To keep it at least somewhat original and refreshing, I'd have a game where there is not exactly ONE single villain in the main focus. It would be about a day in the life of Superman. So maybe we start off softly with Brainiac. Make it a basic level with random Superman clone robots to fight, and end it off with a Brainiac boss battle with multiple stages. I think it would be cool to have a timer, and if you don't beat him in that certain amount of time, the Earth is heavily damaged, whereas beating him quickly results in a hardly wounded Earth at all.
Maybe throw in some Lobo in there, where it turns from a fighting game into you chasing him through an asteroid field as you try to catch up with him. The time limit persists here as well. You will need to be quick to pass through the asteroid field, as every hit you take slows you down, which will make time drain faster than usual as you try to catch Lobo. If you are fast enough, it turns into a boss fight where you must fight him as usual, but if not, you will not fight him as he escapes.
Then we follow it up with Lex Luthor. Maybe place this somewhere in Smallville. Lex Luthor is conducting experiments on the people in Smallville. This one combines the themes of the first two stages as you race to certain predetermined points on the map. The faster you get there, the less enemies you have to fight, and therefore the quicker you can get to the next one. Once you finish up fighting all of the enemies, you will have the location of Lex Luthor himself. As approach him, he is decked out in his own kryptonite powered armor. You at this point need to evade his attacks and keep him off balance until you can catch him off guard and start attacking him. You need to be quick as the Kryptonite will start to drain your health, on top of the damage his attacks do. When you do enough damage, you will have to do this QTE type touch-based button pressing puzzle where, the faster you are, the more damage you do to his armor. If you do enough, it will fall off and he will be there without it.
Once the battle ends, he will attempt to pull out some sort of kryptonite object(Ring, for instance) and so again, you attempt to do the QTE button prompts, if you are quick enough, you can lay him out. If not, he stuns you and gets away.
The point behind time management is based on the idea that, no matter how fast Superman can be, sometimes it's not fast enough.
Conceptually, I think it's pretty tight and sends a really interesting message about the character.
Twitter name: @Crimson_Ryan
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