Phylos

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Phylos

3093

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@algorhythm511 said:

@rulerofthevine: also, to add to what you have already said, if he closed thousands of miles of distance by running, he would have to alter his direction at least hundreds of thousands of times, considering by running he would have innumerable obstacles that he would have to avoid, which would be every tree, rock, and what ever else. Also, every bump in the road. Pretty much making him almost impossible to track. His velocity is changing hundreds, if not thousands of times over the course of 50 miles. Also, add the fact that people running will react to obstacles differently. All of that isn't even considering he didn't vary his direction even more intentionally to be unpredictable. He isn't moving at a constant velocity and direction like an airplane. :)

However, Naruto already wins, even without that part above.

That's a fantastic point as well, friend. :)

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Phylos

3093

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53

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Phylos

3093

Forum Posts

53

Wiki Points

92

Followers

Reviews: 0

User Lists: 4

Cannonball

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Cannonball is a mutant with abilities that allow him to become like a human rocket. He is able to discharge thermo-kinetic energy from his body, thus thrusting himself forward in high-speed flight. When he flies, a very durable force field surrounds his body and any passengers he may be carrying, making him and/or them virtually invulnerable to harm. It should be noted that, even when flying at top speed, Cannonball still has rather impressive maneuverability. He has also started to learn to project his thermo-kinetic energy into powerful concussive blasts. Sam is also a capable hand to hand combatant, having been trained by Cable.

War Machine

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Rhodes has no powers of his own but they are derived from his War Machine Armor. Nick Fury's intel classified him as Power Level 7 while wearing the Mandroid X Armor, and Power Level 8 with the War Machine Armor. He is capable of lifting between 85-100 tons when wearing his armor. His armor is very durable, capable of withstanding tremendous amounts of punishment. It can withstand high caliber bullets with ease. He can also withstand rockets, torpedoes, and such, although he does take damage. The armor is also able to convert nearby energy sources, such as heat or kinetic energy into electricity, or even drain electrical energy directly into the batteries for recharge.

Battle

  • Win by death, knockout or incapacitation
  • Cannonball and War Machine have no morals for this match
  • No preparation or outside help unless stated otherwise, random encounter
  1. War Machine is geared with his Initiative Armor

Environment

  • Both start 5 miles apart
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Phylos

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King Kong definitely gets a bigger winning percentage, the design of the Spinosaurus from Jurassic Park looks as if it's easy to push over. Kongs' immense strength would be more than enough to pin and keep the dinosaur down. Snapping its jaw is just an added bonus or fatality even.

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Phylos

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@captainguts: Black Panther doesn't have his armor or weapons for this match and neither does Nightcrawler. In my OP it stated that they'd be going fist to fist (or foot to foot depending on fighting style).

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Phylos

3093

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#6  Edited By Phylos

Nightcrawler

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Black Panther

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Battle

  • Win by death, knockout or incapacitation
  • Kurt and T'Challa are both in character
  • No preparation, outside help or BFR, random encounter
  1. Both have been stripped of gear & weaponry, this match is pure skill in hand-to-hand combat. Kurt can still teleport but cannot drop T'Challa from great heights and is limited to ten feet in the air. Tele-dismembering is off limits.

Environment

  • Both start forty feet apart
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Phylos

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#7  Edited By Phylos

Alison Blaire

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Dazzler can transduce sonic vibrations, which reach her body into various types of light. This ability seems to operate over a great range of frequencies, including the audible spectrum (35 to 16,500 cycles per second), and a great variation of sound pressure levels regardless of the complexity, dissonance, or randomness of the sound. She also possesses a body-wide energy field that controls the energy levels of the outer electron shells of her body in such a way as to cause the cascaded release of photons. In effect, this field is lasing, with the apparent efficiency of a laser (99.9%). The released energy is far greater than the incoming kinetic energy and therefore must involve an outside energy source, the nature of which is unguessable. Left undirected, the Dazzler’s light will radiate from her body in all directions, producing regular flashes of white light (white light is a mixture of all portions of the visible spectrum). By conscious control over the light she produces, she can control its direction, frequency (color), amplitude (intensity), and duration.

General Grievous

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Trained in lightsaber combat by Dooku, he developed a personalized unorthodox fighting form, involving prolonged lightning-fast flurries and power moves designed to overwhelm his enemies. However, his lack of finesse frustrated Dooku. Each of his six-fingered arms could split lengthwise in two, thus giving Grievous the ability to use four limbs, each armed with a lightsaber. Able to spin these arms in a whirling storm of deadly lacerating light that few could withstand, he could attack with as many as 20 strikes per second, enough to overwhelm most Jedi defenses. He was also able to spin his torso and his wrists in a 360 degree motion at extremely fast speeds continuously, effectively becoming a lightsaber buzz-saw. In addition to this, Grievous had repulsorlifts built into his legs, allowing his feet to double as hands. This would allow him to wield six lightsabers all at once. His mechanical enhancements gave him an edge in close-quarter combat, enabling him to battle and hold his own against several Jedi simultaneously. Grievous was a cold and calculating general, a brilliant strategist, and a powerful fighter.

Battle

  • Win by death, knockout or incapacitation
  • Alison and Grievous are both in character
  • Both are aware of each others capabilities in battle
  1. Standard Gear

Environment

  • Both start on opposite ends of the helicarrier, five standard droids are accompanying Grievous. For battles sake, the helicarrier is floating 1000 feet above the ocean.
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Phylos

3093

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#8  Edited By Phylos

Sersi

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Sersi possesses the ability to manipulate cosmic energy to augment her life force, granting virtual immortality and invulnerability, the ability to project cosmic energy from her hands or eyes in the form of light, heat, concussive force and possibly other powers. As a Eternal, Sersi's physical abilities (like strength, stamina, durability, reflexes, etc..) are at superhuman levels. She can physically lift about 20 tons with ease (she can supplement her physical strength by psionically levitating heavy objects). Sersi's greatest skill is the psionic rearrangement of molecular structures of objects, which is far greater then that of any other Eternal. Her abilities are so great that she can actually manipulate matter down to the subatomic level. Sersi's abilities work on both organic and inorganic and there doesn't seem to be a object she cannot affect. Sersi's transformations are usually permanent, unless she herself, another person, or a device that can rearrange or transmute matter undoes them.

Wonder Woman

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Being a demigoddess, Diana has several superhuman powers. Trained by Ares, the God of War, Diana is the finest warrior ever born among the Amazons of Themyscira. She is a master of armed and unarmed combat, proficient with nearly every weapon ever made (especially the bow and the javelin) and the exotic martial arts styles of the Amazons. In the rare event of suffering a serious injury, Diana can heal from mild to moderate injuries at an amazing rate. Her normal regenerative abilities allow her to recover from injury within seconds to minutes. Wonder Woman can fight with and withstood considerable damage in the form of hand to hand combat with opponents such as Superman and Gods. Wonder Woman possesses a high resistance to damage and magical attacks. She is one of the most powerful superheroes in the DC universe, her abilities in large part come from her upbringing in the martial society of the Amazons.

Battle

  • Win by death, knockout or incapacitation
  • Sersi and Diana are both in character but are willing to go further if need be
  • No preparation or outside help unless stated otherwise, random encounter
  1. Standard Gear

Environment

  • The match begins with each starting above the head of a sentinel, environment is usable if needed
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Phylos

3093

Forum Posts

53

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92

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Reviews: 0

User Lists: 4

#9  Edited By Phylos

Beast

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Beast has superhuman strength, agility, endurance, senses, durability, speed and has a genius level IQ. He has strong fingers and toes, using his razor sharp claws on his hands and his feet to scale walls. He has long appendages that allow to him to walk on all fours. Beast has superhuman durability, though he is very far from invulnerable. He can survive a fall from 3 stories if he lands on his feet and being struck by superhuman strong foes that would kill an average human. He has enhanced senses such as night-vision and a sense of smell that can track a human and also has a slight healing factor. Later on, when he has taken on a secondary mutation, his smelling, strength, sight and reflexes are enhanced even further. Beast is a capable hand to hand combatant. He has been trained by Captain America and Professor Xavier, in a fighting style that makes good use of his agility, strength and speed.

Winter Soldier

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Barnes is a dangerously skilled martial artist and hand-to-hand combatant. He received training from World War Two hand-to-hand combat luminaries William Essart Fairbairn and Colonel Rex Applegate as well as Captain America (Steve Rogers) in multiple martial arts, and acrobatics as a teenager during WWII and was trained in more of them while being molded into an assassin by the Soviet Union. Has shown Olympic to possible near peak human level strength, agility, endurance, dexterity, etc.

Battle

  • Win by death, knockout or incapacitation
  • Beast and Winter Soldier are both in character but are willing to go further if needed
  • No preparation or outside help unless stated otherwise
  1. This is a hand to hand combat match only, no weapons of any kind other than their bodies and skill

Environment

  • Both start 50 feet from the pit on opposite ends
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Phylos

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#10  Edited By Phylos

Hawkeye

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Though he has no superpowers, Hawkeye is still a force to be reckoned with. He is a peak-athlete, possessing exceptional strength, speed, stamina and agility. He is a world class archer and marksman. Hawkeye is also a talented acrobat, performing acrobatic maneuvers that an Olympic gold medalist would envy. He has been trained in hand-to-hand combat by Captain America, making him an accomplished combatant. Hawkeye is also shown to be a fine leader and strategist. His most famous ability, Hawkeye is able to hurl or fire projectiles with extreme speed and accuracy. He is also able to fire or throw objects against walls or other obstacles, resulting in complicated rebounding situations. Hawkeye is also known for his utilization of several "trick arrows" containing explosives, electrical discharges, nets, etc.

Callisto

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Callisto had heightened strength and reflexes, and also possessed enhanced senses of sight, smell, taste, hearing and touch. She later developed a mutant tactical ability, and was able to immediately intuit the solution to any tactical problem, be it a particular circumstance or an opponent. She was classified as a delta level mutant. Even without her powers, Callisto is an excellent tactician, huntress and tracker, and a very formidable and capable leader. She is skilled in virtually every form of hand to hand combat known, and is also adept in the use of knives, which she frequently employs.

Battle

  • Win by death, knockout or incapacitation
  • Hawkeye and Callisto are both in character
  • No preparation or outside help, standard gear
  1. Callisto has her tentacles for this match

Environment

  • Both start 600 feet apart, no soldiers or bystanders but the tanks are still present for cover
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