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The Runescape Respect Thread

THIS THREAD IS A WORK IN PROGRESS.

A respect thread for all notable characters in Runescape/jagex lore. We will honor respect to deities and regular knights, even regular people. The powerhouses, however, of Runescape will also be honored. Let's begin shall we?

Elder gods:

Jas

Freneskae Creator-God

Ful

These beings are at godteir 1. and created Gielinor, the universe Runescape is in:

Not much information is known about the Elder gods.

Let's move on to younger gods.

Saradomin:

Saradomin is the god of Order and Wisdom. He is the enemy of Zamorak, the god of Chaos and evil. He is the most followed god in Runescape. Saradomin only wants the best for Gielinor. Here are some of his quotes from the God letters.

As I look down upon the world that I created, I feel a strong sense of joy that it is now home to so many men and women of curious minds and adventurous spirits. I am also saddened to see that it is prey to so much death and destruction, and I can only assume that my brother Zamorak enjoys a large following on this small planet. Perhaps in time these mortals will learn of ways to co-exist harmoniously with their fellow humans -Taken from: God letters, Saradomin speaks.

Saradomin believes he created the world. However, in official R.S. lore the Elder gods created Gielinor, but it's possible Saradomin created the plane that Guthix shaped. So, if he did INDEED create what Guthix shaped, I consider that a feat and a reason for respect. Here's the full "Saradomin Speaks" letter

Greetings, my young adventurers, and a warm welcome to all of you. As I look down upon the world that I created, I feel a strong sense of joy that it is now home to so many men and women of curious minds and adventurous spirits. I am also saddened to see that it is prey to so much death and destruction, and I can only assume that my brother Zamorak enjoys a large following on this small planet. Perhaps in time these mortals will learn of ways to co-exist harmoniously with their fellow humans. For now, however, I am sure that they will continue to hack each others' heads off with large metal implements.

It is often said that the tongue can be sharper than the blade, and this might explain the latest development from the secular powers that be. Although their wisdom may be less than infinite, there can be no doubt that the council has performed a small miracle in their creation of the snapshot - the latest way to report abuse. This pleases me greatly, for slander is the point when pride and stupidity converge. When a human disrespects another life, he disrespects his own.

It all became too much for the mage known as Andrew, whose ability to manipulate time means that these foul-mouthed ruffians can now be caught red-handed by snapshot - even after they have perpetrated their crime. The alchemy of reversal is then performed, with said mage adding injury to insulter.

Having abused the gift of speech, those brash youths are rewarded by having their tongue removed, a practice still favoured by the Mehkmets of Al Kharid. Those who truly revel in their idiocy may even find that they are excommunicated from Runescape altogether. At this point in time it would seem that 439 such wayward fellows have already been permanently banned from our great land, with another 995 receiving a blackmark against their name.

I, of course, know that snapshot has proved popular with you young adventurers. Indeed, some have been falling over themselves to report abuse from their fellow humans, often indirectly reporting themselves in the process! Weakened by their own runestones, you might say. So, in the ongoing war against malice, let us not ourselves malicious be. After all, any warrior who hopes to conquer great foes must first be a creature of great courage, and possibly not the sort of person who would be offended by the word 'noob'...

And so onto your own hopes and prayers. It seems many of you yearn for the creation of a four-legged riding creature, commonly referred to as a horse. In my all-encompassing benevolence I would say that this is not necessarily such a bad idea; but, alas, I have divined that horses would be less than happy about living on Runescape. Her rocky terrain and dried-out soil would not provide adequate footing for an animal that must support the weight of a human on its back. Maybe one day the evolutionary conditions could change, but don't start getting excited - Runescape wasn't built in a day, you know.

Equally popular is the desire for a mine which contains anvils and a furnace. "Why can't you have a mine with anvils and a furnace?" you cry, "Then each adventurer could advance their levels really easily." The answer is, of course, simple: if you had a mine with anvils and a furnace, then each adventurer could advance their levels really easily. Come on now, you slothful creatures. First you want an animal to cart you around on its back, and then you want an infinite supply of superior weaponry!

You must know that a hero's status is not chosen or acquired; it is carved into the sheer rock face of hard graft and toil!

And on that note I must return to my other creations. Just remember that hard work is always its own reward. And you get to cast some pretty good spells as well.

After a letter, Saradomin is stated the god of all good things in Runescape. He also uses his wisdom and tells his follower even the GODS get weary.

Greetings oh Mighty One... Whilst one understands that questioning the way in which You (in your infinite wisdom) have created Runescape is liable to cause offence and thus painful injury to the interrogator - the ache in one's legs is such that the question can no longer be withheld. In essence - your servant has been whacking the living daylights out of monsters, picking flax 'til her fingers bleed, pounding rocks and baking like there is no tomorrow, for day upon endless day and now finds herself exhausted, with varicose veins and blisters. Oh for the blessed relief of a nice little sit down with one of brother Galahad's cups of tea, or ...miracle of miracles...a sleep! Those tempting looking beds with their *nice blankets* ..those *sturdy looking chairs*. One wonders why You created these taunting items of furniture when Your subjects cannot use them? One is sure there must be a perfectly good reason but not being a mighty god such as yourself (grovel) one cannot think of it.

Strength through wisdom? Strength through taking the weight of these ankles more like!

Lise

P.S. If one must be turned into an imp for this impertinence please let it not be on Karamja - walking on hot laval rock would play havoc with my bunions...-Taken from: The People's Rejoice, God letters.

His response:

Now, as the god of all things good, there are some matters which simply demand my full and undivided attention. This was not one such matter. You did arouse my sympathies, though - even the gods feel weary sometimes you know -Source: Saradomin, The People Rejoice, god letters.

Saradomin mentions he can see into the third dimension.

The question on nearly everyone's lips was when that of when our world would enter a new dimension. Gazing across to the mage Andrew - for we are not one and the same - I see that three-dimensional landscapes are now under construction. There is still much work to be done, of course. When you seek to change the world, you take on every blade of grass. Carpentry has, for this reason, been postponed until after the updates.-Taken from: The People's Rejoice, God letters, Saradomin.

Jagex mentions Saradomin is omniscient.

Five Ages after creating the world of Runescape, the great god Saradomin has finally resumed communication with the inhabitants of this fast evolving planet. An agreement with his brothers prohibits him from directly intervening into Runescape's affairs, but in his great omniscience he still listens to the prayers of those who seek his knowledge.-Source: Jagex's website.

Enough of these letters, let's get to lore stories. The rest of the letters can be found on Jagex's website.

Saradomin razed a city, nearly wiping out an entire race.

..since dawn in the refugee camp, and I was exhausted. The news from Askroth became worse with each band to arrive. The great city of Askroth was no more. Terrified refugees spoke of a blue man the size of a mountain. The diviners had angered him, they said, and in that anger he had razed the city. They pointed to a building on the horizon, built on the ruins of Askroth. The giant's army was marching downriver. Our cities were assembling armies of their own, but I didn’t see how they would stand a...

-Guthixan's memories.

RESPECT LORD SARADOMIN

No Caption Provided

Now,

Let's go onto powerhouse Saradominist characters.

The Wise Old Man:

Famed Saradominist adventuer. His abilities are as follows:

During his adventures, the Wise Old Man gained a deep understanding of the world, learning of its histories and nature. What he learned, though, he often will not share openly, and he seems to possess historical knowledge that, in the wrong hands, could be deadly.

An example of this is his comprehension of teleportation and being aware of the Abyss and its role in the teleportation process. He is capable of teleporting to virtually any destination rather than using the simple channels utilised by most teleporters, which suggests that he might be able to resist the effects of teleblocking, as Mr. Mordaut mentions that besides the locations players can teleport to, all other locations are teleblocked.

The Wise Old Man is incredibly strong-willed, apparent by his immunity to the effects of the Ring of Chaos a feat only matched by the vampyres -Taken from: Multiple quests.

The Wise Old Man's most distinguished talent is his mastery over magic, which he has honed over the years, learning from countless sources. His most deadly offensive ability, though, is a spell of unknown nature that when used, instantly incinerates the flesh, muscle, and organs of the victim. This spell, apart from being extremely lethal, is also capable of destroying brick walls and virtually any other obstacle in its way. However, he refrains from using the spell on any occasion. This was explained due to a lack of skill in his earlier years, and a lack of runes after the bank robbery.

Although he has a plethora of magical weapons at his disposal, the Wise Old Man has openly displayed very few of them. He has shown his abilities extend beyond simple combat, capable of using telekenetic graband other basic spells with ease. He has also delved deep into the art of mental magic, and can push those attempting to scry into his mind away while simultaneously dealing a powerful counter-attack.-Taken from in-game tests.

As an example, when the NPC contactspell is set to "Random NPC", it may sometimes yield a conversation with the Wise Old Man. When contacted, though, he will force them out of his mind, stating "Keep your foreign Magicks out of my head!" His calling of the Lunar spell thus may imply that he himself has garnered minimal knowledge of the mystic lore in the Lunar Spellbook The Wise Old Man, upon breaking the Lunar spell, will then direct a Fire Wave from afar at the player, whose location he can apparently pinpoint, across vast distances and even into other dimensions. He also denies the very existence of Zaros's Ancient Magickscalling the adventurer a "foul trickster" and their words "foolishness" should one mention them to him; however, Zeneviva one whom Dionysius knew well in his earlier days, uses spells from the Ancient Magicks. He has also displayed a knack for alchemy and other strange divisions of magic, as is evident in his cryptic writings.

Being adept in teleportation and its process, he implements teleportation liberally in combat, dazing his opponents by teleporting all around them and launching attacks from all sides, further proving his abilities, because Mr Mordut claims that teleporting a short distance away is harder than teleporting long distances.

Even at his old age, Dionysius is extremely adept at hand-to-hand combat, easily capable of defeating the strongest of foes. His skill in using basic weaponry is unrivaled, and he has proven himself able to defeat even armed foes using only a staff. He also apparently possesses a lethal kick, which has been shown capable of shattering even the shell of the Kalphite Queen. According to Dionysius, he is even now capable of wrestling crocidles on the banks of the River Elid.

RESPECT THE WISE OLD MAN.

No Caption Provided

Saint Elspeth:

A human sorceress who's music was enough to ward away Zamorakian rippers.

She killed a very strong Zamorakian demon who outsmarted and injured an Icyene seargent. Later in the thread we'll get into Icyenes. Icyene magic, one blast of it, is enough to kill a demon. Well, appearently that Icyene was injured as he fought the demon.

These excerpts are taking from copyrighted Jagex lore, The Song Before the War.

A warrior blessed by Saradomin himself couldn't tag the Ripper.

The icyene stood at the far end of the road, bleeding from a gash on his arm but undeterred: an immovable rock of a soldier, blessed by Saradomin with superhuman power. He towered over the burning buildings and swung around his head a sword as large as a man.

The creature Mazakon was fighting was too small and fast-moving for me to see clearly. I got an impression of a ball of dark rags, tattered cloth flapping behind it as it leapt and ran. It slashed at Mazakon with long bloody claws and then jumped back, dodging as the icyene struck down with his mighty sword.

-The song before the War.

The creature's last attack had left three wide claw-marks across his chest that were streaming with dark blood -Taken from: The Song before the war.

Elspeth's singing made the mighty Zamorakian ripper scream for mercy and help, and stopped him. It is described that there was a barrier that the demon could not cross, all because of her singing.

spun around. Elspeth was shaking with fear, tears streaming down her face, but she obeyed her sergeant's order and raised her cithara into playing position. Her fingers plucked the strings and a chord rang out, then another. I recognised the beginning of the first song I had heard her play in the town hall, the one about the young sweetheart waiting for her soldier to return.

The monster stopped in its tracks. It let out a piercing howl, as if trying to drown the music out, and then charged straight at Elspeth. I raised the sword: I had failed to defend Mazakon, but perhaps I could stand between the monster and Elspeth. I caught a glimpse of its face, gaunt and skull-like, skin a deep demonic red, eyes glowing with Zamorakian rage. It raised its horrible claws--

Then Elspeth sang the first words of the song. Her voice trembled at first, but became loud and clear after the first few notes. The demon stopped in its tracks, skidding on the gravel. It howled skywards and covered its ears, its long claws locking into a cage around its head. It was as if the woman from the song were standing there in Elspeth's robes; it was as if her love and her faith projected a barrier that the demon could not cross.

Taken from: The song before the War.

Her singing made the Ripper, who striked down a warrior blessed by a god, run for his life.

The demon was right in front of me. I could feel its heat, smell sulphur on its breath. Beyond it, Mazakon had slumped to his knees, clutching his chest wounds. Without thinking I stepped forward, bewitched by Elspeth's singing. The demon looked at me, eyes burning. I raised the sword...

Then the demon hissed and ran off between the houses, stumbling and blundering into buildings but moving faster than I could hope to follow.

Taken from: The Song before the war.

Description of the Ripper and Elspeth mentioning she can't drive it away, which is why I'm going to shock you.

"It's the Ripper," Elspeth said. "An assassin demon. Zamorak's army sends them to kill important targets."

I glanced at the huge form of Sergeant Mazakon, sprawled out at the back of the hall. Some of the women were tending to him; they had cleaned and bound his wounds, but besides that they had told me there was nothing they could do. His anatomy was alien to them, and what they knew of medicine didn't apply.

"Can you drive the Ripper away?" I asked.

Elspeth shook her head. "I can keep it at bay, but that's all. We just have to hope Sergeant Mazakon recovers and can think of something." She plucked a series of melancholy chords. "I'm sorry." Taken from: The Song before the war.

Elspeth voice can make pain go away:

The Ripper recoiled, clutching its ears. Elspeth's voice was tired and cracked, but still achingly beautiful, making me forget my pain. She was singing a familiar tune in a strange language. It was the same thing that Sergeant Mazakon had sung in his delirium: the icyene love song from before the war. Taken from: The Song before the war.

With a single piercing note, the Zamorakian Ripper was shaken to ash.

The spell broke, as if the Ripper's bestial nature had won out over whatever emotions Elspeth's singing had triggered in its heart. It lunged forward, grabbed Elspeth in one claw and ran the other one through her chest. Her cithara fell to the ground. But somehow she transformed her scream of pain into the song's arching descant, one piercing note that felt like it could stop my heart.

With Elspeth in its claws, the demon could not cover its ears: it took that piercing note full in the face. It dropped Elspeth to the ground and staggered back, whimpering. For a moment it looked at me. The red glow was fading from its eyes. The sun was rising behind me, and in its light the demon's face looked very human, locked in a mask of anguish, its aggression gone. It clutched its claws to its chest and then bent in on itself and fell forward onto the gravel next to the unmoving form of Elspeth. A few moments later it smouldered and collapsed into a cloud of sulphur-smelling smoke and a pile of ash.

Taken from: The Song before the war.

The tribute to holy Saint Elspeth:

RESPECT SAINT ELSPETH.

No Caption Provided

Zamorak:

The Mahjarrat god of Chaos and evil. He was once a simple Mahjarrat general for The Empty Lord, Zaros.

We'll keep it fair and simple with his really only and good feats.

Zamorak, like all Mahjarrat, was born with fire.

And you? How did you get your fire powers?" I asked, hoping to move the conversation away from me. I thought of Zamorak and how it was always one of his favourite tricks, to direct me towards libellous thoughts, to cause my emotions to betray my mind. No doubt Zamorak was surprised that I still lived.

"Power? My people were all born like this. It is – was - nothing to us; just the fire that cooked our meals, that heated us in the cold. But the barbarians that massacred my people thought we had great artefacts."-Taken from: Twice Burnt.

Zamorak had the staff of Armadyl, a staff that can kill gods.

Player: The Staff of Armadyl?

Mysterious Ghost: Was it? Ah, I never knew that… Anysways, I unwrapped this staff, and sees it be a god-weapon; I may be just a common thief, but I recognises a weapon not made by mortal hands when I sees one.

-Taken from: The Curse of Zaros

Proof Zamorak got the staff:

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< The Curse of Zaros

This page is an article containing dialogue related to The Curse of Zaros.
The contents of this page are copied verbatim from RuneScape, and are thus copyrighted by Jagex.

(unf)This section or article is incomplete and could do with improvement.You can discuss this issue on the talk page or edit this page to improve it.

Below is the transcript of The Curse of Zaros miniquest.

Contents

[hide]

ValdezEdit

Player: Hello!

Mysterious Ghost: H-hello!

Player: So what’s up?

Mysterious Ghost: I cannot believe it! You can see me? You understand my words?

Player: Sure can. So why are you hanging out here?

Mysterious Ghost: My tale is one of woe… No doubt you will have little interest in hearing it… Though it has been so many moons since last I had company in this endless non-life…

Player: Well, actually I would like to know what happened to you to turn you into an invisible ghost. If only so I can make sure it doesn’t happen to me…

Mysterious Ghost: My name is Valdez. I served my Lord Saradomin faithfully for many years, as an explorer of this strange land we had been brought to. I remember the day this curse fell upon me clearly… I had just discovered a huge temple, hidden below the ground, of one of Saradomins patriots. I am unsure who built it, or why they had left it seemingly abandoned, but inside I located a great treasure… It was the godstaff of Armadyl. Oh, how I rue my choice that day!

Player: Choice?

Mysterious Ghost: Aye, stranger. I chose that day to take it so that my Lord Saradomin’s power and prestige could be increased by its possession. A god-weapon! Do you have any comprehension of the difficulty and rarity in obtaining such a thing? To find such an artefact of power just lying around, it is almost incomprehensible… So it was there in that deserted temple that I made my choice. I took the staff, and left that temple for Entrana immediately. This was the cause of my cursed state.

Player: What, you mean you gave it to Saradomin and in return he cursed you??? Seems kind of ungrateful if you ask me…

Mysterious Ghost: No stranger, you misunderstand completely… Firstly my gracious Lord would never treat anyone in such a manner; If he felt it was beyond my bounds as a mere mortal to hold such an artefact, he would simply have commanded me to return it to whence I had claimed it, and I being eternally loyal would have obeyed without question…

Player: And secondly?

Mysterious Ghost: And secondly; I never managed to pass the artefact on to my Lord… The vile thief Rennard accosted me as I made my way to Entrana, and after defeating me with a sneak attack, plundered the staff from my person, and left me for dead… I do not know what became of the staff, but I can feel in my very bones whatever its final fate was, it is somehow related to this curse upon me…

Player: Wow. Tough break!

Mysterious Ghost: I am sorry to bore you with my tale stranger, please allow me to compound my rudeness by asking you for one small favour, small to perform?

Player: Eh, I won’t make any promises, but if it’s nothing too annoying I guess I can help you out.

Mysterious Ghost: Many thanks stranger, this existence tortures me… I need to find Rennard and if he has the staff yet reclaim it, or find out what hideous deed he performed to curse me so! I have nothing I may offer you save my piece of clothing, please take it as payment…

Player: Where can I find Rennard then?

Mysterious Ghost: Ah, the infamous Rennard… [Valdez hints at one of three locations; the abandoned pirate ship in level 56 Wilderness, the Bandit Camp in the Wilderness, or the Bandit Camp in the Kharidian Desert.]

Player: Okay, well I’ll try and find him for you then.

RennardEdit

Player: Hello. You must be Rennard.

Mysterious Ghost: What be this? You both see me and hear me, and also know my name? Tell me what devilry brings you here, and speak quick about it afore I gut you like fish!

Player: Well apart from the fact I ain’t scared of no ghost, I am here because I have spoken to Valdez.

Mysterious Ghost: Valdez? Who be that? Some foul necromancer?

Player: No, he was a ghost I met near Glarial’s Tomb. He seems convinced that the artefact you stole from him is responsible for him becoming cursed to be an invisible ghost. Seems like he might be onto something too, given the state of you.

Mysterious Ghost: A curse ye say… Aye, that makes sense… And there was I thinking the fate be the fault of the thieving and murdering I spent me life a-doing… So it all began the day I stole that staff, ye say? Aye, that be a story I have never told another soul.

Player: Why don’t you tell me what happened? I might be able to help…

Mysterious Ghost: well, I was making me merry way along, having but pulled of a glorious jewellery heist from a bunch of stinking dwarves

Player: Hey, that’s not the way to talk about dwarves! Some of my best friends are short!

Mysterious Ghost: Ah, yer misunderstand me lad/lass, I wasn’t generalising about the whole dwarf species, I had just stolen a bundle of jewels from a very specific group of dwarves who happened to have an odious stench about them!

Player: Oh. Well I guess that’s okay then. Please continue.

Mysterious Ghost: Well, as I headed on me merry way, hoping the foul odours that lingered in me nostrils would soon pass, I see in front of me this explorer fella, all decked out in his fine clothing, and carrying some long package bundled in rags. So I says to myself, ‘Rennard’, I says, ‘Rennard, why would some fella all dressed in finery be carrying something wrapped in dirty rags?’ So I thinks to meself a little more, ‘Rennard’, I thinks, ‘Rennard, maybe that fella has something valuable in there, and covered it in dirty rags so it don’t look so valuable’. So I conked this fella round the back of his head with me bag of jewels, picked up the package and was on me merry way afore he comes to.

Player: So what happened then?

Mysterious Ghost: Well, I makes me way to the closest tavern I knew of that catered to my sort of people…

Player: You mean thieves?

Mysterious Ghost: Right ye are, so I makes me way to the nearest friendly tavern, and unwraps the bundle to see what it had inside.

Player: The Staff of Armadyl?

Mysterious Ghost: Was it? Ah, I never knew that… Anysways, I unwrapped this staff, and sees it be a god-weapon; I may be just a common thief, but I recognises a weapon not made by mortal hands when I sees one.

Player: So, what did you do then?

Mysterious Ghost: Well, I knew such a weapon would be of great value to… Now, that’s funny. Can’t remember his name, now. The powerful god, lived in the North-east. Took the Mahjarrat away from under Icthlarin’s control. Anyway, I hired me a messenger to go off and let him know I had something I was prepared to sell that I thought he’d be interested in… Now WHY can't I remember his name? Very odd that…

Player: So you sold the staff to this god you can’t remember?

Mysterious Ghost: Well, that's the other funny thing... He never showed up, he sent some General or other instead. Hmmm... You know... Thinking back on that, I'm getting the feeling that messenger did a little double-cross of his own, and took me message to the wrong fella.

Player: So what was this General's name?

Mysterious Ghost: His name was Zamorak. I remember thinking at the time it was odd, because the fella was a mighty powerful warrior, but he was never fully trusted by… WHY can't I remember his name???

Player: So you suspect the messenger might have taken the message to the wrong person? So you think it was an accident or deliberate?

Mysterious Ghost: Well that I can't tell ya, but if something happened to get me cursed, it’s likely the messenger would know more than me. His name was Kharrim, and if he caused me to be stuck like this, I’m gonna fillet him like a dog, ghost or no! I tell ye what, you’ve given me much of think about so I’d like to offer yer a gift; Here, take these, they were the gloves I stole me first cake with, they might bring yer some luck.

Player: Where can I find this Kharrim then?

Mysterious Ghost: Kharrim the messenger. [Rennard hints at one of three locations; the Graveyard of Shadows, the prayer altar in level 44 Wilderness, or at the end of the Lava Maze.]

Player: So you thought you would offer it to General Zamorak?

Mysterious Ghost: Ah yes, Lord Zamorak. He was merely a mortal back then, you know? Yet I could see great things in store for him even then. He had a kind of brilliant ruthlessness… And the special kind of vicious streak you see so rarely… Well anyway, when given the task of selling a weapon forged by the very gods themselves, I naturally thought of Zamorak as a potential buyer. I was a messenger in his employ anyway, so it was a mere trifle to find him and deliver the news, and I knew of his particular interest in armour and weaponry of all kinds. Yes, he was always quite the connoisseur when it came to weaponry… But I digress. I let Lord Zamorak know that there was some drunken fool with an artefact of incredible power that could probably be bought off with a few jewels and trinkets, and he escorted me to the tavern and made the purchase there and then. It was a satisfactory deal all around, I got a share of the sale price from Rennard, and I greatly increased my prestige amongst Zamorak and his followers. But maybe… Perhaps the event that followed were responsible for my cursed state…

Player: Events that followed?

-Taken from: Curse of Zaros.

Zamorak killing Zaros.

Mysterious Ghost: So anyway, Lord Zamorak and his trusted compatriots, namely myself, Hazeel, Drakan, Thammaron and Zemouregal made plans to overthrow our lord using the god-weapon, and by pledging allegiance to Zamorak as our master, were each to be given a large piece of land as our own in return. We decided to move immediately, before anyone got cold feet, or any other parties could interfere in our works, and made haste towards the castle where our Lord lived. If Lucien had not been otherwise occupied, he would have probably accompanied us with his magicks, but it turned out the foolish Dhalak had made his involvement unnecessary with some spells of his own allowing us to get close to the castle with the staff without the Empty Lord being able to sense its presence.

Player: So your lord was the one who cursed you?

Mysterious Ghost: I am coming to that... So anyway, we made our way to the castle, under the pretence that we had war plans against Saradomin and the other deities to discuss. As usual, our lord was guarded well, but this was why Zamorak had brought his most trusted fighters with him. While we distracted the Empty Lord with our feints and attacks, and kept his bodyguards busy, Lord Zamorak outflanked him, unsheathed the staff and plunged it into his back! Ah, it was a glorious sight… At that moment I was reminded for whom I fought, and why General Zamorak had earned his nickname ‘the scourge’ upon the battlefield…

-Taken from: Curse of Zaros.

Zamorak wiped out the wilderness. An entire continet.

No Caption Provided

And now this is it's remains:

No Caption Provided

.

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