College of Arcanobiology (A step above poisoner)

College of Arcanobiological Studies

Arcanology - study and search of magical data, and artifacts, both lost and hidden.

The College of Arcanobiological Studies' main goal is the study of monsters (zoology), all the scientific community was running around the arcane squeeing, studying sorcery, vivisecting the arcane, and building the field of arcanobiology, and driving their best and brightest mad from it. Essentially a band of monster-hunters/xenobiologists. The demand of mythical bestiary organs forces the College to plunder from the healthy supply of workers at Hollow Earth. Arcanobiology is the detailed study of magical creatures and their role both within the world of the arcane and within nature itself. Also the study of living things with variant reality-state (r-state) components, or which rely upon sorcerous or other non-mundane elements in their biology. It is necessary to explain the transformation of a Deep One hybrid, to track and extrapolate the effects of Outsider Taint in genetics, and is used as a prerequisite skill for quite a few sorcererous procedures. The study is broad, unlike more narrow scopes such as dragonology, demonology, or diabolism.

College of Arcanobiological Studies has a narrow focus: the study of the monsters that inhabit the world's vast wildernesses. Whether they work from the confines of their laboratories or the expanse of unmapped territories, Arcanobiologists are determined to learn all they can about the strangest creatures the world has to offer.
Area of Study: Though this college considers any nonhumanoid monster worthy of study, each member tends to focus on either one kind of creature (such as nagas or sphinxes) or one aspect of monsters in general (such as internal anatomy or lair selection). Some Arcanobiologists spend their time in laboratories, dissecting specimens and breeding creatures in captivity.Others go out into the field to track and observe creatures in their natural habitats.
Organization: The College of Arcanobiological Studies consists of many schools, each devoted to a particular specialty, but there's no rhyme or reason to these divisions.
Some schools focus on all aspects of a certain creature type, while others study behaviors common to many creatures. Thus, two different researchers-one from the school of chimeras and one from the school of reproduction-might both have reason to observe a mother chimera's lair.
Activities: Unlike many of the other colleges, the College of Arcanobiological Studies actively solicits work from nobles and rulers who want to know more about the creatures within their lands.
For example, a noble might want to know how to drive off wyverns in the nearby forest without arousing their ire, or why the cattle in the Southern Dale keep disappearing. The regents field such requests, negotiate payment, then assign Arcanobiologists ofthe appropriate specialties to do the work. Most Arcanobiologists get at least one project a year this way.
Distinctions: The college's motto is "To know them is to know ourselves," although most members of the college would be hard-pressed to remember it.
An Arcanobiologist is likely to wear a brass armband festooned with a few scales, a feather, or a patch of fur from the creature he or she studies.
Admission: To be accepted into the college, a candidate must pass a written exam that covers the field broadly but does not delve into specifics. A new Arcanobiologist may work under a mentor for the first two years if desired.
Membership Benefits: As with many of the other colleges, the primary asset this one has is its collected knowledge. Collegians are generally forthcoming about their discoveries, but they're sticklers for proper attribution. If a scholar first observed how dragons sharpen their claws, it's considered a breach of protocol not to mention him by name when discussing the topic.
black market organ dealer

As for his usual routine, he is a cook (use knives, wears gloves, wears white, good with hands) and a flesh pirate at the Talos Mill. He is the Flesh Pirate. He is a master of the bladed weapon and the knife-fighting trainer for the College. He can make a blade to seemingly appear out of thin air. He is a fit man and quick on his feet. He moves his blade even more quickly, even blocking bullets with them. He does his training in a meat locker where the carcass of dead animals act as targets. He is merciless and will kill anyone that crosses the College. He's covered with thick, ropey scars and pretty much every bone in his body has been crushed at least once.

Rule 1: "you pledge allegiance to the College as your primary guild"
Rule 2: "Defeating metabeings. Any. For all reasons. Natural born or otherwise"

The creatures studied include:

  • Dragons (Such as the great desert dragon or the dread dragons)
  • Giants (such as trolls or titans)
  • Undead (Such as strigoi, ghouls, spectres, poltergeist)
  • Plants (Mandragoras, sheep trees)
  • Fey (Fairies, Roanne, Siabries, Undines)
  • Anathemas ( Creatures made through sick experimentation)
  • The Extraplanar (Devils, Demons, Angels, et cetera)

etc, some creatures detailed will be a little hard to place in any category.

Reference books include:

  • Draconimicon
  • Necronomicon
  • Codex Anathema
  • Lovestruck: A study of fey

Arcanobiology can identify the viviparous, omnivourous human-kin species in front of them.

They can experiment with genetic alterations, cybernetics and various other forms of body-alterations. It is located in it's own pocket dimension and it is not known if it was created by who, or if they somehow acquired it herself. The college does rule supreme in their domain however and it seems no higher entities control the events here.

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