Pwok21's forum posts

#1 Posted by Pwok21 (2459 posts) - - Show Bio

@pwok21: 2 Questions

  1. Is destroying the bridge aloud?
  2. Does the motion tracker separate friend from foe?

Also interesting match up.

Edited OP to add about minimal civilian casualties, which I forgot to do. Thanks for reminding me what with destroying the bridge.

As for the tracker: The Holder is Yellow, Allies are Green, Enemies are Red and Non-Participants are Blue.

There will be interference from the cars below but it is a different colour which allows the (slightly) easier tracking of enemies.

#2 Edited by Pwok21 (2459 posts) - - Show Bio

General Rules:

  • Low Superhuman Strength (10 ton limit)
  • Low Superhuman Speed (Low Speed Bullet Timers are the limit)
  • Energy Projection limits are below Bishop's level of blasts
  • As for Durability, no one that's going to tank bullets with ease
  • No Offensive Telepathy, however you can use Telepathy to to communicate or transfer information between teammates
  • No hax powers or cheap tactics (immobilization, complete protection, etc)
  • No Duplicate characters
  • No one who's Street Level + e.g. 616 Spidey, Midnighter, Multiple Man or Deathstroke
  • All characters are in character, with their standard morals
  • You start with nothing. All equipment is bought in the shop.

Team @nickzambuto:

Psycho Mantis (Video Games)

Active Camo - Fifteen Points

4 x Carbonadium Crossbow Bolts - Five Points

Pre-Roshi Training Goku (Anime/Manga)

Power Pole - Ten Points

Frank Castle (Comics)

.45 Colts w/ 4 Mags of Ammo - Five Points

5 x Adamantium Throwing Knives - Five Points

Kevlar / Bulletproof Vest - Ten Points

Carbonadium Upgrade - Ten Points

Team @deathhero61:

Mein (Anime/Manga)

Pumpkin - Ten Points

Deadpool's Teleporter - Twenty Points

Active Camouflage - Fifteen Points

Wrist Mounted Motion Tracker - Ten Points

.45 Colts w/ Four Mags of Ammo - Five Points

Static Shock (T.V.)

Cole MacGrath [No Ionic moves](Video Games)

Scenario:

Your team will be gathered in a pure white room with only a couch, a table (with chairs) and a water cooler. They will be given fifteen minutes with a set of dossiers to the opposing team to potentially form a plan against them and also to learn their teammates strengths and weaknesses.

Both teams are then teleported to the Inner City of Neo Tokyo, surrounded by an orange energy barrier preventing either team from going in or out.

The regular populace is still in Neo Tokyo, and doesn't notice that anything is wrong.

NickZambuto starts at Red (in the underlevels of the city), DeathHero61 starts at Blue (at the highest level of the city).

This will be a game of Cat and Mouse!

DeathHero61's objective is to eliminate all members of the opposing team, whereas NickZambuto's objective is to stay alive for twenty four hours. Both teams are expected to do so with minimal civilian casualties.

DeathHero can only accomplish his objective by incapacitating or killing all of Nick's team, whereas Nick is not required to go on the offensive but may do so if he wishes. If there is no one on DeathHero's team left due to them being beaten by Nick's team or walking into a puddle, then Nick wins by default.

Once the winning team has been declared, they will be returned to the White Room (fully healed) with the next set of dossiers for the next match.

#3 Edited by Pwok21 (2459 posts) - - Show Bio

General Rules:

  • Low Superhuman Strength (10 ton limit)
  • Low Superhuman Speed (Low Speed Bullet Timers are the limit)
  • Energy Projection limits are below Bishop's level of blasts
  • As for Durability, no one that's going to tank bullets with ease
  • No Offensive Telepathy, however you can use Telepathy to to communicate or transfer information between teammates
  • No hax powers or cheap tactics (immobilization, complete protection, etc)
  • No Duplicate characters
  • No one who's Street Level + e.g. 616 Spidey, Midnighter, Multiple Man or Deathstroke
  • All characters are in character, with their standard morals
  • You start with nothing. All equipment is bought in the shop

Team @mortein:

Ussop (Anime/Manga)

AS50 w/ Five Shots - Twenty Points

Adamantium Upgrade [Makes all bullets in your possession into Adamantium Rounds] - Ten Points

Deadpool (Comics)

Lightweight Adamantium Katana - Twenty Points

Spawn (T.V.)

.45 Colts w/ Four Mags of Ammo - Five Points

Team @jwalser3:

Daredevil (Comics)

Shock Stick - Ten Points

Cameron Hicks [Alphas] (TV)

M4 Carbine w/ 4 Mags of Ammo - Twenty Points

.45 Colts w/ 4 Mags of Ammo - Five Points

MCU Captain America (Film)

Captain America's Shield - Twenty Points

Scenario:

Your team will be gathered in a pure white room with only a couch, a table (with chairs) and a water cooler. They will be given fifteen minutes with a set of dossiers to the opposing team to potentially form a plan against them and also to learn their teammates strengths and weaknesses.

The team is teleported to the New Vegas in the Nevada Wasteland, except it is almost entirely abandoned save a few rogue Servitrons wandering around.

Mortein is Red, Jwalser3 is Blue.

All buildings can be entered and looted for items that you would normally find within a casino e.g. bottles of alcohol and cigarettes with lighters, allowing your team to create some makeshift weapons.

As the objective is the elimination of the opposing team, this can be achieved however your individual team members may be willing as anything goes (e.g. Knocking Out, Incapacitating, Killing). Once the winning team has defeated their opponents, they will be returned to the White Room (fully healed) with the next set of dossiers for the next match.

#4 Edited by Pwok21 (2459 posts) - - Show Bio

General Rules:

  • Low Superhuman Strength (10 ton limit)
  • Low Superhuman Speed (Low Speed Bullet Timers are the limit)
  • Energy Projection limits are below Bishop's level of blasts
  • As for Durability, no one that's going to tank bullets with ease
  • No Offensive Telepathy, however you can use Telepathy to to communicate or transfer information between teammates
  • No hax powers or cheap tactics (immobilization, complete protection, etc)
  • No Duplicate characters
  • No one who's Street Level + e.g. 616 Spidey, Midnighter, Multiple Man or Deathstroke
  • All characters are in character, with their standard morals
  • You start with nothing. All equipment is bought in the shop.

Team @sightlessreality:

Nick Gant [Push] (Film)

.45 Colts w/ Four Mags of Ammo - Five Points

Shirai Kuroko (Anime/Manga)

Shockstick - Ten Points

Wrist-Mounted Motion Tracker (Range 150m) - Ten Points

Claire Bennet [Heroes] (T.V.)

.45 Colts w/ Four Mags of Ammo - Five Points

{Perfect Teamwork - Thirty Points}

Team @jacthripper:

Holden Carver (Comics)

.45 Colts w/ Four Mags of Ammo - Five Points

Adamantium Upgrade - Ten Points

Azazel [First Class] (Film)

3 x Steel Katana - Ten Points

Griffin [Alphas] (T.V.)

.45 Colts w/ Four Mags of Ammo - Five Points

{Perfect Teamwork - Thirty Points}

Scenario:

Your team will be gathered in a pure white room with only a couch, a table (with chairs) and a water cooler. They will be given fifteen minutes with a set of dossiers to the opposing team regarding details such as the teams load-outs, as well as the characters backgrounds + power sets / attitudes. They can also use this time to potentially form a plan against them and also to learn their teammates strengths and weaknesses.

Both teams are teleported to Sydney Harbour Bridge at the stroke of midnight. The Bridge is 1.1km long and has cars constantly traveling on it.

SIghtlessReality is Red, Jacthripper is Blue.

No fancy scenario, just straight up elimination with as few civilian casualties as possible. As the objective is the elimination of the opposing team, this can be achieved however your individual team members may be willing as anything goes (e.g. Knocking Out, Incapacitating, Killing). Once the winning team has defeated their opponents, they will be returned to the White Room (fully healed) with the next set of dossiers for the next match.

#5 Edited by Pwok21 (2459 posts) - - Show Bio

@lowlaville:

The base shone with a bright green light. Chouko Kiryuin stepped out onto the platform directly opposite with two meters and a slight incline separating the duo, her Father's trademark white coat fluttering behind her. There was no wind, this was her presence dominating the area. Darting forwards, Chouko's first movement was to dash down the ramp, straight into the Lion's Den so to speak. Her sheath dug into Elise, piercing her abdomen and slamming her into the nearby wall causing cracks to splinter across the metal at the impact zone. With a second quick motion, Chouko spun with her whole body and swung her boot into the side of Elise's head. With her Heaven's Eye, Chouko saw Elise's muscles clench and leap backwards taking her sword with her. Elise's lashed wildly, like a feral animal however Chouko had already left her previous position. In one swift movement she grabbed the carcass with her spare hand, flung it over her shoulder fireman's carry style and dashed outside of the base.

She leap onto the nearby rocky outcrop, dropping the corpse behind her and drawing her sword; to face the oncoming enemy that she had seen with her mind's eye. The Predator was no match. Her sword struck clean and true, with the deceased Predator's bisected form left floating softly down the river - florescent green liquid oozing into the once crystalline water. Chouko did not relax as she could sense the immediate danger of the oncoming Elise.

#7 Posted by Pwok21 (2459 posts) - - Show Bio
@mortein said:

I wonder if the setting will be the same like here in all fight or it will vary?

Eight maps, all randomized.

Gotta have that variety, right?

@pwok21: Does the dossiers also contain info about the items?

Yes, the dossiers contain information regarding the teams load-outs, as well as the characters backgrounds + power sets / attitudes.

#9 Posted by Pwok21 (2459 posts) - - Show Bio

@rolandalderas:

"Both teams are then teleported into the middle of an uninhabited Paris, just underneath the Eiffel Tower."

#10 Edited by Pwok21 (2459 posts) - - Show Bio

General Rules:

  • Low Superhuman Strength (10 ton limit)
  • Low Superhuman Speed (Low Speed Bullet Timers are the limit)
  • Energy Projection limits are below Bishop's level of blasts
  • As for Durability, no one that's going to tank bullets with ease
  • No Offensive Telepathy, however you can use Telepathy to to communicate or transfer information between teammates
  • No hax powers or cheap tactics (immobilization, complete protection, etc)
  • No Duplicate characters
  • No one who's Street Level + e.g. 616 Spidey, Midnighter, Multiple Man or Deathstroke
  • All characters are in character, with their standard morals
  • You start with nothing. All equipment is bought in the shop.

Team @penderor:

Corvo Attano [No Time Stop / Human Possession / Shadow Kill] (Video Games)

Folding Sword + Handheld Crossbow w/ Five Bolts - Ten Points

Data [Star Trek TNG] (T.V.)

Captain America's Shield - Twenty Points

One Web Shooter - Ten Points

Will Treaty [Ranger's Apprentice] (Books)

One Web Shooter - (is part of the set of two)

Compound Bow + Hawkeye's Quiver - Twenty Points

Quiver Contains:

2 x Net Arrows

1 x Smoke Bomb Arrow

1 x Flare Arrows

3 x Incendiary Arrows

3 x Explosive Arrows

5 x Steel Arrows

Team @thatguywithheadphones:

Nosferatu Zodd [Berserk] (Anime/Manga)

Valyrian Steel Longsword - Ten Points

Luther Strode (Comics)

Katara [Last Airbender] (T.V.)

Morals Off - Twenty Points

Perfect Teamwork - Thirty Points

Your team will be gathered in a pure white room with only a couch, a table (with chairs) and a water cooler. They will be given fifteen minutes with a set of dossiers to the opposing team regarding details such as the teams load-outs, as well as the characters backgrounds + power sets / attitudes. They can also use this time to potentially form a plan against them and also to learn their teammates strengths and weaknesses.

Both teams are teleported into Central Park, filled with minature dinosaurs.

This includes Tyrannosaurus Rex, Stegosaurus, Diplodocus, Plethodon, etc but they are all the size of housecats and medium sized dogs.

Penderor starts at red. ThatGuyWithHeadphones starts at blue.

You cannot leave the boundaries of the park under any circumstances. For convenience, the boundaries are either lined off or where the image ends. There are maps which have a closer view, which you may wish to look up on as it provides information on areas with water or plains which have no foliage within the park.

The objective is the elimination of the opposing team. This can be achieved however they may be willing as anything goes (e.g. Knocking Out, Incapacitating, Killing). Once the winning team has defeated their opponents, they will be returned to the White Room (fully healed) with the next set of dossiers for the next match.