Salem_Hex

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Old Homunculi bios

The MindHexonna

Height: 5’5

Weight: 100

Hair: Pink/Black short

Eyes: Red

Distinct Powers: Alchemy the ability to alter matter into something else. This ability is on the average level measured by the provided amount of materials in the area. However do to the Philosopher Stone properties it is possible for Hex to replicate matter. This means that even though Hex might be holding a gun she can make an anti vehicle cannon. Telekinesis the ability to move and manipulate matter with her mind. One of the greatest tricks Hex will use is TK to plant alchemy symbols in locations ahead of time. This allows for traps to come into play.

Weapons: Two pistols, two knives and a shotgun

Vector Specifics: 16 vectors ten-yard length

The SoulSalem

Height: 7’0 12’6

Weight: 300/900

Hair: white or none

Eyes: Black

Distinct Powers: Transformation Brute. Salem can turn into an almost thirteen foot tall monster. This large creature can push through attacks from people with 200ton strength. It is capable of lifting a hundred tons easy and double with effort. This monsters powerful muscles also grant it speeds three thousand miles a second.

Weapons: SAW machine gun, War hammer

Vector Specifics: 8 vectors fifteen-yard length

The BodyLuna

Height: 5’7

Weight: 120

Hair: Black/red long

Eyes: Violet

Distinct Powers: phasing the ability to move through a solid object. She also has control over her hair able to make various constructs with it. In fact her entire clothes are usually made of this. Lastly Luna is able to shape shift into any individual, though its physical appearance and vocals only.

Weapons: Two wrist holstered double-barreled pistols, two double-barreled stiletto/boot pistols

Vector Specifics: 4 Vectors twenty-yard length

Abilities of The Homunculi (Entire trio have these)

Each Homunculus has a small philosopher stone inside their body, each stone houses a thousand souls. This is what grants a remarkable healing factor. Nearly any wound can be recovered, to truly slow a homunculus down it’s more about the number of attacks more so then power behind each. The recovery is also almost instantaneous. They also are able to extend their arms and other extremities. Generally this is just for things like claws but it can also be used to do things like slide in-between places and so on. Each homunculus is also an artificial being and as such lack a heart pulse, spirit, body heat or pressure points though they do emit brain waves and energy waves. Lastly these three homunculi have vectors. Vectors are invisible arms that move like a snake and end in a hand. They are able to phase through objects, and lift up to 5 tons each. A vector also is able to move its molecules at a high-speed rate allowing them to cleave through objects. It’s important to know vectors are not extensions of the body though they act like it, they can’t be harmed and removing them is redundant, as they’ll just be summoned again. Unlike others with the vectors though the homunculi cannot turn other beings into a vector user.

The Homunculus Bio

Long ago there was a woman who came to Egypt dedicated to furthering even more her studies in alchemy. Overtime the skilled woman grew in skills to the point that nearly everyone in the domain wanted her abilities. And this would lead even to the populace making a pyramid in her name. In time she would of course die and thus be lost to the sands of time at least for a while. Never however did she intend to remain dead however. Then in the time of the witch trials Hex was called forward to help them succeed in their desired tactics. However she refused to be standing around aiding these witches, she was an alchemist not a witch. In time she passed again and now she’s come back once more. Salem represented the ‘spirit’ a powerful unshakable figure. Then there was Luna the woman that represented the ‘body’ of the legendary alchemist an alluring figure for sure. Lastly there was Hexonna the ‘mind’ that was a prodigious figure of alchemy and performance. The legendary pharaoh had been revived in three separate figures. This homunculus was the embodiment of the historic alchemist. They would begin the hunt to become the true revitalization of the woman known as Salem Luna Hexonna.

HEX THE ALCHEMIST

Name: Salem Hexona Roxom

Known by: Hex or Ruby

Height: 5'5

Weight: 100

Hair: pink/red or black usually

Eye Color: red

Age: 18

Bio: Hex was born into the era of the witch trials in the sixteen hundreds. Though eventually brought back into modern times it wasn't before the cruelty of man could shape her personality. For a long time she lived well Tenebra was family, she was rich from her exploits in the Symarrian and Keresh Imperium. Her victory in the King of the Vine gave her all the money funds contacts and anything else she could want with business. In time however the world began to collapse. The family of Roxom fell Tenebra was no more and the world was on collapse. So it was that a spatial rift was used to bring Hex into the present universe. Where she met up soon with the trio of Humonculi Salem Luna and Hexxona. (For more read the old prime bio, and or the post in He Who Pulls The Strings)

Personality: often viewed as a twin of Hexxona, Hex is nothing like the others. Hex isn't some roaming entity like the rest were before her. Rather she is a individual deep seated in business. A mind for finances and corporate growth, by any means. Hex developed a deep seated hatred of humanity as a child and as such often her politeness is a front, fact of the matter is she'd kill a managers new born if she thought it would help. And she'd massacre the manager with even more comforted ease. Always pursuing knowledge and seeing all humans as inferior her personality alone makes her deadly.

Weapons and gear: Equalizers, two dessert eagle pistols of large daunting size. Firing fifty caliber rounds at a speed of 4,000 mph. What's more deadly however is the fact this nine round pistol is laced with alchemical runes. It has no kick and alchemy can be used to alter the bullets to various degrees. They also have retractable chainsaw bayonets of the Symarrian Imperium. Similarly she has Equalibrium, a shotgun similarly altered by alchemy. These can be found holstered on legs, or in the shotguns case on her back. This is usually only when in the field however.

6 Plasmis Kataris, when in the field these energy blades rest on her back concealed easily. Functioning just like a light saber of the Jedi and sigh that roam. These weapons vary however in the fact each blade has various forms(long hilt, double, spear, dual blades, linked blades through a cord, or cords attached to wrists).

At all times she has the Philosophers Spear, Keresh stealth field, and Serpentine

Philosophers Spear: taken from a man known as Crimson Eagle in a alternant universe this weapon can easily be compacted into nothing but a cylinder on the back of her hip. It houses two(one on each end) alchemical slots. These can be used to retract the spear blade of course. It also however is marked to help with alchemical attacks. The staff is an ideal weapon for the deceptive witch.

Keresh Stealth Unit: bending light to make her invisible and trapping sound vibrations it makes for a 99.9% full stealth system. Spotting her position is done usually only by spotting matter having to move around her mass.

Serpentine: inspired by the blade if Lady Death and Ether of Andres this snake blade variant of the European long blade is perhaps the deadliest weapon around. The blade alone is dangerous as it can be a generic sword. A bladed whip of fifteen meters in length, or a plethora of flying blades. Composed of Evolium and Trion a fusion of the metals of Andres, and those of Hex herself the blade was nearly indestructible. When further enhanced with quantum shielding of the subatomic bonds it is literally unbreakable. With the shielding the blade was able to have a microscopic edge, capable of splitting atoms. Lastly it has a mind of its own that's also symbiotic with Hex. In short she can simply think and the blade reacts, and in rare cases the blade can even think on it's own. None of that matches however the simple versatility of the weapon. Able to not only, alter behavior of matter and create containment fields like Ether. The blade can also implement alchemy to further exploit potential. From barriers, to alchemical atomic leveled eradication. Serpentine is the perfect fusion of science and sorcery.

POWERS

The mind: using telekinesis and telepathy to the point of achieving powerful psionics alone suggests a great mind. These alpha leveled abilities pale though to the simple fact that Hex's mind is unrivaled. Consisting of a trinity of genius minds the witch is like no other on the intellectual field. Her alone, combined with the genius of the bio constructed deity Syapt, and the scholar elite Andres Knightfall there is little she doesn't know. There is even less that is perceived as a challenge to learn. Her brain peeks though at its turn to a biomechanical super computer. Influenced by the M.D.D.S' her brain cells each function like a unfathomly advanced computer. Already a unrivaled alchemist her incredible mind makes her alchemy even more deadly.

Alchemy: obviously her central power is alchemy. The ability of altering matter and transmuting it to something else. With her telekinesis her reach of spell casting is essentially the entire battlefield. Her ties to the Philosopher Stone eradicate the need for equivalent exchange. And her mind makes her versatile power even more diverse.

Philosophers Body. Naturally Hex has vectors hers going 4 ft in length but with no restraint on strength known. Further amplified by the healing factor granted by her presumed million plus kills. A distinct characteristic of hers is a pair of small horns, a trait of the demon mutants known as a Metrix. Hex is untargeted by animals most seeing her as kin and moving on. It is hypothesized removal of horns would remove this ability. Lastly as a Metrix and powerful alchemist Hex's senses have been greatly amplified.

In times of duress when backed against the wall Hex may use harvested abilities. Powers she took by an alchemical brainstem removal and transplant surgery. Dreya's electrokinesis, once an omega manipulator of electricity this power can be used for a variety of traits like improved speed teleportation and even manipulation of people through the currents in their synapsids. Reaver Shape Shifting and spiritual immunities, if the heartless demon has a soul it can't be targeted and she can adjust her image as she wishes. Requiem Technopathy: the ability to control machines.

Fighting Style: best labeled as aggressive defensive, the alchemist combines her supernatural grace and balance to create a fluid style of evasion. Further is the style enhanced by her powers to allow herself to be protected. All her dodging and weaving also serves to help her position herself into a perfect strike. An overwhelming melee attack, an alchemical trap whatever comes to her mind. The premise being to lead her foe on then make the kill.

DBZ UNIVERSE

Name: Hex

Age: 18

Weight: 108

Eyes: red

Hair: pink and black

Race: New-Saiyan

Distinguishing Features: small horns

Father: Raditz

Mother: Fasha

Bio: Raditz was the only Saiyan to ever show fear of death. He sought to see the race live on and thus even went so far as to beg. He was exiled for this by all others. For Saiyan's were warriors they never caved in like him. The brother of a legend followed much in his brothers footsteps. Gradually and painfully seaming to rival his brother and once he'd done so he looked for an opportunity. A chance to let the Saiyan race live on, he found it in Bibidi. On the eighteenth birthday of the Saiyan's child the being would walk with the living. He forced himself upon the only Saiyan woman he really knew of worth, Fasha the soldier of his father. When the child came she was named Hex and instantly began to be told the stories and retrieve training.

Base Powerlevel: 230,000,000

Abilities: flight, ki blasts(her various ki attacks are pink), ki sense, flight, telepathy, telekinesis, Saiyan Blood(fast healing, ability to get stronger after fights), super speed(up to 230,000mph), super strength(230 tons) ssj(power level 700,000,000 she's mastered the form however and as such is absent time restraints. This is retained also in ssj2), ssj 2(?), ssj3(?), ssj 4(?)

Void Palm: a offensive and defensive move. A orb of pink and black light is made of various size. A palm sized sphere is the usual though. It can be summarized as the creation of a black hole, and as such is one of the deadliest moves around.

Void Techniques: while no others have been used it's safe to assume she can uncover more.

Energy Ballet: a barrage of energy blasts targeting a single target

Energy Barrage: a broader scale Ballet sacrificing targeting for area of effect

Saiyan Arrow: a target following spear of energy

Saiyan Energy Wave: a charged beam of ki similar to the signature move of one Goku.

Saiyan Rebelion Cannon: a orb of ki appears around one or both hands. The radius could be anywhere from just that of her palm to that of a moon. It's intensity being enough to pierce clear through a planet. A dual shot could get large enough to destroy an entire planet though such would exert most her energy.

Saiyan Trigger: pointing her finger like a gun she releases a marble sized orb of ki that while small can pierce almost anything.

Saiyan Bomb: a act like the trigger that generates rather a six foot diameter sphere of energy. The blast enough to level a city.

Hell Tan: a quick column of scorching flame is sent from her hand

New-Saiyan Mercy: a ki blast rotates around her palm. Upon striking a target it sticks before detonation. The powerful explosion designed to remove a limb.

Gift from Hex: her ki focuses in her arms to ensure they can pierce a target. The energy then transfers to the wound before detonation. Usually leaving nothing left.

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