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The World and People of Taesar

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An ancient world deep within the Unknown Regions, beyond the hyperspace disturbance that quarantines that region from the rest of the greater galaxy, Taesar was a world once with a relatively weak presence in the Force. The natives, called Taesarites, are an hybridized alien species of Human ancestry; outwardly, they appear indistinguishable from baseline Humans with the exception of their irises, regardless of the color, illuminate. Since their earliest recorded history, no Taesarite has ever exhibited what the galaxy would call Force-sensitivity, until the arrival of whom they call the God-King.

The borderline mythological figure called the God-King of Taesar was a Force sensitive of unknown origin and affiliation, although he was believed to have arrived approximately 6950-5,000 BBY. Initially feared and shunned, the Force sensitive eventually attained a large cult-following, after displays of "miracle" healings began surrounding an individual called the Diviner. Eventually, his repute and number of followers enabled him to establish an enclave, the foundations of which would later become the capitol of Taesar; the Kingdom of Aethyr. Animosity toward him grew from rival kingdoms, and in time, several Archons attempted to annihilate the Diviner and his followers.

The Diviner unleashes the power of the Primal Force against warbeasts
The Diviner unleashes the power of the Primal Force against warbeasts

The display of destructive powers inspired awe across the world of Taesar, and it was not long before many began to worship him as a divine figure. The Diviner summoned groundquakes, conjured storms, and commanded the plants and animals. He could create illusions, foretell the future, hear thoughts, and move the elements of the world with his mind. It was not many years before the enclave he had founded was reborn as the Kingdom of Aethyr. And it was in that moment that the now-Archon of Aethyr began his holy crusade to unite all the warring kingdoms of Taesar to establish peace across the world.

The Taesar Crudades lasted scarcely a decade, and many kingdoms fell before the Archon of Aethyr's might, and many more simply surrendered or willingly aligned themselves to his rule. And by the time of the war's end, just over ten years later, the Archon of Aethyr was reborn as the God-King of Taesar. In time, the God-King produced offspring who were discovered early on to have possessed a degree of the same powers as their father. These ones were thus called "Godborn", for by a god, they were sired.

Initially, the Godborn were almost legend, never leaving the Kingdom of Aethyr. Over time, however, their exposure grew and they began consolidating the authority of the many hundreds of kingdoms of Taesar under their rule. For many millennia, the term Godborn was interchangeable with "royal family bloodline", who practiced inbreeding in an attempt to maintain their powers and keep from potentially diluting them. As more and more noble families became offshoots of the mainstream royal bloodline, however, the term Godborn grew to include anyone that was a descendant of the God-King, even extending to happenstances of commoners possessing the title.

Currently, there are still over three hundred kingdoms on Taesar, and within those, half-a-dozen cultures that make up those kingdoms. Many of these kingdoms bear similarities to neighboring kingdoms, but are starkly different from those in other regions of the planet, largely dependent on the continent where the kingdom resides. The only common thread between all the Taesarite Kingodms is that each society is ultimately led by Godborn.

For instance, the kingdoms of the Northern continent, Tik'YKohl'aki, possess tribal-esque ruling systems and are theocratically guided by shamans. The kingdoms of the South-Western islands, the Skalvas Isles, are barbarous and informally govern themselves with a survival-of-the-fittest mentality, while being led by battlemages. The kingdoms of the mainland continent, Jaelan, possess feudal systems, ruling by noble houses and hereditary roles, and are thus ruled by Godborn in a more aristocratic manner. The Eastern continent, Xaedra, while culturally similar to the kingdoms of the mainland, are ruled magocratically, where the strongest Godborn possess the the highest authority, similar to the ruling habits found in the Skalvas Isles.

The Abraxions of the mainland continent, Jaelan
The Abraxions of the mainland continent, Jaelan

The Abraxions refer to individuals occupying the the mainland continent, known as Jaelan. Although several dozen kingdoms occupy Jaelan, the region has been almost devoid of infighting, even before the arrival of the God-King, and chiefly warred through political machinations and governing strife. Culturally, the Abraxions place as their rulers those who are direct biological descendants of the God-King; the noble aristocratic houses of the Godborn. With more ties to the Kingdom of Aethyr than any other cultures, Abraxions in turn have more Godborn families than any others. Bloodlines are the true power, as even those lacking the mystical powers the Godborn can possess political power should their heritage be rooted in one or more noble houses. Ironically, Godborn are actually proportionally few in Jaelan. Technologically, Abraxions are the most advanced of Taesar, such as aerial crafts and holo-tech. The Abraxions often travel to the other kingdoms and regions of the Jaelan continent, but rarely interact on the political level with non-Abraxion kingdoms.

The Minokhae of the Northern continent, Tik'YKohl'aki
The Minokhae of the Northern continent, Tik'YKohl'aki

The Minokhae refer to individuals indigenous to the Northern continent of Taesar, called Tik'YKohl'aki. With constantly shifting power-bases, growing and splintering tribes and skirmishes fought over fertile land, the Minokhae are natural warriors with a clan-based society. Like most societies on Taesar, Minokhae tribes are dictated in strength by how many Godborn are birthed into them, who themselves are trained from youths to become shamans. No other culture has tamed as many beasts of Taesar as the Minokhae, in part because Tik'YKohl'aki is homeland to some of the most vicious beasts found on the planet. Females possess submissive roles in Minokhae societies, politically, militarily and spiritually, although crimes against them are much harsher than against males. Minokhae fought regularly, sometimes viciously, among themselves, but rarely came into conflict with non-Minokhae kingdoms. Minokhae are by far the least technological society on Minokhae, but possess the highest concentrated number of Godborn.

The Ivör of the South-West islands, the Skalvas Isles
The Ivör of the South-West islands, the Skalvas Isles

The Ivör refer to individuals native to the vast collection of islands located to the South-West of the mainland continent, known as the Skalvas Isles. Violent, warmongering raiders, the Ivör were among the most famed and feared kingdoms of Taesar, in spite of being among the least numerous. Expert warriors and brutish barbarians, the Ivör supported their way of life through raiding and pillaging, often choosing to raid non-Ivör domains in favor of less warlike kingdoms. Among the Ivör, the strong are hardened, the weak are culled, and the useless were purged - only the greatest among them were allowed to survive, regardless of gender, age or even Godborn status. Godborn are almost exclusively warlords among the Ivör, known as battlemages, and often forsake the abstract powers of their birthright in favor of heightening their physical attributes. Although there is technically no war among the Taesar domains, no non-Ivör dare tread near their holds in the Skalvas Isles. According to lore, none opposed the God-King's crusade as vehemently as the Ivör kingdoms, and ironically, none became as fanatically loyal to the God-King, and his Godborn, after their submission to him. The Ivör are tech-savvy, but attain virtually all of their technology from raids. As such, the technology used by them is often shoddy, unreliable, and faulty, spurring them to constantly pillage more technology from the other continents.

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