Medusa_Merc

Mission Objective: Send that Angel to hell.

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Stalker (Beau Dorrance)

No Caption Provided

Name: Beau Dorrance

Alias: Stalker, The Ninja, Masked One, Moxige, Chino

Alignment: Neutral

Height: 6'8

Weight: 350 lbs.

Age: 54

Affiliation: Himself

Occupation: Assassin, Bodyguard, Mercenary

Education: Extensive Martial Arts Training

Identity: Secret

Species: Enhanced Human (Chinese/Mexican)

Birthplace: Juarez, Mexico

Gender: Male

Unusual Features: Many scars and burns on arms, chest, and back.

Orientation: Heterosexual

Marital Status: Single

Family: Father (Chinese) and Uncle (Mexican) serving as combat trainers; Deceased.

Power Grid

Intelligence - 5

Strength - 4

Speed - 3

Durability - 3

Energy Projection - 2

Fighting Ability - 6

Powers

Superhuman Strength: Beau's strength is enhanced strength to low superhuman levels. Beau has been shown capable of bending steel and dismembering humans with effort, able to punch clean through a man's chest. Beau is able to lift upwards of 3 tons with effort.

Enhanced Reflexes: Beau can react just as fast as the fittest human can. Able to react as fast if not a margin faster than even the finest of athletes, Beau has fought many opponents while applying his tactics and supporting his massive frame.

Enhanced Speed: Beau can run as fast as the fittest human can. Running on par with Olympic runners, Beau can support his weight while maintaining a high rate of speed.

Enhanced Agility: Beau, despite his massive frame, is extremely agile. He can perform a feat of agility that seems like flying, suspending himself in midair for a few seconds with a simple jump.

Superhuman Stamina: Beau can fight almost forever. As long as he can remain conscious, he can continue fighting indefinitely. In a single run, Beau has fought many battles for many hours and never seemingly stopped.

Superhuman Durability: Beau can withstand powerful blows from metahumans, multiple bullets and explosions. With mere scratches and bruises Beau has withstood extreme torment at the hands of his enemies.

Accelerated Healing: Beau can also heal from injuries, poisons, and diseases much quicker than an average man. Depending on how devastating the injury, some will take longer than others. When faced with extreme wounds, such as many broken bones, excessive blood loss, or terminal poisons or diseases, Beau needs to meditate in order to heal properly.

Immolation: Beau possesses the ability to light his hands on fire without sustaining any harm whatsoever. This flame burns hot enough to create additional injury when striking, and even ignite objects.

Genius Level Intellect: Beau is also highly intelligent. In training, he teaches himself various scientific disciplines equal to the level of understanding of leading experts in those fields, making him a genius.

Photographic Memory: Beau has a photographic memory, which borders on absolute total recall. This has allowed him to memorize the countless skills, disciplines, and facts that he taught himself over the years.

Polymath: Beau he has completely memorized all the facts in countless encyclopedias and books during his training. He is exceptionally knowledgeable in various subjects including Mathematics, various Sciences, History, Geography, Medicine, and most likely more, to a level that would have definitely given him degrees in these fields.

Escapology: Beau is exceptionally skilled in the arts of escaping and infiltration, and has managed to break out of a heavily guarded training center in both China and Mexico on miltiple occasions, as well as various maximum security centers after being incarcerated for his choice of profession.

Martial Arts: Beau is a highly formidable combatant who has not only mastered, but also created several forms of martial arts, specializing in a Kung Fu-Grappling blend.. Beau's fighting ability combined with his enhanced strength and endurance make him a highly formidable opponent for any non-meta and many metahuman foes.

Weaponry: In addition to mastering multiple forms of martial arts, Beau has also become quite proficient with many weapons, specializing in swords and nunchaku.

Tactical Analysis: He is also highly devious and a superb strategist and tactician, who has committed various famous war manuals (such as Sun Tzu's "The Art Of War" and Karl von Clausewitz's "On War") to memory.

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Princess Asajj of Tyranus

No Caption Provided

Name: Asajj of Tyranus

Alias: Princess Asajj, Princess Tyranus

Alignment: Lawful Evil

Height: 7'0

Weight: 350 lbs.

Age: 2,000 (Estimated)

Affiliation: King Tigar of Tyranus

Occupation: Princess, Assassin

Education: Unknown

Identity: Public

Species: Kuatan

Birthplace: Unknown

Gender: Female

Unusual Features: Four Arms, Small Antler-Like structures on head.

Family: Father, King Tigar of Tyranus. Brother, General Draco.

Formerly royal assassin of Tyranus, became Princess after Draco lost his ability to reproduce.

Power Grid

Intelligence - 5

Strength - 4

Speed - 3

Durability - 3

Energy Projection - 3

Fighting Ability - 6

Powers & Abilities

Superhuman Strength: Asajj possesses enough strength to tear off a man's limbs, throw Kuatan warriors through concrete walls, rip the skin clean off of a man, shake the Earth by stomping, and use heavy weaponry with relative ease. She is easily strong enough to damage other superhuman opponents. This strength also extends into her legs, allowing her to jump long distances.

Peak Kuatan Agility: Asajj possesses peak athletic levels of agility. She is quite adept at controlling her movements while in mid-air, able to land perfectly even when falling at great heights.

Superuman Speed: Asajj possesses superhuman speed, able to run at great speeds nearing 60 miles per hour.

Superhuman Reflexes: She possesses enough skill to detect even a Kuatan Sniper and evade bullets at point blank range. She is also able to react to most attacks nearly instantaneously, showing surprising combat speed.

Peak Kuatan Endurance: She is able to go for 4 days straight with no sleep, and is capable of holding her breath for 7 minutes, as well as exerting herself at maximum physical capacity for 24 hours before fatigue toxins begin to affect her.

Superhuman Durability: She is able to easily withstand attacks from superhuman opponents, and shrug off concentrated elemental attacks. She can take most small-caliber gunfire at point blank range and sustain no damage, and survive even larger caliber gunfire with injury.

Pryokinesis: Asajj can creat fire with her hands, and project it either in the form of a fireball or a continuous stream. After this fire has been created, she can manipulate it's size, temperature, and trajectory. With concentration, Asajj can heat this fire to temperatures that can melt metal.

Master Acrobat: Asajj is a prodigious natural athlete and acrobat, possessing a superhuman level of agility/acrobatic skills. She is regarded as one of the greatest the greatest acrobats on Kuata.

Intimidation: Being Tigar's royal assassin, she must both live up to the savage and brutal nature of the Kuatan race and her status as assassin, making her quite intimidating indeed. This, paired with her status as royalty, makes any fears of her rational.

Master Tracker: Being an assassin, Asajj must be able to find her targets, something she has become incredibly adept at. She can solve most mysteries quite easily, and find things others can not. Some say it's some kind of sixth sense, allowing her a level of awareness not possessed by normal Kuatans or Humans.

Leadership: She is also a brilliant and experienced leader with superlative team skills, having served as leader to multiple assassin organizations, and eventually the nation of Tyranus. Additionally, Asajj's efforts to remain in contact with other Kuatans makes him a master at rallying, unifying, and inspiring the Kuatan community.

Master Martial Artist: Asajj is an adept martial artist having studied under her Father's most decorated warriors and assassins. She is proficient in various Earth martial arts such as Aikido, Boxing, Capoeira, Eskrima, Hapkido, Judo, Ninjitsu, Savate, Taijiquan and Wing Chun, with an emphasis on Aikido and Eskrima. She was also trained in multiple Kuatan martial arts, and utilizes her extra pair of arms in all forms of combat. She has extensive knowledge of assassination techniques, knowing the locations of both Kuatan and Human pressure points, nerve strikes, major blood vessels, etc.

Weapon Proficiency: She has displayed skilled with various weapons including Firearms, shurikens, paired staves, and swords.

Multilingualism: Having need to assassinate targets on both Earth and Kuata, Asajj speaks fluent Kuatan, English, French, Chinese, Spanish, Russian, Japanese, German, Swahili, Mandarin, Cantonese, and is possibly fluent in other languages.

Stealth: She is capable of breaching high security facilities without being detected. Asajj is also skilled enough to even sneak away and keep hidden from targets with superhuman senses, and killing said targets as silently as she approached.

Expert Hacker: She is extremely skilled in hacking Earth technology, able to break even the greatest of security systems with relative ease.

Indomitable Will: Asajj has a very strong will. She is able to resist even the fiercest of intimidation tactics, and is able to avoid most forms of mind control and telepathy through sheer willpower.

Expert Escapologist: Asajj possesses the uncanny ability to escape from nearly any situation, able to solve mazes faster than most speedsters, and sense the weakness in even the soundest of containment structures.

Expert Marksman: Asajj is skilled in throwing Shuriken to hit targets at a great distance with her eyes closed, despite occasionally giving them head-starts, and even sever arms with a carefully aimed throw. She is also quite skilled with firearms, often using them as well.

Gear

Armor: Asajj oftentimes does not wear armor, preferring to remain stealthy when on missions, but when she does, it is often simple armor plating on her chest, back, shins, and forearms, made from native metals and held together by dark cloth. Oftentimes, she actually wears very little clothing, as is common on Kuata, aside from small cloth garments which provide little protection. She has as of late taken to always wearing shin and forearm guards into battle.

Weapons: Asajj wields a variety of weapons, but typically comes with a simple loadout of a pair of telescoping staves, and shurikens. These staves can be split onto two smaller clubs, allowing independent close-range usage from all four arms. These staves possess small spikes at the end, doubling as spears when needed. The shurikens, like the staves, are made from metals native to Kuata. The shurikens are highly stylized, being shaped as the Tyranian Royal Crest. Asajj is also known to carry Earth firearms, typically handguns, with technologically advanced suppressors to almost completely negate noise and muzzle flash.

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King Tigar of Tyranus

No Caption Provided

Name: Tigar of Tyranus

Alias: King Tigar, King Tyrannus

Alignment: Lawful Evil

Height: 8'5

Weight: 730 lbs.

Age: 2,600 (Estimated)

Affiliation: The Nation of Tyranus

Occupation: King

Education: Unknown

Identity: Public

Species: Kuatan

Birthplace: Tyranus

Gender: Male

Unusual Features: Four arms and eyes.

Family: Son, General Draco. Daughter, Princess Asajj.

Power Grid

Intelligence - 5

Strength - 4

Speed - 3

Durability - 5

Energy Projection - 3

Fighting Ability - 6

Powers & Abilities

Enhanced Intellect: Able to think much faster than even the greatest of Kuatans for information processing and sorting, Tigar mind is virtually a computer built for strategy and problem-solving, one that works at optimal ability even when under stress and fatigue. He is also ingenious in devising solutions against superior aspects of opponents and their armies, and can observe and exploit, and can calculate distance, speed, and time at lightning speeds; his sense of timing and strategy is superb, bordering on perfection.

Tactical Analysis: Tigar is a great strategist and tactician. Always calculating his opponents moves before hand, both in a battle or a large-scale war. Even against opponents and armies that theoretically should be much more powerful than his, he has proven more than a match for any challenge with time to prepare. Using his superior problem-solving skills, Tigar can work out a battle or even a war ahead of time for many possibilities and predict enemy movements and tactics after the conflict has engaged by recalling and utilizing memorized mannerisms acquired through past experience on a moment's notice.

Superhuman Reflexes: Tigar possesses greatly enhanced reflexes. The speed at which he reacts allows him to dodge fast-moving projectiles such as arrows and bullets. He can usually out-react even the fastest humans and Kuatans, no matter how well-trained.

Enhanced Speed: Ability to run at speeds of up to 40 miles per hour and long distances far out-performing any Olympic athlete or typical Kuatan warrior. Despite his massive frame, Tigar is extremely nimble, almost catlike, attributing to his given name.

Enhanced Stamina: Tigar can exert himself at peak capacity greater then any human or Kuatan could.

Enhanced Strength: His entire muscular system is hardened and fortified making Tigar many times stronger than a peak human or a typical Kuatan to the point of possessing the strength required to tear off a spacecraft's hatch mid-flight and dismember Kuatan warriors with his bare hands. He can place the this capability into his strikes, allowing him the augment the concussive force of his attacks. His strength should be sufficient enough to press nearly 5 with relative ease. This strength extends into his legs as well, allowing him to jump great distances and heights, as well as take the resulting fall unharmed.

Claws & Fangs: Unlike most Kuatans, Tigar has sharpened his teeth into sharp fangs, an dhis fingernails into ultra-durable claws. He has done this to live up to his given name, and to strike fear into the hearts of his foes.

Martial Arts: Tigar is extremely adept in hand-to-hand combat, having mastered several forms of his land's brutal forms of combats. While these typically revolve around savagery and the use of four arms, Tigar has taken a liking to some of Earth's more elegant forms of violence, training in Boxing, Jujitsu, Karate, and Ninjitsu, incorporating them into his fighting style, and tweaking them for the usage of his extra limbs.

Pyrokinesis: Tigar possesses the ability to create flame from his mouth and hands, commonly used as both a projectile int he form of a fireball, or as a constant stream of fire. Once a flame has ignited, Tigar can control the fmale as he sees fit, altering it's trajectory, the temperature, and the size of the blaze.

Enhanced Senses: Tigar's senses are at greatly heightened levels of function, even by Kuatan standards. He can see perfectly in the night as if it were day, identify an individual from a city block away based on their distinct scent, and hear subtle changes in a creature's heartbeat.

Regenerative Healing Factor: With an accelerated ability to heal damaged tissue, the rate at which Tigar's body recovers from injury and capable of being repaired before death. As such, Tigar's body can take a tremendous amount of punishment before succumbing to death. Simple gunshot and stab wounds, cuts, and broken bones can heal faster than normal. He could easily survive being impaled through the chest, despite the massive pain it would cause.

Enhanced Immunity: Tigar is completely immune to deadly poisons and illnesses through natural ability and hardiness.

Gear

Armor: Tigar typically dons a light chainmail armor which covers his torso, thighs, and upper arms, in combination with elbow and shin guards, all made from a strong but durable metal native to his homeworld. This has shown capable of stopping many forms of both melee strikes and projectiles, protecting his already durable person from extreme harm. When in battle, Tigar often wears a helmet made from the same material, which covers all but his face. His forehead, cheeks, and the rest of his head are left unexposed. This helmet is adorned with royal warrior engravings, and is often shown next to the throne as an artifact of royal status.

Hammer: Tigar wields in battle a ceremonial hammer, with engravings not unlike those found on his helmet. This hammer is much larger than a typical warhammer, even for a Kuatan, though Tigar's great strength allows him to wield it with relative ease. He has shown himself to be incredibly skilled with this hammer when doing battle with it, despite his preference for using his bare hands rather than weaponry.

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General Draco

No Caption Provided

Name: Draco of Tyranus

Alias: General Draco, General Tyranus, The Insider

Alignment: Lawful Evil

Height: 8'2

Weight: 550 lbs.

Age: 2,000 (Estimated)

Affiliation: Kyuketzuki Army (Abbreviated 'The Ketz')

Occupation: General, Warrior

Education: Unknown

Identity: Public

Species: Cyborg

Birthplace: Unknown

Gender: Male

Unusual Features: Many cybernetic implants, including an extra pair of arms.

Family: Father, King Tigar of Tyranus. Sister, Princess.

Draco had to forfeit his status as heir to the throne to his sister due to his inability to breed as a result of his cybernetics.

Power Grid

Intelligence - 6

Strength - 4

Speed - 3

Durability - 6

Energy Projection - 3

Fighting Ability - 7

Powers & Abilities

Indomitable Will: Draco's unstoppable determination and strength of will make him an extremely formidable opponent. This makes him able to function while tolerating massive amounts of physical pain, and also allows him to resist telepathy or mind control.

Intimidation: It is widely known that Draco and his army have the ability to instill fear in others, even the people that know him best are intimidated by him. It is rumored that even the likes of Thee Champion fears the might of Draco's army, and his own men fear his ferocity in combat.

Interrogation: Draco is adept in interrogation techniques, often using brutal torture. Several methods seen include hanging a person over the edge of a building by one leg, chaining a person upside down and beating them, or holding them by their arms and legs, and pulling them increasingly harder by their limbs. He does not hesitate to kill the victim should they refuse to give answers, further adding to his fearsome reputation. He has trained his men in these techniques so that he can simply ask the questions, not to be seen unless wanted.

Superhuman Strength: Draco can bench-press up to 2 tons with little effort, able to bench press 5 tons at maximum. This strength extends to his legs, allowing him to jump long distances easily.

Superhuman Reflexes: Draco's reflexes were honed to such a degree that he has caught an arrow in mid flight when shot at him. He has also been able to dodge point blank gunfire, and strike peak-human opponents before they can react.

Superhuman Speed: He could run at speeds dwarfing even the finest competing athletes, and jump large distances in a relatively short amount of time.

Superhuman Endurance: His endurance dwarfs that of the finest Olympic Decathlon participant. His lung capacity was so great that he could hold his breath underwater for 15 minutes before his transformation, which has allowed him to breath underwater. He could survive in the airless vacuum of space for almost 2 minutes seconds before his transformation, now able to survive there indefinitely. He has been shown to be able to resist gunfire, strikes from superhuman opponents, and even the harshest of elemental attacks with little to no injury.

Superhuman Agility: His agility was greater than that of even the greatest of Olympic atheltes. His main form of non-vehicular movement is Parkour, which he uses to scale surfaces in nearly any environment in an acrobatic manner. This, in combination with his extraordinary strength in jumping, allows him to traverse long distances without ever touching the ground.

Pyrokinesis: Prior to his transformation, Draco possessed the ability to shoot extremely hot and large fireballs from his hands and mouth, and control said flame mentally. This ability has been further augmented now that he is a cyborg, having miniature flamethrowers implemented into his armor plating, allowing a larger and more powerful flame to manipulate. This fire can burn hot enough to appear green in color, and with great concentration from Draco can become superheated plasma.

Acrobatics: He is proficient in gymnastics and acrobatics, enhanced by his great strength.

Martial Arts: Draco is well trained in multiple martial arts, he is known as the man who has mastered many forms of martial arts, from his home planet, Earth, and many other locations throughout the galaxy. His primary form of combat is an idiosyncratic admixture of Tae Kwon Do, Judo, Muay Thai, Dragon Style Kung Fu, Boxing, Jujitsu, Ninjitsu and Capoeira, in combination with multiple fighting styles native to his planet and adjusted to provide full use of his extra limbs.

Weaponry: Through his martial arts training, he has become an expert on all melee weapons. Draco has displayed exceptional sword fighting capability and proficiency with knives, sticks, hammers, and various other weapons. He practices during his combat sessions to keep his skills honed, as he uses melee weapons nearly as often as his bare hands.

Stealth: His Ninjutsu training proficiency made him a master at stealth and capable of breaching high security facilities without being detected, despite his massive frame.

Marksmanship: Draco is an expert marksman. He is skilled with throwing projectile weapons, archery and firearms. He has been practicing such skills since the early days of his birth into his people's warrior culture and has such become extremely talented.

Genius Level Intellect: Draco is a brilliant, virtually peerless, general, strategist, scientist, tactician, and commander; he is widely regarded as one of the keenest analytical minds in the galaxy. In combination with his powers, he often uses cunning and planning to outwit his foes as well as his ability to out-fight them.

Eidetic Memory: Draco has total recall and can remember anything in great detail.

Investigation: Draco capable of observation, forensic investigation, and inductive and deductive reasoning of the highest caliber. Intuition is an unlearnable trait to humans and Draco's species alike, and one of Draco's most effective non-combat tools. Given nearly any problem, he can arrive at the correct conclusions with a fraction of the data.

Tactical Analysis: He commonly utilizes cunning tactics to outwit his foes if they are stronger than him. He is an excellent leader, commanding the Ketz army for upwards of 500 years. Draco is known as one of the greatest strategists and tacticians in the galaxy.

Driving: Draco is proficient at driving many vehicles like cars, motor bikes, trucks and he is also skillful at driving jets, helicopters, auto boats, small ships, and personal spacecraft. He is also proficient at combative driving and piloting, able to hold his own in vehicular battle better than most.

Tracking: Trained in hunting techniques by his ancestors, Draco is capable of tracking an individual across even planetary boundaries.

Gear

Armor: Since his transformation into a cyborg, Draco has had armor grafted onto his skin. This armor provides him with physicals enhanced beyond what is normally capable of even the hardiest of his species, as well as accentuating his abilities in stealth. The armor can be easily described as simply increasing all of his stats, being light and durable enough that even his speed is increased to to the power output, leveling off the increased weight. This armor also provides him vision in a wide range of spectrum, such as infrared, and increases his senses greater than normal, allowing him to hear a pin drop in a crowded subway station. The armor also features complete noise negation, making his bodily functions, and, when desired, even his footsteps totally silent. This armor also features retractable blades in the fingertips, reminiscent of claws, which are primarily used for grappling purposes due to their hooked ends. The forearms of his armor contain grappling hooks, only one of which is required to support his frame, the rest existing to provide options for travel as well as increased mobility.

Swords: Draco has been known to carry a wide variety of weapons, but frequents a small collection of 4 identical swords, all of which he is capable of wielding at once. Their design resembles that of a cutlass, growing both increasingly broad and curved as the blade progresses fromt he handle to the tip, which is curved backwards to hook into an opponent upon a backwards swing. He is an extremely accomplished swordsman, favoring them for their speed, silence, and quick recovery from attacking, accentuating his amazing strength and speed. These swords are very durable, able to withstand much force before breaking, made from an unidentified material native to his homeworld. The blades possess the ability to retract back into their handle, so that they may be stored in specially-made ports in the sides of his armor.

Explosives: Draco and his men have been known to carry a variety of high-tech and extremely stylized explosives, having a grenade, timed, or remote detonated explosive for nearly any occasion, ranging from non-lethal stun, flash, smoke, EMP, cryo, or high-pitched sound such as to incapacitate an opponent, to lethal ones, ranging from simple fragmentation, to incendiary, deployed acid, plasma, heat-seeking drone, multi-directional laser, and even explosives powerful enough to level a city block.

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General Draco (WIP)

No Caption Provided

Name: Draco of Tyranus

Alias: General Draco, General Tyranus, The Insider

Alignment: Lawful Evil

Height: 8'2

Weight: 550 lbs.

Age: 2,000 (Estimated)

Affiliation: Kyuketzuki Army (Abbreviated 'The Ketz')

Occupation: General, Warrior

Education: Unknown

Identity: Public

Species: Cyborg

Birthplace: Unknown

Gender: Male

Unusual Features: Many cybernetic implants, including an extra pair of arms.

Family: Father, King Tigar of Tyranus.

Power Grid

Intelligence - 6

Strength - 4

Speed - 3

Durability - 6

Energy Projection - 3

Fighting Ability - 7

Powers & Abilities

Indomitable Will: Draco's unstoppable determination and strength of will make him an extremely formidable opponent. This makes him able to function while tolerating massive amounts of physical pain, and also allows him to resist telepathy or mind control.

Intimidation: It is widely known that Draco and his army have the ability to instill fear in others, even the people that know him best are intimidated by him. It is rumored that even the likes of Thee Champion fears the might of Draco's army, and his own men fear his ferocity in combat.

Interrogation: Draco is adept in interrogation techniques, often using brutal torture. Several methods seen include hanging a person over the edge of a building by one leg, chaining a person upside down and beating them, or holding them by their arms and legs, and pulling them increasingly harder by their limbs. He does not hesitate to kill the victim should they refuse to give answers, further adding to his fearsome reputation. He has trained his men in these techniques so that he can simply ask the questions, not to be seen unless wanted.

Superhuman Strength: Draco can bench-press up to 2 tons with little effort, able to bench press 5 tons at maximum. This strength extends to his legs, allowing him to jump long distances easily.

Superhuman Reflexes: Draco's reflexes were honed to such a degree that he has caught an arrow in mid flight when shot at him. He has also been able to dodge point blank gunfire, and strike peak-human opponents before they can react.

Superhuman Speed: He could run at speeds dwarfing even the finest competing athletes, and jump large distances in a relatively short amount of time.

Superhuman Endurance: His endurance dwarfs that of the finest Olympic Decathlon participant. His lung capacity was so great that he could hold his breath underwater for 15 minutes before his transformation, which has allowed him to breath underwater. He could survive in the airless vacuum of space for almost 2 minutes seconds before his transformation, now able to survive there indefinitely. He has been shown to be able to resist gunfire, strikes from superhuman opponents, and even the harshest of elemental attacks with little to no injury.

Superhuman Agility: His agility was greater than that of even the greatest of Olympic atheltes. His main form of non-vehicular movement is Parkour, which he uses to scale surfaces in nearly any environment in an acrobatic manner. This, in combination with his extraordinary strength in jumping, allows him to traverse long distances without ever touching the ground.

Pyrokinesis: Prior to his transformation, Draco possessed the ability to shoot extremely hot and large fireballs from his hands and mouth, and control said flame mentally. This ability has been further augmented now that he is a cyborg, having miniature flamethrowers implemented into his armor plating, allowing a larger and more powerful flame to manipulate. This fire can burn hot enough to appear green in color, and with great concentration from Draco can become superheated plasma.

Acrobatics: He is proficient in gymnastics and acrobatics, enhanced by his great strength.

Martial Arts: Draco is well trained in multiple martial arts, he is known as the man who has mastered many forms of martial arts, from his home planet, Earth, and many other locations throughout the galaxy. His primary form of combat is an idiosyncratic admixture of Tae Kwon Do, Judo, Muay Thai, Dragon Style Kung Fu, Boxing, Jujitsu, Ninjitsu and Capoeira, in combination with multiple fighting styles native to his planet and adjusted to provide full use of his extra limbs.

Weaponry: Through his martial arts training, he has become an expert on all melee weapons. Draco has displayed exceptional sword fighting capability and proficiency with knives, sticks, hammers, and various other weapons. He practices during his combat sessions to keep his skills honed, as he uses melee weapons nearly as often as his bare hands.

Stealth: His Ninjutsu training proficiency made him a master at stealth and capable of breaching high security facilities without being detected, despite his massive frame.

Marksmanship: Draco is an expert marksman. He is skilled with throwing projectile weapons, archery and firearms. He has been practicing such skills since the early days of his birth into his people's warrior culture and has such become extremely talented.

Genius Level Intellect: Draco is a brilliant, virtually peerless, general, strategist, scientist, tactician, and commander; he is widely regarded as one of the keenest analytical minds in the galaxy. In combination with his powers, he often uses cunning and planning to outwit his foes as well as his ability to out-fight them.

Eidetic Memory: Draco has total recall and can remember anything in great detail.

Investigation: Draco capable of observation, forensic investigation, and inductive and deductive reasoning of the highest caliber. Intuition is an unlearnable trait to humans and Draco's species alike, and one of Draco's most effective non-combat tools. Given nearly any problem, he can arrive at the correct conclusions with a fraction of the data.

Tactical Analysis: He commonly utilizes cunning tactics to outwit his foes if they are stronger than him. He is an excellent leader, commanding the Ketz army for upwards of 500 years. Draco is known as one of the greatest strategists and tacticians in the galaxy.

Driving: Draco is proficient at driving many vehicles like cars, motor bikes, trucks and he is also skillful at driving jets, helicopters, auto boats, small ships, and personal spacecraft. He is also proficient at combative driving and piloting, able to hold his own in vehicular battle better than most.

Tracking: Trained in hunting techniques by his ancestors, Draco is capable of tracking an individual across even planetary boundaries.

Gear

Armor: Since his transformation into a cyborg, Draco has had armor grafted onto his skin. This armor provides him with physicals enhanced beyond what is normally capable of even the hardiest of his species, as well as accentuating his abilities in stealth. The armor can be easily described as simply increasing all of his stats, being light and durable enough that even his speed is increased to to the power output, leveling off the increased weight. This armor also provides him vision in a wide range of spectrum, such as infrared, and increases his senses greater than normal, allowing him to hear a pin drop in a crowded subway station. The armor also features complete noise negation, making his bodily functions, and, when desired, even his footsteps totally silent. This armor also features retractable blades in the fingertips, reminiscent of claws, which are primarily used for grappling purposes due to their hooked ends. The forearms of his armor contain grappling hooks, only one of which is required to support his frame, the rest existing to provide options for travel as well as increased mobility.

Swords: Draco has been known to carry a wide variety of weapons, but frequents a small collection of 4 identical swords, all of which he is capable of wielding at once. Their design resembles that of a cutlass, growing both increasingly broad and curved as the blade progresses fromt he handle to the tip, which is curved backwards to hook into an opponent upon a backwards swing. He is an extremely accomplished swordsman, favoring them for their speed, silence, and quick recovery from attacking, accentuating his amazing strength and speed. These swords are very durable, able to withstand much force before breaking, made from an unidentified material native to his homeworld. The blades possess the ability to retract back into their handle, so that they may be stored in specially-made ports in the sides of his armor.

Explosives: Draco and his men have been known to carry a variety of high-tech and extremely stylized explosives, having a grenade, timed, or remote detonated explosive for nearly any occasion, ranging from non-lethal stun, flash, smoke, EMP, cryo, or high-pitched sound such as to incapacitate an opponent, to lethal ones, ranging from simple fragmentation, to incendiary, deployed acid, heat-seeking drone, and even explosives powerful enough to level a city block.

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