamokinesis Matter and energy manipulation Telekinesis Telepathy Teleportation Invisiblity Fire Manipulation. Hyperstorm is a mutant with the power to tap the extradimensional realm of hyperspace for any effect. He can control all forces of nature-- the electromagnetic force, the strong and weak nuclear force, and the gravitational force-- forces that emanate from hyperspace which he "is one with." Hyperstorm displayed telepathic, telekinetic, and energy and matter manipulation abilities both as Hyperstorm (Fantastic Four Unlimited #12) and as his otherworld counterpart David Richards. For the latter, his powers are described as an amalgam of the powers of Professor X, Magneto and The Phoenix Force. Hyperstorm displayed the ability to teleport through hyperspace from one point in the universe to another with no known limitations. He was able to counter the Invisible Woman's forcefield with one of his own making in one display of his mastery over hyperspatial energies. He is also an extraordinary genius, possessing an intellect on par with Reed Richards', evidenced by his ability to create devices such as a time machine, a brain disarrator which he employed on Doctor Doom to disrupt any chance of him forming coherent thoughts, and his nigh unstoppable mechanical constructs known as the Destructoids. He was able to outwit Reed Richards, Nathaniel Richards, and Doctor Doom for an extended period. Hyperstorm is likely an Omega-Level Mutant, since both his parents Franklin Richards, Rachel Summers, his uncle X-Man and granduncle Vulcan, as well as his grandmother Jean Grey, were Omega-Level mutants. Hyperstorm's power level is generally compared to that of cosmic entities rather than that of other Omega-Level mutants. True Flight: Class 1000 in space and limited to Shift-Z in atmosphere. Gateway: Hyperstorm may open gateways into "Hyper Space dimension" at will with Class 3000 ability. He may use this for instant teleportation to anywhere in the universe. Invulnerability: He has Class 1000 resistance to heat, cold, corrosives, toxins, and disease. True Flight: Class 1000 in space and limited to Shift-Z in atmosphere. Gateway: Hyperstorm may open gateways into "Hyper Space dimension" at will with Class 3000 ability. He may use this for instant teleportation to anywhere in the universe. Invulnerability: He has Class 1000 resistance to heat, cold, corrosives, toxins, and disease. Electro-magnetic Manipulation: Hyperstorm can emit and control the energies that make up the Universal Spectrum at Shift-Z ability. The following is a list of Energies make up the spectrum: Hard Radiation Light Sound Microwaves Radiowaves Magnetism Heat By Controling Sunlight he can give himself heat vision, X-ray vision, ultraviolet vision, and control fire Gravity By binding Sunlight around him and other people allows him to become invisible, He can control sound-waves which allows him to control all manner of sound itself. He has complete control over all forms of matter(Galactic Scale Reality Warper). He can control matter and energy such as when he cause a volcano to erupt or when he creates a hurricane or storm by manipulating water and air. He can also walk through walls by moveing molecules around him. If he can control water and all its forms then he can create ice. Plus by controling the sun he controls earth climate and weather activity. By controling the poles and megnetic fields of earth he. can cause volcanos to erupt without even controling the matter of the volcano itself. He has made the wind move and blow and speeds up to 145 miles per hour. Known relatives. Parents Franklin Richards (father) Rachel Summers (mother) Grandparents Susan Richards/Invisible Woman (paternal grandmother) Reed Richards/Mister Fantastic (paternal grandfather) Jean Grey/Phoenix (maternal grandmother) Scott Summers/Cyclops (maternal grandfather) Madelyne Pryor (clone of maternal grandmother) Great Grand Parents Nathaniel Richards (paternal great-grandfather) Christopher Summers/Corsair (Corsair, maternal great-grandfather) Aunt and Uncle Johnny Storm/Human Torch (paternal granduncle) Valeria Richards (paternal alternate reality aunt) Alex Summers/Havok (maternal granduncle) Gabriel Summers (maternal granduncle) Nathan Christopher Summers/Cable (maternal half uncle) Stryfe (maternal half uncle's clone from deleted future timeline) Tyler Dayspring/Genesis (son of maternal half uncle, adopted son of half uncle's clone from deleted future timeline) Nate Grey/X-Man (X-Man, maternal alternate reality version of half uncle)
Apocalypse is one of the most powerful mutants in the Marvel universe, possessing a multitude of superhuman abilities, including almost unsurpassed strength, invulnerability and the ability to both shift and alter his mass and form. Self-manipulation Immortality Superhuman strength, speed, agility, endurance, reflexes, and durability Teleportation Flight Energy manipulation Technopathy Healing factor Psionic powers Genius-level intelligence Access to Celestial technology. Apocalypse is portrayed as one of the most powerful mutants in the Marvel universe, exceeding even that of his former minion, the Harbinger in power, who was capable of going toe-to-toe with the Avengers and Cable at the same time. Even when in a severely weakened, dying state, Apocalypse has been capable of fighting, and defeating the X-Men (Storm, Colossus, Beast, Quicksilver, Archangel, and Iceman). Apparently Apocalypse belongs to a sub-species of immortal mutants known as the Externals. He has been referred to as an External on . Aside from his superhuman powers, Apocalypse is extraordinarily intelligent and wise. His knowledge in various areas of science and technology, primarily genetics and biology, is far more advanced than conventional science%3B even Beast needed Apocalypse's expertise in biology to cure Xavier of a techno-organic virus. Apocalypse has mastery of Celestial technology that he uses for his own applications, such as altering mutants or humans (he is able to directly interface with the various technologies he has at his disposal). Apocalypse is a skilled demagogue, able to turn even the greatest of the X-Men to his side. He is also a master strategist%3B Apocalypse revealed to his Skrull allies during the gathering of the Twelve that he had been precisely preparing every single one of his plans and plots for centuries, using hundreds of generations of pawns and peons, both human and mutant, all to reach the specific end goal of evolving to a level of power beyond even the Celestials themselves.
Apocalypse is easily one of the most powerful mutants who ever lived. Apocalypse is an Alpha-Level mutant. After exposure to the Celestial Ship, all of Apocalypse's powers have been enhanced far beyond their original limits.
Superhuman Strength: Apocalypse possesses superhuman strength that he can further increase by drawing upon outside energy sources%3B Apocalypse has shown to be strong enough to physically restrain the Hulk while the Hulk was in an enraged state. Hence, Apocalypse is capable of lifting far in excess of 100 tons.
Superhuman Stamina: Apocalypse's body produces practically no fatigue toxins during physical activity. He can exert himself at peak capacity indefinitely.
Invulnerability: Apocalypse is highly resistant to injury. With the Celestial modifications, this resistance to harm was amplified, making him virtually impervious to harm, although it is now possible (after his original body was destroyed) to cause him injury that would not be immediately regenerated by his power.
Flight: Apocalypse can enable himself to fly, by either transforming his arms into wings, jets, or through telekinetic use.
Teleportation: Apocalypse can teleport himself and others around vast distances across the planet and has shown the ability to teleport an entire fortress with him while leaving those within behind.
Apocalypse withstands a scream from Black Bolt, as well the combined attacks of the Inhumans and X-Factor.Bio-Molecular Alteration: Apocalypse has total control over the molecular structure of his body and can alter it at will. This means that matter manipulation has no effect on him, and can adapt his molecular structure to any adversity. Apocalypse can also perform the following feats:
Malleable Form: Apocalypse's entire body can be reshaped at will. He can alter his appearance, allow his body to become extremely malleable, maintain his full dexterity, and elongate his body or limbs.
Size Alteration: Apocalypse is able to change his size at will%3B he can increase or decrease the size of his body by taking on additional mass or ridding of it from a presumably extra-dimensional source.
Physical Superhuman powers: Through this ability to alter his form, Apocalypse can give himself virtually any physical superhuman power, as he can transform his arms and fists into various melee weapons.
Transmutation: Apocalypse possesses transmutation abilities, as his descendants have already proven capable of.
Energy Generation: ability to generate energy for a number of effects, including but not limited to:
Energy Absorption: ability to absorb energy and mass to augment the levels of both his strength and power to unlimited potentials.
Superhuman Speed: by infusing his body with energy he is able to speed up his reflexes and reaction time in which to seemingly move at super speeds. It is this ability that allows him to counteract others with super-speed powers themselves.
Force-Fields: ability to create nearly impenetrable force fields
Energy Projection: ability to project massive energy blasts of destructive force. Apocalypse can also expel energy from his body, and control it's directions.
Telekinesis: Apocalypse possesses telekinetic abilities enabling him to levitate oneself or that of others by sheer force of will and manipulate living beings, inanimate objects and to some extent energy psionically. He can “lift” far in excess of 100 tons of weight and can enable himself to “fly” at great speed.
Virtual Immortality: Apocalypse's original body was immortal, even before being modified by the Celestial ship, he had lived for thousands of years. Apocalypse can enter a coma-like state of suspended animation during which he may recover from any wounds with the assistance of his Celestial technology. The down side of his altering by the Celestials and his enhancement was that the techno-organic virus needed to allow this to happen ravaged his body requiring him to find new ones over the years.
Retarded Aging: His molecular rearrangement ability has allowed him to constantly renew his cells, thus he’s unable to age.
Blood of Apocalypse: As recently revealed, Apocalypse's techno-organic blood has many unique properties. With only a drop of his blood into a vat of organs, blood, etc. the virus can rewrite the genetic code of the material within to form a new body for Apocalypse.
Technology Interface: Apocalypse is able to directly interface with various technologies he has at his disposal.AbilitiesApocalypse is a genius, a level of which humanity cannot comprehend and has knowledge of certain areas of biology, primarily genetic engineering and mutation, and technology that are far in advance of contemporary science and technology. This was not merely a result of his exposure to alien technology, as he was able to make significant new advances beyond the alien materials to which he was exposed.Strength levelClass 100 . Able to lift in excess of 100 tons.
Apocalypse restrains the Hulk.
editParaphernaliaEquipmentSeveral of Apocalypse's bases have a rejuvenation chamber. Apparently Celestial technology capable of manipulating the genes of mutants giving them altogether new abilities or augmenting the ones they already possess. (The process seemingly has the effect of warping the minds of the subjects more to Apocalypse's way of thinking).TransportationPersonal teleportation device. Various Celestial-tech based ships.WeaponsNo known weapons. Assuming various Celestial-tech based weaponry.
Magical energy manipulation Superhuman strength, stamina, durability and longevity Shape-shifting Extrasensory abilities Genius intelligence. Loki has extensive training in the rites of black magic, and possesses the ability to manipulate great quantity of magical forces for a variety of purposes: energy projection, creation of force fields, temporarily increasing his own physical strength, grant superhuman abilities to living beings or inanimate objects, flight, hypnotism, illusion casting, and inter-dimensional teleportation. Apparently, Loki possesses some extrasensory abilities and is capable of astral projection and casting his thoughts across great distances, even across dimensional barriers. However, he cannot read the minds of other beings, though he can control their actions. He has been referred to as a master of magic with power that was said to exceed even that of Earth's Sorcerer Supreme Doctor Strange very early in Strange's career. Loki is also an adept shape-shifter with the ability to change both form (examples include transmogrification to a salmon, horse, etc.) and person, framing some heroes including Thor and Captain America. His shape-shifting ability does not include their powers. Aside from his mystical abilities, Loki is always depicted with a brilliant intellect. However, his passionate hatred of Thor, lust for power, and tendency to alienate others by his ignoble actions greatly impeded his ability to bring his well-laid plans to fruition. He is an expert manipulator and schemer.
Loki, God of MischiefDespite being a member of the Frost Giants, Loki possesses similar attributes to those possessed by the Asgardians.
Superhuman Strength: Loki possesses superhuman strength that is substantially superior to that of an average Asgardian female or male. In fact, Loki is currently stronger now than he was while male. He possesses sufficient physical strength to lift up to 50 tons. It is possible, however, that she can further increase her strength through mystical enchantment on a temporary basis. While as a male Loki was still superhumanly strong as an average Asgardian male , he was strong enough to lift 30 tons , however his strength could be increased through mystical enchantment also.
Superhuman Stamina: Loki's Frost Giant metabolism grants her superhuman levels of physical stamina in practically all activities. She can exert herself at peak capacity for about 24 hours before fatigue begins to impair her. However, much like her physical strength and durability, Loki can temporarily augment her stamina through magical means.
Superhumanly Dense Tissue: Like all Asgardians, Loki's bodily tissues have roughly 3 times the density of the same tissues in a human being. While she has the looks and physical proportions of a much smaller person, the increased density of her body actually makes her several hundred pounds heavier than she appears. This increased density also contributes to her superhuman strength to a limited degree.
Superhuman Durability: The tissues of Loki's body are superhumanly durable and are roughly equal to those possessed by the average Asgardian female. However, at times, Loki had imbued herself with magical abilities that enable her to withstand injuries that would prove fatal to another Asgardian. She is able to withstand high caliber bullets, falls from great heights, powerful impact forces, exposure to temperature extremes and powerful energy blasts without being injured.
Superhuman Longevity: Like all Asgardians, Loki ages at a far slower rate than humans. However, unlike some other god pantheons like the Olympians, who stop aging completely at a certain point, Loki isn't fully immune to aging. Although she has recently been "reborn", she still has her memories of her previous life. While she is several millenia old, at least, she has the appearance and vitality of a young Asgardian woman in her physical prime. Loki is immune to the effects of all known Earthly diseases and infections.
Sorcery: Loki has the ability to generate and control a great quantity of mystical abilities for a variety of purposes. Her known abilities include the ability to fire powerful beams of concussive force, generate highly durable force fields, bestow superhuman attributes to living beings or inanimate objects, teleport across dimensions and augment her physical attributes temporarily. He can also bring inanimate objects to life, or mystically imbue objects or beings with specific but temporary powers . He has, for example, augmented the might of human criminals as the Cobra and Sandu. These magical effects remain only for as long as he maintains the spell that created them. Loki’s power has been said by the Silver Surfer during their early encounters as sufficient to “decimate a planet,” and according to Dormammu, Loki’s magic nearly rivals that of his own.
Loki vs AvengersRegenerative Healing Factor: Like all Asgardians, Loki is still capable of being injured though, also like all Asgardians, her metabolism enables her to rapidly regenerate damaged tissue much faster and more extensively than a human being. However, through the use of her sorcery, Loki's ability to heal herself is far above that of other Asgardians. Her magical energies are so imbued into her body that she can reattach severed limbs and, while still a male, even reattached her own head at least once.
Psionics: Loki has demonstrated powerful psionic capabilities, the full limits of which aren't known. She has demonstrated the ability to project her thoughts telepathically across great distances as well as potent hypnotic capabilities. She is able to communicate with beings telepathically, though her ability to do so is greater with beings that serve her.
Shape-shifting: Like a number of gods or goddesses, Loki possesses highly developed shape-shifting capabilities. She is able to adopt almost any form imaginable whether it be animals, other humanoid beings, or even inanimate objects. The thought has been raised that her current form is merely a shape Loki has decided to remain in. Despite this well-known ability of Loki's, he has commented to himself, as he struggled to escape from Dormammu's mystic cage, that this is his "most soul-draining" power, apparently meaning it is more taxing than his other magical abilities. He has become such animals such as a snake, eagle, mouse and bee, gaining the basic natural abilities inherent in each form. While he can take on the likeness of another god, giant or human, he will not necessarily gain the special physical or mental powers of the being he imitates. Loki can also transform external objects into other forms and substances by magic%3B for instance, he has turned clouds into dragons.AbilitiesLoki has a genius level intellect and possesses a great deal of knowledge of the mystic arts, gifted with mastery superior to that of a Sorcerer Supreme's. She is also extremely cunning and an expert battle strategist. She is also a formidable combatant in her own right, particularly as a swordsman or in the use of her various energy manipulative powers in combat situations.
Strength levelClass 50.WeaknessesWhile apparently possessing some extrasensory abilities that resemble psionic powers. Loki can not directly read the minds of other beings, nor can she control their actions. Her passionate hatred of Thor, lust for power, and her tendency to alienate herself through her ignoble actions greatly impedes her ability to bring his well laid plans to fruition. Loki's powers are believed to at least be slightly weaker on Midgard than on Asgard, as her birth was not of Gaea, and even Odin's magic was on the wane on Earth.
editParaphernaliaEquipmentLoki occasionally employs certain mystical power objects, such as the Norn Stones or rare Asgardian herbs, to augment his own magical powers. These objects or substances are generally used to enhance his immediate personal strength or abilities, or to create a permanent mystical transformation, such as that which gave the Absorbing Man his power. He once used the mystical sword of Surtur along with various Asgardian equipment to transform Thor into a frog while Loki was in Asgard and Thor was on Earth. The destruction of the engine drawing power from the sword resulted in Thor regaining his true form.WeaponsHer magic sword, known in Norse mythology as Laevateinn, which means "wounding wand" 
editNotesLoki once revealed during an encounter with Deadpool that he/she is fully aware he/she is a fictional character in a comic book.
Brainiac is one of the most intelligent villains in the DC Universe, known for having a "12th level intellect." The massive intellect allows for superhuman calculation abilities, enhanced memory, and advanced understanding of mechanical engineering, bio-engineering, physics, and other theoretical and applied sciences, as well as extensive knowledge of various alien technologies. Brainiac's advanced mental powers have shown him capable of possessing others, transferring his consciousness, creating and manipulating computer systems, and exerting some control over time and space. Brainiac has also created devices such as a force field belt and a shrinking ray capable of reducing cities. John Byrne's re-imagining of the character possessed telepathy and telekinesis which were further augmented by an implanted electrode head-piece. The most recent version of Brainiac possesses immense strength, (enough to actually wound Superman) and durability to match.[
Genius-level intellect Command of magic Powered armor Access to advanced technology. Doom's most dangerous weapon is his intellect. A true genius, he is considered to be one of the most intelligent human beings in the Marvel Universe, second only to his arch-nemesis Reed Richards. He has extensive knowledge of all sciences, and is an expert in robotics, genetic engineering, weapons technology, bio-chemistry, and other fields. Doom is depicted constructing numerous devices in order to defeat his foes or gain more power, including a time machine, a device to imbue people with superpowers, and numerous robots. Doom's calculating and strategic nature leads him to use "Doombots," exact mechanical replicas of the real Doctor Doom, for many missions, typically those where he fears defeat. Doom also possesses a limited amount of magic ability. This ability is due to knowledge of the mystic arts learned during his time with Tibetan monks and from his mother. His magical talents are limited by his lack of humility and refusal to admit that he is not a master of all arts. The alien Ovoids teach Doom the process of psionically transferring his consciousness into another nearby being, which Doom uses on several occasions, including to escape death at the hands of Terrax. Doom also uses his scientific talents to steal and replicate the power of Galactus' heralds such as the Silver Surfer on several occasions. The suit is highly resistant to damage, and has the additional defense of a force field generated by the armor.
Molecule Man has the potential to be one of the most powerful Marvel characters. Owen Reece gained superhuman powers by mutation through exposure to radiation from an experimental particle generator, which (as later revealed) also opened a "pinhole" into the dimension of the Beyonders, irradiating him with the energy that infuses a Cosmic Cube. As the Molecule Man, he has the psionic ability to manipulate all forms of matter on a subatomic level, and to manipulate all known forms of energy and to convert matter into energy. He can use his power to reconfigure all forms of matter into different substances and forms and can change matter to energy and back again, e.g.: the creation of powerful force fields and energy beams. He is able to manipulate some of the most powerful and most durable materials within the Marvel Universe including destroying and reforming Captain America's shield, Thor's enchanted hammer Mjolnir, and the Silver Surfer's surfboard During this time, Reece also destroyed Iron Man's armor but is unable to reform it at this time due to difficulty with understanding the complicated circuitry and technology. However, over time, Reece's skills have increased considerably, as shown during the Marvel Super Heroes Secret Wars mini-series. He can now manipulate complex pieces of technology with ease and can also open hyperspace portals, allowing him to travel at speeds much faster than light. As a result of the accident in which he gained his powers, the Molecule Man has a series of jagged scars radiating from the bridge of his nose in a lightning-like pattern. He can use his powers to conceal the scars at will. Although the energies that gave Owen Reece his powers came from the same power source as the Cosmic Cubes, Owen Reece generally does not use this capability to the same extent as "true" Cosmic Cubes do, limiting himself to manipulation of "mere" matter and energy. Regardless he has been able to effortlessly recreate an entire galaxy even in his regular state, and on a later occasion unleashed his 'darkest aspect', which possessed sufficient might to fight, and overpower, the Beyonder in a more than 3-dimensional battle, which in turn was claimed by Kubik to be far less than his full potential. Originally, the Molecule Man subconsciously imposed mental blocks on himself to prevent his using his powers to their full potential. Hence, he believed his powers were ineffective on organic molecules. Although he overcame this mental block in the past, for unknown reasons he is again unable to control organic molecules. Also the Molecule Man formerly had a psychological dependency on using a steel rod ("wand") to focus his powers but he subsequently learned how to direct his powers without it. While the Living Tribunal has stated that the Molecule Man's power is practically limitless, Reece himself has stated it to be below that of Eternity and the Tribunal. It is unknown how he compares to the Celestials, as Kubik similarly once claimed that these space-gods possess power several orders above its own. Recently it has been seen he can read minds because brain matter is matter and memories are molecules.
The High Evolutionary has evolved his intelligence to the upper limit of human potential, and is considered the leading geneticist in the Marvel universe, as well as the, by far, most brilliant being on Earth, specializing in biology, genetics, chemistry, medicine, physics, engineering, human psychology, and computer science and cybernetics. Superhuman intelligence Mental powers Wears a sentient superhumanly durable armor capable of regeneration. experimentation on his own genetic code, his highly evolved brain and cybernetic exoskeleton, The High Evolutionary has demonstrated god-like powers%3B ability to evolve and devolve life-forms%3B matter and energy manipulation%3B matter creation%3B energy projection%3B cosmic awareness, telepathy, telekinesis, extra-dimensional travel, and size alteration. Of note, the High Evolutionary has forged weapons for his New Men that show some anti-mystical properties, as demonstrated by a lance wielded by the Beast that was actually able to damage the Darkhold. Kubik has mentioned the High Evolutionary as being among "the ascended ones", figuring alongside cosmic entities such as The Stranger, Galactus, the Celestials and the Vishanti for instance. Superhuman Intelligence: The High Evolutionary has evolved his own brain to its full potential%3B he has virtually unlimited knowledge and intellectual ability.
Psionics: The High Evolutionary possesses vast psionic powers, augmented by his armor.
Animal Telepathy: Communication with Animals
Telepathic Communication: Capable of telepathic communication with human
Cyberpathy: Communication with Cybernetics
Danger Sense: which also alerts the High Evolutionary of threats to any of his creations: Class 1000
Astral Projection: The High Evolutionary can separate his spirit from his physical form and can survive in this state for an indefinite period of time.
Linguistics: Skilled in linguistics and ventriloquism
Mental Invisibility: preventing detection by other powerful telepaths. Which he can extend to an entire world
Mass Manipulation: increase and decrease his own size/mass,can grow at max to 300 feet
Matter Creation: which can be used for the following:
Artifact Creation: which allows the creation of complex shapes
Missile Creation: with powerful range and damage.
Matter Spray: powerful intensity and damage.
Total Recall Memory
Artificial Evolution: Capable of forcibly evolving life-forms at an accelerated rate
Artificial Devolution: Capable of forcibly devolving life-forms at an accelerated rateAbilitiesScientific Genius-level Intellect: Skilled in science, especially relating to genetics and engineering. Brilliant theoretician
editParaphernaliaEquipmentEvolutionary Exoskeleton: Most of the High Evolutionary's powers are derived from his protective suit which also provides its wearer with amazing protection against physical attacks and protection from energy, psionic, or magical attacks.
Automatic Defense: The suit is designed to protect it's wearer at all costs and, as such, works automatically to prevent disasters from affecting the High Evolutionary.
Reconstitution Protocol: Body armor, including microcircuitry containing his complete genetic information and thus capable of restoring him to life in the event of his death. Thus the suit can, in time, regenerate his body or even create a whole new body for Wyndham.
Life-Support System: The suit provides complete life support for Wyndham, automatic recycling his air and providing him with water and food
Genetic Manipulation Technology: He frequently uses machinery to control evolutionary effects.WeaponsNew Wundagore
editTriviaHe owns a space-worthy Citadel of Science on Transia's Mount Wundagore, a research fortress in the Savage Land, an upstate New York castle, research facilities beneath several major cities, and space facilities ranging from asteroid bases to orbital ships to the worldship New Wundagore.
Wielder of the Power Cosmic. Korvac was originally a normal man until the Badoon amputated the lower half of his body, and grafted his upper body and nervous system onto a specialized computer module capable of siphoning energy from virtually any source. Korvac's mechanical module could also tap and synthesize any form of energy and concealed advanced weaponry. After downloading information from Galactus' ship and acquiring the Power Cosmic, Korvac was capable of many feats on par with other cosmic entities, such as matter alteration%3B energy projection%3B teleportation and manipulation of time and space. In his perfect human form, Korvac retained all his cosmic abilities and could use these to achieve virtually any effect. Michael Korvac was a brilliant computer scientist, a master combat strategist, and a formidable hand-to-hand combatant.
Although not native to this dimension, the Beyonder was one of the most powerful beings ever to exist in the Marvel Universe. In the original Secret Wars storyline, he was the be-all and end-all of his universe that took corporeal form to better understand the nature of human beings. After his creator, Jim Shooter, left Marvel, writer-editor Tom DeFalco, displeased with Shooter's tenure at Marvel, re-tooled the Beyonder and altered his origin. He was no longer omnipotent as many initially believed, being an incomplete Cosmic Cube, with less raw power and the same limitations of a complete cube. Nonetheless, he possessed vast psionic abilities allowing him to manipulate matter and energy at a cosmic level beyond all but the most powerful of cosmic entities. He was shown and described to repell Galactus "like a bug", and even greatly exceeded the collected energy of the latter's World-Ship. He once destroyed a galaxy on a whim to meet his needs during the first Secret Wars, and later, by using his entire energies, created a universe out of his own being. When the Molecule Man extracted the Beyonder from Kosmos, their battle took place in more than three dimensions, and threatened vast portions of reality. In Kosmos' 'Maker' incarnation, she was stated as capable of reversing The Crunch itself, essentially collapsing the entire universe. The Beyonder could endow himself with a corporeal form of practically limitless strength and endurance. However, his scale of power has been stated as below that of the Living Tribunal and Eternity, the Celestials, or the Molecule Man.[
Living furnace of mystic energy Magical powers Immortality . Dormammu is composed of pure mystic energy, eclipsing even the greatest of sorcerers in terms of raw power and the ability to manipulate the forces of magic, including Doctor Strange, which is increased and replenished by worship throughout various dimensions. Among many examples, he is capable of matter transmutations, interdimensional teleportation, size transformations, time travel, creating artificial beings, vastly powerful magic blasts, changing his appearance, or empowering others. He can draw upon the power of the entire Dark Dimension, but is somewhat more limited when present in another universe. He has been shown as more powerful than Satannish and Mephisto, and apparently served as the creator of the former
Mephisto possesses vast supernatural power, which is apparently inherent within him. Superhuman Strength: Mephisto possesses some degree of superhuman strength. He is capable of using his magical powers to augment his strength, enabling him to lift well in excess of 100 tons. Superhuman Speed: Mephisto is capable of running and moving at speeds greater than even the finest human athlete. Superhuman Stamina: The various mystical energies flowing through Mephisto's body augments his musculature so that it generates virtually no fatigue toxins during physical activity. As a result, Mephisto possesses almost limitless superhuman stamina. Superhuman Durability: The tissues of Mephisto's body, while similar in appearance to a human's, are considerably tougher and more resistant to injury than the tissues of a human being. Mephisto's body is virtually invulnerable to conventional injury. He is capable of withstanding great impact forces, high caliber bullets, exposure to temperature and pressure extremes, and powerful energy blasts without sustaining injury. Regenerative Healing Factor: Despite his superhuman durability, it is possible to injure Mephisto. However, his unique physiology and mystical energies enable him to rapidly recover from almost any form of injury. He is capable of regenerating almost any damaged or destroyed tissue, even missing limbs. Immortality: As a demon, Mephisto is functionally immortal. He is immune to the effects of aging and is immune to all known Earthly diseases and infections. Mephisto is also beyond the need of food, water, or oxygen. Magical Manipulation: He can use this magical energy for various effects, among which are the augmentation of his own physical strength, levitation, teleportation, the projection of mystical energy as force blasts, invisibility, matter manipulation, image projection, size transformation of his body or other objects or beings, the creation of temporary inter-dimensional apertures, and so on. Ensnare Astral Bodies: Mephisto also possesses certain powers enabling him to capture and detain the astral bodies (sheaths of the soul) of recently deceased human beings. Mephisto does not have jurisdiction over all the souls of humanity's recently deceased. It is not yet known what the prerequisite conditions are for him to be able to manipulate a human soul, nor are the precise means by which he accomplishes the feat known. Apparently these conditions require that the human being in question willingly agree to submit to Mephisto's will. It is not known how a human being may free himself from bondage to Mephisto (although Johnny Blaze apparently did), nor whether Mephisto will forever retain control of the souls he has obtained. Nor is it known whether or not Mephisto "feeds" on the psychic energies of such souls as other demons do. Dimensional Entrapment: Apparently Mephisto can entrap a living human being within his realm through sheer physical force, even if the person did not submit his or her will to him. The woman named Topaz was thus entrapped until her recent escape. Netherworld Dimensional Power Tap: Among the demons of various extradimensional netherworlds adjacent to Earth, Mephisto has few rivals in terms of personal power and scope of influence. Only Thog and Satannish come close. Mephisto's power seems to be connected to his extradimensional domain and diminishes over time spent away from it. Therefore, he usually sends demonic agents to do his bidding.AbilitiesMephisto is an experienced and highly skilled liar and strategist. He is also a highly skilled sorcerer with near infinite knowledge of arcane and occult subjects.WeaknessesDespite his immense power, Mephisto does have several significant limitations. He is unable to force the subjugation of any sentient being's will to his own without that being's deliberate submission. He is also incapable of reading the thoughts of any sentient being. Mephisto's powers are linked with his extradimensional realm and his powers rapidly decrease the longer he is away from his realm. As a result, he typically uses or manipulates others into performing whatever plan he has in mind.
Superhuman strength, speed, stamina, breath, longevity, hearing, vision, x-ray and heat vision, invulnerability, flight. Superboy-Prime has all the basic abilities of a Kryptonian exposed to yellow sunlight: super-strength, speed, breath, and hearing%3B the power of flight%3B X-ray, heat, microscopic, and telescopic visions%3B and invulnerability. His power are basically at the level as the Silver Age Superman, which makes him one of the most powerful characters in the DC universe. As his Krypton never exploded, there never existed any Kryptonite that affects him, and his only weakness is an increased need of a yellow sun for his powers. His fight with the Guardians showed that his Kryptonian-Prime physiology is capable of absorbing and processing large quantities of Oan energy in addition to yellow sun energy. It is unknown what other energies Superboy-Prime can absorb and metabolize for his powers.
Powers Vulcan battling the Shi'ar Imperial Guard. Cover to Uncanny X-Men #480, art by John Watson. Vulcan was originally an Alpha-level mutant, but after absorbing part of the energies from the depowered mutants from M-Day, his power levels were boosted to those of an Omega-level mutant. Emma Frost, Rachel Grey and Professor Xavier have confirmed this. Energy Absorption: Vulcan could absorb any type of energy and channel that energy through his blasts. It is not yet known if Vulcan could absorb energy for various effects i.e. increase strength. His energy absorption ability and his ability to wield energy, although potentially infinite, had their limits. (For example, his brother Havok was capable of easily overpowering him with his raw power and had him at his mercy after Vulcan threw him into a Sun.) Energy Manipulation: Ability to psionically tap and manipulate an unknown form of energy for various effects. His ability to wield energy seemed to be infinite. Vulcan could project radiation along the electromagnetic spectrum and maybe even control magnetism. Variable Energy Blasts: Vulcan could generate light, heat, force, and electricity or really any form of energy in the form of powerful blasts. He generated these blasts from his hands as well as his eyes. Flight Vulcan was able to fly and levitate using his powers. He was capable of interstellar flight (adding more energy to become increasingly fast, presumably sub-light or light speed). Solid Energy Constructs/Simulated Telekinesis: Vulcan could solidify his energy into force-fields and other shapes. The effect of his energy constructs could be used to simulate a form of telekinesis by lifting and moving objects. Energy Disruption: Vulcan was able to manipulate energy even if it did not originate from him. Power Suppression: Vulcan could apparently use his powers to override those of another person's mutagenic aura, making them temporarily unable to use them. It is unknown if this was limited to only other energy-manipulators. Energy Detection: Capable of detecting energy signatures from great distances. This included other mutants with energy powers and ships that use energy as a power supply. Energy Self-Sustenance: He also appeared capable of breathing in space. Though this ability seemed to be limited, as if he didn't rest or find power other then his own, his reserve will leave him seemingly depleted until he did. Also shown capable of regenerating from seemingly mortal injuries by manipulating the energy his body is composed of. Power Siphoning: Vulcan demonstrated the ability to siphon his opponents' powers. This was shown in the X-Men Deadly Genesis series when Vulcan siphoned Marvel Girl's power of displaying events of the past through telepathic means. It is not known weather Vulcan could permanently keep these powers or not. Spontaneous Hyper-Evolution: Body adapted to environmental conditions. Former Powers Vulcan (Gabriel Summers)Darwin himself, after merging with the remains of the two maidens, converted himself to energy, keeping Vulcan alive. While Darwin was present in his body, Vulcan was able to simulate his teammates' powers. But even though Darwin has been released from Vulcan's body, it was said in X-Men Deadly Genesis #6 "Marvel Girl then separated Vulcan and Darwin again, leaving him open to an attack by all the X-Men. Although Xavier tried to stop Vulcan, Vulcan gave the X-Men a severe beating. He escaped into space, intent on vengeance against the Shi'ar. One week later, McCoy and Xavier discovered that, with the power of Darwin still residing in Vulcan, his power level could potentially rival that of Galactus, the devourer of worlds". Geokinesis: The ability to manipulate large land masses of earth. Chronokinesis: The ability to slow down or even stop time itself and view past occurrences in ghostly images.WeaknessesExtensive use of his powers over a long period of time could depletes his reserves.
Maelstrom can absorb kinetic energy such as physical blows to himself and convert the energy into increased health and strength. He can divert absorbed energy into a blast of kinetic energy as well. Even before he used siphon devices to augment this power, Maelstrom proved able to absorb massive amounts of energy, from blows of the mightiest of Earth's champions. With his siphon devices, the upper limits of his absorption raised exponentially. The first siphon converted the mental energies of the Eternals' Uni-Mind into an absorbable form. The second device absorbed kinetic energy from the earth itself, slowing the planet's rotation. When he became the cosmic entity known as Anomaly, Maelstrom could absorb the motion of the entire universe. While on Earth, Maelstrom created clones of himself, his minions, and probably others. When one of them happened to be killed, the technology in Maelstrom's lair shunted the life form to a new body. The transfer had planetary range (4000 miles), and gave Maelstrom virtual immortality, dependent only on the number of clones he had available.
Decepticon Leader/City Commander Rank 9 "My power is everything%3B defeat is absurd!" With vast strength but questionable sanity, Galvatron's primary weapon is his particle accelerator cannon, mounted on his right arm, which can fire blasts of assorted types, including electrochemical energy and particle beams. He transforms into a futuristic laser-cannon emplacement (similar to a Howitzer) and can, on rare occasions, assume the form of a laser pistol, shrinking as he does so to allow other beings to wield him (an ability never used in the animated series, although it was occasionally used in the UK comic series).Galvatron's toy tech spec identified him as a city commander, much like the Autobot toy Ultra Magnus. The bio fails to indicate whether or not he is a recreated Megatron, instead mentioning that he is both "determined to lead the Decepticons" and that he "plots against his allies".
Decepticon Sub-group Six Changers Function Solo Transformer Assault Group Rank 7 Motto "Life is worth living only as long as there are enemies worth destroying." Alternate Modes Cybertronian Jet Fighter/Cybertronian Car/Laser Pistol/Flying Wolf/Cybertronian Tank Sixshot is a murderous warrior who carries out his job with a fierce intensity. He is a machine of few redeeming qualities, though chief among them is the fact that he respects all his foes, and will always speak highly of those whom he dispatches to the “great junkyard in the sky.” The thrill of battle is what Sixshot lives for – he considers his life only worth living as long as there are enemies worth destroying. Sixshot is a Solo Transformer Assault Group (“S.T.A.G.”), or in simpler parlance, a one-robot army – he is named for his near-unique ability to assume six different modes. His armored carrier mode is armed with twin laser batteries, while in ramming tank mode, he is outfitted with an infra-red range finder and target tracker. He can attain the power of flight in his star cruiser mode, with a range of eight million miles, and is also able to take to the skies as a jet-propelled laser pistol (either full-size, or shrunken to be wielded by other Transformers). In these four modes and robot mode, he wields twin hypersonic concussion blasters, but his sixth mode – that of a winged wolf-creature – has no need for them, preferring to tear his opponents apart with its claws and fangs. Released in 1987, Sixshot’s number of alternate modes was unprecedented – his instruction leaflet was even sealed shut with a sticker, challenging buyers to figure out all six modes without aid. Sixshot is the father of his autobot counterpart and fellow six-changer Quickswitch. How Sixshot was able to produce offspring is unknown as at the time of release, Transformer reproduction had not been clearly defined, and no mention was made to who Quickswitch's mother was. Also, it is possible that Sixshot may have produced Quickswitch asexually in the same manner as the Latter-day Decepticons introduced in the Transformers: Generation 2 comic book produced by Marvel Comics.
Action Masters, Alternators Function Military Operations Commander Rank 9 Motto "Clarity of thought before rashness of action." Alternate Modes Cybertronian Laser Gun, Mazda RX-8, steam-powered warship Throughout his incarnations, Shockwave is usually distinguished by a laser cannon in lieu of one of his hands and his distinctive face, which is featureless save a single robotic eye. As the Decepticons' military operations commander, Shockwave's power is second only to Megatron's, and even that is disputed. His actions are carried out with the cold, brutal clarity and perfection one would expect of a purely mechanical being — his way is not that of blood lust, like so many other Decepticons, but rather that of a scientist attempting to solve a problem. And that problem is: how can he use his abilities to most effectively eliminate the greatest number of enemies? Unfortunately for the Autobots, it is rare that Shockwave does not find an answer. Unlike most early Transformers Shockwave was not modified into an Earthly form, and retains his Cybertron alternate mode — a 35-foot-long ray gun. He possesses the power of flight in both modes, and commands the totality of the electromagnetic spectrum allowing him to emit beams of energy in a wide variety of forms. His high energy output makes him particularly fuel inefficient, but radioactive fuel sources stored in the reactor in his chest can help Shockwave to overcome this problem. Although his logical brain center is usually an advantage, human adversaries often pose more of a difficulty to Shockwave, as more intuitive and emotional thought processes often confound him. While the animated series established Shockwave as fanatically loyal to Megatron, Shockwave's original bio and most fiction since have described him as coldly and patiently looking for ways to overthrow Megatron, not for personal power (as Starscream would) but simply because it was logical for him to do so. Shockwave concluded that he should rule so that no emotion should prevent the Decepticons from conquering the universe. This was retained in most comic books, where Shockwave became leader of the Decepticons. Unusually for a 1985 (second year) toy, Shockwave was present in Transformers fiction from the first year, appearing in both the original 3-episode cartoon pilot, and 4-issue comic book miniseries. According to writer Bob Budiansky the character of Shockwave was inspired by Spock from the Star Trek series
Action Master, Communications, Go-Bot, Laser Cycle, Targetmaster Function Communications Partner Buzzsaw, Laserbeak, Ratbat, Ravage, Rumble, Space Case, Wingthing Motto "Cries and screams are music to my ears." Alternate Modes Communications tower, Microcassette deck, Stock Car, Motorcycle, Cybertronian tank Soundwave is one of the most recognizable characters from the original Transformers line due to his unique alternate mode, a microcassette recorder, and his distinctive, monotone, computerized voice. Soundwave can detect and jam radio transmissions all across the energy spectrum, a talent that makes him naturally suited to his position as Decepticon Communications Officer. Soundwave also possesses the ability to monitor electrical impulses within brain circuitry - i.e. he can read minds. Additionally, he has a photographic memory thanks to the vast data storage capacity of the magnetic disks in his chest compartment, and he is armed with a shoulder-mounted radio wave sensor and hand-held concussion blaster. Soundwave is physically strong compared to most Transformers. He transforms, shrinking as he does so, into an Earthly microcassette deck, and in the tape compartment, which becomes his chest in robot mode, he stores the Decepticon spy cassettes. Ravage, Laserbeak, Buzzsaw, Ratbat, Rumble, Frenzy, Slugfest, Overkill, Squawktalk, and Beastbox are under his command in the original television series. Soundwave's cassettes are quick to serve and defend Soundwave in a crisis, and generally relate to him as servants or even pets. However, when his cassette Ratbat became leader of the Decepticons in the Marvel comics series, Soundwave shifted his trademark loyalty from Megatron to him. In the Dreamwave comics, Ratbat led the Ultracons faction, while Soundwave remained with the Decepticons led by Shockwave, although this was before Ratbat became a cassette. In the IDW comics, Soundwave was in fact a personal assistant to the Senator, Ratbat, but his true loyalty lay with Megatron. When the time came for him and Starscream to massacre the Senate, he enslaved Ratbat with the smaller and weaker body of a cassette.
Annihilus possesses a variety of superhuman abilities as a result of prolonged exposure to the Cosmic Control Rod. Superhuman Strength: Annihilus is superhumanly strong and is able to lift approximately 50 tons. Superhuman Speed: Annihilus is capable of running and moving at speeds greater than even the finest human athlete. Superhuman Stamina: Annihilus' musculature generates considerably less fatigue toxins during physical activity than the musculature of a human being. He can exert himself at peak capacity for about 24 hours before fatigue begins to impair him. Superhuman Durability: Annihilus' body is highly resistant to all forms of physical injury. He has a chitinous exoskeleton that allows him withstand high caliber bullets, falls from great heights, temperature extremes, pressure extremes 0 up to 1,500 lbs per square inch, and powerful energy blasts without sustaining injury. Due to the Cosmic Control Rod, Annihilus is capable of surviving in a vaccum for up to one Earth year. Superhuman Agility: Annihilus' agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. Superhuman Reflexes: Annihilus' reaction time is enhanced to a level that is beyond the natural physical limits of even the finest human athlete. Flight: Annihilus's wings allow him to fly at speeds up to 150 miles per hour in an Earth-like atmosphere. He is capable of traveling at much faster speeds while flying through outer space, although the source of this speed is the Cosmic Control Rod rather than his wings. AbilitiesThough he has had no formal training, Annihilus is a formidable hand to hand combatant. He is particularly adapt at using the energy blasts he can generate through the Cosmic Control Rod during combat situations. He is also highly familiar with the advanced technology of the Tynnans, particularly the advanced weaponry and genetic engineering technology they had at their disposal. WeaknessesAnnihilus is extremely paranoid and believes that essentially everyone is out to steal the Cosmic Control Rod from him. On the rare occassions he's even allowed it from his sight, and it falls into someone else's hands, he's been sent into a near panic.
Morg was imbued with the Power Cosmic by Galactus, as he did with all his heralds. The physical transformation by the cosmic power of Galactus allowed Morg to fly through space and granted him exponentially enhanced superhuman strength, speed, stamina, durability, agility, and reflexes. Morg can manipulate cosmic energy for various effects, including the projection of energy bolts of cosmic force, the augmentation of his strength to even greater superhuman levels, and survive unprotected in the vacuum of outer space without the need of oxygen, food or sleep. Morg carried a 2-foot (0.61 m) double-bladed cosmic axe with a 5-foot (1.5 m) handle, able to emanate waves of destructive force sufficiently powerful to rend a tear in Galactus's ship and to create highly impervious force shields. The mystical pool, the Well of Life, that Morg immersed himself in augmented each of these abilities further , making him more powerful than any other single herald, even more so than the Silver Surfer. It is unknown whether this still holds true after the events of Annihilation Wave when Silver Surfer was empowered further by Galactus . Morg was also an experienced fighter and executioner.
Exodus is one of the most powerful mutants. He possesses vast superhuman powers, including telepathy, telekinesis, and teleportation. His telepathic abilities have at times matched those of Professor X and X-Man. Exodus has also used mind control to immediately command a dozen X-Men to fall asleep. Exodus is able to use his telekinetic abilities to lift heavy objects, generate highly durable force fields around him, and project damaging blasts. The Hulk and Apocalypse have been able to withstand his telekinetic attacks. He also uses this ability to allow himself and fellow Acolytes to effect a form of flight. Exodus is a teleporter of great range. He has used this ability to transport himself and others across the planet and regularly transported Acolytes between the earth and the orbiting space-station Avalon. Once, when severely weakened, he acted as a "psionic vampire", absorbing and stealing psionic energy from those around him and using it to his own advantage to re-energize himself. In the presence of the loyal Acolytes his powers have appeared to be greatly amplified. He showed himself capable of simultaneously: Amplifying Genoshan mutates' hatred of humans Crushing Genosha via a massive force field Immobilising Quicksilver, the Scarlet Witch, Crystal and Jean Grey in another force field. Mentally resisting Professor X's telepathic control Protecting himself from physical attacks Dealing out damage to both the X-Men and the Avengers Exodus has also been shown able to counter at least one form of reality manipulation. Exodus has also stated that he can heal and also bring the dead back to life. He appears to have done so on several occasions bringing back Acolytes who had been killed as well as Professor X. He quickly healed after Dust entered his mouth in sand form and obliterated his organs. Exodus is also either immortal or extremely long-lived.
Telekinesis Telepathy Superhuman strength and durability. Stryfe was a clone of the mutant Cable and, as a result, possessed all of Cable's natural mutant abilities. He also possessed other abilities through genetic manipulation similar to those that Cable achieved through cybernetic augmentation, including superhuman strength and durability.
Superhuman physical abilities Mental powers Energy projection Shape-shifting Genius-level intellect. Mister Sinister possesses a vaguely defined set of powers due to experimentation by Apocalypse and having copied mutant genes into his own body, including enhanced strength, speed, durability and longevity, energy blasts and teleportation. Sinister has formidable mental powers%3B Exodus once referred to him as one of the five most skilled telepaths he knew of.  He also seems to be in possession of some telekinetic abilities he utilizes for levitation. His malleable form grants him almost complete immunity to pain including a pseudo-healing factor and the ability to change his appearance and shape. He is also a scientific genius, with expertise in genetics, cloning and engineering.
Kang the Conqueror. Genius-level intellect Master tactician and strategist Skilled armed/unarmed combatant Access to advanced technology Slowed aging
Sinestro wields a yellow power ring that has powers comparable to that of a Green Lantern's ring (creation of yellow constructs, space flight, etc.). Built on Qward, it is powered by the emotional energy of fear, and its wielder must be an expert in inspiring and manipulating fear to use it. Sinestro's original ring could only be recharged by fighting a Green Lantern%3B the current generation wielded by the Sinestro Corps are recharged by yellow batteries. A Blue Lantern's ring can disrupt the power of a yellow ring.
The Mandarin is a superb athlete with tremendous skill in the various Oriental martial arts. The Mandarin is one of the world's greatest scientific geniuses. Not only has he made himself into an authority on Makluan science, but he has also built upon this knowledge by making further discoveries based upon it. The Mandarin is extremely knowledgeable on ancient history, specifically that of Asia and China.
The Mandarin is a superb athlete with tremendous skill in the various martial arts. Through repeated practice he has toughened all the striking surfaces of his body, especially his hands, which are covered with thick calluses. He can even split Iron Man's magnetic-beam reinforced alloy armor with repeated blows. So great is the Mandarin's martial arts ability that he can even survive years without food and water, apparently sustaining himself purely via his mastery of chi. The precise degree of The Mandarin's martial art powers has been the subject of multiple implied retcons by Marvel Comics. Initially, Mandarin was portrayed as being such a superhumanly skilled martial artist that he could destroy Iron Man's armor with his bare hands. Later portrayals focused on his use of the rings, and implicitly retconned the Mandarin's skill to being great but no longer superhuman. The most recent continuity has restored Mandarin's martial arts ability to its original superhuman level.
The Mandarin is one of Marvel Earth's greatest scientific geniuses, and highly skilled in various sciences. Not only has he made himself into an expert authority on alien Makluan science, but he has also built upon this knowledge by making further discoveries based upon it.
The principal personal weapons of the Mandarin are the ten rings which he wears on the fingers of each hand. The rings' operations cannot be explained by contemporary Earth science, but it is known that they served as near-limitless power sources for the warp-drive engines of the Makluan starship of Axonn-Karr. The Mandarin learned how to convert the rings to his personal uses and to make them respond to his mental commands. The fingers on which he wears each ring, and the known functions for which he uses each ring, are given below.
Digit Left Hand Right Hand
Little finger Ice Blast
The ring emits waves of cold which can be used to stun an opponent. The ring usually causes the air in the path of its blast to turn to ice, and can lower an object's temperature to nearly absolute zero. Black Light
The ring can create an area of absolute blackness that seems to absorb all light used within it. Although "black light" is a term used to refer to ultraviolet radiation, the darkness created by the ring is probably a form of the "darkforce" used by Cloak, Darkstar, and the Shroud.
Ring Finger Mento-Intensifier
The ring magnifies the wearer's own psionic energy, allowing him to place one or more people under his mental control and to transmit orders to them mentally. Most frequently used to create illusions. Disintegration Beam
The ring emits a beam of energy that destroys all bonds between the atoms and molecules of the object it strikes. This ring needs twenty minutes to recharge after use.
Middle Finger Electro-Blast
The ring emits electricity in amounts at intensities mentally determined by the wearer. The maximum amperage attainable is not known. Vortex Beam
The ring causes the air to move about at high speed in a vortex. The vortex can be used as an offensive weapon, as a means of levitating objects, or as a means of propelling the ring's wearer through the air.
Index Finger Flame Blast
The ring emits infrared radiation, or heat, at intensities mentally determined by the wearer. Usually the heat produces flame through incandescing the molecules in the air in the path of the blast. The heat beam can be used to trigger chemical explosions. The maximum amount of heat it can generate is not known. Impact Beam
This ring can project various forms of energy, most frequently that of fast neutrons with great concussive force. The ring has also been used to project intense sonic vibrations and to create magnetic waves to attract or repel objects. The ring may be capable of emitting other forms of energy as well. Has been used to send Iron Man slamming through a mountain.
Thumb White Light
This ring can emit various forms of energy along the electromagnetic spectrum. Has been used to create gravity powerful enough to make Iron Man bury himself by trying to walk forward. Matter Rearranger
This ring can rearrange the atoms and molecules of a substance, or speed up or slow down their movement, so as to produce various effects. The ring has been used to condense water vapor in the air to liquid water, to solidify gasses, to create lethal poison gas from the air, to turn a group of men to stone, to turn a man into a beetle, to turn a mountain into a rock-monster, and to make a stone hand large enough to engulf Iron Man's body erupt from the floor. The ring cannot rearrange the atoms and molecules of Iron Man's magnetic-beam reinforced armor.
Over the years through mental discipline achieved through meditation and long practice in use of the rings, the Mandarin has established a strong psionic link with his ten power rings, which was made many times stronger during the period in which his mind/spirit actually inhabited them. One result is that no one who wears the rings other than the Mandarin himself can command them without his permission. The Mandarin can now command the rings even when they are separated from him by vast distances. He can mentally monitor events taking place near a ring that has been separated from him. Continued exposure to the alien rings made his hands green and scaly. He can voluntarily give temporary control over a ring to his servants, however. If the servant dies or falls unconscious, the rings teleport back to the Mandarin. Conversely, if the Mandarin himself is knocked out, all the rings automatically return to him. On one occasion, this left the Mandarin's servants powerless to stop some of Tony Stark's employees, that the Mandarin had kidnapped, from escaping.
The Mandarin also briefly used a force field generator, but this is not part of his standard weaponry.
He has also used a head band enabling him to transfer his mind into his rings or into another's body, and a teleportation device hidden on his person, both examples of Makluan technology.
The Mandarin is a brilliant and brutal tactician and a gifted strategist. He also abides by a very strict code of honor. When he attempted to stop Stark Enterprises from establishing itself in Hong Kong, the Mandarin challenged Iron Man to a duel, stating that if he won, he would take control of Stark Enterprises' Hong Kong operations, and that he would cease hindering Stark's activities if he lost. When Iron Man defeated him in fair combat, he lived up to his end of the agreement. On another occasion, he killed one of his minions for attempting to drug him during a practice session, angry that one of his students would use such dishonorable tactics.
He's second 2 none Sabretooth is a mutant who possesses bestial superhuman physical abilities, most notably a rapid healing factor, razor-sharp fangs and claws, and superhuman senses. He is a vicious assassin responsible for numerous deaths both as a paid mercenary and for his personal pleasure. Sabretooth is a mutant with a number of natural mutant powers and artificial improvements to his physiology. His primary mutant power is an accelerated healing ability that allows him to regenerate damaged or destroyed areas of his body and cellular structure far beyond the capabilities of an ordinary human. He can regenerate organs such as missing eyes and large portions of flesh. Sabretooth's natural mutant attributes stem from, at least partially, his accelerated healing factor. This "healing factor" also grants him virtual immunity to poisons, most drugs, toxins and diseases, and limited immunity to the fatigue poisons generated by his own body. The unique regenerative qualities of his healing powers and "age suppression factor", Sabretooth's natural aging process, cause him to age at an unusually slow rate. While he is of an unknown advanced age, Sabretooth has the appearance and vitality of a man in his physical prime. His sense of taste is also developed to superhuman levels. Many of Sabretooth's natural physical attributes are beyond human levels. He possesses some degree of superhuman strength, the exact limits of which are unknown. Originally, he could crush an iron barbell with ease. Sabretooth's physical strength has been artificially enhanced at least twice. Sabretooth receives his first strength enhancement from his now deceased son, Graydon Creed Sabretooth's strength is further enhanced later after joining the latest incarnation of the Weapon X Program. His mutant healing factor grants him superhuman stamina. He can push himself at peak capacity for several days before fatigue begins to affect him. His agility and reflexes are enhanced beyond the human body's natural limits. With an ability to flex, relax and reflex his musculature at dramatically improved speeds, Sabretooth's pounce can be devastating. As depicted in both movies and comics throughout his appearances, most enemies cannot react to his leap before being hit. Combined with the ability to stalk, move quietly, and see in the dark it provides him with a rare skill in always having the initiative in a fight. Even Wolverine's instincts are incapable of countering this effect fully (although he frequently depicted smelling Sabretooth just before taking a painful strike). . Sabretooth's physical appearance also displays animal-like mutations, including sharper-than-normal teeth with two pronounced canines and retractable claws where ordinary humans have fingernails and toenails. His eyes are supposed to be depicted as amber without visible pupils, as this was noted by the Foreigner as something that caused him to stand out. However, colorists have also depicted his eyes with red, blue, grey, brown, or hazel irises. Ordinarily, his teeth and claws, even before being laced with adamantium, are strong enough to rend substances as durable as steel. Sabretooth is an excellent hand to hand combatant, having been trained by various organizations such as the CIA, Weapon X, the Foreigner, and HYDRA. He is also an expert hunter and tracker, even without the use of his heightened senses. Sabretooth also has developed a high resistance to telepathic probing and manipulation, after an incident in which Wolverine stabbed him under the chin with a claw, and punctured his brain. Although his extreme arrogance and bestial nature give him the appearance of stupidity, he is actually quite intelligent. He routinely hacks into government databases to steal classified information, and has escaped the highest levels of incarceration. Chris Claremont had meant for Sabretooth to be Wolverine's father, though this was disproved by subsequent writers. Claremont, when asked what he had intended to be the relationship between Wolverine and Sabretooth, stated: Father and son. That's why Sabretooth always considered Logan "sloppy seconds" to his "original" / "real deal." The other critical element in my presentation of their relationship was that, in their whole life, Logan has never defeated Sabretooth in a knock-down, drag-out, kill-or-be-killed berserker fight. By the same token, on every one of his birthdays, Sabretooth has always managed to find him, no matter where Logan was or what he was doing, and come within an inch of killing him. For no other reason than to remind him that he could." Sabretooth VS Deadpool Deadpool killed Kane only to find that he was not the only uncaged killer in the group. Sabretooth took this time to kill Copycat. A dying copycatAfter he found what was left of Copycat, a furious Deadpool tracked Sabretooth down for a final confrontation. While they battled Deadpool was completely liquidated. All that was left of him was his hand. This hand was sent to Wolverine. The exact limit of his strength is currently unknown since Sabretooth usually relies on a combination of his fighting skills and sheer ferocity, rather than brute strength. He can use his senses together to sometimes predict his opponent's moves ahead of time. Sabretooth is mentally unstable. His mind has been tampered with by secret clandestine organizations and he was the victim of child abuse as a youth. He is clinically paranoid and anti-social. Despite this, he is highly cunning and intuitive. He is one of the few foes of Daredevil who has deduced through observation that Daredevil is blind. It is often inaccurately assumed by readers that because Sabretooth and Wolverine both have a superhuman regenerative healing factor and superhuman senses that the two are exactly the same in all other respects. In fact, Sabretooth is much stronger than Wolverine, but is not as intelligent or as skilled in the martial arts and so the two are about evenly matched. Though powerful Sabretooth is often out-witted by weaker characters, further enforcing the assumption by many readers that he is not very powerful. Characters with no superhuman powers such Iron Fist and Daredevil have encountered and defeated Sabretooth by simply outsmarting him. Sabretooth often inadvertantly defeats himself, as when he tore Spider-Man's webbing from his face (incapacitating himself) and punched Wolverine's unbreakable adamantium face at full force (breaking his hand).  Abilities Expert hand-to-hand combatan and weaponist.  Strength level Superhuman level 15  Weaknesses The Murmusa Blade
As Scorpion Mac Gargan, as the Scorpion, was given superhuman powers through chemical and radiological treatments which produced mutagenic effects. He has superhuman strength, speed, agility, reflexes, stamina, and durability, and also has the ability to scale walls (he also punches holes in walls as a way to climb). He also has an exceptionally strong grip, reminiscent of a real scorpion's pincers. He wears a full-body battlesuit composed of two layers of light steel mesh separated by a thin layer of insulated rubber. In addition to his superhuman physique, he was traditionally armed with a cybernetically-controlled, seven-foot mechanical tail, with a tool steel articulated framework which can whip at incredibly high speeds. The tail has in the past been equipped with projectile weapons, usually an electrical generator, although it has also been equipped with a spike at its tip which can squirt an acidic spray, and a low-density plasma energy projector. The Scorpion can use his tail as an extra leg, or he can coil it behind him to spring himself a distance of at least 30 feet. The Scorpion is substantially stronger and more durable than Spider-Man, though a much less skilled hand-to-hand combatant.  As Venom With the Venom symbiote, Gargan retains his superhuman abilities, some of which have increased substantially beyond the original levels. The costume can even emulate the tail of Gargan's scorpion costume. It can also be used as a fifth limb (although he has only used this ability once). As Venom, Gargan has gained the ability to shoot webbing and climb walls like Spider-Man, and can disguise himself as other people or blend in with his background. He is undetectable by Spider-Man's "spider-sense". His skill as a hand-to-hand combatant has increased due to the influence of the alien symbiote, which has superior instincts and fighting experience. The costume can also heal grave injuries suffered by the host with incredible speed. Mac (as Venom) has claws on his fingers which can be used as weapons to slash his foes. He can also create tendrils to incapacitate his enemies. When injured or enraged, Venom now has the ability to increase its mass and physical strength in order to meet whatever threat it is facing with equal force, an ability inconsistently hinted in the past, such as when Venom battled the Juggernaut. During these times it is not clear that Gargan has any control over the symbiote, for had it not been for the technology restraining Venom, he would have eaten Jack Flag. Also, during a battle with the Steel Spider, Gargan attacks innocent bystanders. Though his power potential has greatly increased thanks to the symbiote, Gargan has still failed to evoke any respect from Spider-Man, the web slinger's opinion being that "A loser dressed like Venom is still a freakin' loser," and when announced as the Spider-Man of the Dark Avengers, that "it's not even the good one."   As Spider-Man A special "medication" provided by Osborn allowed Venom to assume a smaller, more human-looking form similar to when Spider-Man had control of the symbiote. From this form, he is able to switch back to his larger, more feral form whenever he pleases. As Spider-Man, Mac seems to be even more agile than when he was as Venom. He also still has all of Venom's powers, minus the claws and teeth, which he can regrow at will.
Deathstroke possesses various enhanced abilities. These include the strength of ten men and heightened speed, agility, stamina, and reflexes. He has the capacity to use up to 90% of his brain making him a tactical genius, adept at turning opponents' own abilities against them%3B this can also be attributed to his years in the military and combat with various heroes. Deathstroke also possesses a healing factor in his blood that enables him to heal from physical injury much faster than a normal person%3B it does have limitations as he could not heal his eye and cannot regenerate entire limbs. This enables him to recover from what would otherwise be fatal injuries, though recovering from such injuries renders him insane and animalistic for a short period. He is also a highly formidable opponent in physical combat to the point that even Batman cannot defeat him solo (and only succeeded in defeating him with the aid of his sidekicks, in Infinite Crisis). Deathstroke, who was sick and tired, soundly defeated Batman in Deathstroke the Terminator (vol 1) #7, beating him unconscious in Batman's home turf of Gotham City. Deathstroke easily defeated Batman twice more in Detective Comics (vol 1) #710. Finally in their third confrontation in the issue Batman managed to secure Deathstroke momentarily by catching him off guard and knocked Deathstroke out with his own gun. Batman then turned his attention elsewhere and when returned Deathstroke was gone. Deathstroke left his mask and sword as a sign he could have taken Batman out from behind as well to proving that Batman couldn't defeat him in a straight fight or without assistance. Green Arrow (vol. 4) #66 claims that an assassin known as Natas taught Deathstroke "almost everything he knows" (a retcon of his origin in The New Teen Titans: Judas Contract, where his future wife Adeline Kane trained him while Slade was in the military). There has been argument among fans as to how good a martial artist Deathstroke is. While he has defeated multiple opponents in hand-to-hand combat and has even been acknowledged by Cassandra Cain as "toying with me, he is holding back", he is not considered one of the DCU's greatest martial artists despite his impressive record, as his enhanced capabilities and artificial enhancements provide him with an unfair advantage. Deathstroke is also skilled in the use of many weapons ranging from guns, rifles, and swords, which are usually among his current weapons of choice. His signature weapon is a power staff that fires lethal and non-lethal energy blasts from both ends. The staff can also be used to strike using energy at each end. His body armor is composed of a mesh-woven, kevlar, chainlink mail, capable of stopping small arms fire. Most of the metal he wears and uses is Promethium. Deathstroke also has super-reflexes hightened to an unheard of degree which is how he was able to blast apart Impulse's knee cap with a shot gun and impale the Flash while both were running at super-speed.
Perfect accuracy Expert martial artist and hand to hand combatant Spinal column, along with various other bones, laced with adamantium.While Bullseye technically has no superhuman powers, he has trained rigorously for many years with almost every type of throwing weapon imaginable, developing an uncanny ability to use virtually any object as a lethal projectile. As a result, he can accomplish many feats with thrown projectiles that are impossible outside of fiction. Some of his accomplishments include lacerating a person’s throat with a thrown playing card, spitting his own tooth through a human skull, tossing a paper airplane to a distant rooftop, and killing a person with a toothpick thrown through a window from a hundred yards away. However, Daredevil is a comparatively frustrating target because the superhero's enhanced senses provide enough information to allow him to counter the attacks most of the time. While incarcerated, Bullseye was diagnosed with a rare form of red/green color blindness called protanopia. Bullseye has exceptional physical conditioning, with the agility, reflexes, stamina, and speed of a professional or even an Olympic athlete. One result of his naturally perfect athletic gift for hand-eye coordination is that his reflexes are honed to a level well beyond that of any normal human. Aside from his ability to throw projectiles with lethal accuracy, Bullseye is also an expert martial artist and is extremely talented in the use of edged weapons and conventional firearms. He has mastered a wide variety of hand-to-hand combat techniques and has mastered all known hand weaponry. Often, his outspoken attitude during combat about using his abilities seems to have become one of his favorite weapons: intimidation. As such, he believes that his attention in the media grants him more effectiveness in combat with a near flawless reputation, rather than an assassin who often uses fear of the unknown. Bullseye has used handguns, knives, shuriken, whips, sais, darts, and plastic explosives. His ability to turn nearly anything into a lethal projectile has allowed him to use playing cards, pens, pencils, vases, hairbrushes, golf balls, paper clips, peanuts, paper airplanes, and even one of his own teeth as weapons. He also wears body armor made of kevlar.
Legion was a mutant with three superhuman psionic powers. David is described as an Omega-level mutant by Scott Summers. He was a telepath, capable of reading minds and projecting his thoughts into the minds of others. He was a telekinetic, who could levitate objects at will and create protective force fields around himself that could repel oncoming objects. He was also a pyrokinetic, who could psionically start fires. The extent of his powers within the real world is unknown. His telepathic power was controlled by the consciousness of Jemail Karami within his mind, Telepathy: capable of displaying various psionic feats with the minds of others including reading and communicating with thoughts over vast distances. Telepathic Tracking: enhanced psionic senses enable him to detect and track other sentient beings by their unique psionic emanations (thought patterns contained in the psionic portion of the spectrum) especially if they pose a threat to his well-being in his immediate vicinity. Telepathic Cloak: Can mask his presence from being detected by others. His abilities can at times go undetected or be counteracted by other more powerful telepaths depending on their level of skill in using their own psi abilities. He can extend these defenses to others around him as well. Psychic Knife: described as "the focused totality of his psychic powers," by intensely channeling and focusing his psionic powers to his hands to create “psychic blades”, razor-sharp edges of pure mental energy which are said to be the ultimate physical manifestation of his powers which he plunges into the brains of his targets directly, which he often used to disrupt the neurons of his foes by driving the glowing "blade" of mental energy into their skulls. Mind Control: capable of controlling the minds of others but only one at a time and if the target is in his physical presence. Telepathic Illusions: ability to create illusions to make himself seem to be invisible, look like someone else, or make others experience events that are not truly happening. Mental Paralysis: ability to induce temporary mental or physical paralysis Mental Amnesia: Can erase any awareness of particular memories or cause total amnesia. Psionic Blasts: can project psionic force bolts which have no physical effects but which can affect a victim's mind so as to cause the victim pain, unconsciousness or death. Astral Projection: can project his astral form from her body onto astral planes or the physical planes. In the physical plane he can only travel in astral form over short distances. In the astral plane, he can mentally create psionic objects and manipulate the aspects of her environment. His telekinetic power was controlled by his splinter personality Jack Wayne, Telekinesis: can psionically manipulate the physical aspects of reality, including levitating objects weighing at least 10 tons at will and creating protective force fields around himself that could repel oncoming objects. Legion could project his telekinetic energies as powerful blast beams directed from his brain that could apparently affect matter with concussive force And his pyrokinetic power by his splinter personality Cyndi. Pyrokinesis: could psionically generate and project intense heat and flame from and around his body or direct it at certain distances. The exact radius remains unknown. He was also able to manipulate flame created from other sources and could magnify their intensity or snuff them. The flames Legion generated could also be illusory in effect%3B for example, he could focus the power on an object making it appear to be on fire while it was not being damaged by the flames at all. Legion instinctively created a psionic force field about his entire body that protected him from the effects of the heat and flame he created and from other sources as well. Time Travel: possesses the psionic power to displace himself and others at almost any specific point in the timestream and then reemerging in the physical world from as much as a few minutes to years by generating chronal energies. He could apparently travel in astral form as well. He could also travel to points in the future. Teleportation: able to psionically transport himself, his clothing, and additional mass from one location to another. For a long time David's dominant core personality could not control these powers%3B if Karami's, Wayne's, or Cyndi's personality took control of David then he could employ the power that personality controlled. Apparently, Legion's core personality finally took control of his splinter personalities' powers, since he manifested psionic abilities when he traveled back in time. Since his resurrection, Legion's mind is shown as being inhabited by thousands of personalities, each with its own superhuman ability, including super speed, lycanthropy, flight, x-ray vision, heat absorption, super strength, matter animation, sonic screams, geokinesis, and a prehensile tongue. The number of personalities were greatly reduced when Magik massacred his mind with her soul sword in an attempt to locate Karma.Strength levelIn the real world Legion possessed the normal human strength of a young man of his age, height, and build, who engaged in no exercise for half his life, but thereafter began to engage in moderate regular exercise.
The Ultimate. Doomsday was created and evolved through cloning an infant and having it killed over and over again by one of the most dangerous species of the universe and in one of the harshest habitats in existence, prehistoric Krypton. As such, he returns to life and becomes resistant or immune to what killed him before. After the Radiant killed him the first time they fought, Doomsday grew immune to the former's energy-projection, and even managed to withstand Darkseid's full Omega-Effect. The amount of damage dealt to Doomsday determines the length of time it would take to fully recover. During his outwardly undamaged death at Superman's hands, he only needed some days to recover, but when Imperiex reduced him to a skeleton, it would take months. Doomsday can also develop/evolve resistance from ordinary injuries. Superman once used a sound gun to greatly discomfort him, but Doomsday's auditory canals closed up, making him impervious to Superman's weapon. Waverider once paralyzed Doomsday with chronal energy, but the second attempt backlashed. In essence, Doomsday gradually turns more invulnerable if not injured beyond his ability to recover, which is so far undefined. Doomsday has also developed weapons and abilities that counters the powers of an opponent. He managed to cancel out the pure-energy Radiant by slamming into him, and greatly extend his claws and develop a poison to strike Superman in flight and reel him in, or breathe flames against the fire-sensitive Martian Manhunter. Doomsday is covered by bony spurs providing protection to his few vital organs (brain, eyes, nervous system) and acting as weapons on his hands, elbows and knees. Doomsday possesses extreme physical strength that considerably exceeds that of Superman, at one point enabling him to effortlessly stand his ground against the entire Justice League, including Superman and Orion. He was able to break Superman's left arm with limited effort, as well as outmatch and beat Darkseid unconscious in physical combat. Doomsday is immensely resistant to heat, cold, and conventional damage, allowing him to survive on the most inhospitable worlds, or in the vacuum of space. His durability apparently also considerably exceeds that of Superman, as he was able to withstand Darkseid´s full-powered "Omega Effect" without any shown damage. Doomsday possesses seemingly inexhaustible stamina, and was not noticeably slowed down from fighting Superman for an entire day. His reflexes and speed are vastly beyond what's expected for his bulky size, and has been able to match Superman in this regard. He cannot fly, but rather travels by leaping miles at a time. Superman took advantage of this in their first battle by trying to keep him airborne, as the sky was his element. Doomsday has a highly accelerated healing factor that allows him to quickly regenerate from most damage. When his side was cut by Superman with a plasma sword, it closed within moments. As a result of his engineering, Doomsday does not need to eat, drink, breathe, or sleep, and his body is almost solid mass with few vulnerable organs. Doomsday is now genetically part-Kryptonian due to his genes having been spliced with Kal-El's, however with the exception of his flame-breath, he has displayed no additional abilities. In fact, he was shown weaker than previously when he was singlehandedly beaten by Superman, which should not have been possible given previous accounts. This was rationalised as due to intelligence that he developed, causing him to fear the death that awaited him if he lost, but does not explain how a simple minor concussion could incapacitate his healing-factor for the time he remained unconscious. However, he lost his intelligence when sent back in time, reverting him to his original state of fearlessness.. Once he gained some of Superman's Kryptonian DNA, he became susceptible to Kryptonite. Unlike Superman, it causes him pain, but cannot kill him. This was done to render him controllable. Doomsday's durability has been great enough to withstand the full force from Darkseid's Omega Beams, but he can nonetheless be injured.
Absorption cells throughout Amazo's synthetic body permit the android to replicate the special abilities of any super-beings in his immediate proximity. With every being encountered, Amazo becomes even more powerful and virtually unstoppable. Each version of Amazo has differences, but all utilize "absorption cells" to duplicate the powers of any metahuman encountered (not unlike Marvel's Super-Adaptoid). Originally, he could only use one power at a time and has duplicated Superman's strength, The Flash's speed, Green Lantern's power ring, and Wonder Woman's magic lasso among others, but also inherited the heroes' weaknesses in early appearances. In most cases, Amazo possesses a 'default' form consisting of the powers of the first five (post-Crisis) JLA members, capable of adapting to incorporate other powers. Amazo also appears to be able to copy physical objects as well, including Green Lantern's power ring, Wonder Woman's lasso, Hawkgirl's mace, and Batman's batarangs. In Justice League of America #23, Amazo shows the ability to copy Zatanna's ability to cast magic using reverse speech. In the Justice League Unlimited episode "The Return", Amazo returns to Earth, having learned all that is offered from the universe. He plows through the entirety of all the Justice League members, even effortlessly pushing through Superman. Amazo displayed unequaled speed and strength and was able to shrink his body to the nanoscopic scale. He also was able to transport the planet Oa into a different dimension. Despite this, his powers are shown to have their limits, since he was unable to do anything to stop an empowered form of Solomon Grundy in a later episode (Grundy was absorbing all of Amazo's powers).
The Destroyer armor's possesses numerous superhuman capabilities but only if the armor is inhabited by the spirit of a sentient being. While some of the powers might vary, depending upon the spirit inhabiting the armor, they are primarily the same for any. Superhuman Strength: The Destroyer armor possesses vast superhuman strength of unknown limits. While inhabited by the lifeforce of a sentient being, it's strength is immeasurable. It possesses enough superhuman strength to easily overpower even the likes of Thor. Hence, it can lift far in excess of 100 tons with ease. Odin, creator of the Destroyer armor, once placed all of the combined lifeforces of the Asgardians, with the exception of Thor, into the armor, further enhancing the armor's strength to levels that make it's normal strength which is already incredible seem insignificant. Superhuman Speed: The Destroyer armor, despite it's physical mass, can run and move at speeds greater than that of the finest human athlete. Superhuman Stamina: The Destroyer armor is maintained by the lifeforce of a sentient being and is not subject to physical fatigue. While inhabited, the Destroyer literally possesses limitless superhuman stamina in all activities. Superhuman Durability: The Destroyer armor is practically invulnerable to physical damage. The armor can withstand high caliber bullets, tremendously powerful impact forces, falls from tremendous heights, exposure to radical extremes of both temperature and pressure, and powerful energy blasts from the likes of Thor and Odin without sustaining damage. While possessed of the lifeforces of all the Asgardians, the Destroyer could withstand powerful blasts of energy from beings as powerful as the Celestials. Superhuman Agility: The Destroyer armor's natural agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete despite it's great weight. Superhuman Reflexes: The armor's reflexes are similarly heightened and are superior to those possessed by the finest human athlete. Flight: Through self-levitation, the Destroyer armor is capable of flying through the air at tremendous speeds, the full limits of which aren't known. However, the armor can easily attain speed many times faster than the Speed of Sound, which is roughly 770 miles per hour. Energy Projection: The Destroyer armor is capable of firing extremely powerful bolts of energy, primarily for destructive purposes. The armor can project beams of intense heat, electricity, plasma, and magnetic force. The armor is also capable of manipulating the molecular structure of most materials. It's most devastating weapon, however, is a beam fired from the armor's helmet, where a person's face would be in an ordinary suit of armor, that is capable of disintegrating practically any known substance. The Destroyer must keep its visor lowered in order to build up the energies to use in this attack. The beam is even capable of destroying material as durable as Uru. Known Abilities: The Destroyer is programmed solely for battle and destruction. Only a very strong spirit can resist its programming and act on their own free will such as Thor or Odin. Weaknessess: While the armor itself has no weaknesses, the spirit inhabiting the armor will begin to grow more progressively violent while spending extended periods of time within the armor. Also, after a time, it becomes nearly impossible for an inhabiting spirit to maintain control over the armor while attempting to use it for non-violent purposes in non-combat situations. In time, the armor itself will dominate the inhabiting lifeforce. Only a being of extreme willpower is able to hold control over the armor such as Thor or Odin. Weapons: When battling the Celestials, the armor wielded the Odinsword.
Ability to mimic any form of matter or energy with physical contact Creel's overall power increases in direct proportion to the strength of the material absorbed. There appears to be no limit to what Creel can absorb, as he has absorbed the properties of bronze%3B cocaine%3B Odin's Cosmic Bolt and later cyclonic storm%3B diamond%3B glass%3B light%3B rock, silk and soil%3B spikes%3B steel%3B Thor's Uru hammer Mjolnir%3B water%3B and even the properties of Asgard itself
Superhuman Strength: The original level of Algrim's strength is unknown, but he was apparently the strongest of the Dark Elves. However, his strength was below that of Thor, who could lift well over 100 tons. After being transformed into his present form, Kurse was said to have double the strength of Thor. After Thor donned his enchanted Belt of Strength to make his strength on par with Kurse's once more, The Beyonder further augmented Kurse's strength. Kurse was capable of lifting far in excess of 100 tons and, due to the Beyonder's augmentation, he was considerably stronger than Thor. Superhuman Speed: Kurse was capable of running and moving at speeds much greater than those of even the finest human athlete. Superhuman Stamina: Kurse's body produced almost no fatigue toxins during physical activity, granting him almost limitless physical stamina. Superhuman Durability: Kurse's body was incredibly resistant to all forms of physical injury. He was capable of withstanding tremendous impact forces, falls from great heights, extreme temperatures and pressures, and powerful blows from Thor's hammer without sustaining injury. Kurse was even capable of surviving for days at a time without the need to breathe. Living Armor: Once again, due to the Beyonder's augmentation, Kurse's armor was a living part of him, growing organically, and helped contribute to his already staggering durability. Extended Longevity: Although not immortal, Kurse did age at a pace much more slowly when compared to human beings. Kurse was also immune to all known Earthly diseases and infections. Psionic Tracking: Kurse possessed an unusual ability that enabled him to mentally sense and track an individual, even if that individual was thousands of miles away. The full limits of this ability have not been revealed. AbilitiesKurse was a formidable hand to hand combatant, relying primarily on brawling techniques that allowed him to make full use of his vast strength.Strength levelClass 100 WeaknessesLike all Dark Elves, Kurse is vulnerable to iron. A blow from iron can harm him whereas an equally strong blow from a different substance would not harm him at all.
Powers and abilities When Teth Adam/Theo Adam says the magic word "Shazam", he is transformed into Black Adam and granted the following powers derived from ancient Egyptian gods: S for the stamina of Shu Using Shu's endurance, Black Adam can withstand and survive most types of extreme physical assaults. Additionally, he does not need to eat, sleep, or breathe and can survive unaided in space. H for the swiftness of Heru By channeling Heru's speed, Black Adam can move at sub-light speeds in orbit. In outer space, Black Adam can fly at trans-light speeds, while on Earth he has been depicted of running at a maximum Mach 500. A for the strength of Amon Black Adam has a phenomenal level of super strength, able to easily bend steel, punch through walls, and lift massive objects. Adam's strength is generally depicted of being on levels equal to those of Superman and Captain Marvel, though some writers have portrayed his strength as possibly outmatching them%3B on at least one occasion, he has been able to successfully hold his own against an assemblage of the Justice League, Justice Society, and the Teen Titans. This is something neither Superman nor Captain Marvel have been able to do. Z for the wisdom of Zehuti Black Adam has instant access to a vast level of scholarly knowledge. The wisdom of Zehuti also provides him with counsel and advice in times of need. A for the power of Aton Aton's power allows Black Adam to fly, fuels the magic thunderbolt that transforms Adam, enhances Adam's other physical abilities, and provides magic resistance against a massive amount of magic spells and attacks. Adam can use the lightning bolt as a weapon by dodging it and allowing it to strike an opponent or target. M for the courage of Mehen This aspect is primarily psychological, and gives Black Adam superhuman amounts of inner strength from which to draw. His strength of mind renders him resistant to telepathy and mind control. In some depictions, the courage of Mehen also provides a degree of his invulnerability to harm. Additionally, Adam's senses are acutely sharpened. Black Adam has repeatedly been described as a warrior who had proven himself to be highly skilled even before he was given the power of Shazam. Saying the magic word again initially changes Black Adam back into Theo Adam, although when the Spectre strips him of his powers during the Black Vengeance affair, he reverts to Teth Adam, the ancient Khandaqi warrior who was Mighty Adam. Subsequent depictions in the 52 series also show Teth Adam as Black Adam's default mortal identity. However, Black Adam very rarely voluntarily changes back to his non-powered form.
Juggernaut possesses overwhelming physical power granted to him by Cytorrak. The Crimson Ruby of Cyttorak has bonded to his soul and altered his being, giving him powers exceeding most of 'Homo Superior', though the ruby is still the root of his power, not genetic evolution. Superhuman Strength: The Juggernaut possesses vast superhuman strength the limits of which are unknown. He was able to go toe to toe against an enraged World War Hulk until the moment Cain was outsmarted and removed from the field of battle . He is one of the strongest beings to ever walk the planet.His strength rivals the likes of Thor  Superhuman Stamina: The mystical energies of Cyttorak that empower his musculature generate no fatigue toxins during physical activity, granting him limitless superhuman stamina in all physical activities. Superhuman Durability: Cain is virtually impregnable to all forms of conventional physical injury regardless of magnitude or intensity. Although Cain is able to be harmed by exceedingly high levels of mental or mystical attacks, these attacks have rarely been shown to cause any permanent damage. Regenerative Healing Factor: Despite his extreme resistance to physical damage, Cain can be damaged by sufficiently powerful forces such as mystical forces. If damaged, Cain possesses an accelerated healing factor that enables him to nearly instantly regenerate any damaged or destroyed bodily tissues. For instance, he has been injured by Shatterstar's sword, which is forged from a mixture of extra dimensional technology and magic and healed instantly. The demon being D'Spayre once flayed the Juggernaut down to a skeleton only after absorbing almost all of the Juggernaut's power and even then, the Juggernaut could not be stopped and was able to instantly regenerate all the damage done once he regained his full power. The only other time the Juggernaut has been physically injured is by the likes of Thor in a physical battle, and that was only after Thor used Mjolnir to negate his mystical enchantment. Immortality: Cain is functionally immortal. His aging process is completely halted and he is immune to the effects of all toxins, poisons and diseases. He is also sustained by the mystical energies flowing through his body and has no need to eat, drink or breathe. Force Field: The Juggernaut is capable of generating a personal force field around himself, extending to about 1 foot in diameter. He uses this force field to heighten his already impressive resistance to injury. In his earliest appearances, he is able to use this force generating ability to hurl people and objects near him away from him, though now it seems to function only defensively. Rampant Charge: Once he begins to advance in a certain direction, it is virtually impossible to halt his movement. Some obstacles such as many tons of rocks and plasma-discharge cannons have slowed his pace but can't stop him. The only known examples of him being stopped involve physical force with mystical involvement which are Juggernauts sole weakness. Thor unleashing his power was able to stop him in his tracks but his powers are mystical in origin (It should be noted that Thor was severely hampered at the time as he was extremely weakened by an extra dimensional malady.) and during a battle with War (Hulk), in which the mutant Apocalypse, increased the Hulk's strength and power enormously by grafting Celestial tech to him, which again involved mysticism.AbilitiesJuggernaut is able to summon and remove his mystic armor at will. As a result of his days in the military and his experience as a superhuman criminal and hero, the Juggernaut is a formidable hand to hand combatant preferring to use street fighting and brawling techniques that allow him to make full use of his great strength. Strength levelClass 100 %3B The Juggernaut possesses vast physical strength the exact limits of which is unknown but he is able to lift far in excess of 100 tons effortlessly. He is one of the strongest beings to ever walk the Earth.WeaknessesCain is susceptible to exceedingly high levels of mental and mystical attack. Both have been shown to be able to at least temporarily defeat him but neither have been shown to cause any type of permanent injury. editParaphernaliaEquipmentThe Juggernaut wears a helmet fashioned from an unknown mystical metal found in the Crimson Cosmos dimension of Cyttorak. The Juggernaut subsequently fashioned a skullcap from scraps of the metal used to construct the helmet. This skullcap provides him with complete protection from telepathic attack even when this is from telepaths of the order of Professor Xavier. The Juggernaut originally wore a suit of armor that he could summon around himself at will from the Crimson Cosmos. After being stripped of his powers, the Juggernaut took to wearing a suit of armor that resembled his original but was fashioned from unstable molecules. However, now that he has access to his full powers once more, he is able to summon forth his mystical helmet and armor.
ElectroElectrostatic Energy Generation: Electro possesses the ability to bodily generate electrostatic energy which he can release or harness for a number of effects. He is powered by the micro-fine rhythmic muscle contractions that normally regulate body temperature. His body can generate electricity at a rate of about 10,000 volts per minute, up to his maximum storage capacity of 10,000,000 volts. At that point, his body automatically stops producing electricity. As he expends his electrostatic energy, his body automatically begins to recharge the stores. Electro can mentally control the amount of electricity he discharges, anywhere from a single volt to his full 10,000,000 volt charge at once. At ten to thirty feet, his maximum charge is more than enough to kill a man. Electro can also use his body as a transformer, touching an outside power source (such as a generator) and channeling it through his body for use. The amount of electricity he can transform above his body's maximum storage capacity is unknown. Electro can employ his electrostatic energy in a number of ways: Lighting Bolt Projection: The simplest manifestation is the emission of a lightning-like electric arc from his fingertips, which can propagate through air or other conducting mediums. This discharge, whose total voltage can be regulated within certain limits, travels at the speed of lightning, about 150,000 feet per second. The course of the electrostatic bolt, like lightning, does not always follow a straight line since it may be influenced by conducting substances like metal or other electrical fields. If his target is not grounded, his electrostatic bolt will have little effect. The maximum effective range of his bolts is about 100 feet. Electromagnetic Propulsion via Electrical Lines and Bridges: Electro can propel himself along the accompanying magnetic lines of force in objects that have great electrical potential, such as high-tension electrical lines. He generates light, eddying electrical fields around his legs, which develops an intense, opposing magnetic field that can support him above the electric cable's magnetic field. By creating imbalances in his field, he can ride along on magnetic ripples at speeds of up to 140 miles per hour, the maximum speed at which he can still breathe unaided. He can sometimes create electrostatic bridges to traverse upon, although the expenditure of energy is enormous. Electrical Detection: Electro's electrical powers also grant him certain sensory and manipulative abilities. By "feeling" the course of electricity through the circuitry of any electrically-powered device, Electro can override the system and make the device obey his mental commands. Electro can disconnect alarm systems, control computers in a limited way, or overload any electrically controlled system that is insufficiently shielded. Electrocution: The electric flux of Electro's skin is such that when his electric charge is at a maximum, a person touching him is in danger of being electrocuted. Recharging: By using an external electrical power source to recharge his body's energy reserves, he could expend electrical energy indefinitely without diminishing his personal reserves. Electrical Conversion into Enhanced Physical Attributions: The electricity coursing through his altered body augments his strength, speed, and recuperative powers. When fully charged, Electro is able to lift (press) about 500 pounds. Metal Ionization: Electro was taught by Doctor Octopus during a stint in prison that he could ionize metals. Disruption of Wall-Crawling Abilities: Electro's powers also can disrupt Spider-Man's electrostatic ability to cling to walls. Localized Electromagnetic Storms: Electro once defeated the Invisible Woman when he created a localized Electromagnetic Storm. This allowed him to carbonize the air around her and it imprisoned her in a sheath of rock hard electro carbon atoms. Effectively making a statue out of her. Electro creates an electromagnetic storm around the Invisible woman from Fantastic Four #218 (May, 1980)Electromagnetic Manipulation (Formerly): An experimental procedure temporarily heightened his powers, allowing Electro to store and absorb a seemingly limitless amount of electricity. He could fly by generating a massive field of electricity which could propel him through the air. He also seemed to gain the power of magnetokinesis to a certain degree, allowing him to manipulate magnetic fields and move objects in a manner similar to that of Magneto, and could overcome his old weakness to water by using the electromagnetic fields around him to vaporize water before it could touch him. He was able to defeat Nate Grey by manipulating the bioelectric currents in the human brain to turn Nate's own psionic powers against him. Presumably, had he further explored the implications of this power, he would have been able to control people's entire bodies this way as well, and might have been able to control machines in a similar way. He was also able to painfully paralyze anyone by overcharging their synapses' bio-electrical transmissions. However, Electro somehow seems to have lost these new abilities after he threw himself into the Hudson River, resulting in an explosion. Immunity to Electricity: Electro's body is immune to the effects of its electricity and that of other sources as well. Hence, Electro cannot be electrocuted no matter how great the voltage. Charging: Electro can charge himself up to reach high maximum voltage. Here he can grow in height to an enormous humanoid looking creature made up of nothing but electricity.AbilitiesNo known abilities. Strength levelThanks to the electricity circulating through his body, his strength is augmented to the point where he can lift over 450 pounds.
(...: The Fastest Man Alive) Zoom can alter time relative to himself, as opposed to using the Speed Force like most of the DC Universe speedsters do. He can apparently use this ability to move at "speeds" rivaling those of even Wally West, and usually "faster" than the speeds that even Wally can muster in most cases. Rather than actually time travelling, Zoom is controlling the speed at which time flows around him, allowing him to go faster or slower in time than everyone around him. Since Zoom isn't actually moving at superspeed (rather, he is greatly slowing down time relative to himself, and can make himself so "fast" that even most of the Flashes look to him to be moving in slow motion), the temporal nature of his speed allows him to avoid the usual problems encountered by other Flash-type speedsters (friction, seeing and hearing at such near-light speeds, et al.), whose automatic and unconscious use of the Speed Force overcomes those problems. As he is moving at a normal velocity, and the rest of the world is "slow", those hindrances simply do not affect him. This aspect also means that he is unable to become intangible like other speedsters can by vibrating their molecules at certain frequencies, giving them a distinct advantage. Even if his powers aren't tied to the Speed Force, he has twice shown the ability to grant superspeed to other beings, granting Cheetah a speed rivalling Wonder Woman's, and restoring Inertia's speed, freeing him from his Speed Force-induced paralysis to turn him into his apprentice. This ability is related to the manipulation of the timestream, as he can allow others to tap into time through himself, and shutting down this connection at will. Skilled individuals, like Inertia, have shown the ability to use Zoom as a mere tool, overriding his manipulation over them after tapping directly into the timestream.
Power Primordial: The Fallen One possesses the 'Power Primordial', like all other Elders. The Power Primordial' is residual energy left over from the Big Bang that created the current Marvel Universe. The circumstances in which the various Elders each gained some of this energy are yet to be revealed. While the energy itself if vast, it takes years of intensive training to purposely channel the energy to grant each of the Elders the various superhuman physical, mental or energy mantipulative capabilities that they possess. Each Elder has purposely channeled the Power Primordial to grant them greater abilities in some areas than in others. This renders the Power Primordial similar to the cosmic energy housed in the bodies of the Eternals. While all of the other Elders have devoted some of this energy into developing their intellect and to manipulate energy for various uses, the Fallen One has channeled it entirely to the development of his physical form. Superhuman Strength: The Fallen one possesses vast physical strength, the limits of which are virtually unknown. On his own, he is capable of lifting at least 100 tons. However, his strength was increased to much higher levels while in possession of the 'Power Gem', one of the Infinity Gems. While in possession of the gem, he could lift far in excess of 100 tons. He once destroyed an entire planet by delivering a single punch after jumping several thousand feet into the air. Superhuman Speed: In spite of his great size, the Fallen One is able to run and move at speeds that are beyond the natural physical limits of the finest human athlete. Superhuman Stamina: The Fallen One's highly advanced musculature is considerably more efficient than the musculature of a human being, producing far less fatigue toxins during physical activity. On his own, the Fallen One can exert himself physically for at least several days before the build up of fatigue toxins in his blood begins to impair him. While in possesseion of the Power Gem, the efficiency of his muscles was increased to the point that they produced no fatigue toxins. As a result, he possessed limitless superhuman stamina. Superhuman Agility: Despite his tremendous size, the Fallen One's agility, balance, and coordination are enhanced to levels beyond those attainable for even the finest human athlete. Superhuman Reflexes: Much like his agility, his reflexes are superior to those of the finest human athlete, despite his great size and bulk. Superhuman Durability: The Fallen One's body is highly resistant to physical injury. He can easily withstand high caliber machine gun shells, exposure to temperature extremes, falls from tremendous heights, and energy blasts from the likes of the Silver Surfer without sustaining injury. He is also fully capable of surviving in the vacuum of deep space indefinitely. Immortality: Like all the other Elders, Death itself has banned him from entering its realm. As a result, he is truly immortal. He is immune to the effects of aging and disease and cannot be killed. Even though it is possible to injure him, no injury, no matter the severity, can prevent him from recovering fully. Prior to Death's banishment, he was still immune to aging and disease. He also did not require air, food, or water because the Power Primordial was all that sustained him. However, despite his high resistance to injury, it was possible for him to be killed. Also, prior to Death's banishment, the Fallen One's endless life was sustained through the pursuit of his obsession with improving his physical capabilities, fighting skills, and challenging fighters from all over the universe. AbilitiesThe Fallen One claims he has mastered countless styles of combat and martial arts from all over the universe. However, he seems to stick to boxing for his challenges. Nevertheless, he is a formidable combatant.WeaknessesThe Fallen One no longer possesses the Power Gem. As a result, his physical strength and stamina, while still considerably high, are now only a fraction of what they once were. Also, his immortality is at least partially connected to Death's banishment. Without the bannishment, his continued existence could depend upon his self obsession and it would also then be possible for him to sustain fatal injuries.
Power armor: Energy Projection Superhuman strength and durability Teleportation Monarch has the powers of flight, teleportation, vastly powerful energy projection, vast superhuman strength, invulnerability, awareness, manipulation of the quantum field, the ability to access other realities in the multiverse and extreme energy absorption capabilities. So far the only people that have ever been able to injure Monarch are the Earth-16 Chris Kent (who died after performing such a massive attack) and Superman-Prime. After absorbing Major Force and every version of Captain Atom in the multiverse, Monarch's powers are perhaps one of strongest to ever be seen in the DC universe. He was able to beat three versions of Superman and Wonder Woman at one time in Countdown: Arena with one blow, go toe to toe with a Guardian charged Superboy-Prime, incinerate Lobo (who is nearly as strong as Superman) and defeat all of his counterparts, with ease, within a few minutes.  Equipment The original Monarch's armor was crafted using advanced technology from an alternate future, it was highly durable, could fire positronic charges from his eyes and gloves, had a teleportation device, and probably other uncatalogued functions. The updated Monarch armor currently worn by Captain Atom, contains a "nanoweave" designed to contain radiation leaking from a breach in his chest. It also contained instruments for monitoring his vital signs, through a direct neural interface.
Superhuman strength, speed, stamina and durability
Multiple extrasensory and vision powers
Regenerative healing factor
Flight. All versions of Hyperion possess superhuman strength, stamina, speed, and durability. Each also has greatly enhanced sensory perceptions, which extends to being able to perceive the entire electromagnetic spectrum and "atomic vision" - the equivalent of heat vision. The heroic Earth-712 version of Hyperion also possesses the ability to use cosmic energy to augment his life force granting him great longevity and regenerative abilities, courtesy of his Eternal heritage. The character is also capable of the projection of infrared heat via his eyes, and the ability to levitate. The Earth-712 Hyperion's powers and vitality are diminished when he is exposed to argonite radiation. The Earth-712 Hyperion also has a college degree in journalism. In the Earth-9997 universe, a version of Hyperion is recruited by the robot X-51 for his squadron of interdimensional heralds. This Hyperion kills the master villain Kulan Gath who is responsible for the deaths of many of Earth's heroes.
The Anti-Monitor is one of the most powerful beings in the DC universe. capable of absorbing entire universes and altering the essence of reality. He has limitless cosmic powers and can manipulate matter. who has brought death and destruction on more than one occasion to The DC Universe. However, where he was once The Master of Sinestro's Army, he is now a slave to the will of Nekron and has been made into the source of The Black Lantern Corps' power.
In the "Chain Lightning" arc of the Flash comics, history is altered when Barry Allen is killed before the events of Crisis on Infinite Earths. This forces Wally West into a timeline where the Anti-Monitor was never defeated and only the Antimatter Universe remains. A parody of the Anti-Monitor, called the "Aunty Monitor", appeared in Marvel Comics' What The--?! satire comic. Marvel's Mighty Mouse comic featured another parody, the "Anti-Minotaur." The Anti-Monitor makes a cameo appearance in Justice League Unlimited #32. He is described by Darkseid to be a "celestial being composed of negative energy" which Darkseid sought to gain to fuel the Anti-Life Equation. The Monitor and Anti-Monitor both appear in Tiny Titans #12, with the Monitor telling Robin that he needs a hall pass, and the Anti-Monitor contradicting him because he is the "Anti" Monitor, until the two start having a "do not, do too" argument, and the Monitor says that everyone likes the Anti-Monitor better.
Powers Owlman possessed the power of super-intelligence and other extra-sensory abilities including mental domination which is a form of super hypnotism. Owlman enhanced his natural abilities with various devices such as the broadcasting lenses he wore in his helmet that increased his natural power to far greater levels than attainable by his own power level. Abilities Owlman possessed no known physical superhuman abilities, but was known to have mastered several known hand to hand combat styles including judo Strength level Owlman possessed the strength level of a normal human male who engaged in moderate regular exercise. editParaphernalia Equipment used various equipment and devices that enhances his natural mental powers to far greater levels that are beyond the limits of most. Transportation Various devices, but no known interdimentional capacity. Weapons Various weapons including a plasma gun he carries at all times.
General Thunderbolt Ross is a master strategist in war and military tactics.
Marvel editor Mark Paniccia has described the Red Hulk as "absolutely uninhibited, tactically intelligent", while writer Jeph Loeb states "The Red Hulk is the kind of Hulk we haven't seen before — a thinking, calculating, brutal weapon-toting kind of Hulk." To further distance the character away from the original: "Everything the Green Hulk isn't, the Red Hulk is." The character has abilities almost identical to those of the current Hulk. The Red Hulk, however, does not become stronger with anger, but rather emits increasing levels of heat. The character can also emit heat at will from his eyes during non-enraged periods, and though he could augment power levels by absorbing various types of energy, such as gamma radiation (in one instance causing the Hulk to revert to alter ego Bruce Banner) and the Power Cosmic, Banner later modified Red Hulk's brain chemistry to remove this ability. Red Hulk was created through a combination of gamma radiation and cosmic rays, and the satellites used to revert the Hulk to human form at the end of "World War Hulk" were used to power the device used to turn Ross into the Red Hulk. Unlike the green Hulk, the Red Hulk does not revert to human form when rendered unconscious, and his blood is a fluorescent yellow instead of green, remaining that color even in human form. Unlike the green Hulk, who gets stronger as his rage increases, Red Hulk's body temperature rises with his anger. Though the heat is intense enough to melt desert sand into glass, it causes him to weaken, as his physiology lacks a cooling mechanism to deal with the excess heat. Red Hulk has also been shown to have a weakness to Negative Zone energy, which caused him burning pain and drained him when he attempted to absorb it.
The Cosmos Automation was a self-replicating artificial life form that must hunt for an appropriate vessel of whatever world it finds itself on. Existing mainly as a data stream, this dataloop compelled a host body with an able mind to build a containment unit for it. The synthetic housing had the ability to absorb any available band of cosmic energy on that world in order to power it.
Cosmic Hulk possessed strength, speed, endurance, agility and durability on superhuman levels, the extent of which is unknown at this time. It is entirely possible his powers increased with the amount of cosmic radiation he absorbed. Cosmic Hulk could project powerful beams of energy from his eyes and was capable of flight. Cosmic Hulk presumably had a self repair function as well.
One flaw in the Cosmos Automation design is, even though it is a highly sophisticated computer program, it is still merely a computer program and can be manipulated by any smart enough to override its original programming.
A mystical fusion of Master Mold and Nimrod%3B
Immunity to telepathic probes and mutant abilities
Ability to turn people into Prime Sentinels
Command of other Sentinels
Superhuman strength and durability
Flight. Being a robot, Bastion has super strength, speed, intelligence, and endurance. It can also fly by using jet boots. It is also immune to psychic reading from telepaths and has complete command of all Sentinels. Also has an artificial healing factor, like Nimrod and the ability to turn people into Prime sentinels.
A super strong killer.
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