My Guardians The New Avengers, recognized as "Earth's Mightiest Heroes.
The Dark Knight Unlike many superheroes, Batman has no superpowers and instead relies on "his own scientific knowledge, detective skills, and athletic prowess." In the stories Batman is regarded as one of the world's greatest detectives. In Grant Morrison's first storyline in JLA, Superman describes Batman as "the most dangerous man on Earth," able to defeat a team of superpowered aliens all by himself in order to rescue his imprisoned teammates. He is also a master of disguise, often gathering information under the identity of Matches Malone.
Magneto is a Heroe 2 me an He's Second in Command) The Master of Magnetism. Magneto is one of the most infamous and powerful Marvel villains. Magnetism manipulation Genius-level intellect Magneto has the ability to generate tremendously potent magnetic fields and to manipulate existing magnetic fields. He is thus able to levitate/control/move ferrous metals (iron, steel, etc.) and to achieve a wide range of other effects. Because his personal magnetic field (i.e., the magnetic forces surrounding his own body) repels projectiles and absorbs energy attacks, Magneto is invulnerable to most harm when his personal field is active. His protective field has withstood forces as significant as the detonation of a nuclear warhead. He is also capable of personal levitation and sustained flight at high speeds, and can survive in the vacuum of deep space. He can also channel his magnetic powers through his own body so as to temporarily increase his strength, stamina, and agility to superhuman levels. Magneto has been depicted using his powers to levitate objects as heavy as a nuclear submarine; the maximum quantity of mass that he can levitate at one time is unknown. Magneto has been consistently and frequently depicted as possessing the ability to resist all but the strongest or most unexpected telepathic attacks. During the Secret Wars Charles Xavier described Magneto as a latent telepath, and Magneto assisted Xavier in a joint act of telepathy. In his early appearances, Magneto was able to engage in astral projection.
Superman once called him "the most powerful being on the face of the earth". J'onn is the most powerful telepath on earth, being able to effect even the Spectre with his telepathy. Aquaman has stated that Martian Manhunter's telepathy exceeds even the telepathy of other members of the Martian race Genius level intellect Superhuman strength, speed and durability Telepathy, Telekinesis, Invisibility, Regeneration, Longevity, shape-shifting, phase-shifting, Martian vision and Flight. Martian Manhunter possesses a wide variety of superhuman powers, many of which are virtually identical to those of Superman, including superhuman strength, speed, durability, flight and "Martian vision" (a term designating both the ability to see through solid objects and the ability to generate optic heat beams). During the 90s, it was stated that J'onn also possesses a form of telekinesis, which is the source of his flight and destructive "Martian vision" beams. Early appearances of the character showed him as able to breathe underwater. The last time he displayed this power was when he encountered Zauriel in the sea of San Francisco in JLA #6. In addition to these abilities, J'onn is a powerful telepath, capable of both perceiving the thoughts of others and of projecting his own thoughts. He often acts as a "switchboard" between minds in order to coordinate the Justice League's actions. The extent of his telepathic abilities are exceptional; several times he has connected to the entire planet Earth. He has also demonstrated regenerative abilities, once able to regenerate himself from only his severed hand but with great strain (due to the loss of mass he found it necessary to incorporate new matter from Martian sand). The Manhunter has sometimes been said to possess nine different senses, although these additional senses are poorly defined and generally ignored by most writers. Aside from his superhuman abilities, he is also a cunning and logical detective. As Batman mentions in his file, that "in many ways, Martian Manhunter is like an amalgam of Superman and the Dark Knight himself."[
The Man of Steel", Superhuman strength, speed, stamina, durability, senses, intelligence, regeneration, and longevity; super breath, heat vision, x-ray vision and flight. photographic memory, is the ability to recall images, sounds, or objects in memory with extreme accuracy and in abundant volume. Also he has "photographic reflexes". After seeing someone perform an action once, he can perfectly copy the action Golden Age Superman Superman's Heat Vision The Golden Age Superman does not have super–humanoid powers that are as great as they eventually become. The stories also establish that all Kryptonians can use the same abilities as Superman on Earth; however, how they do that is never fully explained. ■Invulnerability – Only strong military weaponry, specifically "nothing less than a bursting shell," can pierce his skin. ■Flight – Superman is always, as per the famous radio–series introduction, "able to leap tall buildings in a single bound," and leaps 1/8 of a mile to be exact. However, by 1943, he possesses the power of flight. ■Super Strength – Early on, Superman's debut shows that he can lift cars easily. As the stories continue, Superman becomes, as per the famous radio–series introduction, "more powerful than a locomotive." He is shown to be able to throw Army tanks with little effort, and on one occasion, he pushes an ocean liner into a dry dock with his own power. ■Super Speed – Originally he is faster than a speeding express train. However, as the stories continues, he becomes, as per the famous radio–series introduction, "faster than a speeding bullet," and in 1947, he gains the ability to travel faster than light, and is even able to penetrate the time barrier, as shown in a story where he time travels back to Krypton to find out about his true origins. No version of Superman ever gains the power to change the past (aside from the film version), and this one is no exception. ■Super Breath – Initially, he can hold his breath for hours. However, as his audience comes to expect more from the Man Of Steel, his power level increases to the point where his lungs can withstand any pressure or lack thereof. Superman often relies on this power for space–travel because he cannot breathe in space, at least not until the Silver Age. ■X–Ray Vision – Again, since before the theatrical cartoons began. Silver Age Superman Superman's using his Super Speed to keep up with The Flash The Strength of SupermanThe Silver Age Superman, before the Crisis on Infinite Earths, becomes one of the most powerful incarnations of Superman. They also established that he gains his power from Earth's yellow sun primarily, and that Krypton's red sun causes Superman to lose his powers. In the Silver Age, Superman becomes so powerful that the writers find it difficult to come up with suitable stories. The writers of the radio series also introduce Kryptonite meteorites, thereby giving Superman a weakness, initially to meet Clayton "Bud" Collyer's demand for a vacation. Superman’s strength in the Silver Age comparing to the Modern Age can be referenced in Infinite Crisis. Superboy–Prime is basically the Silver Age Superman. Superboy–Prime easily overpowers Superman and is able to defeat many DC heroes. ■Flight – Superman still retains his power to fly, though it is increased to a much higher extent. ■Super Hearing – This allows Superman to hear anything, anywhere. ■Healing – Whenever injured, Superman will heal at an accelerated speed. ■Heat Vision – Superman is able to fire a melting hot beam, presumably infra–red radiation, from his eyes. ■Invulnerability – Superman’s invulnerability becomes so great that he can fly into the core of a sun without being injured. ■Mental Powers–Superman gains the ability to learn foreign languages in mere seconds after a conversation. He learns all known Earth languages and gains the knowledge of 28 known galaxies by this means. ■Super Breath – Superman is able to inhale enough air and exhale it with enough force that he can create hurricane like effects, and he can even create more fine–tuned effects as well. His Super Breath ability is so powerful that he can extinguish stars with it. He can also produce freezing air so cold as to encase an opponent entirely in ice.Once, superman destroyed a solar system when he sneezed. ■Super Hypnotism –Superman will use this power often to remove his powers for sustained periods of time, usually no longer than 24 hours. Superman also used this ability to cover up his disguise and thereby preserve the secrecy of his dual identity. ■Super Strength – Superman’s strength level becomes so high that he is able to move planets.He was once able to move 11 planets under his own strength. ■Super Speed – Superman is now able to travel faster than the speed of light and even crosses the time barrier to travel back into the past. ■Super Ventriloquism–Superman will use this ability often to fool people into thinking he is in two places at once, again to preserve the secrecy of his dual identity. He will also use this ability to speak to people on the other side of the continent! ■Vision powers – Superman is able to see through solid objects and see things microscopically. ■Telescopic vision – Superman can see across the universe with his telescopic vision. Modern Age Superman Superman's Telescopic Vision allows him to see alternate worlds After the Crisis On Infinite Earths, John Byrne instills boundaries for Superman’s powers, mainly to help the writers come up with stories. Superman retains most of his Silver Age powers, but they are severely weakened. Superman loses the ability to move planets and the ability to travel through time. He loses his super ventriloquism, hypnotic, and mental powers. All his other powers are hobbled. After Byrne leaves the series, other writers begin increasing his powers again, though they are not increased to his pre–crisis level.Superman can sun-dipped to increase his powers a lot. ■Flight – Superman can still fly. Superman is shown to be able to fly at Superluminal speeds. ■Super Hearing – Superman is no longer able to hear at interstellar distances, but he is able to hear faster than the speed of sound, this is shown when he instantaneously arrives at Umec to shield Lois Lane from a bullet, upon hearing the shot blast in Metropolis. Actual sound waves will take roughly 7 hours to reach Metropolis. ■Healing – Weakened. ■Heat Vision – Originally weakened, but as the story continues, once again, his heat vision is hotter than the core of the sun. ■Invulnerability – Weakened at first, as shown in Superman #9, he is unconscious for half an hour after a 40 megatons bomb explodes in his hand. As the story continues, Superman once again had the ability to survive in the core of the sun, as shown in Action Comics #782, where he survives the immersion into the core of the sun with no problem. ■Super Breath – His strength level was reduced. Strangely enough, he doesn't use this ability often ■Super Strength – Weakened. His strength level remains high, but he is able to move planets by straining himself a lot ■ Superman in Flight Super Speed – Early Superman reboot stories show that he can accelerate himself just below the speed of light, as the story continues, his speed increases to the point where he manages to move beyond the speed of light. ■Super Hypnotism – Lost. ■Super–Ventriloquism – Lost. ■Super–Intellect – Unknown but presumed lost. ■Telescopic vision – Though he loses his ability to see across the Universe, he can still see distant galaxies. As shown in Superman #152, when Superman uses his telescopic vision to peer across the galaxy to Warworld. ■Microscopic vision – Able to see at a subcellular level, as shown when he analyzes Bizzaro's cellular structure. He is even able to see on molecular level, as shown when he analyzes the molecular composition of Magpie's acid gas. ■X–ray vision–Superman still retains this ability after the John Byrne reboot. Weaknesses of Superman Captain Marvel's use of Shazam's magic has dealt heavy blows to Superman Magic ■ Superman is every bit as vulnerable to magic as a normal human being does. Captain Marvel has used magic to knock out superman with one punch before. Kryptonite ■ Superman's Greatest Weakness: KryptoniteInternal pressures that caused Krypton’s explosion create Kryptonite; Kryptonite is the ore form of Kryptonium. It looks like a green glowing rock. It is very hazardous to Superman. If exposed to Kryptonite, Clark will experience pain and rapidly lose his powers. If exposed for much more than an hour he will die. If suffering Kryptonite poisoning, Clark can recover if he gets away from the Kryptonite. When Clark's birthing matrix leaves Krypton, a fragment of Kryptonite becomes embedded in the tail section. Villain Lex Luthor obtains this fragment and uses part of it for a ringstone, to protect himself from Superman. After being exposed to it for a year, the radiation from the ring destroys his hand, and is killing his body through cancer. Necessitating, he obtains a prosthetic hand, and later a new cloned body. Note: Another villain, Mr. Mxyzptlk, a Fifth Dimensional being who can use super–science that resembles magic, once created Red Kryptonite to temporarily remove Clark's powers. Without Mr. Mxyzptlk's powers, though, this 'red Kryptonite' will be harmless to anyone, and in no way connects to genuine green Kryptonite. When Superman captures three criminals in a "pocket universe" he uses gold Kryptonite from that universe. Batman also creates his own variant of Red Kryptonite which renders Kryptonian skin transparent and causes Superman to overload with yellow sun radiation.
Adam Warlock possesses a number of superhuman properties and powers derived from his artificially determined genetic structure. Cosmic Tap: Among his body's special adaptations are an enclave of cells able to tap and transform cosmic energy for personal use. Cosmic Augmentation: Warlock could use this energy to enhance his physical strength, endurance, and powers of recuperation. Superhuman Strength: Warlock possesses superhuman strength, allowing him to lift 4 tons. He can use his cosmic powers to increase his strength, enabling him to lift a maximum of 40 tons for less than one hour. Superhuman Speed: Warlock is capable of running and moving at speeds much greater than even the finest human athlete. Superhuman Stamina: Warlock's musculature generates less fatigue toxins during physical activity than the musculature of a human being. While not employing his cosmic powers to enhance his natural physical strength, Warlock can physically exert himself at peak capacity for several hours before fatigue begins to impair him. Superhuman Agility: Warlock's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. Superhuman Reflexes: Warlock's reaction time is similarly enhanced, enabling him to react at a level that is beyond the natural physical limits of the finest human athlete. Superhuman Durability: Warlock's bodily tissues are much harder and more resistant to injury than those of a human. He is capable of withstanding tremendous impact forces, falls from great heights, exposure to temperature and pressure extremes, the vaccuum of space, and powerful energy blasts without sustaining injury. His body is also specially adapted to withstand the physiologically debilitating effects of moving and running at high rates of speed without sustaining injury. Flight: He can also employ cosmic energy to negate the force of gravity beneath him, enabling him to fly. In an Earth-like atmosphere, Warlock is easily capable of reaching the Speed of Sound, roughly 770 miles per hour. While in outer space, however, Warlock was capable of attaining faster than light velocities. Space-warps Locater: He could use his cosmic energy to locate and enter natural space-warps, discontinuities in the fabric of space, in order to traverse interstellar space. Cosmic Energy Blasts: He can also project cosmic energy from his hands as concussive force. Warlock's energy-manipulating powers waned at the time he was given the Soul Gem by the High Evolutionary. No longer could he direct concussive force from his hands or enhance his strength. Whether this power limitation was caused by his symbiotic relationship with the gem or some other factor is not yet known. When Warlock was summoned from the gem to defeat Thanos, he seemed to possess these cosmic powers once more. Evolutionary Cocoon: Adam Warlock is able to spin a cocoon around him at will in a matter of seconds. He did so infrequently during his short life, usually to protect himself from mortal harm, and usually he would emerge from the cocoon at a further level of physical or mental maturity. It is not known where the substance of the cocoon came from, or where it went after he emerged from it.AbilitiesWarlock gained a great deal of first-hand experience at hand-to-hand combat over the course of his life, and eventually became quite formidable. Warlock also is an accomplished self-taught philosopher. editParaphernaliaWeaponsSoul Gem Warlock formerly possessed the Soul Gem, one of the legendary Infinity Gems. This Gem allowed Warlock to drain and control the life essences (Or Spirits) of living (or dead) organisms. This gem possessed a consciousness of its own, and displayed a vampiric hunger for the life-essences of living beings. Ironically, the gem is a gateway into a pocket-universe, containing an idyllic, pastoral world where the souls of the beings upon which the gem has fed live in peace. Warlock was so accomplished at the gem's use, that he could use its energies to project energy blasts, protective shields, and blasts of mystic energies capable of disrupting the karmic centers of living beings. Karmic Staff Warlock has also employed a "Karmic Staff" in the past. This staff was said to be an extension of Warlock's own life-essence, and its properties made it seemingly unbreakable. Warlock could also focus mystic energies through his staff with greater accuracy than he could by other means.
Genius-level intellect Formerly a Cyberpathic link with powerful armored suit: Super-strength Supersonic flight at Mach 3 Energy repulsors Missiles Durability and regenerative life support.
Amphibious physiology Superhuman strength, flight speed, stamina, durability and longevity Telepathic and electrical powers.)
NamorHuman/Atlantean Physiology: Namor's powers come from his being a unique hybrid of Atlantean homo mermanus and mutant homo superior physiologies. Because of his unusual genetic heritage, Namor is unique among both ordinary humans and Atlanteans; he is sometimes referred to as "Marvel's first mutant," because, while the majority of his observed superhuman powers come from the fact that he's a hybrid of Human and Atlantean DNA, his ability to fly can't be explained by either side. (Atlanteans are an off-shoot of "baseline" humanity.)
Amphibious Physiological Adaptation: Namor's body is specially developed for underwater conditions, granting him specialized blood circulation to withstand freezing temperatures and highly developed vision to see clearly even in murky ocean depths. This hybrid physiology means he can survive indefinitely underwater or on land, though he would still need occasional contact with water to survive.
Superhuman Strength: Like all Atlanteans, Namor is superhumanly strong but his physical strength is greater than that of any other known member of his race. While Namor is immersed in water, or is not severely dehydrated, he is capable of effortessly lifting far in excess of 100 tons. He has gone toe to toe with beings such as Black Bolt, Hercules, Sentry etc. and has even managed to knock out the Hulk in battle using his strength on different occasions. However, the longer Namor is out of contact with water, his strength gradually weakens to the point where he possesses mere fractions of his peak physical strength. For instance, if he has been out of contact with water for a period of several hours his strength reduces to the point where he can only 85 tons.Any form of contact with water or consumable liquid will immediately restore him.
Superhuman Speed: Namor can run and move at speeds greater than even the finest human athlete. His speed is greatest, however, while swimming. Whereas most Atlanteans can swim at speeds greater than 60 miles per hour, and has shown he can reach a speed of over 100 miles per hour.
Superhuman Stamina: Namor's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of normal human beings, and most other Atlanteans for that matter. At his peak, Namor can physically exert himself for at least more than 24 hours before the build up of fatigue toxins in his blood begins to impair him. Namor's stamina, much like his strength, steadily declines the longer he is out of contact with water and will diminish to the point where he only has slightly greater stamina than the finest human athlete.
Superhuman Agility: Namor's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete.
Superhuman Reflexes: Namor's reflexes are similarly heightened and are superior to those of the finest human athlete since he can react at impressive levels of super speed.
Superhuman Durability: The tissues of Namor's body are much harder and more resistant to physical injury than those of normal human beings and most other Atlanteans. Namor can withstand tremendous impact forces, high caliber bullets, falls from great heights, exposure to temperature and pressure extremes, blows from powerful superhumans and powerful energy blasts without sustaining injury.
Aquatic Healing: If he was somehow injured, Namor's body can heal damaged tissue faster and much more extensively than a human or most Atlanteans. Namor's accelerated healing is at it's peak while he is immersed in water and does diminish the longer he is out of contact with water or if he is completely dry.
Radiation Absorption: Namor can absorb certain levels of radiation. His potential is unknown, but the full power of the Radioactive Man is enough to rapidly drain him of his strength.
Extended Longevity: Atlanteans age much slower and live much longer than human beings with the average Atlantean lifespan being about 120 years. Namor, at this time, is considered to be in his physical prime.
Amphibious Breathing: Like all Atlanteans, Namor can breathe indefinitely underwater due to having gills located behind his ears. Unlike most Atlanteans, however, Namor can also breathe on land indefinitely as well without the aid of breathing devices whereas most Atlanteans can only survive being out of the water for a matter of minutes.
Aquatic Telepathy: Namor possesses a telepathic rapport with all, forms of marine life. He is able to mentally communicate with most forms of marine life and can mentally persuade them to do his bidding.
Augmented Vision: Namor's enhanced vision enables him to penetrate the ocean's depths and see through murky water.
Flight: Namor also possesses vestigial "wings" on both of his ankles, by which he seems to fly at speeds upwards of over 150 MPH. Since the "wings" by themselves could never carry Namor, it has been speculated that he uses the wings for steering and flies in some other manner, perhaps by telekinesis. During the the times he's lost his ankle wings, he is unable to fly at all. Namor's ability to lift weights while flying is lessened.
Animal Mimicry (Aquatic Life): The Sub-Mariner has the ability to mimic the characteristics of all the undersea creatures. Some of the abilities he has demonstrated are:
Sonar: Namor possesses a natural form of sonar.
Lateral Lines: Namor can detect subtle movement or vibrations around him, particularly underwater.
Bio-Electricity: Namor can discharge bioelectricity similar to an electric eel, but seldom uses it. He seems to be able to absorb certain energies and convert them into bioelectricity; blasts similar to his own such as from the Wasp seem easiest to absorb. It would appear that he needs to absorb energy from outside sources to produce a charge.AbilitiesExpert Combatant: Namor's extended lifespan and his involvement in numerous conflicts both under the sea and in human wars have granted him a great deal of experience in hand to hand combat. Growing up, he demonstrated natural skill in both armed and unarmed combat and likely recieved extensive training in both later on. He is a master swordsman, marksman, and is capable of wielding other weapons such as spears but rarely does so due to his preferance of hand to hand combat.
Bold Diplomat: Namor is also a highly skilled leader and capable ruler.
Expert Tactician He is a highly accomplished tactician.
Multilingual: Namor speaks virtually every language on Earth.
Skilled Engineer: He is adept at designing and improving Atlantean technology.
Talented Business Executive: Ever since he was a teenager, he proved to be very adept in the field of business as it came easy to him.Strength levelClass 100 ; Namor can lift in excess of 100 tons if well hydrated, as he has been shown lifting/moving thousands of tons without significant effort. He is one of the most powerful superhumans on the planet.WeaknessesDue to his dependence on water to maintain his health and vitality, Namor possesses a variety of unique vulnerabilities.
Water Deficiency: When not exposed to water, many of Namor’s physical attributes gradually decline and can reach a point where he possesses only a small fraction of his powers. Namor's strength, stamina, and durability are affected most and, at their minimum known level, are much closer to the levels possessed by the vast majority of other Atlanteans. Renewed exposure to water will immediately restore his abilities. Complete lack of contact with water will prove fatal in about a week’s time.
Oxygen Imbalance: Namor has demonstrated a vulnerability to oxygen imbalance when remaining too long in either water or air, resulting in manic-depressive mood swings. Namor is believed to be in the midst of an imbalance during the times in which he becomes angrily very easily, which he is well known for, and is unable to think clearly and logically. He can prevent this imbalance, however, by dividing his time between the two atmospheres. He has occasionally used scientific or magical means to regulate his oxygen levels. With the imbalance properly controlled, Namor has shown himself to be a much more capable leader and generally much easier to be in contact with.
Dehydration: Very powerful heat-based attacks are a somewhat concern, as they can cause dehydration and cause his body to dry faster and weaken at at a accelerated rate.
Pollution: If Namor is immersed in or exposed to polluted water, it can have a negative effect both on his physiology and the efficiency of his physical attributes.
The Gem of Time
editParaphernaliaEquipmentTime Gem, Horn of ProteusWeaponsNeptune's Trident
editNotesNamor has been repeatedly identified as Marvel's first mutant. However, his status as the first mutant is subject to some question. He was the first mutant to be introduced in Marvel Comics (in 1939) and has been described in-comic as the first official mutant, but there are actually a number of mutants that predate him in the Marvel timeline, including Apocalypse (born in the 30th Century BC), Wolverine (late 19th Century CE), Mystique and Destiny (dates of birth unknown, but known to have been active at the "Dawn of the 20th Century"), and a group of mutants known as the Externals. Furthermore, Namor is not actually a human, but rather a human-merman hybrid.
The Sub-Mariner was one of the characters featured in Series A of the Marvel Value Stamps issued in the 1970's.
Genius level intellect and world-renowned neurosurgeon Possesses the Soul Gem Extended Life-span Vastly powerful magic & cosmic energy wielder able to generate a near infinite range of effects.)
Doctor Strange unleashing the might of his mystic forcesMastery of Sorcery (Formerly): Dr. Strange is the Sorcerer Supreme of Earth's Universe; he has unparalleled mastery of the mystic arts, which he uses to defend his reality from otherworldly threats; his primary magical patrons are a group of entities known as "the Vishanti." The Vishanti are a trinity of godly beings comprised of Agamotto, Hoggoth, and Oshtur. Although he has, on rare occasions, called upon the power of demons such as Dormammu; Strange more frequently did so before he realized Dormammu's true dark nature in the earlier issues. Doctor Strange is potentially the most powerful being on Earth and one of the most powerful beings in the Universe, but as of late, from his severe hand injuries, he is unable to control his magic properly and is only a shadow of his former power because of the lack of control. Strange is no longer the Sorcerer Supreme, having lost his station by performing too much destructive and dark magic.
Doctor Strange is one of the most powerful sorcerers in existence, with a greater knowledge and mastery of the arts of magic than anyone else on Earth, and than many others in the Marvel Universe's reality. Like most sorcerers, he draws his power from three primary sources:
Personal Powers: As a result of his mystic training, Stephen is capable of a great many abilities, stemming from the innate resources of his body/mind/soul, such as:
Other Psychic Abilities
Longevity: Dr. Strange's lifespan has been extended in a manner similar to that of his mentor the Ancient One due to a successful contest against Death, though he can still be killed and even physically wounded. Doc passed a test by the Ancient One and defeated Death, or more accurately, accepted Death. As a result, from that moment forward, Doc stopped aging. "Death may come only from without, in battle-- and not from within." The Ancient One had once passed the same test himself, and lived 600 years. From that moment forward, a glowing ankh appears on Doc's forehead when he is in a situation of great danger and his death is imminent, "when Doc most needs a reaffirmation of life.
These are put in a separate category because he seems to perform these functions as a telepath would, not needing to manipulate magic to do it. These abilities can be amplified by mystic energy (as against Moondragon) and/or the Eye of Agamotto (done countless times) to afford Stephen incredibly powerful psychic abilities.
Universal Sources: By manipulating the ambient mystical energy of the universe, along with local magical energy, Dr. Strange can perform a great many functions. Commonly this is seen as:
Conjuring of objects
Various other spells: He can also use this mystical energy to cast spells of a near infinite variety. These spells seem to be quicker to perform but lesser in power than spells using divine energy. Strange has used his magics altogether to become intangible, invisible, fly, alter his clothing through minor molecular control, absorb nearly all forms of energy, control and manipulate elements, and more.
Divine Sources: Dr. Strange can channel energy from countless mystical beings in countless dimensions to empower his spells. This can take the form of standard spells ("Crimson Bands of Cyttorak") or just stating what he wants to occur and channeling some being to make it happen. It is unknown at this time what debt, if any, he incurs by invoking the powers that be. There is no strict quid pro quo (as the simple acknowledgement and invoking of the entity increases the entity's own powers, inexplicably), though some entities will feel he is obliged to heed their call when they need help in their conflicts as did the Vishanti.
Darkness of the Divine Conduit (Black Magic): By sheer force of will "take" the power of another entity. This does not require the use of a spell. He used this ability against Arioch and Shuma-Gorath. The fact that Stephen can do this is a testament to his incredible will-power and strength of mind. This is considered black magic and as such he rarely employs this. Also when taking the powers of celestial entities he absorbs the mind and assumes their duties and roles in the dimension in which they exist. If his will falters, he can lose all sense of self.
Although Dr. Strange primarily uses spells that are considered 'white magic', he will use spells from other disciplines such as black magic, elemental magic, and catastrophe magic when necessary.
Strange holds an M.D. in neurosurgery, although his ability to perform such delicate tasks has been compromised due to his accident. He is also an accomplished martial artist, learning martial arts as part of his training to be a mystic, able to dodge a kung fu chop by Mantis, something "only three others have ever done", and possesses considerable strategic skills, which he has employed as leader of the Defenders, all of which, combined with his level of intellect rivaling that of Reed Richards, Tony Stark, and the other great minds of the Marvel Universe and surpassing even those of amazingly gifted intelligence such as Peter Parker, makes Strange a most formidable being indeed.
Dr. Strange's powers are all mystical but take several forms. Main manifestations include:
Personal abilities — As a result of his mystic training, Dr. Strange is capable of manipulating the forces of magic as well as reality for a great many abilities such as astral projection, telepathy, hypnotism or mesmerism, thought-casting, illusion-casting, and several others. These are put in a separate category because he seems to perform these functions as a telepath would, not needing to manipulate magic to do it. These abilities can be exhausted through over-use but can be amplified by mystic energy (as against Moondragon) or the Eye of Agamotto (done countless times) to afford Strange powerful psychic abilities. Doctor Strange uses astral projection more frequently than any of his other abilties, as it is among his own personal abilties and he has mastered it for many decades. In his astral form, Doctor Strange does not need to breathe, eat, drink or sleep, is unrestricted by physical laws (for example, Strange has flown beyond Earth’s atmosphere, defying gravity with ease to speak with Iron Man), is invisible (though can be seen by any if he wished it so), intangible, and incapable of being harmed by all but the most powerful and rigorous of mystic means. As no physical laws are meaningless on the astral plane, Strange is able to use it to traverse at virtually any speed desirable (Strange has reached Saint Missouri, Missouri from his Sanctum Sanctorum in Greenwich Village, New York in "a few brief seconds" thus , as well as traveling at the "speed of thought" through outer space ). Such is the skill and mastery of Doctor Strange that he is capable of spending up to 24 hours upon the astral plane before he must rejoin his ethereal form with his physical one, lest succumb to corporeal deterioration leading to bodily death and eternal suspension as a spirit. The physical form remains in an inert, death-like trance, vulnerable to both physical and magical forms of harm while the astral form is absent. If harm were to befall his physical form while he was in his astral form, he would be stranded in his wraith-like state. Though Strange has only his personal abilities in his astral form, the Ring of the Ancient One/Ring (of Full Power) can grant him access to the same resources he possesses in his physical body; however, certain writers and editors appear to have portrayed Strange in an astral form capable of feats beyond his personal abilities even without the Ring.
Universal sources — By manipulating the ambient mystical energy of this universe, Dr. Strange can perform a great many functions. Commonly this is seen as energy bolts that range from low power to planet destroying, transmutation, telekinesis, teleportation, protective shields, etc. He uses this mystical energy to cast spells of a near infinite variety. Dr. Strange has also been shown to amass as much wealth/gold as he desires using magic, as he has done to pay debts.
Divine sources — Dr. Strange can channel the virtually unlimited extra-dimensional energy of nigh-omnipotent mystical and non-mystical beings in multiple dimensions (known as Principalities) to empower his spells, as many other sorcerers do. This can take the form of standard spells ("Crimson Bands of Cyttorak") or just stating what he wants to occur and channeling some being to make it happen. This ability to be a conduit to multiversal power sources has given rise to the phrase "Dr. Strange is as powerful as the god he invokes."
Doctor Strange's powers typically come from one of three divine sources: The Vishanti (a trinity formed of Hoggoth, Oshtur, and Agamotto), the Octessence (a group of eight beings, consisting of Balthakk, Cyttorak, Farallah, Ikonn, Krakkan, Raggadorr, Valtorr, and Watoomb) and other beings who owe him a debt (this includes Satannish and even Dormammu). However, certain abilties of his stem from more obscure sources, such as the Faltine, the Seraphim, Cinnibus, Sheol, Ikthalon, Denak, Cyndriarr, Munnopor, Morpheus, Dyzakk, the Olympian deities (such as Poseidon and Hades) and others.
In the miniseries "The Oath", it is said that he cannot use magic that can replicate anything discovered by human science.
By force of will, Dr. Strange can "take" the power of another entity. This does not require the use of a spell. He uses this ability against Captain Universe as well as against Arioch and Shuma-Gorath in Strange Tales Volume 2. Strange also uses this to drain the Wrecking Crew of the Asgardian magic they had been infused by Karnilla, though this causes him great mental agony and takes a long time. This is considered black magic and as such, he rarely employs this. Also, when taking the powers of omnipotent entities, he can absorb their mind and assume their duties and roles in the dimension in which they exist. But, if his will falters, he can lose all sense of self.
In the Black Magic saga in Strange Tales (vol. 2), Dr. Strange also became proficient in Black Magic under the tutelage of Kaluu, including using the necromantic energy released in death for various effects. After he purged Shuma-Gorath from himself, he has since stopped using black magic.
At a certain period, Dr. Strange became a receptacle of Earth's Gaia magic through the use of a forge built with the support of all his magical artifacts. This energy was exhausted in the War of Seven Spheres.
For a brief period, research from the Vishanti library led Strange to tap into "catastrophe magic" by invoking a mystical alignment of all the planets, but this source of magic was limited and he ceased using it specifically as a source of his power.
Strange's magical powers at their greatest peak exceeds that of even the Watcher Uatu and rivals that of other great beings, such as the Heralds of Galactus or Ronan the Accuser. Strange has been shown to be able to destroy the Hulk with a twitch of his finger.
Virtually any human is capable of learning and harnessing magic — considered simply another form of energy within continuity, one which apparently stems from stars — through training; however, each person has a different potential.
Dr. Strange is functionally immortal, having the immortality conferred upon him by the Ancient One after Strange assumed the title of Sorcerer Supreme. He does not age nor succumb to medical diseases, though he can be killed. His physical appearance is usually a man in his 40's even though he is chronologically in his 80's, though this is more likely attributed to the Marvel concept of a floating timeline. He also survived five thousand years in the War of Seven Spheres but his memory of this period has magically faded so it may not count towards his chronological age.
Doctor Strange has certain weaknesses, however, exploitable by adversaries and opponents: It has been said Strange's power is weaker against strictly science-based opponents, though this is illogical, as many times it has been stated magic is superior to science. Strange also depends on spoken incantations, mystical gesturing, and his arcane artifacts in his duties; likely these can be counted as weaknesses, as Strange was incapacitated various times by being gagged and bound, preventing him from uttering arcane invocations or performing mystic gestures. Another weakness is that Strange, despite all his spells and magical training, is only "human physically." Hence, if not taking proper care or defense, Strange can be overpowered by mere blows, energy attacks, or gas.AbilitiesExpert Occultist
Expert Magical Knowledge
Expert Surgeon: Though an expert surgeon, Strange's nerve-damaged hands prevent him from performing surgery except when supplemented by magic. However, even without magic, Strange has shown himself capable of providing reasonable guidance to other less skilled, yet unmaimed surgeons through intense effort and strain. Strange is still capable of serving as a consultant.
Skilled Martial Artist Dr. Strange is a skilled athlete and was trained in the martial arts used by Tibetan monks in Kamar Taj, sufficient in talent to pass down such training to others, such as Clea. These talents have assisted him time-to-time when incapable of using his sorcery. Strange is a formidable opponent to any skilled attacker and continues to train regularly with Wong. He has in some cases, been known to occasionally spar with other heroes; in one case, Strange was able to evade a kung fu hand-chop by Mantis (the future mother of the Dreaming Celestial and who has been able to subdue Thor in sheer physical combat, despite his strength nearly hundreds of times superior to her own), something "only three others have ever done."Strength levelNormal human male with intensive regular exercise.WeaknessesIt has been said Strange's power is weaker against strictly science-based opponents, though this is illogical, as many times it has been stated magic is superior to science in the Marvel Universe. Strange also depends on spoken incantations, mystical gesturing, and his arcane artifacts in his duties; likely these can be counted as weaknesses.
editParaphernaliaEquipmentNormally wears the Cloak of Levitation, the Eye of Agamotto, and the Orb of Agamotto. He possesses a wide array of arcane texts, artifacts, and relics.
Doctor Strange and the Eye of Agamotto.Strange's own power is often amplified by the numerous magical artifacts that are in his possession or by artifacts that he uses in the course of his adventures. The three artifacts he carries with him at all times are the Eye of Agamotto, the Cloak of Levitation, and the yellow sash tied around his waist. However, due to his evoking Zom's dark power, he has deemed himself no longer worthy of the office of Sorcerer Supreme and passed the responsibility of choosing the next one to the spirit of the Ancient One; Strange loses at least his principal magical items and old costume to Brother Voodoo, the new Sorcerer Supreme of the Earth dimension and prime reality.
The Eye of Agamotto (which resides within the Amulet of Agamotto worn at Dr. Strange's throat) is a powerful and valued artifact that has many functions. Using the Eye, Strange can see through any lie, deception or illusion, send the eye out at light speed to intercept and absorb massive amounts of any type of energy and free others who are trapped in their own illusions. It is often used to amplify his mind's eye, giving psychic abilities that rival the most powerful of telepaths. It is also often used to play back an area's past events, lift beings weighing thousands of pounds into the air telekinetically, and open dimensional portals, as well as placing beings in suspended animation. The Eye can track beings by their psychic or magical emissions. The light given off by the Eye also weakens a variety of evil mystical beings, such as demons, devils, undead beings, dark extradimensional entities, and even sufficiently corrupt human practitioners of dark magic. When used offensively, no being can withstand its light for long; due to its lethal effect, it is often used as a weapon of last resort. The Eye appears to be dimensionally linked to the Orb of Agamotto, and is presented to the current Sorcerer or Sorceress Supreme to aid them in their great duties. The amulet can only be used by a being with a pure heart and a clean soul. Strange's psychic bond with the Eye has been shattered, and the Eye has now passed onto the new Sorcerer Supreme, Brother Voodoo.
The Cloak of Levitation allows him to fly (at roughly 25 miles per hour for indeterminate lengths of time), and responds to his thoughts. Strange has used it many times as a "third set of hands" to attack a foe when his own body has been incapacitated. The Cloak is nearly indestructible, often escaping damage during even the most violent confrontations. The cloak has acted independently from Strange as though it has a will of its own, as well as being quasi-sentient to some degree. The cloak has been nearly destroyed on at least three occasions:
Strange Tales (vol. 1) #157 — During a battle with Zom at Stonehenge. Strange was able to reconstruct it in a display of power to prove to The Living Tribunal that Strange was worthy to set right the cosmic events recently unleashed
Doctor Strange vol. 2, #77 — During a battle with the demon Khat while Strange was in the slow decline of his white-magical powers. The cloak was repaired by Enitharmon the Weaver, the former master of Strange's second apprentice, Rintrah. While the damage to the Cloak on this occasion was not as severe as previously, Strange was unable to repair it himself
The third instance is convoluted. During his attempt to garner a new power-base for himself, after foregoing the powers and protections of the Vishanti, Strange went underground to create his new power forge, and when he was finished he was rejuvenated, younger-looking and wearing a new costume (including a mystical black body suit) and he had transformed the Cloak into something more resembling a Kimono or robe however, soon he was drafted into the War of the Seven Spheres by the Vishanti. After battling for five thousand years in another dimension, Strange was returned to Earth (at a time mere months from when he was spirited away) a tattered shambles. His magical abilities depleted and his new Robe/Cloak shredded. He soon incorporated elements of the cloak into what would be called the "Overcoat of Levitation"; a red trench coat with the Cloak's gold trim along the collar. He soon returned, however, to his traditional Cloak.
The Sash of Dr. Strange, worn around Strange's waist, this enchanted yellow sash can be extended ten times its normal length 
The Orb of Agamotto, a large crystal ball which he uses daily to monitor the surrounding dimensions and his own world for trouble;
The Wand of Watoomb, which amplifies his power and absorbs mystical energy that can be utilized for a variety of effects, such as reopening dimensional portals and firing mystic bolts; near-omnipotent power-item that can be divided into two seperate, though powerless, parts, and can restructure reality itself when combined with other mystical objects (Currently lost in another reality due to the meddling of Warren Traveler of the House of M)
The Book of the Vishanti, which contains some of the multiverse's most powerful and secret spells and counter-spells for white magic, opposed to the dark arts of the Darkhold
He owns countless other artifacts he can bring out in times of need. Among them include:
The Hands of the Dead, a highly powerful item created fifteen centuries ago, that allows Strange and others to "enter the tides of time and space, travel the world in the blink of an eye, even be in several places at the same time" though can be damaging to one's non-material self if unused to such travel; used for Peter Parker in One More Day
The Atlantean Dreamwave, used by Strange to explore the nightmares of John Blaze
The Book of Demonicus, used by Strange to gain information on Avarrish.
The Book of Eibon, during the days of Hyperborea, about 750,200 years ago, it was the time of the wizard Eibon, greatest wizard of Hyperborea. He wrote his knowledge down in what became known to mankind as 'the Book of Eibon'. Over the millenia the Book of Eibon was owned by many sorcerers and collectors. It came into the hands of the Ancient One at one time, who passed the book on to his disciple Dr. Stephen Strange, who considers it one of his most treasured artifacts, though stolen by Urthona, yet was restored by Agamotto
The Brazier of Bom'galiath, used by Strange to enable Eric Masterson to travel to Mephisto's Hell
The Tome of Oshtur, an ancient book of long-lost spells written by the omnipotent Oshtur
The Serum of the Seraphim, an all-purpose elixir capable of curing both mystic and non-mystic ailments, described as "the most potent medicine known to the occult"; the serum is so powerful that only a few ounces are needed. It is usually kept in tiny ornale containers holding just a few ounces. Any being drinking this serum is instantly returned to his full health and has all of his wounds healed. Any magical fungus, physical curses (like blindness), or diseases are held in check, then slowly cured over a few days time; either Strange has run out of the Serum recently or its powers have limits: it could not be used apparently to heal Wong's brain cancer or mend Strange's shattered hands
The Scrolls of Watoomb, a precious source of magical knowledge written by Watoomb in an unidentified past, giving their user quicker and safer control over the Winds of Watoomb, as well as a greater power to the Winds; the Scrolls also increased the power of the sorcerer wielding them
The Ring of the Ancient One, which can be used to allow Doctor Strange to do anything he is capable of in physical form while astrally projecting, as well as to take on the form of the Ancient One himself
The Crystal of Kadavus - The Crystal is a fist-sized, diamond-like gemstone that is cut to resemble a skull. When using the proper incantation and exposing it to the light of a full moon, it focuses dimensional forces. When this focused beam is aimed at a magical item it is completely restored to fulI power, even if the item had previously been drained of its magic powers or “destroyed”. This procedure must be repeated for at least two nights of the full moon before the item is restored to full power. The Crystal has been used to restore or contain the power of the Wand of Watoomb.
The Eye of Zartra, an enchanted "eldritch gem" plucked by Prince Namor from the Sword of Kamuu (thus halving its power) and given as a token of friendship to Strange; enhances the power of the ancient Atlantean Sword of Kammu and provides the Sword's user with immunity to magic
The Cauldron of the Cosmos, kept in the Meditation Chamber and allowing Strange to "dwell upon the immutable mysteries of the universe" for hours, used basically for consultation and scrying
The Oculus Oroboros - The Oculus Oroboros is one of the most powerful, maybe 'the' most powerful conduit for elemental magick ever; gathers elemental magical energy and stores it to be used again at will. For centuries it was hidden for the senes of magicians by a cloaking spell, till the day that archeologist disturbed it, and it was resurfaced again. The Oculus was collected by Strange's ethereal construct Strange during the time that he was searching for amulets of Earthbound magick to fuel his new power source; depicts a snake eating its own tail.
The Gaea shard, a crystal containing a sliver of the essence of the Elder Goddess Gaea, wielded by Dr. Strange against the Undying Ones 
The Hand of the Vishanti, capable of locating others by helping them expel their ethereal form and given to Peter Parker in order for him to track down Shade through Peter entering the Astral Plane; this amulet has the appearance of a simple stone carving resembling a hand; the hand makes it easier to transfer towards the astral plane, and holds a link so the wielder can find its way back.
The Jewel of Transhypnosis, owned by the Ancient One, can teleport its wielder into another dimension by focusing their concentration upon it and has the power to transform matter into imagination.
The Kartkuthi, a book held by Dr. Strange, one passage was read by Wong to liberate Strange's astral self when it had been trapped by a mystic sword of the Hand with which he had been impaled; Strange finished the spell to release his astral form and help the Avengers win the day by freeing Maya. 
The Iris of the All-Seeing Oracle, a summoning tool kept in the Sanctum Sanctorum used to scry upon specific locations and persons; This 8 foot diameter, circular device, with what looks like a mirror in the middle, hangs in Doctor Strange’s mansion. It is a secondary scrying device that Strange or his friends use when the Orb of Agamotto is inaccessible; the Iris allows two-way audio-visual communications with another mage of the user’s choosing anywhere on Earth. One must know the proper incantation to use it.
The Oracle of Agamotto, a back-up device used by Doctor Strange after the Orb was broken and before Clea mended it
The Orb of Snnnr, used by Dr. Strange to communicate with the Pitiful One. 
Oktid's Elixir, an immensely powerful potion able to cure all diseases on Earth that "has the power to erase what troubles the mind of man"; stolen from Oktid by Dr. Strange, destroyed by Nicodemus West; one drop was saved and used by Strange to cure Wong of brain cancer. 
The Scroll of Eternity, kept for ages by the Aged Geghis (who gave it to Strange), it holds a spell that opens a gate to a mystic realm close to Eternity; it holds the name of Eternity and it can assume that the spell, when used properly, will indeed transport the caster to Eternity, but when only the slightest mistake is made, this spell will open a gate to a world ruled by a demon who is come to be known as the Demon in the Mask, the Realm of Eternal Madness
The Sword of the Ultimate Shadow, a magical sword that is able to inflict great physical pain through the astral body, pain that cannot be stopped by mystical energies, even those as potent as the Shield of the Seraphim; once used by Strange's evil double from the Infinity War and is now again stored, protected by spells in his Sanctum Sanctorum.
The Star of Capistan, a ruby larger than any other existent, its sentience and wicked will of its own corrupted Strange, yet the Sorcerer Supreme, with a Eye of Agamotto having failed him, and his participation in the Order weakening his own sanity, used the Star as his amulet instead; the Star was sensitive to human brainwaves on a global and possibly even cosmic scale; Strange reverted to the Eye shortly, with the Star's current whereabouts unknown, though is likely hidden, in the Sanctum Sanctorum or elsewhere due to its lethal and sinister nature
The Purple Gem, one of the many enchanted gems of power from the Purple Dimension of Aggamon passed down to Strange through the late Ancient One; a device to bridge the dimensions, it provides a means to enter (or become trapped in) the Purple Dimension, can amplify and focus the Eye of Agamotto's power, entrap an opponent, though ancient and cunning masters of Asgardian magic such as the god Loki resisted being sent to the Purple Dimension (or if he was actually sent there, he was able to return instaneously under his own power) and the conjured portal was shattered by one gesture; said by Strange to have even greater hidden potential, and unlocks more of its vast power when used with a Dimensional Energy incantation that calls on Aggamon's strength.
The Staff of David, used by Doctor Strange in battle with Wandor.
The Talisman of Abraxas, an amulet Doctor Strange gave to Namor the Sub-Mariner to palliate his personality shifts
The Wands of Satannish, objects kept by Strange within the Nisanti cabinet
The Diary of Kenneth Ward (who told Doctor Strange of his encounter with traces of the Undying Ones in a hidden Himalayan valley), kept by Strange in his Sanctum Sanctorum’s library, containing the location of the valley 
Two mirrors, needed for a "radical spell" used to renew the enchanted barrier around the Sanctum Sanctorum
A magic amulet given to him by the Ancient One in Strange's very first issue, Strange Tales #110, used to call upon his master even in spirit form to prevent a man from shooting him; the Ancient One placed a hypnotic spell on the man to stop him
An enchanted deck of tarot cards known as the First Tarot Deck utilized by Doctor Strange with his subconscious mind after the original Defenders had disbanded, to choose the best heroes to handle the problem for the Secret Defenders; the heroes would go each their separate ways after the problem was solved; the Deck was used by Ian McNee to profile magic and its users in the Marvel Tarot
An magical amulet given to Eric Masterson by Strange to shield him from detection from the demons in Mephisto's Hell; lost in Hell
Mystic ruby crystals given to Valkyrie by Doctor Strange to be used to “point the way” to the Hulk and Namor; the crystals appear to flash with bright light when they are in proximity to either one, as well as spinning around in such a fashion its pointed edge points to whichever direction the Hulk and Namor is currently at
Two Gems That are One, magical jewels stolen from Dr. Strange by Urthona 
Dr. Strange with the Soul GemAs a result of being a member of the Illuminati, he has also come into possession of the Soul Gem of the Infinity Gauntlet, though he has sworn not to ever use it or to reveal its location, having lost since lost his soul to it, despite its hunger for such ethereal forces. Strange also once kept the Book of the Darkhold in his library of the Sanctum Sanctorum, using it to invoke the Motensi Formula and destroy all vampires in the Marvel Universe, as well as using it among his other items in an attempt to defeat Adam Warlock but it has since been removed. Strange was also in possession of the virtually indestructible sword Dragonfang, capable of destroying certain mystic barriers as well as absorbing magic when in contact with blood; Dragonfang was carved from the tusk of an extradimensional dragon by an Oriental wizard named Kahji-Da and fallen into the possession of the Ancient One, who in turn passed it down to his disciple, Dr. Strange. Dr. Strange then passed it onto Valkyrie; during the events of Ragnarok, she fell in battle and the sword got picked up by Lady Sif, lover of Thor, though Sif, too, eventually fell before Asgard's demise. Valyrie has not yet been revived, as shown in Mystic Arcana.
A desperate Strange was forced to use a spell to destroy all his magical artifacts to prevent the wicked Urthona from obtaining them, even his Orb of Agamotto (though the Darkhold was unable to be destroyed even by Strange's magic). However, it is later revealed that Agamotto himself had teleported the artifacts to his own realm, and Strange later retrieved them from him, months later.
Dr. Strange shrunk his talismans and hid them behind the Eye of Agamotto. He restored them to their size when he was forced to confront the Infinity Gauntlet God-made Adam Warlock. The Scrolls of Watoomb were really useful to cancel the effects of the Gem of Space, the Winds of Watoomb recalled reading the Scrolls enabled Strange, Pip and Gamora to cover a distance of light-years in few seconds. Shortly later, Strange had to use all the talismans to increase his own powers and match, even if only for a few moments, the power of Adam Warlock. After the fight, Strange went back home and put the scrolls and the other talismans in their right place in his room. 
Finally, his Sanctum Sanctorum, due to the magic imbued within it, can be thought of as an artifact itself. The Sanctum consistently has a circular window with three swooping lines; this design has stayed with the building despite the window's destruction on many occasions. The design is actually the Seal of the Vishanti found in the window of Dr. Strange's Sanctum Sanctorum; it protects the Sanctorum from most supernatural (and even most non-mystical) invaders, also called "Window of the Worlds," or the Anomaly Rue. This seal has failed in barring out Hiroim the Shadow Priest, when he utilized the ancient power of the Shadow Elders (though Hiroim was not truly evil, but grieving and angered). Certain members of the New Avengers appear to acknowledge this, and Chemistro of the Hood's army, though possessing no such power to directly break that of the Vishanti's, was able to change the chemical composition of the wood that held the seal to break it.
It should be noted that many of the stated artifacts are either lost to Strange currently, or have passed on to the possession of the new Sorcerer Supreme, Brother Voodoo.TransportationDimensional teleportation, both within a dimension and between them (the former deemed more consuming in terms of magical energy, oddly enough), using spells using the Marvel Universe's ambient mystical energy or the powers of specific arcane beings, such as Watoomb, Valtorr or the Vishanti's; Strange has also resorted to more conventional means, such as by car, plane or train, and even manual walking alone is not beneath himWeaponsWhen necessary, Dr. Strange will use magical weapons that he has collected.
editNotesThe mansion where Dr. Strange lives, his Sanctum Sanctorum, is located at 177A Bleecker Street, Greenwich Village, New York City, New York, which in this universe was the actual address of the apartment building in which the series writer at that time actually lived.
One of the most powerful heroes in the WildStorm universe, he bears a strong, deliberate resemblance to DC Comics's Superman. Superhuman strength, speed and stamina, Flight, Laser Vision, Micro Vision, Ice Breath, Invulnerability, Genius level intellect, long lifespan possibly immortal, Vacuum support, power blasts from hands, undefined psionic particularly telekinetic ability. Majestic possesses great strength, speed, flight, eyebeams, genius level intellect, micro vision, ice breath, the ability to survive in space and is invulnerable to conventional weaponry. He can also project energy from his hands and, in one instance, used this to levitate items. His strength and durability can vary greatly from story to story, but the majority of his appearances portray him with powers fairly similar to those of Superman. Like all Kherubim, he is enormously long-lived if not immortal. Majestic is a Kherubium High Lord, though his seems to be a political or royal title rather than an indication of power. Most members of the Kherubim Pantheon have been shown to have a combination of at least some of these powers: super strength, super speed, super senses, incredible levels of durability and healing, energy manipulation, psychic powers, flight (in and out of space), hand blasts, laser vision, ice breath and longevity. While Majestic has all these powers, their levels are much higher than any other Kherubim for reasons that are unknown. It has been said that he was enhanced by aliens called the D'rahn (beings capable of prompting evolution in other creatures) in an act called "Enlightenment", but there are no other details. Also, his powers aren’t always as strong as they have been shown. For most of his WildC.A.T.s appearances his strength, speed and intelligence, while still great, were not at such levels as they are in his other appearances. Later books have him doing things like easily moving planets, flying through the center of the sun, moving at faster-than-light-speeds for months at a time and building complex machines in nanoseconds. Unlike most heroes with super strength, Majestic has also been trained to use bladed weapons with great skill and is a master of armed and unarmed combat. In the armor he wears on his shoulders, he carries an invisibility suit, a double-bladed invisible sword and pills that take away his powers in case he needs to work stealthily in places where his power signature would give him away. He can infiltrate areas with even the highest security in order to take them down from the inside. Majestic is a Kherubim Lord and all Lords have psychic abilities. He hasn’t shown much in the way of offensive uses psychic powers, but he has immense amounts of raw psychic power and potential and has been able to resist the efforts of other psychics. He has used telekinesis as well but only on one occasion. Aside from his physical strength and psychic powers, Majestic is a genius. His intelligence (and control over his body) allows him to use his powers in unique ways. For example, he once displayed that he knows how to manipulate photons and transmit information and data with his eye beams and used this ability to rewrite Eradicator's genetic code (subatomic programming), giving him cross-dimensional awareness. He's also used his laser vision to turn a star ingot into a replacement for the sun as well as alter the composition of Jupiter on a pre-atomic level. By using his intelligence with his super speed he can create things he imagines within seconds. Two of his named inventions were the Molecular Disentangler, used to detach a shape shifter's mind from the building it was controlling; and Planet Movers, gloves that let him move planets without them being destroyed by their own weight. Majestic has also built ships for interstellar travel, sentient machines, bombs, mechanical combat suits and other things using scrap metal and other basic resources. He usually has access to highly advanced Kherubim Technology that he can use, but sometimes he doesn't and has to make due with what he can find. To aid in his creating, he built a Kherubim Forge powered by “pure primal energy operating in tandem with arcane alien metallurgy”. When faced with obstacles that can’t be overcome with brute strength, Majestic can evaluate a situation to find the proper solution and implement it correctly. He is knowledgeable in many fields (including physics, cosmology, chemistry, engineering, biology, earth and alien technology) and has more than once shown himself to be as smart as, if not smarter than, the most brilliant minds on his and even other planets. When he met and became one of the Universals, Majestic inherited his father's position as a guardian of Life itself. As a result, his powers were raised to even higher levels. When he returned to Earth after other adventures he said that he'd gotten over being a Universal. He no longer carried the title, but he didn't lose his powers. Mr. Majestic also has the ability to alter reality, but has only done so twice. The first time was in order to trick a universe devouring entity and the second was when all of creation was coming to an end and he and the three other beings at the end of time wanted to create a new universe. Kherubim are able transcend their natural states and become things known as High Lords. What exactly being a High Lord entails isn't known (when Emp, another Kherubim did it, he seemingly died in a burst of energy and hasn't been heard from again), but Majestic becoming a Universal has been referenced since then as him reaching that state of being. When he is transported to Metropolis, he says that he is able to sense that he is in a different universe, though it is unclear if this is a specific ability or just a quickly drawn conclusion. Majestros demonstrated this power again in Countdown: The Search for Ray Palmer: Wildstorm. Majestic is able to sense the presences of Kyle Rayner, Donna Troy,Jason Todd and Bob the Monitor in his universe and is able to locate them before they are beaten by the Authority. Majestic is also a skilled warrior, especially in the use of bladed weapons like most Kherubim warriors. Superhumans in the WildStorm Universe are apparently categorised into named "classes". Characters such as Apollo and The High are considered to be "Majestic-Class superhumans", presumably a class based on Majestros himself.
Sub-group Action Masters, Autorollers, Combat Heroes, Deluxe Vehicles, Go-Bots, Primes, Powermasters, Voyagers Function Autobot Leader Rank 10 Partner Roller, Hi-Q, Marissa Faireborn Motto "Freedom is the right of all sentient beings." (Generation 1) "No sacrifice is too great in the service of freedom." (Classics) Alternate Modes corvette stingray LLC Cab-over-engine Class 8 Truck (Later forms have usually been variants of the original) Cybertronian truck (Various Comics) COBRA Sentry Missile System tank (Devil's Due) 1920's style truck (Devil's Due) Peterbilt Truck (Combat Hero) Mid'90s Peterbilt 4964EX Tanker Truck (Laser Rod) Lamborghini Diablo (Go-Bot) Dump truck (Autoroller) Dodge Ram SRT-10 (Alternator) AbilitiesIn robot mode. Optimus Prime actually splits into three components. The Optimus module is the robotic sentient being that is the storehouse of his vast knowledge and strength. He can lift 4,000,000 lbs. and a blow from his fist exerts a force of 12,000 lbs. per sq. inch. He carries a laser rifle and can burn a hole in the nosecone of a Decepticon jet fighter at a distance of 30 miles, aided by his outstanding visual acuity. His Prime module, also known as Roller, is a small cart-shaped device that he uses to unobtrusively slip behind enemy lines. He can maintain radio control over it at distances up to 1200 miles. Having Roller present somewhere is like being there himself. He can operate by remote-control his Combat Deck module up to a distance of 1500 feet. The Auto-Launcher mounted on the Deck can use a variety of artillery and radiation beam weapons, including most of those used by his fellow Autobots. The Launcher also includes a highly dexterous grapple-arm which allows it to load itself and change its weaponry. The communications disk antenna mounted on the launcher provides a link between Optimus and all his fellow Autobots within a radius of 50 miles. It can be adapted to a satellite hook-up that increases its effective range 10-fold.WeaknessesAlthough Optimus Prime can function as three independent modules, injury to any one ot the modules is felt by the other two. Roller is particularly vulnerable, especially in the behind-the-lines situations in which he specializes. However, the Optimus module is by far the most important component of the trio. Although he could survive without the other two, they could not survive without him. Otherwise, the only weakness he could be accused of having is being too compassionate and concerned about the safety of others. He would be a more effective military commander if he were more ruthless, but then he wouldn't be Optimus Prime.
Action Masters, Deluxe Vehicles, Dinobots, Pretenders Function Dinobot Commander, Lieutenant Commander Rank 9 (Generaton 1), 5 (Beast Wars) Partner Swoop Motto "Among the winners, there is no room for the weak." Alternate Modes Mechanical Tyrannosaurus, Cybertronian Tank, Megaraptor, Ford Mustang GT, Tyrannosaurus Grimlock is the most fearsome and powerful member of the Dinobots. Grimlock can be cold, merciless and contemptuous of those he considers beneath him, such as human beings, and at times, even Autobot leader Optimus Prime himself, who Grimlock would gladly supplant as Autobot leader if he were able to, giving him a superiority complex as indicated by his Generation 1 tech specs. Nevertheless, he is a valiant warrior whose actions command respect from all who are witness to them, both friend and foe. One of his most distinguishing features is his famous speech impediment, resembling cliched caveman speech, which leads him to shorten sentences and refer to himself constantly as "Me Grimlock", never "I" (i.e. "Me Grimlock no bozo! Me KING!") - the reason for this varies from depiction to depiction, with some making it the result of true mental limitations, and others vocal processor damage or a ruse Grimlock perpetrates to allow others to think of him as less intelligent than he actually is. Grimlock is among the strongest of the Transformers, possibly an equal to, or even superior of, Optimus Prime and Megatron in certain continuities. In Tyrannosaurus rex mode, his powerful jaws can snap virtually anything that comes between them - from steel cables to a Decepticon limb. He also can shoot an energy ray from his mouth. In robot mode, Grimlock wields an energo-sword, whose blade is sheathed in crackling energon and can slice a two-foot thick concrete wall in one slash. He also uses a double-barreled, self-propelled rocket launcher. He is almost invulnerable in his Tyrannosaurus Rex mode as shown with his battle with Megatron due to Megatron's primary weapon, his arm-mounted fusion cannon having little or no effect on Grimlock.
Superhuman physical attributes Flight Destructive hypersonic voice Molecular manipulation
Mark Milton (Earth-4023) King Hyperion and his team, Weapon X. Superhuman Strength: Hyperion possesses great physical strength. His peak strength is unknown, but he is strong enough to fight against two Hyperions at the same time Superhuman Speed: Hyperion can run and move at speeds that are beyond the physical capabilities of even the finest human athlete. Flight: Hyperion has the ability to levitate himself and fly through the air at tremendous speeds by harnessing and manipulating anti-gravitons. It is unknown how fast he is at his peak Superhuman Stamina: Hyperion's highly advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of a human being. It is unknown how long he can exert himself physically at peak capacity before the build up of fatigue toxins in his blood begins to impair him. Superhuman Durability: Hyperion's body is far tougher and more resistant to physical injury than the body of a human. Hyperion can withstand high caliber machine gun shells, falls from tremendous heights, exposure to temperature and pressure extremes, great impact forces, and powerful energy beams without sustaining injury. He was once hit by Mimic's optic blasts at point-blank range and suffered no injury. Hyperion is also able to physically withstand the rigors of space without any special clothing. Superhuman Agility: Hyperion's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete. Superhuman Reflexes: Hyperion's reflexes are similarly enhanced and are superior to those of the finest human athlete. Cosmic Energy Manipulation: Hyperion is capable of willfully manipulating great amounts of cosmic energy for a few physical purposes: Atomic Vision: Hyperion is capable of firing beams of highly intensive heat from his eyes that's often referred to as Atomic Vision, as well as several others. The full limits of his Atomic Vision isn't known, but it is known that he can generate up to at least 12,000 degrees Farenheit. Regenerative Healing Factor: Despite his body's great physical resistance to injury, it is possible for him to be hurt. If injured, Hyperion can purposely channel cosmic energy to repair damaged bodily tissues much faster and more extensively than a human being is capable of. Hyperion's healing powers also dramatically decrease his aging to an unknown degree. It isn't known if he ages at an exceptionally slow pace or if he has stopped aging altogether. He is also immune to the effects of all known Earthly diseases and infections.
The Spectre is the most powerful black character ever created and in the runnings for one of the most powerful characters in comics period. Divine mystical enhancements granting virtual omnipotence, although the true scope ranges from the dictates of the Presence Knowledge of events before the Crisis on Infinite Earths. The Spectre is the most powerful known being in the universe, capable of virtually any feat.his powers vastly increased over the years. At times The Spectre utilized the Mystic Ring of Life to perform feats that were beyond his own powers.
He is very powerful, able to hold his own against the likes of Thor. (*Invulnerability Energy manipulation Flight Precognition .) The true extent of Starhawk's powers is unknown, but they are said to be immense in nature. He has an incredibly long lifespan, possibly inherited from his mother or due to his empowerment by the Hawk God.
Starhawk can manipulate light to create concussive force blasts of photonic energy, heat, and solid-light constructs. He can also fly at the speed of light by tapping anti-gravitons, and survive in the vacuum of space. By tapping into Aleta's powers (when merged with her), he can also generate solid constructs of light; it is unknown if he can do so since their separation. His natural senses, especially eyesight, are enhanced to a superhuman degree; in addition, his powers give him extrasensory sensitivity to energy patterns and fluctuations in his environment, and he can track energy trails across intergalactic distances.
He has superhuman strength and durability, and he can enhance these further by reinforcing his body with light energy; on one occasion, he was able to engage in hand-to-hand combat with the thunder god Thor. He has an immunity to most known diseases and radiation sickness.
He seemingly has precognition, designating himself as "One-Who-Knows", but this is actually an effect of remembering what happened in his previous life cycle. However, due to Starhawk's efforts to change events for the better in each cycle, as well as the manipulations of beings with greater understanding of the universe (such as Mephisto), these memories can become unreliable; the overall thrust of events may be the same, but vital details might differ from his previous incarnation.
When he forced Aleta to re-merge with him after their second separation, Starhawk's power changed from light to dark, and he was able to create constructs out of solid darkness, and fire blasts of shadowy force. Valentino had initially decided to call him Shadowhawk, but Tom DeFalco convinced him to save the name for a brand new character.
Stakar has knowledge of the archaeology of the planet Arcturus IV. He also has extensive knowledge of various civilizations throughout the Milky Way Galaxy.
His costume is made of alien materials, including a retracting transparent facemask and life support system, and retractable solar wind collector wings.
^ Stakar was kidnapped at the moment of birth and his mother did not know what his name was. If there were any records of the incident at his birthplace, planet Vesper, they could have mentioned his biological father's surname, 'Vaughn'. He received his given name, 'Stakar', from his adoptive father, Ogord. Arcturian computer records depicted in Marvel Presents referred to him as 'Stakar of the House of Ogord' rather than 'Stakar Ogord'. He was evidently still legally considered to be part of Ogord's 'House', despite turning against it.
At one point he briefly wore the Quantum Bands, which lead him to discover that his father was Quasar.
Jean Grey Telepathy Telekinesis Cosmic Pyrokinesis Phoenix Force grants: Complete control over all forms of matter and energy Indeterminate cosmic and psionic power Adaptability to any atmosphere Life-force manipulation Cosmic awareness Healing Factor Limited Teleportation . Jean Grey-Summers is an Omega-level mutant, and has been one of the physical hosts of the vastly powerful Phoenix Force who possesses god-like powers and is one of the most feared beings that ever lived. With the Phoenix Force, Jean has potentially limitless psionic powers of telepathy, telekinesis, cosmic pyrokinesis and energy manipulation - Henry McCoy has said that, based on her massive power levels, "on the Richter scale, she'd be a 12". When bonded to the Phoenix, she is said to outclass mutants, granting her complete control over matter, energy, thought, and unlimited psionic energies. She can tap into reserved energies for future generations, denying them of existence. When her powers first manifest, Jean is unable to cope with her telepathy, forcing Professor X to suppress her access to it altogether. Instead, he chooses to train her in the use of her telekinesis while allowing her telepathy to grow at its natural rate before reintroducing it. This is why in Jean's debut appearance as Marvel Girl, she is only capable of using her telekinetic powers. When the Professor hides to prepare for the Z'Nox, he reopens Jean's telepathic powers, which was initially explained as Xavier 'sharing' some of his telepathy with her. Jean is considered to be one of the Earth's most powerful telepathic minds. Jean Grey, as the Phoenix, has limitless telepathic powers, able to influence any individual. Jean's telepathy allows her to communicate with others telepathically, read the thoughts of others, influence and control the minds of others, project her mind into the astral plane, and generate telepathic force blasts that can stun or kill others. Jean is one of the few telepaths skilled enough to communicate with animals (animals with high intelligence, such as dolphins,dogs, and ravens). She can also telepathically take away or control people's natural bodily functions and senses, such as sight, hearing, smell, taste, or even mutant powers. A side effect of her telepathy is that she is gifted with total recall - she remembers everything. Her telekinetic strength and skill are both of an extremely high level, capable of grasping objects in Earth orbit and manipulating hundreds of components in mid-air in complex patterns. She can telekinetically lift several tons of matter at once, and has learned to use her power both aggressively and defensively, as blasts of focused telekinetic force or defensive shields strong enough to withstand out of scale ballistic impacts. She has also been shown to manifest a fiery aura offensively as well as thermal heat blasts by using her telekinetic powers to excite the air molecules around her into focused combustion that produce heat and light in her immediate area. When Jean absorbs Psylocke's specialized telepathic powers, her own telepathy is increased to the point that she can physically manifest her telepathy as a psionic firebird whose claws can inflict both physical and mental damage. Jean can use her amplified telepathy to increase temporarily the speed of neural signals in the brain, which allows her to boost a mutant's powers to incredible levels. She briefly develops a psychic shadow form like Psylocke's, with a gold Phoenix emblem over her eye instead of the Crimson Dawn mark possessed by Psylocke. Jean briefly lost her telekinesis to Psylocke after this, but the Phoenix Force re-created those powers for her at a far stronger level than before.
Doctor Fate is among the most powerful magical beings in DCU. Doctor Fate possesses a variety of mystical powers. In general, even without wearing the Helmet of Nabu, the host can fly, is highly resistant to injury, has minor telekinesis, and has greater-than-human strength. In all of his incarnations, Doctor Fate is an accomplished sorcerer, and at his most potent able to match most other wizards in the DC Universe. In various incarnations, Fate can emit bolts of mystical energy, teleport across the universe, craft solid objects out of energy, and transform objects into other kinds of matter (transmutation). Prior to the events of the Crisis on Infinite Earths, he could travel between alternate Earths at will, one of a very few DC characters with this capability. The full limits of his magical skills are unknown, and have varied greatly from one incarnation to the next as well as depending on the needs of the story. For example, in Swamp Thing (vol. 2) #50 (July 1986), he slays the demon Abnegazar of the Demons Three with very little effort. Conversely in Justice League of America (vol. 1) #148 (November 1977), the Demons Three control him and set him against his fellow heroes. At the known height of his abilities, he was able to take control of Etrigan the Demon, Darkseid, Highfather and Orion and harness their powers to take on the Anti-Life entity. In this instance, he was powerful enough to destroy a reality in order to halt the advance of the entity using a "Mystic Firebreak". He has also been on the losing side of drawn out battles with the Spectre, as evidenced in the Day of Vengeance limited series.  Helmet of Nabu The helmet that Doctor Fate wears is the focus of the Doctor Fate identity. It originally housed Nabu's spirit and allowed him to possess the current host, it later only allowed him to advise the host instead. The helmet is what provides the link to Nabu and by not wearing it, as Kent Nelson did at one time, Doctor Fate loses much of its power and knowledge. Putting on the helmet usually results in its wearer being clad in the other raiments of Doctor Fate, unless the one with the actual claim to the helmet wants to prevent it. On several occasions, villains seeking the power of Doctor Fate have stolen the helmet, in which case the result has typically been that the thief goes insane when he or she puts the helmet on. At one time a half-face version of the helm was created when Kent felt the Nabu entity had become too dominant.  Amulet of Anubis The circular device that adorns the livery collar worn around Doctor Fate's chest and shoulders is the Amulet of Anubis, which gives anyone who wears it vast magical abilities. The amulet has also been shown to house the souls of many who have worn the vestments of Fate. In JSA,[volume & issue needed] the amulet contained the image of a farmhouse with the souls of Kent and Inza Nelson, Eric and Linda Strauss, Jared Stevens and Kid Eternity inhabiting it. This dimension was used more than once as a refuge for the JSA to regroup in battle or access the advice of previous Doctor Fates. The villain Mordru was imprisoned in this dimension for some time.
Allen) Superhuman strength, flight, energy blasts, minor atomic transmutation, and huge atomic absorption. (Nathaniel) Invulnerability due to metallic skin, Manipulation of Quantum Field energy for superhuman strength, speed and endurance, flight, durability, time-travel, energy blasts, techno-interface, minor atomic transmutation, and huge energy absorption. Captain Atom's Dilustel skin is tied into the Quantum Field, which enables him to absorb and manipulate theoretically infinite amounts of energy. The amount he can use is limited by his willpower. This energy can be used for flight (which is generally faster than the speed of sound in Earth's atmosphere and up to half-light speed in the vacuum of space), super strength (shown at times to be on par with Martian Manhunter), self sustenance and life support (allowing him to live and even speak in space), and controlling other energy of any form. He commonly manipulates his energy into force field bubbles, or explosive 'bombs', but the most common form is a simple energy blast. If Atom absorbs too much energy at once, the energy transports him uncontrollably through time. Depending on the type of energy absorbed, he either goes forward or backward in time. Over the years, Captain Atom has become an expert at energy manipulation and he can fire energy blasts from any point on his body, although he usually uses his hands for better aim. He can fire in multiple directions at once or from every point of his body at once. Several times he has "detonated", releasing a massive amount of energy at once, destroying objects within a certain radius. On more than one occasion, he has used his ability to manipulate all forms of energy to prevent a foe using their own powers, such as the Ray and Firestorm. Captain Atom can also convert energy to matter in the same manner he manipulates energy. Originally, he needed a pair of gloves invented by Blue Beetle to do so, but he has since learned to do so without them. In the same way, he learned to access weak force energy. With focus and effort, Captain Atom can increase any of his abilities to match his current willpower. As of Captain Atom: Armageddon #4, Captain Atom has demonstrated minor atomic transmutation powers, as he was able to turn both Maul and Engineer back to their human forms. This power can be used instinctively or through concentration. He has also shown the ability to telepathically interface with computer networks in addition to those listed above. In Captain Atom: Armageddon #7, Captain Atom has shown time-traveling capabilities without quantum jumping. Captain Atom states that through concentration, he can briefly travel ahead in time ("about a week or so"). The process is exhausting and the period he can interact in the future appears to be limited to a few minutes before he returns to the present. Recently, writers and editors have introduced a radioactive aspect of Captain Atom's physical makeup. This seems to contradict the quantum nature of Atom's powers as originally introduced, as he previously didn't emit radiation when his skin was cut open. Towards the end of his series' run, it was speculated that Captain Atom is an Elemental (Quantum Elemental) along with Swamp Thing (Earth), Red Tornado (Air), Firestorm (Fire), and Naiad (Water). In addition to his superhuman abilities, Nathaniel Adam is also an experienced United States Air Force pilot. It is notable that he is one of the few superheroes with a "Captain" appellation that corresponds to a military rank he has actually held. He is especially skilled in combat piloting and is also trained in military weaponry, strategy, and hand-to-hand combat. Adam also has strong survival instincts derived from his experiences during the Vietnam War.  Dilustel Captain Atom's metallic shell, or "skin", is composed of a portion of the alien being known as Silver Shield, and is called Dilustel. Pieces of the alien's metal body were used in Project Atom, and on later subjects like Major Force and Bombshell. Nathaniel is able to coat himself with the metal, either partially or totally. Atom's symbiosis with the metal is such that even partially armored he is able to access the Quantum Field. The metal is almost totally indestructible, resistant to various degrees of damage from energy, heat, lasers, etc. Only X-Ionizer technology can cut the metal, as established when the Captain Atom Project uses it to remove the Silver Shield's skin. The katana wielded by the "Cambodian" that once sliced through Atom's side was also X-Ionized. The magical guns of the Crimson Avenger were able to crack his skin. Breaking through it causes Captain Atom to Quantum Jump as if he has absorbed too much energy.  X-Ionizer The X-Ionizer is a molecular hardening technology invented by Doctor Heinrich Megala of Project Atom, introduced in the Cary Bates run of the DC Comics published Captain Atom. Because of the nearly invulnerable nature of the alien metal discovered, the scientists needed some way to cut it in order to perform experiments. Doctor Heinrich Megala of Project Atom developed a device that would make the molecular lattices of an object knit together in such a way that it became superdense and compact, in effect, making the object nearly indestructible. Also, any edge on an X-Ionized object would attain the sharpness of a monofilament edge, enabling the object to cut finer and cleaner than the most advanced blade or laser. Once transformed, the object would then be able to cut through virtually any material, including the Dilustel (quantum metal) skin of the Silver Shield which was used to empower Captain Atom, Major Force, and Bombshell. A mercenary known as the Cambodian wore a suit of X-Ionized armor, and uses an X-ionized katana to cut through Captain Atom's skin in Captain Atom #7.
Cable's Cybernetic ArmWhen Cable was de-aged he lost the majority of his powers, however when he re-aged he slowly regained his powers along with new powers and abilities.(see external links) Cable is a Alpha-Level mutant. Cyberpathy: Cable now has a technological link to the “Infonet,” which acts as a surrogate for his telepathy—instead of reading minds, he is now a cyberpath, able to “read” digital information and broadcasts. He also displayed the ability to forcefully link other minds to the Infonet (as he demonstrated against Captain America). In effect, he has enhanced his limited psionic powers via technological means. Cone of Silence: Prototype forcefield used to simulate telekinesis. Telepathy: Ability read minds and project the thoughts of others Telepathic Illusion: Ability to create realistic telepathic illusions and cause people to experience events which are not actually occurring. Telepathic Cloak: Can mask his presence from being detected by others. His abilities can at times go undetected or be counteracted by other more powerful telepaths depending on their level of skill in using their own psi abilities. He can extend these defenses to others around him as well. Mind Link: ability to develop a mental link with any person which remains as a connection to that individual Telepathic Camouflage: ability to mask himself, and other peoples' presence from those around him. Can telepathically disguise himself, making his appearance to those around his quite different (changing the appearance of clothing, as well as more involved disguising). Mind Control: ability to control the minds and even voluntary and involuntary bodily functions of sentient beings (such as other Humans) Mind Trap: ability to take another’s mind from their body and effectively trapping that mind within his own. Mind Possession: ability to possess the mind of another, and use that beings body as your own Mind Alteration: ability to alter the minds of others by force of will. Mental Amnesia: ability to cause loss of particular memories, and amnesia in another person or even in a group of people Psionic Shield: ability to erect a psychic shield for protection of himself and of others minds. Cable has proven very difficulty to psychically assail, as he is very well skilled in shielding his own mind from mental-attacks (such as attempts to read, control or harm his own mind), and has been sufficient to protect himself from other psychics on the Omega-level. Psionic Blasts: Can project psionic force bolts which have no physical effects but which can affect a victim's mind so as to cause the victim pain or unconsciousness and can even kill an adversary. Astral Projection: ability to Astral Travel and communicate with others astrally through his own will, or through contact with the thoughts and memories of others. In the astral realm, where he can use his powers to create "ectoplasmic" objects. He cannot engage in long range astral projection on the earthly plane. Cable has a mastery of astral projection, and is able to remain on his own plane of existence, or to traverse into any of the so-called "Astral Planes", very much like Professor X. Mental Detection: Can sense the presence of another superhuman mutant within a small but as yet undefined radius of himself by perceiving the distinctive mental radiations emitted by such a being. Mind Transferal: Able to transfer both his mind and powers into other host bodies should his own physical body be somehow killed Psychokinesis: Capable of very fine control over objects, including himself. On larger levels, Cable can levitate great weights, into the hundreds of tons, but his upper limit has remained undisclosed. Intuitive aptitude: Can disassemble complex devices explosively (separating every last component, such as screws, nuts, circuit boards, etc.), and just as quickly and easily assemble complex devices. This also has enabled him to even attain awareness and control over objects as small as individual electrons in an atom. For instance, Cable could detect if a seal was hermetic, or not, by checking for the presence of penetrating oxygen molecules. He could even detect and discern individual oxygen molecules, and determine the atomic weight of molecules, by the amount of atoms present. Matter Alteration: ability to alter molecular and atomic structures in such substances as his own techno-organic components (though this may be a function of telekinesis, as opposed to a discreet superhuman power). Psionic Spikes: ability to create destructive psionic spikes that destroy the physical objects that the spikes come into contact with. Forcefields: ability to create protective force shields that could detect even the most powerful of attacks (even filter bacteria from the air). The upper limits of this ability remain unknown, but it is believed that he could probably protect himself from harm at the ground zero detonation of a 1 kiloton nuclear warhead (4.18 terajoules of energy from the heat, concussion and radiation effects). Cable has also displayed such control over the fields as to shape them precisely, even to conform very closely to his body’s form. There does not appear to be any correlation between field strength and the thickness of the telekinetic fields. Concussive Blasts: can project his telekinetic energies as powerful blast beams directed from his brain that could apparently affect matter with concussive force. Telekinetic Flight: By levitating himself, he can “fly” at for very long distances and at varying speeds. Teleportation: By saying "Bodyslide by two," he can teleport or 'bodyslide' to virtually any area with a passenger. Theoretically speaking, if he says "Bodyslide by one," he should be able to teleport by himself. Bodysliding deactivates Cable's telekinesis and bodysliding abilities for a short amount of time. This ability has been seen in the Civil War comic books and Cable and Deadpool comics. Chronoskimming Cable has been hinted to have the same time travel abilities as Rachel Grey. He used the ability once with assistance and may no longer be capable of doing so. Techno-OrganicsMuch of Cable’s body has been infiltrated and altered by the techno-organic virus, which has taken the form of cybernetics and bionics, meaning he is a cyborg. The primary infection resides in Cable’s left side. As a consequence of his telekinetic guidance and his ability to control his own physical substance, Cable’s entire body has been heavily fortified, down to the cellular level, rendering superhuman strength to an unknown degree, as well as a superhuman level of resistance to physical harm. While he was injured in combat with the Hulk, the injuries were not nearly as severe as they should have been, especially in light of the fact that he was suffering from the effects of his techno-organic virus getting out of control. His entire skeletal structure has been replaced by porous, marrow-filled organic metalloid bone replacements that do not interfere with the creation of erythrocytes (red blood cells). Superhuman Endurance: Cable possesses superhuman physical endurance, just as he does superhuman levels of mental endurance. He is capable of exerting himself at peak levels (fighting full-out, sprinting, etc.) for several hours, before fatigue begins to visibly impair his performance. He is also capable of going extended periods of time without sleep, being fully capable of fully resting with not much over an hour of sleep. However, whenever both possible and feasible, Cable still chooses to sleep for hours at a time (approximately 6 – 8), in order to dream. This high endurance has had other effects on his body, making even his soft tissues extremely durable, and more than up to the task of rendering him virtually immune to conventional firearms and conventional firearm munitions. His entire CNS (Central Nervous System) has been augmented by chemical changes down to the atomic level and by biocomputer enhancement, rendering his reaction time far above what is possible for a Human being. Superhuman Speed: In spite of his great size and impressive build, Cable is literally fast enough to evade high-powered bullets in-flight (after they have been fired), and even has the ability to visually track rounds after they’ve been fired (though they are not easy to see, except through his cybernetic eye). This great speed is also visible in superhuman levels of dexterity and agility, including manual and pedal dexterity. Superhuman Agility. Superhuman Dexterity. Among his many cybernetic functions. Cybernetic Eye: This eye permits Cable to see deep into the EM (Electro-Magnetic) spectrum, and far deeper than any known 20th – 21st century technologies are capable of. It is also possible that through this eye, Cable is able to see the deployment of psionic energies, as well as the less exotic spectra of electromagnetic energies. Cybernetic Arm: His left arm is completely mechanical, and while Cable is ambidextrous, is his stronger arm, probably capable of allowing him to curl and deadlift several tons, without assistance from his right arm. His right arm is also cybernetic, but far less so. Cybernetic Restoration: Through a combination of his telekinetic abilities, and his ability to rearrange the atomic structures of matter (including his own techno-organic matter), Cable is able to rapidly repair any damaged components within his body. However, if there is widespread damage, this may not be possible, as he may be unable to muster the energy to affect these repairs. When he was attacked by Magneto, and virtually every component in the left side of his body was damaged or destroyed, Cable was left unable to repair enough systems to save his own life, and required outside assistance. It is through these abilities that the physical appearance of his cybernetic components has changed, over the passage of time, as well. At times, they have been articulated, smooth artificial limbs, while at others they have been observed to grow razor-sharp blades on command, as well as retract them. Cable is also able to rapidly redesign and improve his cybernetic and bionic components, thus. On-the-spot improvisations has allowed him to create a variety of microcomputers in his totally mechanized left arm that do such things as allow him to physically interface with exterior computers, uplink/download to computers he has hidden across the world and in space (such as those he had on Graymalkin), and even permit cellular communications and high-speed, broadband, wireless Internet access. When the virus has been weakened or non-functional, Cable's powers are comparable to that of his brother Nate Grey.AbilitiesMaster Combatant: Cable is a highly accomplished warrior and battle strategist, highly adept in many forms of hand-to-hand combat and in the use of a variety of weaponry from both the 20th and 40th Centuries. Genius-level Intellect: Cable has a diploma in law. Cable possesses an intellect that may be on par with that of Reed Richards, which may be superhuman. He is also in possession of an education provided by the Clan Askani, which is far in advance of 20th – 21st century Earth-616 conventional education, especially in the sciences.Strength levelClass 10; Cable's left arm is superhumanly strong, and he can augment himself by using his telekinesis. Without the mechanial arm and augementing his strength Cable possesses athlete level strength
Magically bestowed aspects of various mythological figures which include: vast super-strength, speed and stamina, physical and magical invulnerability, flight, fearlessness, vast wisdom and enhanced mental perception, & control over and emission of magic lightning. When Billy Batson says the magic word "Shazam!" and transforms into Captain Marvel, he is granted the following powers: S for the wisdom of Solomon As Captain Marvel, Billy has instant access to a vast amount of scholarly knowledge, including most known languages and sciences. The wisdom of Solomon also provides him with counsel and advice in times of need. In early Captain Marvel stories, Solomon's power also gave Marvel the ability to hypnotize people. (Note that Solomon is the only figure in the list not taken from Greco-Roman mythology). H for the strength of Hercules* Hercules' power grants Captain Marvel immense superhuman strength, making him one of DC Comics' most physically powerful characters; he is able to easily bend steel, punch through walls and lift massive objects, (including whole continents like South America). A for the stamina of Atlas Using Atlas' endurance, Captain Marvel can withstand and survive most types of extreme physical assaults. Additionally, he does not need to eat, sleep, or breathe and can survive unaided in space when in Captain Marvel form. Z for the power of Zeus Zeus' power, besides fueling the magic thunderbolt that transforms Captain Marvel, also enhances Marvel's other physical and mental abilities, and grants him resistance against all magic spells and attacks. Marvel can use the lightning bolt as a weapon by dodging it and allowing it to strike an opponent or target. The magic lightning has several uses, such as creating apparatus, restoring damage done to Marvel and acting as fuel for magic spells. A for the courage of Achilles This aspect gives Captain Marvel the courage of Achilles. In the Trials of Shazam! mini-series, this was changed to the Greek hero's near invulnerability. It also aids Captain Marvel's mental fortitude against most mental attacks. M for the speed of Mercury By channeling Mercury's speed, Captain Marvel can move at superhuman speeds. This also gives Marvel the ability to fly to the Rock of Eternity by flying faster than the speed of light. The Captain could turn into Billy by saying "SHAZAM!". In the Trials of Shazam! mini-series (2006-2008), Captain Marvel assumed Shazam's throne at the Rock of Eternity, (under the name Marvel), and had access to all of the dead wizard's magical powers. However, Marvel was required to remain on the Rock of Eternity and could only be away from the Rock for twenty-four hours at a time.
The Thunder God Superhuman strength, stamina, speed, durability and longevity The "Odin-Force" Storm Summoning Abilities via Mjolnir: Flight Energy absorption & projection Weather manipulation Dimensional transportation.) Biologically half-Asgardian, half-Elder God, Thor possesses a number of superhuman attributes common among the Asgardian gods. However, some are considerably more developed than those of the vast majority of his race. Thor is the most powerful being on the planet currently and one of the most powerful beings in the Marvel Universe.
Thor The God of ThunderSuperhuman Strength: As the son of Odin and the Earth spirit, Gaea, Thor's strength is considerably greater than that of the vast majority of his race, making him the strongest of all the Asgardians and one of the most powerful beings in the Universe. Thor has even been stated to be the strongest man in creation. He possesses vast superhuman strength enabling him to lift far in excess of 100 tons effortlessly. He is capable of renching and lifting weights as heavy as a million tons without any effort. His strength is such that it has been called unlimited. Thor is capable of feats such as to physically overpower and lift the Midgard Serpent who was so large that it could coil around the entire planet Earth from head to tail multiple times over and crush it in its grip, meaning the weight Thor lifted was immeasurable. Thor was even capable of supporting and lifting the weight of the entire planet on his shoulders. He possesses the unimaginable level of strength necessary enough to crush entire moons in his fists, and even shatter entire planets with the force of his blows. When he went insane, Thor struck Beta Ray Bill with such force, he destroyed the planet they were on. Despite the fact that he always restrains and holds back his vast strength against the Hulk and other such mortalsHe has been capable of stalemating an enraged Hulk in strength (Despite the fact that the Hulk was constantly increasing in strength with each moment.) for entire hours on end without tiring at all, he has been capable of knocking out the Hulk in combat, his strength is so immeasurable he has defeated both the Thing and the Hulk at once in unarmed combat without using no other power except his physical strength  He is capable of stalemating an enraged Banner less Hulk in brawl (the same Hulk who was able to take on and plow through the entire Avenger's team which included the likes of She Hulk, Samson, Iron Man, Namor, Hercules, Wonder Man, Capitan Marvel, Wasp, Captan America, Hawkeye, Mockingbird, The Knight ) How much strength Thor truly holds back against mortals and immortals alike is made evidently clear, as he was capable of knocking out the likes of Ares, Abomination and even Namor with a single blow when needed (despite the fact that he was fully hydrated and it was even raining), easily defeat Bi-Beast whose strength is said to rival the Hulk's. He was able to overpower (and nearly kill) the Hulk murdering, Uatu-injuring, Grandmaster-killing, Power Cosmic-draining Red Hulk in moments, nearly rendering the Juggernaut unconscious with his blows in under 60 seconds after negating the empowered human's mystical defenses. He was capable of even overpowering the Silver Surfer . He has also knocked out in combat powerful beings such as Gladiator, Beta Ray Bill, Silver Surfer, Hyperion, Durok etc. Thor is so powerful and strong that when he went paranoid (It was at first wrongly thought to be the dreaded Asgardian disease known as Warrior Madness that caused Thor to lose his hold on reality and become unstable mentally, but it was then revealed to be an imbalance in Thor's psyche that caused him to lose his mind.), he was capable of knocking out both Beta Ray Bill and Silver Surfer in combat , and then was capable of defeating in battle both Adam Warlock and Silver Surfer at once.. He has broken through the armor of the powerful entity known as Onslaught with his strength. Thor's strength is so vast, that he has been able to break out of Adamantium alloy coils easily, dent a solid block of pure Adamantium with a single blow, and even create enough force between his finger to shatter Uru itself into nothing but metallic dust. Thor was even capable of slaying Odin's father, Bor (who is deemed to have so much power, the simple unleashing of his energies can shatter the Earth) himself in a blow. He has even broken through the armor of the omnipotent cosmic being, the Celestial Exitar in one blow; the force of it created a shock wave which rocked the planet Pangoria to its foundations, and was about to destroy it entirely if Thor hadn't acted. Thor strength is so incredible that pushing his strength to its limits while weakened, he was even able to overpower and turn the wheels of the World Engine which was powered by the Yggdrasil itself and reversed time saving the Asgardians and all the world(The same Yggdrasil the Asgardian representation of the cosmic axis, which infinite power connects connects all the worlds and binds the fabric of the cosmos themselves.). Thor's strength is such that it has been officially confirmed by Marvel itself that Thor is physically stronger than the Hulk. 
Superhuman Stamina: Thor's advanced musculature is considerably more efficient than that of a human, and most other Asgardians. As a result, his muscles produce practically no fatigue toxins during physical activity compared to those of humans and most other members of his race. He possesses practically inexhaustible stamina. He can exert himself at peak capacity for countless months on end at the very least without tiring at all. Thor was able to fight non stop, for more than 9 months straight, from day to night, without any sustenance or rest, against the entire Frost Giant's army, without tiring at all. Thor was even able to fight the Sky father Zeus for entire months on end pushing himself, from day to night without stopping for anything, and he still did not tire.
Superhumanly Dense Tissue: Thor's skin, muscle, and bone tissues have several times the density of the same tissue in the body of a human being, contributing to his superhuman weight.
Self Sustenance: He is capable of surviving in the vacuum of space unaided and does not need air.
Superhuman Durability: The tissues of Thor's body are considerably harder and much more resistant to injury than those of humans. Thor possesses tremendous durability and is practically invulnerable, which is evident as Thor is capable of withstanding tremendous impact forces, high caliber bullets, rocket fire, exposure to temperature and pressure extremes, falls from orbital heights, Iron Man repulsors blasts at full power, powerful energy attacks and blasts as powerful as nuclear attacks, withstood direct blows from beings with vast superhuman strength such as the Hulk, Hercules, Gladiator, Silver Surfer. He can survive in the heart of the Sun without even so much as discomfort, has flown through the hearts of Suns and he can survive point blank powerful energy explosions, and attacks capable of destroying entire planets without sustaining any visible physical injury. Thor has withstood the weight of a score of entire planets, and the gravity of a Neutron Star. Thor is so mind numbingly durable he was capable of withstanding a blast that had the power of an exploding Sun, unharmed. Thor was able to survive direct multiple blasts from the unstoppable Destroyer (the weapon created by Odin and the other gods of Earth to battle the all powerful beings known as the Celestials) with no visible physical damage. He has withstood a blast from omnipotent Odin himself , attacks from the almighty Celestials, and even withstood attacks from the leader of the Celestials, the One Above All.
Superhuman Speed: Thor's superhumanly strong legs allow him to run and move at superhuman speeds far greater than the finest human athlete. He is so fast, he is capable of moving at speeds faster than the human eyes can see, and he was able to create trenches before his teammates, including superhumanly fast beings such as Quicksilver, could react. He was stated by Hela herself to move at speeds beyond comprehension and he has moved as fast as the space winds and the lighting he commands.
Superhuman Agility: Thor's agility, balance, and bodily coordination are enhanced to levels that are far beyond the natural physical limits of the finest human athlete.
Superhuman Reflexes: Thor's reflexes are similarly greatly enhanced and are much more superior to the reflexes of the finest human athlete. He possesses "godlike" speed and reflexes as he has stated in the past. He has been able to react fast enough to catch bullets out of mid air, hit beings able to move at speeds faster than light such as the Silver Surfer etc. He has such reflexes that he is capable of reacting to faster than light attacks.
Thor The God of ThunderSuperhuman Senses: Thor possesses incredible superhuman senses, as he is able to effortlessly see objects as far out as the edge of the Solar System, and hear cries from as far as the other side of the planet.
Regenerative Healing Factor: Despite his astounding resistance to injury, it is possible to injure Thor. In the rare instances that he is injured, his body is capable of repairing damaged tissue with much greater speed and efficiency than the body of a human being and almost all other Asgardians. He can regenerate missing limbs or organs, with the aid of magical forces such as Mjolnir or the Odin Force.
Superhuman Longevity: Thor, like all other Asgardians, isn't immortal in the same sense of some other god pantheons. Thor ages at a pace far, far slower than a human being as he is countless years old; mortals' life spans are comparable to nothing more than a blink of his immortal eyes. He has watched worlds die, and even witnessed Suns explode throughout his unimaginable long life meaning that his at least millions of years old. The consumption of the Golden Apples of the goddess Iddun is essential to an Asgardian maintaining their physical vigor but this has not shown to apply to Thor. Thor is immune to the effects of all Earthly diseases and infections.
Earth Control: After his resurrection, Thor has accepted his heritage as a child of the Elder Goddess Gaea and has gained the ability to control the Earth completely and has demonstrated this ability by being able to create country-spanning chasms in the Earth itself.
Magic Spells: During Ragnarok, Thor acquired knowledge and use of the Runes which granted him a practically infinite supply of mystical power and spells in addition to his other powers as a result of drinking from the Well of Mimir for wisdom and clarity of inner vision. Thor was able to cast spells generating a variety of powerful effects while in the Asgardian dimension including flight without the use of Mjolnir, teleportation within a dimension, while even Odin could not, to Valhalla, Surtur's realm, and the Fates at the World Tree, destroy a Mjolnir copy and channel its energy into a magical force blast sufficient to destroy two demons simultaneously, unleash a wave of mystical energy of enough strength to best Loki armed with Mjolnir's duplicate, destroy the rebuilt Valhalla and slay numerous Rock Trolls in seconds, raise circular energy shields bordered by runes to block the formidable blows of Mangog, "bottle" Mangog and "empty" the bottle as well, apparently turn "a witch into the wind," see even without physical eyes and remove Loki's head without quenching his life. It is unknown whether he still possesses the power of the Runes and if so to what degree since his rebirth; however, Thor's eyes have both been restored, and there is no visible indication at any instance that the Runes have been retained.
Odin Force:The Odin Force enables him to tap into the practically infinite resources of cosmic and mystical energies of the dimension Asgard exists within, enhancing all of his abilities in turn. The sum total of Odin's power as the king of Asgard plus the power of his brothers Vili and Ve, as well as his own, which made Thor effectively omnipotent. The Odin Force significantly increased Thor's powers as well as giving him greater abilities than his father Odin and the previous Asgardian skyfathers possessed. While only barely tapping into the limitless power of his vast magical power, Thor was capable of easily disintegrating Captain America’s shield with simply a look, easily teleport Asgard to the skies above New York City, able to recreate the moon after it was destroyed in a battle with him and a powerful entity, will Mangog into nothingness, decapitate a Desak-occupied Destroyer by focusing a portion of his power into one Mjolnir hurl, and easily conquer all of Earth, and defeat all of its inhabitants such as the powerful Sorcerer Supreme Dr. Strange etc. According to the Odin Force (which took the shape of Odin), Thor recreating celestial bodies and his other accomplishments during his time on Earth were nothing but minimal compared to the Odin Power's limitless power, and to illustrate its point, it casually creates a pocket Universe. After acquiring the power of the Runes his powers reached even greater heights, and he reached the point of surpassing his father in power to an even greater extent. With gaining the power of the Runes he gained understanding and enlightenment. He became virtually omniscient as well as quasi-omnipotent, being able to see the past, present, and future completely, being able to see past the veil of time itself, he could see the future of all things, of every man and beast, every leaf on every tree, he could see beyond quantum structure; beyond the cosmic architecture, into the nothingness itself and the end of all things. After his rebirth, Thor possessed only a tiny portion of the seemingly infinite power source that is the Odin Force which he used in the fight where he slayed Odin's father Bor, and now that is imbued in Mjolnir.Abilities
God of ThunderGreat Knowledge of Magic: During Ragnarok, Thor acquired knowledge and use of the Runes which granted him a virtually infinite supply of mystical power and spells in addition to his other powers, considerably honing his long undeveloped vast magical potential.
Master Combatant: Thor is a superbly skilled warrior trained in the arts of war with over countless years of combat experience. He is one of the most skilled fighters to ever walk the planet. He has been able to fight and gain the advantage with Captain America when powerless to the point he was mortal, and he was able to defeat even the likes of Grog the God Crusher, while similarly powerless and mortal, with only his vast fighting skills. Although, he possesses vast fighting skills, due to his warrior pride, when engaging opponents such as the Hulk, Juggernaut and other brutes in hand-to-hand fights, Thor reverts to using the same brawling type fighting as they do, in which he is also a master. He is a master marksman, and master in all areas of combat including hand-to-hand, wrestling, brawling, swordsmanship, hammer throwing, mace wielding, and more. He has also shown great skill with numerous other weapons such as axes, shields, and clubs. Thor is known to be very cunning and intuitive in battles and wars.
Master Tactician: For over thousands and thousands of years he has lead Asgard into battle against overwhelming forces with great leadership and employed strategies and tactics from every culture, including forgotten ones.
Expert Medic: Possessing a gifted intellect, Thor also has extensive medical knowledge due to his years spent on Earth as successful physician and surgeon Doctor Donald Blake and the EMT Jake Olson.Strength levelClass 100 ; Thor possesses vast physical strength, in which exact limit is unknown, but he is able to lift far in excess of 100 tons effortlessly. He has shown enough strength to move and lift objects that are as heavy as the Earth and shatter entire planets with his blows. Thor is one of the physically strongest beings to ever walk the Earth and one of the most physically powerful beings in the Universe.WeaknessesJust as Thor mournfully recounts to Volstagg how Mjolnir was once incapable of turning back time, it is still incapable of doing so, as Mjolnir's temporal energies were drained. Red Hulk recently proved that a combination of brute strength and a low gravity environment are enough to counteract the enchantment of the hammer...
editParaphernaliaEquipmentMegingjord: Megingjord is an enchanted belt that Thor keeps in a small pocket dimension. Though he almost never uses it, the belt is capable of doubling Thor's physical strength.
Thor's Battle Armor: For a time, Thor was cursed by Hela to have brittle bones and to never die, so to help protect his cursed body, he created an enchanted suit of battle armor.TransportationWhile on Asgard Thor employs a chariot using his goats, Toothgrinder and Toothgnasher.Weapons
Mjolnir is connected to ThorThe war-hammer Mjolnir: Thor wields Mjolnir, a hammer forged from uru metal. Mjolnir itself is already extremely durable like the Earth metal Adamantium or the Olympian metal Adamantine, and combined with the various enchantments placed upon it by Odin, is for all intents and purposes, indestructible. It has survived heat as extreme as the heart of the Sun, blasts powerful enough to destroy planets, and it has contained energy sufficient enough to destroy an entire Galaxy. Mjolnir also grants Thor countless mystical attributes and powers such as manipulation of the fundamental forces of the Universe such as the electromagnetic spectrum, gravity etc. A few other examples of the countless abilities Thor has shown with Mjolnir are:
Weather Control: He uses his powers to control the base elements of a storm, ie. rain, wind, thunder, lightning and more. Although Thor can command the weather just as well without Mjolnir, Thor uses Mjolnir to channel and focus his ability which grants him greater control over the energy although even without it his control is amazing as he has even been able to shoot lightning out of his hands and so on. He can create giant raging electrical storms complete with thunder, lightning, hurricane-force winds, tornadoes, blizzards, tidal waves, exploding volcanoes, earthquakes and torrential rains across entire planets at a moment's notice. He can also create any of these phenomena individually. Another aspect of this power allows him to stop any of these weather conditions instantly as well. Thor can create storms on a planetary wide scale or larger if needed, and is not limited to the normal limits of Mother Nature and can go beyond and defy what natural weather can do such as creating rain in space where there is no atmosphere. Thor's ability to control and create storms extends to any and all storms as he has been shown to control and create raging temporal storms in time, create Solar Flares, powerful stellar winds in space and so on. Thor's ability to control the elements and storm are absolute so even a powerful weather manipulator such as Storm was easily overpowered by his ability to control the weather and easily defeated. Thor can also channel the storm's fury, and magnify it into extremely powerful energy blasts capable of destroying objects of high durability, such as Adamantium etc.
Resurrection: While channeling his power through Mjolnir, Thor was able to resurrect a man he had wrongly killed.
Alpha Particles: Thor's hammer can harness Alpha Particles from the atmosphere and could use it to atomize any weaponry.
Negation of Mystic Energy:He used this ability on the Juggernaut himself to negate the mystical energies that grant him his mystical invulnerability, allowing him to defeat the Juggernaut in combat.
Cosmic Energy: Mjolnir allows Thor to produce and control Cosmic Energy to an unknown limit for a variety of purposes.
Matter Manipulation: This ability allows Thor to manipulate matter from a molecular level to a vast scale, which allows him to create other configurations and even allows him to transmute the elements themselves. This ability was evident when he transmuted the Absorbing Man's wood and iron body to the gas helium.
Thermo-blast: Thor has the ability to produce a Universe shaking thermo-blast capable of decimating even entire planets and beings as powerful as Ego the living planet.
Electromagnetic Spectrum Manipulation
Invisibility and Intangibility: Thor can turn himself or others, using Mjolnir, completely intangible and/or invisible. An offshoot of this ability is that Thor can use Mjolnir to completely disrupt the phasing abilities of super humans such as the Vision, Shadowcat etc.
Barriers: With Mjolnir, Thor is capable of creating powerful barriers, force fields and vortexes that are impenetrable. These vortexes and barriers are so immensely durable that Thor was able to completely contain the explosion generated by a life bomb, which is so powerful it would have completely destroyed a fifth of the Marvel Universe, without the vortex even faltering, meaning that Thor literally contained a blast that is capable of annihilating millions upon millions of Galaxies.
Energy Absorption: Thor is able to use Mjolnir to absorb any energy blasts directed towards him as means of attack. Once the energy is absorbed, Thor can redirect it back towards the source and/or use it as a weapon of his own. Thor has been able to reflect the vast and hazardous amounts of energy being emitted by the biological weapon implanted within the Wasp's body by the Skrulls back at her while all of Earth's other super humans were helpless. Thor's ability to absorb energy is so powerful he managed to absorb, contain and redirect the entire energy of the Null Bomb, which was powerful enough to destroy the entire Galaxy.
God Blast: Thor is capable of channeling different amounts of his Godly energies through Mjolnir for a single massive blast known as the God Blast. His Godly energy is so vast and powerful, that even when reinforced with the Belt of Strength, which should double Mjolnir's fortification and durability, when Thor channeled his Godly energies into Mjolinr to destroy the Brain Dome of the mighty Celestial Exitar, the hammer shattered from the amount of power Thor channeled(This is a testament to the power Thor wields as Mjolnir has been able to contain blats powerful enough to destroy an entire Galaxy without so much as cracking.) The God Blast is so immensely powerful and destructive that it has proven capable of destroying beings as large and as powerful as the Midgard Serpent and even causing such a great degree of damage to a being such as Galactus that he was forced to flee for his life. Thor has used this ability only a few times.
Anti-Force: Thor is capable of producing an indescribably powerful blast known as the Anti-Force which is capable of annihilating entire planets. This blast is so powerful that with just a single emission, Thor was capable of putting down and seemingly killing the powerful entity known as Mangog himself.
Transmigration of Souls: Thor's hammer has the ability to manipulate and transmigrate souls.
Flight: Thor is capable of hurling Mjolnir with great force and, by holding onto the leather thong, is capable of flying through the air at tremendous speeds. While in an Earth-like atmosphere, Thor generally flies at roughly the Speed of Sound, roughly 770 miles per hour. However, he is capable of achieving speeds far faster than light. He can use the winds to hover and has shown the ability to fly without the aid of Mjolnir.
Teleportation: By grasping Mjolnir by the leather thong and rapidly swirling it, Thor can channel energies for the purpose of opening gateways which he and others can pass through. He can open gateways which allow him to travel across locations no matter how great the distance within moments or even across entire dimensions, as he does when he travels from Asgard to Earth and vice-versa. He formerly possessed the ability to travel through time, but the temporal energies of the hammer were drained when Immortus asked Thor to use his hammer to save the planet Phantus and brink it back out of limbo and into the spacetime continuum.
Mystical Link: Mjolnir obeys Thor’s commands as though it were alive, and if Thor’s will is strong enough, the hammer can pass through nearly any barrier to reach him should he so desire; Mjolnir will even carve it's way through the very center of entire planets to get back to Thor. Mjolnir can also transform Thor into his civilian guises. When Thor is a civilian, the hammer most often becomes an old wooden cane. While employing a mortal guise, Thor would transform back into his mortal form should he be separated from Mjolnir for more than 60 seconds. The 60 second enchantment no longer applies.
Worthiness Enchantment: This enchantment surrounding Mjolnir prevents it from being wielded by anyone save those who have been found worthy. Thus far, this includes Thor, the Awesome Android, Odin, Tiwaz, Red Norvell, Beta Ray Bill, Bor and Captain America. To anyone else, Mjolnir cannot be lifted from the ground nor wrested from Thor’s grip.
editTriviaThor once became a Frog as a result of a curse.
In Thor v2 #67, Thor killed Jake Olson and because of that was no longer worthy to lift Mjolnir, but in Thor v2 #79, he realized that he was wrong about Earth, and was once again worthy of Mjolnir.
The Silver Surfer wields the Power Cosmic, giving him superhuman strength and stamina and making him virtually indestructible for practical purposes. Power Cosmic In order for Norrin Radd to be a herald for Galactus, Galactus gives Norrin some of his cosmic powers possessing him with the Power Cosmic. Surfing the Black HoleInvulnerability The Silver Surfer's skin is nearly impossible to penetrate, capable of withstanding extreme pressures and temperatures. He can travel through the core of a star and even through black holes without injury or disorientation. Regeneration The Silver Surfer can regenerate parts of himself with the Power Cosmic, including his board at will. Super Strength The Power Cosmic gives the Silver Surfer incredible strength and he has fought some of the most powerful beings in the universe including Thor, the Hulk, and the Champion of the Universe. Phasing The Surfer has the ability to make himself intangible and phase through any wall or objects. This also can be done to make himself invulnerable from attack. Stamina The Silver Surfer does not need to breathe and can survive in any condition. He does not need to eat or drink to sustain himself but he sometimes does to remember it. The Surfer rarely needs rest and can go for years without tiring. Energy Absorption The Surfer's skin is designed to absorb various energies from beta particles to light. He is constantly being charged from hundreds of nearby stars and energies from distant galaxies. He can change this absorption into reflection if he chooses. Blast Power The Surfer can absorb and tap into ambient cosmic energy into his body at will and allowing him to use these energies at different forces. The Surfer could also channel energy through his hands also known as energy beams that can destroy a star. He can use various energies for offensive purposes as well. He can create large blasts or beams down to the subatomic level. Energy Manipulation The Surfer can use energy to create force fields and shields. He can solidify energy to imprison enemies. He can manipulate the energies around him to make space travel possible for beings around him that can not survive in space. Transmuting MatterMatter Control The Silver Surfer can rearrange matter to create other objects of importance by rearranging molecules. He can also change the state of matter, such as changing solids into gas. Matter Transmutation helps the Surfer escape traps and prisons and can also be used to make an enemies weapons inactive. Super Speed The Silver Surfer can travel at speeds faster than light. His mind and body can be used at these speeds as well, making the Surfer extremely reactive and agile. Flight The Silver Surfer travels as easily on a planet's gravity than he does through space. He can fly and turn and maneuver at extremely high speeds. He can also levitate. Time Manipulation The Surfer can create enough speed to travel through time either forward or backward. The Surfer can also see the past by pulling back the layers of time. He can create quantum spheres capable of traveling anywhere with a thought. Healing The Surfer can use the Power Cosmic to heal wounds but he cannot raise the dead. The Surfer has the power to speed the evolution of organic life. Telepathy The Surfer has shown the ability to read minds and sometimes needs to make a conscious effort not to. He prefers to speak rather than read a person's thoughts. Super Sight The Silver Surfer can see for light years down to the molecular level. He is able to change his vision to many different spectrums of light and radiation. This makes the Surfer one of the best trackers in the universe, able to trace a grain of sand in a quasar to picking up any type of energy signature and following it for light years. Super Senses The Surfer has incredible hearing making him nearly impossible to sneak attack. He is totally aware of his entire surroundings down to the molecule. He has a cosmic awareness to a certain level, capable of knowing a person's location when nearby or able to detect his enemies weaknesses. Power Alterations Also having full control over his power the Silver Surfer can't be harmed by a mutant, but the Surfer could take away or suppress the powers of a mutant. Super beings that make contact with the Surfer can also have their powers altered when making contact with other super-beings. This was seen in Marvel Zombies when Hulk bit the Surfer's head off and they obtained the power of the cosmos. The BoardThe Silver Surfboard Silver Surfer's board is an extension of his body and controls it with his every thought because it is part of him. It can be mentally controlled and used as a weapon or a shield. His board is equally resistant to damage as the Surfer is and can be reformed if destroyed. The board can be used to trap enemies inside. The board enables the Silver Surfer to fly at extreme velocities and with extreme maneuverability.
Density and mass control Energy projection Computer/IT network interfacing Superhuman intelligence, strength, reflexes, senses Flight .) The Vision possesses a number of superhuman powers ultimately derived from his artificial substance and metabolism. The Visions android body is functioning replica of a human body containing analogues to virtually all human organs, blood, and tissue, composed of an unrevealed synthetic organic-like substance. This substance mimics all the functions of human tissue, but is several times as strong, durable and resilient.
Energy Manipulation: enables him to fire blasts of various kinds of energy
Audio Sensitivity: Vision can adjust the sensitivity of his audio receptors to a point where he can detect the faintest of sounds.
Visual Scanners: Vision is capable of scanning life forms, energy sources and other objects detecting the substances that they are composed of.
Vocal Imitation: Vision is capable of replicating and mimicking the voices of other people enabling him to impersonate them and even create his own.
Superhuman Stamina: The Vision is capable of exerting himself at peak capacity for about twenty-four hours before fatigue poisons build up in his artificial blood and cause him to tire.
Superhuman Reflexes: The Vision's practical reaction time is more than twice as fast as that of an average human being.
Solar Absorption: The solar jewel on The Visions brow absorbs ambient solar energy that his body is able to convert directly into usable forms by a process not unlike photosynthesis in plants, but with 99% efficiency. The solar ray absorption process occurs constantly (even at night to some degree) at a rate determined by the expenditure of energy for his bodily needs. Thus the jewel absorbs solar energy most expediently when the Vision utilizes it at some superhuman level of exertion. The Vision does not require liquid or solid foodstuffs for any purpose.
Solar Energy Beams: He can channel limited amounts of solar energy back through the gem at will, creating a narrow hot beam of infrared and microwave radiation. The beam can be controlled within a temperature range of 500 to 30,000 degrees Fahrenheit. At maximum temperature, the Vision can melt through a 1-inch plate of steel in 5 seconds. The Vision cannot control the width of the beam. He can sustain a heat beam at maximum intensity for about 2 minutes before he begins to tax his supply of energy for his other bodily functions. The Vision commonly uses his eyes for this purpose as well.
Density Control: The Vision's body has been saturated with special cybernetically activated cells which are capable of interfacing with some unknown dimension with which he can shunt or accrue particles of mass. Thus the Vision is able to control his density and solidity. By shunting a non-critical portion of his body's molecules away from him, he can become a weightless, transparent, intangible wraith, unable to be touched by solid matter. By accruing extradimensional mass and fortifying his body with it, he can make his body extremely hard and durable to the point that missiles will not harm him.
Superhuman Durability: He can become extraordinary massive and hard as diamond. At maximum mass, the Vision weighs about 90 tons. When this massive, the Vision is barely able to move without causing massive stress to his system, thus risking malfunction.
Intangible Flight: When at a minimum mass, the Vision can fly through the air weightlessly. It is not known how the Vision performs this task. He may be able to maneuver and gain speed by drawing power from the Earth's magnetic field to some degree. When he does however, he is capable of passing through solid matter and reaching high speeds; it took Wonder Man (Simon Williams) some time to catch him. He can carry passengers while remaining solid on the outside, but he is not likely to fly as fast as he normally does. It is either the weight of the passenger that prevents him from doing so or he simply views it as "unsafe" for the passenger. There does not appear to be any limit to the time he can remain in any given altered state of density.
Physical Disruption: The Vision can use his density control offensively be attaining minimum density (intangibility). Passing a part of all of his body within another living being and ever so slightly increasing his density (tangibility). Even increasing his density to one half ounce (14.25 grams) is sufficient to cause the organism he passes through excruciating pain, a shock to the nervous system, and unconsciousness. Were he to become any more dense than one half ounce the shock would probably kill the other organism if the organic damage was not extensive enough to kill the other organism if the organic damage was not extensive enough to kill the other organism in itself. Accordingly, the Vision employs this power with extreme caution.
Computer Interface: The Vision can communicate and interact with other computer systems.
Superhuman Intelligence: He also is capable of rapid analysis of huge amounts of data.Strength levelWhile at normal density, Vision possesses superhuman strength to lift approximately 5 tons. However, while at maximum density, his strength is increased sufficiently to allow him to lift approximately 75 tons.WeaknessesEven as an artificial lifeform, however, the Vision's mind has been shown to be "close enough" to human to be affected by telepathy.
Super strength, speed, reflexes, stamina, durability, and hearing Flight Superior hand-to-hand and weapons combat skills Animal empathy Regeneration Resistance to magic Immunity to illusions, hypnosis and mind control Ability to discern truth Access to magical weaponry.) Originally, Wonder Woman owed her abilities to the goddess Aphrodite creating Amazons superior to men, with Diana being the best of their kind.
The Golden Age Wonder Woman was later updated by Marston to be able to will a tremendous amount of brain energy into her muscles and limbs by Amazon training, which endowed her with extraordinary strength. (Sensation Comics #46, Oct. 1945). (As such it was implied, and ultimately confirmed, that any woman who underwent Amazonian training would gain superhuman strength.) This was later reconfirmed by writer Robert Kanigher in the Silver Age (Wonder Woman v1 #160, Feb. 1966). The TV series took up this notion; "... we are able to develop our minds and physical skills ..." ["Fausta: The Nazi Wonder Woman" 1976]; and in the first episode of Super Friends  Diana states to Aquaman "... the only thing that can surpass super strength is the power of the brain". In early Wonder Woman stories, Amazon training involves strengthening this ability using pure mental energy. Her powers would be removed in accordance with "Aphrodite's Law" if she allowed herself to be bound or chained by a male.
With the inclusion of Wonder Girl and Wonder Tot in Diana's back-story, writers provided new explanations of her powers; the character became capable of feats which her sister Amazons could not equal. Wonder Woman Volume One #105, reveals that Diana was formed from clay by the Queen of the Amazons and was imbued with the attributes of the Greek and Roman gods by Athena - "beautiful as Aphrodite, wise as Athena, swifter than Mercury, and stronger than Hercules." Wonder Woman's Amazon training also gave her limited telepathy, profound scientific knowledge,  and the ability to speak every language known to man and beyond. She was even fluent in caveman  and Martian.
Although Wonder Woman's mythos was returned to its original interpretation between 1966 and 1967, new abilities were added: super breath (to blow jet streams or transform water into snow); ventriloquism; imperviousness to extremes of heat and cold; ride the air currents as if flying; mental telepathy (even to project images); microscopic vision; the ability to vibrate into another dimension, and others which are listed in the Encyclopedia of Comic Book Heroes, Volume Two (1976).
Depending on the writer, Diana's invulnerability and power varied greatly with the story needs. Throughout the late 1950s and early 1960s, Robert Kanigher, for example, portrayed Wonder Woman as being so strong that she, after standing atop her hovering plane and lassoing it with her magic lasso, was able to effortlessly lift Themyscira out of the way of an approaching tsunami using just one hand. Kanigher showed Wonder Woman as able to lift whales as a girl and blowing so hard on her birthday cake as a baby of two years old that she sent it into orbit. 
Finally, while not a super power per se, Wonder Woman was able to increase her strength. In the Silver and Bronze ages of comics, she was unable to remove her bracelets without going insane. In times of great need, however, she would do just that in order to temporarily augment her power tenfold. However, with how she was a threat to friend and foe alike, she would use Amazonian berserker rage only as a weapon of last resort.
After a brief interrogation, Diana places the head of To-Choi Industries in a state of slumber.Wonder Woman's body is a mystical creation made from the clay surrounding Themyscira. Through divine means, her disembodied soul was nurtured in and retrieved from the Cavern of Souls. Once the soul was placed into the body it immediately came to life, and was blessed with metahuman abilities by six Olympian deities.
Demeter, the goddess of agriculture and fertility, blessed Diana with strength drawn from the Earth spirit Gaea, making her one of the physically strongest heroes in the DC Universe . She has been observed assisting in preventing large chunks of the Moon from crashing onto the Earth, supporting the weight of bridges,, hefting entire railroad trains, and she has even managed to physically overpower Supergirl.
While not invulnerable, she is quite durable , capable of shrugging off high-powered rifle fire with some pain but no injury, and even capable of surviving a warp-core explosion. She is even durable enough to survive the depths of space for a period of time before running out of breath. As noted, while her superhuman strength affords her great resistance to blunt-force trauma, her skin can be cut by weapons if they are sharp enough.
Aphrodite, the goddess of love and beauty, blessed Diana with great beauty and a loving heart.
Pallas Athena, the goddess of wisdom and war, granted Diana great wisdom, intelligence, and military prowess. It is Athena's gift that has enabled Diana to master over a dozen languages (including those of alien origin), multiple complex crafts, sciences and philosophies, as well as her Amazon legacy of over 3000 years of leadership, military strategy, and armed and unarmed combat. More recently Athena bound her own eyesight to Diana's, granting her increased empathy.
Artemis, goddess of the hunt, animals, and the Moon, graced Diana with the Eyes of the Hunter and Unity with Beasts. The Eyes of the Hunter ability gives Diana a full range of enhanced senses. Unity with Beasts grants her the ability to communicate with all forms of animal life, as well as to calm even the most ferocious of beasts.
Hestia, goddess of hearth and home, granted Diana "sisterhood with fire, that it might open men's hearts to her." This power has been shown to control the "Fires of Truth," which Diana wields through her lasso, making anyone bound by it unable to lie. This ability also grants her some resistance to both normal and supernatural fire.
Hermes, the messenger god of speed, granted Diana superhuman speed and the ability to fly. Through the an act of concentration, Diana can mystically defy the laws of gravity and propel herself through the air to achieve flight. She is capable of flying at speeds approaching half the speed of light. She is swift enough to deflect bullets, lasers, and other projectiles with her virtually impenetrable bracelets.
All versions show Diana, even without her powers, as a superior athlete and acrobat. She has been trained since infancy in the 3000-year-old Amazon legacy of armed and unarmed combat. She is an accomplished military strategist. Some versions had her mother training her as a Wonder Girl for a future career as Wonder Woman. From the beginning, she is described as highly skilled in using her Amazon bracelets to stop bullets, and in wielding her golden lasso.
See also: Lasso of Truth
Diana has an arsenal of powerful god-forged weapons at her disposal, but her signature weapons are her indestructible bracelets (vambraces) and the Lasso of Truth.
Her bracelets (though technically vambraces, they have only been referred to as such by Batman) were formed from the remnants of Zeus' legendary shield, the Aegis, at the request of Athena to be awarded to her champion. These forearm guards have thus far proved indestructible, and can absorb the impact of incoming attacks, such as deflecting automatic weapons or energy blasts. Diana can also slam the bracelets together to create a wave of concussive force capable of making Superman's ears bleed.  Recently, she apparently gained the ability to channel Zeus's lightning through her bracelets as well. The exact nature of this new ability has yet to be fully explained.
The Lasso of Truth, or Lariat of Hestia, was forged by Hephaestus from the golden girdle of Gaea.  It is virtually indestructible, The only times it was broken was when truth itself was challenged, such as when she confronted Rama Khan of Jarhanpur, and by Bizarro in Matt Wagner's non-canonical Batman/Superman/Wonder Woman: Trinity.  The Lasso burns with a magical aura called the Fires of Hestia, forcing anyone within the Lasso's confines to be truthful. It also at one time had the power to force anyone caught to obey any command given them. Diana wields it with great precision and accuracy, and can use it as a whip or noose.
At least as early as the 1950s, Wonder Woman's golden tiara has also doubled as a dagger and a throwing weapon, returning to her like a boomerang. Its sharpness and mystical nature proved enough to cut even Superman.
Diana once possessed the Sandals of Hermes, or talaria, which granted the wearer great speed and flight. They were passed on, first to Artemis and later to Wonder Girl. Diana also once possessed the Gauntlets of Atlas, which magnify the physical strength and stamina of the wearer. They too were passed on.
The Golden, Silver, and Bronze Age portrayals of Wonder Woman showed her using an invisible airplane that could be controlled by mental commands. It was variously described as being either a creation of Amazon technology, or alternately the legendary winged horse Pegasus transformed into an aircraft. Its appearance varied as well, originally having a propeller and later being drawn as a jet aircraft, resembling a fighter plane.
The Post-Crisis or Modern Age Wonder Woman has continued to use the Invisible Plane in the form of a small lightweight disc of alien (Lansinar) technology that, when triggered by her thoughts, transforms into a transparent version of whatever object or vehicle that is appropriate for her needs. This disc was later shown to be a sentient life-form. Following the One Year Later continuity jump, Diana was given a new invisible plane, created by Wayne Industries, because her original Invisible Plane was stuck on Themyscira.
Diana occasionally uses additional weaponry in formal battle, such as ceremonial golden armor complete with golden wings, war-skirt and chest-plate, and a golden helmet in the shape of an eagle's head. She also possesses a sword (also forged by Hephaestus) that is sharp enough to cut the electrons off an atom.
Superhuman sense of smell, strength, stamina, and durability Regenerative healing factor Immortality Genius level intellect.) Lobo possesses extraordinary strength of undefined limits. His strength, much like his other powers, varies greatly depending upon different artistic interpretations of various comic book writers. In some instances, he is depicted as being barely stronger than a human while, in others, he demonstrates physical strength on a similar level as Superman. Lobo also possesses superhuman durability, which varies greatly as well. Lobo is depicted, in some situations, as being injured by conventional bullets while, in other situations, he has the physical resiliency to stand toe to toe with Superman, survive unprotected in deep space, and withstand powerful explosive blasts without sustaining injury. He has displayed particular susceptibility to gaseous chemicals.
If Lobo sustains injury, his accelerated healing factor enables him to regenerate damaged or destroyed tissue with superhuman speed and efficiency, and little apparent pain. Lobo also is functionally immortal. He is immune to the effects of aging and disease and he has been banned from entering either Heaven or Hell. As such, even though he can sustain sufficient injury to be out of commission for quite some time, he will apparently heal from any injury, given sufficient time. For instance, Lobo can regenerate out of a pool of his own blood, apparently recycling the cells. At one time, Lobo could grow a copy of himself, possessing all of his skills and powers, out of every drop of his blood that was spilled. This power, however, was removed by Vril Dox, during Lobo's time with L.E.G.I.O.N.
Lobo possesses an amazingly developed sense of smell, which allows him to track objects between solar systems, as well as a separate tracking ability enabling him to track an individual across galactic distances.
Lobo is a formidable combatant with expertise in multiple forms of armed and unarmed combat. His favorite weapon is a large titanium alloy chain he keeps wrapped around his right wrist with a large gutting hook connected at the end, which he typically uses in hand to hand combat. At times, he also uses high-grade explosives and advanced firearms.
Despite his violent and loutish nature, Lobo seems to have a genius-level intellect in matters of destruction and violence. He can create complex virulent agents and the necessary antidotes to them such as the one he let loose on Czarnia, resulting in the deaths of the entire population in the span of one week. He was also able to scavenge parts from a destroyed time hopper and attach them to his own bike, producing a working time machine.
It is not fully known the extent to which his powers are common for his race or unique to him. In the miniseries The Last Czarnian and elsewhere, it is stated that the cloning and healing abilities are traits possessed by all Czarnians, as is the apparent ability to survive in the vacuum of space.
Each Green Lantern wields a power ring that can generate a variety of effects, sustained purely by the ring wearer's strength of will. The greater the user's willpower, the more effective the ring. The limits of the power ring's abilities are not clearly defined and it has been referred to as "the most powerful weapon in the universe" on more than one occasion. Across the years, the ring has been shown capable of accomplishing anything within the imagination of the ring bearer. Stories in 2006 retconned the ring's long-established lack of effect on yellow objects, stating that the ring-wielder need only feel fear and overcome it in order to affect yellow objects. For example, in one issue Kyle Rayner blows up an entire yellow sun in order to destroy a group of hundreds of unpopulated planets that held deadly sicknesses by manipulating the sun's energy to destroy itself.
Power rings as used by various wielders have exhibited (but are not limited to) the following effects:
Creates solid 'light energy' which is only limited by the mind
Constructs of green 'solid-energy,' often of tremendous size and/or complexity.
Flight, including flight at speeds beyond that of light.
Instantaneous flight across the galaxy and to other galaxies through wormholes.
Ability to walk through walls by traveling through 'the Fourth Dimension' [Alan Scott]
The rings can act as semi-sentient computers, including accessing the Book of Oa, a massive database of everything from the laws of the Guardians and the Corps to the history of the universe.
Time travel (One solitary power ring cannot generate enough power for time travel. Several power rings are needed to complete this feat.)
The rings are still reliant on the lantern-shaped power batteries, but no longer limited to 24 hours' charge as they originally were. Kyle Rayner's ring was the first ring to absorb more power than originally thought, having stored the main power battery's energy following its explosion on Oa.
Translation of virtually all languages.
Force field generation.
Radiation, including simulated kryptonite radiations.
Generate "earplugs" to block out all telepathic communication and manipulation.
Render user invisible.
Green Lantern: Rebirth revealed that only a certain type of willpower can use the ring effectively, as evidenced when Green Arrow's "cynical" willpower barely allows him to generate a single arrow and leaves him exhausted after this feat.
Put humans into a state of suspended animation 
Fast healing of wounds.
Size manipulation allowing ringbearer to grow or shrink in size.
In Green Lantern: First Flight Sinestro was able to "reconnect synapses" in the brain of a dead criminal in order to extract information via a kind of guided discussion.
Hulk "is the strongest one there is. Superhuman strength, speed, stamina, and durability Regenerative healing factor Genius level intellect in certain incarnations.)
Green HulkSuperhuman Strength: The Hulk possesses the capacity for vast levels of physical strength. The Beyonder once stated that the Hulk's potential strength is limitless. His strength has been further described as near-limitless . However, each of the "core" Hulk personalities possesses a base strength level. While in a functionally calm state, the Gray Hulk is capable of lifting 70 tons, the Savage Hulk can lift about 90 tons, and the Merged Hulk can lift about 100 tons. The incarnation sometimes referred to as "Green Scar" is the physically strongest of all the primary Hulk incarnations. After being exposed to energies from the exploding warp core of the ship that originally brought him to Sakaar, his base strength level was dramatically increased. While in a "calm" state, he was capable of lifting over 100 tons. However, while in an enraged state, adrenaline surges through the Hulk's body increasing his strength considerably beyond his base limits. For example, during the Secret Wars he was seen effectively using leverage to support a 150 billion ton mountain, which was dropped on them by the Molecule Man, until the heroes buried inside could find a way to blast their way out. The Hulk also seems to be stronger with the more radiation he absorbs, which is the main reason why Maestro from the future has become stronger than the present Hulk.
Among his impressive feats are stalemating Thor in hand to hand combat while Thor was in a state referred to as "Warrior's Madness" that amplified his strength tenfold ,nearly breaking the world by just getting angrier and unleashing massive amounts of gamma energy ,to destroy an asteroid twice the size of Earth ,to crack Onslaught's armor ,to destroy a pocket universe , and even to send concussive force throughout countless dimensions by the impact of his punch  .
Superhuman Stamina: The Hulk's body counteracts fatigue poisons that build up in his muscles during physical activity. In an enraged state, the Hulk is capable of exerting himself at peak capacity for several days before fatigue begins to affect him. However, much like his physical strength, the Hulk's stamina does increase as he becomes angrier.
Superhuman Durability: In addition to great strength, the Hulk's body possesses a high degree of resistance to injury, pain, and disease. The Hulk's skin is capable of withstanding maximized heat without blistering,Maximized cold without freezing, and great impacts. His skin is strong enough to stop high caliber bullets without piercing it. The Hulk has withstood the impact of a ground zero nuclear explosion  and the full force of the the Human Torch's Nova Blast, which is said to have a maximum temperature of 1,000,000 degrees Fahrenheit, without sustaining injury.He was also able to withstand core solar temperatures, and planet-splitting impacts . The Hulk's durability, like his strength, is fueled by rushes of adrenaline while angry.
Regenerative Healing Factor: Despite his high resistance to physical harm, it is possible to cause the Hulk injury. The Hulk is capable of regenerating damaged or destroyed areas of his body with far greater speed and efficiency than an ordinary human. Wounds that would be deadly to most other beings takes just a short time for the Hulk to recover. During a battle with Vector, he repelled all of the skin and much of the muscle mass off of the Hulk. It took the Hulk moments to regain the mass and be completely healed. During a battle with Speedfreak, he cut the Hulk's stomach open with adamantium blades. The Hulk had to hold his stomach to prevent his insides from spilling out. Within moments the wound had healed, but unfortunately the skin had healed around part of the Hulk's fingers. He had to rip his fingers out of his stomach and allow it to heal again.His healing abilities increase in speed and efficiency as he becomes angrier.
Superhuman Speed: Regardless of his size, Hulk's superhumanly strong legs allow him to run at speeds that are beyond the natural physical limits of even the finest human athlete. However this speed does not grant him any enhanced reflexes or agility as smaller foes exploit his size and use it to their advantage.
Defenders save the hulk!Resistance to Psychic Control: In many instances, the Hulk has demonstrated great mental resistance due to his rage and the multiple personalities inside his mind.
Immunity to All Diseases: The Hulk is immune to all known Earth-based diseases, including AIDS. He can operate under intense conditions for extended periods of time due to his body not developing fatigue toxins quickly.
Superhuman Leaping Ability: The Hulk is able to use his highly developed leg muscles to leap great distances. While calm, he is capable of leaping roughly 3 miles. However, as he becomes enraged, his strength increases considerably, which means he can jump much farther than usual. On more than one occasion, the Hulk has nearly jumped into orbit. The Hulk has also been known to cover a distance of 1,000 miles with a single leap. Another example of his leaping ability is shown in Hulk vs Hercules - When Titans Collide, when Hulk jumps on top of Mount Olympus from ground level, with one jump.
Enhanced Lung Capacity: The size and strength of Banner's lungs, like the rest of his body, are increased when he transforms into the Hulk. On a single good inhalation of air, Hulk can last hours--perhaps even days--without needing to take another one. This makes it possible for him to spend an extended period of time in outer space, or under the ocean. The Hulk has also used his lung capacity as an offensive weapon in several instances by inhaling, and then blowing the air back out at high speeds.
Adaptation to Hostile Environments: There have been several instances in the past where Hulk has not only spent extended periods of time underwater or in oxygen-less outer space without suffocating, but he has also moved his mouth and spoken in these environments. It appears that the Hulk's body is able to adapt itself to new inhospitable environments when necessary. Like his healing factor, it is believed that this ability is also fueled by his rage and the madder the Hulk is, the quicker the Hulk's body will adapt.
Underwater Breathing: The Hulk has been seen on the ocean floor a number of times and is able to breathe due to his body developing a gland which creates an oxygenated perfluorocarbon emulsion which fills his lungs and equalizes the pressure. He is therefore able to breathe fluid and avoid decompression and nitrogen narcosis.
Transformation: The process by which Banner usually transforms into the Hulk presumably has a chemical catalyst, adrenalin (a.k.a. epinephrine). As in normal human beings, Banner's adrenal medulla secretes large amounts of adrenalin in time of fear, rage or stress, which hormonally stimulates the heart rate, raises blood-sugar levels and inhibits sensations of fatigue. Whereas the secretion heightens normal physical abilities in normal human beings, in Banner's case it triggers the complex chemical-extra-physical process that transforms him into the Hulk. The total transformation takes anywhere from seconds to 5 minutes, depending on the initial adrenalin surge, which is determined by the original stimulus. Soon after the transformation, the amount of adrenalin in the Hulk will return to more normal, reduced levels. However, there were instances in which Banner became the Hulk without any discernible increase in heart rate or adrenal levels, suggesting that the true trigger mechanism into the Hulk is far more psychological than physical. When the Hulk transforms back into Banner, the extra mass and energy is lost, presumably to the same place he derives it.
Hulk vs the Avengers!Astral Form Perception: The Hulk has the unique ability of being able to see "astral forms"--or ghosts. This power has come in handy when working with his fellow Defender, Dr. Strange, who is able to leave his body in an usually invisible, ghost-like state known as an astral form. Banner subconsciously feared his father's ghost would come back to haunt him, and so Hulk developed this mechanism to allow him to look out for him. Recent events have shown that the power to see astral forms may now extend to Bruce Banner. However, it was suggested the clarity of the astral forms is diminished when compared to the Hulk's ability to view them. The Hulk's ability to see astral forms may go beyond just seeing individual spirits. Hulk once experienced a whole town in the middle of the desert that faded away into nothing. While it is possible it was merely a mirage, the issue suggests it is possible Hulk was able to see a town that didn't exist in our plane of reality that no one else could see.
Homing Ability: The Hulk also has a seemingly mystical homing ability that enables him to locate the area in New Mexico where he first became the Hulk. This extends even if he is in another dimension. An image of the Maestro explained to Bruce that the reason he was able to do that was because the Maestro's spirit was there, calling to him. However, since the Maestro was resurrected the Hulk has continued to return to the gamma bomb site, suggesting that there is more to his ability than merely the Maestro's spirit. This homing ability has also been used to find people on rare occasions. For example, the Hulk was able to dig a tunnel underground exactly in the direction of Onslaught, to which the Vision noted that the Hulk's sense of direction "borders on the supernatural". While it is possible that Onslaught was mentally leading the Hulk to him, there were other instances of Hulk demonstrating this ability. Hulk's instincts led him to Rick Jones and Betty and the Hulk located the Abomination with no prior knowledge of his whereabouts.
Gamma Radiation/Energy Manipulation and Emission: Not usually a power associated with the Hulk, but there is a sufficient amount of evidence that the Hulk possesses at least a limited ability to manipulate forms of energy, most particularly gamma radiation. The Hulk one time grabbed an energy shield and twisted it as though it were solid. He was also able to redirect massive amounts of gamma radiation using his bare hands in his fight with Galaxy Master. The Hulk's body also acts as a "gamma battery" by constantly creating and radiating gamma energy. At one time Armageddon wanted to use the Hulk's own energy to power machines capable of bringing his son back to life. However, the Hulk outsmarted him by consciously force feeding his own energy into the machines at a rate too fast for them to handle and they promptly overloaded and exploded. He also emitted large amounts of gamma radiation at the end of the World War Hulk arc. The extent to which Hulk controls his own energy, and foreign sources of energy, is only determined by his anger.AbilitiesDr. Bruce Banner is a genius in nuclear physics, possessing a mind so brilliant that it cannot be measured by any known intelligence test . When Banner is the Hulk, Banner's consciousness is buried within the Hulk's, and can influence the Hulk's behavior only to a very limited extent.Strength levelClass 100 ; the Hulk is one of the physically strongest beings ever to walk the earth. He possesses vast superhuman strength enabling him to lift (press) far in excess of 100 tons easily. In human form Bruce Banner possesses the normal human strength of a man of his age, height, and build who engages in no regular exercise.WeaknessesAdamantium has been shown capable of piercing the Hulk's skin; in World War Hulk, Wolverine and X-23's claws could pierce it.
He is the best at what he does, and what he does isn't very nice. Regenerative healing factor Superhuman senses, strength, agility, stamina, and reflexes Adamantium-laced skeletal structure with retractable claws Expert martial artist.) Wolverine is a Beta-Level mutant.
(Note: See Discussion)
Logan's healing factor keeps him aliveRegenerative Healing Factor: Wolverine's primary mutant power is an accelerated healing process that enables him to regenerate damaged or destroyed tissue with far greater efficiency than an ordinary human. Wolverine's accelerated healing powers have been commonly referred to as his mutant healing factor. The full extent and speed of Wolverine's healing factor isn't known. He has been shown to fully heal from numerous gunshot wounds, severe burns covering most of his body, and regenerate missing eyes within a matter of seconds. Among the more extreme depictions of his accelerated healing factor involves him having his skin, muscles, and internal organs incinerated from his skeleton only to fully regenerate the tissue within minutes. Adamantium plays a crucial role in the speed of Wolverine's healing as well because of the fact that it produces a poison that his immune system fights off regularly. It is said that without the Adamantium his healing rate increases.This power even amends psychological wounds inflicted as a result of traumatic experiences. However, Wolverine's healing powers force his mind to suppress the memories, sometimes resulting in amnesia. Wolverine sometimes calls this his mental scar tissue.
Foreign Chemical Immunity: Wolverine's natural healing also affords him the virtual immunity to poisons and most drugs, except in massive doses. For example, it is extremely difficult for him to become intoxicated from alcohol.
Immunity To Disease: Wolverine's highly efficient immune system, which is part of his accelerated healing factor, renders him immune against all known Earthly diseases and infections.
Superhumanly Acute Senses: Wolverine possesses superhumanly acute senses that are comparable to those of certain animals. He can see at far greater distances, with perfect clarity, than an ordinary human. He retains this same level of clarity even in near total darkness. His hearing is enhanced in a similar manner, allowing him to detect sounds ordinary humans can't or to hear at much greater distances. He is able to recognize people and objects by scent, even if they are well hidden. He can track a target by scent, even if the scent has been greatly eroded by time and weather factors, with an extraordinary degree of success. Wolverine can also use his keen sense of smell to detect lies due to chemical changes within a person's scent. These senses stem from, at least partially, his constant cellular regeneration, as are his enhanced physical capabilities.
Superhuman Strength: Wolverine's Mutant Healing Factor enables him to push his muscles beyond the natural limits of the human body without injury, granting him some degree of superhuman strength. His natural strength is augmented by the demand placed on his musculature due to the presence of over 100 pounds of Adamantium bonded to his skeleton, which also removes the natural limitations of the human skeletal structure by allowing him to lift weights that would damage a human skeleton. Wolverine has been depicted with sufficient strength to break steel chains and he supports the weight of a dozen men with one arm. Wolverine's strength is enough to allow him to press somewhere in excess of 800 lbs but not more than 2 tons.
Superhuman Stamina: Wolverine's mutant healing factor grants him high immunity against lactic acid and other fatigue toxins generated by his muscles during physical activity. Wolverine can sustain himself at peak capacity for several days. Wolverine has shown himself capable of fighting Omega Red for over 18 hours, despite regular exposure to Omega Red's death spores.
Superhuman Agility: Wolverine's agility, balance and bodily coordination are enhanced to levels beyond the natural physical limits and capabilities of the finest human specimen. Wolverine's agility is sufficient to allow him to dodge Cyclops' optic blasts at near point blank range. Other times able to jump extremely high and evade several yards.
Superhuman Reflexes: Wolverine's reflexes are similarly enhanced and are superior to those possessed by the finest human speciman.
Insulated Weather Adaptation: Wolverine's body is highly resistant to certain elemental extremes, particularly cold, to the extent that he can sleep nude in subarctic conditions with no apparent injury.
Retarded Aging: In addition, Wolverine's healing factor provides him with an extended lifespan by slowing the effects of the aging process. Wolverine was born sometime in the late 19th Century. Although well over 100 years of age, Wolverine retains the appearance and physical vitality of a man in the physical prime of his life.
Bone Claws: Wolverine's skeleton includes six retractable one-foot-long bone claws, three in each arm, that are housed beneath the skin and muscle of his forearms. Wolverine can, at will, release these slightly curved claws through his skin beneath the knuckles on each hand. The skin between the knuckles tears and bleeds, but the blood loss is quickly halted by his Healing Factor. Wolverine can unsheathe any number of his claws at once, although he must keep his wrists straight at the moment his claws pass from his forearms into his hands. When unsheathed, the claws are entirely within his hands, allowing him to bend his wrists when they are extended. The claws are made of bone, unlike the claws of normal mammals which are made of keratin, and were originally believed to be artificial Adamantium implants. The bone claws are sharp and dense enough to slice through substances as durable as most metals, wood, and stone.
Psionic Resistance: Wolverine reveals that his mind is now highly resistant to telepathic probing and assault due to high level psionic shields implanted in his mind by Professor Charles Xavier.AbilitiesMaster Tactician: Though seemingly brutish, Wolverine is highly intelligent. When Forge monitored Wolverine's vitals during a Danger Room training session, he reported Logan's physical and mental state as "equivalent to an Olympic-level gymnast performing a Gold-medal-winning routine whilst simultaneously beating four chess computers in his head", which gives something of an idea of the level of sophistication and tactical processing Logan is capable of utilizing while in combat. He remembers Ogun teaching him Sun Tzu's The Art of War.
Master Martial Artist: Wolverine has extraordinary hand-to-hand combat ability, and, alongside Captain America and Taskmaster, is considered one of the finest combatants on Earth. Due to his extensive training as a soldier, a C.I.A. operative, a samurai, a spy, and a member of the X-Men, Wolverine is an exceptional hand-to-hand combatant, having mastered virtually every fighting style on Earth and is also well versed in pressure points and the art of espionage. He studied the samurai arts from a man who met the famed 17th century samurai Miyamoto Musashi, Ogun.
Advanced Covert Ops Expert: Due to his experience traveling the world and working for various government agencies, Wolverine is also a trained expert in multiple types of weapons, vehicles, computer systems, explosives, and assassination techniques.
Skilled Mechanic: Along with Nightcrawler, Wolverine has also been the mechanic of the X-Men's Blackbird jet for a long time.
Multi-lingual: A polyglot; Wolverine is fluent in many languages including English, Japanese, Russian, Chinese, Cheyenne, Lakota, and Spanish; he has some knowledge of French, German, Thai, Vietnamese, and Portuguese. Ogun taught him Japanese ideograms.
With his increased lifespan and journeys across the globe, he has been able to amass an intimate knowledge of many foreign customs and cultures. Once he saw a kabuki play of The 47 Ronin (Genroku Chūshingura) and remarked how it was one of the finest kabuki troupes he had seen. His exploits have further endowed him with vast awareness of literature and philosophy.Strength levelAs a result of Wolverine's constant cellular regeneration and the additional weight and tensile strength of his skeleton he has some degree of superhuman strength enabling him to press somewhere in excess of 800 lbs but not more than 2 tons. The latest official handbook entry says that Wolverine is capable of lifting in excess of 800 lbs for brief periods due to his adamantium skeleton . WeaknessesMuramasa Blade: Wolverine's only specific vulnerability known to date. Created by having his soul infused into the katana, the efficiency of his mutant healing factor is decreased dramatically if he sustains injury from the Muramasa Blade. Wolverine has been wounded once with the blade and, though the injury was very minor, it did not heal completely for several days.
Carbonadium Digestion: Wolverine's healing factor is also affected, though to a far less degree, if he ingests Carbonadium.
Wolverine's only other "weakness" is the fact that his heightened senses can be take advantage of. For instance, when he was fighting the Hulk, he was nearly killed by the Hulk's sonic claps due to his heightened sense of hearing.
Decapitation/Severe Spinal Damage: Professor X once stated that Wolverine could be killed if his head becomes separated from his body, causing his brain the inability to send signals to the section(s) of his body that needs healing. But because of the addition of his Adamantium-laced skeleton, the idea seems very unlikely.
Adamantium Poisoning: Adamantium has proven to secrete poison which stunts Wolverine's healing factor and feral rage by a very small degree. Even though he has it laced throughout his entire body it has not made a significant change in his abilities.
Admantium Allotropes: Adamantium has thirteen different allotropes (variants) that are very unstable compared to Adamantium because of their different molecular configurations and thus physical properties. Some have caused Wolverine to become dizzy or weak just by being in close contact with these Adamantium specimens.
editParaphernaliaEquipmentAs Death, Logan was given an armor to wear and conceal his true identity. Normally he wears a standard X-Men uniform or street clothes. His gloves often have grooves in the forearm so they do not tear when he unsheathes his claws.
The best at what he doesAdamantium Laced Skeleton: Not part of Wolverine's natural mutant attributes, Wolverine's entire skeleton, including his bone claws, is laced with the rare, artificial, and virtually indestructible alloy known as Adamantium or True Adamantium. As a result, Wolverine's bones are virtually unbreakable. The presence of the Adamantium has further enhanced the already razor sharp edge of Wolverine's bone claws. Aside from being practically indestructible, the claws are capable of cutting any solid material, with the known exception of True Adamantium and Proto-Admantium (Captain America's shield.) However, Wolverine's ability to slice completely through a substance depends upon the thickness of the substance and the amount of force he can exert. The Adamantium also weights his blows, dramatically increasing the effectiveness of his punches and kicks.
Adamantium Beta: The only known occurence of Adamantium Beta was during the Weapon X Project. By the second part of the procedure when they laced his bones with Adamantium there was a reaction with his healing factor that bonded metal and bone. As a result the Adamantium "heals" just as his bones do.TransportationWolverine commonly uses a motorcycle when he is acting as a solo agent. He has access to the X-Men Blackbird whilst with the team.WeaponsThroughout his life, Wolverine has used a variety of bladed weapons, most frequently daggers and, at times, swords; as a samurai, he is especially skilled with the katana. He has also wielded many different types of firearms throughout his careers as a soldier, a mercenary, and a spy. While he is highly skilled with firearms, he has stated on multiple occasions that he isn't fond of them and prefers to use bladed weapons. He has been shortly carrying the Muramasa, but, in Wolverine: Origins #4, he passed it to Cyclops, so he could use it against him, should there be no other way of stopping Logan.
"Your friendly neighborhood Spider-Man!" Genius level intellect Superhuman strength, stamina, speed, agility, reflexes, durability and equilibrium Accelerated healing factor Ability to cling to most surfaces Precognitive spider sense Web slinging (webbing is synthetic and organic)
Spider-Man possesses the proportionate powers of a spider, granted to him from an irradiated Common House Spider (Achaearanea tepidariorum) which bit Peter Parker that was apparently already mutated from prior exposure to certain frequencies of radiation and received a final, lethal dose during Parker's attendance of the exhibition. The radioactive, complex mutagenic enzymes in the spider's blood that were transferred at the time of the bite triggered numerous body-wide mutagenic changes within Parker, granting him Superhuman strength, speed, toughened flesh, and numerous arachnid-like abilities. Like many superhuman powers, the effectiveness of Spider-Man's abilities varies based on the author and the needs of the story.
Original and Current Powers
Wall-CrawlingWall-Crawling: Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger. Limits to this ability seem to be psychosomatic, and the full nature of this ability has yet to be established.
Superhuman Strength: Spider-Man possesses superhuman strength enabling him to press lift approximately 10 tons. Spider-Man's physical strength is sufficient to lift and throw objects as heavy such as a semi truck with ease. He must also pull his punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being. He has demonstrated that he strong enough enable him to knock out people with normal durability with as little as a tap to the head. Also during the Secret Invasion, Spider-Man was shown to able to knock a Tyrannosaurus Rex into unconsciousness in one punch. Spider-Man's physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound. Spider-Man demonstrated this when he leaped over 30 ft vertically into the air when he first leaped out of the way of an oncoming car; it should also be noted that when he first discovered his powers as a teenager, they hadn't developed to that of his prime.
Superhuman Speed: Spider-Man is capable of running and moving at speeds that are beyond the natural physical limits of the finest human athlete. Spider-Man has showed to be fast enough to catch up to an accelerating car while on foot, but prefers to travel by webs .
Spider-Man uses all of his powers in conjunction during battle, taking down opponents far more powerful than he, including FirelordSuperhuman Stamina: Spider-Man's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Spider-Man can physically exert himself at his peak capacity for several hours before the build up of fatigue toxins in his blood begins to impair him. Several accounts depict Spider-Man as able to hold his breath for eight minutes or more.
Superhuman Durability: Spider-Man's body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is more resistant to impact forces than anything else. He can withstand great impacts, such as falling from a height of several stories or being struck by an opponent with super strength, that would severely injure or kill a normal human with little to no discomfort. Spider-Man's body is durable to the point where tensing his super-strong muscles while being punched in the torso by a trained heavyweight boxer caused the attacker's wrists to break; also, Spider-Man has stated that he must roll with punches thrown by people without similar strength or durability to avoid breaking their wrists.
Superhuman Agility: Spider-Man's agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete. Spider-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines.
Superhuman Equilibrium: Spider-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow. He has developed a unique fighting style that made full use of his agility, strength, and equilibrium.
Superhuman Reflexes: Spider-Man's reflexes are similarly enhanced and are currently about 40 times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, or even gunfire, if he is far enough away. Spider-Man has even been shown in some cases, to be able to dodge gunfire using just his reflexes without his Spider-Sense.
Regenerative Healing Factor: Spider-Man has a limited healing factor; while not on Wolverine's level, it is sufficiently powerful enough to recover from severe injuries from broken bones and large amounts of tissue damage in a matter of hours. After getting his powers, he soon discovers that he no longer needs glasses and his vision is more acute without them. His eyesight has since been 20/20. During a battle with a villain called the Masked Marauder, Spider-Man is rendered completely blind. However, during a visit to an eye specialist, it is revealed that Spider-Man is already healing only after mere hours of being blasted. After about 2 days, Spider-Man's eyes are healed to perfection and his 20/20 vision is restored, although they are sensitive for about a day after. His accelerated metabolism increases his tolerance to drugs, meaning a larger dose is needed to cause the usual effect, and he can recover from the effects rapidly. During an encounter with the bee-based villain Swarm, Spider-Man is incapacitated by thousands of bee stings, but fully recovers in less than 24 hours. His resistance to other toxins varies, but is typically significantly higher than normal. Although he is still affected by disease and infection, his recovery time is typically shorter than that of an ordinary human. Spider-Man's unique physiology even allows him to recover from the effects of vampirism. Spider-Man was also recently able to recover completely from acid being spat into his eye by the new Vulture; the extent of the damage may have been restricted due to his superhuman durability.
Spider-Sense in ActionSpider-Sense: Spider-Man possesses an extrasensory "danger" or "spider" sense which warns him of potential immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, enabling him to evade most any injuries, unless he cognitively overrides his automatic reflexes. The precise nature of this sense is unknown. It appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second warning, which is sufficient time for his reflexes to allow him to avoid injury. The sense also can create a general response on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. Spider-Man's spider-sense is directional and can guide him to or away from hidden weapons and enemies.
Sudden and extreme threats can cause his spider-sense to react with painful intensity. Spider-Man can also sense and dodge attacks directed randomly or by a computer. Using his spider-sense to time his enhanced reflexes, Spider-Man can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. His spider-sense is sufficiently well-linked to his reflexes to the point that a threat can trigger them even when Spider-Man is asleep or stunned. His spider-sense has helped him preserve his secret identity since it alerts him to observers or cameras when changing into or out of his costume. The spider-sense does react to those who Peter does not consider to be a threat, such as Aunt May. Spider-Man can choose to ignore his spider-sense, and distraction or fatigue diminish its effectiveness. Spider-Man's fighting style incorporates the advantage that his "spider-sense" provides him. His body begins to produce more adrenaline after the sense is triggered, an extension of the 'fight or flight syndrome.'
Powers after "Brand New Day": Although not technically Spider-Man's power, the worldwide mindwipe of Spider-Man's identity as Peter Parker was part of Mephisto's deal to save Aunt May in "Brand New Day". Spider-Man is aware that the whole world has forgotten his secret identity, and describes it to Mister Fantastic as a "psychic blind spot," where any evidence which could lead to Spider-Man being Peter Parker, people would not be able to connect the dots, or they would come up with the wrong solution, but would accept it as the right one regardless. If Spider-Man was to unmask himself - or be unmasked, then any related people witnessing the incident, would have their memories returned. Mister Fantastic claims to be able to duplicate the "firewalls" for himself and the Fantastic Four, allowing Spider-Man to safely tell them his identity without fear of compromising his secret.
Spider-MorphosisFollowing the events of "The Queen" and "The Other", some of Spider-Man's traditional powers, and most of his physical limits were increased to levels beyond their original range while others remained the same. He also gained a variety of new, spider-like abilities due to these further mutations. However, with reality itself being altered after the events of "One More Day", Spider-Man's powers have all returned to their original levels and he has lost his new superhuman abilities. The following is a list of those increased and newly gained powers.
The super villain Plantman infected the mutant Synch with a mutagenic pollen, as revenge for a previous defeat by Generation X. The pollen transformed Synch into a giant, misshapen beast. When Spider-Man confronted Synch, he was also trapped by Plantman and transformed. Fortunately, although he was a monster, Spider-Man kept his intelligence. Spider-Man exposed Plantman to the same pollen that had transformed him and Synch, and was able to get the antidote.
Superhuman Strength: Originally able to lift 10 tons but following an encounter with an enemy known as the Queen, Spider-Man's strength was increased to the point that he could lift about 15 tons. Following the events of "The Other", his strength was further increased so that he could lift 20 tons.
Superhuman Durability: In a fight against Mysterio after "The Other" arc, Spider-Man stated that he had become more durable than before.
Superhuman Speed: In a fight against Mysterio after "The Other" arc, Spider-Man stated that he had become faster than before.
Superhuman Agility: In a fight against Mysterio after "The Other" arc, Spider-Man stated that he had become more agile than before.
Superhuman Reflexes: Spider-Man's reflexes were enhanced along with his physical strength.
Psychological Awareness of Environment: Spider-Man's spider-sense could be used to psychologically see his surrounding environment, even when blinded or in extremely dark conditions, allowing him to navigate without worry. Even under normal conditions, his spider-sense helps him navigate darkened rooms, instinctively avoiding obstacles or hazards, or potentially noisy or unstable floorboards, walls or ceilings that may betray his presence. With his spider sense, Spider-Man can ascertain non-threatening information, such as detecting the concealed presence of loved ones.
Radio Frequency Detection: Spider-Man's spider-sense could also be used to detect certain radio frequencies. Spider-Man's technical skill was such that he had designed spider-tracers that broadcast a signal detectable by his spider-sense.
Psychic Alignment with Arthropods: Thanks to the genetic manipulations of the Queen, Spider-Man's spider-sense improved dramatically, creating a psychic alignment with his environment, especially with other arachnids and insects, and a more empathic and sympathetic relationship with spiders and insects. He was particularly connected to the populations of spiders, though unable to communicate with them directly or command them. In one instance, spiders voluntarily covered his unconscious body, concealing him from Shathra's predation.
Night Vision: Spider-Man's vision had been enhanced to the point that he is able to see clearly at night, or at least in very dim lighting.
Vibration and Air Current Sense via Hair and Webbing: Spider-Man also possessed the ability to sense vibrations and currents of air transmitted on the hairs on his arm or on his web lines.
Regenerative Healing Factor: Originally, Spider-Man was just a moderately fast healer, but after the events in "The Other", he gained the ability to rapidly recover from severe injuries from broken bones and large amounts of tissue damage in a matter of hours. During the recent unmasking of Spider-Man in "Civil War," Spidey was ambushed by the Rhino, receiving heavy bodily damage, only to heal before the issue was over, without medical attention. He even mentioned to Aunt May that 'he knows he has always been a fast healer, but lately it seems even more so.' Also when Spidey was heavily beaten and drugged, suffering multiple fractures and blood loss by the Jack O' Lantern and Jester in "Civil War," he was almost completely healed in the next issue. Spider-Man was also recently able to recover completely from acid being spat into his eye by the new Vulture; the extent of the damage may have been restricted due to his superhuman durability.
Biological/Organic Webbing Generation: After the "Disassembled" saga, Spider-Man was also gifted with the ability to organically produce his own silk webbing from glands within his forearms, limited by his body's health and nutrition. These organic webs had many of the same properties as Spider-Man's artificial webbing, though they required a week to decay rather than decomposing within two hours. Thanks to its similar properties, it appeared Spider-Man could utilize his organic webbing in any way he could with his artificial webbing. The silk was released through a spinneret near each wrist containing a central web spigot orifice used for web-slinging and drag lines, supplemented by several radial minor spigots for other types of webs connected to specialized glands.
Web-SlingerVibration Sensation via Webbing: After his evolution in "The Other: Evolve or Die", Spider-Man's senses evolved to the point that he was now able to sense vibrations transmitted from his webbing. Spider-Man could utilize this to find beings or objects within buildings or other places by the vibrations they emit when moving.
Hibernation Healing: It was revealed in the story arc "Evolve or Die" that Spider-Man entered a state of dormancy and shed his skin and outer tissues, just like an actual spider, at least once in his life time. Spider-Man's recent intermittent black outs and loss of superpowers were the result of the involuntary attempt of his body to enter this dormant state. The symptoms manifested themselves because Parker was simply too stubborn to allow himself to hibernate; he finally did so as a result of a near-death experience.
Stingers: Spider-Man developed retractable, poisonous, razor-sharp stingers that were located within his arms that released a polyamine venom, causing direct trauma and/or flaccid paralysis via interference with nerve impulse transmission. While a typical injection could paralyze a normal adult human for several hours, the impalement proved fatal to the nigh-invulnerable Morlun. How it pierced Morlun's skin is yet unknown, and may have involved mystical factors. Parker had subconsciously extended his stingers in response to stress and was learning greater control.
In yet another one of Spider-Man's transformations, he turned into Phoenix after she was apparently killed. Soon after he turned into Spider-Phoenix, all of his deadliest foes began to attack him. It turned out that it was merely a sophisticated illusion created by Arcade, with technology he had won in a trade with a visiting off-world soldier.AbilitiesIndomitable Will: Spider-Man has a strong Force of Will. For years, he has struggle to balance his life as a student and his superhero duties. He is able to emerge from defeat even stronger. His mental strength is also shown when he successfully wrestles control of nanobots from Doctor Octopus.
Gifted Intellect: Academically gifted, Peter displayed an uncanny affinity for science that was nothing short of genius .
Science Major: He is a brilliant individual, with exceptional skill in practically every field of science, and is an excellent inventor . He is an accomplished chemist and physicist .
Skilled Photographer: Peter is a very skilled photographer .
Master Acrobat: Thanks to his great strength and phenomenal equilibrium, Peter is an excellent athlete, excelling in all gymnastic fields and being able to perform every acrobatic stunt ever performed, including others that can never be performed by even an Olympic acrobat.
Expert Combatant: Thanks to Peter's amazing superhuman physiology, acrobatic powers and spider sense, he is an excellent hand-to-hand combatant, with a fighting style derived from his spider-like attributes, which utilizes various techniques such as those used in boxing and wrestling, as well as ground fighting and tricking.Strength levelPeter is capable of lifting approximately 10 tons. He was formerly able to lift up to 20 tons, prior to Mephisto's alteration of reality.WeaknessesSpider-Man's Spider Sense can lose its effectiveness if it is blocked or temporarily weakened by specialized equipment or certain drugs. It also won't trigger if it detects something that isn't registered as a threat like the Spider-Man clones or the Symbiotes.
Additionally Anti-Venom's failed attempt to cure Spider-Man of his radioactive blood resulted in Spider-Man's powers slowly canceling out whenever Anti-Venom is too close to him.
Main article: Spider-Man's Web-Shooters
Spider-Man's WebsWeb-Shooters: Parker's brilliance at physical science allowed him to create web-shooters for use when he became Spider-Man . The twin devices worn on his wrists were able to shoot thin strands of a special "web fluid" at high pressure.
Web Fluid: A shear-thinning liquid, virtually solid until a shearing force is applied to it, rendering it fluid, whose exact formula remains unknown, but is rumored to be related to nylon. On contact with air, the long-chain polymer knits and forms an extremely tough, flexible fiber with extraordinary adhesive properties. The web fluid’s adhesive quality diminishes rapidly with exposure to air. Where it does not make contact with air, such as the attachment disk of the web-shooter, it remains very adhesive. After approximately 2 hours, imbibed ether causes the solid form of the web fluid to dissolve into a powder. Because the fluid almost instantly melts from solid to liquid when under shear pressure, and is not adhesive in its anaerobic liquid/solid phase transition point, there is no clogging of the web-shooter’s parts.
The spinneret mechanism in the web-shooter is machined from stainless steel, except for the turbine component, which is machined out of a block of Teflon and the two turbine bearings, which are made of amber and artificial sapphire. The wristlet and web fluid cartridges are mainly nickel-plated annealed brass. Spider-Man’s web cartridge belt is made out of brass and light leather and holds up to 30 cartridges. The cartridges are pressurized to 300 pounds per square inch and sealed with a bronze cap which is silver soldered closed. The wristlets have sharp steel nipples, which pierce the bronze cap when the cartridges are tightly wedged into their positions. A palm switch that is protected by a band of spring steel, which requires a 65 pounds pressure to trigger, actuates the hand-wound solenoid needle valve. The switch is situated high on the palm to avoid most unwanted firings. A rubber seal protects the small battery compartment. The effect of the very small turbine pump vanes is to compress (share) the web fluid and then force it, under pressure, through the spinneret holes which cold-draws it (stretches it: the process wherein nylon gains a four-fold increase in tensile strength), then extrudes it through the air where it solidifies. As the web fluid exits the spinneret holes, it is attracted to itself electrostatically and thus can form complex shapes. The spinneret holes have three sets of adjustable, staggered openings around the turbine, which permit a single line, a more complex, spun web line, and a thick stream. The web line’s tensile strength is estimated to be 120 pounds per square millimeter of cross section. The 300 pounds per square inch of pressure in each cartridge is sufficient to force a stream of the complex web pattern an estimated 60 feet (significantly farther if shot in a ballistic parabolic arc).
The web formula has been altered as needed, including an insulated version for Electro and asbestos webbing for fighting the Human Torch or a similarly-powered foe.
The Bombastic BagmanSpare Fantastic Costume: When Reed Richards first examined the alien symbiote and separated it from Peter, he was left without a costume and could not simply go web-slinging undisguised as it could reveal his identity. At the mercy of the Human Torch, he was given a spare Fantastic Four costume and a paper bag as a mask, temporarily becoming what Johnny dubbed: "The Bombastic Bagman!"
The suit itself was made of unstable molecules, insulated the wearer from electrical assaults and performed all other functions any of the Fantastic Four's own suits would.
Armored Spider-ManSteel-Plated Costume: In order to fight the New Enforcers, who were heavily armed, Peter developed a steel-plated version of his costume; The "steel plates" were actually derived from a pseudo-metallic composition that Peter created while in the laboratory of Empire State University. Unfortunately it was destroyed by acid, and was never recreated or duplicated again.
Warlock Armor: The Warlock Armor is techno-organic, constantly changing shape. It has the ability to survive within the vacuum of space.
Currently infused with nano-technology, Spiderman can repair his body as it is damaged. The technology allows his body to "upgrade," adapting to any given situation similar to the Sentinels' ability to adapt on the fly to a variety of mutant powers. The nanotechnology also gave Spiderman shape-shifting abilities to allow him to mimic forms as well as weapons. Spiderman now also possess various energy weapons, a force field, and more advanced versions of the abilities that he had before infused with nanotechnology, along with fusing other things within itself, granting him their abilities.
Worlock ArmorIron Spider Armor: Tony Stark developed an armored suit for Spider-Man in light of events. Supported by a system similar to that of Stark's classic Iron Man design, it featured many gadgets, including:
Waldoes: The Iron Spider Armor possessed three mechanical spider-arms, or "waldoes," that could be used to see around corners (via cameras in the tips) and to manipulate objects indirectly. Stark described them as too delicate to use in combat, yet Spider-Man shortly afterward used them to smash through the sensors in the Titanium Man's helmet. He also used them briefly while fighting Captain America, scratching the Cap's face as a distraction.
Lockdown Code: When developing the armor, Iron Man installed an emergency code that would freeze up the suit, making Spiderman helpless. This was done in case Spiderman ever changed sides. When Peter did defect to the Anti-Registration forces, he fought Iron Man, who used the passcode against him. However, this turned out to be an advantage, as it caused Iron Man to let his guard down long enough for Spider-Man, who had built in a counter code that negated the lockdown, to blind Tony and escape.
Iron Spider CostumeLiquid Metal Nano-Fiber: The armor was composed of a liquid metal nano-fiber and could more or less disappear when not needed. It responded to neuro-chemical impulses, as well as blend into a variety of backgrounds. He could give it the shapes and colors of his classic costumes for instance.
Gliding: The armor incorporated mesh webbing that granted the suit mid-range gliding capabilities on wind currents.
Bulletproof and Heatproof: The armor was both bulletproof and heatproof, thanks to it being composed of a heat-resistant Kevlar micro-fiber that could resist small-caliber bullets.
Built-in Emergency Scanner: The armor possessed a built-in police, fire, and emergency scanner that allowed Spider-Man to listen to police, fire, and/or emergency broadcasts through radio waves.
Audio/Visual Amplification: The armor possessed audio and visual amplification, enabling him to see in the infrared and ultraviolet portions of the electromagnetic spectrum.
Carbon-Filtering System: The armor possessed a carbon-filtering system in the mouth area that enabled Spider-Man to breathe in toxic environments by filtering out toxic particles in the air. It also granted the ability to breathe underwater.
Short-Range GPS Microwave Communication System: The suit possessed a short-range GPS microwave communication system that enabled Spider-Man to communicate with others over short distances.
Costume Detachment: Part of the costume could detach itself from Spider-Man to cover an object too dangerous to touch, such as a radioactive asteroid.
Nano Technology: Peter's suit was able to blend in with environments, change color and was able to hide under his clothes.
All these features were controlled by a computer system in the chest piece, and the suit itself responded to mental control. The armor also had a secret override that could be activated by Iron Man in case of emergencies or if Spider-Man ever switched sides (which he eventually did). However, unknown to Stark, Peter was already aware of the safety measure and had bypassed it with his own override, Password Surprise.TransportationSpider-Man's main form of transportation is "web slinging" with the aid of his spider-webs.
Spider Mobile (no longer used).
editNotesSpider Man has been parodied as the character Spider-Ham in the Marvel Tales and What the-?! series.
Spider-Man is one of the few people to have become Captain Universe, chosen by the Uni-Power. Although it was only for a short time, Cosmic Spider-Man could manipulate his webbing into different shapes, generate energy blasts, fly and had all of his 5 senses superhumanly enhanced. Before he defeated the Tri-Sentinel, he even managed to take on the likes of Magneto and Dr. Doom.
The One, Hellspawn Superhuman strength, speed, durability and endurance, Immortality, Flight, Magical abilities, Teleportation, Shapeshifting, Regenerative healing factor, Necroplasmic energy blasts, Resurrection, Empathy, Wears living symbiotic costume capable of evolving.)
He has all the powers a Hell Spawn would have but prefers to use his fighting skills that he learned from being in the C.I.A.
The Power of a Hellspawn.Necroplasm
The source of Spawn’s power comes from necroplasm. It is the necroplasm which gives him his strength and durability. Necroplasm was originally dubbed by humans as Psychoplasm, but later in translation has become the green goo we're all more familar with. Each Hellspawn is given 9:9:9:9 units of necroplasm and when that is gone they go straight back to Hell. Spawn’s main weapon however is his symbiotic suit. His suit is called Leetha of the 7th House of K or K7-Leetha.
The suit is connected to his central nervous system which allows him to control all parts of the suit, but at times the suit has protected him even if he is unconscious. He uses the suit to create his chains, spikes and to animate his cape to attack his foes, even cutting and dismembering limbs. The costume feeds off the necroplasm in Spawn’s body however the suit can also feed off evil from humans, certain animals such as insects, bats, etc and even from different parts of the city itself. Spawn’s power is only truly limited by imagination and his units of necroplasm. However due to Spawn retaining his military training he often uses firearms instead of his powers.
Spawn also has unique powers that other Hellspawn do not have. He can detect when someone is in danger or has been killed and he can feel negative emotions such as pain, hatred and misery. It was recently revealed that Spawn’s body contained a number of lost souls. Twitch Williams estimated that their may have been near 6,000 souls in his body. He was able to summon those souls as Hellspawns anytime he needed thanks to the help from a young Hellspawn named Christopher who escaped thanks to his heart being removed early in a battle. However these souls have currently moved on, but Spawn still has their knowledge and experiences. He later shows that a few souls still remained and were the most powerful of the group but these were truly finished off by Spawn's daughter Morana.
Spawn had been given great power due to the help of the Greenworld and the Mother. He was given the power to control the Earth itself after his battle with Urizen and used this power to swallow him whole in the Earth. After giving him a piece of fruit from the Tree of Life the Mother gave Spawn godlike power. He used these new powers to ingulf an army of Hellspawn in the Earth and send them back to Hell. He also used this power to destroy all of Hell and Heavens forces and the reconstructed all of Earth and it’s people and trapped God and Satan in their own realm to fight.
The First Mutation
One special power that Spawn has is mutation. Spawn first used this power when he fought the redeemer an Anti-Spawn from heaven that can manipulate energy but not powers he also has necroplasmic powers making him a tough foe. This power allows Spawn to mutate into a creature with enhanced strength this power is similar to shape shifting except he can only evolve to creatures and monsters rather than his opponents. Spawn might use this power when he trying to scare off bad guys or defeat another monster from hell.
Spawn is often known as the one because of his abilities another common reason is because spawn was brought to hell and was leader at one point and would give all other hellspawns orders to defeat their rivals, but Spawn found out that they were evil and then decided that he wanted to leave hell and continue his mission to conquer the world. The ruler was Violator a foe of Spawn and had to fight him in order for him to leave, this was the second battle they fought but didn't last long since Spawn had fought him and learned Violator's weaknesses and used them to his advantage. Spawn won the battle then was allowed to leave. Spawn returned to earth very fast due to his speed and teleportation skills after this battle Spawn learned that he had the power to travel to different dimensions.
One of spawn's weaknesses is the Greenworld. The Greenworld is a dimension that drains Spawn's powers. Once Spawn is in this dimension all of his past starts to haunt him and starts to make him slow in combat, although Spawn still knows martial arts. When he is in this world his attacks may not be as strong. Spawn was brought to the Greenworld when he started to gain the upperhand between the battle of him and Violator, Spawn was wounded and sought a way to defeat Violator but would soon find help from the mother who helped him defeat Violator.
The Dead's Zone
Spawn is rendered powerless (and therefore mortal) in a patch of alley known as "The Dead's Zone": a small patch of Earth that is Heaven's domain and in the ethereal realm of the "Greensworld." In this alley Spawn has to abide to the laws of the Greenworld and not those of Hell or Earth.
Hellspawn- In this reality Spawn appears as a demon.
Mutations- In this reality Malebolgia never died and instead devoured The Phlebiac Brothers growing even more powerful. He tormented Spawn upon his return with past villains and even made him fight his now Undead body.
Adventures of Spawn- In this reality Spawn is now Spawn-X and he received his powers from an ancient artifact known as the Necro-stone created by the Raven Spawn.
Spawn: Godslayer- A re-imagining of Spawn taking place within a medieval fantasy setting rather than the main Spawn universe.
Spawn/WildC.A.T.S: Devil Days- In this reality, Spawn gained a powerful medallion that gave him god-like powers and caused him to transform Earth into a hellish domain. In this reality, his name was Ipsissimus and he was defeated by the combined might of the WildC.A.T.S from the past and the future as well as Spawn, from before he gained the medallion. Ipsissimus was defeated after he realized the future Zealot was actually Cyan.
Spawn's most powerful enemy is Urizen. Urizen is a creature who manipulates his opponents powers. When Spawn and Urizen met in battle, Spawn was getting the best of Urizen, he tried to defeat him but was unaware of the powers that Urizen had possessed. Once Spawn found out he struggled of a way to defeat Urizen but would later find his weakness, necroplasm. Spawn used this to defeat Urizen but after the battle was over he found out that his necroplasmic powers were gone.
Spawn's Remaining Powers
After spawn lost his divine powers he still has his other powers...
■Fire Generation and manipulation
Weather manipulation, Flight, Energy perception, Ecological empathy, Resistance to the effects of the weather and extreme heat and cold, Latent natural magic abilities. Storm is an extremely powerful human mutant, and has demonstrated a plethora of abilities, most of which are facets of her power to control the weather. Storm possesses the psionic ability to control all forms of weather over vast areas. She has been able to control both Earthly and extraterrestrial ecosystems on several occasions. She can control the temperature of the environment, control all forms of precipitation, humidity and moisture, generate lightning and other electromagnetic atmospheric phenomena, and has demonstrated excellent control over atmospheric pressure. She can incite all forms of meteorological tempests, such as tornadoes, thunderstorms, blizzards, and is capable of summoning a hurricane, as well as mist. She can dissipate such weather to form clear skies as well. Her precise control over the atmosphere allows her to create special weather effects. She can create precipitation at higher or lower altitudes than normal, make whirlwinds travel pointing lengthwise in any direction, absorb ambient electromagnetism and output it as electric blasts from her body, flash freeze objects and people, coalesce atmospheric pollutants into acid rain or toxic fog, and summon wind currents strong enough to support her weight to elevate herself to fly at high altitudes and speeds. Her control over air is so great that she can even manipulate the air in a person's lungs. On rare occasions, Storm has demonstrated the ability to control natural forces that include cosmic storms, solar wind, ocean currents, and the electromagnetic field. She has demonstrated the ability to separate water molecules into oxygen and hydrogen via electrolysis, allowing her to breathe underwater. While in outer space, she is able to affect and manipulate the interstellar and intergalactic mediums. Storm can alter her visual perceptions so as to see the universe in terms of energy patterns, detecting the flow of kinetic, thermal and electromagnetic energy behind weather phenomena and bending this energy to her will. Storm has shown to be sensitive to the dynamics of the natural world, and her psionic powers over weather are affected by her emotions. One consequence of this connection to nature is that she often suppresses extreme feelings to prevent her emotional state from resulting in violent weather. She has sensed a diseased and dying tree on the X-Mansion grounds, detected objects within various atmospheric mediums--including water, and sensed the incorrect motion of a hurricane in the Northern Hemisphere and the gravitational stress on the tides by the Moon and Sun as well as the distortion of a planet's magnetosphere. Storm's mutant abilities are limited by her willpower and the strength of her body. Sentinels identify Storm as a possible Omega-level mutant.
Powers and abilities  Comics Due to an enzyme in his blood stream resultant from his mother's being bitten by a vampire while giving birth to him, Blade is immune to the bites of typical, supernatural vampires. At certain instances he also appeared immune to vampire hypnosis as well. He lacked superhuman physical attributes, however, and relied solely on his skill and determination until Morbius, an atypical, scientifically created vampire, bit him and Blade was turned into something resembling a dhampir. Blade possesses superhuman strength, stamina, speed, agility, heightened senses, and a rapid healing factor comparable to Morbius' but is unaffected by daylight and most other traditional vampire weaknesses. He also ages very slowly and can preternaturally sense supernatural activity. Blade is an extraordinary martial artist, swordsman, and marksman. He is a skilled street-fighter and adept in the usage of throwing knives. He is highly knowledgeable about vampire lore. He is also an accomplished jazz trumpeter.
Invisibility Force Field Projection grants: Ability to generate protective invisible shields Ability to generate invisible power blasts Ability to control and manipulate objects Ability to generate powerful energy weapons. ) The Invisible Woman recieved her powers when cosmic rays bombarded her body. The Invisible Woman's powers represent the element of air.
Mr. Fantastic suspects that Sue Storm somehow taps into hyperspace when she uses her powers. As yet, the only limit seems to be her own reserve; she is reluctant to stretch her powers until absolutely necessary.
Invisibility: The Invisible Woman has the mental ability to manipulate ambient cosmic energy for a variety of effects, including the rendering of herself and other objects invisible, and the construction of solid, invisible force fields. In an as yet unknown manner, cosmic energy interacts with the cells of her entire body in such a way as to produce a new form of energy with unusual properties. By a simple act of concentration, she can cause all wavelengths of visible, infrared, and ultraviolet light to bend around her without distortion; she also somehow directs enough undistorted light to her eyes to retain her full range of vision while invisible. An observer, unaware of the peculiar path light takes around her body, would have the sensation of seeing through her. The Invisible Woman can also mentally project the invisible energy produced within the cells of her body in order to render other people or objects invisible. The largest volume she can as yet turn invisible at a single time is approximately 40,000 cubic feet of volume (1,133 cubic meters), equivalent to a small swimming pool. She has sufficient control over her power that she can turn parts of her body selectively invisible. She is also able to make objects that have been turned invisible by other sources visible by letting her own energy projection interfere with that other method of invisibility. Further, she can make energy that is not in the visual portion of the electromagnetic spectrum visible by a similar interaction. Sue can also sense something made invisible by physical means (such as a machine) but not by magical or psionic means.
Psionic Force Fields: While the cells of the Invisible Woman's body produce a certain energy manifestation, the cells of her brain produce a different, more potent manifestation. Through concentration, she is able to project a field of psionic force which she can manipulate into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc. The complexity of the shape is limited by her ability to imagine (mentally visualize) a particular form and keep it in sharp mental focus: not even she is able to see the forms she creates. The size of a given psionic force projection is also limited by her ability to imagine. The smallest force projection she can visualize (and maintain the visualization) is the size of a marble. The largest solid force projection she can visualize and maintain is about 100 feet in diameter. She can project larger force-objects if they are hollow. For instance, she could visualize and project a dome of 1 foot thick about a mile in diameter (4,700 feet) and a dome 1 inch in thickness she can project for about 3.2 miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. She can make these objects grow or shrink as desired, up to a size of 100 feet (30 meters).
The Invisible Woman is able to use the projection of her psionic force to travel through the air. By projecting a rising column beneath her feet and simultaneously causing it to expand and topple at the same time, then creating another column that catches her, shrinks, rights itself and then repeating the process, she is able to effect a zig-zag flight path. She is able to reach an average speed of about 25 miles per hour, until she becomes fatigued by the concentration, after about 4 hours.
Since her power is an extension of her mind and body, the Invisible Woman is affected by inertial forces acting upon her projections. Thus if a car traveling at 60 miles per hour hit a wall of her force that was 6 inches thick, unless she generated a bracing shape against a sufficiently sturdy object, she would be affected as though she were hit by the car directly. The Invisible Woman is able to control the surface of the fields rigidity to a certain extent. She can cause the surface of the field to be very hard, depending on its thickness (steel-like at about 2.5 feet), or as resilient as foam rubber. By making the field more resilient she is able to absorb more of the inertia of impacts within the field without having them transmitted to her body. She is also, through training, able to alter the shapes she creates while utilizing those shapes, often to absorb or deflect the force of impacts. When she creates objects of fields that are at the limit of her ability to mentally visualize, they tend to be resilient rather than rigid. As she has grown in the use of her powers. Currently these fields can withstand impacts of Class 100 strength, a literally astronomical level: the Fantastic Four, Doctor Doom, and Annihilus once survived passage through a black hole by using these fields (and some help from the Cosmic Control Rod).
She is capable of generating and manipulating multiple psionic force fields simultaneously.AbilitiesSue has some modest experience and ability in the field of acting, and has recently taken up teaching. She is a capable unarmed combatant. She is renowned for her changing hairstyles (once said to match the Wasp's changing costumes).Strength levelSusan Storm has the strength of a normal human female who engages in moderate regular exercise.WeaknessesThe size, number, and movements of these objects are limited only by her powers of concentration. Once she stops concentrating on an object, it ceases to exist.
Invisible Woman (Susan Storm)Fantastic Costume: Sue's clothes are made from unstable molecules so that they turn invisible along with her. Woven into the cloth is an electronic network of transceivers and sensors that tracks her location, condition, and other data. The network relays this information to the rest of the team. A keypad and screen on one glove allow Sue Storm to call up and view the same information from anyone else.
[[Fantasti-Flare]]: This small flaregun fires shells that produce a burning 4 symbol. It doubles as an incendiary weapon.TransportationFantasti-Car 2, Avenger's Quinjet, Xantha (or Skrull) Saucer, Fantasti-Copter, U-Car (submarine), Fantasti-Car 1 (the "flying bathtub") (superseded), experimental starship (destroyed), and many others
editTriviaIn What If? #1, Sue Storm left Mr. Fantastic for Namor.
In the Ultimate universe, Ultimate Sue Storm was a brilliant researcher in her own right, who gained her powers when Reed Richards' dimensional transporter malfunctioned.
In Marvel 1602, Sue Storm was permanently invisible, more like an astral self.
Absorption of memories, skills, and powers through skin to skin contact. The longer the contact occurs, the longer Rogue will retain the abilities or memories. If she maintains contact for long enough, the absorption is permanent. Super strength. Flying.) Rogue is an Alpha-Level mutant.
Power Absorption: Can absorb the powers, energies, memories, knowledge, talents, personality and physical abilities (whether superhuman or not) of another human being (or members of some sentient alien races) through physical contact of her skin with the skin of the other person. She is not limited to absorbing superhuman abilities: for example, she has absorbed the strength, agility, and sharp reflexes of an enhanced human. She can also absorb psionic abilities. In absorbing another persons memories Rogue also gains the emotional responses connected to them. For the transfer of abilities to be accomplished, Rogue’s skin must contact the skin of her victim. Rogue can only absorb abilities and memories from living organic beings. She can possess the powers of several superhuman persons at once. No upper limit has yet been determined for the number of superhuman beings whose power she can maintain simultaneously, or for the amount of power that she can absorb. Rogue can even absorb gross physical characteristics from a victim. Her physical appearance does not change when she absorbs abilities and memories from a normal looking human being. The victim's abilities and memories are absorbed for a time sixty times longer than the period of time Rogue was in physical contact with that person. Those touched are rendered unconscious by contact with her, though some beings, including Juggernaut and Mojo have resisted this effect. While for most of her life, her use of this power was involuntary, Rogue has recently gained full control over it.
This transfer is usually temporary, lasting for a period of time relative to how long contact is maintained, but the transfer may become permanent in certain cases. For example, she absorbed Ms. Marvel's powers permanently due to unknown reasons (Ms. Marvel's strange mix of human and Kree DNA may have had something to do with it) and she absorbed Sunfire's powers permanently when she absorbed the last of his life force by accident. Most often the process happens instantly when Rogue touches someone, but in certain instances where a being has possessed an extraordinary level of power they are able to resist her, and she may only share part of their memories and power.
Her power is proved to be lethal. Mutants are proved to be a bit stronger than humans because mutants have mutated genetics, so her power does less lethal effects for most mutants than humans. Her flirt, Cody Robbins, was in coma state for 3 weeks with just a brief touch. If she had touched Cody a bit longer, he had been already dead. It proves that if she touches her victim too long, she may kill her victim because of too much loss of energies due to the absorption, except if she voluntarily kills her victim with her touch.
As Rogue is absorbing the total psyche of a person, there is a risk of a personality overwhelming her and taking control of her body, including Spiral and Mr. Sinister who both proved to be the dominant personality. It has also been shown that even though Rogue forgets the memories she has absorbed when a psyche returns to its body, 'echoes' of their personalities remain buried in her mind.
Rogue is able to absorb psyches and abilities of several beings at once, though the experience can be confusing and disorienting for her.
Robotic beings are mostly immune to her power. Depending on the amount of organics left, she can usually affect cyborgs. She seems able to affect techno-organic beings. Powerful enough beings can withstand her touch and attempt to impose their own will on her or cause a feedback loop.
Although she is capable of absorbing his powers, Colossus in metal form was able to make physical contact with her with no ill effects in one issue. However, Rogue has shown the ability to absorb him while he is in metal form in various other issues.
Rogue's fire powersTemplate Recall : ability to recall any powers she had ever absorbed, in addition to the Ms. Marvel powers which always stayed "on." When she first developed this power, Rogue would sometimes randomly sprout claws, steel skin, or even optic blasts. Through meditation she was able to gain a limited amount of control over the templates and kept them from haphazardly manifesting. Sage later accelerated this ability. However, after the battle with Vargas, Rogue's templates apparently were lost.
Due to unknown factors Rogue permanently absorbed superhuman powers from Ms. Marvel, though those powers have disappeared after battling Vargas. It has been suggested that Ms. Marvel's unique physiology played a role.
While Rogue possessed a duplicate of Carol Danvers' psyche, her "double" consciousness gave her high resistance to telepathic probes; it is unknown if she still possesses this resistance.
Superhuman Strength: Rogue possessed the power at levels not attained by Ms. Marvel
Flight: ability to fly at supersonic speeds.
Telepathic Resistance: Whilst Rogue possessed Ms. Marvel's psyche, her "double" consciousness made her resistant to telepathic probes from even the most powerful mind readers.
Seventh Sense: enabled her to subconsciously anticipate an opponent’s moves.
Near-Invulnerability: Rogue possessed an amalgamated mutant human/alien Kree physiology that granted her a degree of immunity to poisons, and a virtually indestructible body.
After gaining the powers of Sunfire, Rogue wielded his solar based powers. These powers were lost after X-Men Messiah Complex.
Solar Flare: Rogue's mutant powers enable her to absorb solar and other radiation to generate the process of ionized matter (usually air) through a mentally-triggered unknown biochemical process so that it is converted to plasma, the superheated state of matter. Plasma is the state in which matter making up the sun exists; hence, Rogue refers to her projecting “solar fire”. Hence she can sheath her body in flame.
Flight: can use her powers to create super-heated air currents which push her forward through the air. The speed Rogue can achieve in flight is not yet known.
Plasma Blasts: ability to project the flames she generates as powerful blasts of energy.
Plasma Induced Enhanced Strength: ability to internalize the power of plasma to increase her strength, though not to the levels she had prior.
Heat Signature Sense: ability to sense beings by the heat signature that they give off.
Plasma Shield: ability to manipulate the plasma around her to form an aura that can melt incoming bullets or stave off other attacks.
Solar Shielding Psi-field: She is protected from the radiation she emits by a short-range psionic force field which automatically comes into being whenever air friction, and also prevents excessive amounts of light from the plasma from reaching her eyes so as to blind or damage them. Rogue's body emits a protective field whenever she uses her powers. However, it is speculated that she can generate power in excess of her natural protection.
During X-Men Legacy, her powers were greatly enhanced by Pandemonium. Her powers returned to their normal levels after the mutant baby touches her in X-Men Messiah Complex. This also returned her mental status to normal, as the baby purged all previous templates and mental impressions from her being. It appears after the events in X-Men Legacy that Rogue is now able to voluntarily use her powers, now kissing Gambit and not hurting him or absorbing his powers.This appears to be because, before Professor Xavier helped her break them down, her power had formed many mental walls within her mind every time she used her abilities. As such her powers were crippled in their development freezing them in their nascent stage which severely limited Rogue's control.
AbilitiesRogue has displayed acrobatic skills she apparently learned from Gambit while they both recovered from fighting Vargas. Rogue's skills also depend on who she has recently absorbed.
Rogue could formerly draw upon the combat and espionage training of Carol Danvers by granting control of her body to her alternate personality, a duplicate of Danvers'. Rogue can also speak fluent French.Strength level(Current) unknown; (Formerly) she could lift 50 tons due to the Ms. Marvel powers and roughly 70 tons during the period she could use multiple templates.
editParaphernaliaEquipmentRogue formerly wore a pair of ruby quartz sunglasses to avoid accidentally harming anyone with optic blasts.TransportationX-Men Blackbird.WeaponsRogue normally does not carry weapons. However, she will use a weapon if she has absorbed the skill to use it.
editNotesIn X-Men Annual #9, Rogue displayed the ability to absorb not only the power of the person she was touching (Nightcrawler), but also absorb the ability of the person Nightcrawler was touching (Cyclops).
Amalgam strongly resembles Rogue, and might be her from an alternate future.
Known Powers: Wanda is an Omega-Level mutant.
Chaos Magic Reality Warping: Scarlet Witch's main power is the superhuman ability to manipulate chaos magic, given to her by the demon Chthon (imprisoned within Wundagore Mountain) when she was born. Her hexes were, by extension, simple, indirect manifestations of this magic, destabilizing probabilities by inducing chaos. The Scarlet Witch's powers are not fully under her conscious control, and their effects persist even after Dr. Strange's Eye of Agamotto shut down her mind. Even the combined efforts of the Sorcerer Supreme and Earth's most formidable psychic mind were unable to fully inhibit such effects for long. Wanda was even able, in the main reality, to generate armies from nowhere and revive Wonder Man from another plane of existence. Her powers were sought by Camelot's mistress of the mystic arts, Morgan le Fay, to bridge the gap between le Fay's faerie magics and the Asgardian Twilight Sword and restructure reality in the conniving witch's own twisted image. There seem to be no limits to her powers during House of M, as she was easily able to alter the entire Earth-616 reality at will, and is also altering reality on a near-multiversal scale, permanently shifting the nature of all possible futures of Marvel, without even realizing what she had done, though certain of her victims have claimed to be able to discern the difference between reality and her spells. Wanda was also shown to easily wipe any in her own illusory reality from existence with but a thought (the first two using her children, if possibly accidentally, as power conduits), even Veranke, Clint Barton and Nuke. Maximoff appeared capable of even causing the loss of 98% of the mutant population and the deletion of the Mutant Genome created by the near-omnipotent Celestials, her powers barely blocked by the joined forces of the Sorcerer Supreme and the strongest psychic mind on Earth, and even then only very partially so. Doctor Strange also states to Beast that Wanda's one spell is of such complexity and strength that it has woven itself into reality and the world of magic itself, and that if he were to even to try to reverse it, all of reality would implode; the spell Wanda cast also affects even the alternate realities, strongly implying she was of sufficient power to permanently change the Multiverse itself, which is nearly unprecedented, even by cosmic entities. Furthermore, in a reality diverging from the House of M's concluding events, "What If Scarlet Witch Ended the House of M event by saying No More Powers?", Wanda Maximoff is shown to display an even greater extent of power to remove at least all of Earth's super-humans of all their personal abilities, including breaking the connection a Sorcerer Supreme has with the mystic arts, canceling cosmic-energy based powers, such as that of the Fantastic Four, stripping all the world's mutants of their variety of powers and eliminating powers caused by irradiation on a cellular level or by gamma-ray blood transfusions, as well as revealing and de-powering all the concealed Skrulls on Earth and all Inhumans, including Black Bolt on Earth's moon. Wanda is even capable of healing the severely damaged legs of Charles Xavier while all his Earth and alien friends, allies and colleagues's efforts (including even giving Xavier a new body) apparently failed for countless years. Wanda Maximoff of the mainstream reality is actually considered the very "nexus-being" of the central universe of Earth-616, serving as the entity that personifies the realm's character and serves as the focal point or anchor of that reality (Uatu described a nexus-being as one of the "rare individual entities with the power to affect probabilities-and thus the future"), making her along the scales of class and power as the other known nexus-beings, such as Merlin, Sise-Neg, Kang the Conqueror and Leonard Tippit; Franklin Richards, Vision, Jean Grey/Phoenix, and Odin (those last four from alternate Earths), with Eleyn another nexus being from the Dan Abnett Scarlet Witch mini-series.
As the spell causing Decimation only affected mutant-based powers, not mystic-based ones, in all logic, Wanda is still perfectly capable of wielding magic, even if her mutant hex-powers have been removed; even a normal human would hold some magical potential.
Wanda's ability to channel and wield magical energy was brought about by the demonic sorcerer Chthon. On the day that Wanda was born, the ghostly specter of Chthon visited the newborn Wanda and "blessed" Wanda so that Wanda could channel the dangerous Chaos Magic that was the basis for Chthon's unholy might. Chthon's intentions were to create a vessel that he could possess one day, when Wanda was a full-grown adult, though his schemes to do so were foiled by the Avengers.
As such, due to Chthon's "blessing", Wanda is also vulnerable to having all of her powers disabled if Chthon is ever disrupted. During the period in which pages from Chthon's sacred tome, the Darkhold, were scattered across the globe, Wanda's powers were periodically disabled -- with her being left powerless in several dangerous battles against various super-villains -- until several of the missing pages were restored to the book. Although this particular plot thread was stated by Agatha Harkness who was reanimated by Wanda. How much of it is true and how much of it is more unconscious manifestations of the Scarlet Witch's reality manipulation is up to the reader's preference.
Hex Bolts: Initially, the Scarlet Witch had the ability to manipulate probability via her "hexes" (often manifesting physically as "hex spheres" or "hex bolts"). These hexes are relatively short range, and are limited to her line of sight. Casting a hex requires a gesture and concentration on her part, though the gestures are largely a focus for the concentration. Early in her career, her hexes were unconscious on her part, and would be automatically triggered whenever she made a particular gesture, regardless of her intent. These hexes would only manifest "bad luck" effects. She later gained enough control over her powers that her powers only work when she wants them to, and they are not limited to negative effects. She can use her hexes to light flammable objects, contain or remove air from a particular volume, deflect objects, stop the momentum of projectiles, open doors, explode objects, create force fields and deflect magical attacks. Her powers while beginning to unveil a higher potential appeared capable of prevailing against the mastered mystical ones of Dormammu in his own Dark Dimension when she and the Avengers fought against him for Avalon's Evil Eye power-object, albeit indirectly by disrupting the energies of Dormammu and the Eye.
They have been known to alter the molecular composition and physical state of physical objects, negate or distort physical laws, and to cause various forms of energy to spontaneously appear or disappear. She has an affinity with natural elements and phenomena, stemming largely from her magical training under Agatha Harkness, and has trained often at using her hexes to deflect projectiles or to cause enemies to stumble or otherwise suffer the effects of "bad luck". Ultimately, the hexes are not under the Witch's direct control, although she can influence the nature of their effects with great concentration and effort. This makes her one of the few Avengers that Ultron fears; his adamantium shell cannot repel magic. She has displayed the ability to cancel Longshot and Domino's powers of probability and has also once turned Longshot into a cat.
Flight: Wanda has recently portrayed the ability to fly, though even prior to her mental collapse she has inexplicably demonstrated such an ability. The full extent to this ability is unknown.
Loki in disguise:
Teleportation: She has recently been seen teleporting herself and numerous other persons across distant locations from oceans and foreign countries.
Astral Projection: Wanda can project an astral form across undefined distances.Abilities
Expert Knowledge of Sorcery: Wanda was trained by Agatha Harkness in witchcraft. Her sorceress training has not given her a set of powers separate from her mutant abilities, but only honed her control over her existing abilities. She has, however, a special affinity for the natural elements and materials that witches utilize in their spells: the four alchemical elements, wood, organic substances, etc.
Expert Combatant: Wanda has also been trained in hand-to-hand combat by both Captain America and Hawkeye.
Expert Tactician: When sane, the experience and leadership skills that come from years of active duty as an Avenger.Strength levelThe Scarlet Witch possesses the normal human strength of a woman of her age, height, and build who engages in moderate regular exercise.WeaknessesMental Illness: Although Wanda appears to be currently sane, her mental stability is still questionable, and after the events of the Skrull Secret Invasion, she still appears quite sane if powerless and lacking her previous memories. And it is unknown of whether or not she truly has any physical weaknesses as of now.
(Formerly) Perception Range: Her range of hex-casting was limited by her line of sight. (She couldn't watch a live television broadcast and cause a hex-phenomenon to occur at its point of origin.)
(Formerly) Physical Condition: Hexes had a degree of unreliability, which was further affected by her physical condition: when well rested, in good health, and mentally and emotionally alert, Scarlet Witch could cast numerous hex-spheres in rapid succession and attain desirable results for almost an hour.
(Formerly) Overextension: Despite this enhanced precision, her hexes were not necessarily guaranteed to work, particularly if she had been straining herself or using her powers excessively. If overextended, her hexes could backfire, causing probability to work against her wishes or to undo previous hexes.
She later became able to alter reality on a far greater scale, creating entire armies of enemies from nowhere and creating alternate realites (such as House of M); even causing the loss of 98% of the mutant population.
The Sentry is one of the most powerful superheroes in the Marvel Univers. Superhuman strength, speed, stamina, agility, reflexes, senses, and durability Light and radiation manipulation Flight Telepathy Resurrection Healing The Sentry has been shown to be able to easily lift tremendous weights, but generally greatly restrains his full power.  He has been able to effortlessly defeat, and break the axe of Terrax, a herald of Galactus shown as powerful enough to slice planets in two. he has stated that he has the power equal to one million exploding suns. During the Civil War, Spider-Man and a group of SHIELD agents ranked Sentry as the most powerful of all heroes, with the Hulk ranked as second and Black Bolt ranked as third.
Superhuman Strength: Blue Marvel possesses vast levels of superhuman strength. He was seen as capable of effortlessly lifting the 1960 era's American warship 'Enterprise'  which weighs over 93,000 tons . The Blue Marvel is capable of greater feats of strength as when he easily moved a meteor "easily the size of Arkanas." The Blue Marvel is even strong enough to strike with such force that he was able to make the Sentry bleed, knock him into orbit and momentarily knock him out all with a single punch. The Watcher states that Adam is capable of splitting the moon into two with a blow. He was able to directly engage Iron man, Ares, Wonder Man and Ms. Marvel in combat at the same time and casually overpower them.  Superhuman Durability : Blue Marvel has survived a hydrogen bomb blowing up in his hands unfazed . He is capable of withstanding blows from a large collection of superhumans made up of Ms. Marvel, Ares, Iron Man, Wonder Man, and Sentry unharmed. Blue marvel can also breathe and survive in space . Flight: Blue Marvel has been seen flying into space unaided under his own power , this means he is capable of reaching speeds of at least escape velocity (7 miles per second). Superhuman Speed: Blue Marvel is capable of moving faster than any normal human being, and he is able to move fast enough to keep up with the Sentry. Superhuman Reflexes: Blue Marvel is capable of catching bullets and dodging projectiles.AbilitiesAdam Brashear is a genius in the field of theoretical physics and has made extraordinary strides in the study of antimatter. He has been trained by the U.S. Marines in armed and unarmed combat. Brashear is also a highly talented football player though he is out of practice.Strength levelClass 100 , Adam is capable of lifting far in excess of 100 tons easily. He is stated to be as strong as Sentry and in the same league as Hulk, and even Thor . Namor also stated that the only other who have hit him as hard as Blue marvel were Hulk and Thor.
Icon's lifepod altered his DNA so he would resemble a normal human being, thus enabling him to blend among Earth's natives. A side effect of this process was the maximization of his now human/alien genetic structure. Thus, Icon possesses a variety of superhuman abilities that are unusual even for a Terminan. Superhuman Strength: Icon possesses vast superhuman strength that is nearly on par with Superman's. Superhuman Speed and Reflexes: Icon possesses the ability to think, move, and react at superhuman speeds. Superhuman Stamina: Icon possesses highly efficient musculature which produces almost no fatigue toxins, granting him almost limitless stamina in all physical activities. Flight: Icon flies by manipulation of gravitons, manipulation of magnetic fields, control of his absolute molecular movement, and utilizing his superhuman speed. Icon can fly far beyond supersonic speeds, but it is unknown if he can achieve nearly the speed of light. Superhuman Senses: Icon possesses superhuman senses of sight, smell, taste, touch, and hearing. Enhanced Mental Perception: Icon possesses the ability to sense & comprehend things on levels that far exceed human capabilities. Invulnerability: Icon seems to possess partial nigh-invulnerability & durability, being capable of withstanding tremendous impact forces, high caliber bullets, exposure to temperature and pressure extremes, and powerful energy blasts without sustaining injury. He is even capable of surviving in the vacuum of space unaided. Icon's invulnerability has not been portrayed consistently. If he is not expecting an attack, he can be injured more easily. For example, in Icon #2, he sustains a bloody nose from getting hit in the face with the butt of a rifle that surprised him. After being injured by Payback, Icon began wearing alien body armor to grant him further protection.. However, in a fight with Superman, he took numerous blows from the Man of Steel and was able to match his endurance. Regenerative Healing Factor: Despite his nigh invulnerability to injury, it is possible to injure Icon. If injured, his body is capable of quickly repairing damaged tissue with much greater speed and efficiency than the normal human body. Energy Generation: Icon has the ability to generate and control a radiant energy based on positrons. He can manipulate this energy for various effects. Concussive Force Bolts: Icon can release positron energy from his hands as bolts of concussive force. A low power force bolt can flick on a light switch while a force bolt at maximum power can stagger Superman. Stun Bolts: Icon can project low-energy bolts that render human beings unconscious by disrupting the electrical impulses in their nervous systems. Icon can also use these bolts like an electromagnetic pulse to overload electronic devices. Energy Enhanced Punches: Icon can focus positron energy into his fists, which he can then use to shatter virtually any substance. Energy Pulse: Icon can release all of his body's positron energy as a massive omnidirectional pulse of devastating power. Positron Field: Icon can detect the presence of Bang Babies within his vicinity by flooding an area with a field of positrons. The field interacts with the invisible quantum well surrounding a Bang Baby, who then glows as he or she gives off mild gamma particles. Hence, Icon can use these fields to distinguish Bang Babies from other metahumans as well as normal humans According to Icon, he possesses powers that all humans will possess once they evolve past their limitations. In the Worlds Collide crossover with the DC universe; Icon and Superman fight. It is shown that Icon is able to hold his own against Superman. Icon even seemed to have a slight upper hand in the battle. Since Icon rarely fights beings of Superman's magnitude, it is possible that Icon is more powerful than he regularly displays. In Justice League #28, Icon punches Superman through the JLA Watchtower, knocking the Man of Steel hundreds of yards into space with one blow. Although Icon's hand was sore after such a massive punch, Superman later admitted that he has rarely been hit that hard in his life. Icon possesses extraordinary longevity, enabling him to age at a vastly slower rate than that human beings. Hence, though centuries old, he appears to be no older than forty. Icon's lifespan is typical for a Terminan and the only power that is not the result of his genetic maximization.  Skills Icon is among the Cooperative’s most celebrated mediators. He has extensive knowledge of the Cooperative legal system as well as decades of experience in his chosen field. Icon is an equally adept corporate lawyer due to his mediator background and a century’s worth of experience in American law. Icon is also a formidable combatant, whose fighting skills rival those of Superman. Icon is well trained in unarmed and armed combat, having fought in major conflicts ranging from the Civil War to World War II. Some opponents underestimate Icon’s abilities since he tries to peacefully settle disputes before pummeling his foes. Icon is fluent in English and Galactic Standard, the native language of the Cooperative
The Prince of Power is the son of Zeus and is among the most powerful superheroes, the Incredible Hercules is strong possessing unlimited strenght that rivals that of even the Hulk. Hercules is rumored to be the strongest hero on Earth but The Hulk possibly surpasses him. Hercules possesses the typical powers of an Olympian, including enhanced durability; speed; reflexes and immortality. The character is the strongest of the Olympians, being capable of feats such as sealing an entire cliff around an opponent with his bare hands and dragging the island of Manhattan back into place. Hercules is also highly skilled in archery; boxing and Greco-Roman wrestling, and in combat occasionally wields an adamantine mace - stated to be the equal of Thor's own mystical hammer Mjolnir - forged by the Greek god Hephaestus.) Superhuman Strength: Hercules' principal power is his vast physical strength and is physically the strongest of all existing Olympians. Hercules is capable of lifting far in excess of 100 tons effortlessly enabling him rival other powerhouses such as Thor and the Hulk. Hercules' great strength also extends to his powerful leg muscles, allowing him to jump great distances and heights; while the exact limit is unknown, he is capable of leaping a height of at least 100 feet. He has been observed lifting and hurling a giant Sequoia tree, carrying a starship across his back and shoulders, lifting and tossing Godzilla, and, on one occasion, towing the entire island of Manhattan back to its original location. He has held his own against Namor, and even dominated the Sentry and Venom at the same time. He is capable of holding and supporting the heavens themselves.
Superhuman Speed: Hercules' superhumanly strong legs allow him to run and move at speeds greater than the finest human athlete. He is able to run at speeds approximately 100 mph.
Superhuman Agility: Hercules' agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete.
Superhuman Reflexes: Hercules' reflexes are similarly greatly enhanced and are much more superior to the reflexes of the finest human athlete.
Superhuman Stamina: Hercules' highly advanced musculature produces almost no fatigue toxins, granting him almost limitless physical stamina in all activities; his stamina is described by Iron Man as "virtually inexhaustible" and "practically limitless."
Superhuman Durability: Hercules is highly resistant to physical injury. He is capable of withstanding high caliber bullets, falls from great heights, powerful energy blasts, and extreme temperatures and pressures without sustaining injury. He is also capable of surviving, unprotected, in the vacuum of space for a brief period of time. His resistance to injury surpasses that of any other Olympian god with the possible exceptions of Pluto and Zeus.
Regenerative Healing Factor: Despite his great resilience, it is possible to injure Hercules. However, like all members of his race, he is capable of recovering from injuries with superhuman speed and efficiency. However, he is unable to regenerate missing limbs or organs and would require magical assistance to do so. Hercules is also immune to all known Earthly diseases and infections. He is highly resistant to most drugs and toxins but can be affected if exposed to great quantities.
Suspended Aging: Like all members of his race, Hercules is immune to the effects of aging and has not aged since reaching adulthood. Despite being thousands of years old, Hercules possesses the appearance vitality of a man in his physical prime.AbilitiesMaster Combatant: Hercules is an excellent hand to hand combatant particularly skilled in Greco-Roman wrestling and his own invented form, Pankration. He has defeated powerful opponents using a deadly combination of his vast strength and his impressive fighting skills. He is one of the greatest combatants ever walked the earth. Even Thor who is another mighty combatant admitted Hercules as slightly better than himself in that particular aspect of hand-to-hand combat which was brawling.
Expert Marksman: Hercules is well known for his mastery over the bow which rivals or even surpasses that of legendary archers such as Trickshot and Hawkeye. He is one of the greatest archers the world has ever seen. He is also able to throw javelins and throwing discs with great aim and overall accuracy.
Weapons Proficiency: Hercules is also highly skilled and experienced, with all forms of weaponry used in ancient Greece.
Bilingual: He can speak Greek and American English.
Professional Womanizer: Hercules is well known for his womanizing skills that are so efficient that they are considered legendary.Strength levelClass 100 ; Hercules is capable of lifting far in excess of 100 tons effortlessly. He is one of the strongest beings to ever walk the planet.WeaknessesNone Physical, but Hercules is easy influenced by beautiful Woman.
editParaphernaliaEquipmentFormerly Avengers IdenticardTransportationNone, formerly Avengers QuinjetWeaponsGolden Mace: formerly a wooden club and a bow with arrows dipped in Hydra blood. Hercules has refused to use his bow after the incident with Nessus.
Nemean Lion Skin: the skin of the Nemean Lion acts as an indestructible armor and shield's Hercules from virtually any injury.
editNotesThe Labors of Hercules from Greek Mythology:
The goddess Hera, determined to make trouble for Hercules, made him lose his mind. In a confused and angry state, he killed his own wife and children.
When he awakened from his "temporary insanity," Hercules was shocked and upset by what he had done. He prayed to the god Apollo for guidance, and the god's oracle told him he would have to serve Eurystheus, the king of Tiryns and Mycenae, for twelve years, in punishment for the murders.
As part of his sentence, Hercules had to perform twelve Labors, feats so difficult that they seemed impossible. Fortunately, Hercules had the help of Hermes and Athena, sympathetic deities who showed up when he really needed help. By the end of these Labors, Hercules was, without a doubt, Greece's greatest hero.
His struggles made Hercules the perfect embodiment of an idea the Greeks called "pathos", the experience of virtuous struggle and suffering which would lead to fame and, in Hercules' case, immortality.
During the Marvel/DC crossover JLA/Avengers, Wonder Woman believed Hercules to be a villain, assuming he had raped his dimension's version of her mother, Hippolyta; however, Marvel Comics' Hercules had simply seduced Marvel Comics' Hippolyta with her consent. Ironically, the Marvel Universe version of Hercules is a hero while Hippolyta is a villainess, closely allied with her father Ares, whose DC counterpart is Wonder Woman's archenemy. However, this presented some continuity problems as Diana and her mother had already accepted their incarnation of Hercules' forgiveness, and Wonder Woman had not yet reverted to any previous incarnations. In a more recent story this contrast appears deliberately spoofed, as Hercules is attacked by amazons led by Hippolyta's daughter, Artume (the Etruscan match for Rome's Diana), a fanatic warmonger, in comparison with Wonder Woman's mission of peace. Additionally, Hippolyta states "I made you from..." (presumably "clay") before being cut off as Artume murders her for being 'lovestruck' and 'too soft'.
Thor and Hercules are close rivals, but neither has hesitated to help the other if needed. The second meeting between the two gods was chronicled in the six-part series Thor: Blood Oath (2005). The third meeting takes place in Journey Into Mystery #125 and Thor #126-130, when Thor battles the minions of Pluto to save Hercules from being trapped in the underworld forever. Hercules has returned the favor and assisted Thor on several occasions, a notable example being the final battle against the Dark Gods in Thor (vol. 2) #10-12. He also mentions that he is a friend of Thor and nearly destroys the Thor clone in his name in Civil War #7, seeing it as an affront to his friend. The two characters seem to regard each other as equals and have a deep amount of respect for each other, though they have not met for a long period of time, even in Marvel time, though Hercules expresses some degree of contempt (tinged with jealousy) when Athena and the Council of Godheads discuss gathering the Mighty Thor to lead the God Squad. Despite this, during the final battle of the Secret Invasion, neither Ares nor Thor appeared to have personal problems with each other, even heartily offering support and congratulations in the midst of the conflict.
For all Zeus' gruffness, Hercules volume 2 #4 shows that he regards Hercules as his favorite, much to the chagrin of the other Olympians — with the exception of Hercules' half-brother Apollo. Ares, Hera and Pluto are Hercules's mortal enemies, while Athena and Poseidon regard him with more favor and liking, assisting him at times; Hercules in turn cares deeply for both, consenting to listen to and aid them when in need.
Gladiator's history before he joined the Imperial Guard is largely unknown. On one occasion Galactus mentioned a being that seemed to match Kallark's description as a former herald. Superhuman Strength: Gladiator possesses tremendous physical strength, the exact limits of which are unknown. He is one of the physically strongest beings to exist in the Universe as he has shattered planets with the mere force of his blows, and can collapse entire Stars with his level of strength. His strength level is dependent on his confidence; as such the more confident he is, the stronger he gets. He has demonstrated several astounding feats of strength such as defeating Colossus with relative ease, almost matching Hulk strength in battle, overpowering Hyperion, and even managing to hold his own for an extended period of time against Thor. Hence, Gladiator is ultimately able to lift somewhere far in excess of 100 tons. Superhuman Speed: Gladiator is capable of running and moving at speeds vastly greater than even the finest human athlete. While the exact limit of his speed is unknown, he is able to move considerably faster than the speed of sound, which is roughly 770 miles per hour. Gladiator is capable of moving at speeds in excess of light. The level of his speed depends on his confidence. Superhuman Stamina: Gladiator possesses extraordinary physical stamina. His muscles generate considerably less fatigue toxins then the musculature of human beings or most other known beings for that matter. Gladiator is able to exert himself at peak capacity for at least several days before the build up of fatigue toxins in his blood begins to impair him. Superhuman Durability: Gladiator's bodily tissues are much tougher and far more resistant to physical injury than those of human beings. He can withstand high caliber bullets, survive in space unaided, powerful concussive blasts, falls from tremendous heights, and blows from powerful superhumans such as the Hulk without sustaining injury. Gladiator is also highly resistant to extreme temperatures, particularly intense heat. He has shown himself to be capable of flying through stars completely unharmed, and has actually withstood the explosive power of a supernova unharmed. The level of his durability depends on his confidence. Superhuman Agility: Gladiator's natural balance, agility, and body coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. Superhuman Reflexes: Gladiator's reflexes are similarly heightened and are superior to those of the finest human athlete. Flight: Gladiator is able to generate gravitons that enable him to fly. Gladiator's flight speed rivals those of the fastest known starships, and can achieve faster than light speeds in hyperspace. Heat Beams: Gladiator is capable of firing highly concentrated beams of energy from his eyes. These beams are capable of reaching extremely high temperatures. The maximum temperature his beams can reach is unknown but they can reach temperatures hotter than that of Stars as they were shown able to burn through Hulk's skin. The temperature level of his heat beams depends on his confidence. Microscopic Vision: Gladiator possesses the ability to see extremely small objects and images beyond sub atomic level. Super Breath: Thanks to his incredible lung capacity, Gladiator is also able to draw in large amounts of air and then expel it all to create gale and hurricane force winds. He can also chill his breath to freeze targets. Psi Resistance: Gladiator is capable of causing a counter-force against telepathic assaults and probes. However, telepaths of sufficient power are capable of penetrating his psionic defenses to an extent.AbilitiesGladiator is highly skilled in the combat arts of the Shi'ar, personally trained by Deathbird.Strength levelGladiator possesses Class 100 superhuman strength, enabling him to lift (press) far beyond 100 tons.WeaknessesGladiator is vulnerable to a certain specific wavelength of radiation. A significant portion of Gladiator's powers, especially his strength, stamina, and resistance to physical injury, are affected by his level of confidence. If his confidence in himself wavers, he has been known to weaken substantially.
Originally, Captain Marvel had no superhuman powers. However, the Kree had evolved with greater strength than Earth humans in order to combat the heavier gravity of their home worlds. Dr. Benjamin Savannah's radiation treatment altered Mar-Vell's genetic structure so that he could absorb solar energy and convert it for various uses. He then relied on the solar power rather than the Nega-Bands for flight, and would leave a glowing trail behind him. Solar Energy Metabolics: ability to metabolize solar energy and convert it for a variety of uses including converting the light of the sun and stars and to a variety of different forms of light and energy. Flight (Potentially trans-light speeds) Photon Energy Blasts (Powerful enough to destroy stars twice the size of earth) Super speed Virtual invulnerability Illusions Casting (formerly) Teleportation (formerly) Cosmic Awareness: Limited precognitive powers and the ability to ascertain an opponent's weakness. It may have been somewhat comparable to Spider-Man's spider-sense and to Mantis's awareness of psychic "vibrations," but its scope was far greater than either.AbilitiesExtensive knowledge of the technologically advanced vehicles and devices of the Kree Empire; Highly trained as a tactician and hand-to-hand combatant by the Kree military.Strength levelOriginally Captain Marvel possessed the normal level of strength for a Kree of his age, height, and build who engaged in intensive regular exercise. Under Earth's gravity he could lift (press) 1000 pounds. The Kree Nega-Bands enabled Mar-Vell to convert his psionic energy into physical strength, so that he could then lift (press) 10 tons. After Dr. Benjamin Savannah's radiation treatments, Mar-Vell could lift (press) 15 tons while wearing the Nega-Bands.
The Forgotten One is a member of the Eternal race, and possesses a number of superhuman abilities common to the Eternals, but has trained some of them far beyond the norm. The Forgotten One possesses immense superhuman strength. While the exact limits are unknown, he is known as the, by far, physically strongest of all known Eternals, save for Thanos. His strength has been shown to rival that of Thor, and Hercules. Like all other Eternals, The Forgotten One is virtually immortal. He hasn't aged since reaching adulthood and he is immune to all known diseases. Also, his body is highly durable and resistant to physical injury. He is capable of withstanding high caliber bullets, falls from great heights, powerful concussive forces, and temperature extremes without being injured. However, it is possible to injure him. He is in complete mental control over every molecule in his body, which allows him to regenerate any damaged or destroyed tissue. However, if his mental discipline over his body is broken, it is possible to permanently injure or kill him. Other abilities he has in common with most other Eternals includes the power to levitate himself and fly at superhuman speed, projecting beams of concussive force or heat from his eyes and hands, and the manipulation of matter. However, to what degree these powers have been developed in comparison with other Eternals isn't known, but the first two have been stated as presumed to be average. He also has highly developed senses that helped to compensate for his former blindness, and is one of the most accomplished hand-to-hand combatants among the Eternals. The Forgotten One is an extraordinary hand-to-hand combatant, with knowledge of most methods of combat known in ancient Earth civilizations. He is also an extraordinary hunter and tracker. He sometimes wears battle armor of unknown composition, and usually arms himself with simple hand weapons such as an axe, spear, or club.
Monitor of Earth-51, Nix Uotan is the "youngest" of all the Monitors and The greatest of all the Monitors, the Judge of All Evil.
Nate Grey's Telekinetic powerX-Man was one of the most powerful mutants to exist and one of the most powerful beings in the Universe. One of the many impressive moments that displayed Nate's powers was when he easily defeated Exodus, a mutant with vast psionic powers who managed to defeat the combined efforts of the X-Men and the Avengers in combat. This easy defeat left Exodus humiliated especially considering he was centuries old while Nate was only around 16 years old (he confirmed himself to be physically 17). He had psionic powers beyond those of any other mutant in the world, and was easily among the most powerful mutants in general. As he grew, he possessed enough power that he could destroy entire worlds if he wished. His power was such that upon examination by Moira Mactaggert, she suggested his psionic powers rivaled that of a Phoenix Force-imbued Jean Grey even at such a younger age. In another instance, he was measured as having a psionic energy output matching that of the Dark Phoenix itself and since that moment his powers and control have grown much.  Astral Plane Tap: Ability to Tap into the virtually unlimited psychic resources of the astral plane in order to manipulate matter and energy (Even down to the molecular level.) and up to a potentially unlimited scale. Telepathy: He possessed telepathy of the first order and was unmatched by any. His telepathy proved great enough in power and scope as to allow him to read thoughts across vast distances, and even interface with multiple minds, simultaneously. His telepathy was so great that even while inexperienced and weakened, his powers enabled him to easily block and even overcome telepaths such as Charles Xavier . Intuitive Multilingual: Capable of intuitively translating new languages. Astral Travel: Capable of forging psi-links to travel in astral form. Material Astral Projection: Give substance to astral energy to solidify psychic forms or forge protective psi-armor and even pull the astral projections of other telepaths into the physical world such as Charles Xavier. Psychometry: Can read residual thought imprints left on objects touched by people. Dimensional Sense: Capable of sensing dimensional rifts or anomalies. Telekinesis: Telekinetically, Nate was capable of very fine control over objects down to the molecular level. He could telekinetically move the chemicals in someone's brain around, he could disassemble complex devices explosively (separating every last component, such as screws, nuts, circuit boards, etc.), and just as quickly and easily assemble complex devices. This also enabled him to even attain awareness and control over objects as small as individual electrons in an atom. For instance, Nate could detect if a seal was hermetic or not, by checking for the presence of penetrating oxygen molecules. He could even detect and discern individual oxygen molecules, and determine the atomic weight of molecules, by the amount of atoms present. On larger levels, Nate could levitate great weights, but his upper limit remained undisclosed. He was able to crush the entire city of Quito in Ecuador, in just a few moments, in his sleep. He was able to psionically isolate the entire planet's gravitational pull.. Concussive Blasts: Could project his telekinetic energies as powerful blast beams directed from his brains that could apparently affect matter with concussive force. Flight: By telekinetically levitating himself, he was able to fly at amazing speeds. Force Fields: Nate was able to create protective force shields that could detect even the most powerful of attacks. There did not appear to be any correlation between field strength and the thickness of his telekinetic fields. Intangibility: Could phase through solid matter by mentally shifting his molecules around another object's as he moves forward. Telekinetic Holograms: His mental fine motor skills were so acute that he could mentally manipulate dust particles and water vapor to refract lightwaves and create holograms. Electromagnetic Pulses: He also had creative uses of his powers such as using his telekinesis to channel the Earth's magnetic field through the electro-current of his brain and generate devastating electromagnetic pulses. Dimensional Teleportation: X-Man even learned that he could use his telekinesis to transport himself to any location and even into other dimensions by mentally bending the dimensional barriers that separate one reality from another.Strength levelNate Grey possessed the normal human strength of a man his age, height, and build who engages in moderate regular exercise. When using telekinesis he was able to lift incredible amounts of weight.WeaknessesNate was originally designed so his powers would kill him when he completed his task of destroying the world. Because of this, his powers were slowly destroying him. After merging with a version of himself from another dimension, his powers stablized.
The Nuclear Man - fire energy bolts - become intangible - fly at great speed - absorb energy and radiation - superhuman strength - superhuman durability - quark vision - able to restructure matter. Jason's powers have fluctuated during the course of his series. At the outset, he possessed similar abilities to the original Firestorm. Jason also possesses an enhanced version of the original "merge"; he could become Firestorm by merging with anyone he made eye contact with. However, there were two problems with the merge. The first problem was that the other person's body chemistry affected Jason for the duration of the merge; if the other person had been taking drugs, Jason would find himself affected by the drugs to a lesser extent. The second problem was even more dangerous; if either Jason or the other person in the merge overstretched themselves, the other person in the merge could burn out and die. The ability to transmute both energy and matter (inorganic and organic). "Quark Vision", the ability to see molecular structures and detect discrete atomic interactions. The ability to project bolts of concussive force, heat, or charged particles. High speed flight. Limited superhuman strength Limited superhuman durability. A more stable version of the original Firestorm's intangibility. However, his intangibility power was temporarily lost in a run-in with a metahuman capable of stealing other metas' powers but has recently returned. The ability to play back the memories of the Firestorm Matrix - or the memories of its hosts - in the Firestorm mindscape. A limited form of timesight, which let him catch glimpses of the matrix's past and/or future in dreams. The ability to see the future is presently beyond either Jason or Martin's conscious control. Jason also retained Ronald Raymond's psychic connection to Martin Stein's "Elemental Firestorm"; Stein, however, appeared unaware the Firestorm matrix had been transferred to Jason up until the two actually met. Jason has a telepathic link to Gehenna, a link which apparently enables Gehenna to communicate with Jason, communicate with the other person in the Firestorm merge (apparently visualizing the other person as a floating head), and see Firestorm's immediate surroundings.
As a being of pure quantum energy, Quasar can shape his "body" into any shape he can imagine, explosively disperse his form, though he can tire if he overuses his powers.AbilitiesWendell is a former SHIELD agent. He likes to use melee weapons, and will use his bands to create them. Skilled in various martial arts.Strength levelWithout the Quantum Bands to enhance his strength, Vaughn is a normal human male with intensive exercise Known Limitations: Formerly Quasar had limited contact with the Earth's surface while the Ego spore was contained within him. More complex and powerful constructs take more time to create. An incomplete construct is essentially worthless. Quantum energy forms do not protect against psionic (aside from telepathy, which his bands can be set to jam), magical, and/or extradimensional energies such as Darkforce. His programmed automatic defenses will only trigger on energies he can control. For example, he would have to put up a shield to stop a bullet, although a laser would be automatically defended against. Quasar cannot directly affect matter manipulation; he can only try to block the energy used to perform it. Quasar was unable to use his bands when the Anomaly-powered Maelstrom used a form or kinetic/inertial control to keep him from moving. Overuse of cosmic awareness can cause insanity.
Iceman is easily one of the most powerful X-Men and Mutants that have ever lived and is an Omega-level mutant. Iceman's powers are far beyond the ability to generate cold and he is potentially one of the most powerful beings to ever exist. That is proven as when his potential power was accessed he was able to defeat the likes of Oblivion the cosmic entity in a battle. Thermokinesis: Iceman is a mutant with the superhuman ability to lower his external and internal body temperature, projecting intense coldness from his body. Like any normal human being's, the nerve centers for regulating the Iceman's body temperature are found in the part of the brain called the hypothalamus. However, the Iceman can mentally override his hypothalamus to allow his body temperature to be lowered by an unknown internal mechanism. This ability converts the latent thermal energies in and around his body into an unknown form of energy that is efficiently dissipated. A related mutation has rendered his body tissues unaffected by sub-zero temperatures. The Iceman can consciously, immediately lower his body temperature from its normal 98.6 Fahrenheit to absolute zero (The point where all molecular motion stops.) and lower within the span of a few tenths of a second. Iceman has shown that his power to generate cold is so great, that he was able to stop a fusion core explosion which in layman's terms is a massive nuclear explosion. As his body temperature falls, the surrounding moisture in the air that is in contact with him is similarly lowered. Just as condensed moisture forms frost, this moisture forms an icy covering which encompasses his entire body. It also obscures his facial features. When the Iceman first began to completely lower his body temperature, this covering took on a more snow-like appearance. But as he learned to increase the severity of his coldness, the covering assumed the consistency of crystalline ice that it has today. This ice constantly cracks with any movement of his body, and immediately reforms. (Hence, there is a cracking sound when the Iceman, covered with ice, moves.) Through practice, Iceman has learned to control the intensity of his coldness, and he can selectively lower the temperature of isolated parts of his body. Robert Louis Drake -- IcemanThermal Vision: Ability to see beings due to the heat signature that others give off, because of the absence of heat around him Cryokinesis: The Iceman can use his mutant ability to control moisture such as to freeze any air moisture into super-hard ice. This ice can be formed into any object of his choosing: the only limitations are his own imagination, and the ambient air temperature which determines how long his ice sculpture will stay icy. He does not have to hold the ice physically with his hands in order to shape it. Apparently he can simply direct the waves of coldness he projects in certain ways so as to create ice in the shape he desires. In the past, the Iceman has formed ice-ladders, ice-slides, ice-shields, ice-bats and other constructs of ice. Iceman has created constructs of ice so powerful that he was able to easily encase and contain the likes of the Hulk with him being unable to break out of it. On at least one occasion, he has even been shown to make it snow or cause a blizard. The Iceman is able to form a rising column of ice beneath his feet, capable of lifting him off the ground. The tensile strength of the column is determined by its thickness, and its steadiness by how well it has been braced. A well-braced and regular column, 6 feet in diameter at its base, is able to support his weight without toppling for about 85 feet in a 40-mile per hour wind. By forming long ice-ramps connected either to his ice-column or to an existing structure like a building or a bridge, the Iceman is able to travel above the ground by sliding down the ramp he is creating. Unless he creates supports periodically, the ramp will crack beneath him, unable to support their combined weight. Iceman although has shown that he is not limited to creating constructs and can fly on his own with his control over moisture. Iceman's powers are so vast that it extends down to the molecular level make, to the point he can freeze all of the molecules of an object/being with a thought, he can with a thought freeze the flow of blood to the brain like someone as powerful as Emma Frost and reverse the process with no side effects, and even evaporate someone into nothingness and reverse the process. He has even shown that his powers are so great over molecular make up, that he is able to control chemical reactions on the molecular level, to the point he can prevent superhumans such as Sunfire even accessing/using their powers with a thought. Organic-Ice Form: Ability to not only cover his body with ice, but to actually become organic ice. Though the appearance is similar, Iceman is now actually translucent in his ice form. Iceman is virtually indestructible in this form: he can reform his shattered body, and even if the rest of his body is completely destroyed. Iceman has shown that his control over his powers are so great, that he simply cannot be killed. He has shown that even when he was incinerated completely in his human form, he was able to instantly remake himself and has even had his entire human body incinerated besides his head and simply remade it. In this form he will be able to use the moisture in the air to form spikes, shields and other extra appendages to his body. If this icy form is shattered, he can rebuild himself through the same process. It is currently unknown if Bobby would be considered immortal. Iceman has a practically unlimited supply of moisture at all times since it is always present in the surrounding air or environment. Even desert air has sufficient moisture content for him to make practical use of. However, the mental effort needed to employ his mutant power could eventually fatigue him and render his freezing ability temporarily dysfunctional. Hydrokinesis: Iceman can use surrounding moisture to augment himself, and to function as frozen water will allow him to travel within large bodies of the substance almost instantly. It is accomplished by breaking himself down to his most base levels and reforming at the destination. He will also be able to convert his body to gigantic proportions through absorption of a lake or pond or even a swimming pool. Wherever there is any moisture, Iceman is a threat. Iceman has the ability to transform himself into nothing more than water vapor, yet remain consciousness and retain the use of his powers. His conscious control over his power is so great, that he has been able to exist at two places at once, and has even exist everywhere at the same time without any physical body as he has transcended such physical limitations. Iceman also has the ability to freeze water vapor around him which allows him to grow to gigantic proportions. One side effect of this is he gains superhuman strength to match his superhuman size. Molecular Moisture Inversion: Ability to freeze all of someone’s water molecules. Molecular Moisture Conversion: Ability to transform people into moisture molecules and transport them over great distances, this is the equivalent of a form of teleportation. This can also be used as an attack to completely destroy an opponent at a molecular level.AbilitiesBobby is a Certified Practicing Accountant.Strength levelWhile in human form Iceman possesses the normal human strength of a man of his age, height, and build who engages in moderate regular exercise. While in his ice form he is able to augment his strengthWeaknessesLike that of any trained athlete, the Iceman's ability to perform is directly related to his daily physical health and current mental state. Under normal conditions, he can usually form ice continually for a period of about 5 hours before becoming mentally exhausted.
Eddie Brock  Powers and Abilities Main article: Symbiote (comics) The symbiote provides Eddie Brock with various abilities similar to Spider-Man, its former host, including superhuman strength, agility, and reflexes, webbing creation, and the ability to adhere to walls. It does inherit the spider-sense, and it allows him to bypass Spider-Man's own senses. In addition, the alien could also neutralize Peter's spider-sense, which left Peter vulnerable to Venom's attacks. Due to Eddie Brock's muscular physique and natural physical strength from weight training, his strength as Venom is superior to Spider-Man's tenfold. Venom's webbing is very similar to that of Spider-Man, albeit from the back of the host's hand instead of the wrist. The webbing is created from the symbiote itself, so it is much stronger. This also creates an upper limit for the webbing, as overuse can significantly weaken the symbiote, as evidenced by the manner of Venom's defeat in Amazing Spider-Man (vol. 1) #300. It can also create tentacles and tendrils to grab enemies in addition to producing the standard webbing. Venom also has claws on his fingers which can be used as weapons to stab or cut open his foes. Venom's body is highly resistant to physical injury, and it can help its host survive in hostile environments by filtering air. It can also heal any injury or illness Brock suffers much more quickly than human medical care, and allowed him to survive indefinitely with terminal cancer. The symbiote is very susceptible to high-pitched sonic frequencies and fire. The Venom symbiote contains a small 'dimensional aperture', allowing Brock to carry items without adding mass to the costume, and it is able to transform to mimic any human or become camouflaged with its surroundings. The symbiote shares all of its knowledge with Brock, and projects its own desires into his mind. It is also capable of psychically detecting its offspring; however, this ability can be blocked. The symbiote cannot be detected by Spider-Man's spider-senses, due to its former bond with the hero. As a result, Brock proved able to keep up with the more experienced Spider-Man in combat, while also being able to stalk Peter Parker without his realizing it. After divesting himself of the symbiote, Eddie Brock's lingering symbiote cells are charged with the mystical energies of Mister Negative. The cells bond with Eddie's leukocytes, forming a new symbiote, the Anti-Venom. As the chalk-white Anti-Venom, Brock has all the abilities and powers of Venom, plus the ability to "cleanse" human bodies of foreign influences, such as symbiotes, certain people's super powers, sickness, and drugs. He also lacks the main weaknesses of the symbiote race, as extreme heat and sonic waves no longer have any effect on him. Anti-Venom also cuts out all Spider-man's powers if they get too close to each other . [ THE SYMBIOTES ] ( Special Abilities) Symbiotes empower the natural abilities of a host to the point where they far exceed that of normal members of the hosts' species. These abilities include the following: Superhuman strength. Superior speed and agility, enhances other physical attributes as well. Enhanced durability and resistance to damage. Genetic memory, recalling information from previous hosts. Enhanced healing ability. Can expand to any size as long as they have something to grow on such as a host or an object. Symbiotes can get inside of small areas such as electric wires and the insides of cars and completely disable them. The symbiote also reacts to the thoughts and will of the host. When Spider-Man was originally selected, he had been thinking about Spider-Woman's costume in the Secret Wars. The symbiote acted on this and formed a similar costume, the one seen on him and Venom. The following are functions that have been demonstrated from various hosts' wills (but are not limited to): The ability to form fangs or simple bladed weapons out of their limbs. The ability to form tendrils from their body The ability to shape-shift, from mimicking clothing up to and including complete change of appearance and stature. The ability to stick to walls (adapted from Spider-Man). The ability to produce webbing from its own mass (adapted from Spider-Man). The Venom symbiote also has empathic abilities, and is able to project desires and needs into the thoughts of its host or potential hosts. This ability can also aide Venom in detecting the truth from those he interrogates. Can sense the presence of other beings within a certain distance. Symbiote bonding protects the host from Ghost Rider's penance stare. Venom and its descendants all possess the ability to bypass the Spider-Sense (because the original symbiote was attached to Peter first, it took his genetic information and spider-powers. This means that the symbiote attacking Peter would essentially be Peter attacking himself, which wouldn't set off his Spider-Sense; during the Clone Saga, this became complicated, as Venom did set off Ben Reilly's Spider-Sense, but Carnage apparently did not). The ability to create storage portals inside of them (this created easy access to Peter's camera). Each symbiote has their own unique ability, such as Carnage being able to see from every direction of his body (this is similar to Spider-Man's spider sense.) Anti-Venom (Current):
When the symbiote chose to separate itself from him, Eddie's cancer began spreading at an exponential rate. After the events of Brand New Day, Mr. Li cured him of his cancer and due to the remnants of symbiote left in his body, Eddie developed new powers. These remnants fused with Eddie's white blood cells resulting in a new white symbiote that grants Eddie the majority of his old powers along with powerful new ones as Anti-Venom.
White Symbiotic Costume: The alien costume's remnants remained grafted to the nervous system of Eddie Brock, and fused with his white blood cells. This new white symbiote seems to not only be different in appearance abilities, but even acts completely different from the original symbiote it evolved from. For instance, Eddie Brock refers to himself in first person as Anti-Venom, and is in complete control of his actions. This relationship is somewhat similar to Cletus Kasady's and the Carnage symbiote: Both symbiotes are bonded to their hosts at the cellular level and seem to compliment the user's personality (the Carnage symbiote loves to kill, and the Anti-Venom symbiote wants to destroy Venom.) However the white symbiote, unlike the other members of its race, seemingly has no influence on Eddie's actions, which is a far cry from his first symbiotic relationship.
Anti-Venom fights Spider-manExternal Symbiote Rejection: Upon being assaulted by Mac Gargan, the Venom symbiote attempts to leave Gargan to bond with Brock again. However Brock's skin is caustic to his former symbiote, which means the white symbiote has the ability to reject the Venom symbiote and presumably all of its children as well.
Constituent-Matter Manipulation: Anti-Venom can manipulate his matter to enlarge or stretch his body in order to augment his attacks. For example, he enlarged his fist and slammed it into the MacGargan creating more of an impact.
Impurity Sense: Anti-Venom can sense foreign substances within a person's body which includes symbiotes, radiation, narcotics, viruses and diseases.
Internal Bodily Cleansing: After sensing the impurity, Anti-Venom can forcefully "cure" the substance from the person's body. He uses this ability to almost completely destroy his old symbiote and to cure a young girl from her heroin addiction. This power can also be used to depower some superhumans, almost ridding Spider-Man of the radiation in his blood when attempting to destroy remnants of the symbiote, and nearly cleanses Radioactive Man of his powers in a similar fashion.
Spider-Power Negation: After failing to cleanse Spider-Man of his symbiote remnants and radiation in his blood, whenever Anti-Venom is too close to Peter his powers are effectively canceled until Eddie becomes distant enough from him.
Excluding these new powers granted by the white symbiote, Anti-Venom still retains almost every power Eddie had bonded with the Venom symbiote, including:
Accelerated Healing Factor
Immunity to Spider-man's Spider Sense
Camouflage CapabilitiesAbilitiesExpert Reporter: Before his bonding with the symbiote, Eddie Brock was an incredibly skilled reporter for the Daily Globe, and knew how to investigate. He also had many sources of information in helping with his plans.Strength levelClass 60 (As Anti-Venom); Eddie Brock worked his body to peak human conditioning, able to lift 700 lb before his bonding with the Symbiote. Venom possessed superhuman strength enabling him to lift about 11 tons, however judging on some of the beings he has tangled with it appears his strength fluctuates. As Anti-Venom he is roughly as strong as Venom(Gargan) if not stronger as he was successfully able to trade punches; this would theoretically enable him to lift up to 40 tons. WeaknessesOsborn's Cure: As the Anti-Venom, he can only be weakened by poisons that infect the body. The white symbiote takes the damage leaving Eddie powerless. Norman created the virus using Freak's DNA.
Mental Instability: Eddie has been repeatedly shown relapsing into his unstable "lethal protector" mindset. Recently as Anti-Venom he's seemingly reverted back to this persona, killing criminals just as offhandedly as before despite the obvious option of curing them of their drug addictions and actually helping them with his powers.
( Team Leader ) He's faster than Batman, smarter, richer, and i'd rather have him in a fight. As chieftain, the Panther was entitled to eat a special heart-shaped herb that granted him superhumanly acute senses and increased his already formidable strength, speed, stamina, and agility to the peak of human potential. He has recently approached the Panther God through mystical means who has made him stronger and more fit than ever before, meaning his strength and other abilities have been increased to Superhuman levels, the limit of these new powers are unknown but he was able to easily shatter machines as powerful as Doombots effortlessly with single blows. Superhumanly Acute Senses: T'Challa can see in total darkness as if it was a clear sunny day, something at over a few hundred feet appears as though it is right in front of his face. T'Challa's sense of hearing is enhanced in a similar manner, enabling him to hear sounds that an ordinary human can't and to be able to hear sounds that an ordinary human can, but at much greater distances. T'Challa can memorize tens of thousands of scents and track them to the exact location, can smell fear, and detect if someone is lying by change in body odor. T'Challa's sense of taste is sensitive to the point that he is able to taste the exact ingredients of any particular food he is eating. Peak Human Strength: The special herb has enhanced T'Challa's physical strength to the pinnacle of human perfection. While not superhuman, he is considerably much stronger than the average human and is as strong as a human can be without being considered superhuman. At his peak, marvel hand-books class him to lift just under 800 lbs. Peak Human Speed: T'Challa is able to run and move at speeds superior to those of any Olympic athlete. He is capable of reaching speeds of 30 mph and higher. Peak Human Stamina: T'Challa's musculature is considerably more efficient than that of an average human, or most other normal humans in general. His muscles generate less fatigue toxins than the bodies of most humans. He can exert himself at peak capacity for approximately 1 hour before fatigue begins to impair him. Peak Human Durability: T'Challa's ability to resist and recover from physical injury or disease is also at the pinnacle of human capability. While he is susceptible to illness and injury as any normal human is, his ability to resist and recover from them is well above that of most other humans. Peak Human Agility: T'Challa's agility, balance, and bodily coordination are also heightened to the pinnacle of human development. He is superior to any Olympic level gymnast that has ever competed. Peak Human Reflexes: T'Challa's reaction time is superior to that of any Olympic athlete that has ever competed. Clairvoyance (formerly): Many years ago, exposure to the Vibranium Mound gave T'Challa extra-sensory capabilities. He was able to see objects around him even while blindfolded. He also experienced visions of the future wherein he saw himself in conflict with the energy-vampire known as Kiber the Cruel. These powers disappeared shortly after his battle with Kiber.AbilitiesGenius-level Intellect: T'Challa possesses a genius level intellect. His genius is as such that he is one of the eight smartest people on Earth. He possesses accomplishments such as a D.Phil. in physics from Oxford University. Master Martial Artist: He has been groomed to be a warrior from birth. An expert in practically all forms of armed and unarmed combat, and a master of all martial arts including African and unknown forms. He is a master of stealth, disguise etc. He is considered to be one of the best martial artists to have ever walked the Earth. This is evident by him being able to stalemate and even gain the upper hand at times against opponents such as Captain America, Daredevil etc. in hand to hand fights. Weapons Master: The Panther has mastered all known weapons. Master Acrobat: T'Challa is a rigorously trained gymnast and acrobat. Expert Marksman: He is a master marksman adept with hunting knives, firearms, and other projectile weaponry. Master Tactician: T'Challa is a genius tactician, strategist, and leader who is practically peerless. He was taught tactics and strategies in his youth by his father who encouraged him to always think two steps ahead of his enemies and three steps ahead of his friends. His prowess is such that he is able to out think and out maneuver individuals such as Tony Stark, and other geniuses. Expert Tracker & Hunter: Even without his superhuman senses, he is a master tracker and hunter. He can pick up a prey's scent and memorize tens of thousands of individual ones. Multilingual: T'Challa can fluently speak his native language, English, and other various languages. Master Inventor: He can invent various devices with special properties when needed. While not all of his inventions are as good as others made by Tony Stark and so on, he possesses engineering abilities and intellect that makes him a peer and has proven to be able to invent and create weaponry that rivals their engineering capabilities. T'Challa can also duplicate practically any other technologies after learning how they work or by glancing at the designs. Highly Influential Connections: As king of Wakanda, the Panther has access to a vast collection of magical artifacts, technological and military hardware, as well as the support of his nation's wide array of scientists, adventurers, and superheroes. Diplomatic Immunity: As the leader of a sovereign nation, He often visits the United States or the United Nations for political reasons. He enjoys diplomatic immunity during these trips, and his embassy is considered foreign soil.Strength levelHis strength is almost superhuman, Black Panther has demonstrated exceptional feats of strength like wrestling down a Rhino, knocking out a Polar Bear and even stopping a Elephant's charge. He's classed at the peak of human potential. Marvel handbooks class him strong enough to lift 750 lbs. He encountered Daredevil, and revealed to him that he had deduced Daredevil's secret identity. WeaknessesIn spite of his enhancements, T'Challa is still an ordinary human being. He is susceptible to some of the same vulnerabilities other normal humans are.
Gambit is a mutant whose primary ability is the manipulation of potential or kinetic energy. This is manifest both internally and externally, energy charges his body giving him greater strength, stamina, and agility than any non-powered human, as well as being able to charge matter resulting in the violent and powerful explosion of said matter through touch. The objects that he charges explode with a force somewhat proportional to the size of the object, though a playing card is as powerful as a hand grenade in Gambit's hands. Gambit has the ability to charge living as well as non living matter, though this ability is the source of much controversy in Gambit's life as well as the continuity and nature of the character. He almost never charges organic matter. Gambit is skilled in card throwing with great accuracy, and all aspects of thievery. One of his trademark tricks is to hurl playing cards at an opponent, charging each card and turning it into a deadly projectile. Gambit customarily wears a suit of highly articulated light body armor and his weapon of choice is a telescopic metal staff. He is extensively trained in martial arts, particularly French kick-boxing or savate, which coupled with his Thieves Guild training and natural mutant abilities, makes him a superhuman combatant. He is an excellent hand-to-hand combatant, utilizing street-fighting techniques and acrobatics. In his youth, Gambit was able to control all forms of kinetic energy, allowing him to charge all matter within his line of sight by mere thought alone, but his failure to control it caused him to turn to Mister Sinister. Sinister excised the portion of his brain stem responsible for his full mutant powers. Later, he returned to Sinister while he was in Victorian England, and had his grey matter surgically reimplanted, restoring his abilities to their full potential (which enabled him to return to the present day by transforming himself into living energy which joined with the kinetic flow of the timestream itself) until he burnt them out while fighting the New Sun. However, Sage then jump started his powers twice, first, when the XSE rejoined the X-Men and second, when she helped him heal his blinded eyes. It was later revealed that he had regained his ability to charge even organic and animated matter when he directly powered the kinetic-absorbing Sebastian Shaw with biokinetic energies in order to be able to destroy the Cronus machine of Mister Sinister. While blinded for a period of time, it was shown that Gambit had the ability to foresee future events using his playing cards through tarot reading. After Sage helped restore his vision, possibly by unlocking the further stages of his own mutation so that he could heal himself (by biokinetically stimulating his own cellular activity) as he did once (when he was speared through the chest in the Assassination Game), he has yet to demonstrate this ability again. As the Horseman Death, Gambit showed the ability to convert inert materials into toxic substances, such as transforming breathable air into poisonous gases and also potentially the ability to ingest diseases and plagues similar to one of Pestilence's (Polaris') powers. He did not show his Death/Gambit powers in his reappearance as a member of Sinister's Marauders. Gambit is fluent in various languages, primarily English and Cajun French, which he uses most often.
Though not omnipotent, Odin is a being who has lived thousands of years and reaped the benefits in knowledge and power. He wields a unique ability known only as Odin force which can take numerous forms such as temporary augmentation of physical attributes, inter dimensional teleportation, energy and matter manipulation.
The One-Above-All is omnipotent, omniscient, and omnipresent. He is the most powerful being in the Marvel Multiverse. His powers are unlimited, incalculable and immeasurable.
The One-Above-All is also Omnipresent which means that there exists only one, and in all realities at once.
Nova derives his powers from a source known as the Nova Force, which is wielded by all Nova Corps Centurions. Nova's small share of the Nova Force gives him abilities including flight, super strength, speed, and durability, as well as the power to absorb energies directed at him and release it as gravimetric beams and pulses, either from single parts of his body or from his entire body surface.
After the events of Annihilation, where all members of the Nova Corps was killed except Nova himself. Nova had to absorb all of the Nova Force thus enhancing his powers by several orders of magnitude. He can now lift over a 100 tons, roughly matching the strength of Hyperion, his energy manipulating and absorbing abilities have been signifigantly increased butting him nearly on par with the Silver Surfer and he can now create and channel cosmic radiation and energy. He is capable of flight at near light-speed, and is able to open star-gates through the fabric of space-time to collapse distances.
However, under normal circumstances Nova utilizes the Worldmind in order to regulate the full power of the Nova Force, thereby limiting his potential. When infected by the Phalanx this was not the case and Nova was in complete control of the entire Nova Force and was able to defeat Drax the Destroyer with ease. If Nova is able to regain this level of control when not under the control of the Phalanx, he will be one of the most powerful beings in the Marvel Universe.
Recently, Richard Rider briefly wore the Quantum Bands.
Alpha was a powerful mutant bioengineered by Magneto and his teammates, the Brotherhood of Evil Mutants, using ancient Deviant knowledge and technology left by Maelstrom. When learning of the villain's plans, the Defenders tried to stop Magneto, but were too late, and Alpha was "born." Alpha quickly evolved into a superior life form, and, after evaluating the Brotherhood and the Defenders, came to the conclusion that the Brotherhood should be punished. After devolving Magneto and the Brotherhood into infants, Alpha left to explore deep space. There, he met another evolved being calling itself the Futurist. The Futurist became Alpha's mentor as they explored and analyzed the mysteries of space. At some point thereafter, Alpha and the Futurist were captured by the enigmatic alien, the Stranger, and were imprisoned in the Stranger's planet for the alien to study him. Presumably, Alpha and the Futurist remained on the Stranger's world. editPowers and AbilitiesPowersAlpha possesses massive psychic powers and mental abilities, the full extent and range remain unknown. He has appeared able to manipulate matter and energy, sufficient enough to either levitate, communicate telepathically, and even to survive within deep space and devolve opponents into infants. Force field generation, Teleportation, Telekinesis, Telepathy, Continuously increasing intellect.
The Batman of the year 85,265 in the 853rd century, he is the greatest least-known martial artists DC has ever known, mastering all known human and alien forms of combat, both physical and mental,Being able to hold his own against any opponent. surpassing the Karate Kid in fighting, and memorizing every fighting style ever created on Earth and dozens of other planets, this Batman creates his own style with both Physical and Mental attacks, having mastered over 1,000 of them. Now he is what i call a Master.
Use your keyboard!
Log in to comment