1. Ark of the Covenant
The Ark of the Covenant According to the Book of Exodus, the Ark was built at the command of God, in accordance with the instructions given to Moses on Mount Sinai. God was said to have communicated with Moses "from between the two cherubim" on the Ark's cover. Rashi and some Midrashim suggest that there were two arks - a temporary one made by Moses himself, and a later one constructed by Bezalel.
The biblical account relates that during the Israelites exodus from Egypt, the Ark was carried by the priests some 2,000 cubits in advance of the people and their army, or host. When the Ark was borne by priests into the bed of the Jordan, water in the river separated, opening a pathway for the entire host to pass through (Josh. 3:15-16; 4:7-18). The city of Jericho was taken with no more than a shout after the Ark of The Covenant was paraded for seven days around its wall by seven priests sounding seven trumpets of rams' horns (Josh. 6:4-20). When carried, the Ark was always wrapped in a veil, in tachash skins and a blue cloth, and was carefully concealed, even from the eyes of the Cohanim who carried it.
2. Holy Grail
The Holy Grail is a sacred object figuring in literature and certain Christian traditions, most often identified with the dish, plate, or cup used by Jesus at the Last Supper and said to possess miraculous powers. The connection of Joseph of Arimathea with the Grail legend dates from Robert de Boron's Joseph d'Arimathie (late 12th century) in which Joseph receives the Grail from an apparition of Jesus and sends it with his followers to Great Britain; building upon this theme, later writers recounted how Joseph used the Grail to catch Christ's blood while interring him and that in Britain he founded a line of guardians to keep it safe. The quest for the Holy Grail makes up an important segment of the Arthurian cycle, appearing first in works by Chrétien de Troyes. The legend may combine Christian lore with a Celtic myth of a cauldron endowed with special powers.
The Grail legend's development has been traced in detail by cultural historians: It is a legend which first came together in the form of written romances, deriving perhaps from some pre-Christian folklore hints, in the later 12th and early 13th centuries. The early Grail romances centered on Percival and were woven into the more general Arthurian fabric. Some of the Grail legend is interwoven with legends of the Holy Chalice.
3. Staff Of The Spirit
The staff of the spirit wields incredible power.The Holy Spirit always carries it into battle or while upon the earth.Kuenhor understood the power of The Holy Spirit's staff and wouldnt dare claim the souls that he killed in fears that the spirit would strike him with his staff.
4. Spear of Longinus
The Holy Lance (also known as the Spear of Destiny, Holy Spear, Lance of Longinus, Spear of Longinus or Spear of Christ) is the name given to the lance that pierced Jesus's side as he hung on the cross in John's account of the Crucifixion.
5. Key to Hell
The very key that makes one Lord of Hell. Originally possessed by Lucifer, it was passed down to Dream, then Duma, then Christopher Rudd until it finally came to Elaine Belloc.
6. Cosmic Cube
The Cosmic Cube is actually a containment device created by various civilizations throughout the Marvel Universe at various times, including the Skrulls (creators of the Cube that would eventually evolve into the Shaper of Worlds), and various other, unnamed civilizations (whose Cubes were gathered/stolen by unknown means by The Magus in the Infinity War story arc and The Goddess in the Infinity Crusade story arc). These matrices—which may or may not actually be shaped like a cube—are suffused with reality-warping energies of unknown composition that comes from the realm of the Beyonders.
Unknown to almost everyone in the Marvel Universe, including its creators, the nature of the mysterious energies are such that, after a sufficient but undefined period of time, the matrix will become self-aware and evolve into an independent, free-willed being still possessed of the original Cube's tremendous powers; the new being's overall personality is psychically imprinted with the beliefs, desires, and personalities of those who wielded it as a Cube (e.g., The Shaper of Worlds, wielded for a long time by an insane and warlike Skrull Emperor, immediately destroyed a large portion of the galaxy that it was located in once it became sentient).
On Earth, the Cosmic Cube containment matrix was developed and created by a society of para-military scientists known as A.I.M. to further their ultimate goal of world conquest. The object is revealed to be so powerful that it drove MODOK—another A.I.M creation who assisted with the formation of the Cube—insane. Master villain and former Nazi the Red Skull obtains the device. Although apparently now all-powerful, the Skull became overconfident and was tricked and defeated by hero Captain America. It was found by Prince Namor, but while battling the Avengers he lost contact with it, and it fell into the Earth.[volume & issue needed] Later a shard of the Cube is also used by A.I.M to power the android known as the Super-Adaptoid, who is sent in an unsuccessful attempt to kill Captain America.
The Red Skull eventually retrieves the Cube and toys with Captain America, but is defeated when A.I.M uses an object called the "Catholite Block" to dissolve the cube.
7. Ultimate Nullifier
The Ultimate Nullifier has been described as "the universe's most devastating weapon." As such, the Ultimate Nullifier has the ability to completely eliminate any target the wielder chooses, along with the user if his or her mind is not focused enough. In the hands of a being with an extremely powerful mind the Ultimate Nullifier can destroy (or in conjunction recreate) entire time-lines from beginning to end
8. M'Kraan Crystal
As the Nexus of all Realities, the Crystal can allow travel between universes, but opening the Crystal could cause the mass of the neutron galaxy inside to suck in the entire universe and cause a chain-reaction across the Omniverse, destroying all universes in existence. The city inside can only be reached once every million years: when specific galaxies are aligned, the M'Kraan Crystal will allow entry for a short period of time. It also houses the White Hot Room, the place in which the Phoenix Force places all beings to heal them or return them to life. As it is a singleton across all universes, the reality-hopping Exiles have recently figured out how to use the Crystal to visit selected realities; on the Age of Apocalypse, Dark Beast discovered a means to travel through the Crystal to alternate Earths. The Exiles used it as a means to reach the Panoptichron, a place that exists outside of time and space. It apparently can also repower depowered mutants, as Professor Xavier regained his powers after being trapped in and escaping the M'Kraan Crystal.
9. Infinity Gauntlet
The Infinity Gauntlet is a cosmic artifact that grants the wearer complete mastery over the six infinity gems in it: time, space, power, soul, mind, and reality granting omnipotence, and omniscience to the bearer.
10. Anti-Life Equation
In Jack Kirby's original comics, the Anti-Life Equation is said to give the being who learns it power to dominate the will of all sentient and sapient races. It is called the Anti-Life Equation because "if someone possesses absolute control over you - you're not really alive." (Forever People #5). Most stories featuring the Equation use this concept. A full version of the equation supposedly existed in the mind of the millionaire "Billion Dollar" Bates, but he took it to his death.
In Jim Starlin's miniseries Cosmic Odyssey, the Anti-Life Equation is revealed as a living entity, which even Darkseid cannot control, and is subsequently blocked from ever entering the Milky Way again by Doctor Fate. This version has not been referred to again.
The JLA story Rock of Ages (1997), by Grant Morrison, includes a future in which Darkseid has learned the Anti-Life Equation, and taken control of both New Genesis and Earth. Earth's population is kept submissive by a constant broadcast of the Equation.
In JLA Annual #2, written by Ty Templeton, Felix Faust explains that an ancient sorcerer, maddened by his resurrection, plans a spell that will "remove the life frequency from the universe". Superman calls this the Anti-Life Equation.
11. Infinity Gems
Each gem is a small, smooth oblong, and known by their respective powers. The primary six Infinity Gems include:
Infinity Gems Name Color Powers and Capabilities Current Owner Prior Owners
Soul Green This gem is sentient and has a hunger for souls. Allows the user to steal, control, manipulate and alter souls, living or dead. The gem is the gateway to an idyllic, pocket-universe. Thanos Adam Warlock; Gardener; In-Betweener; Thanos; Nebula; Count Abyss; Magus; Rune; Gemini; Loki; Galactus; Doctor Strange
Time Orange Allows the user total control over the past, present and future. Allows time travel, can age and deage beings and also be used as a weapon by trapping enemies or entire worlds in unending loops of time. Thor Gardener; Thanos; Nebula; Adam Warlock; Gamora; Maxam; Magus; Rune; Hardcase; Loki; Galactus; Namor
Space Purple Allows the user to exist in any location (or all locations), move any object anywhere throughout the universe and warp or rearrange space. Hood Runner; Thanos; Nebula; Adam Warlock; Pip the Troll; Magus; Rune; Loki; Galactus; Iron Man
Mind Blue Allows the user to greatly strengthen and enhance mental and psionic power and access the thoughts and dreams of other beings. Backed by the Power Gem, the Mind Gem can access all minds in existence simultaneously. Hood Grandmaster; Thanos; Nebula; Adam Warlock; Moondragon; Magus; Rune; Primevil; Loki; Galactus; Professor X
Reality Yellow Allows the user to fulfill wishes, even if the wish is in direct contradiction with scientific laws. Hood Stranger; Collector; Thanos; Nebula; Adam Warlock; Rune; Night Man; Loki; Galactus; Black Bolt
Power Red Accesses all power and energy that ever has or will exist, and can back the other gems and boost their effects. Allows the user to duplicate almost any physical superhuman ability and become invincible. Red Hulk Champion of the Universe; Thanos; Nebula; Adam Warlock; Drax the Destroyer; Thor; Magus; Rune; Lord Pumpkin; Loki; Galactus; Champion of the Universe; She-Hulk; Titania; Reed Richards; The Hood
Additional gems have appeared in cross-over media and alternate universes outside the main 616 Marvel universe. Their official canon outside the primary six gems is unknown.
Additional Infinity Gems Name Color Abilities Prior Owners
Ego Gold The Ego gem contains the consciousness of the cosmic entity Nemesis, which when united with the other gems reforms the character. This gem is found in the Ultraverse when the Asgardian god Loki attempts to steal the other gems. It has never been referenced outside the initial cross-over. Sersi; Nemesis
Rhythm Diamond In the Marvel Super Hero Squad universe and related media a seventh "Rhythm" Infinity Gem exists. The acquisition of the Infinity Gems is the main focus of The Super Hero Squad Show's second season as well as the Marvel Super Hero Squad: The Infinity Gauntlet video game. However, it was revealed to be a ploy made by Loki. Loki; Enchantress; Thanos.
12. Cosmic Control Rod
The Cosmic Control Rod houses the essence of the Tyannan starship's stardrive. Cybernetic micro-circuitry that allowed Annihilus to harness its vast cosmic energy, firing destructive beams of energy or restructuring matter, as well as siphon other forms of energy in close proximity. The Rod's energy retards his aging, and he rapidly weakens without it.
Odin's personal weapon The Odinsword is far more powerful than Gungnir and Mjolnir. Having capabilities to channel the Odinforce and the life force of it wielder and beyond that it can increase it size as when the Destroyer being powered up by the combine spirit of Asgard wield it and was capable of slicing off the arm of a Celestial. Even Galactus of another universe feed on the sword and noursh him like eating several planets. Powers The Odinsword is tremendously old and strong forge in ways now lost and capable of wistanding any impact and cutting through all know material even a Celestial's armor.
As a gigantic artificial construction, Ultimo is incredibly strong and nearly indestructible. Despite his bulk, he is deceptively fast, being able to walk at about 100 miles per hour (160 km/h). He can absorb and store immense amounts of heat energy. He can fire beams of concussive force or beams capable of disintegrating matter from his eyes, the power of which varies with his own energy level (but at full power they can easily vaporize several dozen tons of rock in a single blast). He can, over time, significantly increase his size (and presumably strength and durability): when he first appeared, he was 25 feet (7.6 m) tall, but after his years-long lava bath underneath the Earth's crust, he had grown to 60 feet (18 m); later, after Stark-Fujikawa's engineers accessed his systems, they made him grow to "over a hundred feet" (he stretched along the entire length of the hull of a medium-sized research vessel).
Ultimo has also shown he can adapt his defenses; for instance, while he once was deactivated by a lightning bolt, this later proved ineffective.
Finally, he seems capable of repairing himself even when deactivated and completely disassembled.
Ultimo has no capacity for self-motivated activity, and is dependent on programming or the commands of its programmer. Ultimo is programmed for the combat use of its superhuman powers, or, as it was rather graphically put: "If it moves, it dies. If it resists, it dies first."
The highly durable, mystical Asgardian Ore best known for making up Thor's hammer. Properties & Characteristics Uru is a metal that is highly immalleable. It resembles stone but it also seems to have metallic properties. Its luster has been described as "badly wrought iron". It often requires extreme methods for objects to be forged from it (i.e. the heart of a star or an enchanted forge). But because of this, weapons that was made by this metal, especially the enchanted ones, are resilient to most forms of damage. Uru was easy to enchant. It seems able to store most energies, particularly magic. When Uru is enchanted, it becomes much more durable. Uru is not only easy to enchant, but also absorbs magic like a sponge, redirecting it and enhancing the natural attributes of his wielder. The symbiotic relationship between Uru and its wielder works both ways: a mystical user, such as Thor, can lend to the Uru in his weapon his own strength, in the process making the metal stronger and more resilient. It is unique to the Asgard dimension. Due to this and its extreme resilience and ability to hold enchantment, it is often forged into the finest weapons for the warriors of Asgard.
Mjolnir has been wielded by a select number of other individuals: alien Beta Ray Bill; Buri (also known as Tiwaz, and Thor's great-grandfather); Avenger Captain America; Eric Masterson; Odin and Borr (Odin's Father).
The hammer has also been lifted by various sentient constructs (non-sentient machines apparently cannot), such as Zarrko the Tomorrow Man's mining robot; the Air-Walker (animated by the soul of Nova Corps captain Gabriel Lan); and the Awesome Android (by mimicking Thor's abilities and worthy nature). The hammer has also been lifted by Earth itself when animated via magical means.
There are also several other non-canon instances of other characters lifting the hammer, including: Conan the Barbarian; Dargo Ktor (Future Thor); Loki; Magni; Rogue; Woden; Alex Power; and the DC Comics characters Superman and Wonder Woman.
Several imitations of Mjolnir have also existed. These include Stormbreaker and the mace Thunderstrike, created for Beta Ray Bill  and Eric Masterson respectively. Loki has been responsible for the creation of several imitations - a version of Mjolnir is presented to the mutant X-Men member Storm in an attempt to control her, while another version is given to the mercenary Deadpool to spite Thor. Loki also allows Surtur to use the forge Mjolnir was created from to craft copies during Ragnarok. H.Y.D.R.A. created evil versions of Iron Man, Captain America, Hawkeye and Thor, Thor imitator had a technological imitation of the Mjolnir. Tony Stark and Reed Richards also create a technological imitation Mjolnir for use by Ragnarok, the clone of Thor, during the Civil War storyline.
While wielding Stormbreaker Beta Ray Bill is Thor's exact equal in all ways. Its vast array of abilities it provides include energy sensing, portal creation, flight, use as a melee weapon, force projection, transforming its bearer and the ability to be summoned or return to its bearer.
Thunderstrike is the enchanted mace made for Eric Masterson. It grants its bearer some of the powers of Thor. Thunderstrike first appeared in Thor Vol. 1 #459, it was a "duplicate" of Mjolnir, made in Asgard by Odin for Eric Masterson as a replacement for Mjolnir after the true Thor returned to claim it. Its inscription reads, "The World Still Needs Heroes THUNDERSTRIKE". Thunderstrike is made of the mystical uru metal and grants its bearer (if they are worthy) a magnitude of tremendous abilities. If the mace is thrown it returns to their hand with irrestitable force or can be summoned without being thrown.
19. Green Power Ring
No hard upper limit to the power ring's capabilities has yet been demonstrated; it is often referred to as "the most powerful weapon in the universe."
The power ring's most distinctive effect is the generation of green, solid-light constructs, the precise physical nature of which has never been specified. The size, complexity, and strength of these constructs is limited only by the ring-bearer's willpower; whatever the wearer imagines, the ring will create.
When active, a power ring will encase its user in a protective, life-supporting force field. This force field allows the user to fly, travel through inhospitable environments (outer space, underwater, etc.), and enter hyperspace in order to move vast distances quickly. The ring also generates its wearer's Green Lantern uniform: the uniform appears over their normal attire and vanishes at the user's will. The uniform varies from Lantern to Lantern, based on anatomy, personal preference, and the social norms of their race. The only rule in this regard seems to be that the uniform must openly display the symbol of the corps, though even this has been modified based on preference, (a vampire-hunting Lantern adapts the symbol into a cross, and a blind Lantern with no concept of light or color uses the image of a bell) as in the case of Kyle Rayner who wears a modified version of the symbol on his uniform.
Power rings also appear to be highly advanced computers; they are able to talk to and advise the wearer as to various courses of action, as well as act as a universal translator. The ring can also scan for energy signatures or particular objects. For more intricate problems or problems that require a back logged history (Of a planet, person, group, ETC.), the ring connects with the main power battery on Oa which is the "main" computer, of sorts.
Power rings are able to give off electromagnetic radiation of various frequencies. This radiation can be focused by the wearer into a beam, similar in appearance and effect to a powerful laser. The ring is also capable of producing an electrical current. Less frequently used capabilities include splitting atomic nuclei and manipulating subatomic particles (thereby transmuting chemical elements). A power ring is also capable of creating fully-functional duplicates of itself.
While power rings have to be worn to be effective, at several points Green Lanterns have shown the ability to summon the ring to them from a distance (even if someone else is wearing it) or order it to carry out commands automatically after being removed. Some power rings have been shown to be genetically keyed to the wearer, like Kyle Rayner's, though villains have circumvented this through various means. For instance, Manhunters use tissue samples to make Kyle's ring think it is still on his hand. When a Green Lantern is slain, their ring will automatically seek out a suitable replacement after logging the death for record. While the Green Lantern ring is an extremely advanced computer and is highly intelligent, it cannot think for itself. The ring will only act if it is given instructions by its wearer. Also, when a wearer expires, it will seek out a new replacement, but at that point, Mogo, the planet sized Green lantern takes over telepathic "custody" of the ring and issues its commands helping it find a suitable new recruit. Without Mogo, the ring would just transport itself to Oa and fall to the ground inert until it is needed again.
20. Sinestro Corps Ring
Formerly known as a Qwardian ring, this extremely powerful object is comparable to a Green Lantern Ring. Unlike the Green Rings of the Corps which operate by channeling pure willpower, these rings which are forged on Qward channel pure fear. Several versions of these rings have been created, but recently they have become the primary weapon of the Sinestro Corps, seeking out individuals to battle the Green Lantern Corps who have the ability to instill great fear. Members of the Sinestro Corps use yellow power rings built on Qward. Though functionally similar to a Green Lantern's power ring, yellow power rings are fueled by fear instead of willpower. Members are selected for their skill at intimidation and terror. The ring amplifies the aggressive tendencies of the wearer. The yellow rings are charged by yellow power batteries, which are in turn linked to a yellow Central Power Battery based on Korugar. Aside from the recharging limitations common among the various Corps, their only known weakness is that their power can be drained by a Blue Lantern's power ring.
21. Black Power Ring
Main article: Power ring
The Black Lanterns are corpses reanimated by black power rings, which are fueled by the power of death. Corpses reanimated by black power rings are reconstructed if damaged, keeping the body in working order at all times. Black power rings are capable of regenerating typically fatal injuries inflicted upon their users (including decapitation and complete dissolution). The rings generate black tendrils to "root" themselves into the corpses, making it impossible to remove them by physical force.
The first black power rings possess no charge, but each time a Black Lantern kills someone and removes their heart, .01 percent power is restored to every ring in the Corps. In Blackest Night #3, Indigo-1 solidifies this theme by explaining that those who rise feed off emotion. Even at low power levels, black rings enable their user to fly and create black energy constructs. They are also unaffected by magic. In "classic" zombie fashion, the bite of a Black Lantern induces a slow-acting necrosis that eventually turns the victim into a fellow Black Lantern. It's unknown if this power can work on any living being, or only those characters who have been resurrected from death before (such as Superman, Green Arrow, and Donna Troy).
Superman displaying a wide spectrum of emotions (will, fear, rage, hope, and love).Black Lanterns are able to read the emotions as a colored auras that correlate to the emotional spectrum. Multiple emotions read as a multi-colored aura, while unreadable emotions come out as white. Furthermore, demonic and underworld dwellers (such as Etrigan) are read with a black aura, apparently as unreadable as the white one due to their dead nature. A state of profound suspended animation is enough to fool a Black Lantern by making the target of suspended-animation invisible to the senses of the Black Lantern. Emotionless hearts such as the Scarecrow's render their bearers equally invisible to the Black Lanterns. When facing beings with warped mental states, or otherwise addled minds (such as Bizarro), the correlation between the emotion detected and the actual color that the Black Lanterns see is inverted. In addition to the abilities granted to them by the rings, Black Lanterns retain any superpowers they may have had in life.
 VulnerabilitiesBlack Lanterns are vulnerable to white light and a combination of green light with another Corps' light.
Once a black ring is destroyed, the corpse it animates becomes inert.
Kimiyo Hoshi and Halo can completely destroy Black Lanterns by using their light-based powers. Conner Kent used the Medusa Mask to destroy two Black Lanterns by forcing them to experience the full of Emotional Spectrum, irritating their black power rings enough that they remove themselves from their bearers and flee. The Black Lanterns are also vulnerable to Wonder Woman's Lasso of Truth. The "touch" of a Black Lantern, typically used to remove their victims' hearts and drain them of emotional energy, can also sever the connection between other Black Lanterns and their black power ring. Time travel can deactivate a black ring.
One common way of stopping a Black Lantern is to injure them faster than their ring is able to regenerate their body (such as the plasma that a Red Lantern vomits out).
Others that have proven resistant to the Black Lantern rings are either those who have wielded a power ring before or generally otherwordly beings such as: the demon Etrigan, who lacks a human heart and human emotions, Atrocitus, whose heart was replaced by his ring, Shade, who is truly immortal and thus cannot die, and Osiris, whose magical nature allowed him some semblance of control over the ring.
22. Blue Power Ring
All Blue Lanterns are armed with a blue power ring, fueled by the emotion hope. While hope is the most powerful of the seven emotions, Blue Lanterns must be near an active Green Lantern's power ring to tap into their own rings' full power. Otherwise, the rings are only capable of the default abilities of flight and a protective aura. This is a result of the fact that the power of hope is nothing without the willpower to enact it. Blue rings must be fueled by true hope in order to operate at their user's command.
While under the influence of a nearby green power ring, Blue Lanterns can heal wounds. The ring's power can be supplemented with the hope of other living beings; for instance, Saint Walker and Warth were able to reduce a dying sun's age by 8.6 billion years because of the hope emanating from the inhabitants of a nearby planet. A blue ring can negatively impact the performance of rings on the opposite side of the emotional spectrum. It can neutralize the corruptive effects of red power rings, block the energy-stealing properties of orange rings (as well as nullify its side effects on the bearer of it), and drain the power of yellow power rings. Conversely, a blue ring can charge a green power ring to twice its maximum power level. This effect can also negatively impact a green ring, as close proximity to the Blue Central Power Battery will overcharge a green ring, causing it to implode (taking the user's hand with it). Blue power rings manifest their constructs mainly by reading the target's psyche, but can make constructs like the other corps. Blue rings can also grant precognitive visions to their wielders.
23. Violet Power Ring
As a conduit of power from the violet range of the emotional spectrum, the Violet Power rings have a number of abilities akin to those of other Lantern Rings.
Animation: A Violet Lantern can will objects to move how she wants.
Artificial Intelligence: The ring acts as an "on-board computer," telling the wearer what they need to know. It can either respond out loud, or silently directly to the wearer's mind. The ring also translates nearly every language to and from the wearer, which is why the Corps can communicate with each other.
Burglar Alarm: A Lantern can coat anything with the rings beam and thus, if anyone other than himself touches it, his ring will glow, alerting him to the possible theft.
Communicator: The rings can act as a personal communicator between Lanterns. They have also been seen connected to telephones.
Costumes: The wearer of the ring may create any costume they choose, based on their personal preferences, whenever they choose. The ring projects the costume over any clothes already worn at the time.
Energy Projections: The rings can also project beams, form protective bubbles and force fields, and fire destructive blasts. Sometimes, depending on the wearer, the beams and blasts make sounds.
Energy Constructs: The rings can construct anything the wearer can imagine from hard-light energy, as long as they are willing to make it. The more determined the wearer is, the more complex and intricate these things can be. The constructs can even be so complex as to form working machines, computers, and even people.
Flight: The rings allows the wearer to fly in atmosphere or in space, and can achieve incredible speeds, moving from planet to planet in a matter of hours.
Invisibility: The rings can make the wearer or anything else invisible.
Matter Manipulation: A Lantern can use their ring to manipulate nearby matter, such as water, for various purposes such as a construct that acts like an energy construct but can block something yellow and may serve a purpose that an energy construct couldn't perform.
Mind Control: The wearer of the Ring can use it to plant post hypnotic commands or control a person.
Mirages: The rings can create mirages/illusions.
Phasing: The rings allows the user to go through walls.
Probing: The rings can probe the Lantern's or another person's mind, allowing him to uncover memories or the person's thoughts.
Ring Duplication: Each ring can duplicate itself, creating a second ring which may be given to another as a backup, for protection, or to help the lantern in times of great need. This duplicate ring is exactly like a normal ring but will last only twenty-four (24) hours.
Temperature Control: The rings can increase or decrease the temperature of anything, even something as large as stars, or even create bubbles of intense heat or cold, even down to Absolute Zero.
Transforming: The rings can transform anyone or anything, be it into an animal, altering their state of appearance, or their size.
Unique Powers & Abilities
It appears that each new Lantern Corps Ring has unique abilities. For Violet (Star Sapphire) Power Rings, these abilities include:
Love Cognizance: a unique ability to sense love. They are able to detect when true love is threatened or in jeopardy, and can use the love shared between two hearts to act as a tether. By attuning the heart of the victim to the heart of the Star Sapphire, this tether is created connecting them across vast tracks of space. The tether pulls the Star Sapphire through space to the victim so that she may save love. This attunement allows a Star Sapphire to also tell when others are in need of love and the state of love in their hearts, providing great insight into the personal lives of others.
True Love: Violet Power Rings can ignite the glow of a star sapphire crystal in any person. This glow reveals a person's deepest desire. They can show someone's true love. Only those who gaze into the light of the crystal can know what they see.
Crystallization: A Star Sapphire has the unique power to encase others in love, crystallizing them. Apparently the victims are put in a form of suspended animation while love floods their hearts and alters their personalities (i.e. Fatality). The power is great enough to crystallize an entire planet, as was the case of planet Zamaron.
Undying Love: A Star Sapphire can restart a dying heart by connecting two lovers and using herself as a channel between them. Through this, the love felt between them can restore the dying heart to a state of normalcy, even bringing the wounded lover back from the brink of death.
24. Red Power Ring
Main article: Power ring
Laira's Red Power RingRed Lanterns use red power rings, fueled by the rage of their users and those around them. Like other power rings, the ring covers the user in a protective aura which shields them from harm and enables flight. The power ring fires blasts of rage energy. The user's blood is replaced by a form of corrosive, rage-energized blood. The user can regurgitate this blood. The blood has the effect of bursting into flames of rage; the flames are so potent that they will burn even in space. The blood can melt through the constructs of other ring wielders, penetrate their personal force fields (sometimes burning them to death in the process), and corrupt their rings, depleting their energy at an accelerated rate. The Red Rings' blood is one of the few known substances that can destroy a Black Lantern's corpse faster than even they can regenerate. Since the Red Ring completely takes over the circulatory processes of the wearer, removing the heart of a Red Lantern only temporarily incapacitates them.
Though most red ring wielders are little more than beasts driven by rage, individuals with strong willpower are able to manipulate the energy to create constructs. The Red Lantern ring is unique in that the user can manipulate its base of power, rage. A Red Lantern can detect the rage in the heart of others and, by connection, the blood that pumps that rage. Those who face a Red Lantern already in a state of anger are even more vulnerable to a red power ring's attack, as their anger only feeds the attack and increases its destructive power.
However, the red power ring has also displayed a number of weaknesses as well. To wear a red power ring is to be overtaken by the red light of rage, reducing the wearer to act on pure instinct, driven to kill and destroy with little reason or forethought. To date, Atrocitus has shown to be the only Red Lantern still fully in control of his mental faculties, though a Blue Lantern can, at least partially, restore a Red Lantern's cognitive functions while retaining their Red Lantern abilities. However, Atrocitus intentionally set the rings to select beings who can't control their rage. Also, a red power ring operates by expelling the blood of the wearer, replacing it with red light. As a result, removing a Red Lantern's ring will result in the wearer's death. However, a Blue Lantern's ring can reverse this process, freeing the wearer from the ring. The combined powers of blue and green rings can destroy a red ring. Also, if the heart of the wearer fills with love, who is the opposite emotion to rage in the Emotional Spectrum, the rage gets compromised and the connection with the ring breaks, instantly destroying the ring, but the light of a Blue Lantern is still needed to heal the former Red Lantern, because his/her heart goes into cardiac arrest by the lack of blood. To date, Mera is the only Red Lantern who was freed this way.
Much like a specific type of willpower is needed to use a Green Lantern Ring, a Red Lantern Ring requires a specific type of rage (e.g. the rage gained through a personal loss).
25. Orange Power Ring
Main article: Power ring
Some of Larfleeze's Orange Power Rings.Agent Orange exclusively wields the orange light of avarice using his orange power ring and power battery. Some of his basic abilities are shared with other Corps: flight, aura projection, and the ability to create constructs made from light. However, the most notable and unique aspect of Larfleeze's abilities is his power to steal the identities of those he kills. After these individuals have died, an orange light construct resembling them rises from their body, adding a new member to his Orange Lanterns. The Orange Lanterns are able to steal the identities of others for Larfleeze in the same way. The orange light also has the power to absorb green light constructs and mystical energies (such as the magicks created by Green Lantern Torquemada). Conversely, it is depicted as being unable to absorb blue or violet light constructs.
Larfleeze's power is amplified by being in constant contact with his power battery. As a result of this, he can maintain an entire corps of constructs, even when separated from it. However, Larfleeze is burdened with insatiable hunger that is never quelled as a side-effect of wielding the orange light (which can be nullified while in the presence of a Blue Lantern).
26. White Power Ring
The exact capabilities and limitations of white power rings are still unknown, but they have been shown as being capable of providing their bearers with the default corps abilities of flight, protective aura generation, and light construct creation.
They are also shown "overriding" power rings of other colors, turning them white for a period of time
Their most notable and unique ability to date, however, is the power to restore the dead to life. The first instances of this ability were shown not by the intention of any individual, but by the power of the ring itself. Later, Boston Brand was capable of using its power, to restore life to a dead baby bird.
27. Crimson Gem of Cyttorak
Nearly unlimited mystical abilities power of the Juggernaut. Cyttorak exists as a deity with enormous magical power. He has provided power to the titanic Juggernaut through an enchanted ruby, as well as provide indestructible bands (the Crimson Bands of Cyttorak) to Doctor Strange to use as a shield or to restrain enemies. In regards to the ruby, it has withstood being thrown into orbit by the Juggernaut, as well as re-entry when it was bumped out of orbit by Nova.
Stevie, a spoiled little boy from the Midwest, managed to use the Cyttorak Ruby to spectacular effects unimagined by Cain Marko, starting with using it to blast Marko. He used it to monitor events far away with his computer (presumably he utilized the ruby to enable him to access the feed of security cameras) as well as using the ruby to relay a message to the East Coast using a non-operational computer on the West Coast. Furthermore, he could alter mirrors so that the original Human Torch's flame was reflected and enhanced back against him. Even stranger, Stevie could animate inanimate objects, which could also turn intangible. These objects included wax statues, some which resembled monsters, others that resembled Spider-Man, Doctor Doom, Cable, etc. However, the animated statues tended only to have diluted copies of the original’s abilities, and tended to move slowly.
As well, Cyttorak has demonstrated the ability to create life when he created an entire race of elves out of magical energy simply so he could have somebody to worship and adore him.
28. Phoenix Blade
The blade can only be wielded by members of the Rook’Shir bloodline; to anyone else "it would be easier to lift a star."
The blade has been shown to project massive amounts of energy from a seemingly endless source, be very durable in battle and deflect projectile ammunition.
Rachel absorbed a portion of the blade's power (weakening it) due to her inherently strong affinity to the Phoenix Force. Its power also appears to be changing her behaviour on some level.
technology is the TARDIS, the ‘vehicle’ for traveling in space and time. The Doctor’s TARDIS permanently looks like a police box, but other fully functioning TARDIS’s have chameleon circuits that adapt to any era they are in, camouflaging the TARDIS to look like a standard object for that time zone.
30. Rock of Eternity
A place that exists outside of time and space. Created around 5,000 years ago from two rocks. One from Heaven, the other from Hell. Home of the wizard Shazam, The Rock of Eternity was recently destroyed by the Spectre, but has since been reconstituted.
A nexus of power, it channels the power to all those who were empowered by Shazam. Captain Marvel is its guardian and it is his job to keep the power and magic of Earth in balance. It is also where the Seven Deadly Sins (Lust, Gluttony, Greed, Sloth, Wrath, Envy and Pride) are imprisoned.
31. Quantum Bands
Quasar's powers are derived from the pair of Quantum Bands fused to his wrists (or more specifically, from the seven gems on each of the bands). Quasar's quantum-bands are permanently affixed to his wrists; while he can make light bend around them so they appear to be invisible, they are still tangible. They are linked to their wearer's nervous system and grant tremendous powers of energy manipulation. The wrist-bands were originally created by Eon to be worn by his designated Protector of the Universe. These alien artifacts are composed of unknown materials. The Quantum Bands were discovered by the Uranian Eternals in a weapons depot left by the alien Kree and brought to Earth by the deluded Crusader that believed himself to be the 1950s Marvel Boy.
Foremost amongst these powers is the ability to tap into a limitless energy source called the Quantum Zone. Quasar can project quantum energy in the form of devastating beams of force or heat, but Vaughn more commonly employed them to fashion incredibly durable constructs of solid energy, such as containment spheres or pincers. He protected himself with a personal force field of quantum energy.
Vaughn learned that the Quantum-Bands can also exert control over many other types of energy that are part of the electromagnetic spectrum. For example, he once tapped into a sun and caused it to emit an enormous solar flare. He could also absorb and redirect the cosmic energy wielded by such powerful beings as the Silver Surfer, Jack of Hearts, Adam Warlock, Thanos, Phoenix and the Watchers, siphoning their power and using it to augment his quantum energy. Forms of energy the Quantum-Bands cannot control include magic and the Darkforce.
Although he could not overtly affect psionic energy, Vaughn had programmed his bands to render him impervious to psionic mental control. Even such powerful psionicists as Moondragon and the Overmind proved unable to overcome this defense. He does not appear to be protected from magical forms of compulsion.
Vaughn could create apertures into and out of the Quantum Zone, thus allowing passage through its infinite, featureless expanse. He mainly used this ability to traverse interstellar distances in a manner similar to hyperspace travel. The effect is essentially a form of teleportation, which Quasar referred to as a Quantum Jump. A Quantum Jump has a destructive side effect on the local environment, violently upheaving gravity and tearing holes in the atmosphere (on Earth, it would damage the ozone layer), so Quasar initially refrained from using it except when in space or in dire circumstances. However, he eventually discovered that he could prevent this effect by surrounding himself with a barrier of solid energy before jumping. Quasar could also shunt other matter into the Quantum Zone provided that he's in physical contact with it.
The Quantum-Bands enable their wearer to fly by manipulating gravitons. The maximum flight speed Vaughn could attain is unknown, but he made a trip from Earth to Uranus in approximately four years flying non-stop (this was before he learned how to quantum jump). That would require a constant speed of roughly 50,000 miles per hour (80,000 km/h). This doesn't take into account the velocity he can achieve in a short burst of acceleration.
The Quantum-Band gems possess some capability for analyzing and processing information as if they were extremely advanced computers. This allowed Vaughn to navigate the Quantum Zone and the depths of space. The gems are able to detect, analyze, and track energy emissions across vast distances. They can also "program" his Quantum energy to register and react to certain preset conditions. For instance, at one time Quasar had the Earth surrounded with an invisible lattice-work of energy that was designed to act as a global alert system against potential extraterrestrial threats. The energy field could detect any surges of exotic energy emanating from the planet's surface as well as if any object larger than a micrometeorite passed through it; in either case, the field would react by transmitting an alert signal to the Quantum-Bands.
Vaughn had a direct link to Eon and later Epoch through his bands, which gave him ready access to their omniscience.
Annihilus killed Quasar and gained the Quantum-Bands, adding to his already considerable power, though the bands subsequently came into the possession of Phyla-Vell following Annihilus' apparent death. She has since discovered that the Bands contain a finite amount of energy which will drain away if they are isolated from their power source (as yet unexplained) and that they also remain linked in some way to their former users. Quasar has since been sighted as a "spirit", and it has been indicated that his link to the bands enabled him to "pull himself together again" following his physical death.
Quasar later appears resurrected while government scientists help an Earthbound Nova reboot his Worldmind AI. After successfully helping Richard Rider defeat the Worldmind/Ego the Living Planet by letting Richard use the Bands, Richard returns the bands to Wendell. Wendell is now a living-light construct with ownership of the Quantum Bands and Quasar name.
The Nega-Bands grants the wielder the ability of flight through the vacuum of space without the need of protective gear and they would have no need for food or water. The bands gives them the ability to absorb many different kinds of energies, these energies can be used as a weapon against any would be attacker. The wielder is also granted super-human strength and a heighten awareness, this awareness has come to be known as.
33. Twilight Sword
The Sword Of Doom was made by Surtur and is used as his weapon of destruction. It is also known as Twilight Sword.
The Sword of Doom is a vast sword, used the fire demon of Asgard Surtur. The sword is about half the size of Surtur himself and is capable of cutting entire rifts in dimensions. The sword was forged in the heart of the Burning Galaxy, which in turn resulted from exploding the home galaxy of the Korbinites. Its main purpose is to be lighted by the Eternal Flame and used by Surtur to bring Ragnarok to the gods, and to recreate the universe when the end of time is near. The only people to have ever wield the sword are Surtur and Ymir. The first Sword was broken by the combined might of Odin and his two brothers ultimately making them use up their energy.
Feats done by the sword:
Destroyed Rainbow bridge.
Taken a hit from Thor's hammer when it was thrown harder then ever before.
Saved Surtur from a blast from Thor that would have ended Surtur's life.
Takes the energy from Beta Ray Bills galaxy to be made ultimately destroying the galaxy.
Even as a shard it was strong enough to be used by Beta Ray Bill to be used as a sword.
Remakes the universe minus Asgard, according to the will of Morgan Le Fay.
It is is currently in the possession of Hela, and it now responds to her worship, conferring upon her its powers in totality.
The sword is catalyst for magic energies, increasing it users power and while also act as a shield to prevent from other magic objects from harming it user to a point. It blade can he coated in the Eternal Flame granting it higher capabilities, allowing it to bring fort the end Asgard and accomplish many things from cutting into other dimension, channel tremendous amount of energy and cut through nearly all forms of metals and magic barriers.