Super Power Origins: Tin ‘Data is one of the five direct descendants of the original Strong A.I (Retitled: Ultra A.I). This gives him a very high level of technopathy. That, along with the level of technological advancements from his time give him a very wide and large range of abilities.
Place of Birth: The Northern district of Comto’lania
Mini Biography: Tin'Data was born in the mid-3000s, as the last of the Strong A.Is. After losing the war against the humans, Tin'Data and his sister Hol' were exiled out of the fuming rage of their eldest brother, Met'iron. Sent into a wormhole, they both ended up on earth. But, Tin'Data eventually began work on preparing for his brother's arrival.
Avatar Appearance: Vision, Silver Surfer, Captain Atom, Dr. Manhatten
Influences: The Fetts, Iron Man, the Fetts, Ultron, Brainiac,
---------------
Gender: N/A (Phy: Male)
Birthdate:
Age: Over 1.5 million
Ethnicity: Old Stong A.I./Comainian (Synthetic Organism)
Super Power Origins: Hol' Suri is one of the five direct descendants of the original Strong A.I (Retitled: Ultra A.I). This gives her a very high level of technopathy. That, along with the level of technological advancements from her time give her a very wide and large range of abilities.
Identity: Unknown
Occupation: Humanitarian, Animal Activist,
Known Aliases: Suri,
Avatar Appearance:
Mini Biography:
Influences:
---------------
Gender: N/A (Phy: Male)
Birthdate:
Age: Over 1.5 million
Ethnicity: Old Stong A.I./Comainian (Synthetic Organism)
Known Aliases: The Bahwultka't, the Animal, the animal of the night, El Diablo, Deaddevil, the Devil of Hell's Alley, La Gárgola, Gárgola Diablo, the Terror of Essex, Ol' Penny Dreadful, Le diable bondissant,
Avatar Appearance: Batman / Daredevil / Wildcat
Mini Biography: A amueture boxer, and bootleg smuggler, Bruzo Burlocke was born to a middle-class catholic family. With a amueture boxer as a father and a teacher as a mother, he grew up in Hell's Alley, Awekia. One night, after his father won a controversial fight where he was the underdog, he escaped with his family through the backway, to avoid rowdy fans and the neighborhood gangs that betted against him. However, in the alleyway, a shadowy figure approached and gunned down both of Bruzo's parents. Leaving him orphaned, he became an teen amueture boxer, living in the ghetto. Living with a young woman named Celena, whom together bared a child, Bruzo noticed the trauma of his past creeping up in his paranoia of losing his family. So much so that, when he discovered the gang that killed his parent, he tried to fight the urge to kill them; resulting in a mask Bruzo leading to assault the killer. Beating him to a bloody mess, the fleeing vigilante found his mind clear in the moment, rejuvenated by the act.
However, in the coming days, the gang that the man worked for came after Bruzo. Kidnapping him and beating him, breaking him hands, and nearing blinding him, he watched as they killed his family. They left him in the cemetery, in a half-filled plot, to die. But, after a few days, he dug his way out, to see a gargoyle that stood a few plots away. Seeing himself in the devilish creature, he remembered the story his mother once told him. "The bahwulka't is the devil that protects the resting from evil", causing him to decide to take on the persona of a devil, to strike fear in the gang and get vengeance. The Devil of Hell's Alley, he was called, before a newspaper titled him the Dare Devil, because of his wanted stance with the law. A criminal to the authorities, Bruzo found peace in the Devil, using brutality, kidnapping, extortion, coercion, threats of violence, and torture in his campaign against crime.
The Devil wages a one-man-war on all criminals. Restraining from killing, he went through any other means to break his foes, until he was finally killed in a explosion. A sacrifice to save a class of schoolchildren, he lied dead in a ditch. But, when a mysterious figure (Olli Jest) of high wealth resurrected him, he gave him the tools and objective of returning to his former life of vigilantism.
Influences: Batman, Black Panther, Daredevil, Wildcat, Cat Man, Punisher, Roachack, the Black Bat, Daredevil (1938), Spring-Heeled Jack, Dead Man,
A testing ground for the old Comainian warring games, Nastromo-Nec is a space colony that is left absent in the Lost Lands. Constructed to be a exodus for the damned, the 'Dome' is the worst place for a citizen to be sent to. While being the testing ground of condemned gladiators and warriors, it has also been a death sentence criminals, exiled, and the poor have all been thrown into this structure. Either in squads of mass numbers or solitarily left, a countless number of humans, androids, aliens, and sentient beings have been sentenced to the Dome.
Resting in space, isolated by the darkness of the void, it was the notorious birthing ground of the Predator. And, the location holds a series of pods and corridors built over a mining camp. With many engineered creatures and beings of various alien and mutated origins, the wide system station homes many of these monsters. While the researchers were given rooms in the top, and miners in the bottom, the likes of terror was left riddled throughout the Parkgrounds.
Environments and Elements of the System Grounds
The Research Facility
The Research Center
The research center sits in the direct center of the testing grounds, surrounded by thick forest vegetation of the testing garden system. The facility is used to observe and study the subjects of the ground. Inhabited by Comainians and Promengineers alike, the base is guarded by numerous types of animatronic droids and androids. With wide corridors and rooms, they could fit a large amount of workers and movement, Although, only a select few freely roam the halls, since many of the test subjects could sense them through the multi-fiber walls and metallic glass that separate and protect them from the threats outside.
From the observation spear that stretches up to the top of the domed testing grounds, a series of heavily enforced corridors lead to the only exit points on the dome. So, the workers could only exit from within the facility, and not from outside. As well, their are only a few select areas could the center could be entered from the garden; all of which are double-doored hangers.
Engineering Spear
The tall cylinder structure that stretches up to the height of dome, the Engineering Spear is used by engineers and Comainians to create the numerous beings and creatures that inhabit the testing grounds., With many rooms and lads that home genetic research, rooms full of growth tank for producing the creations, and conference rooms for meetings involving the system, this area is very important to the Researchers.
All of the beings were created here, from their genetic makeup, DNA coding, and physical reproduction, before the creature would be shot out of the facility and into the park through shoot.
Mining Ground
The abandoned mining ground of energy ores and minerals, this area is a mazed system of ramps, tunneling corridors, and crate rooms. The engineers would collect goods from deep within the underground region for use above. From the lava caverns below, to the entrances to the caves and caverns, the mines are drenched in darkness and heavy heat. As steam seeps the smell of scorching metal into the region, bare many built in lamps and steel doors.
Once major for the working of the generators, the mines are now invested with the Xenomites, who penetrated them from the caves. Borrowing throughout the system, the mines are now locked off from the rest of the facility. And, with no one to man the mechanics, the lava have backed up and built up extremely hot steam and airflow.
The Testing Ground
The Park
The Park is the testing ground of the domed region. A few acres of untamed rainforest, the hilly terrain is covered in thick trees and roots, bushes and undergrowth. Circling the Research Facility in all direction, the plant life has grown to a hugonous degree that homes numerous beastly terrors against the subjects that are scent out into it.
With a streaming river flowing around the base grounds, all of the vegetation pumps a excess of air and wind into the sky of the dome. Floating into waves of greenery that forms a sea of the treeline, with 120 sq miles of open land, many caverns and valleys riddle the ground in ups and downs of variety. Dropping to near arctic degrees at night, the long periods of darkness are deadly to the bare. As the day lies in extreme moisture and fog, pouring harsh winds and rainfall across the map, this rainforest is intensely humid and unyielding.
Yautjari Campgrounds
The campgrounds of the Hunters, this site is a circle of cropped land, surrounded by trees. With tents built tall and strong, it homes the species of monstrous hunters. With a huge fire constantly burning in the center of the ground, it's broad light acts as a beacon for the clansmen who are out on the hunt. A light that shines deep into the night, it protects them from darkness and freezing in the twilight of night. Circled by impaled skulls and skeletons upon spears and poles, they warn outsiders of their location. As the smell of hanging bodies drag down from nearing tree branches, the Hunters bare crates of ammo and weaponry, goods and resources.
The Ape Village
The home of the Ape men, a series of treehouses stretch high into the tall trees of the forest. With a chain of rope-bridges connecting the homes, this city is made of wood and board. With lanterns and torches lighting the pathways, the Ape could walk and swim around the village with quick ease. As spiked spears and thorns are left gagged and splintering out the side of the foundation trees, they keep predators from climbing up to the town.
Greenhouse Garden
The closest bit of forest to the facility, this garden is closed off by a moat that circles the spear fully. Marking the base of the Comainians' work area, it is guarded and secured from external invasions and intrusion. With droids and garden threats, it is a dangerous ground for those unwanted.
Cavern Jungle
A system of underground caves and caverns connected by tunneling passageways, this area is home to many different bioluminescent jungle trees and undergrowth. Crammed into this roofed base, they create a tight rainforest of hidden darkness.
Home to many dark-prone creatures and monsters, this near pitch black area is intensely dangerous. And, without a light, is nearly unsurvivable for a being who relies on typical sight to see. Even with the assistance of glowing fungi and vines, it is still pitch black in appearance; as well as rather silent. Barrels of hive tunnels create systems of tunnels to cross through, as the river floods and rushes through from the surface to the deep of the dark blackness.
Amazo'conda river
A huge river that runs along the many landscapes of the rainforest, this large mass of water pours down waterfall, through valleys and streams, and even into caves. Many yards wide in width, the length of the monstrous body of water stretches across the entire plain, and breaks into many smaller rivers and streams. Travelling deep into the caverns, it fills the deepest levels of the system, flooding some areas of the mines and lava chambers. Lighting a neon blue under the caves, it reaches every region of the Park, and can be used to journey the entire testing grounds.
The Wilderness in the Mist
The Winter
A area of the forest, covered in thick fog and mist, the Winter surrounds the edge of the dome. Blanketing the jungle's rim, at the entirety of the border, it keeps the subjects from escaping. Since it is too thick to see through, too cold to withstand on average, with unearthly levels of chilling frost, and filled with creatures of the mist, the Winter is a long stretching icy hell to though who try to run to the walls. Though the same trees still inhabit the region, as if it is still a rainforest, the ground is rocky and frozen, while snow blinds the silence of howls and whistling.
Beastly Bog / the Hollows
A boggy swamp of darkness, this creation rots on the inside of the rooted underground caverns and cave systems. Luring in the darkness of abyssal creatures and monsters, this area is quiet and absent of life. With the feeling of being watched lying all around, the bayou is cold, damp, and dead. Said to home the planted fungi and moss the fell from above lands, the Hollows marks the ether that is the result of the cassams below, like the insect ridden Abyssal Cascam. Covered in mist and fog, the temperate rainforest is enchanted with the hollow remains of the world. A shadowy jungle of darkness and mysticism, it lied under the fog of the terraforming rainforest in the valleys of fungi-coated rocks.
This forest has been haunted for centuries. The trees themselves are sentient, some with faces that groan and roar. Some of the trees are hungry, and unsuspecting travelers may find themselves ensnared in their treacherous branches, and become devoured. In turn, those consumed become part of the forest. This swamp is littered with tombs and canopy walkways in the trees, and lit by many torches corpses laying around and hanging in the trees, and the tree faces now have a more skull-esque shape.
New Olvenstein
The colony of New Olvenstein is the camp and headquarters of the units of the Izin military that use the testing grounds as training and resources. Founded upon the Lost Land nation of the same name, the fascist nation used their understanding of portal travel through time and space, they discovered the testing grounds and its caverns of immense resources and goods. Minerals, energy, and technology all urged the country of controversial figures to plant their flag in the terrored land of the mist.
Setting up roads and buildings of stone and metal, they constructed a fortress of safety from the wilderness around them. Combating the mist, they aim to defeat the treacherous wild and prove themselves to be the best of mankind.
Outland Oasis
The Volcano
The black hill of boiling rock and melting earth, this volcano makes up the majority of the Outland Oasis, with it's top forming the many undergrowth of trees and forest that homes the creatures that live here. Starting immediately after the crossing of the cascam, the oasis is the closest saving grace from a burst of heat and blazing sunshine. While trees and bushes explode into flames at random, burning over dry dirt and cracked ground, the desert that surrounds the oasis is a torturous abyss of gold and red.
Even in the jungles of the area, dripping with rain, the temperate bakes at inhumane levels, causing the environment to cook under the constant cloud of black smoke that seeps out of the mouth of lava and magma. Home to the Orks, Goros and Thraks, it is a violent region of warfare and brutish beating and cruelty.
Orklands
The campgrounds of the mighty Orks and their tribes are split into small clans along the valleys rooted under the volcano. Surrounded by steaming dirt and sweating trees, they make their society in blood as they war with creatures of the testing grounds and with one another. Using large bones of prehistoric creatures to construct their huts and cabins, they build a warrior cult where fighting in the ultimate sign and task of a person.
Tall guard post and watch towers of wood and huge halls of binded tusk and leather hide from their chief cabins, as their troops prepare for battle constantly.
Abyssal Cascam
A deep canyon that rest in the western side of the map, the Abyssal Cascam is a deep gorge that steeply digs down into the ground. Tightly compressed and shallow, this gorge separates the western dome wall from the rest of the park. While a stream runs down in the deep of the gorge, the entire Cascam runs up to the rim with a thick fog of mist that matches the Winter.
The floor is littered with critters that haunt the deep and scavenge on those who fall into the Cascam. While a swamp makes up the edge of the rocky walls of the shallow floor, stretching vines and humorous roots across the top, that's the only natural way to cross over, with a few rope bridges reaching over the mist.
The Lava Chambers
Built into the very bottom of the western end of the underground caverns, the Lava Chamber is connected to the abandoned mines. Constructed out of the dirt, it was filled with a lack of lava, rippling down from higher levels, it runs up to a hot springs on the surface. Furthermore, littered with exploding powder and fiery minerals, the sea of yellow extremes pours into streams that flow through tunnels under the Park.
Hiding energy minerals and important items, the lava chambers are pocket caverns that are overwhelmingly stuffed with burning material. Too hot for most life sources, it is safe from predator. Though, the lava makes it dangerous for travel through. With only heat and lava resistant androids working down there, the area is a red hot solitude.
Nether
A black system of tunnels and dungeons mazing into many caves and chambers of mines, the Nether is the home of numerous horrors. A graveyard of catacombs and tight caverns, the area is cladded with crystals and skulls composing the walls and ceilings. As total blackness make up the atmosphere of calm winds and foggy air, this region wraps around the lava chambers, absorbing the stuffy heat.
Description: Created by the revolutionary mind of MTH Enterprises, Eptron Robotics is a huge part of Awekian life, now. Commercial and governmental fully adapted robots, the company have developed the tech of the future. As the government uses them for jobs to dangerous or risky for humans, the public uses them for jobs too mundane for humans (such as assistances and housekeeping assistance).
Motto: "A step into the future"
Net Income: GAK$392.7 billion
Stock Price: ^ $32.00 +2.23%(+3.96%)
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TWC
Name: TWC
Type: Public
Founded: 1901, Awekam City
Founder: John Hetler
Industry: Burglary, fire, and carbon monoxide detector
Headquarters: Tw cOCs Tower, Downtown Awekam City
Product: Residential and commercial electronic security alarm, drones, security robotics,
Description: Established around the summer, Sunny Shack was the first drive-thru hamburger stand in Starville. Known for it's rollerskaters and sunny theme, the shack is a staple of the beach area.
Description: Started in inner Awekam City, Thin Leaf is a health-conscious restaurant. A hub to morning goers and calorie watchers, the pub grew into a chain, all over the country.
Description: Beginning in downtown Blairwood, this popular restaurant started as a small pub, at the northeast of town. Growing fame for it's casual and sporty environment, it quickly grew in popularity. And, as sports became more popular and widespread, so did Chokin' Chicken.
Motto: "We choke the chicken, for you!"
Net Income: GAK$23 billion
Stock Price:
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The Royal Crown Pub
Name: The Royal Crown Pub
Type: Private
Founded: March 15, 1840
Founder: Olli Jest Jr.
Industry: Casual dinner
Headquarters: New Settleland
Product:
Description: With an exterior wall of dark brick, the Royal Crown in a classic piece of Awekam history. Dating back to the old country, it was originally owned by Olli Jest Jr., who had debt on the land. Many years later, his son bought the pub. Now, the pub stands with two centuries of rich history.
Description: A smoky little put, the Smoky Shadows is a dimly-lit tavern known for its dark atmosphere and strong drinks. Noted as a shady pub, it is usually visited by the undesirable.
Description: After the popularity of space travel, following the success of the moon landing, small-time pizzeria owner Pluto Lightyear decided to capitalize off of it. Redesigning his restaurant to harbor a space image, he renamed it Pluto's Pizza Planet. Planting a white rocket on top of his yellow bedback truck, he became known for delivering. Continuing that strong suit, Pluto's is still noted for having the fastest delivery service.
Motto: "Rocketing for your local star system"
Net Income: $2.26 billion GAK
Stock Price: ^$1.94 +0.34 (+0.27%)
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Science
Tin'Data Industries
Name: Tin'Data Industries
Type: Subsidiary
Founded:
Founder:
Industry: Biotechnology and Scientific Research
Headquarters: Tin'Data Laboratory, Downtown Awekam City
Product: Biotechnology, energy production, renewable energy production, biological research,
Description:
Motto: "Digging deep, so you may live better"
Net Income: GAK$12.5 billion
Stock Price:
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Hopecare Foundation
Name: Hopecare Foundation
Type:
Founded: 1978,
Founder: St.Hope Sulo
Industry: Healthcare and Health facilities
Headquarters: Los Haven
Product: Health facilities, legal medication, non-profit foundations and organizations, and government healthcare.
Description: Founded in the poverned areas of upper Los Haven, in the 1970s, Hopecare was created by Hope Sulo. A saint from St Jestor City, she was appalled by the status of low care for the lower class (and even the middle class) in Awekia. Using the best tech and minds, Hopecare is the leading hand in medication and health.
Motto: "Working to keep us all together"
Net Income:
Stock Price:
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BioCare Inc.
Name: BioCare Inc.
Type: Subsidary
Founded: 1987
Founder: Kasey and Lanna Cobblestone
Industry: Recycling, waste management, robotics, water purification,
Description: Started in the later half of the 1980s, BioCare is a result of the country's overwhelming attitude towards protecting the Earth. Fearing the possible threat of mistreating the planet, an organization was created to help cleaning and maintaining the waste of Awekia. With the revolutionary creation of robotics in the 1970s, they were one of the first companies to utilize these bot.
Motto: "For what it's worth, we clean the Earth"
Net Income: $5.6 billion GAK
Stock Price: $2.0 +1.3% (+0.7%)
===============
Entertainment
Newwyn-Greenhill-Redcastle (NGR) Studio Inc.
Name: Newwyn-Greenhill-Redcastle (NGR) Studio Inc.
Type: Subsidiary
Founded: February 7, 1929
Founder: Richard Newwyn, Ronald Greenhill, Frederick Redcastle
Industry: Film
Headquarters: Ivy Hills, Starville Valley, Awekia
Product: Films, Music, Television
Description: The creators of many class, in the golden age of Awekian cinema, Ax & Hammer was founded by Ax Westly and Terry Hammer in 1929. Capitalizing off of the popularity of American films, A&H productions started making noir and western films. Quickly hitting a boom with gothic tells of terror and suspence, they became a staple of their industry.
Motto:
Net Income: $19.81 billion
Stock Price:
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Ax & Hammer Production
Name: Ax & Hammer Productions
Type: Subsidiary
Founded: 1959
Founder: Ax Westly and Terry Hammer
Industry: Film and Television
Headquarters: Tensil Town, Starville Valley, Awekia
Product: Movies and Television shows
Description: Founded by Ax Westly and Terry Hammer, A&H productions was a result of the teen orientated 50s. As the Rock n' Roll counterculture rolled through Awekia, A&H placed the life on the screen. Reaching popularity for making the edge movies that larger companies would make, they became the cult production company. Writing and producing their own films, these low-budget films were mostly B movies. But, their edgy writing, style, and themes lasted through the ages. A&H are still remembered for 60s spaghetti western, 70s kung fu flicks, and 80s horror and slasher movies.
Motto:
Net Income: $45 billion GAK
Stock Price:
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AWA
Name: AWA (Awekian Wrestling Association Inc.)
Type: Public Company
Founded: 1894
Founder: Vince McHeelman and Tex Axly
Industry: Professional wrestling, media streaming, Mixed Martial Arts Promotion
Headquarters: Downtown Awekam City, Awekia
Product: Pro-wrestling events, Pay Per View events, Televised Events
Description: Founded in the late-1800s, the AWA was created to govern the popular sport of professional wrestling. Starting in Awekiam City, ACPW and the territory of Blairwood was the first regions to join the society. And, after many years of wrestling growth in national popularity, the association is now in charge of the entire A-league.
Motto: "Witness the Spectacle"
Net Income: $286.7 million GAK
Stock Price: +0.17 (+2.92%)
===============
EMPE
Name: Empire
Type: Public
Founded: 1988,
Founder: Lennox Lyoni
Industry: Music
Headquarters: Empire Bay, Middex, Awekia
Product: Music, clothing, streaming site,
Description:
Motto:
Net Income:
Stock Price:
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TFC
Name: Temple Fighting Champion
Type: Public,
Founded: May 1998
Founder: Creg Storpfwing
Industry: Promotion, Fashion,
Headquarters: Empire City, Middex, Awekia
Product: Mixed Martial Arts Promotion, Clothing,
Description:
Motto:
Net Income:
Stock Price:
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G.F.
Name: Goode Fresh Ent.
Type: Private
Founded: 2006
Founder: Wellington
Industry: Music,
Headquarters: Tinselwood, Starville Valley, Wessex, Awekia
Product: Music,
Description:
Motto:
Net Income:
Stock Price:
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Name:
Type:
Founded:
Founder:
Industry:
Headquarters:
Product:
Description:
Motto:
Net Income:
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Production
McGriffy
Name: McGriffy
Type: Public
Founded: 1796
Founder: Patrick McGriffy
Industry: Jeweler
Headquarters: West Blairwood
Product: Jewery
Description: One of the first of the many who struck wealth, in Awekian Exploration period, Patrick McGriffy discover the Crystal cave system. Homing diamonds, pearls, gold, and rubies, he became rich, in his day. Upstarting a mine, his family took his mine's product into the business of jeweler.
Motto: "Give a gift, from McGriff"
Net Income: GAK$17.9 billion
Stock Price: v $0.36 -0.23% (-1.04%)
===============
Strawberry Field
Name: Strawberry Field
Type: Public
Founded: 1768
Founder: Ignu Zen
Industry: Fruit and Vegetable production, Whole food store
Product: Firearms, knives, combat gear, army clothing,
Description: A product of post-western era Awekia, Ammorican Eagle was created by an ex-Kingman, Jed Coltwessin. Making a living as a gunman, he became famous for his innovative firearm models. Similar to the Colt and the Bowie, his weapons became iconic symbols of the west. And, because of the popularity of american weaponry, he commonly told people he was an American cowboy, to convince them of his legitimacy as a combat fighter. So, once he created a company, and long after his death, Ammorican Eagle became a caricature of american stereotypes.
Description: Bought in 1847, Jeed's ranch is a primary meat production farm in Dude Hills. Now, moving into starch production, they are still the biggest ranch in the country.
Description: The two first creators of Awekian motor vehicles, Charles Ashton and Daniel Linmont was actual competitors of each other. Building and marketing the first cars to the country, the competed for three decades, and reached their heights of popularity in the 50s. Creating iconic models in competition with each other, they both decided to merge their companies in the late 80s.
Motto:
Net Income: GAK$159.8 billion
Stock Price: ^ $13.9 +0.90 (+0.54%)
===============
Streamin' Hawkin
Name: Screamin' Hawkin
Type: Subsidiary of Rumbeard's Tavern
Founded: 1954, Los Haven, Awekia
Founder: Bray Hawkin
Industry: Manufacturer and distributor of liquor
Headquarters:
Product: Distilled and blended liquor
Description: Created by Bray Hawkin, he rose his company into popularity with the deep inner city. Creating a concoction of different alcoholic blends, he named the swampy beverage 'Alligator Wine'. Becoming a staple of the rebellious juke joints of the 50s and 60s, it became a pop culture icon. And, with the debut of the 'Devil's Gasoline' in the 70s, Screamin' Hawkin became one of the biggest Awekian companies in the counties.
Motto: "Rockin' since 54"
Net Income: $126,006,000 GAK
Stock Price:
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Real Fargo & Co.
Name: Real Fargo
Type: Bank
Founded: 1742
Founder:
Industry: Banking
Headquarters:
Product:
Description:
Motto:
Net Income:
Stock Price:
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Gnocchi
GTA Motor
Name: Type: GTA Motor
Founded:
Founder:
Industry:
Headquarters:
Product: Automobiles, Motorcycles,
Description: Beginning as a brand of motorcycles in 1946, they started creating automobiles in a successful attempt to cross into the American market. The Ferocious GTO and the Stinger GT were released in 1968, as stort cars. The Stinger GTO line would continue on. But, the brand would reach popularity with the debut of their muscle car line. The Stalleon 69 was the first of the muscle cars (now called the Stalleon Classic). Now, one of the biggest brands of vehicles in the world, the Rapid GT and the Stalleon Turbo.
Motto:
Net Income:
Stock Price:
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Acme Corp.
Name: Acme Corp.
Type: Conglomerate
Founded: 1843
Founder: Warner Disney
Industry: ...everything
Headquarters:
Product: ...everything
Description: Started in the early 1800s, Warner Disney was a veteran who wanted to continue assisting his country. So, creating the Acme Corporation, he began producing army equipment for the troops. Everything that a military officer would need, Acme made. Becoming the quick-gear for the troops, he eventually moved into other facets of the government; aerospace, navy, science, and soon reach commercial. Now, Acme is a easy go-to market for whatever one may need.
Motto:
Net Income: $58.9 billion GAK
Stock Price: ^3.0% (+2.0%)
Conglomerates
Overland Glory
Name: Overland Glory
Type: Public
Founded: March 5, 1845, in North Heights
Founder: Ted Longdistance
Industry: Transit
Headquarters: North Heights, Awekam City
Product: Heavy and Soft railed trains, commercial airlines, cruise ships,
Description: Started in 1845, the first Awekian railroad was built by Ted Longdistance. Created to move through Awekam City and New Settleland, it navigated through Tall Trees and Blairwood. Now, adding airlines and shipping to their glorious brand, the transit company is still listed among the best.
Motto: "A glorious trip over land, sea, and air"
Net Income: GAK$ 24.2 billion
Stock Price: ^ $38.90 (+3.00)
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FunSeigel Comp.
Name: FunSeigel Company
Type: Public
Founded: August 16, 1939
Founder: Edward Seigel and Roy O. Seigel
Industry: Mass media Entertainment
Headquarters: Mr. Seigel's Fun Factory, Tensil Town, Starville
Product: Films, toys, theme parks, radio, video games, publications,
Description: Starting as a cartoon studio, FunSeigel became the leaders of the Awekian animation industry. Still a prominent company, to this day, they have a hand in many factions of entertainment.
Motto:
Net Income: GAK$8.36 billion
Stock Price: v $97.99 -0.14(-0.18%)
===============
Awesome Dude
Name: Awesome Dude
Type: Public
Founded: July 23, 2005
Founder: James van Wolfe
Industry: Clothing Store
Headquarters:
Product: Action sports clothing, skateboard equipment, Punk and rock clothing
Description: At the height of the dude culture, Awesome Dude was created to give a style to the movement.
Description: Started by FunSeigel's inheritor, James Jameson, Seigel Ent was created as a way to capitalize on the growing technological advancements. With the funding of the multibillion dollar company, Seigel Ent was high scale from the very beginning. Leaping to the top of the charts, it is one of the leading companies in the country.
Motto:
Net Income: GAK$45.9 billion
Stock Price: ^ $17.90 +0.52 (+3.12%)
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StarvoCorp
Name:StarvoCorp
Type: Public
Founded: December 13, 1989
Founder: Starvo Diamondfinger
Industry: Conglomerate
Headquarters: New Settleland
Product: Aerospace engineering, oil and gas services, combat technology, military technology, missile defence, financial security, energy production
Description:
Motto:
Net Income: GAK$89.0 billion
Stock Price: $30.40 +0.22 (+1.03%)
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Smexy Lips Inn & Suites
Name: Smexy Lips Inn & Suites
Type: Wholly owned Subsidiary
Founded: Chinatown, Starville, 1978
Founder: Hitoyo Mashima
Industry: Hotel
Headquarters:
Product: Travel Services
Description: Started in the 70s, Smexy is a popular organization. Owning two successful hotels, the company is centered around love hotels. The 'Cherry-Drop Inn' and the 'Chicken Barn', both standing grand in neon, they are the destination of all who long for "private time".
Motto: "We'll turn the lights off for you" / "What happens here, stays here"
Net Income: GAK$43.8 million
Stock Price: ^ $24.3 +2.50 (+2.0%)
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Tosh Inc.
Name: Luxe Tosh
Type: Public
Founded: 1977, South Bay, California
Founder: Watson Piopo y Grey and Allen Mertzer
Industry: Computer software, computer hardware, consumer electronics, digital distribution,
Headquarters: Awekam City, Essex, Awekia
Product: Sabartosh, Tosh-phone, Tosh Pad, Toshi, Portal,
Description: Tosh Inc. in a Awekian multinational technology company that was founded in South Bay, California that designs, develops and sells electronics. Founded in the late 70s as a upstart software operating system for the personal computers, they began to develop their own hardware in the mid 80s, with the creation of the Sabertosh. While is remained in third place behind Microsoft and Apple through the 80s and 90s, it reached fame in 2006s with their leap into the mobile market. Smartphones, tablets, and many other electronics became the focal point of Luxe Tosh, until the internet.
Motto: "Portal to the future"
Net Income: GAK &68.70 billion (2016)
Stock Price: v -0.50 (-0.30%)
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Ecoglow Inc.
Name: Ecoglow Inc.
Type: Public
Founded:
Founder:
Industry: Energy production,
Headquarters:
Product: Windmills and turbines, wind farms, renewable energy, solar panels, hydropower plants,
Description:
Motto:
Net Income:
Stock Price:
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Pack's Den Clubhouse
Name:Pack's Den Clubhouse
Type: Private
Founded: June 16, 1976, Empire Bay, Middex, Awekia
Founder: William Boutte and Hobs Pack
Industry: Fitness
Headquarters: Pack Imperial Clubhouse, Empire Bay, Middex, Awekia
Place of Birth: Blackchapel, Blairwood, Essex, Awekia
Super Power Origins: Mutation / Sorcery
Identity: Known (Powers are unknown)
Occupation: Archaeologist, cryptologist,
Known Aliases: The Curse, Cass, The Witch Doctors, Grimm Gold's daughter Clem, Carrie, Cece,
Avatar Appearance: Jessica Jones / Sadako Yamamura /
Mini Biography: One of the great great descendant of the Grimm Gold Brothers, Carrie was born in Blackchapel, Blairwood. While related to the outlaws of the 19th century, she isn't a member of the wealth that the family have collected, under the RumGold-Silver Co. Instead was actually raise in a quant lifestyle of gloom and dankness. Introverted and shy, the young girl started to develop the mental mutations of her father's genetic bloodline. Resulting in invasive acts of overwhelming headaches and nausea, she started experiencing telepathic outburst, which made she grow even more seclusive from public interaction.
She attended Northern Bates High School, where she was badly bullies and teased quite often for the unnatural habits that she had in her teenage years. All accumulating into a horrid prank upon her at her prom, Carrie ran away from her home and to the woodland cabin of Black Booze Hill, where she would vacation to as a child. There, she stay in the solitude of depression for three months, and was met with the frightening connections to her forefathers. Reasoning with and comforting her, they led her to the treasury of the cabin, which contained the secret of the hidden treasure of Black Booze Hill. Encasing a chamber of sacred items and antiques, she found their urns in the tomb. And upon lifting them, she accidentally opened them and released the curse of Vex'juhka that possessed them for the rest of their days. Coving her in the sorcery of their grim fate, Carrie became the curse that plagued her forefathers.
However, she began to notice her mutant ability to absorb the charms of others. Being the reason the ancient curse leached onto him, Carrie eventually sought out the assistance of the Jest and Madam Vu. There, she learned of how much the curse affected her, giving her the immortal ability of strength that the helped the Grimm Gold brothers survive. Furthermore, she became aware of her ability to absorb the powers and abilities that came with the essence of her victims. Following in the footsteps of changing the world, she decided to use her ability to rid the world of the curses that plagued it.
Influences: Universal Monsters, Horror villains, the Mummy, Dracula, Sadako & Samara, Carrie White, Bloody Mary, Jessica Jones, Buffy the Vampire Slayer,
---------------
Gender: Female
Birthdate: April 28, 1990
Age: 27
Ethnicity: Scot-Irish / French Awekian-Awenativian
Likes: Working out, Acting, Women, Being awesome, California, Beaches, Sports, His hair, Sarah Mclachlan, Beautiful things, being Latino, getting his way, filming himself, social media, Spanish and Japanese,
Dislikes: Pessimist, Being stereotyped as a 'dumb blonde', Smelling bad, Ugly Personalities, Cheaters, Terrorist, disappointing others,
Lives With: No one
Best Friend: Sheng, His father; King Tizoc, Ed Blaze, Kuminashi, Theron,
Style Inspirations: Himself
Favorite Fashion Accessory: Baseball Caps, Levi's and Converse
The history of the League begins with the start of the SS5-3.13 universe. Erupting into existence more than some time before that of our normal universe, it ran its course very similar to ours. However, the only (and perhaps the biggest) difference is the fact the universe was created by the ancient deities of old. The pantheons of ancient Greece, Norse, Egypt, India, Mayan, Awenativia, Chinese, ect, were the origins of the SS5-3.13 universe (a.k.a SS-3). Ruling their respective peoples, the gods ruled in harmony with each other, forming earth and the universe with their united might. With a counsel of godheads, made up of skyfathers and creator gods, they maintained control until their last days. Brought on by the message of a appending doom, which was aimed at them all, it threatened their existence. So, after much discussion, they eventually left the universe, stripping all of their power and divinity from the planet.
As the counsel created a alternate dimension for them, they left the SS-3 universe for the new realm. A new universe of pure power and divinity, it was built and manifested by the power of the gods. From this realm, much of their power would lead to the creation of the club.
- The Mind of Madness
Many centuries later, in the heart of 18th century England, a pair of twins were born to the many complications of the time. With a mother that was far too weak to deliver them, one twin died in the fight for life, and she died in the struggle. Living one child with her broken husband, that child was named Ollivar Jest. Raised in the a depressing upbringer with his father, struggling to survive in the industrial landscape of northern England, Olli Sr eventually took his own life, as his son was at work. And, after discovering the hanging remains of his last parent, the boy was left alone, with nothing but death around him. Living in the streets, he learned to survive through conning and parlor tricks. Taking to illusionist and mind tricks, Olli became a parlor magician. And, by his early twenties, he scrambled up enough money to move to the exotic country of Awekia.
Taking his magic tricks on the road, he took to horse-driven carriage and became quiet popular for his showmanship. But, one night, as he rode through the forest of Blairwood, he was struck by a falling star. Large and blinding, it crashed into him in the blink of an eye, and killed him. Or so he thought...it all actuality, the star blasted him with the power of a furious demon, dragging his soul into a vortex of illusions and mysticism, he would discover that his fate was brought on by the scorn of his fallen brother. Bent of revenge, his twin swore an oath to a devil, to gain the power needed to bring pain to his surviving sibling. And after the blast, he trapped Olli in a void of darkness and horror. Though, with his superior wits and skill, the parlor magician tricked his chaotic brother, by absorbing and trapping the demon within his mind. However, this led him to insanity.
Mr. Jest returned to Earth with a newfound power of magic and sorcery, along with a terrifying mental weakness. Unable to control himself or even think straight, he was lost to space and time. Falling through the fabric of reality, he floated through what was to exist. Seeing many universes and dimensions, he was lost to any and everything. Until, after awhile, he fell onto the doorstep of a wise man. In a time so far into his future, he was two decades ahead of his time. At the feet of a young monk, who radiated the wisdom and enlightenment of a being far older than he was, the Englishman begged for assistance. And, taken in by the gentleman, the monk help Olli come to a grasp of himself. Using meditation and training to find security in himself, the magician found himself safe enough to return home.
- The Birth of Jest Manor
With a clearer mind, Olli gained control of his new abilities, and found his way back to his time. Sane enough to see thoroughly, and see the bounds of time and space with a clear mind, his personality shifted in tone. He became far more apathetic and nihilistic about things. Relating less to those around him, he didn't know how much his mind was still warping under the enlightening pressure his power. With eyes that saw the past, present and future on one plane of reality, everything became a blur to him. Leaving him in a flux of of perspective, he finds himself lost again. Confused and in pain, he decides to bury himself from everyone and everything, he creates a maze for himself, in the form of Jest Manor. A huge entangled mansion, the estate was a series of winding halls and rooms and tunnels. Made to keep him away from the outside world, it didn't work, and he found his way out. Travelling to the inner city of Blairwood, he left to visit a psychic. Meeting one in the streets, he spoke to a gypsy about his problem. Feeling her ability, he took to her quiet quickly and eventually found the same content safety in her that he did in the monk.
By the name of Tabitha Westchester, she was a well-trained psychic. She alerted the man of his demons coming back to haunt him, and how to get rid of them. Inviting her to his manor for counseling, he funneled power to her, to clear his head. Without her knowing it, she absorbed his magic, as her absorbed her peace at mind. And, in that time, they became deeply connected. Following their many sets of meetings, which became dates, he married her and moved her into his life. Using her as a ancker for his sanity, she eventually helped his pull his brother's spirit out of him.
Having manifested into a being named Morphesto, the demon was a full being of darkness, which they fought off for many days. Stretching across many fabrics of time and forms of reality, they battled throughout the house. Using portals and charms, they combated the flames of the devil with intense stride. And, after many days of fighting, they eventually out-smarted the being, and exiled him to a small realm of darkness (which he still resigns to this day), and locking the realm into one of the many rooms of his manor. Furthermore, Olli began meditating again, focusing on channeling his powers and abilities in the best way, in case his brother was to brake free. As his wife used her sorcery to grow in mental power and strength. Isolating themselves to the world of their estate grounds, the pair dedicated their time to mastering their ability.
The Return of the Gods
- Birth of the Explorer
Far off in the Divine realm of the gods, the counsel discovered that a great force had arrived and was in search of power. The danger held the ability to grow to great might, and could do so with the many items of the old world, specifically the ten Gems of the Gods. While stripped of their magical and supernatural essence, these relics were all still looming with the power that they once had. So, they decided to send someone to explore and retrieve them all. In the hotbed of Greece, Zeus chose the his grandson, Theron. Being an ex-soldier, he was now a drunkard and the depressed son of the demigod Orran. Living in the shadow of his father, he was met by Zeus in a suicidal stupor. Washing away his pain ad agony, the skyfather revealed his plans, before infusing the man with the power of divinity. Sending him to earth, he was tasked with finding the ten stones, and protecting them from the danger.
Landing in California, Theron began his mission of exploring the planet for the gems. Roaming the world a few times for the gems, he found none of them. Though, his presence caused a large bit of a fiasco. Many of the world's media grew worried and scared of him. However, finding only the gems of Olympus, Giza, and Babylon, he returned to his realm, to report the news to Zeus. On a long quest, he was detoured by a visit from the fates. In which, they revealed that the danger was on the earth of Stayler'te, and was imprisoned. Furthermore, they gave his the whereabouts of the looming doom. And, quick to react, the demigod thought that he could take the being. Thinking that it must have been weak, to be imprisoned on earth, by mere mortals, he traveled back to the planet and searched for the prison. Finding it in the small countryside of Awekia, he landed in the estate grounds of the Jest.
Theron, planning to invade and destroy the dangerous being, crashed into the house, and smashed through the manor. Looking for the demon, he quickly came in contact with ground's owners. Struck by their sorcery, the divine being struggled them off, as he ordered the whereabouts of the devilish creature. Tearing through the halls, he combated the spells tricks with forceful blast. And, soon enough, he discovered the locked room. Blasting open the door, he was met with the rush of hell fire, as Morphisto emerged with anger and madness. Fleeing the rubble of the house, the red devil disappeared into a cloud of smoke. Leaving the three fighters to bask to the terror of his potential return.
Morphisto's Hell
Once free, stole the gems of both Heaven and Hell, the furious devil left into a realm of darkness. Too weak to defeat his brother, he creates a hellish world of his own. One that could manifest and nurture his power. Building his world in the the void that he was once trapped in, he lied in the shadows of his brother's reality. And, see all that his sibling had become, he grew even more angry and spiteful. Boiling with fire, he forged a bed of flames and fire. To which, he sucked from with great lust.
However, he still lacked the strength and might of his living brother. Knowing that his twin had a wife and that the old gods would combat him, Morphisto knew he had to form an army to battle his enemies. So, he spoke it into existence, using it blood to pull demons from the sands of space. Dragging millions of monsters and beast into his realm, he planned to attack the earth, once he gained enough power. And, one thing that could bring him said power was the strength of the Gems of the Gods. Varying in numbers, he was joyous in the knowledge that just one would bring him great power.
So, he sent his creatures to earth, to find the rest of the stones, as he tried to absorb the two he already possessed. Since he was still trapped in the void of darkness, his demon would have to go alone.
The Adventures of Grim Gold
Making a deal with the gods, Olli agreed to find the gems for Theron, and keep them out of the reach of Morphisto. Though he could not trust himself taking up the task by himself, nor could he put the safety of his wife at risk, he decided to hire bounty hunters to do the searching for him. Knowing that they would go to the end of the earth for enough money, the Jest definitely had the wealth, Olli knew he had to find the best hunters. Since their journey would be one of great danger and mysticism, he was sure they would have to be strong enough to survive the likes of Morphisto.
So, the Jest turned to the the damned; discovering two beings, lost to the sins of their past, Olli took them in. A swashbuckling privateer from the golden age of piracy, and a gunslinging bounty killer from the wild days of the west, they were both cursed by the natives that they crossed in their respective times. A Awenativian hex, they were cursed to wander the earth deaf, dumb, and blind, without consciousness and emotion. Mindless zombies, they were immortal to death, but unable to live. And, Master Jest saw them as the perfect candidates for his new job. With the mystic ability to last and survive the toughest attacks, they were the best he could find to hunt down the gems. So, he used his magic to find their spirits, and return them to their hexed bodies.
Informing them of his preposition, they happily agreed. Taking up the offer, they took to their phantom horses, and became the Grimm Gold Brothers. Two survivalist, who lived on the land and bridged the gap between the civilized and uncivilized, the two outlaws were sent on many voyages. Venturing to the deepest depths, the farthest forests, the end of the earth and the coldest stretches of nature, they dug through the mist of mysticism, and uncovered numerous relics and treasures. And, after a unknown amount of tine, spanning thousands of missions, they found the gems of Cipactli and Ife Oodeya.
Many eons after a world war that left all of earth in deep dread, humanity of the 2L universe had to survive a wasteland of uselessness. With most of its natural life dead, and most of it's land burned and spripped of its essence. And, with humanity in scares decrease, the few that were left were hidden within caves, and caverns. With little left of the former earth, the planet was a routing rock of death.
Going on for many decades and centuries without activity, the world got a new start with the arrival of the Elder Gods of the Lost Lands. Created and empowered by the Divine Ones, of a outer dimension, they were created to return the land to life. Which they did, washing away most of the earth, leaving a flat landscape of sand dunes and chalk, they planted the first green and drew water from the underground cassums.
North End
Wasteland
The northernmost beast is the home of the Wasteland. A stretch of sandy dunes and beach water, washed up ships and a forest of crashed planes, many say a portal brings in people and crafts to become wrecked in the region. As tall jagged shards of rocky hills stick out of the ocean before the beach, it prevents much activity from taking place along the bay. Leaving survivors to find their way to the shore, they are met with a haunting trek through the Boneyard, where the remains of dead lies restless and insufferably moaning to the living.
However, the most known faction about the Wasteland is the colonial faction of the Order 88 that inhabits the western end of the beach. With two colonies, they plan and strategize their eventual taking of the island. Aiming to capture the power that the land owns, for their selfish bigoted means, they hate both the Golden Empire and the Marsoom Alliance. Fighting away the cyclops and multiarmed giants that live on the western isles, they are armed with guns and cannons, in their waged war. However, they grow everso frustrated with their inability to harness the magic of the island. And, the powers of the Highland monks prove to be a serious weakness to their advanced technology.
Shadowland & the Boneyard
Dark and gloomy, tombstones lie cracked and crumbled in a mess of the roots. Hanging pilots who couldn't gain freedom from their holds, caged prisoners, and dead monsters fill this area. As cursed individuals cry from the wooden tree prisons that they eternally rest in, this deep forest area is feared by most of the inhabitants of the island.
Directly south of the Boneyard and the Wasteland, the Shadowlands are a cassam full of swampy creatures and beings. Thorny and covered in a abyss of shadows, it leaves itself bare of defence, as the tangled roots grow thick and fast, overtaking everything. As the black water of the moshy swamp lied silent and still, with wait. Since this is the first way of getting from Jungleland to the north, this area is often travelled.
Zombieland
A trench in the mosh of the Boneyard, this wet area is known for the undead that rose up and wandered the land in search of flesh. Massive in numbers, they were broken up and beaten by the forest, long ago. Fungi and maggots sprouting from within them, the area smells like death, and is the home of scavengers that feed off of them.
Isle of Giants
The Elder gods saw the Colonialist as the true enemies of the islander people (even more than the imperialistic Golden people). So, they littered the westernmost isle of hilly ocean rocks with monsters of giant proportions. One-eyes brute cyclops, multiarm hecatonchires, krakens and sea-beast, they flood the shoreline, hunting ships that pass through.
West End
Jungleland
In the valley between two flat mountains lies a canyon of once-died-dirt. Bloody hot soil, it boiled with steam and relentless smoke. As the mortals of earth searched for homes that bared the smallest continuous pinch of land, the elderly goddess, Ego, opened the earth and shot a geyser of water up into the mountains of Marsoon. Though, it unfortunately flushed out the humans that hid in the caves of the hills, the mystic appearance of water eventually flooded the valley with moisture. Soon, the green grass of the mountain-roofs took to life and grew down the rocky falls, into the trenches and canyons below, creating the exotic tropical rainforest of Jungleland.
The heart of the Lost Lands, all plantlife evolved from the life that spawned from within the jungle caves of the region. Lit by bioluminescent particles that take to the air like pollen, the insects returned and spreaded out the vegetation. Creating a haven to life, the descendents of First History Man formed the camp of mankind on the jungle flood of the land. Now homing the tribe of Brawnzen, and his barbarians, they live amongst the animals in the heart of the island. Religiously worshipping the mountain cliffs that brought them water, temples grace the hills for the gods.
The Caves
In the days of the dirt, man scavanged for anything they could find. Leading to much war and death, many hid from the world above, living in caves for many eons of unknown time. First History Man took man into the safety of these cave systems, and helped them survive off of bugs and grass. But, when water flooded them, they were eventually pushed out into the open, to find that the valleys below were developing the green.
Now, the Caves still houses humans. The few that were too fearful to leave, they still scavenge and call the darkness home. While the return of bats stuff the ceiling with life, taking to the night's sky, these humans are avoided that the outside world. Crazed and mad, they feed on humans, now. Hunting for the humans of the outside, they are seen as a enemy to those of the Marsoon tribe.
The Highlands
At the very highest peak on the island is the mountain range of monks and mist. Mystic and cut off from the fighting of the mainland, this peaceful area of cold winds and snowy forest is the home of the enlightened followers of the Elder gods. Living within temples of stone, they meditate, prey, and train in the arts of the ancient gods. As the spirits of divinity flows like a sea of tranquility, fairies and dragons nest on the side of the positive energy.
Said to be of the men who decides to travel to the top of the mountains, instead of into the forest, these men are believed to have opened the portal of magic and mysticism on the island. With dragons to protect them, they ward off the invading Golden People of the East. Along with the dragons, these lands host the yetis, hidden in the white blizzard mist that cover the air in whites.
River Atlantis
The wealth of the Lost Lands, and the blessing of the gods, this river is the saving grace of all who calls the island home. As birds chirp from the branches above, reefs of spawn from within, the majestic body of water travels all over the island. From its spawning place in Jungleland, it floods down the valley into the Wasteland beaches, up north east into the Savagelands, and around the mountains. As crocodiles lies awaiting, like living logs, swamp creatures lumber in silence, eels shock those, and parrinas finish them all, this prominent river is very dangerous, if one is unsafe.
Filled with wonders, it often holds the buried treasures of lost civilizations. With the ability to journey all over the monstrous island, this misty passageway is the life of the land. Pirate ships and colonial ships both move up and down these regions, looking to make dreaded stops of their own. And, mermaids, sirens, and giant octopuses live off of their mortal wants and need. Many destroyed vessels lied wrecked at the dark bottom of this frightful river.
East End
Savageland
Separated by the River Atlantis, the Savagelands is a border region of the main island of the Lost Lands and a few minor islands to the eastern end. Beginning at the beaches of the east, it's golden paved roads wander through the mysterious and dangerous rainforest side of tangled trees and hilly rises and drops. The roads lead to the empire of the Golden People, leaving near the coast, they built a civilization on control and invasions of the nearing people groups. Constructing massive pyramids of beauty, this ancient kingdom holds many great wonders of wealth and advancements.
Holding access to the majority of the misty River Atlantis, with its crocodiles, parrinas, electric eels, and giant octopus, this savage area is cluttered with small isolated tribes of bushmen and hunters. gorillas and stampeding elephants, lions and giant insects. Lost ancient sophistication tombs filled with teature under the rooted forest.
South End
Jurassic Pack
In wake of a wicked member stealing one of the gems of the gods, the Highland Monks exiled him to the southern volcanos that sat at the mouth of the River Atlantis. Deeply resentful, he used his magic to open a portal to a prehistoric time, where the old were young. There, he welcomed into the Lost Lands. Filling the sea with Cambrian creatures, raptors and t-rexs took to the hunt, as the air became filled with pterodactyls soared through the clouds.
Covering the mountain in trees that reached double the height, the park stretched from the southern beaches to the Savageland. Sabertooth cats stocked the Jungleland, dire wolves joined grey wolves in storming the Shadowlands, and the dinosaurs became a part of the madness of the island.
He also brought to life the Reptilians, to assist him in his fight against the Highland Monks. Even with the arrival of the Orks that live in camps at the summit of the volcanoes, battling against the violent lizardmen for superiority, the wicked wizard still aims his attention at Brawnzen and the monks.
Known Aliases: The Predator, Man-beast, the Best Bet,
Avatar Appearance: Wolverine
Mini Biography: The Predator was created by Order 88, in a hidden lab in Australia. Using their technology to found test and use of the Lost Land, they brewed a specimen in order to defeating finally have a formidable opponent against the barbarian king, Brawnzan. In the lab of a mad scientist, the boy was born and raised to kill and slaughter. Bred to be the ultimate animal, with remnants of numerous creatures placed within his DNA, Hellston was tested over and over in gruesome ways, to murder and slaughter vicious killing machines. Sending his out into a pitted forest arena, he was upgraded with more abilities each time he died. And, after so many deaths, he eventually stop dying and became skilled enough to murder everyone who was placed into the pits against him.
So, he was finally ready to combat the king. However, as he began to partake in the games, he violently escaped in bloody fashion before getting away. Fleeing for safety, he found a way out of Australia and fled to Awekia, to live in private. Living and working in a outskirt logging factory in the InQuan range, he befriended a university owner from Wessex, Alexandre Xiavier, who welcomed him to work for him in Starville. He would later be urged into using his abilities to help people, steering him into a hero. A popular figure of the 70's, he was soon as famous ofa hero as King Tizoc and Captain Super. At this height, he met the Silverfox; a former cold war spy of the Awekian military, turned assassin. He would discover that she was his mentor's daughter.
Six years later, into the 80s, they would both quit their careers and settle down in the Dude hills. Conceiving two kids soon after, they wouldn't return to crime fighting, instead using the best of their ability to protect their children and the lives of those around them.
Influences: Wolverine, Beast, Lobo, Mr. Incredible, Luke Cage,
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