livinghorror

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livinghorror

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#1  Edited By livinghorror

Thanks for the match! I guess it wasn't all that great since you missed a very important detail. I'll admit my picks weren't too great, but I did have the morals off stipulation in mind when I selected cyclops. I did learn a lot from you however

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#2  Edited By livinghorror

Wow, that seems hard to deal with, but as far as I know dp and nightwing have been shown to dodge bullets, bb can shrink to a small animal (an insect perhaps) to be invisible to the naked eye at a 100y distance. But moreover, hicks is your main damage dealer, and he has good dodging capabilities to compensate for his lack of Durability. That means (seeing as its morals off) cyclops can rip his visors off from the get go and do serious damage to your team (hicks should go down) seeing as cyclops beam can cover a 90 ft cone diameter at best. With that range and force no one above street level could avoid that, nor could it be reflected, it can be withstood, but it's doubtful that hicks could survive it. The power of Vic shouldn't be of much help since my guys will be in plain sight from the start. And he should probably take sufficient damage from the beam. After being slightly incapacitated, dp should be able to teleport and strike fatally. Nightwing and bb can use their agility to distract and maybe get some damage in as well. Shield will be able to Survive, but for how long? Since the point of the zombies is to eat which will require getting close, so if they plan to rush in cyclops can keep the visorless blast going till they can get sent back or completely incapacitated. Running and hiding from The beams seem almost impossible. Even if they do survive, they are already at a clear disadvantage, giving an opening to my other guys. Even if they manage to Get a shot off, the blasts should be able to deflect the bullets. Visors off cyclops can put out a lot of power.

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livinghorror

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#3  Edited By livinghorror

@beatboks1:

.@livinghorror: OP edited for only venue left. I'll look at any adjustments I need in strategy tomorrow (1am here, ok maybe today when I get up)

Lol the new venue changes a lot, open field makes it seem less strategic, and more of a "hit me with your best shot" sort of thing.

Take all the time you need my good man. Who decides who wins the fight by the way?

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#4  Edited By livinghorror

First, with reference to Vic's "talk to the city" thing, Its not something a zombie would do, sure its one of his powers, but at best only he would be able to have this information, his ability to use the information, or pass it on is doubtful.

With regards to Argus and his shadows, the time of day is important to know how much of the shadow space he has for him to be optimal.Though his healing factor shows promise, I do question his actual durability against Optic blasts, or 100k volts of electricity

Now for one of the debatable characters, Cameron. His combat feats are demonstrated primarily (from what i saw) against well trained humans. Whether he can hold his own against metahumans (Nightwing has been able to) is what i want to know. With regards to his amazing mastery of trajectory, it has been seen many times Cyclops has been able to this with his own optic blasts. He has been also able to land a shot on the location Quicksilver (superhuman speed) was expected to be.

I would also like to know how far does this movement prediction (for both hicks and argus) is (the range). And whether it is based on instinct, or mental alertness and training.

As for shield, well a combined effort should be able to put him away, but i want to know how much he can withstand, because cyclops can focus his beam to a point where it has been said to go through a mountain (highly debatable as hyperbole)

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#5  Edited By livinghorror

First off, nice picture of Nightwing

Ok so we're in a construction site filled with a lot of different machines as well as that huge crane in the middle. For my strategy, the purpose of the heavy machinery is for cyclops to take cover behind them. I use beast boy to scout initially as a small mobile creature, afterwards bb and nightwing use their mobility and acrobatics respectively to lure the opponents into cyclops' blast range, or into a 2v1 situation with a surprising deadpool assault.

I dont know much about your guys, but I think question and Cameron are rather brain/intelligence reliant, so I'm guessing being zombified should weaken them. My real problem against your team is Shield, who is incredibly durable as it is, adding the zombie effect, should make taking him down even harder. But by isolating your zombies and picking them off one by one, and leaving shield left for dead should be enough to take him down.

This is my opener, correct any error I may have said. Take your time with your rebuttal if Needed!

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#6  Edited By livinghorror

I like team 10 because of the mastery aang has shown in his bending, this should keep him mobile and evasive. His bending also does serious damage

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#7  Edited By livinghorror

@beatboks1: You can start it off! Take your time man!

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#8  Edited By livinghorror

@steelhound56 said:

Azula

She can create and manipulate fire, Pyro can only manipulate it

And she's far more agile and skilled in h2h

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#9  Edited By livinghorror

@nickthedevil: Beat me to it! I wanted Deathstroke:( Haha

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#10  Edited By livinghorror

Bane gets destroyed