Kharn The Betrayer Respect Thread!

Kharn The Betrayer:

Alias: The Betrayer, Crimson Psychopath, Red Death, The Avatar Of The Blood God

Standard Gear:

Gorechild:

Kharn wields the Demon Weapon Gorechild. Gorechild is an ancient dread-axe thousands of years old made of adamantium with mica-dragon teeth for blades. The weapon counts both as a power-weapon (See the Space Marine Respect Thread for info on power weapons) and a daemon weapon. As a demon weapon the axe incorporates the essence of a trapped daemon:

A Daemon Weapon is a sentient item that grants tremendous power to its wielder. The weapon itself is often quite destructive in its own right, and nearly all Daemon Weapons allow their bearers access to their daemonic senses, heightening their perceptions of their surroundings. The bound daemon, if it has not been driven to insanity by its imprisonment, can also counsel its bearer or even manipulate him.

-Description of a Daemon Weapon

The bearer of such a weapon is in constant battle with the weapon to prevent it overtaking them and devouring their soul. Kharn use his bloodlust and insanity to channel the destructive nature of Gorechild onto his enemies and has remained in control of the weapon for the past 10 thousand years:

Some conformation of Gorechild being a Daemon weapon:

Gorechild, Kharn's daemonic axe, howled in his hands
-Let The Galaxy Burn, Wrath Of Kharn

Gorechild howled with frustrated bloodlust, writhing in his hand as if it would turn on him if he did not feed it more blood and sinew soon.
-Let The Galaxy Burn, Wrath Of Kharn

Kharn using Gorechild to suck the soul out of an opponent:

His axe howled thirstily as it drank deep of the ancient and corrupt soul imprisoned within.
-Let The Galaxy Burn, Wrath Of Kharn

Plasma Pistol:

Kharn wields an arcane Plasma Pistol that fires shots capable of reaching the same temperature as the sun. For more information on plasma weapons see the Space Marine Respect Thread.

The Blessings Of The Blood God and Collar Of Khorne:

Kharn bears the Mark and Collar of Khorne. These two artifacts render him completely immune to the effects of telepathy, telekinesis, reality warping and anything else outside the realm's of physical combat:

Daemonic Power Armor:

Kharn is the bearer of a set of daemonic power armor. For more information on Power Armor see the Space Marine Respect Thread. Kharn's version of power armor however is possessed by a daemon fortifying the armor with a daemonic aura rendering his durability far superior to that of a standard Marine. He also bears a daemonic forcefield:

Stats:

As a Space Marine Kharn is capable of everything a Space Marine is (see the Space Marine Respect Thread) however he has proved himself far superior to a standard Marine in every aspect as I will show next.

Feats:

Kharn tanking Bolt-gun shots (essentially small missiles) with ease:

‘BLOOD FOR THE BLOOD GOD!’ bellowed Khârn the Betrayer, charging forward through the hail of bolter fire, towards the Temple of Superlative Indulgence. The bolter shells ricocheting off his breastplate did not even slow him down. The Chaos Space Marine smiled to himself. The ancient ceramite of his armor had protected him for over ten thousand years. He felt certain it would not let him down today.

-Let The Galaxy Burn

Gets hit with a Lash of torment (a whip designed to take possession of your mind) and shrugs it off with sheer force of will and and bloodlust:

Leather-clad priestesses, their faces domino-masked, emerged from padded doorways. They lashed at Khârn with whips that sent surges of pain and pleasure through his body. Another man, one less hardened than Khârn, might have been overwhelmed by the sensation but Khârn had spent millennia in the service of his god, and what passed through him now was but a pale shadow compared to the battle lust that mastered him. He chopped through the snake-like flesh of the living lash. Poison blood spurted forth. The woman screamed as if he had cut her. Looking closer he saw that she and the whip were one. A leering daemonic head tipped the weapon’s handle and had buried its fangs into her wrist. Khârn’s interest was sated. He killed the priestess with on back-handed swipe of Gorechild.

-Let The Galaxy Burn

Demonstrates his Blood Blessing by resisting sorcery and hypnotism from a Slaanesh Lord:

As the cult leader spoke, imaged flickered through Khârn’s mind. He saw visions of his youth and all the joys he had known, before the rebellion of Horus and the Battle for Terra. Somehow it had all looked so clear and fresh and appealing, and it almost brought moisture to his tear ducts. He saw endless banquets of food and wine. For a moment, his palate was stimulated by all manner of strange and wonderful tastes, and his brain tingled with a myriad pleasures and stimulations. Visions of diaphanously-clad maidens danced before his eyes, beckoning enticingly.
For a moment, despite himself, Khârn felt an almost unthinkable temptation to betray his ancient oath to the Blood God. This was powerful sorcery indeed! He shook his head and bit his lip until the blood flowed. ‘NO TRUE WARRIOR OF KHORNE WOULD FALL FOR THIS PITIFUL TRICK!’ he bellowed.

-Let The Galaxy Burn

Kharn shows why he is the most dangerous close quarter fighter in 40 by soloing 2248 opponents in a single battle:

Khârn was in among them, and no man had ever been able to boast of facing Khârn in close combat and living. The numbers 2243, then 2244, blinked before his eyes. The ancient Gothic lettering of the digital death-counter, superimposed on Khârn’s field of vision, incremented quickly. Khârn was proud of this archaic device, presented by Warmaster Horus himself in ancient times. Its like could not be made in this degenerate age. Khârn grinned proudly as his tally of offerings for this campaign continued to rise. He still had a long way to go to match his personal best but that was not going to stop him trying. Such pathetic oafs were barely worth the killing, Khârn decided, lashing out reflexively and killing those Slaanesh worshippers who passed too close as they fled. 2246, 2247, 2248 went the death counter.
Men screamed and howled as they died. Khârn roared with pleasure, killing everything within his reach, reveling in the crunch of bone and the spray of blood.

-Let The Galaxy Burn

By the end of the battle how many opponents has he killed?

Once more he felt the thrill of victory, and knew no regrets for rejecting the daemon’s offer. 2487. Not his personal best, but still a good days work.

-Let The Galaxy Burn

Yep soloing 2487 opponents in a day and its not his personal best? Then what pray tell is his personal best? At the siege of Terra we find out:

I was the first to stand upon the walls of the Imperial Palace. I was the last to be borne away from Terra, my body broken by the slaying of one million of the Emperor's lackeys through the breach at Lions Gate.
None shall ever surpass my count.
The Contest is over. I won.

-The Weakness Of Others

Yep Kharn killed 1 million opponents in close combat on his own! One-fricking-million. These were all Space Marines. See the Space Marine Respect Thread to see what they are capable of and why this feat is so insane.

One of Kharn's most impressive close combat feats. Taking on upward of 30 Khrone berserkers in close combat at the same time. Berserkers have an average of mach 2 reaction speeds and can on average beat a Space Marine in close combat. Kharn takes on 30 of them at the same time (not separately, not one by one but at the same time) and slaughters them all mach 2 reaction speeds? Hah too slow:

Suddenly the rest of the berserkers were upon him. Khârn found himself fighting for his immortal life. These were no mere Slaanesh cultists. Newly tainted though they might be, they had once been worthy followers of Khorne, fierce, deadly and full of bloodlust. Mighty maces bludgeoned Khârn. Huge chainswords threatened to tear his rune-encrusted armor. Bolter shells tore chunks from his breastplate. Khârn fought on, undismayed, filled with the joy of battle, taking fierce pleasure every time Gorechild took another life. At last, these were worthy foes! The body count swiftly ticked to 2460 and continued to rise.
Instinctively Khârn sidestepped a blow that tore off one of the metal skulls which dangled from his belt. The Betrayer swore he would replace it with the attacker’s own skull. His return stroke made good his vow. He whirled Gorechild in a great figure-of-eight and cleared a space all around him, sending two more traitors to make their excuses to the Blood Good. Insane bloodlust surged through him, overcoming even the soporific influence of the Heart of Desire and for a moment Khârn fought with his full unfettered power. He became transformed into an unstoppable engine of destruction and nothing could stand against him.
Khârn’s heart pounded. The blood sang through his veins and the desire to kill made him howl uncontrollably. Bones crunched beneath his axe. His pistol blew away the life of its targets. He stamped on the heads of the fallen, crushing them to jelly. Khârn ignored pain, ignored any idea of self-preservation, and fought for the pure love of fighting. He killed and he killed.
All too soon it was over, and Khârn stood alone in a circle of corpses. His breathing rasped from his chest. Blood seeped through a dozen small punctures in his armor. He felt like a rib might have been broken by the last blow of that mace but he was triumphant. His counter read 2485. He sensed the presence of one more victim and turned to confront the figure on the dais.

-Let The Galaxy Burn

Kharn Vs Loken. Kharn takes on Loken and has him on the ropes until a land raider crashes into him:

It was later revealed that despite being hit by almost 100tons worth of tank and having his chest completely torn out Kharn's healing factor had kicked and he regenerated. This is just prior to him slaying the 1 million opponents. So not only did he kill 1 million opponents in said battle he did so after having a tank pushing 100tons rip open his chest. Now that is stamina and durability!

Kharn sitting back and letting Angron Primarch of the World Eaters beat him up without wearing any armor or nay of his Chaos upgrades:

He exhaled, and took another step into the room. For a moment he thought he could hear movement, the padding of feet, a rush of air that felt like breath before everything splintered and whirled and he crashed into a pillared wall to land hard on his back, gasping in pain.
By the time the gasp had entered his lungs, reflex had taken over and he was up on one knee, turning to put his broken right arm and shoulder to the wall and holding and tensing his left arm ready to ward as he scanned for motion, eyes sifting the gloom, pushing into infrared to see the hulking shape hurtling forwards to fill his vision—
Will overrode reflex, and with an iron effort Khârn forced his hand towards his side. Then he was skittering on his back across the floor, breath hammered out of his lungs and cracked clavicle flaring. Unthinkingly he drew his knees to his chest, turned the skidding tumble into a backwards roll. Training, determination and Astartes neural wiring let him shunt the pain to the back of his mind as he came up into a combat crouch.
Then will took over again, and Khârn made himself stand upright and placed his hands by his sides. He looked back and found the spot where he had rested a moment ago, but the floor was empty, no shape or heat-trace.
Was this how it was for the others? He caught himself wondering, and stopped thinking about it when the lapse in concentration started him swaying on the spot. He focused, half-heard movement closing in behind him and opened his mouth to speak, and a moment later was jerked up from the floor, the back of his head and neck in the grip of a hand that felt bigger and harder than a Dreadnaught’s rubble-claw. Will, will over instinct: Khârn stopped himself from kicking backwards, trying to wrench free.
"Another one? Another one like the rest?" The voice in his ear was a rasp, a rumble, words like handfuls of hot gravel. "Warrior made, warrior garbed, uhh..." For a moment the grip on the back of Khârn’s neck juddered and his body shook like a Stormbird hitting atmosphere, then the animal growl from behind him became a roar.
"Fight!"
He was being carried forwards one-handed in long blurring strides across the width of the hall.
"Fight me!" With the words, a slam into the wall hard enough to leave Khârn’s wits red-tinged and reeling.
"Fight me!" Another slam and the red was shot through with black. His limbs felt sluggish and only half there. The voice was bellowing drowning his hearing, pouring into his head and trampling his jangled thoughts.
"Fiiight!" Another steel-hard grip closed about his broken arm and for a brief moment Khârn whirled through the air. Another impact and his back was to the wall, his feet dangling, broken shoulder incandescent with pain as one of the great hands pinned him against the dark marble.
It took a moment for things to clear. Astartes biochemistry stabilised his pain and his cognition, glanded stress-hormones
slammed into his system and Khârn looked at his primarch’s face with clear eyes.
Wiry, copper-red hair curled away from a high brow, pale eyes sat deep behind cheekbones that angled down like axe-strokes to an aquiline nose and a broad, thin-lipped mouth.
It was the face of a general to follow unto death, the face of a teacher at whose feet the wise would fight to sit, the face of a king made for the adoration of worlds: the face of a primarch.
And rage made it the face of a beast. Rage pushed and distorted the features like a tumour breaking out from the skull beneath. It made the eyes into yellow, empty pits, debased the proud lines of brow and jaw, peeled the lips back from the teeth.
And yet it was a face so maddeningly familiar, the face of the sire whose template had made the War Hounds themselves. Khârn could see his brethren in the bronze skin, the set of the eyes, the lines of jaw and skull. Pinned there and staring, the thought that flicked into his mind was of the Legion’s battles against the capering xenos whose masks wove faces out of light, taunting them with distorted mockeries of themselves.
The primarch’s grip tensed, and Khârn wondered if he had heard the thought – didn’t they say some of their sires had that trick? Slowly Angron’s other hand rose up before Khârn’s face. Even in this light he could see the crackling shell of quickclotting blood coating the fingers. The hand made a trembling fist before his face that seemed to hang there for an age before it slowly opened to make a stiff-fingered claw. Khârn could tell how the claw would strike: a finger in each eye, powerful enough to punch through the back of the socket and into his brain, the thumb under his jaw to crush his throat, the whole hand then ready to clench and rip away the front of his skull or pull his head from his neck. Astartes bone was powerfully made – did the primarch have the power for that in just one of his hands? Khârn thought he did.
But the hand did not strike. Instead Angron leaned forwards, the snarling gargoyle-mask of his face closing, closing, until his mouth was by Khârn’s ear.
"Why?" And his whisper was like the grate of tank-treads on stone. "I can see what you’re made for. You’re made to spill blood, just as I am. You’re not born normal men, any more than I was." A long, savage growl. "So why? Why no triumph rope? Why no weapon in your hand? Why do you all walk down here so meek? Don’t you know whose blood I really— eh?"
They were close enough that he had felt Khârn’s smile against his cheek, and now he pulled back to see it. Angron’s eyes squeezed shut for a moment, then flashed open again as he twitched Khârn away from the wall and slammed him back again. It seemed to Khârn that he could feel the fingers of the hand that held him thrumming with checked violence.
"What’s this? Showing your teeth?" Another slam against the wall. "Why are you smiling?" By the end of the question the voice was once again at that shattering roar, and even Khârn’s hearing, more resilient than human, rang for whole seconds before it cleared. And in those few seconds, he realised that the question had not been rhetorical. Angron was waiting for an answer.
"I am..." His voice, when he found it, was hoarse and brittle. "I am proud of my Legion brothers." He swallowed to try and soothe his dry throat so that he could speak again, but before he could take another breath he was pulled from the wall and dropped. Angron’s kick lofted him into the air in a long curve that fetched him up against a cold, torn corpse. When Khârn dragged in a breath it was full of the reek of blood and offal. There was no way to tell whose the body had been.
Bare feet thumped along the stone floor, counter-pointing growling heaves of breath as Angron closed the distance. He leapt and landed in a crouch beside Khârn as he tried to make his body move. The grip damped around him again, around his jaw and face this time, and he was dragged half-upright to stare into the primarch’s eyes again.
"Proud." Angron’s lips worked as though he were chewing on the word. "Your brothers. No warriors. None of you will fight. Why... are... you..." He was shaping his words with difficulty, and one hand had risen to clutch at his head. "How, uh, how can, nnn..." And then he lifted Khârn by the front of his tunic and slammed him back down. The ragged remains on the floor gave a bloody squelch as Khârn’s back came down across them.
"No pride!" roared Angron, in a voice that Khârn thought dizzily could finish the job of bone-breaking that his fists had started. "No pride in brothers who stand there with their wits slack! Dulleyed as a steer on a slaughter-chute! None of you fight! My brothers, my brothers and sisters, oh..." The grip on Khârn’s tunic lifted, and he blinked his vision clear and looked up. Angron was not looking at him any more. The primarch had sunk back onto his haunches, one great hand over his eyes. His voice was still a powerful rumble, but barely formed and harsh with accent. Khârn had to concentrate to make out the words. "My poor warriors," Angron was murmuring, "my lost ones." And then he dropped his hand and looked into Khârn’s eyes. The fury was still in his stare, but it had been banked like a furnace,
glowing a dull vermilion rather than roaring crimson.
"Your brothers," he said in a drained voice, "are not like my brothers, whoever you are."
Whoever you are. It took a moment for the words to sink in, and the next thought was, He doesn’t know. How can he not know? Still flat on the floor, Khârn took a shuddering breath.
"My name is Khârn. I am a warrior—"
"No!" Angron’s fist shattered the floor beside Kharn’s head. Stone chips stung his skin. "No warrior! No!"
"—of the Legiones Astartes, the great league of battle-brothers
in service to our—"
"No! Dead!" screamed Angron, his head back, muscles corded in his neck. "Uhhh, my warriors are dead, my brothers, my sisters—"
"—beloved Emperor," said Khârn, fighting to keep his voice cool and level,

-The Betrayer

To put in perspective why this feat is so impressive I will show you how strong Angron is:

“'Whats happening', he shouted over the noise.
No one answered and Loken fell as the top of the breach suddenly exploded in a sheet of flame that reached hundreds of meters into the air. Rocks and metal were hurled skywards as the top of the wall vanished in a massive seismic detonation.
Like the bunkers in the cities, the Brotherhood destroyed what they could not hold, and Loken's senses shut down briefly with the overload of light and noise. Twisted rubble and wreckage slammed down around them, Loken heard screams of pain and the crack of splintering armour as scores of his men were pulverised by the storm of boulders.
Dust and matter filled the air, and when Loken felt safe enough to move, he saw in horror that the entire crest of the breach had been destroyed. Angron and the World Eaters were gone, buried beneath the wreckage of a mountain.
Before Varvarus could react to the senior preceptor's declaration, the rubble behind him shifted and groaned, cracks splitting rock and metal as something vast and terrible heaved upwards from beneath the ground.
At first Loken thought that it was the second seismic charge he had feared, but then he saw that these tremors were far more localised. Janizaes scattered, and men shouted in alarm as more debris clattered from the breach. Loken gripped the hilt of his sword as he saw many of the Brotherhood's warriors reach for their weapons.
Then the breach exploded with a grinding crack of ruptured stone and something immense and red erupted from the ground with a bestial roar of hate and bloodlust. Soldiers fell away from the red giant, hurled aside by the violence of his sudden appearance.
Angron towered over them, bloody and enraged, and Loken marvelled that he could still be alive after thousands of tonnes of rock had engulfed him. But Angron was a primarch and what - save for an anathame - could lay one such as him low?”

-False Gods Pg. 389

Angron is capable of throwing of thousands of tons around and couldn't get Kharn to stay down without his armor on!

Kharn Vs Flesh Tearer: Kharn one-shots a Khorne/Blood Angel champion with a small blade. The same Champion that was seen butchering Khorne Berserkers that same day. Great skilling showing from Kharn:

Kharn stood unspeaking. He appeared to be sizing up the Flesh Tearer in return. Tarrogar raised his voice over the din.
"If the Betrayer is to fight then let it be an even contest have him put aside the Gorechild"
Mavin scoffed. It was a desperate ploy but before Mavin could give voice to his derision Kharn replied.
"Agreed. Give me a weapon you deem a suitable replacement"
Tarrogar gestured to one of his World Eaters a scarred veteran with a double headed power axe across his back.
"Drogen, give the Betrayer your blade"
The named berserker made to reach for his axe but the warlord halted him. A savage smile on his lips.
"Your sword Drogen. Give him your sword"
The World Eater, Drogen unhooked the short blade strapped at his waist and tossed it into the circle. Kharn retrieved it and drew it from the simple leather scabbard. It was forged from unadorned dark steel with a wide blade and a plain hilt. Tarrogar's laughter was taken up be several of his retinue.
"The fool thinks he has already won" Mavin muttered before Brond stepped forward.
"This is an insult" he made to unhook his own axe but to his surprise Kharn shook his head.
"No" he spun the short sword in his hand testing the weight of the blade. "This will suffice"
Mavin threw an alarmed look towards Brond. The Warlord simply shrugged as Kharn moved to the edge of the circle and laid Gorechild on the hot sands at Mavin's feet.
"Touch it and you'll die" Kharn warned before turning back to the task at hand.
The Flesh Tearer watched him closely eyes narrowed to points, taking in every nuance of his movements and stride as Kharn stalked back to the center of the fighting circle. Kharn drew up on the sand flexing his great muscular arms and neck. He beckoned to the beast.
"Come its time to draw blood"
"BLOOD!" with a scream of bestial rage the Flesh Tearer lunged forward. The beast was fast, supernaturally fast and barely seemed to touch the ground as it moved. The mighty chain glaive it wielded whirred deafeningly as eager for blood as its master and the Flesh Tearer brought it down overhead in a deadly arc. Kharn made no attempt to dodge the blow or feint to the side, nor to bring his blade up to block the powerful strike. As the Flesh Tearer screamed its horrifying war cry Kharn flipped the sword around into a reverse grip in his left hand and at the very last moment dropped down to one knee. The churning barbed teeth of the glaive tore threw the air only a millimeter from his forehead as he slid under the blow. Before the Flesh Tearer could turn for a second strike Kharn rose and still using his forward momentum plunged his blade into the side of the Flesh Tearer's head. With the flat of his right palm pressed against the butt of the hilt he guided the sword as he rammed it home with the full weight of his body behind it. Kharn roared and twist the hilt so sharply that the blade broke off inside his opponents skull. The Flesh Tearer was dead before his body hit the ground. Silence descended over the area. It had all happened in barely a few seconds.

-Chosen Of Khorne

Kharn kills the Terminator Lord Tarrogar. Marines in terminator armor have taken blows from 100+ tonners and yet Kharn tears one apart with apparent ease:

With a roar Kharn barreled into the Warlord from behind and Gorechild bit deeply into the back of Tarrogar's right leg. It's shrieking teeth spraying blood and shards of ceramite onto the arena floor. the blow did not fell him but he staggered and swung around lighting claws slashing through empty air. Kharn avoided their touch side-stepping neatly around his heavier foe and aimed another blow at the same leg striking hard into the weak armor at the back of the knee. Tarrogar howled i agony crashing to the ground his leg almost completely severed. Kharn was upon him instantly. He pinned the hulking beast his knee pressing one claw to the floor. He brought Gorechild close to aim his final and decapitating strike. With his free hand Tarrogar caught the mighty chainaxe by its hilt as Kharn brought it down towards his throat. The servos in his guantlet whined in protest such was Kharn's strength but he held fast the axe a safe distance away from his face. "You loose. Little man" Tarrogar grinned evilly and began to squeeze Kharn's fist in his servo powered gauntlet. Bare knuckles began to creak and crack under the terrible pressure. Kharn snarled wordlessly but smoothly drew his plasma pistol and aimed it into the joint of Tarrogars elbow. "No Devourer. You loose!" There was a flare like a miniature blue sun and Mavin was forced to cover his eyes. The Warlord had turned away from the shot but he not howled in pain and impotent rage. Armor, flesh and bone ran together dripping onto the ground and small flickers of flame danced in the charred joint where his arm now ended. Kharn tossed away the severed arm and gripped Gorechild in both hand. It was hard work to get at his enemies thick bull-like neck protected as it was by his terminator armor nut Kharn was not to be dissuaded. As Tarrogar cursed and spat Kharn worked the keening chainblade back and forth liek a demented surgeon. Sending razor shard of ceramite flying. With a sickening wet sound as the teeth bit home Tarrogar was silenced and bright red blood sprayed over Kharn's armor plate and exposed limbs. With a savage roar of triumph he hacked the Warlords head from his body and atrial pulses gushed from the ragged stump of his neck. Kharn lifted the severed head up high and roared.

-Chosen Of Khorne

Kharn physically overpowering Azrael the Chapter Master of the Dark Angels:

Azrael strained to keep his sword in place; Khârn’s fearsome strength augmented by the rage imbued in him by the Blood God. The Dark Angel was forced to take a step backwards.

With a snarl Khârn pushed Azrael back even further, the two ancient weapons coming apart in a shower of sparks

-Trials Of Azrael Page 16

Punching Azrael off his feet despite the Chapter Master's artificier power armor:

the World Eater struck out with his fist, the punch so powerful that it lifted Azrael from the ground and sent him crashing into a table.

-Trials Of Azrael Page 17

Cutting through an Emperor-class warship hull with Gorechild:

Khârn continued to slash down wildly with Gorechild forcing the Dark Angel to remain prone to avoid the blows. Each impact shattered more of the deck, thick cracks crazing through the toughened metal.

-Trials Of Azrael Page 19

Azrael remarks that the more bloodlusted Kharn becomes the better fighter he becomes:

The Supreme Grand Master had learned many things during his long years of combat, not least of which was that an angry opponent was a sloppy one but in the case of Khârn the Betrayer, the opposite held true. For ten thousand years the favoured son of the Blood God had followed the Eightfold Path to every corner of the galaxy, a trail of corpses in his wake and countless skulls claimed for the throne of Khorne. Numerous were the opponents who had thought Khârn beaten but just as numerous were the bodies of those who had prematurely celebrated victory over the World Eater.

The more battered and bloody he became, the greater his rage. The greater his rage, the more battered and bloody his enemies became.

-Trials Of Azrael Page 20

Azrael despite 10thousand years of combat experience is only able to land 2 blows on Kharn before the the World Eater blitz's him:

Azrael had cut Khârn twice. It was unlikely there would be a third time.

Relentlessly, Khârn came at Azrael, the Dark Angel desperately parrying the savage swipes as he backed away from his assailant. For every blow that he knocked aside, another made contact, breaking open armour and tearing the flesh beneath. There was no longer opportunity for counter-attack, each motion of the Dark Angel’s sword was a defensive stroke staving off the inevitable.

Aiming low again, Khârn slipped beneath Azrael’s guard and Gorechild ate through armour, arterial blood spilling from a wounded thigh. Azrael dropped to one knee and heaved his sword upwards to block yet another potentially killing blow which instead ended up embedded in the deck.

-Trials Of Azrael Page 22

Kharn shows the difference in skill and speed between himself and normal Marines by killing 3 so fast that he is already moving on before the corpses hit the ground:

The three Dark Angels did not know what was happening until it was too late. Pinned down by Black Legionnaires in defensible positions further along the corridor, they had taken to alcoves and doorways, slowly advancing from cover point to cover point, exchanging fire as they went.

The roar of a chainaxe from behind them drew their attention.

Two halves of the green-armoured figure fell wetly to the ground, his bolter discharging wildly in a spasming hand. One of the stray shots struck Khârn in the hip but he did not falter, swinging Gorechild around again and liberating another Dark Angel of his head.

The third Space Marine, unhelmeted and in the livery of a sergeant, pulled his chainsword free of its scabbard.

Khârn reacted quickest, severing the Dark Angel’s arm at the wrist, sending both fist and sword tumbling to the deck. His next swipe tore up through the stricken Space Marine’s torso, opening him up to the chest before one final blow claimed his head.

Khârn was already advancing along the corridor before the corpse hit the floor.

-Trials Of Azrael Page 34

Kharn solo's both an army of Space Marines and an army of his own allies that would have taken an hour if they had been fighting each other.........he kills them all in less than a minutes:

The Chosen of Khorne waded into the melee and, for the briefest of moments, the cultists were glad to have him at their side, the fate of their foes irrevocably sealed by the presence of the World Eater.

Their joy soon gave way to terror as Khârn ploughed through the throng, Gorechild’s thirst sated by the blood of friend and foe alike as it indiscriminately tore bodies apart. Like his patron, Khârn cared not from whence the blood flowed.

Left to their own devices, the two sides could have battled for the better part of an hour, attrition eventually granting the victory to whoever could outlast the other. Thanks to Khârn’s intervention, it lasted less than a minute.

-Trials Of Azrael Page 44

A Grey Knight Terminator and Justicar is unable to detect Kharn with telepathy due to his blessing of the blood god:

Wiping the sickly ichor from the blade of his weapon, Kersai became aware of the presence of another on the steel walkway. Disturbingly, the psyker’s warp gifts had not alerted him, the sound of footsteps being the first indicator of somebody approaching.

-Trials Of Azrael Page 62

The same Grey Knight hits Kharn with warp powers and Kharn doesn't even noticed them:

Caked in dried blood and filth, Khârn raised Gorechild and charged the Grey Knight. The silver-clad Space Marine raised his halberd, directing a powerful blast of psychic energy at the onrushing World Eater.

The stream of blue warp lightning washed over Khârn. Either choosing to ignore the pain or impervious to it, still he came. The Grey Knight renewed his assault, putting so much of his being into the power emanating from his force halberd that hoarfrost coated his suit of Terminator armour and dark blood leaked from both nostrils.

The effect was the same. His red armour glowing purple under the crackling wave of sapphire energy, Khârn did not falter.

KERSAI: No... This cannot be.

Resorting to more base tactics, Kersai raised his weapon to use it in the conventional manner but the World Eater was already upon him.

KHÂRN: Khorne protects me, Grey Knight. Unlike your corpse-Emperor.

-Trials Of Azrael Page 63

Kharn then proceeds to one-hit KO the GK Terminator:

A huge fist pounded into the psyker’s unprotected face, rearranging his features to such an extent that even the brothers who served beneath him would no longer recognise their justicar.

-Trials Of Azrael Page 63

Gorechild cut's through the GK's Terminator armor with ease:

Gorechild bit deep into the suit of Terminator plate, carving through the flesh and bone beneath and spraying its wielder with yet more blood. Hardly breaking stride, Khârn surged onwards as the Grey Knight’s constituent parts dropped away into the dark depths of the engine house.

-Trials Of Azrael Page 63

Kharn's enhanced senses are so great that he can track people via smelling their blood:

Despite having not killed for what felt to Khârn like an unbearable age, his choler was undiminished. Azrael was close, so close that the tang of blood hung on the stale air, the spoor of the Dark Angel’s wounds as clear as footprints to the World Eater.

-Trials Of Azrael Page 69

And fight in complete darkness:

The chamber they were duelling in was pitch black,

Trials Of Azrael Page 17

This will be updated with more feats later on as I can't do anymore reading right now!

Feats to come:

  • Kharn curbstomping Erebus
  • Going full-on Beserker

35 Comments

Jack The Ripper Respect Thread!

Jack The Ripper:

Strength:

Breaking Luther Strodes arm with ease despite his enhance durability:

Kicking a door off its hinges in 1 hit:

Breaking Luther's legs:

Durability:

Smashed into a concrete floor by Luther and shakes it off with ease:

Has his neck broken and still keeps fighting:

Bullets do nothing to Jack:

Luther puts his entire fist through Jack's back. Not even fazed:

Speed and Reactions:

Blitzing Luther:

Blitzing Luther with nerve strikes (with his neck broken):

Dodging machinegun fire at nigh-point blank range and deflecting bullets with knives:

Moves so fast that he kills Binder and grabs his head before his body begins to fall:

Showing his physical speed:

Fighting Ability:

Showing Luther the difference in their skill:

Schooling Luther again:

13 Comments

Ahzek Ahriman Respect Thread!

Ahzek Ahriman:

Alias: The Exile, The Master Of The Thousand Sons

Standard Gear:

The Black Staff:

The Black Staff is an arcane force weapon that acts as a conduit for Ahzek's psychic abilities increasing their potency and enable him to use all his abilities simultaneously. As a force weapon it has the same overall characteristics. Force weapons possess the ability when in the hands of a psyker to rend reality apart allowing the bearer to destroy almost anything it comes into contact with.

Power Armor:

See Power Armor in Space Marine Respect thread

Bolt Pistol:

See Bolter in Space Marine Respect thread

Alpha Level Psyker:

Ahzek falls into the Alpha level Psyker category:

Grade DesignationPower Level
Rho/Pi (lowest grade):Common human little to no manifestation of psychic abilities

Omicron/Xi/Nu/Mu/Lambda/Kappa (Minor grade):

Unconscious and minor level of psionic brain activity. Such low levels of talent only manifest in high-stress experiences and remain beyond the control of the individual. Phenomenon commonly explained as "good luck" or "fluke" occurrences

Iota/Theta/Eta (Mid Grade):

Conscious and moderate level of psionic talent. As the individual is able to control abilities with effort, subjects of Iota level and higher are true psykers and under the jurisdiction of the Inquisition and Adeptus Telepathica

Zeta/Epsilon (High Grade):

Very high level of mental psychic activity. Manifesting early, these levels of talent require the immediate attention of Imperial authorities and represent a true security threat.

Delta/Gamma (Upper High Grade):

Occurring in approximately one-per-billion human births, Delta and Gamma level psykers exhibit extreme levels of psionic ability able to bring entire cities under their control. Unless discovered quickly, death or possession are common results of the untrained mind being unable to handle this level of mental energy.
Beta/Alpha (Highest Grade):

Exceedingly rare and dangerous. Mainstream Medicae Imperialis discussion agrees that current human beings do not possess the necessary evolutionary development to contain Beta and Alpha levels of psionic talent. As such, the great majority of those discovered at this Assignment rating usually suffer from mental instability. Those who can control their level of psychic abilities have been able to do truly incredible and monstrous things, the scale of their abilities allowing them to bring entire planets under their mental command.

Famous Alpha level psykers:

-Ahzek Ahriman

-Mephiston

Alpha-Plus (Too Powerful To Grade):

In the rarest of all cases, the twenty-four point scale of the Assignment does not adequately characterize a being of indescribable ability. Such individuals, for all intents and purposes, pass beyond the scale entirely. These subjects are known as Alpha-Plus psykers. Unconstrained, Alpha-Plus psykers represent an immediate and catastrophic threat to the Imperium. In theory, there is nothing that a trained Alpha-Plus psyker cannot accomplish through force of will; from snapping a Titan in half, summoning a legion of Greater Daemons to crushing planets with their minds. Representing such a great danger, the Inquisition usually executes Alpha-Plus psykers on sight unless the possibility for capture is nearly assured.

Famous Alpha-Plus level psykers:

-The God Emperor Of Mankind

-Eldrad Ulthran

-Magnus The Red

-Apex Twins

Master Sorcerer:

Ahzek is one of the few Sorcerors to have mastered every art of psyker discipline in 40k.

Biomancy:

Blood Boil: by reaching into an enemy's body with their mind, a psyker can rapidly accelerate their pulse and blood pressure to lethal levels with the end result being the victim's heart and brain exploding.

Enfeeble: a biomancer can drain the vigour of their enemy thus making them feel weak and incapable of acting.

Endurance: Reaching into the essence of his allies, the biomancer knits together bones, heals flesh, and banishes fatigue.

Haemorrhage: Focusing his mind, the psyker reaches forth and sets the inside of his enemy aflame. Within moments, the victim's blood boils and he bursts into flames.

Iron Arm: By transmuting his flesh into living metal, the biomancer, can wade through enemy fire unscathed and pulp skulls with iron fists.

Life Leech: The Psyker rips the life force from his enemy, harnessing the stolen essence for himself.

Regenerate: a psyker with the appropriate knowledge can reach into the very cells of their target and begin knitting together flesh and bind the wounds through their mental abilities alone.

Warp Speed: The powers of the Immaterium flow through the Psyker, heightening his speed to supernatural levels and allowing him to run at a speed where he appears at a mere blur.

Warp Strength: a psyker can invigorate a target with psychic energy by channeling the power of the Warp through their muscles, tendons and even bones which enhances their strength to remarkable levels.

Divination:

Foreboding: The Psyker makes his allies and himself aware that their foes are about to charge, even before their foes have themselves realized it.

Forewarning: The Psyker prophetic powers allow him to walk through a hail of fire, dodging incoming bullets by knowing their exact trajectories in advance.

Misfortune: The Psyker twists fate so that he and his allies strikes tear through the weakest points in their opponents armor

Perfect Timing: As soon as his consciousness pierces the veil of the Warp, a rush of images flood the Diviner's mind, foretelling the actions of his enemies down to the nanosecond.

Prescience: The Psyker can predict the path of bullets and swords. By focusing his Warp sight even more closely he can guide his allies aims, allowing them to more accurately strike the enemy

Pyromancy:

Fiery Form: The Pyromancer transforms himself into pure flame, striking out at his foes and setting their souls ablaze.

Fire Shield: The Pyromancer throws up a towering wall of flame to protect him and his allies

Flame Breath: A torrent of psychic flames pour from the Psykers eyes and mouth.

Inferno: The Psyker sets the air itself aflame, creating a whirling pillar of fire to sweep through enemy ranks burning the oxygen from their lungs.

Sunburst: The Psyker sings a wild, ancient song derived from the Warp. As he does, an aura appears around him. When his song ends the aura explodes, creating a blinding flash.

Spontaneous Combustion: Focusing his anger, the Pyromancer can melt and incinerate his foes in an instant. When his rage subsides, the victims explode.

Telekinesis:

Along with the traditional uses psykers can also use TK in the floowing ways:

Gate of Infinity: The Psyker enters a corridor of the Immaterium (moving outside reality), allowing him to cross great distances in the Materium in the blink of an eye.

Objuration Mechanicum: The Psyker jams the weapons and engines of his enemies.

Shockwave: The Psyker slams his palms together and the noise is magnified a hundredfold, creating a devastating shockwave.

Telekine Dome: The Psyker erects a barrier of shimmering mental energy around himself that can deflect bullets and blows.

Vortex of Doom: The Telekine opens a tear between the material realm and the Warp, unleashing energies that consume any nearby foe.

Telepathy:

Along with the traditional uses psykers can also use TP in the following ways:

Dominate: The Psyker reaches into his foe's mind, crushing their will to resist.

Hallucination: The Psyker induces paranoia, confusion, and panic into the minds of his enemies.

Invisibility: Reaching into the minds of his foes, the psyker obscures his and his allies own image from their enemy's sight.

Psychic Shriek: The Psyker breaths in deeply and the gathers the powers of the Warp, emitting a banshee howl of psychic energy that shreds the minds of his enemies.

Terrify: The Telepath assails them with mental images of their own darkest and dreadful nightmares.

Daamonology:

Banishment: this power allows a daemonologist to create a temporary portal into the Warp which can either strip the power from a Psyker or banish a Daemonic creature back to the Warp which spawned it.

Instability: through this ability, a psyker can phase the molecules of their body allowing them to be slightly within the warp and thus allowing them to pass through solid matter.

Sanctuary: this creates a zone of power around a psyker which repels any daemonic beasts that approach it.

Teleportation: a psyker can use this power to transport themselves or another person/object into the warp and emerge somewhere else on the field.

Vortex of Chaos: a powerful ability known to psykers that practice the art of daemonology which allows them to open a gateway between the mortal world and the warp thus creating a swirling vortex which sucks everything near it into the tear in space.

Daemon Strength: by drawing upon the energy of the Warp, a psyker can imbue themselves with great strength and agility for a limited amount of time.

Summon Void: this power allows a psyker to open a small breach into the Warp which tears away a tiny piece of reality and drags it into the Immaterium.

Speed, Strength and Agility:

As a Space Marine Ahzek shares their physical stats see the Space Marine Respect Thread for feats.

Feats:

Ahzek using Divination to kill a group of Daamon guard (Harrowing) with his eyes closed (This was during Exile when Ahzek was at his weakest):

Ahzek scouts an entire space craft in an instant. Still Exile Ahriman.

Ahzek soloing 5 other sorcerers one of who was capable of taking the other 4 on his own. Yet again this was during Exile when Ahzek was at his weakest demonstrating his mastery of psyker arts:

And how long did that entire battle take Ahzek?

Crushing Maroth's mind and possessing him:

Looks into the future to guide his bullets:

Sobek battled two of the beasts, his left arm held in the beak of a white-furred shrike as it attempted to saw through his shoulder. The second beast’s wings boomed as it hovered above his Practicus in a dust-filled whirlwind, raking Sobek’s armour with tearing claws.

Astartes and predatory killers fought in a confused mass of thrashing limbs, blades and claws. Ahriman swung his pistol around and drew on Aaetpio’s connection to the Great Ocean, tracing the myriad potential pathways of the future to follow the path his bolt would take in a fraction of a second. He squeezed the trigger twice in quick succession.

The first bolt punched through the skull of the shrike holding Sobek down, the second exploded the heart of the hovering beast, both impact points less than ten centimetres from Sobek’s body. Both beasts collapsed, slain instantly by Ahriman’s precision kill-shots.

Pg.356, A Thousand Sons

Looks into the future to see where his bullet will hit and guide it:

Using biomancy to control an opponents nervous system and drain another's life-force:

Lemuel screamed in terror, and the monster turned its long, stabbing beak towards the remembrancer. Ahriman reached out with an open palm and crushed his hand into a fist.

The shrike standing over Lemuel gave a strangled squawk as its nervous system overloaded with pain impulses. It collapsed into a shivering heap until Ahriman stamped down on its neck, spinning around as his precognitive sense screamed a warning at him. He blocked another bladed beak with a sweep of his staff, sending a pulse of fire along its length.

The creature shrieked as its body caught light, the flames spreading over its furred body with unnatural rapidity. The flames fed on a victim’s life-force, and would only extinguish when the creature was dead.

Pg.355, A Thousand Sons

Ahzek watches an entire battle before it happens:

Ahriman’s head was encased in a gleaming hood of shimmering light, a gossamer-thin matrix of precisely cut crystals hewn from the Reflecting Caves beneath Tizca. His mind floated in a meditative state, unbound from his mortal flesh and occupying a detached state in the higher Enumerations.

Fine copper wires trailed from this crystal hood, their nickel-jacketed ends immersed in psi-reactive gels that amplified Ahriman’s thoughts and allowed others to receive them. His mind skimmed the surface of the Great Ocean, allowing Aaetpio to guide the currents of potential futures his way. This close to the present, such echoes were easy to find, and it was a simple matter for a Tutelary of a Master of the Corvidae to pluck them from the aether.

His heightened sensitivity to the immediate future gave him an unmatched situational awareness. He could read the flow of thermoclines across the mountains, see every aircraft, and feel the fears of their crews as they surged towards Phoenix Crag. His awareness floated above the unfolding assault, reading its ebbs and flows as surely as if it were a slow-moving battle simulation.

Pg.332 A Thousand Sons

Ahzek seeing the future and preventing his ship getting blown up even knowing the name of the ship that did it before it occurs:

Ahriman saw a flickering image of an armour-piercing shell punch through the belly of Eagle’s Talon, a roaring Stormbird of the 6th Fellowship, and sent a pulse of warning into the matrix. He felt the brief moment of connection with the impossibly complex lattice of Magnus’ mind, the brightest sun at the heart of a golden web that eclipsed all others with its brilliance.

No sooner had his warning been sent than Eagle’s Talon banked sharply. Seconds later, a stream of shells tore empty air and exploded harmlessly above it. This was one of a score of warnings pulsing from Ahriman’s enhanced awareness, the vessels of the Thousand Sons dancing to his directions to evade harm. Each permutation altered the schemata of the future, each consequence rippling outwards, interacting with others in fiendishly complex patterns that only the enhanced mental structure of a specially trained Astartes could process.

On another modified Stormhawk, Ankhu Anen, a fellow disciple of the Corvidae, undertook similar duties. It was not an exact science, and they could not see every danger. Some aircraft were going to be hit, no matter how much the Corvidae sought to prevent it.

To mitigate against such immovable futures, every assault craft carried a mix of covens from each cult.

High ranking cultists of the Pavoni and Pyrae filled the air around the aircraft with crackling arcs of lightning and fire to detonate incoming shells before impact, while the Raptora maintained kine shields to deflect those shells that penetrated the fire screen. Athanaeans scanned the thoughts of enemy fighter pilots, skimming the manoeuvres and intercepts they planned from the surfaces of their minds.

It was a dance of potential futures, a whirlwind of the possible and the real, each one moving in and out of existence with every passing moment.

It was as close as Ahriman ever felt to perfection.

A nearby explosion rocked the Stormhawk, the shell that had been destined to blow it from the sky detonating harmlessly off its starboard wing.

“Two minutes to skids down,” shouted the pilot.

Ahriman smiled. The dance continued.

Pg.336 A Thousand Sons

Explaining that Ahzek knows what will happen in the future just as sure as what will happen if a man steps off a cliff:

In decades past, fractured timelines had shone through the veil of the empyrean, and Ahriman had seen the echoes of futures yet to come as easily as a mortal man could guess what might happen were he to step off a cliff.

Pg.121 A Thousand Sons

Ahriman is such a powerful psyker that he is considered to be a rift in reality:

Ahriman was a conduit of awesome immaterial power – a walking crack through which the warp and the real world bled into one another.

Atlas Infernal

Ahzek using pyromancy, telekinesis and diviation at the same time. His TK is so powerful that he can stop light and feel every single particle he's using his TK on (Yet again Ahzek at his weakest):

Thoughts, reasoning and logic slotted back into place like cogs in clockwork. This was what it was to be a Magister Templi of the Thousand Sons, this was what the Imperium had never grasped; power was nothing without balance. Reason to balance force, will to balance passion, coldness to balance fury. Ahriman sensed Astraeos reaching into the warp, drawing power to him like a choking man gulping air. Foolish, rash, unbalanced. The warp submitted to will, but to the balanced mind and body it gave the power to soar. Ahriman waited. He was ready, his mind rooted, its processes running with perfect precision. He expanded his awareness. There were people coming for them; they were running down the corridor on the other side of the door. Kadin had taken a stride, the pistons of his augmetic legs bunching in place of muscle. The door in front of them remained shut.

Ahriman selected his patterns of thought and formulae, placing them within the blank sheet of his mind like a surgeon arranging razors on a silver tray. He was ready. His hearts beat once. Kadin’s step crashed down. Red light strobed across Ahriman as he flicked out a telepathic command. +Down.+ Astraeos ducked. Kadin twisted, trying to shrug the command off even as he crashed into the passage wall. Fire sprang from Ahriman’s eyes. The air roared as it cooked. The white-hot beam struck the door and bored through it like a spear through fat. Liquid metal sprayed out in a molten flower. The hole in the door widened, rippling outwards, glowing brighter and brighter. Ahriman could feel the presence of minds beyond the door, fourteen still alive, one fading to nothing, ten already gone. His telekinetic blow hit the door and blew the remains out in a cone of molten metal rain. The troopers that had been crouching in the passage beyond vanished as the pressure wave lifted them from their feet and mashed them into the walls.

Some further back held their nerve and began to fire. Shots clouded the glowing breach in the door. Ahriman walked forwards. Cold light followed him, wrapping his body, spiralling around him as if in an invisible wind. The troopers kept firing as he stepped through the breach. Las-bolts and hard rounds flared as they met the cloak of light and began to spin, forming an accelerating column. Ahriman kept walking, the cyclone turning around him sucking up debris from the floor; swelling, turning faster and faster, beginning to glow as the fragments abraded to sand. Lightning crackled across its surface. Ahriman could feel his mind holding every particle as it flew. He reached the door. A wall of fire rose to meet him. He released the cyclone and it tore forwards. The storm broke over the troopers and tore them into fragments of bone and tatters of flesh. It swept on, scraping the passage walls to shining metal, and smearing everything with a wet red film. Ahriman walked in its wake, his eyes closed as his mind leapt ahead, running under the skin of the ship, sensing and hunting like a loosed hound

Pg.180 Ahriman: Exile

Ahzek telepathically possesses hundreds of Marines by saying their names, telepathically overpowers 36 sorcerers and disintegrates everything thrown at him on an atomic level (and yes.......still Ahzek at his weakest...).

Ahriman kept walking towards the centre of the hangar bay. Fire flicked towards him and he deflected it with a twitch of his thoughts. Power flowed through him and radiated outwards in a halo of blue flame. It was so simple, like being half blind and now able to see again. Ahriman could see Kadin now, standing on the gantry at the top of the machine tower, fire spitting from the barrel of his bolter. Carmenta lay on the floor behind Kadin. Cables crawled over her from where they spilled from access panels and data ducts. Silvanus crouched beside her; he had his eyes screwed shut. Ahriman stopped. He was at the centre of the hangar bay now, at the base of the tower from which Kadin was still firing. Ahriman’s dozen Rubricae formed a circle around him, facing outwards.

A thought from Ahriman and they stopped firing. A metre beyond their circle explosions danced across an invisible barrier. Astraeos looked at Ahriman with a flicker of concern. The hangar was full of Amon’s forces, hundreds of Rubricae encircling them in an unbroken wall. +This will work?+ Ahriman smiled. He looked at the army of Rubricae gathered in the hangar. He spoke their names, rolling them through the warp like the notes of a song. Other minds rose to oppose him, but he poured his will into the song of names. The warp felt like a river of fire as it flowed through him. The Rubricae stopped firing. Astraeos looked at Ahriman as if he had never really seen him before. +It’s not over yet,+ sent Ahriman. He could feel the sorcerers who stood at the back of the ranks of Rubricae recoiling in shock at what had just happened. There were thirty-six of them.

A good number and all were powerful, but not powerful enough. The air became heavy, laden with static and the scent of ozone. He felt the wills of the thirty-six sorcerers push into the warp. Huge pieces of wrecked machinery rose into the air as if pulled on invisible chains. Ahriman nodded to himself as if impressed. The pieces of wreckage hurtled towards him. His mind reached out and plunged into each piece of twisted metal. He felt their weight, their dimensions, and the spinning of their atoms. He formed a thought, and it caught in the warp like a spark set to kindling. The wreckage dissolved as it flew, falling to the deck as a rain of fine metallic sand.

Pg.192, Ahriman: Exile

Ahzek matching an Eldar Harlequin in physical speed in close combat(these things can blitz Space Marines with Mach 2 reactions):

As the Black Staff reached its master’s hands the Harlequin threw herself at Ahriman, riveblades and fist spike coming at the Thousand Sons sorcerer in a blur. The eldar’s weaponry sparked unnaturally off Ahriman’s Black Staff, the Adeptus Astartes putting the length of the weapon between him and the deadly alien weaponry of his furious attacker. Throughout the desperate battle the sorcerer’s skin blazed sapphire and his face maintained a cold composure. Smashing her in the half mask with the shaft of the Black Staff, Ahriman turned the horned-skull headpiece on the Harlequin, holding it like a form of firearm and blasting force bolts of immaterial energy at her. The Harlequin leapt like a cat, toes and fingertips to the ground as the close-range barrage came at her – but time and again the sorcerer’s doom-laden warp blasts failed to find their target. Mouthing a stream of silent incantations and curses, Ahriman lifted the arcane staff and span it about him with martial precision. A cyclone of warp flame erupted from the floor about the fell sorcerer and the prone Czevak, spinning and radiating outwards. As the rainbow wall of moving flame came at the Harlequin like an infernal tsunami she flipped backwards, soles of her boots to palms of her hands, before melting out of existence entirely.

Pg .215, Atlas Infernal

Stopping bullets mid-air:

As she disappeared, the shadows vomited forth the broad carapace and skeletal visage of a Death Jester, whose shrieker cannon began hammering heavy shuriken rounds across the chamber at Ahriman. With a wave of the sorcerer’s hand the first shot began to slow, allowing the second, third and fourth to gain ground on it. As the rounds began to pile up and strike each other in mid-flight they ricocheted off in different directions, fanning out harmlessly around the sorcerer.

Pg. 215, Atlas Infernal

Reacting faster than a Harlequin at point blank range despite being taken by surprise:

Ahriman stood over the broken body of Czevak like a crafted colossus. The fell sorcerer twirled his Black Staff in his hands defensively, his neck craning around to locate the source of his next threat. As he turned he found himself looking down the twin barrels of the Great Harlequin’s willowy plasma pistols. The eldar had appeared right next to the sorcerer but the shock failed to register on Ahriman’s serene features. He brought up the levelled shaft of the Black Staff, smashing both pistols’ aim at the heavens and the troupe leader back. The gargoyle helmet of the eldar warrior leered at the sorcerer and the extravagant pink plume bounced about wildly as the alien fell backwards into a tumble that became a graceful, gymnastic roll.

Pg. 215, Atlas Infernal

Ahzek tanks a plasma explosion at the same heat as the sun (all it does is annoy him):

From his crouch on the deck the Great Harlequin brought the plasma pistols up, the sunfire twinkle in the darkness of their gaping muzzles announcing their intention to fire. Clutching his Black Staff the Chaos sorcerer waved a palm at the Great Harlequin. The pistols suddenly exploded, their detonating containment flasks vaporising the surrounding deck in a ball of sun-furious plasma. Despite Ahriman’s efforts, the raw, white heat of the detonation set alight his Coptic robes and melted the cerulean flesh from the tip of his nose and patches across one side of his face. The sorcerer brought his clawed fingers up to the exposed tendons and roasted muscle before tearing the robes from his ancient, muscular frame. As the bubble of plasma and destruction receded, it became obvious that the Great Harlequin had disappeared once again.

Pg. 216, Atlas Infernal

Ahriman can even use his powers to predict when something is about to enter reality:

Ahriman radiated power through flesh that was at once his body and a conduit to the warp. The Rubric Marines slowed to statuesque dormancy. Then… the fizzle of a phase-field intrusion. The Harlequins dropped into reality all about him. The Death Jester’s scythe arced at the sorcerer, riveblades flashed by his face and the thin, razored edge of the Great Harlequin’s power sword almost skewered him through the gut.

Pg. 216, Atlas Infernal

Ahriman creates a room full of copies of himself all capable of wielding his powers:

Allowing the dark forces of the warp to surge through him and the force staff, the sorcerer managed to turn each weapon aside with prognostic speed and surety. Exposing himself to the Harlequin’s death-dealing dance, Ahriman pointed the horned-skull of the Black Staff at the crystal pyramid tip of the chamber ceiling. Blasting a puce beam of warp energy at the crystal directly above him, the sorcerer watched the beam bounce and diverge away into hundreds of weaker beams that were reflected prism-like back down into the chamber. There were suddenly Ahrimans everywhere. All bare-chested, cerulean giants, clutching identical Black Staffs, swathed in the thick, illusory haze of the chamber.

Rather than wait to be attacked, the Ahrimans launched themselves at the Harlequins, thrusting shaft-spikes, casting warp flame and blasting the alien intruders with doombolts from the eye sockets of their horned headpieces. The Rubric Marines had also had time to react and the lumbering suits began pooling their firepower into one raging storm of inferno bolts flying at the vaulting eldar warriors. The Harlequins danced through the havoc with martial poetry, twirling through the gunfire, flipping between spear thrusts phasing out of the corrupting path of deadly warp streams. In turn their weapons flashed and darted through Ahriman’s phantasmic selves, unsure which sorcerer was the real Ahriman.

Pg. 217, Atlas Infernal

One of Ahzeks most powerful feats. Fighting an Eldar Shadowseer who's every movement is distorting reality and capable of one-shotting a Bloodthirster leading to a conflict between the two where every blow is destroying reality around them:

The eldar warlock’s eldritch fashions were crafted from pure confusion and his every step quaked with disintegrated reality. The length of the Shadowseer’s leaf-shaped witchblade sang at Ahriman, forcing the Thousand Sons sorcerer back. Ahriman barely got his Black Staff in front of the devastating sword sweeps. Immaterial energies spilled from both weapons as the psykers clashed, forcing Ahriman further back. The archway bulkhead crashed back down at the Shadowseer’s mental insistence and the metal of the Impossible Fortress’s walls melted and dribbled down across the seals, fusing the door shut and trapping the sorcerer in the pancratitaph with his enemies.

With Ahriman’s power and attention directed very much on his unwelcome visitor, Czevak’s levitating body dropped to the deck. From his perspective on the floor the inquisitor watched witchblade and force staff smash, both physically and immaterially. Where they did, the fabric of reality tore. The disciplined grace and furiosity of the Shadowseer’s assault would have carved a bloodthirster of Khorne in two. Ahriman was more than pure wanton destruction, however. The Thousand Sons sorcerer was not only an ancient and devastating warrior, he was one of the most talented psykers in the galaxy. More important than either of these facts was the torrent of unbound ambition surging through the sorcerer’s veins. He was the impossible made incarnate.

Pg. 219 Atlas Infernal

Sucking out an opponents soul and feeding it to daemons:

Booby trapping a plant:

I'll update this later when i'm motivated enough to re-read some more books lol!

Thanks to the following for helping me out with this:

@cadencev2

33 Comments

Review: The Worlds End (No Spoilers)

Being a big fan of both Shaun Of The Dead and Hot Fuzz I couldn't wait for the third part of Edgar Wright's "Blood and Ice Cream" trilogy. Simon Pegg and Nick Frost are probably one of the best 2 man combo's in films at the moment. Suffice to say I was stoked for the third.

The Good:

The story was at the exact same caliber of wacky, weird and hilarious that Wright and Pegg have written for the past two movies. Its hard to find any other series that compares with their uniquely wacky scenarios and ideas. Without putting any spoilers into this i'll sum up the set-up for this movie.

Five friends in their teens attempted something called the "Golden Mile" in their home town, this consisted of going to twelve pubs that are in a 1mile radius and having at least 1 pint of beer in each one (basically what happens in Britain every Friday evening!!!). Having failed to get to the last pub (The World's End) the first time, they reunite years later now as adults to reattempt said pud crawl. However they soon find out that everything is a little off. Mainly because everyone is now a robot alien with glowing blue eyes. To stop the robots suspecting anything they decide to continue with the crawl. The whole thing basically revolves around the friends hiding from the alien robots while simultaneously drinking at every pub and getting progressively more and more drunk. The set-up really is as hilarious as it sounds.

Pegg and Frost were up to their usual caliber and the other cast members (Martin Freeman, Eddie Marsan and Paddie Considine) were also brilliant. You could not fault the casting for this movie. seeing Bilbo Baggins drunk is one of the most entertaining things i've seen in a while.

The humor was pretty much the same as what made Shaun Of The Dead and Hot Fuzz hilarious. It ran off the same dark humor that has become synonymous with the trilogy. In fact I would go as far as to say that it had the most darkest/disturbing humor out of the three. However this just made it better. A certain scene in the film that involved a conversation between Pegg's, Frosts and Considine's characters arguing with an alien robot was (if you'll excuse my language f***ing side-splitting. It was one of the funniest scenes i've seen in a movie for a long time.

Another thing that I did not expect to be impressed with by this film was the SFX. This movie was in fact visually incredible. The dark setting combined with the while blue eyed robot alien things contrasted really really well giving a surprisingly brilliant visual experience not something I was expecting.

The Bad:

There wasn't really much to complain about in this movie. To some it may seem a little slow at the beginning however it does pick up the pace very sharply. The only other thing that may not be to some peoples tastes is the exaggerated parody theme.

In Shaun Of The Dead it was exaggerated horror/gore taking the piss out of horror movies, in Hot Fuzz it was exaggerated violence taking the piss out of the blockbuster action movies and here it had extremely exaggerated fight scenes which given the style seemed to be parodying fights in American and Japanese blockbusters and by exaggerated I mean really exaggerated. Aliens getting their heads punched or smashed off, or having limbs ripped off and then getting beaten to death by them where an exceedingly common occurrences in this movie. I for one found the exaggerated fight scenes extremely funny but some people may find them slightly silly.This though is all a matter of taste.

Conclusion:

Without including spoilers for you guys I was limited on what I could say however I hope this review helped clear up any nagging thoughts that may have kept you away from seeing this movie. Having now seen all three I do think that Shaun Of The Dead is still the best however The World's End may have stolen second place from Hot Fuzz.

If you liked Shaun Of The Dead and Hot Fuzz GO AND SEE THIS MOVIE! You will not be disappointed.

Wrights Blood and Ice Cream Trilogy>>>>>Nolan's Batman Trilogy mwhahahahahahahaha!

5 Comments

A Strider92 Rant: Could Web Of Shadows Work As A Movie?

This thought came to me when a friend of mine linked me a youtube video (that I will post down below). For those of you who didn't play this game it basically centered around a Symbiote invasion of New York. With poor Pete caught in the center of it.

Now my initial thought was "hell no" however after due consideration I change my mind and this is why:

No Restraints:

No matter what company this is made by, be it Sony, Marvel or whatever other company ends up with the Spider-man rights in the future this movie can be a stand-alone one. You do not need to go in-depth with Spider-man's character as that has already been done so many times in the past. Most people have a good idea who he is. It wouldn't matter if you had the same cast or kicked them all out for a completely new lot. Due to it being a game based story there is almost unlimited flexibility as you could change almost anything you wanted but still keep the core theme intact. As the story is basically just about survival you would not need to go to in-depth anywhere which is a good thing when you are dealing with a cast and movie of this scale.

Huge Scale:

Lets face it superhero based movies are getting bigger and bigger. Take a look at the Avengers or The Dark Knight rises. Its now no longer having a hero fighting a singular villain alone in the dark without anyone knowing. Now its the "in thing" to have whole cities or armies involved to give the protagonist nigh-impossible odds to over-come. Whether you like this type of movie or not this is the way its going and Web Of Shadows does fit this bill as at one point you are almost on your own against an entire city of infected people.

The Villain Isn't Unknown:

Thanks to Rami and to nearly every single Spider-man animated series ever created Venom is not a character with no back-ground. Its not like they would be pulling a random villain out of thin air and putting him this position with no viable reason why. Venom has the padding required to pull this off and the on-screen presence needed.

Not to mention if push came to shove you could sum up his motivations on screen quite quickly if it was absolutely necessary.

Other Characters:

A big part of WoS was being able to team-up with other Marvel characters be it hero or villain. Now of course due to the fact Spider-man isn't owned by Marvel the appearance of characters such as Wolverine, Black Widow etc.... who were in the game is a nigh-impossibility (although it would be good if they could!). However in WoS you could also team-up with Spider-mans villains and other Spider-verse characters such as Electro, Vulture, Black Cat etc..... These are of course free to be used no matter who owns the rights as they belong to Spider-man's universe. So even if did come to that seeing Spider-man have to work with and fight alongside characters that had been considered enemies in the past would be great to watch. The brilliance of this is that due to the whole infection thing it really allows the whole "put your differences aside in order to defeat a greater evil" scenario into the best possible situation. You would not need to convince people why old enemies are working together simply because its a matter of survival.

The Choices:

In the game you had the whole "be evil or good" game mechanic come into play. Now while this can't be use in the film as a hero who has a strict no kill code killing someone in cold blood on-screen is stupid *cough*Man Of Steel*cough*. However here we have a valid reason as to why Spider-man could be doing questionable things as he's being influenced by an outside variable to do things he would not normally consider doing misguided by good intentions to use the symbiote stop the invasion. The classic "use the enemies own weapon against them" scenario.

Huge SFX Potential:

While not the crowning glory of this idea the potential that this would have for incredible SFX is absolutely huge. Whether its the villains, the fights, Spider-man or even the city itself we see the symbiote infection nearly everywhere. Suffice to say if it were choreographed and directed properly then it would be visually stunning as you would have the whole symbiote infected buildings around all the time as well as infected people.

Conclusion:

Honestly be it this or another stand-alone concept I think this could be exactly what the franchise needs to shake itself up a bit. Because of all the previous media exposure you don't need to repeat things like Spider-man's origin or re-use the same themes. You can basically sit infront of a blank canvas and make almost anything (within reason of course).

Suffice to say in my opinion it would be far better to make a few stand-alone movies than have to keep making series or trilogies due to the fact the creative scope is far larger and you won't have to worry too much about the continuity for however many films may have been planned in the future.

Anyways here's the fan-made video sent to me that got me thinking about the concept (kudos to the guy who made this btw):

11 Comments

Space Marines Respect Thread!

Space Marines:

Alias: Adeptus Astrates, Angels Of Death

The Adeptus Procedure:

Every Marine undergoes the following enhancements:

Secondary Heart

Phase 1: This simplest and most self-sufficient of implants allows a Space Marine to survive his other heart being damaged or destroyed, and to survive in low oxygen environments. Not just a back-up, the secondary heart can boost the blood-flow around the Marine's body.

Ossmodula

Phase 2: A small, complex, tubular organ, the ossmodula secretes hormones that both affect the ossification of the skeleton and encourages the forming bone growths to absorb ceramic-based chemicals that are laced into the Marine's diet. This drastically alters the way a Space Marine's bones grow and develop. Two years after this implant is first put in the subject's long bones will have increased in size and strength (along with most other bones), and the rib cage will have been fused into a solid mass of bulletproof, interlocking plates.

Biscopea

Phase 3: This small, circular organ is inserted into the chest cavity and releases hormones that vastly increase muscle growth throughout the marine's body. It also serves to form the hormonal basis for many of the later implants.

Haemastamen

Phase 4: Implanted into the main circulatory system, this tiny implant not only increases the haemoglobin content of the subject's blood, making it more efficient at carrying oxygen around the body and making the subject's blood a bright red, it also serves to monitor and control the actions of the phase 2 and phase 3 implants.
Larraman's Organ
Phase 5: A liver-shaped organ about the size of a golf-ball, this implant is placed within the chest cavity and connected to the circulatory system. It generates and controls 'Larraman cells' which are released into the blood stream if the recipient is wounded. They attach themselves to leucocytes in the blood and are carried to the site of the wound, where upon contact with air they form a near instant patch of scar tissue, sealing any wounds the Space Marine may suffer.
Catalepsean Node
Phase 6: Implanted into the back of the brain, this pea-sized organ influences the circadian rhythms of sleep and the body's response to sleep deprivation. If deprived of sleep, the catalepsean node cuts in. The node allows a Marine to sleep and remain awake at the same time by switching off areas of his brain sequentially. This process cannot replace sleep entirely, but increases the Marines survivability by allowing perception of the environment while resting. This means that a Space Marine needs no more than 4 hours of sleep a day, and can potentially go for 2 weeks without any sleep at all.

Preomnor

Phase 7: This is essentially a pre-stomach that can neutralise otherwise poisonous or indigestible foods. No actual digestion takes place in the preomnor, as it acts as a decontamination chamber placed before the natural stomach in the body's system and can be isolated from the rest of the digestive tract in order to contain particularly troublesome intake.

Omophagea

Phase 8: This implant allows a Space Marine to 'learn by eating'. It is situated in the spinal cord but is actually part of the brain. Four nerve bundles are implanted connecting the spine and the stomach wall. Able to 'read' or absorb genetic material consumed by the marine, the omophagea transmits the gained information to the Marine's brain as a set of memories or experiences. It is the presence of this organ which has led to the various flesh-eating and blood-drinking rituals for which the Astartes are famous, as well as giving names to chapters such as the Blood Drinkers and Flesh Tearers. Over time, mutations in this implant have given some chapters unnatural craving for blood or flesh.

Multi-lung

Phase 9: This additional lung activates when a Space Marine needs to breathe in low-oxygen or poisoned atmospheres, and even water. The natural lungs are closed off by a sphincter muscle associated with the multi-lung and the implanted organ takes over breathing operations. It has highly efficient toxin dispersal systems.
Occulobe
Phase 10: This implant sits at the base of the brain, and provides hormonal and genetic stimuli which enable a Marine's eyes to respond to optic-therapy. This in turn allows the Apothecaries to make adjustments to the growth patterns of the eye and the light-receptive retinal cells - the result being that Space Marines have far superior vision to normal humans, and can see in low-light conditions almost as well as in daylight.

Lyman's Ear

Phase 11: Not only does this implant make a Space Marine immune from dizziness or motion sickness but also allows Space Marines to consciously filter out and enhance certain sounds. The Lyman's Ear completely replaces a Marine's original ear. It is externally indistinguishable from a normal human ear.

Sus-an Membrane

Phase 12: Initially implanted above the brain, this membrane eventually merges with the recipient's entire brain. Ineffective without follow-up chemical therapy and training, but with sufficient training a Space Marine can use this implant to enter a state of suspended animation, consciously or as an automatic reaction to extreme trauma, keeping the Marine alive for years, even if he has suffered otherwise mortal wounds. Only the appropriate chemical therapy or auto-suggestion can revive a Marine from this state. The longest recorded period spent in suspended animation was undertaken by Brother Silas Err of the Dark Angels, who was revived after 567 years.

Melanchromic Organ

Phase 13: This implant controls the amount of melanin in a Marine's skin. Exposure to high levels of sunlight will result in the Marine's skin darkening to compensate. It also protects the Marine from other forms of radiation.

Oolitic Kidney

Phase 14: In conjunction with the secondary heart this implant allows a Space Marine to filter his blood very quickly, rendering him immune to most poisons. This action comes at a price, however, as this emergency detoxification usually renders the Marine unconscious while his blood is circulated at high speed. The organ's everyday function is to monitor the entire circulatory system and allow other organs to function effectively.

Neuroglottis

Phase 15: This enhances a Space Marine's sense of taste to such a high degree that he can identify many common chemicals by taste alone. A Marine can even track down his target by taste.

Mucranoid

Phase 16: This implant allows a Space Marine to sweat a substance that coats the skin and offers resistance to extreme heat and cold and can even provide some protection for the marine in a vacuum. This can only be activated by outside treatment, and is common when Space Marines are expected to be fighting in vacuum.

Betcher's Gland

Phase 17: Consists of two identical glands, implanted either into the lower lip, alongside the salivary glands or into the hard palette. The gland works in a similar way to the poison gland of venomous reptiles by synthesizing and storing deadly poison, which the Marines themselves are immune to due to the gland's presence. This allows a Space Marine to spit a blinding contact poison. The poison is also corrosive and can even burn away strong metals given sufficient time.

Progenoids

Phase 18: There are two of these glands, one situated in the neck and the other within the chest cavity. These glands are vitally important and represent the future of the Chapter, as the only way new gene-seed can be produced is by reproducing it within the bodies of the Marines themselves. This is the implant's only purpose. The glands absorb genetic material from the other implanted organs. When they have matured each gland will have developed a single gene-seed corresponding to each of the zygotes which have been implanted into the Marine.
These take time (5 years in the first case, 10 in the latter) to mature into gene-seed. The gene-seed can then be extracted and used to create more Space Marines.

Black Carapace

Phase 19: The most distinctive implant, it resembles a film of black plastic that is implanted directly beneath the skin of the Marine's torso in sheets. It hardens on the outside and sends invasive neural bundles into the Marine's body. After the organ has matured the recipient is then fitted with neural sensors and interface points cut into the carapace's surface. This allows a Space Marine to interface directly with his Power Armour.

Training and Doctrine:

Space Marines undergo rigorous training for 21 hours a day in nearly every form of combat:

TimeRitualNotes
04:00Morning PrayerLed by the Company Chaplain, the Space Marines renew their oaths to the Emperor and the company relics are displayed. This time is also used to give out orders, announcements and other administrative tasks.
05:00Morning Firing RitesThe Space Marines engage in target practice with their personal and squad weaponry. Awards and punishments are dispensed for consistently good or poor accuracy, respectively.
07:00Battle SimulationsGenerally this is close quarters oriented, however live fire or hazardous environment training may be done instead (or as well).
12:00Midday PrayerIn addition to prayer any injured Space Marines can report to the Apothecary.
13:00Midday MealNormally local wildlife killed during the morning activities.
13:15Tactical IndoctrinationThis can take many forms, from information on a new alien species or technology to strategy. A debrief of the morning's battle is common as well.
15:00Battle SimulationsThis focuses more on combined tactics in conjunction with vehicles, Dreadnoughts and devastator squads and normally includes a trial of a new tactic introduced during the tactical indoctrination.
20:00Evening PrayerIn addition to prayer, gene-seed testing may occur at this point.
21:00Evening MealA feast (by normal human standards) is provided by the Chapter serfs, and some Chapter Masters may allow alcohol to be consumed.
21:30Night Combat TrainingIf the chapter is based on a planet where there is no perceptible night or they are based on a fleet, firing exercises are under taken in exotic environments such as underwater, through dense fog or smoke or in zero gravity.
23:15Maintenance RitualsEach Space Marine is expected to maintain his own power armour and weapons, and it is often checked by the Chapter's Techmarines.
23:45Free TimeSpace Marines are permitted this time to reflect upon their duty to The Emperor, however many Chapter Masters regard free time as a frivolous waste, and a dangerous distraction in the extreme.
00:00Rest PeriodSpace Marines are allocated 4 hours in which to sleep.

Standard Gear:

Space Marines are generally equiped with Power Armor, a Boltgun, a close combat weapon and grenades.

Power Armor:

Power Armour is an advanced form of powered combat armour, worn primarily by the Space Marines and the Chaos Space Marines. It is a completely enclosed suit of combat armour composed of shaped Adamantium and Plasteel plates, encased in a Ceramite ablative layer. Each suit possesses a full suite of life-support functions for operation in hostile environments, an automated medicare system to provide some level of first aid to a wounded wearer and a highly advanced and fully integrated tactical targeting and threat analysis system known as Auto-senses.

The suit would be heavy and cumbersome to wear but for the electrically motivated fibre bundles within the armour that replicates the wearer's movement and enhances his strength beyond its already considerable superhuman baseline (for Space Marines).

The Ceramite layer renders the Marine almost completely impervious to energy based attacks due to its uncanny ability absorb heat. It is even used by the Adeptus Mechanicus to create suits to enter plasma cores that can reach the same temperatures as the sun.

On Board Sensors and Battle Computer:

Measuring Distance:

Errant bullets from the greenskins’ chain guns and solid-shot cannons chipped at the rock wall. A shard spanged against Dak’ir’s pauldron but he barely felt it. The spatial display on his right helmet lens told him the orks were just three hundred and sixty-five point three metres away.

-Salamander Page 329

Auto-Senses:

Like powered armour the suit's helmet contains its combat system. Referred to as auto-senses, features include thought-activated comms-link, bio-status readouts, full diagnostic and self repair functions, microphone, amplifiers, ear-protectors and an auto-reactive photochromatic visor to prevent the dazzling effect of sudden bright lights. Once plugged into his suit (a long procedure which requires the aid of several tech-adepts), the suit's visor also displays tactical information such as maps, way-point markers, compass, target recognition friend or foe and range-finder information and gives access to all the suits systems.

-Imperial Armour Vol 4 Page 15 (The Anphelion Project)

Targeting System:

He turned and emptied the last of his clip, auto targetters skipping from one head to the next.
-Blood Gorgon's Page 115

Environmental Scanning:

Barsabbas checked he had a full load in his sickle pattern bolter clip. His helmet HUD powered up, its ocular targeting syncing with his bolter sights. Slabs of system reports scrolled by his peripheral vision: climate, energy readouts, atmospheric toxicity, all of which Barsabbas ignored as the alarms brayed and amber cabin lights flashed.

-Blood Gorgon's Page 49

Vision Modes:

As a matter of automatic reaction, the Blood Gorgons switched to thermal vision. Nothing. Night reflection. Nothing. Multilight overlay. Nothing. It was an unnatural darkness flooding in from the warp.
-Blood Gorgon's Page 101

Heavy Resistance To Pressure:

With his helmet fixed on, a Space Marine in full power armour could survive in hard vacuum of space almost indefinitely.

-Dawn Of War II Page 155

Almost Completely Invisible To Heat Detection:

Space Marine armour was an insulated exterior of ceramite and adamantium, almost invisible to thermal or heat detection.

-Blood Gorgon's Page 41

Bolt Gun (Bolter):

The Boltgun, also commonly referred to the Bolter, is the standard weapon of the Adeptus Astartes and Adepta Sororitas. A .75 caliber weapon, the Boltgun fires a self-propelled explosive 'bolt' which explodes with devastating effect once it has penetrated its target, effectively blowing it apart from the inside. Finely hand-crafted by Space Marine Forges or the Adeptus Mechanicus, Boltguns are heavy, sturdy weapons with a powerful recoil normal humans would find difficult to handle.

Ammunition (Bolt):

Bolter ammunition (a bolt) is primarily a solid .75 calibre slug. Conventional solid slugs utilise a propellant charge contained in a casing that, when ignited, forces the bullet out of the barrel. In contrast, a bolt is self-propelled; it features its own integrated solid propellant that propels the bolt at high speeds, essentially acting like a miniature rocket. The propellant itself is shaped to control the bolt's direction and speed. The standard Bolter ammunition is designed to penetrate the target and then detonate, causing immense damage to the target and leaving little opportunity for survival.

  1. A solid-fuel rocket propellant base
  2. An outer casing containing conventional charge
  3. Gyrostabilizer
  4. Mass-reactive fuse. Has a split-second timer to delay detonation upon impact until after the shot penetrates the target.
  5. Hardened diamantine penetrating tip. This allows for the bolt to penetrate most armour before detonation.
  6. Main Charge
  7. Depleted uranium core. This is a very dense material, adding weight and thus momentum to the round when in flight. This aids in the bolt's penetration of the victim.

Bolter Power:

The bolt pistols thundered again. Each round found its mark, and fifty more bodies were reduced to bloody fragments. The rest of the mob staggered on, their outstretched hands little more than a metre away.

At Zahariel’s command, the squad took one last step back and fired five more rounds into the press. Firing bolts locked back on empty magazines as fifty more bodies erupted into gory mist. The mob had been cut in half in the span of twenty seconds, but the remainder pressed their advance.”

Pg.320 FA

A single bolt from his weapon blasting the man's entire torso away.

-Storm Of Iron Page 77

Close Combat Weapon:

Most Marines are armed with a standard Monomolecular Sol Pattern weapon which can range from a dagger, to a sword or to the classic Chainsword.

In some circumstances be it through rank or achievement a Marine will be armed with a power weapon. Power Weapons are one of the most dangerous close combat equipment found in the 40k-verse.

Power Weapons generally exude a hazy, blue-coloured field of energy that wraps around the primary impact region of a melee weapon, be it a sword's blade or warhammer's head and is capable of disrupting the molecular bonds of matter when it strikes essentially cutting the target on a molecular level.

These weapons may be constructed to appear as a primitive, simple melee weapon, with the power field generator concealed within the hilt or haft of the weapon. Once the power field is switched on, however, the obvious humming sound given off and the blue light gives the secret of the weapon's true nature away.

Strength:

The strength range for a Space Marine ranges wildly depending on the writer or character but the generally accepted level is around 5 tons.

Ripping a man in half effortlessly:

One of the Isstvanian soldiers ran at him, shrieking and aflame, and pulled Temeter into an embrace. The captain let the flamer drop from his grip and ripped the man in two, tearing him apart effortlessly. He beat out the flames and grimaced as the rest of his troop waded in and finished the task.

-The Flight of the Eisenstein p.250

Not even straining to lift half a ton:

During a particular training exercise in ambush methods, a fledgling Disciple was crushed by his own poorly-rigged log trap. One of the four - Gabre - simply levered the half-tonne log off the dead man and Mautista saw with his own eyes the way Gabre barely strained to lift it.

-Flesh and Iron Page 118

Leaping 4 meters into the air from a standing position:

He leapt. His explosiveness was incredible, clearing four metres from a standstill.

-Blood Gorgon's Page 69

Capable of lifting 2.7 tons when not under duress:

"starting" Marine can carry 1,350 kg, lift 2,700 kg, and push 5,400 kg."

-Deathwatch RPG, Page 208

A Marine cracking Ceramite with his fists:

Loken threw a punch that would have decapitated a mortal man. His fist cracked against Jubal’s helm and he repeated the action, driving his fist four or five times against the other’s face and chest. The ceramite visor chipped. Another punch, his full weight behind it, and Jubal stumbled. Each stroke of Loken’s fist resounded like a smith’s hammer in the echoing chamber, steel against steel.

-Horus Rising Page 281

A simple back hand from a Marine shatters bones and sends the opponent flying:

Ragnar smiled and casually backhanded his attacker. Teeth flew everywhere and bones broke as his foe was thrown across the room.

-Wolfbane Page 127

Decapitation via a simple backhand:

Before the Imperial could shoot again, Kroeger was upon him, backhanding his fist across his face and decapitating him in an explosion of blood and bone.

-Storm Of Iron Page 17

Yet another backhand (Marines seem to like slapping people) sending 440lb flying with a swipe:

Laughing, Sica backhanded one of the hooded men with the ridged knuckles of his gauntlet, snapping his neck and throwing two hundred kilos of brutish soldier back into his comrades.

-Blood Gorgon's Page 64

Marines tearing open tanks:

Tanks did not slow the Space Marines down. They clambered up on to them, ripped off durasteel hatches as if they were made of paper and dropped grenades into the interior.

-Angel Of Fire

Speculated that with power armor a Marine should be able to support a building:

They were destructive, the firepower at their immediate disposal able to flatten urban blocks. With his bare hands, gloved in ceramite, he could crush and pry open sheets of metal, maybe even the support girders of a building.

-Blood Gorgon's Page 45

Speed and Reactions:

A Space Marine's physical speed and reaction speed is one of the most terrifying things about them.

A Space Marine's speed is such that it induces a effect called Transhuman dread where the human brain cannot process the speed they move at:

Transhuman dread. Aximand had heard iterators talk of the condition. He’d heard descriptions of it from regular Army officers too. The sight of an Adeptus Astartes was one thing: taller and broader than a man could ever be, armoured like a demigod. The singularity of purpose was self-evident. An Adeptus Astartes was designed to fight and kill anything that didn’t annihilate it first. If you saw an Adeptus Astartes, you knew you were in trouble. The appearance alone cowed you with fear.
But to see one move. Apparently that was the real thing. Nothing human-shaped should be so fast, so lithe, so powerful, especially not anything in excess of two metres tall and carrying more armour than four normal men could lift. The sight of an Adeptus Astartes was one thing, but the moving fact of one was quite another. The psychologists called it transhuman dread. It froze a man, stuck him to the ground, caused his mind to lock up, made him lose control of bladder and bowel. Something huge and warlike gave pause: something huge and warlike and moving with the speed of a striking snake, that was when you knew that gods moved amongst men, and that there existed a scale of strength and speed beyond anything mortal, and that you were about to die and, if you were really lucking, there might be just enough time to piss yourself first.

-Age Of Darkness Page 163

Covering a dozen meters every pace:

“'Disperse!' bellowed Astelan, sprinting to his right. His power armour took him across the ground in huge leaps, covering half a dozen metres with every pace.

-Tales Of Heresy Page 304


Deflecting 3 bullets with a sword:

Slapping bullets out of the air:

“Plague Marines shot at him. Those shots that Gammadin did not slap out of the air, he took against his shoulder plates. Shrapnel puffed against him.”

Blood Gorgons, p.159

Deflecting a bullet with a combat knife:

Combat reflexes took over and Rafen drew his bolt pistol in a fraction of a second, his other hand snatching at the hilt of the battle knife resting in a sheath along the line of his spine. He fired a single shot at the High Chaplain, aiming low, aiming to wound, to slow him down. But he might well have called out his intentions in a shout. Astorath swept his blade aside and intercepted the bolt mid-flight with a crack of sound, the round blasting harmlessly into the dirt. Rafen dodged to one side as the weapon’s fast, fluid arc bisected the space where he had been standing, and he rolled, tumbling over red dirt and half-buried rocks.

-Hammer and Bolter. Redeemed Page 231-232

Slapping a bullet aside fired from point-blank range:

Space Marines are capable of following bullets with their eyes:

Gabriel squeezed a couple of shells out of his bolter and watched the little contrails that poured out behind them, as though in slow motion. They spun through the thick, gaseous air and then slipped through a gap in the lava flow, punching into the kaleidoscope of reflections beyond.

- Dawn Of War Omnibus Page 258

Microsecond reaction speed:

As the shell seared past, Rangar threw himself flat behind the low pile of rubble trying to make himself as small a target as possible. That had been close, too close. The shot had almost parted his hair. Only his lightning quick reflexes, and the microsecond's warning provided by his superhuman senses had got him out of the way. If he had ducked half a heartbeat later, his head would have been an exploding fountain of gore and bone.

- Space Wolf Omnibus Page 269

A Marine moving so fast it looked as if he had stopped the flow of time and inserted himself into the frame. Before proceeding to butcher a group of enemies in 3 seconds:

They came out from behind the trees around her, two, then three, then five, all told: five primuls in a circle around her, their eyes like murder for what she had done to their kin.
They threw themselves at her.
For many years afterwards, for the rest of her life, in fact, Perdet Suiton Antoni often wondered how none of them heard him coming. He was just there, suddenly. How could something that big move so fast and so silently, and appear without notice? Between the moment when the primuls began to spring and the moment when they would have fallen upon her, the giant appeared and interposed himself between her and the foul, pouncing creatures. It was almost as if he had stopped the flow of time and edited himself into that particular frame of it.
What followed lasted about three seconds.
The giant had his combat shield locked on his left arm and his short, heavy sword in his right fist. As he arrived, he was swinging the shield out, and smashed it flat into the nearest, leaping primul, shattering bones and deflecting the thing away. Wheeling, he hacked his sword clean through the neck and shoulder of the second, casting out a shower of dark red blood, and then ripped backwards low, cutting through the corpse's thighs even as it toppled, so that the whole mass of the primul folded into a collapsed heap. The third, coming in at the giant's left flank, held some kind of pistol weapon, an ugly, spiky device that spat hard, sharp bullets of buzzing metal. The giant turned, raising his left forearm upright from the elbow, and guarded his face with the combat shield in time to switch the buzzing projectiles away. They struck the shield with loud, angry cracks. One embedded itself there. Another bounced off and decapitated a nearby sapling. As the third bullet hit, the giant deftly tilted his arm very slightly, and ricocheted it off sideways straight into the face of the fourth primul. The creature's head split like a blood-fruit and the primul was savagely thumped backwards, off the ground, its legs wide. It landed, spread-eagled, on its back.
Before the third primul could fire its pistol again, the giant whipped his right arm over and threw his sword like a lance. It struck the primul through the chest, lifting it off its feet with the force of the throw, and impaled it to an olive tree's trunk, its feet dangling and twitching.

The remaining primul, wicked blades in both hands, was dancing round behind the giant. With his free right hand, the giant grabbed the heavy firearm that had been knocking at his hip on its long strap, and shot the primul twice, in the face and the chest. The double boom of the massive gun was so loud it made Antoni cry out and cover her ears. The force of the shots tore the primul apart, and slammed its mangled body across the grove. It bounced sideways off a tree trunk and fell into the bracken. Silence, except for the gurgle of leaking blood.

-Brothers Of the Snake Page 62-65

It takes a Marine a Nanosecond to process how to deal with an opponent:

The Word Bearer is almost unrecognisable. For a nanosecond, the figure registers to Luciel as an unknown, a threat.

Transhuman responses are already there, unbidden. Adrenaline spikes to heighten an already formidable reaction time. Muscle remembers. Luciel wears his boltgun, an oiled black pit bull of a weapon, in his thigh holster. He can draw, aim and fire in less than a second. The range is six metres, the target unobstructed. There is no chance of missing. Maximus plate, frontally augmented, might stop a mass-reactive shell, so Luciel will fire two and aim for the visor slits. The airgate skin-sleeve is self-repairing, and will survive las-fire damage, but a bolter shot will shred it open, so Luciel also braces for the explosive decompression of a ricochet or a miss-hit. At a simple, subconscious neural urge, boot-sole electromagnets charge to clamp onto the deck plates.

He can make a clean kill headshot in less than a second and a half, two rounds for kill insurance, and probably protect the atmospheric integrity of the airgate.

All this, all this decided, unbidden, instinctive, in less than a nanosecond.

-Dawn Of War Omnibus Page 258

Combat Ability and Awareness:

Due to them training 21 hours a day a Space Marine's mind is sharpened to the point fighting becomes instinct.

Tied up and with no armor a Space Marine curbstomps Imperial Guardsman despite the fact he was only playing with them:

Before they could finish their initial screams of surprise, Barsabbas swept his forearm and pinned the closest against the wall, crushing his spine. The rest backed away, yelling loud, panicked words. One of them began to fumble with a lasrifle, but he was unfamiliar with it beyond ceremonial purpose. He attempted to fire on Barsabbas with the safety still caught. Like a great fish breaking the surface, Barsabbas tossed a sentry away and flung him down the corridor. Hastily lashed shock mauls bounced off his unyielding hide. The remaining three men were tossed about like bushels of grain. Each surge of Barsabbas’s steel bound limbs threw them from wall to wall, bouncing them, breaking them. The Blood Gorgon was simply playing with them

-Blood Gorgons Page 153

Kills 4 opponents with nothing but a combat knife in under 3 seconds:

The first guard died without a sound, Uriel’s knife hammering through the base of his skull. He dropped and Uriel wrenched the blade clear, spinning low and driving it into the second guard’s groin. Blood sprayed and the man shrieked in horrified agony. A lasgun was raised and Uriel lunged forward, smashing his fist into the foe’s face, the augmented muscles of his power armor smashing the man’s head into shards. Uriel spun on his heel, dodging a thrusting bayonet, and thundering his elbow into the last guard’s chin, taking the base of his skull off. Teeth and blood splattered the bunker door.
He dropped into a defensive crouch, dragging his knife clear of the corpse beside him and cleaning the blade on its overalls. The killing of the guards had taken less than three seconds.

-Ultramarines Omnibus Page 3

A Choas Marine easily takes out a group of Dark Eldar without the use of weapons (Dark Eldar are faster than Space Marines):

As Hepshah struggled to regain his breath, the Chaos Space Marine gripped him firmly by the face, pinning his head with a delicate grip. His other hand darted, whisper quick, tapping him on the temple with a longmace. No more than a light double tap. Hepshah stopped struggling. The dark eldar was no longer recognisable from the neck up. The encounter took just seconds and by the time Hepshah’s body was discovered, Barsabbas was already gone.
Moribeth found Draaz hung from the rafters. She found Fhaisor and Amul Teth reclining behind a bombed out dust buggy. In the open, tossed amongst the debris, was a stove boiler that leaked blood. She did not open the coal hatch, but presumed it to contain the remains of Sabhira. She did not feel fear – only indignity. Snarling, she stalked through the ruins. Occasionally she stopped to crack her whip meaningfully, with a belligerent pop. It was a declaratory snap and most knew to run when they heard it.
‘You can’t hide from me,’ she sang. She had always been the predator. Ever since her young maiden years, Moribeth had accompanied her cousins on slave raids. This was second nature to her. In her free hand, hidden behind her back, was a neural blade gifted to her by her kabal’s mistress. The poison it secreted overloaded the pain nerves in living creatures. She pitied anything that crossed her path.
‘Come out, come out,’ she cooed.
‘Here I am.’ The voice sounded like slabs of rockcrete grinding together. A shadow fell across her. Moribeth turned and her confidence dissipated. She slashed her neural whip low, but the tip snapped listlessly as it connected with ceramite. With a speed that surprised her, the horned warrior slapped the top of her head with his palm. There was a pop as her spine compressed and vertebrae slipped out of joint. Moribeth died still believing herself a predator.
‘Face me!’ Vhaal howled, raising his arms into the air in challenge. A muzzle flashed in the distance. Low and muffled. The bolter’s bark. Vhaal, second son of the kabal, fell unceremoniously through a screen paper window, his feet stiffening awkwardly in the air. He was already dead before he landed, felled by a single shot.
The monkeigh warrior appeared indifferent to his threats. He walked into and through the caprid fence that separated them, splintering the wood with his shins and thighs.
‘Catch me to kill me!’ Sindul spat. He leapt up against the sheer rock wall behind him, limbs splayed against the surface, and began to scarper up the vertical drop. He used his lacerator gloves, dragging the hooked claws of his fists for purchase. He shot up the wall like a rodent, scaling twelve metres in a matter of seconds before bounding backwards into the air. A bolter round missed him as he leapt. He landed behind the monkeigh, slashing his lacerators as he sailed overhead. But the horned warrior was faster than Sindul had estimated. It was a grave error. The monkeigh spun with practiced fluidity, pouncing with all the weight and drive of a quarter tonne primate. Sindul rolled aside, but not fast enough. The monkeigh snagged him with its paw and dragged him to the ground by his ankles. Sindul tried to regain his gyroscopic balance, but his thin ankle was locked in a hammer grip of ceramite.
‘I don’t need to kill you yet,’ growled the Traitor Marine as Sindul thrashed like a hooked fish. Dragging his splinter pistol free from its chest holster, the dark eldar began to fire. The first shot hammered a toxic splinter into heavy chest plate. The monkeigh dodged the second with a little dip of his head.
‘Stop, now.’ With that, the monkeigh backhanded him with steel-bound hands. Sindul’s head snapped violently off to the right and he blacked out.

- Blood Gorgons Page 75-76

A Marine assesses the weakness's of 6 soldiers in only a few heartbeats:

His battle-hardened mind assessed the relative strengths and weakness of the six soldiers without conscious thought: armament, distance, levels of combat effectiveness, routes of attack and escape calculated in less than a few panicked beatings of their hearts.

-Imperial Armor Vol 9 Page 46

Shows how fast a Marine's mind can work. Not to mention states that twenty thousand men would be little more than a speed for a company of Marines (about 1k Marines thats 20 to 1 odds):

Barsabbas counted the numbers with a cursory auspex sweep. He calculated the readout in his head, subtracting an estimation of noncombatant families and livestock signatures. The total, even with a generous estimate, would be no more than twenty thousand fighters. Twenty thousand men would amount to little more than a speed bump against a well drilled company of Chaos Space Marines.

-Blood Gorgons Page 95

Durability:

Thanks to their power armour and nigh-instant regeneration Space Marines are incredibly hard to kill.

Demonstrating the Laraman Organ's Healing Factor:

Red runes winked into life on his visor as his armor was torn open in half a dozen places. He felt searing pain and cursed as he yanked a plate-sized piece of sizzling shrapnel from his leg. Almost instantly, he could feel the Larraman cells clotting his blood and forming a protective layer of scar tissue over the wound. He had suffered much worse before and shut out the pain.

Ultramarines Omnibus Page 22

A Grenade is little more than an annoyance:

They laughed as they worked, a drywicked laughter that was frightening in its intensity. From behind the circular saws of an industrial rockcutter, a hooded man lobbed a rock at Sica. He heard a whistling sound and he turned the slab of his shoulder pad towards the missile. There was a flash of light. Even with his eyes closed, Sica’s vision strobed red and bright yellow. It had been a grenade. The explosion pushed Sica slightly and made him grunt with annoyance at his own carelessness. He shot the man off the industrial saw, quickly, as if ashamed.

-Blood Gorgons Page 63

Takes re-entry and a crash land to earth with hardly any discomfort:

Barsabbas almost did not feel the crash. The drop pod collided with the planet’s surface at high speed and continued to bounce with a loose, jarring expulsion of force. The impact would have shattered any normal human’s skeletal structure.

- Blood Gorgons Page 49

Ferrocrete (metal concrete hybrid) breaks before Space Marine bones:

The Assault Marines bounded down the ramp, jump packs flaring. In pairs they threw themselves from the gunship's open prow. Boreas tracked their descent on the external pict-feeds, watching the ten Space Marines plunge to the ground, their jump packs slowing their descent. With impacts that would have shattered the bones of lesser warriors, Zaltys's squad landed in the compound, ferrocrete cracking beneath their booted feet.

- Purging Of Kadillus Page 226

Flame throwers have no effect:

From somewhere a flamer unleashed a blaze of burning promethium, a gush of flaming orange liquid washed over him, but encased inside his armour he barely felt the intense heat.

-Imperial Armor Vol 7 Page 79

Thanks to their healing factors this is how Space Marines grade minor injuries:

Other more minor injuries — severed hands, gouged eyes, punctured lungs — appeared more frequently.

- Salamander Page 340

Thanks to their healing factor a missing limb only serves to annoy them:

As another melta-bomb was slammed into place by a warrior of the 217th coterie, the champion Namar-sin staggered into the protection beneath the gateway, smoking bullet craters across his armour. His left arm was gone, blown clear by autocannon fire, and his armour was awash with blood.

Brother Namar-sin was at Marduk's side, and he buried his axe in the chest of another of the soldiers, the pain of his severed arm lending him additional strength and fervor.

Dark Disciple Page 28-30

Shrugging of lighting that was destroying the area around them hitting with the force of Predator Missles:

We’re exposed out here,’ Bulle muttered. ‘Let’s get back into the forest.’Tarvitz was amused. Bulle made it sound as if the stalk thickets were safe ground.Giant forks of lightning, savage and yellow-white phosphorescent, were searing down into the open space, explosively scorching the earth. Though each fork only existed for a nanosecond, they seemed solid and real, like fundamental, physical structures, like up turned, thorny trees. Three Astartes, including Lucius, were struck. Secure in their Mark IV plate, they shrugged off the massive,detonating impacts and laughed as aftershock electrical blooms crackled like garlands of blue wire around their armour for a few seconds.

The storm above grew still more ferocious. Five more men were struck. One of them, Ulzoras, was actually knocked off his feet. They saw fused, glassy craters in the ground where lighting had earthed with the force of penetrator missiles.

-Horus Rising Page 232

A Marine buried under thousands of tons of earth stays under for days before digging his way out:

A Marine takes a 3 story fall without a scratch:

Taking fire from a Heavy Bolter and not breaking through armor durability:

“Kohl and Ephrial exchanged fire with them, dropping several with well-aimed shots. A burst of heavy bolter fire answered them, stitching the two Astartes with a stream of shells. Both warriors staggered beneath the hits, but their armour turned aside the blows.”

Pg.411 FA

Said Heavy Bolter was capable of punching through an APC:

“”Brother Vardus opened fire a second later, raking the rear Testudo with an extended burst of heavy bolter fire. The mass-reactive rounds exploded against the APC’s armoured hide and gouged craters in its solid tyres. Here and there the rounds found a seam in the armour plates and penetrated into the APC, wreaking bloody havoc on the men crammed within. The Testudo lurched to a stop, smoke pouring from the holes punched in its side.”

Pg.165 FA

Takes shots from enemy gun-ships (who have big-a$$ guns):

Heavy autocannon fire sprayed the roof of the building, churning up its pebbled surface and shredding human flesh. The men who had been awaiting rescue in the flyers were the first to die, ripped apart in seconds by the heavy calibre, armour piercing shells. Vedden screamed as an autocannon shell clipped him, instantly shearing his leg from his body in midthigh. He collapsed, dragging the girl to the ground with him.
The Ultramarines scattered, firing at the ornithopters, but their bolter rounds were ineffective against the armoured undersides of the gunships.
Learchus sprinted forward, diving to the ground to gather the girl in his arms and rolling on top of her as the ornithopter's shells ripped towards her. He supported his weight on his elbows so as not to crush the girl and felt the powerful impacts hammer into his backplate. He offered a small prayer of thanks to his armour for standing firm against the traitorous fire.

-Nightbringer Page 161

Miscellaneous:

Space Marines can steal memories by biting. Taking a bite out of an enemy gives them the enemy's memories and combat experience:

Barsabbas sighed wearily. First, he and Sargaulres wore their oaths of brotherhood. The Astartes implant known as the omophagea allowed for learning by eating. Through the implant they were able to ‘read’ or absorb genetic material that they consumed, the omophagea transmitting the gained information to the brain as a set of memories or experiences. The Blood Gorgons remembered a time when they had fought against one another. Although they had always been one Chapter, the Reforging was part of their Chapter history. The oaths reminded them of this, or so the veterans said. Barsabbas could not remember the Reforging. That was before his time and no more than a curious relic of history.

- Blood Gorgons Page 44

A Marine shows resistance to mind attacks:

Uriel fought against the pulsing waves of violence that crashed against his mind, gripping his chainsword tight. From up ahead he could hear the screaming of the damned and he steeled himself for the coming confrontation. Barzano ran beside him, pale and drawn. The wailing screams from up ahead tore into Uriel’s mind, feeding the evil that pounded relentlessly on his thoughts.

He could feel that the chamber beyond was the source of the evil in his head and a miasma of gritty darkness filled the air within.Uriel charged into the pyramid-chamber of the Nightbringer, to find a scene of utter bedlam. PDF troopers convulsed on the chamber floor, faces bloody where nails and fingers had ripped eyes from their heads. Those men still conscious beat themselves bloody with broken fists, mewling in terror at nightmares only they could see.

-Ultramarines Omnibus Page 256

Space Marines are almost completely immune to poisons. In fact if they are poisoned their body stores it in their body so they can use it against their enemy later:

The primul lord kept the claw pinned hard with his spear, one handed, as he drew out a bite-dagger to finish Priad off. The twinned blade rose up.
In the final second, Priad remembered his benediction. He was still envenomed from that lucky omen on the Cydides Isthmus. He was a striking snake. He tensed the Betcher's glands in his hard palette, where the green-back viper's toxins had been contained, and spat into the primul lord's eyes.
The primul screamed and fell back, clawing at his mask.

-Brothers Of The Snake Page 408

Space Marines are capable of digesting almost any including the consumption of iron girders:

One of his implants, the preomnor, was a predigestive stomach capable of processing a wide variety of poisonous or otherwise indigestible material – if he so chose, Aramus could consume and digest the scaffolding and the cushions and all, without any concern but that he might receive a few splinters along the way. And if a Space Marine should happen to ingest something that the preomnor was incapable of processing, the neuroglottis implanted at the back of his mouth would allow him to detect the fact in time for him to spit it out before swallowing any of it

- Dawn Of War II Page 94

A Space Marine's gene-seed (the thing that holds a Marines genetic information) can be modified to give extra benefits depending on the Chapter. For example the Soul Drinkers can learn to think and act like the enemy by consuming them:

Due to the Soul Drinkers’ gene-seed the omophagea, the organ implanted in every novice during his conversion to a Space Marine, was different to that of most other Chapters. Its purpose was to absorb racial memories and psycho-genetic traces from ingested organic matter – allowing the Marine to gain intelligence on how to use the enemy’s weapons, into their beliefs and morale, sometimes even battle plans and troop locations. The Soul Drinkers’ omophagea was overactive compared to those of other Marines, delivering an experience both more intense and less precise. It was one of the cornerstones of the Soul Drinkers’ beliefs that they could experience the thoughts and feelings of their enemies and come out sane and uncorrupted, furnished as much with disdain for their inhumanity as with knowledge of their behavior.

-Soul Drinkers Page 15

The World Eaters also have modified gene-seed that enhances their aggression and automatically blood-lusts them in combat rendering them nigh-uncontrollable:

Because we couldn't be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We've all drawn blades purely for the sake of shedding blood, and we've felt the exultation of winning a war that never even needed to happen. We are not tame, reliable pets that the Emperor needed. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with Butcher's Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn't behave that way. Only a dog does.
The moment we realized that truth, we changed our Legion's name. That is why we are the Eaters of Worlds, and the War Hounds no longer.

-Captain Kharn (The Betrayer) of the 8th Legion

Terminator Armour:

In some cases a Space Marine that has proven himself can be equipped with Terminator Armour (or Tactical Dreadnought Armour as it is sometimes referred to).

It is an incredibly durable suit comprising an outer shell of heavy-gauge ceramite plasteel composite plates, mounted on an adamantium exoskeleton with servo-assisted interfaces that integrate with an Astartes' own neurological and muscular systems to enhance movement. Its advanced composition allows the wearer to survive hits from firepower that would penetrate tank armour (missiles are little more than an annoyance when inside this suit), and it is the heaviest combat armour in any Imperial arsenal, able to withstand tremendous punishment. Offensively, it provides the strength to maintain mobility while serving as a solid heavy-weapons platform in open-field combat.

Strength:

Inside Terminator armour a Marine's already impressive strength is further enhanced?

A Terminator punches through a meter of reinforced metal:

My fist hits the iron door with a crack of thunder. The impact shatters the emerald scales of the hydra that rears across their width. Inside my Terminator armour, enfolded in adamantium and ceramite, I feel the blow jolt through my thin flesh. Lightning crackles around my fist as I pull it back, the armour giving me strength. I bring my fist down and the meter-thick doors fall in a shower of splintered metal. I walk through their shattered remains, my feet crushing the scattered ruby eyes of the hydra to red dust on the stone floor.

- Hammer And Bolter #10 Page 24

A Terminator punches someone w/power fist and it sends the enemy so far that the Terminator can no longer see him:

Demosthor drew back his power fist and punched the Iron Warrior with such strength he was thrown clear out of sight by the impact.

- Endeavor Of Will Page 33

A Terminator uses a 6ton door as a weapon:

It took Praetor three blows from his thunder hammer to batter the bulkhead door down and send it screeching from its moorings into the corridor at speed. Like most sons of Vulkan, his strength was prodigious, but even among the Fire-born Praetor had a reputation for incredible feats. Brought on by fury and determination, this one ranked as one of the toughest.
The closest Raptor didn't see it coming. Six thousand kilograms of half-metre-thick metal took the renegade down, slamming into its torso and nearly cutting it in two.

- Fear The Alien Page 146

Durability:

The Durability of Terminator armour is by far its most powerful aspect.

The biggest feat of durability for Terminator armour. A Terminator gets stepped on by an Imperial Titan. To put it into perspective the single limb from a Titan can weigh up-wards of 100tons. Here's a picture of a Titan for reference:

As you can see these things a fricking massive!

Terminator stepped on by a Titan and survives:

Egil racked the slide on his bolter as the ground shook under a thunderous impact. The deep, rumbling crash sounded again, like an angry god's footsteps and...emerging from the smoke, like a vast beast from the sagas, a Night Gaunt Titan towered above them.
...
The gigantic war machine's foot smashed aside buildings in its path and Egil realised with sick horror exactly where it would stamp down.
...
He landed badly and cursed as he fell to the rubble, looking back to see Kaarlson (the one wearing the Terminator) slowly lumbering through the ruins. He (Egil) screamed his name as the mass of the Titan's foot smashed through the building and crashed down upon the Wolf Guard Terminator.
...
Egil looked over towards the flattened building and watched with astonishment as the rubble began to shift and heave. Massive chunks of plascrete and steel were pushed aside as Kaarlson pulled himself free from the debris. His Terminator armour had been gashed open in a dozen different places and his blood was splashed crimson against its grey but he was alive.

- Index Astrates

A Terminator is shot with a flamethrower in order to burn the enemies off him:

Honorious bathed the sergeant of the Firedrakes with his flamer, burning the diminutive greenskins off him like they were an infestation.

- Salamander Page 361

Terminator Armour takes a shot from a Plasma weapon (a gun that hits with the same temperature as the sun):

A bright flash of plasma burst from the trees and hit Karraidin square in the abdomen. The superheated liquid plasma ate through his abdominal plate and pushed Karraidin backwards, his armoured boots digging into the rock beneath him. But Karraidin did not fall—with awesome strength he held his ground, and when the flare of the plasma blast died down there was a great crater melted in the armour covering his stomach. Amid the metallic stink of vaporised metal, Sarpedon could smell cooked flesh.

- Chapter War Page 76

Alternate Weapons Of the Adeptus Astrates:

While most Marines are armed with the Standard Equipment stated up the top they can and have used other weapons quite regularly to a point they border on standard for certain Chapters and types of Marine:

Plasma Weapons:

Plasma weapons utilize the same technology as found in plasma reactors and drives: hydrogen fuel is held suspended in a photonic state, typically in a sturdy flask or backpack container, before being fed into the weapon's miniature fusion core and energized into a plasma state. This plasma is then contained by powerful magnetic fields until the weapon is fired, whereupon it is ejected via a linear magnetic accelerator to form a bolt of superheated matter in appearance and temperature much like a solar flare (giving rise to the nickname "sun gun"). Upon impact tremendous energy is released akin to a small sun, destroying the target through searing heat and explosive shock in an almighty explosion.

This technology has been harnessed into weapons as small as a pistol into weapons as huge as cannons. They are one of the most dangerous hand-held weapons in the 40k-verse as you are essentially carrying round a small sun that can be shot at the enemy.

Melta Weapons:

Melta Weapons are heat-based weapons which work by sub-atomic agitation of the air. Targets on the receiving end are heated to the point of being vaporized. The effect on flesh is fearsome to say the least, while vehicles can be reduced to molten slag. Most melta weapons use highly pressurized pyrum-petrol gases with a two part injection system which forces the gases into a molecular state, which will vaporize just about anything. Unfortunately, due to the high power consumption and range dissipation, the weapon is only effective over very short distances, but anything caught in the blast is likely to be destroyed.

This technology has also been harnessed into weapons as small as a pistol into weapons as huge as cannons.

Flamers:

Flame-throwers more commonly referred to as Flamers unleash a liquid incendiary chemical, usually promethium, that bursts into flame as it leaves the weapon. They are valued for their ability to destroy many enemies at once, regardless of any protective cover. Both flamers and the more compact hand flamers are considered assault weapons due to their relatively short range. The substance used as fuel for Imperial flamer weapons, a highly volatile incendiary gel which immediately ignites on contact with oxygen. It reaches super hot temperatures. Similar to napalm, the gel sticks to an individual, continuing to burn on its own accord, even underwater and in space. It also fuels most spacecraft and vehicles, both military and civilian.

This technology has also been harnessed into weapons as small as a pistol into weapons as huge as cannons.

Combi-Weapons:

Combi-Weapons as their name suggests are Hybrid weapons. These guns generally incorporate the standard Space Marine Bolter in conjunction with another weapon for example a plasma, melta or flamer this allows the Marine to seemlessly switch between firing a bolter to a plasma, melta or flamer any time he chooses.

This technology has also been harnessed into weapons as small as a pistol into weapons as huge as cannons.

Missile Launchers:

Some Space Marines choose to sacrifice a high-rate of fire from a weapon such as a bolter in favor for something that has a low rate of fire but also a very low survival rate for the enemy. Missile Launchers in 40k have many kinds of ammunition that ranges from your standard Krak Missile to biological attacks. Here's a list of the most common ammunition the Imperium uses in its Missile launchers:

  • Frag Missiles are designed to explode on impact with any surface, raking the immediate area with lethal shrapnel. Primarily an anti-infantry weapon, it can be used against light vehicles with some success. Frag missiles are often ineffective against heavy infantry.
  • Krak Missiles are primarily designed as anti-vehicle weapons, but are also very effective against heavy infantry, bunkers and other armored targets. Krak missiles contain a high strength, low blast shaped charge, causing massive damage to anything it hits with minimal collateral damage.
  • Astartes Anti-Plant Missiles are a stronger variant of anti-plant missiles. They release a vicious cocktail of toxins, viral agents, defoliants, and anti-fungal agents on detonation that reduce even the heartiest flora to a foul-smelling muck in minutes. They are typically used to deny cover and to clear landing zones and fortification sites.
  • Concussion Missiles are very effective at breaking up fortifications and are much beloved by the Battle-Brothers of the Imperial Fists garrisoned at Watch Station Erioch.
  • Flakk Missiles are surface-to-air warheads designed to engage enemy air support.
  • Other Types: missiles are extremely versatile and can potentially carry any conceivable type of payload. Examples include Anti-Plant, Virus, Vortex, Smoke, Gas, Tanglefoot, Haywire, Stasis, Plasma and Photon Flash.

Lascannons:

Lascannons are the most powerful weapons outside of Titan and Exterminatus weapons that the Imperium has to offer. These cannons are capable of one-shotting Tanks and Terminators.

Lascannons emit a highly focused, high energy beam of light which on impact produces a rapid temperature change on the target's surface, causing vaporisation in the form of a small explosion. The beam itself lasts for only a short duration, creating a searing flash of light and distinctive snap or crack sound as air is ionised. Energy for each shot is stored within a fast discharge generator, taking up most of the weapon's mechanism, and regulates the power of each beam to prevent overpowering and improve reliability.

These weapons however are very big and cumbersome. So much so that for normal human use they have to mounted onto tanks or tri-pods. Marines being far stronger than Humans can handled the massive recoil and weight.

Thanks to the following for helping me out with this:

@cadencev2 @wut

43 Comments

A Strider92 Rant: Are We Taking Comedy Too Seriously?

Before I begin I will just inform that I haven't posted any comedians below who are offensive (as this is a family-friendly site i'll keep that sort out and just talk about them instead). Now this came to mind after seeing a few things not just on the internet or the Vine but out and about in general. First off I am big fan of comedy I love to laugh as much as the next guy and honestly it takes a LOT to offend me. I like nearly all forms comedy from slapstick all the way down to the lowest depths of dark and depraved. As long as it makes me laugh I don't have any quarrel with the context or the information contained in it.

What I can't understand is why some people get offended by jokes about "shady" subjects such as rape or other such crimes. Now I do know that not all comedy is for everyone my friends have laughed at things that I just didn't think was funny and visa versa not all of us have the same taste and thats fine. What I can't grasp is why comedians and even normal people who happen to make a socially awkward joke are berated for doing so. Just because they make a joke about something does not mean they condone it or would ever do it in real life under any circumstance. The same way that when we play games on the computer and kill people in them we would never do it in real life. Jokes no matter how dark and disturbing are hypothetical scenarios that are designed with the sole purpose of making you laugh. Getting angry or offended at a joke that involves any sort of crime makes no more sense than getting angry or offended at a book when someone in it undergoes the same treatment. Both are hypothetical scenarios designed to entertain you just in two different ways. I have never read a book were one of the characters has been assaulted or worse and come out feeling angry or offended and thinking "the writer really shouldn't have said that its sick" because that would be stupid. The writer is telling a story and using such material to deepen the story. So why the do people get offended when the same is done with jokes? Its exactly the same principle whether it is to your taste or not there is no use getting worked up about it as it isn't real and is designed to keep you entertained.

The come-back I often get is that jokes about that sort of thing "cheapen and make light of an act that shouldn't be made light of" to which I say that is complete crap! With regards to cheapening an act we can look to comics to characters like Joker and Carnage who murder people on a daily basis. The Joker even kills people in comical ways to boot and yet somehow despite the fact they do this so much and on such disturbed levels this is never considered cheapening because it is part of their character. With regards to the "making light of something that shouldn't be made light of" this is all a matter of perspective. As I said earlier in this post if you laugh at a joke regardless of the content it doesn't automatically mean you condone it. It just means you found the way in which that was said was humorous. If I laugh at a dead baby joke I don't suddenly think "heck now I think thats funny lets go get a pitchfork and kill some kids" or if a laugh at a joke made a woman's expense I don't suddenly become sexist. No I laughed because it was a hypothetical scenario that was designed by someone using that materiel with the sole intent of making me laugh at it.

There isn't really much that makes me angry but people berating other people for making jokes and saying things like "You mustn't say things like that" or "Your making fun of something you mustn't make fun of" because at the end of the day the person who told you that joke be it friend, co-worker or comedian has told it to you in an effort to make you laugh which is a very nice thing to do as they have taken the time out of whatever they are doing in an attempt to entertain you. Even if you don't find the joke funny or don't like the material you should at least appreciate that.

As I said not everyone has the same sense of humor but that doesn't mean you should berate people who have one that is different to your own or has a different perception of what is funny than you. Now i'm not saying you should tell any joke anywhere there is a thing called discretion and should learn to pick your audience such as friends and family and not complete strangers but when it comes to actually going to a comedy club or some such venue it was your choice to go. There's no point in talking down to someone who's on stage with the sole intent of entertaining you especially you went there of your own accord. You didn't like it that's fine but there's no use moaning about it just don't go to see that comedian again.

To sum it up getting angry or offended at a joke is about the same as getting angry at or offended by Carnage or Joker. Neither are real and based on hypothetical instances, both are created by the writer to entertain you and if you don't like that sort of material don't read it.

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A Strider92 Rant: Valiant>>>>DC and Marvel

Recently I branched out into reading more comics from Valiant because at the time I was only reading Harbinger and the occasional Bloodshot issue. Having decided to pick up a few of the other series I went out and picked up a couple of TPB's and issues (that weren't too expensive) and ended up reading at the very least 5 issues from everyone of Valiant's ongoings. There are currently 6 on-goings at the moment with an upcoming one sometime over the next few months:

  • Archer and Armstrong
  • Bloodshot
  • Harbinger
  • Harbinger Wars
  • Shadowman
  • X-O Manowar
  • Quantum and Woody (upcoming)

And you know what? Every single one of these titles and I mean every single one (aside from Quantum & Woody that hasn't started yet) is amazing. Not only are they good but they put most of DC's and Marvel's top titles to shame. I dropped Batman for Harbinger quite a while back and its been so amazing that I haven't regretted it in the slightest (despite feeling a bit sad at missing out on Snyder and Capullo) and i'd have no problem saying that for pure story it seems the superior title. Granted they do only have 6 ongoings at the moment but I put it to you to name 6 on-goings from DC or Marvel that are not just great but incredible. I tried and I couldn't.

What I do like about it is that despite only having 6 titles Valiant have done their best to cater to nearly every reader. There is everything from Tech related characters, to supernatural ones, to assassins, to super-soldiers and powerful telepaths and telekinetics. I have gotten the feeling that despite a very few titles (Scarlet Spider, Batwing to name 2) DC and Marvel have become very lazy allowing their name to sell the comic rather than actual interesting plot-lines. So in attempt to get more people to give them a shot I made this blog to talk about their titles and why you should be reading them!

Archer and Armstrong:

Infiltrating an enemy base.......level: Boss

I actually got introduced to this title when I bought some Harbinger issues off of eBay. The seller was nice enough to throw in a free comic and it was the first issue of this ongoing. I don't know whether to love the seller for introducing me to genuinely the most fun i've had reading a comic in a long time or hate him because now I have to spend more money every month.

The two main characters as the title so rightly puts are called Archer and Armstrong:

Archer is an 18 year old brought up to be a killer. If you've played the Hitman games think 47's origin and Archer has had the same sort of deal. Trained since he was very young to be the most deadly killer possible. Archer also possesses the innate ability of "Perception" which allows him to psychically copy any skill perfected by human or immortal. Think Taskmaster if he didn't job all the time.

Training
Getting shot in the eye makes women less hot? Who knew!?

Armstrong is an immortal who has been around for a loooooong time (don't remember the exact time but he was seen in Ancient Egypt at one point). Due to his long life and almost un-killable nature Armstrong has taken on a humoristic and laid-back kind of attitude. Basically he's like Deadpool but without the craziness and nowhere near as violent.

The story initially follows Archer who is tasked with hunting down and killing Armstrong. It turns out however the people who trained him were actually part of a devil worshiping cult called the Sect so of course they didn't want Armstrong dead because he was bad man as Archer was led to believe but because he was a threat. After discovering this Archer and Armstrong team-up to take the fight to the Sect.

This is the best comic book duo i've read in a while the two characters play off each other brilliantly despite the fact they look and act completely differently. This comic also blends in seriousness and humor seamlessly. Its definitely one of the most amusing titles i've read this year. I wanted to try and compare it to one of Marvels or DC's on-goings so you could get an idea on what it feels like but honestly I can't there isn't really anything like this going in either company at the moment! If you like comics with a bit humor but are also balanced with quite a lot of serious stuff too then pick this up!

Bloodshot:

After the Harbinger tie-in I thought i'd give Bloodshot a go and i'm glad I did because this series is awesome. If you're a fan of the whole military super-soldier Sci-Fi genre then this series if for you.

Bloodshot is about a super-soldier who's body is filled with nanites. These nanites give Bloodshot the ability to recover from fatal injuries with almost no trouble, superhuman stats, turn invisible as well as many other bonuses. Bloodshot has the opposite to Jason Bourne's problem. Every memory he has was in fact implanted in his head so some of them may be real and some may be falsified or they may all be fake. Upon realizing what has been done to him Bloodshot reacts pretty badly (as would anyone) and attacks his creators. As the series progress's you see the focus shift from Bloodshot into a much bigger scope.

I honestly can't say a whole lot about it without spoiling things from Bloodshot, Harbinger and Harbinger Wars as these are quite entwined at the moment. All I can say is read it! You won't be disappointed!

As the super-solider has become pretty saturated in the comic world I was sure if anyone could continue to keep the idea fresh and interesting then Valiant came along and proved me wrong.

Just a little problem huh?

Harbinger:

I'm sure i've heard my sister scream at me that loud before

This was the first Valiant title I ever read and as such is probably my favorite. Having been used to seeing Telekinetics and Telepaths in Marvel and DC I was surprised by how differently they were portrayed here. These ones aren't nice. They don't just push people around with their mind. They go around clicking their fingers and blowing peoples heads off (frankly after this series i'd be surprised if the military had any men left). This is definitely the best psionic based series i've read in a while (X-men eat your heart out!).

Harbinger initially follows the story of Peter Stanchek a Harbinger with vast psionic powers that range from TK and TP to psionic screams and deconstruction.

I say initially follows because as the story goes on more and more characters join until its more of a team-based series with Peter as the leader. After going through life with only his best friend for company (the only person who knows about Peter's abilities) he is approached by Toyo Harda another powerful Harbinger who offers to teach him about his powers and who even has an establishment dedicated to keeping Harbingers in control of their abilities. However all is not as it appears and things get very bad very quickly when the true nature of Toyo's intentions are revealed. This is another title I can't go to in-depth with due to its connection to other Valiant titles to to avoid spoilers i'll end here.

This was yet another genre that I thought was stale and overused. However Harbinger has again proved me wrong. The no-holds-barred universe that Valiant has created allows all of Harbinger's characters to cut loose. Something unfortunately Marvel and DC does not have the luxury of (well its mainly their decision.......but still). As I said this is my favorite series from Valiant at the moment the story is brilliant, the art is great and the characters are all amazing too. There is nothing to dislike about this series and if it isn't on your pull-list then do something about it!

Harbinger Wars:

Bloodshot Vs Stanchek

Harbinger Wars is the current event going on in Valiant involving Harbinger and Bloodshot. Due to the fact it takes place well into the both Bloodshot and Harbinger I can't say a lot about it spoilers and all. All you really need to know is that everything that has been built up in both Bloodshot and Harbinger comes together in an all out war between Bloodshot, Peter Stanchek and Toyo Harada.

Thus far its been awesomely brutal and brilliantly written. One thing I really like about what Valiant have done with this is that everything that is relevant to your favorite character also happens in their own title. For example a fight that happened in Harbinger Wars was repeated in Bloodshot but from Bloodshot's perspective in his own title.

I remember being really annoyed at Marvel and DC when I really wanted to see what happened next but to do so i'd have to buy a comic completely unrelated to the character I was interested in so just to see what happens next I had to buy another comic that wasn't on my pull-list. Valiant very kindly did away with that BS so you can see everything that happens to the character you're following in their own title as well as Harbinger Wars.

Well that got out of hand fast!

Shadowman:

This title is one I actually haven't been following that long. In fact i'm only 5 issues into it but thus far it has shown the same high quality of story and art that is fast becoming the norm for Valiant titles. I said before that Valiant was making an effort to appeal to all audiences and this is the supernatural title.

Shadowman is about a guy called Jack Boniface (I know I laughed at the surname too) who's father was a Shadowman. Having never really known is his parents he hires a PI to get information on them. This ends with the PI discovering that both his parents were supposed to have been criminals. In a fit of rage he throws the talisman his mother gave him into a river however this was actually a protection rune and as soon as it was removed from Jack's ownership all the nasty beasties his father used to hunt and kill can now sense him. Jack soon discovers like his father he is a Shadowman who has super-human strength, speed and agility, can manipulate darkness and who is almost completely un-killable as long as he is in shadows. Not a moment to soon as his fathers enemies come after him.

I'm not really a big fan of supernatural type titles. In fact off-hand the only title involving the supernatural I really liked was Hellblazer. Suffice to say this isn't my preferred area of comicdom having said that this is still a top-notch title. The story is great, the art is great and the characters are also solid. If I was more into this sort of genre i'd probably be really into it. However given that i'm not and I still like this title is a credit to its execution as i'm quite a hard person to please if I dislike something.

X-O Manowar:

This is by far one of the most unusual titles I have ever read and quite honestly when I looked into what it was about I thought "Nah sounds stupid" and wrote it off before even trying it. I eventually gave it a shot after seeing some scans and damn was I wrong. The concept may seem bizarre and even stupid but how its executed makes it brilliant.

X-O Manowar is about a Visigoth (nah this isn't some code name I mean an actual Visigoth) who was abducted by Aliens waaaaaaaaaaaaay back in the Roman Era. He and a lot of his people were taken as slaves and during an escape attempt Aric bonds with the Manowar suit a piece of Alien tech revered as a god by the Alien race. He escapes the Aliens and returns to earth which is now in the present day so everything is pretty damn confusing for him. The story continues to progress into to Spies, Alien invasions and Military operations. There is basically a bit of something for everyone. Although the story is about Aric there are many interesting characters in this series the best of who (imo) is Ninjak.

This series is nowhere near as odd as it sounds and how it plays out on paper is very entertaining. I don't think i've ever heard of a concept as different from the norm as this that plays out so normally in the comic. There isn't really anything I can compare it too.

Quantum and Woody (Upcoming):

Don't really know much about this series apart from its about two-half brothers who gain abilities through accidental means. If Valiant follows its current trend then this should also be an above average series. Oh and theres a goat in it too? Dunno how thats going to work but Valiant have made a habit of surprising me.

Conclusion:

Every single comic on-going Valiant has released since its relaunch has been awesome. There is not one that I would say is below average and there is definitely not a bad one among them. If Valiant does ever make it big (unlikely but still) then for pure story it looks like it could take out both Marvel and DC quite easily especially considering some of the current runs that are going on (Yes Slott i'm looking at you!). If you don't have at least one of these on your pull-list yet then do it now! I definitely recommend trying one of these out! Because of Valiant i'm only reading 1 DC title (Batwing) and 1 Marvel title (Scarlet Spider) i've dropped everything else for all of Valiant's ongoing and it was damn worth it!

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LMS: Killbook Of A Bounty Hunter Reprint

Dark Horse muthas!

Great news! Dan Luvisi's Killbook Of A Bounty Hunter has been bought by Dark Horse comics and is getting a reprint this year and will hit stores on the 6th of December 2013. I was one of the lucky ones who got his hands on this when it was a limited print waaaay back in 2010 but for all of you who were not as lucky as me now is your chance to get your hands on it.

suspected interior from the upcoming on-going series
Another suspected interior

The book is a prequel to what will be a comic series sometime near the beginning of 2014 (which is rumored to be called Once Upon A Time In Amerika). The whole book is presented to you as a scrap book from the point of view of Gabriel (the protagonist) a super-human soldier code-named Paladin. Who after being victorious during World War XIII is chosen to be earths foremost protector until he is framed for something he didn't do by the terrorist group Pandemonium and sent to the level-9 facility for execution. After nine years he breaks out and comes after the people who framed him for revenge.

There are quite a few reasons you should buy this book:

  1. Dan Luvisi is on the art interiors and if you can't appreciate that then shame on you!
  2. This acts as a prequel to the comic series that begins in 2014 so if you want to follow whats going on its best to read it.
  3. The concept and universe is awesome.

Here's some taster character art from the book:

Gabriel (Protagonist):

Dante, Leader of Pandemonium (Antagonist):

Agents Of Pandemonium:

Eris and Abbadon

Agents Of Order:

Doyle and Number 4

Suffice to say the art is stunning and these are just a few of the characters that are in the book itself and will be appearing in the eventual on-going series that follows in 2014:

A few interiors from LMS: Killbook Of A Bounty Hunter

even if you don't really like the concept this book is still a masterpiece of art and deserves your attention. The fact Dante can waltz through machine gun fire and get shot in the head multiple times without even stopping in his swagger is just a bonus!

The reprint is now available for pre-order so I suggested you head over to Dark Horse and order it........Right now!

Come at me brah!

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A Strider92 Rant: Comics I Wish Would Get A Movie (but probably won't)

Thought i'd make a list of characters I would like to see in a movie but will probably never get one (at least not in my time T.T).

In no particular order:

Team 7:

The original Team 7

Now first off i'm not talking about the new-52 reboot Team 7 i'm talking about the old awesome Wildstorm one. Team 7 has all the components to be easily adapted to the screen and an awesome back story. For those of you who haven't read it, Team 7 follows a Spec Ops team that are exposed to a substance called the Gen-Factor (think of it as a super-soldier serum that gives you psionic powers instead of physical ones). The more notable members include Micheal Cray (Deathblow), Cole Cash (Grifter), Marc Slayton (Backlash), John Lynch and Alexander Fairchild. This has so much screen potential its sad that it may never happen. It is first and foremost a military series that focuses on the team dealing with terrorists and other normal modern day threats. In fact prior to series two they encountered no superhuman threats (aside from each other).

True friendship!

The characters in it also play well off each other especially Cole and Slayton who have a very love/hate relationship. Nearly all of the team become capable pisonic users and telepaths (apart from Slayton who's powers mutated). Because of the current trend of gritty films being popular this one is perfect. Its a secret agent crossed with a military thriller with superpowers thrown in and if done right it could be a damn brilliant film.

Hunter-Killer:

Copying uncontrollable powers is not a good idea

Hunter-Killer is kind of a like a no-holds-barred version of X-men. Ultra-Sapiens were designed to outdate nuclear weapons as one of the characters said "They're volatile, wasteful, and completely diminish property values." Thus a project was created to design humans with superhuman abilities. However they were treated as any weapon is stockpiled, kept away from civilians and generally treated as little more than animals. Some of them decided that being under the governments control was no longer in their best interests. Led by Steve and Sue Baker an attack was carried out on the labs that created them and ended with the total destruction of all data concerning the Ultra-Sapiens (names, locations, powers etc....). The only catalog that still existed of said data is contained within their young son Ellis's genetic structure.

Scary Wolf is Scary

Fast forward 17 years and the project that created Ultra-Sapiens is now called Hunter-Killer and is led by the same man who designed them. Morningstar an Ultra-Sapien himself that can hypnotize people by speaking. Ultra Sapiens that willingly turn themselves in or don't resist when caught are given jobs as part of the hunter-team while the dangerous ones are killed. Ellis is recruited into the Hunter-Killers and used to track down rogue Ultra-Sapiens.

Hunter-Killer blends together superpowers and the whole "Special Ops team used for taking out inhuman threats" exceedingly well. To a point that besides a few modifications the screen-play is basically already written. Adapting it would be far from hard to do.

Taskmaster:

Boss mode activated!

This is where a lot of people are most likely "wtfing" however when you look at who and what Taskmaster is he is actually far more screen friendly than characters like Captain America or Thor. Taskmaster is basically the ultimate spy/mercenary. Someone who can seamlessly copy anything he see's and thanks to some fancy gear look like anyone he wants. Taskmaster was the byproduct of Tony Masters (a SHIELD agent) taking an experimental serum designed to increase his brain function which to a point it did. However every time Taskmaster learns/copies something he looses his older memories. Due to this condition he was brainwashed into thinking he was in fact a villain when really he was a good guy. Taskmaster's origin is one of the saddest i've ever read in Marvel comics. Anyone who read the Taskmaster mini-series written by Fred Van Lente back in 2010 will know exactly what i'm talking about.

Watching movies is training for Tasky!

A Taskmaster film I would liken to Jason Bourne with superpowers. Amnesiac, kick-ass fighter, doesn't know who to trust, emotional and laxed morals. Taskmaster's ability to copy anything and speed up his movements the faster he watches them would be awesome to see on screen. Especially if they take UDON's approach to his powers and suit. Suffice to say for pure story and entertainment value Taskmaster is far more adaptable to the screen than Captain America, Wolverine and many other Marvel characters its just a shame that he will never get the opportunity to get there as if done right he could blow most other Marvel films out of the water.

I, Vampire:

Blade got nothing on this!

I, Vampire was one of the few New-52 titles I actually liked......scratch that I loved that title and DC being the lazy-a$$ company it is couldn't be bothered to promote it! So despite all the awards it won they still canceled it!? Well screw you too DC *fan-rage over*. Anyhow I, Vampire is by far one of the best takes i've seen of Vampires in fiction in a loooooooooong time and frankly they needed some good press after......well you guys know. I, Vampire is about an ancient Vampire called Andrew Bennett who dedicates his life to killing his own kind as he views them as evil. Unfortunately his lover (well now ex-lover) disagrees. She thinks Vampires are a superior species and deserve to rule the world. So Andrew now has to kill her to prevent a major Vampire take-over.....still a better love story than Twilight!......ok i'm sorry, i'm done now I swear.

Oh snap!

The whole atmosphere and story behind I, Vampire was amazing as I said earlier in my opinion it was by far the best thing to come out of the New-52 and gave the overused, over-saturated world of Vampires a new lease of life. On-screen it would be visually stunning especially on a high budget (that Dc won't give anyone unless they are Superman or Batman...) and would definitely bring back the whole dark, evil, dangerous Vampire vibe that has now gone missing.

Moon Knight:

Here's Johnny!

Moon Knight is basically Batman on crack and even just saying that makes me want to see it. Anything Batman can do he can do......well not better but badass! Seeing Moon Knight on-screen would be downright awesome he has the benefit of being a realistic hero (super-rich) but the downright scariness and brutality of a psychopath. The thing that really makes Moon Knight adaptable is the fact that he is crazy because honestly to go out and be a superhero in the real world you'd need to be crazy. Thats one of the things that throws him out of convention.

I wantz your face!

His laxed morals, gritty universe and take-no-crap attitude is exactly the type of stuff that is popular in the entertainment industry right now. How Punisher has 3 or 4 movies and Moon Knight has none is sacrilege! All Marvel need to do is give him an Iron Man style budget and make it R-Rated (yep i'm living in a dream-world at the moment just let me enjoy it!) and you could have a movie that would take Nolan's Batman to school. Moon Knight has everything you need to create an awesome movie and because of who he is you can play with his origin slightly in a way that won't upset the fans but still make it a grounded movie that people who have no experience with the character can appreciate.

Scarlet Spider:

Damn Straight!

When it comes to Spider-man, clones aren't really a popular thing however one clone I liked even before he got his own ongoing was Kaine. He was the What If? version of Peter. The one who had all the power and none of the responsibility. The one who was perfectly prepared to lash out at the world where Peter wouldn't. Like Moon Knight is Batman on crack Scarlet Spider is Spider-man on crack. Kaine is the perfect anti-hero. He has a very wobbly moral compass however what makes him even more interesting is that he has Spider-man to aspire to so he knows that he isn't as good a person (and probably never will be as good a person) as Peter Parker which is what motivates him to keep doing what he's doing in attempt to better himself. He has something a lot of anti-heroes lack and that is a damn good reason for being what he is and how he is.

Thats quite a handshake

Because making a Scarlet Spider movie would mean making the clone saga this is most likely never going to happen however this is a shame because a Scarlet Spider movie would shake up the rigid view people have on Spider-man as a character. Seeing what Peter would have been like without a moral code is damn fun to watch and Kaine's powers differing slightly from Pete's adds a unique quality to him not to mention the fact that despite being cloned from Parker, Kaine is nothing like him. A script for this movie could easily be adapted from the pages of the first few issues of Scarlet Spider centering on Kaine's attack on the gangs and human trafficking on the Texas/Mexico border and it would be damn entertaining at that!

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