For all of those who want to know what I look like
Name: "Mirabel" Rosalina Lalatia
Height: 5'2 inches.
Weight: 95 pounds.
Hair color: Blonde.
Eye color: Orchid.
Skin tone: White with a slight tan.
Alignment: Lawful Good.
Relationships: In a very committed and quite deep relationship with Johnathan Edenson of the Astartes.
Species: Novian Demigod
General power level: Solar system scale.
Gender: Male Programming.
Height: 7'8 feet tall.
Weight: 2,000 pounds.
Hair color: N/A
Eye Color: Blue optical lenses.
Skin tone: White armor plating.
Alignment: Lawful Good.
Biography (under reconstruction)
Mirabel, actual name Rosalina Lalatia is one of the last two of the Novians, the fraternal twins of Dirkal Strilek and Roxalia Lalatia, two prominent heroes and nobles of Novian civilization, both of whom could claim two of the Novian gods as their parents,, who were given the titles Prince of Heart and Rogue of Void respectively due to their descent from the Novian god of Souls and goddess of Void respectively, while the two, demi-gods in their own right were named the Seer of Light and the Knight of Time, two of the Primalborn.
When the Hierarchy attacked the Novians, she was orphaned in the ensuing assault by the Fear Dragon Vorzhilok. Her father gave his life to destroy Vorzhilok's ship and her mother fought off Vorzhilok one on one, leading to her demise while giving the twins the chance to escape long enough for the Founder's diplomatic party to return to Nov, finding that the people the machine was created to serve had now been killed to a man...leaving only two children left, all alone in the smoldering ashes of a dead world.
Raised under the vigil of the founder, Rose's powers developed as she was raised into being one of the Didacts of the Coalition military against the Zolkri and the other forces that threaten the multiverse. She was raised to be a warrior from the day she was born, and proved herself to be one of the best, utterly devastating the Hierarchy even as a young girl. Now in the burgeoning throes of puberty, Rose has developed into a fine young woman committed to the battle to save all things. And in that battle she has found a partner, a charming if socially awkward Earthbirthed Primalborn known as John Edenson, the Heir of Breath.
While some may wonder if fate had a hand to play, Rose insists the relationship formed was of their own volition rather than the hand of any higher power. But that by no means she is defined by her relationship. She has proven a vital asset in the war against the forces of darkness, letting the Coalition go from battle to battle and strike at the weakest points of the enemy while she herself has proven to be highly effective at using her own powers on a personal scale. Like all of the primalborn, a large variety of equipment personalized for her is at her beck and call.
Like the other primalborns she has a direct and personal reason to oppose the fallen primalborn. Her orphaning is a direct result of Vrakmul's attempts at cheating fate by killing the primalborn before they could get old enough to fulfill the prophecy. The entirety of the Birthstar war was orchestrated by Vrakmul to distract the universe from his own operations, having the right bean counters file out the paperwork needed to launch a small and lightly armed mining expedition into the Observable universe bubble.
Discovering that the Zolkri and other races in the Hierarchy consider the colossal force arrayed against the inhabitants of this section of space to be the equivalent of the Chinese military sending a single squad of fresh conscripts to set up a camp has been quite sobering for Rose. The war has only avoided being lost in seconds because the Zolkri just don't notice the Universe enough to consider it worth the effort of an actual invasion fleet. Rather, all that has been fought so far are analogous of a bunch of underpaid mall cops This has convinced her of the need to convince the overseers of Klo'vis to give up on the war by any means necessary as she desperately fears the possibility that simply crushing Kamal's forces will cause the Overseers to actually pay attention and send in an actual military force.
Having also discovered the oncoming threat of forces like the Protectorate, the Legion, and the Black Hand has also convinced her of the need to end the war with the Hierarchy and seek an alliance with them against the forces of Alderymora and Mehrudagoth. She's a pragmatist and realizes that having such a formadible ally, regardless of the Hierarchy's incredibly callous attitude towards other life forms, would be invaluable in the upcoming war against the Black Hand, which according to her sightings of the future, would by all means be far, far more devastating than the Birthstar war could ever hope to be.
Keeping her through this is her bond to her boyfriend John, a human boy who often helps her remain grounded in her constant war planning, while she aids him prepare for his own battles. Together the two make for a highly effective team, her grim nature being offset by his dorky habits. The two are rarely seen far apart from each other, and attacking one will surely bring the wrath of the other down on one's head.
That being said, while she is willing to work with the Hierarchy, she has neither forgiven nor forgotten what they had done to the Novii. She has plans for the raging justice of her dead people. And they involve humbling the Overseers once and for all. Making them pay for every life lost to their rapacious expansion and brutal empire. Justice and Vengeance must be meted out, or her world, her civilization, her species will never know true rest.
And despite being only thirteen, she is already proving to be a master manipulator. She's literally running rings around the intelligence heads of the Peacekeepers, Grand Red Guard, and Axis Uber Alles, manipulating them into courses of action she desires to prepare them for the greater coming war. Already she has convinced the Grand Red Guard to join the coalition against the Hierarchy, and she's working to make the peacekeepers and Axis powers into buffers against the Hierarchy as she sets her plan into motion.
Even the revelation of the MARATHON rings has not truly altered her plans, having already foreseen their discovery and the impact it would have on the war. She knows that she cannot allow the Hierarchy access to such weapons, but does not truly believe that these devices, regardless of their awe inspiring power, should be destroyed. She foresees a possible usage for them, a device that can wipe out all life, any kind of life, and be keyed down to a single, individual Prion, could very well be useful to her.
Fighting skills: Rose is trained in all the martial arts of her species, fitting as she's one of the two last representatives of them.
Intelligent: Rose is superhumanly intelligent and shows a great deal of skill and proficiency in the fields of problem solving, strategy, analysis, and tactics.
Better than human: Rose can smash promethium with her bare hands and has wolverine like regeneration and FTL speed. During adrenaline surges these impressive statistics can go up by a great deal, though this is true of anyone, As one of the "champions of fate" she has enhanced senses, far in excess of that of most metahumans.
Immunity: Rose is immune to disease, poison, mind control, radiation, even of supernatural varieties, additionally Heat and Cold simply cannot hurt her, and her resistance to magic and psionics is simply astonishing. As she is immune to poison she is incapable of getting drunk. She cannot become zombified, undergo vampirism, or lycanthropy.
Psionics: Rose specializes in the telekinetic and telepathic fields of psionics, though she also dabbles in biomatic and energokinetic.
Seer of light: Dave shows an incredible amount of control over light, fortune, water, positive energy, and electricity. She's also capable of flight, She will cease aging the moment he hits eighteen. She can outshine countless stars and outright fry entire planets with just visible light, rip apart whole worlds with their liquids, revive the dead with a flushing of positive energy and obliterate whole worlds of the unliving, satisfy the electricity demands of a type 3 civilization or flash vaporize an entire planet with nothing but elecrtical current, and warp and foresee probability, to the point where she's a serious threat to Vrakmul's abilities at foresight and posseses a near infallible danger sense and can alter probability to the point where she can make every particle in a planet suddenly decide it'd rather be scattered across the universe or allow tissue paper to "randomly" realign it's particles to become stronger than adamantium.
Creature of light: Rose is not a living creature as biology understands it but is instead a manifestation of the will of the abstract personification of light. What you see is really a hard light form capable of mimicking life if it wants to after she realized that what she thought were biological functions were really just her unconsciously mimicking them. Now aware of her true nature, she's not bound by the standards of life. Her powers can't be altered or dampened against her will, even by multiversal level reality warpers. She also has no Chi to alter or manipulate, not being a truly biological entity.
Magic: Rose has an incredible degree of control over the mysterious force of magic, and is considered one of the most accomplished spellcasters in the universe. Her talent with the arcane arts would have given her the most potential power were it not for Jade's tremendous cosmic power from the Green Sun. Her skill with magic encompasses every field of the arcane arts and allows her to accomplish tremendously potent effects, especially when channeled through her favored items.
Truenaming: While the more laconic high draconic shouts are only Dave's thing, all of the primalborn can use truenaming. Truenaming is the art of speaking the true, primal tongue of the omniverse, telling reality what to do. The power of truenaming is limited only by one's imagination and vocabulary. Truenaming becomes virtually impossible to resist if the user uses the Truename of their target in their true speech rather than a generic description. Rose is quite proficient at truenaming, and more than just occasionally crafts poems in truespeech, which creates surreal effects on reality as the cosmos bends to her lyrics and stanzas.
Armor modes: All Primal born suits have four modes, Speed, Power, Stealth, and Armor. In speed mode, Rose's already incredible speed is further enhanced as the armor's nanomachines bond to his cells and allow them to contract far more quickly than they already could while rewriting his neural pathways to move and react even more quickly, to the point that even other FTLers are virtually incapable of perceiving her. Power as it suggests, has the armors alter her musculature for greater leverage and elasticity for enhanced strength. Stealth mode creates a lensing field that bends all forms of detection away from Rose, even vibration simply flows around the suit, and even precognition is incapable of distinguishing a divine steel user in stealth mode. Armor mode does exactly what the name implies, it causes the nanostructure of the armor to realign for maximum strength and shock absorbtion, while Divine steel is already more or less invincible, this greatly reduces the amount of shock transferred to the user. Multiple modes can be activated at once and each mode allows for special maneuvers and techniques, but they cost energy.
While Novians appear almost identical to humans outwardly; though with a predilection towards being tall, pale skinned, and fair haired and eyed, inwardly they have some major differences. Most notably they possess lungs with bird like air sacs as well as diaphragms to allow for much more efficient respiration. Additionally, their Apendix, unlike in humans, is fully functional, allowing them to eat tough cellulose such as grass, whereas humans have long lost the ability to properly digest such matter.
Their brain has two special sections of it devoted to psionic ability, meaning that their entire species was a highly psychic one, with empathic abilities being universal amongst even the least developed of their kind. Their hemoglobin equivalent contains a higher percentage of Iron, giving their blood a stronger reddish colour than typical humans, this is again a adaptation for better respiration, brought on by their predilection for living in high altitudes.
This means that Novians can comfortably live in low oxygen conditions that would cause numerous health problems for humans. Their toxin filtration system, aided by dual livers and a quartet of kidneys is extremely sophisticated, making them virtually immune to poison to help overcome the vulnerability to inhaled toxins that such an awe inspiring respiration system would cause. While humans can only see in visible light, Novian eyes are also capable of seeing into ultraviolet and infrared, again adaptations to their high altitude environments where blizzards could sweep in and render visible light based vision nearly useless.
To help them maintain their balance and avoid falling off, they have very developed inner ears, giving them an impeccable sense of balance. This however, means that they are easily made dizzy. Additionally; as their vision is more acute than humans, they are more easily blinded by bright lights, a fact that their pitiful amounts of melanin only worsens. They can hear lower pitched sounds than humans, but some higher pitched noises that humans can hear are inaudible to Novians, an adaptation meant to help them detect the rumblings that precede an incoming avalanche.
Notably, compared to humans, the Novian sense of smell and thus taste is quite weak, as the nose is more adapted for breathing rather than smelling, and that while they existed as hunter gatherers; there wasn't terribly much to smell up on the mountains anyway. This means that when they became a highly advanced technological civilization, they never invested much into perfumes and spices the like; to the irritation of many merchants.
Equipment (basic descriptions up for now, more detailed descriptions will be up later)
Quills of Destiny: Magic enhancing divine steel needles that can be used much like wands. Much as how Jade's gun, Dave's sword, and John's hammer tie into their powers, so do the quills.
Evangelion interface suit: An underlayer of armor which provides three quarters of John's hospitaller armor's strength, allowing her to snap primary adamantium with ease, enhancing her magical output and granting her incredible durability through it's triple shielding and divine steel construction.
Light suit: Even more formadible, the light suit provides three quarters of the raw strength that John's does, giving her the physical might to break Nth metal with little effort while also providing her with an array of futuristic devices such as scanning, enhancements to her powers, and highly sophisticated counter magic systems as well as it's divine steel armoring and triple shielding.
Viktor: The final layering of armor, three quarters as strong as John's teutonic armor with a phletlora of weapons, the sapient armor suit's divine steel body is virtually invincible, as is it's immensely tough additional layer of shielding, meaning that fully enclosed, Rose has nine layers of shielding for any potential foe to get through.
Staff of the Magi:A potent artifact staff, while more capable at focusing magic than the Quills, they are a tad more cumbersome and are for obvious reasons, less good at impaling things. But it makes for a good impropatou club given it's divine steel construction
The Novus army