@arquitenens: @the_mercenary: @_grifter_: Is called keeping a theme. I migh be a tad zealous, but that doesn't mean I'm wrong.
And truthfully I was more worried about the power level of the character than anything else. It's common sense to make anime inspired characters in a RPG called Anime Vice, and I mantain that. And other aspect was that we have a shared concept in the Vice called "Hidden World" in which we explain that the supernatural stuff is kept under wraps by organizations, thus a Superhero-like character would break the Masquerade like setting.
Our biggest confrontation with CV users came when they, without telling anybody, without asking permission, or even testing the waters they started the Invasion thread. Most of the AV players that participated (Still we declarated it non canon) felt like the CV characters where no selling a lot.
So a lot of our negative views from the CV come from that unwelcome intrusion that came out of nowhere and threatened to destroy the Viceverse after we put a lot of effort trying to make it (Effort that was fruitful as currently we have a much bigger and well defined verse)
Still the main issue we care about in fact isn't the theming, but the power level of the characters. Some might say is "restrictive" not allowing that players make uber-monsters that destroy planets. But in AV we know from experience that those kinds of characters are the ones that kills forum.
In the past, thanks to a single player, we had to reboot the forum twice Because he forced upon us a Mega Event that destroyed half of the world. Forcing us to reboot the universe twice to start anew. In fact he abandoned one of the events in the middle of it, and we had no other choice than to reboot as it wasn't only the event what affected the world but the build up.
One of the characters of the player in question nuked Washington DC four times. No other character in the forum was strong enough to stop such attack apart from his own. Basically the final battle of the thread was going to be 4 of his characters fighting each other in an Ego stroking session for the ages.
After the second reboot we keep a very tight ship, as we prefer having a low-power setting that allows new players easy entry and stops older players to tower over everybody with broken characters that never lose. Because you don't play RP to win (One of the biggest trolls in AV history thought that so much we coined a word for each time he throwed a tantrum and tried to destroy a thread by godmodding) you play RP to tell a story.
And like any story the fight against adversity and obstacles is important. To my experience struggling is the core of RP, if your character is doing everything without any effort then you aren't playing correctly.
Thanks for your time.
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