CVPrime Bio

CVU

Name: Kayleira Auorez

Alliases: Kayle, Rez, RZ

Height: 5'7" out of armor 5'9" in armor 10'2" Mech

Weight: 145, 185, 8 tons

Hair Color: Black and Gold ocasionally dyed other colors

Eye Color: Gold

Age: 230

Marital Status: Open Relationnship with Naamah

25yr relationship with Micera(KIA) prieviously

1 yr relationship with Pirate BlackAce(KIA) previously

Experience Record:

187 years of piloting the TM 700

147 years mastering the plasmas katara

107 years of survival in all

67 years survival alone

40 years combat survival alone

35 years experience Symaarian to Keresh warfare

29 years TSS member

24 years fighting Dathron Forces

23 years fighting Chaos on her own

18 years training with dad

17 years single combat with Necron

10 years Vanguard standard

8 years Guardsman standard

6 years Pirate Queen

2 years standard military

"I met Ravek once, he probably saw just another soldier and I'm ok with that. But damn it I have a history as well."

Kayleira Aurorez was born two hundred thirty years ago on one of the primary Keresh home worlds. Her father was a mech pilot and so from the very start he tought Kayle how to be both a mechanic and pilot. Mom wasn't around having died on a mission shortly after Kayle was born. And so from the begining Kayle was the daddy's girl. Also affraid his daughter wouldn't know what to go in worse case scenarios he began taking her into mock simulations. Summers were often hunting and camping, winters brought a week of surviving on her own. By the time she reached eighteen she was already a survivor and impresive mechanic. She could already give the basic field medicine and repair any standard tech. This made her a primary canidate for the military and her father wasn't going to have anything else for his baybe as he knew she wanted it as well. Two years later and she was in the Vanguard one of the best of the best and a great hounor to the young gold eyed woman. On the Vanguard she was given her Ker'vas on the first few days where she showed a near instant talent for the ways of the blade. She was good enough to be a Vanguard but aside from that she never thought herself all that special. One of the best in close combat but everyone had talents. Ten years of miscelaneous service she was made an Imperial Guardsman. The particular sect giving her more training with swords. They used an energy weapon equal to the ker'va but requiring more finess the energy blade far more likely to cause self inflicted harm than the standard blades.

Two years before entry into the battle of Yortha Minor her father died his TM 700 becoming hers and from here on out something shes put to use. Five years into her service as a Guardsman she was to be sent to the planet Yortha Minor to aid in the fighting taking place. Three years into the battle Micera Nazalia and a squad of twelve others make a mech assault on a Symaarian base. Kayle becomes apart of the TM Squad Saber and falls head over heals for Micera in the process. Regretfully in a attack twelve years later TSS was sent against a Symaar base that nobody knew had docked vessels. The result an ugly cross fire that left the squad down to just Kayle, Micera and Jericho. Three years roughly following the loss of most of TSS the squad was pinned down in a bombardment of biological weapons a massive squad of Symaarian forces coming. Not having had any protective gear on when the bio weapons droped Micera gave her life for the other two. A kiss provided to Kayle before she went down fighting. Heavy caualties inflicted before they killed her, regardless though this left Kayle and Jericho as the last two members of TM Squad Saber. Four years later after alot of fighting Jericho took refuge in a base they had emptied. Kayle recomended they not Jericho however didn't listen and paid the price. This left Kayle as just a Guardsman hopping from squad to squad lending a hand. In the final battle of the last year of the war on Minor Kayle had snuck into the trenches and gone against most those before her in hand to hand combat. If not for Ravek the gold and black haired soldier would have taken a heavy salvo of rounds in the back. Reinforcments almost geting the drop on her, thankfull and looking to him as a close friend she boards a ship ready to leave to meet up with the Keresh main fleet and maybe get some R&R that was never the case however.

The ship Kayle was on was passing by a planet most assumed a dead world do to its poor climet. A toxic world seaming unfit for any sentient race. It was not the case and a god like figurehead named Dathron had left forces of his to eliminate the straglers of resisting alien race. The Teres Morba was a race of aliens focusing only on blade combat. On this battle stricken world the alien race having head tales and odd skin pigmentations trained Kayle and Keresh troops that survived the crash landing in the distinct fighting style. Kayle became light on her feat an unparalel sence of balance and weight control her moves becoming incredibly fluid as Keresh helped fight this alien force. Fourteen years later however and Kayle was the only Keresh left on the planet the Teres a small fraction of what they once were. Eight more years pass and though Kayle has become a survivor and swordsman of legend on the planet she is not enough. Two years and the Teres are eradicated the only remaining person on the planet a mangled Kayle. Her right arm and left leg lost in the battle. It takes her two years to recover her wounds and reconstruct her TM into what she needs. It would be another four years before she came into nonhostile contact or a concept of communication.

BlackAce was a pirate and took Kayle in. Establishing her as his queen of his small time crime organization. It was a welcoming change of things money bought her happiness and her blades kept it as her own this calm world lasted a year. Then BlackAce tried to launch her out of the airduct after cheating on her. Calling her TM to her through one of the first upgrades that needed implementing she began to persue him. Two years after that day give or take a day and she had the self proclaimed Pirate King pined. Kayle going on her title Queen of Blades butchered any stupid enough to get in her way. BlackAce was a grand swordsman and an established ace in the art. Rez had taken his head in a matter of seconds. Two years and ofcourse her peacfull little empire had to be stoped by BlackAce's son. She looked to him as her own but he aimed for mutany and tried to kill her. Her blades droped the young pirate prince to the ground in nine pieces before then though Kayle was put into a stasis frozen untill the pirate ship crashed. She awoke with twelve years lost to her.

Thirty five years were spent on this world left with a crashed ship and not the parts needed to make any fair recoveries. Demons all this time they seamed like a myth and a rumor but now she found herself in a fight with them. It took sevral years but eventually she put an end to the conflict. Having gone face to face with a demon prince, no armor or special atributes just the prince as he was and Kayle with the Plasmas Katara of the Teres. The Queen of Blades won as she always did. Chaos had brought enough tech that she was finaly able to salvage what she needed to get off this planet and continue trying to find a way to get back to her own people.

Roaming the galaxy almost two dozen years sence she escaped her fight with the forces of Chaos she had another run in with a force she long sence thought a story. The Necrons an alien hyper advanced race. Fighting for three years off and on with the alien species she finaly managed to criple the Necron by removing the leader some of his tech and that of Necron becoming her own. Nine years would pass before she was able to demolish the dark horrific temple the forces used. The fight costing her a left arm and both her legs deficet to say the recovery and modifications to her mech took a bit loner. Five years passed and Kayle had done the imposible she had made Necron tech merge with hers and had means to get off this planet. Another four years passed and she was finally placed on a habital world. It was on the same exact day as her landing as the day Ravek found her. After over a bloody century of fighting she was back with her people.

"Im not a hero, im not a villain, im not a mutant a saint or an angel. Just a lost soldier."

- While still not harmed by electricity Kayle has transfered all her abilities over electricity to grant telepathy

- Due the training she received in the Vanguard, Kayle is a master of nearly any weapon she comes in contact with, be it a Ker'va War Sword, a simple Throwing Knife, a Symaarian Lasgun, a simple 9mm handgun or Heavy Repeating Rifle, Kayle is more than capable of killing you with it. His is even capable of crafting impromptu weapons in a pinch if need be.

- Like all Keresh hse has a natural healing ability, allowing her to fight on even after suffering the most debilitating wounds. If a limb is lost in combat she would be able to regrow the limb over the course of several days but to do so she would have to enter a state of hibernation, the limb could also be cloned from his DNA to create a new one. The accelerated healing abilities also makes the Keresh more resilient against disease and toxins.

- Having denser bone and muscle tissue than a human, Kayle is in peak physical condition and is capable of lifting up to 1000 pounds using her own immense strength, she is capable of using her bodies electricity to stimulate her heart and boost her strength slightly do to time with the Teres Morba she knows how to do so for longer periods of times than most. Roughly a day though afterwards her body hurts and is tired for the next couple hours. Her bones are also much harder to break.

- While most would find the armor that Keresh soldiers wear a hindrance, the Keresh train with it for years in it, making it like a second skin to them, Kayle is capable of keeping up with an Olympic level sprinter in her armor and out pacing them likely in it let alone out of it. The training with the Teres made her even more light on her feet giving her an uncany ability at maintaning speeds.

- Trained by the Teres Morba her body has a unique fluidity in and out of armor. The species was all about mele combat and and had to form an unparalel ability in such to thrive. As a result Kayle has become more in favor of her blades as it helps her maximize her unrivaled movement. The uncanny control of her body providing an almost sixth sence. As well as greater balance and dexterity. The knowledge making her an expert in anatomy down to the locations of nerves and veins

- Her father being familar with the Keresh tech and alot of field experience has allowed her to know how to refurbish ammo and other things she would need. This training and experience has tought her an enepth knowledge of machines and weapon design. Allowing her to referbish her mech and most machines as need be as well as create alot of improvised tech and devices for herself and her mech.

"My armor keeps my ass safe from harm. True protection is ones self and ones men however."

- Dual Ejectable Wrist Blades - that extend from and retract into her wrist gauntlets, crafted from a metal stronger than adamantium the blades are nearly unbreakable, they will not bend nor shatter, the Vanguard Commandos use them to break their enemies instead.Each wristblade is acompanied by a six round cartridge. The sixth is nonejectable, while the rest can be launched acurately up to twenty five feet.

- Wrist Mounted Flame Projector - Capable of unleashing an intense stream of fire similar to a flamethrower, the flame projector is capable of incinerating multiple targets at once or setting structures or materials ablaze. It can fire a continuous stream of fire for up to 15 seconds before having to recharge. [Right Wrist]

- Wrist Mounted Laser - A powerful laser far more powerful than anything found in basic infantry laser weaponry, this laser is only able to fire a single shot before needing a few minutes to recharge. The beam carries a surprising amount of concussive force along with it's natural destructive force. Even if the beam doesn't kill you it is more than capable of knocking an opponent back or even rendering them unconscious. [Left Wrist]

- Micro Missiles - Six small missiles no wider than a pencil hidden within his wrist gauntlets that can lock on to a target or simply fired in the direction of an opponent in a pinch. While not capable of penetrating the armor of tanks or other heavily armored vehicles they are more the capable of demolishing the walls of most buildings and taking out groups of enemies. The missiles can be reloaded by the soldier in between engagement in the field. [Three per gauntlet]

- Laser Range Finder - Used to assist with a sniper rifle, calling in artillery or any other type of support or designating objectives.

- Vacuum Seal - The suit is sealed to protect the the wearer from hostile environs as well as from the vacuum of space. If the wearer should happen to wind up drifting in a vacuum the suit can recycle oxygen for up to an hour to allow them to survive.

- H.U.D. - A heads up display that designates the locations of nearby allies and monitors the health of the wearer, advising them when to seek cover and or medical attention. Also keeps track of ammo currently in the magazine of a weapon and can scan the air for movement in low visibility conditions. The display can be switched between Normal View, Heat Vision or Night Vision. If anyone other than Kayle tries to use the helmet the blast shield will activate, making it useless to them.

- Built in Comm Unit - A long range communications system allowing her to communicate with Keresh forces in the System, it's range can be boosted by jacking into a large comm array.

- Vanguard Special Issue Jetpack capable of 15 minutes of continuous flight before having to recharge, built in missile launcher Fires a missile at a predetermined target designated via the H.U.D., The missile can't be reloaded in the field do to time consumption from the modification. Various Missile types includes: Anti-Armor, Anti-Personnel and Anti-Aircraft. Requires a five second lock-on to track a target.

-Ruby Necklace charmed by her lover Naamah. The gold chain with its crimson stone has been charmed. Granting the wearer a small boost in luck, to wear it and not be blood related to Kayle would be fatal. Its not a game changer, mearly a perk.

- Cloaking Device aid in infiltration of enemy territory

- Cutting Laser attached to wrist to cut through locks

- Noise dampening material allows the Vanguard to move around without making a sound

"If you have a primary weapon you don't have enough weapons. Thats my motto."

- Compact Assault Weapon System - The Standard Weapon of the Vanguard, it fires a round comparable in size to that of the .50 BMG but instead of being propelled by gunpowder it is fired in a manner similar to a rail gun, allowing for far greater range and accuracy. eight mags

- 2x Ker'va War Sword - A bladed weapon given to only the most skilled Keresh warriors, the Ker'va is four and a half feet long and forged from a nearly indestructible metal, It rarely requires sharpening and can be infused with electricity from Kayle's own body to increase it's potency. The blades rest on her back and are put to use only when the other blades and weapons don't work. There her last resort and deadliest of blades, which says alot.

- 4x Keresh Fighting Knives - A traditional Keresh weapon, carried in twi horizontals sheath on the small of her back, the blade is forged from a Vibranium-like metal native to her home world, only soldiers from that world carry it. Another two are ankle sheathed.

-16x Grenades - 3 Fragmentation, 2 Stun, 2 Concussion, 3 Nano Grenades, 3 Thermal Detonators and 3 F.A.K.Ks they must be armed before firing and cannot be activated by outside forces (Fire, Telekinesis, etc). Nano Grenades release a cloud of microscopic machines that break down any living thing in their radius to their basic components in seconds, for safety reasons they cease to function after one minute and thirty seconds, deactivating thanks to a built in kill switch.F.A.K.K a bio weapon in gass form with a 30 ft kill radius. The chemical compound is also contagious capable of passing on through touch for twenty four hours. The fumes emited cause the body to hyperact tearing at the body as fat and muscle are reduced to energy, The result is the body more or less devouring itself. The fumes die out fifteen minutes after air contact.The ten generally are resting along her bealt on the back. Six on the front.

2x KV-RG Heavy Pistols leg holstered A experimental mix of the original heavy pistols and her enginearing skills. The weapons fire small pellets with rail gun technology. Small rounds traveling and striking with just as lethal force as the comon Bolter(seventy five calibur explosive rounds). The only change being that the weapons have virtually no ammo limit thousands of shells in a single magazine. A extended clip makes it that she never bothers to carry an extra clip on her person.

4x Kataras Plasmis(light saber): The blade of the Teres is a blade comprised of pure energy. The blade made of amazingly hot solidified plasma can cleave through nearly anything it has even shown to do so to adamantium. The blade customised and built from the ground up from its creator is hard for another individual to use decently if at all. The extended handle and extra opening makes it so the weapon has more setings then most might expect. The first version is an extended handle for holding the blade with both hands, this can be reduced however to use it single handedly or the handle can be expanded to use the blade as a spear. This is not the limits of the blade however thanks to the second end. The other blade can be extruded to form a dual bladed staff or be pulled apart to make for two diffrent blades. When the blades are seperated there at first is cord atached to allow for added variety, and lastly the cords can be atached to her gauntlets. All of these options and the training to blend them together is how the Teres have become the best swordsmen around. Now all but extinct Kayle is that much more sinister with the fighting style. Keresh styles adding a nice addition to a potent talent. Having sevral of the crystals and blades from fallen brothers and sisters. Kayle can reproduce them as much as she likes. Shes practically made a habit of changing the color of the blade to match her outfits.

"Daddy always said, when outnumbered baby go get the big gun. Well daddy was a pilot so."

The Keresh answer to the Symaarian War Titan, The TM-700 is only deployed in the most dire situations in hopes of turning the tide. The TM - 700 can be deployed directly to the battlefield via drop pod or by simply jumping from low flying Cruisers. Heavy Keresh Iron and Adamantium plating makes the 700 nearly unstoppable in combat. The Heavy Mech is armed with a vast array of weaponry, ranging from missile pods to heavy cannons to plasma projectors and a large blade for slashing. The suit also has a variety of countermeasures for a variety of situations. Flare and chaff launchers to confuse incoming missiles, reflective plating to limit the effectiveness of energy weapons and a top secret material that limits the effectiveness of telepathy and telekinesis.

-Modifications Kayle has been lost and on her own for some time. To compensate the TM-700 needed to be more personal and suporting. The engine is plasma self suporting allowing it to function continuously without need of fuel or cooling. This also allowed it to use Rail Tech to propel itself around the galaxies just as well as a actual ship. Weapon wise she has added another large blade. The blade also tweaked to hold the plasmic energy to cleave through nearly anything. The main focal mod was to disassemble a variety of scraped vehicles to construct a way to get the machine around, in short its plasma generators and the Carrier a thruster aparatus that connects to the mech. The Carier allows the TM to travel through space and also return to the mech after it disembarks. A piece on her gauntlet allows her to call the mech to her as well if need be. The TM also provided greater mobility and capable of using blades in its ship format to be used as a knife against ships.

-Kayle douesn't know how to replicate Necron tech. She was able to learn from it however to transfer over ideas to her own mech as part of its augmentations. The base of the vessel allowing space transport has two swivel mounted Partical Accelerators which fire highly explosive spheres of energy. On her mech as a last resort, much like the Ker'vas she caries is the rail tech amplified blades. The molecular components of the weapon constructed to move back and forth at an unprecidented velocity. While it does cause some strain the mech has been made capable of withstanding it. This special design makes it hit with explosive kinetic force allowing it to cut through just near anything force fields demon auras to tank armor. The impresive blades are the back up to the TM's primary. It is further acompanied by fifty calibur railguns as underslung turets on the arms. A swivel mounted thirty calibur railgun on the left shoulder, and a particle canon on the right. The canon points verticaly resting along the back untill needing to be put to use. Rotating to the needed angle from 90 to 35 to fire its potent round. The default weapon is the large particle beam rifle. A more potent variation of the las rifle and far biger as its implemented on a mech.

-In her ship she also has a large variety of plasma, rail, and partical guns should need arise. Further acompanied by plenty of ammo for her primary weapons and sevral gernades to restock with. A much larger asortment of the Katara's is also there if need arive. On this TM Carier is also the cloning bay she scavenged allowing her to recover many grievous wounds quicker. The bay stashed in the center of the vehicle below it the engine. An area to store rationed food and maintain it is on the opposite end of the armory. Kayle can survive with her ship and herself indefinately. And more important shes had to. So the concept of survival be it on her own in the battlefield or crash landed on a derelict world is nothing new to her.

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Armor of Law

The TM 700 is a mechanical armor system, the one in Kayle's posession heavly moddified as well. The wire frame linking it all together is laced in a tightly woven nano fiber with in the skeletal framing. If left as just that it would look much like a well muscled human with no neck. This skeletal and wire work was supported next by a crystalyn skin. Carefully constructed the diamond architecture crafted to the mobility of the machine. Next came the sub components and bells, computer monitors cock pits fuel cells thrusters etc. This was then covered in a strong ceramite armor with a strong titanium hull over that. Punching a hole through this required something that could puncture space designed craft. This mechanized behemouth had a cockpit at the core of the body composed of a window again equivalent to a space designed vessel, though a weekpoint it was still able to withstand alot of force. And the armor of the chest had a added layer which could be moved over the window if need be.

Located in the legs near the back were thrusters capable of pushing the mech into speeds needed of a stealth designed aircraft. Small after burners were in each arm at the forarm near the elbow allowing the mech to make sharp movments impossible for most aircraft. On the back were two wings that folded up in mech form providing protection from the flank. In the aircraft of course these wings expanded, located on either form of the wings were the secondary thrusters. The crystalyn under layer inside telographed a three hundred sixty degree view by vibrations so that combat mobility was at its peek.

Most importantly however was that the mech injected a neurological link into the pilot linking the A.I and pilot as one. The tactical precision of the machine tied into the intuitive guner of mythic talents. The siren of pirates meshed with the aid of unwavering law. To go into its jet form the legs fold up and the wings go back and expand. The arms tighten up as if gripping shoulders cockpit angled foward. The rail gun below the cockpit and rocket pods below the wings facing forward.

At times LAW the A.I used by Kayle may pilot the TM at his own merit. Resulting in both the Siren and mech as opponents. Do to the sirens abilities and often times neural link to the mech when fighting as two the ammunition is infinite. On its own the mech has twelve rockets, fifteen rails and enough turret ammo to fire constantly for eight hours, resulting in a average of two days of constant warfare. Its energy is drawn from the world around it using light and as such can go on indeffinantly. When mech and pilot are together the Siren's abilities can be used to change any of the ammo to that of the Siren's weapons. Together their aim is also almost as close to flawess as possible

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Sirens Call CVnU Origin

(>.> <.< go ahead and say it, another long one xP)

"You know it amazes me Aurorez you have a record longer then this station and yet you've been layed flat like a fecking recruit." That was Weshnay an alien known as a Deveyeant, a blue skined woman with an elongated head. The beautiful woman had been Kayle's cell mate and partner in these cells, when in a prison like this you needed to have a partner, someone to back you up. Because the population in this place was ever rising and the guard measures more about keeping the criminals in and others out. That was all they sought for, this ment one who was killed, was little more then garbage for the next airlock release.

They resided in a galactic prison known as Instalation Zero One Alpha, just another station amongst hundreds. 01A was known for being a place for the pirates that roamed the cosmos. Its cold metal walls and crystalyn windows rarely ever saw a sun. This instilation resided just outside the grasp of a black hole, the aproach had to be given exactly, other wise the gravity well of the instilation would fail to grasp an incoming shuttle. The result a black hole swallowed them up. The odds of survival in any ship was calculated at a zero one percentage, only luck seamed to get people free. And most inmates were a longshot from fortunate individuals. A smuggling run gone wrong had gotten the red and gold haired pirate captured. The drop was wildly offcourse from what was aimed for do to improper coordinants. As such Kayle and her crew were quickly overwhelmed. For the past month she had been in here, locked out from the universe she loved to explore. Without a gun escape was never going to be possible.

"Hey where did you get the tatts, can't believe i've never gotten around to asking about them?" The aqua skinned woman looking to Kayle's right side, it was covered from head to toe with blue colored markings of alien design. The mark around her right eye was faint, it seemed to ocasionally flicker though in proximity to the crystal windows. Weshnay had always loved that moment for a reason that escaped her.

"I really don't know, to be hounest they just showed up one day. Woke up and their they was." The gold eyed thief remarked with a shrug.

"You're a siren!" Kayle rolled her eyes at that, space fairy tales all those were. "Think about it, you suck unarmed, I mean your really not that good. Hand you a gun though and you can topple a nation. Have you ever counted your shots?" It had been awhile, but she could remember a few ocasions where she fired fourteen rounds from a twelve shot pistol. Or seamed to have ammo regardless of whos gun she was using, purely coincidential though it had to be. "I bet your phase skill involves ammo use, it seams right up your ally. Stories tell of a siren doing the unatural and yet always being at home with what they do. Its your element, and you just haven't evolved to glory yet." Kayle closed her eyes trying to drown out the woman, it was imposible. "Its totally plausible all the signs add up to it. A beautiful outcast finds solace in the hands of pirates and guns. One day markings just appear, and old powers seam lost." Ugh, yes her Keresh lightning skills were gone, and in a matter of months after the tattoos apeared she came up as anomaly on DNA testing, Galactic mutation and being a piss poor version of her original kin was all that was. "Its all do to being a jewl of the stars, given the time the pirate would come to be a mighty goddess." Thankfully the guards came to let the prisoners into the yard for a few hours, this shut the Deveyeants rambling up for the moment.

Weights were lifted by a six armed xenos, Kayle assumed it a girl but wasn't sure really. A squid fused with a woman species was fighting with a feline creature. One could hear a crowd rooting for one or the other of the two, these activities and more flooded the yard. Kayle didn't do much, just spent the time laying on a bench. Looking out the crystal glass roof gazing at the stars that filled the skies. Distint jewls she could never grab, a universe of plunder she was no longer able to scavange. She imagined King Ace, doing the unthinkable to find her. That wasn't true though, she was just one girl, the pirate king could have any he desired. That comradship was long lost.

BANG

The pirate princess sturred turning to find Weshnay bleeding from a hole in her skull. The feline alien had killed the squid thing, it was pummeled into a glowing jelly of gore. A guard had come to stop her in a brawl, at some point the pick pocketing skills of the feline allowed her to pull the gun from its holster. A misfire had killed a excited Weshnay, a second shot killing the guard, Kayle watched in fixed fascination always watching the gun and where it pointed. Two more guards fell, and then inmates wanted the weapon, three more rounds escaped the chamber. Seven shots so far, gun a standard issue slug thrower, twelve rounds. The feline was on the run now, three more taps, two guards and a inmate fell. Shimering reflection catches Kayle's eye, sniper at the tower. Target spinal column just below the neck, Aurorez knew this from a glance. A crack of lightning, a energy bolt ripping through the woman's neck. The cat dropping head shot from her shoulders, the body stumbles and Kayle instinctively catches the gun mid air.

Keen sharp shooter eyes focus in on the sniper and squeeze, she turns slightly and does it again. Two snipers dropping from their perch, a guard coming from the rear. Kayle knew the gun was dry instinct though has her turn and squeeze. A slug smacking through the visor, and into the guards skull. "What" was the first word to escape her lips during the entire event, she counted on the dot. It couldn't be, the clip then autoreleases dropping to the ground. Gold eyes look to her empty right hand and watch as in a flash of light a magazine apears. As if it had materialized at her wills request, Wes was right...

Bodies littered the station mixed with broken metal and oil of automations to have joined them. She was armed with only the one pistol and yet had found herself spending fifteen magazine clips. Her body producing the ammo every step of the way. It had been a long hard fight to get here, the armory of the prisoners. Despite the wave upon waves however Kayle found herslef never in a tight spot. Confidense filled her veins, the pirate screaming cheers in praise of her own skill. The bloody escape effort seaming like a game to the queen of guns. Two rounds in the heart, two in the head, one for each elbow knee wrist and ankle all delivered in six seconds flat. The guard at the door falling over spilling gore all along floor and walls from the quick barage. A tap and a new clip was in the gun. The siren aproaching the locker marked with her prison number, a shot blowing the lock away. Gunfire was nolonger a risk at this point, the prison was a mad house of violence. A perfect cover for her as she gathered her things.

From then on the escape was easy, the siren rotating between guns with flawless grace. Going around corners she tended to favor one or both pistols, placing a round in the center of the forhead of each target. The pistols fired a smaller round, never burried itself deep but ignited as soon as it halted. The guards would flail around in panic as they began to burn away. In halls where machines were most common she used her submachine gun, spraying automations with corrosive weapons. Metal falling apart like wet paper as they were peppered with bullets. Larger rooms would see use of the assault rifle, electric rounds short circuiting things even shields. Long range targets, took the high calibur explosive sniper rifle. Skulls popped like a fruit as the sniper was used. After hours of fighting she found the hanger where her ride resided. A customized and stolen TM700 a mech with firepower that made Kayle proud, and the customilzation made it fit for space travel and living in. Of course she could not be so fortunate as to be in the clear just yet. Warden of 01A stood in her way, well sat to be hounest. He was actually in a large spider designed mech.

Known as the Weapons Ordnance Loading Felonies System, or W.O.L.F. The name said it all, it was a mobile weapons unit that covered the loading of felons onto transports. The Lawman's Wolf was armed with two Nail Biters, a gun that fired with a quad spining barrel releasing a small needle with every round. Each bullet had a nurotoxin that inflamed the nerves it struck, this was nonlethal, yet more painful then loss of limb. Indeed it had proven to be effective against many people, one out of twenty times however a person would die from shock. Mentally incapable of barring such pain. Mounted on the shoulder of the W.O.L.F was a stasis cannon, releasing a wave of energy in a concentrated beam. When it hit a nonstationary item, stationary meaning anything without the ability to move on its own, it covered in a net of light. This was nonpainful and subdued most guarantee, capable of pulling this off do to a sub A.I not self functioning do to being powered by the W.O.L.F power cell. This contained its chances of acting out on its own acord.

"Im only going to say this once, put down the weapons, relocate hands to a upward towards the cealing formation, and rest your weight upon your knees." Kayle rolled her golden eyes, could of just said ditch the hardware sitdown and shutup. Of course no matter how the man said it the pirate wasn't going to listen. Warden of Instilation 01A responding as one might expect, with violent measures. Sharp pins and needles rebounded off the walls and containers like bouncing balls in a confined space. Each trying to find a home before all momentum was lost. None of them managed to sink through her armor fortunately, though many hundreds had tried. Rays of light sped past her just centimeters from making the thief immobile.

Warden Officer Corven Elikar was fond of his job never had he abussed the power he was given. Every day he breathed though tried to find away to harbor a more stable hold on the inmates and their futures. He had a dream of one day letting every inmate free, no longer slaves to a criminal life. What his dream had been answered with however was a wife who changed her last name. Netisha Coline, once Netisha Elikar, had gone back to her madden name. Saying it was only a matter of time before he was lost to his job, and he couldn't blame her. Corven's son Jackob had only seen his father five times, in four years of living in this galaxy. Work was more a job of rapid expansion then decline, but perhaps one day Jackob would look to his father with those big teel hued eyes. Look up to Corven and say "my dad stoped the notorious Gun Queen, hes an unsung hero." As these thoughts ran through his mind a spider like leg made of a delicate web of surkits and wires more interwoven then the finest of braided hair, covered in thick steel, slammed into the gut of Kayle. The pirate princess sent backwards smacking into the wall, he had her though he did feal some resentment. Aurorez back was riddled with the small needles and their potent toxins. When the red and gold haired convict hit the wall every pin sank through armor and into skin.

He knew what the barbs were like, and her scream confirmed his theory. Her back fealt probably as if the skin had been peeled away as her skinless uncovered muscluture was left to feel the coldest bite of the most frozen winter. A thousand nerves lit on fire trembling in unbarable anguish, the prisons of the universe were as effective as they were cruel. Despite the agony she had endured however Corven watched the gold eyed pirate rise to her feet hunched over but advancing. "Sir finish her off" L.A.W the weapon A.I remarked. Corven was to baffled however to take action, such was the troubling qualm at times between man and machine. He watched as the pirate jolted into a cross like pose, silver glowing wings forming from her back. They looked composed more of bullets then feathers, and sure enough bullets seamed to form arround her in a shimmering sphere. His eyes went wide.

Kayle looked on at the room in surprise, it was riddled with scars of a thousand battles. The loading bay looked as if it was witness to hundreds of massive gunfights. A light fluttered on the only machine intact, a customized TM 700. It was crude, with a night or so though Kayle knew it could made into a justifyable weapon unit and space craft. What the wounded thief was not able to tell was that the lumination of the craft was L.A.W saving himself. Unaware of this security step from the A.I Kayle moves to the wounded leg of the Law. One shot from the shotgun and the leg was frozen and brittle collapsing on itself. Climbing the downed wreckage rather recklessly Kayle made way to the cock pit weapon in hand. The heavy weapons barrel leveled at the warden's forhead. As the sound of a hollow shell bouncing along the metalic floor rang out Kayle admired her work. How the flesh and marrow had been torn open, before frozen in blace. Satisfied Kayle climbed into the mech and started the engine. The vessel departs and flies true for a moment. Then however the gravitational pull of the void near the instilation takes hold. It grasps at the small craft with more force then the engines could challenge. And just as Kayle escaped the frying pan, made of many steel bars and unpenetrable walls. Kayle found herself heading into the fire, and being that this was space, it litterally could lead to fire.

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The Cache

(Much of this is in part to RavektheConquerer, Warsmen, Nordok, without them this list would be less awesome. My love and thanks to those people for adding me to our ever expanding mythos. The same love goes to others mentioned through out this blog, like ReEnforcer Overkill and Naamah. For images see the main, 614azrael)

When it comes down to it the Roxom family and those close to them are obssessed with weapons. Somewhere buried within the underbelly of Rigus Mortis is a weapon storage belonging to them. The system is riged with the highest grade security a super genius alchemist symaarian and keresh can put together. In short without about five diffrent kinds of biometric scans that are successfull you couldn't eneter it. In these walls are the many things that the group has gathered together. In Kayle's case she has many of these guns and suits with her but it never hurts to have more. The acumulated wealth of Hex Kayle Azra and Sya have allowed the group to acumulate a vast amount of weaponry. Add to this their ties to Symaarian and Keresh Navy, along with Kayle's ties to Nordok and the vast quanity of what they have is a very real possibility. The expenses were vastly covered from the KOV VI ran by Syapt and Hex and won by Hex. Many of the things here are also on ships obviously. Earth weaponry goes unlisted as it seams rather a dead given they would have them available.

Blades

Vendetta a circular bladed given to her from Azrael. The blade was maid by weapon specialists in Hell so that it coulld blend with Azylum's abilities. Made of a hellish version of adamantium the blade is virtually indistructible and absorbs energies used against it as added damage the most dominant being the powers of Azylum herself. The blades themself The blade is possessed by a demon that is bound to Azy and there for will allways find its way back to its master. The blades move inwards when another person besides Az Hex or Azy is in the center ring. The last ability of the blade is its adjustable size. It can go from its large blade to the size of a bracelet so it can be carried easly. The blade also can go bigger if needed. Primarily seen by Zulu

Lunas Scythe given by her father the Lunas Sythe generates dark energy capable of high destructive abilities. It also maintains the power to create black holes. A gift to Azra from her father. 1 in stock

Plasmis Katara a plasma sword capable of cycling through sevral setings. Capable of cuting through most metals. If its not above adamantium then its likely to shatter to the weapon. Hex is learning them and Azra is good with them and Kayle has mastered them. Together theyve collected atleast a thousand of them to simply store away.

Poseidons Trident capable of comanding the seas and causing tsunamies and earth quakes. Obtained by Azra awhile back. 1 in stock

Ruin and Dispair Azrael's right and left arm blades are a modified variant of the chainsword she used and the kataris Alezra used. This set of modified tonfas is compact wresting along her forarm with little to no weight. When required the blades unfold fully capable of their standard uses. This mod didn't end with a simple concealment upgrade however. Ruin and Dispair with the press of a small buton on the hilt will be charged with a plasmic energy. This source has shown capable of cuting through more of the enemy forces than the average chain blade as well as the unique build allows the blades to be shaped or combined in a variety of forms for Azrael. Last but not least the two new blades are possessed by a variety of dark souls. With a simple squeeze of the handle the compact blades will morph into chainswords made mostly by the flesh of demons and their metalic like bone. The result being a set of over charged blades allmost as eager to consume and spill blood as her.

Dual Ejectable Wrist Blades that extend from and retract into her wrist gauntlets, crafted from a metal stronger than adamantium the blades are nearly unbreakable, they will not bend nor shatter, the Vanguard Commandos use them to break their enemies instead. Each wristblade is acompanied by a six round cartridge. The sixth is nonejectable, while the rest can be launched acurately up to twenty five feet. Part Kayle/Keresh Armor

Keresh Fighting Knives - A traditional Keresh weapon, the blade is forged from a Vibranium-like metal native to her home world, only soldiers from that world carry it.

Ker'va War Sword - A bladed weapon given to only the most skilled Keresh warriors, the Ker'va is four and a half feet long and forged from a nearly indestructible metal, It rarely requires sharpening and can be infused with electricity from ones own body to increase it's potency.

Chain Weapon - rotating chain teeth covered blade (Sword/Axe/glove/fist) Symaarian

Crozius Arcanum -skull-formed power weapon with a neuro-disruptor used by Chaplains often in the Symaarian army. Symaarian

Force Weapon - psychic weapon, only used by a psyker (e.g. Librarian). Symaarian

Lightning Claws - bladed gloves, each blade is a mini power weapon, used in pairs. Symaarian

Power Weapon - disruptive energy field covered (sword, axe, glove). Symaarian

Power Gloves/Fists - disruptive energy field covered hydraulic power gloves. Symaarian

Storm Shield - energy shield, used with Thunder Hammer. Symaarian

Thunder Hammer - self destructive energy-explosion hammer. Symaarian

Eviscerator- A larger chainsword capable of dealing more damage. Equivalent more to a chainfist. Symaarian

Impaler-Used exclusively by the forces on bikes or mounts, this is a lance tipped with a shaped explosive charge. It is a one-shot weapon used in close combat, allowing the guardsman to hit faster and stronger than normal. It also ignores armour, in a similar fashion to power weapons. Symaarian

ChainSpear-More comon then the Impaler this is a elongated handle tiped with a chainsword. There is also a dualblade varient. Symaarian

Neuro Gauntlet-claw based power weapon of assassins. It typically bypasses most armor. Symaarian

Shock Weapon-an emp based variant of the mele weapon(sword. ax. fist) Symaarian

Chain bayonette-chainsaw bottom of barel mount weapon. Good for close corners. Spine Eaters/Symaarian

Claymore-the largest of available mele weapons, normally impractical by those not further augmented by demons or with their own impressive strength(comes in chain power shock variants). The blade weighing two tons. Spine Eaters/Symaarian

Eagles Tear, the alchemy staff-after beating Crimson Eagle in the battle for Russia his metal staff became Azra's. Soon enough the weapon was given to her daughter Salem and modified to apeal to her versatility. For starters it comes equiped with plasmis katara tips and a nanobot formated system that allows the creation of a variety of blade tips. Within the tips itself are small cartridges to use for more specified alchemy weapon such as antimater. Primarily Salem

Guns

Ragnarok the last piece of the suit is the canon that covers her right arm. The gun chanels the energy of abilities allowing for a variety of attacks. Ita also allows salvaged amunition to be used. ExoSuit PX Zero/Primarily Syapt

Wrist Mounted Flame Projector - Capable of unleashing an intense stream of fire similar to a flamethrower, the flame projector is capable of incinerating multiple targets at once or setting structures or materials ablaze. It can fire a continuous stream of fire for up to 15 seconds before having to recharge. Primarily Kayle/Keresh armor

Wrist Mounted Laser - A powerful laser far more powerful than anything found in basic infantry laser weaponry, this laser is only able to fire a single shot before needing a few minutes to recharge. The beam carries a surprising amount of concussive force along with it's natural destructive force. Even if the beam doesn't kill you it is more than capable of knocking an opponent back or even rendering them unconscious. Primarily Kayle/Keresh Armor

Micro Missiles - Six small missiles no wider than a pencil hidden within his wrist gauntlets that can lock on to a target or simply fired in the direction of an opponent in a pinch. While not capable of penetrating the armor of tanks or other heavily armored vehicles they are more the capable of demolishing the walls of most buildings and taking out groups of enemies. The missiles can be reloaded by the soldier in between engagement in the field. Kayle/Keresh armor

KV-RG Heavy Pistols A experimental mix of the original heavy pistols and her enginearing skills. The weapons fire small pellets with rail gun technology. Small rounds traveling and striking with just as lethal force as the comon Bolter(seventy five calibur explosive rounds). The only change being that the weapons have virtually no ammo limit thousands of shells in a single magazine. A extended clip makes it that she never bothers to carry an extra clip on her person primarily Kayle Imrpovised from Keresh

Equlaibriums, alchemic pistols-a ten round dessert equal both marked with alchemy signs.

Equalizer, alchemic shotgun-a standard police issue pump action shotgun. The weapon laced in alchemic runes allowing the use of the special amunition.

Compact Assault Weapon System - The Standard Weapon of the Vanguard, it fires a round comparable in size to that of the .50 BMG but instead of being propelled by gunpowder it is fired in a manner similar to a rail gun, allowing for far greater range and accuracy. Keresh

KZ-32 Anti-Material Sniper Rifle

LR-12 Energy Rifle Keresh

AG-76 Heavy Pistol Keresh

SG-98 Energy Shotgun Keresh

Y-87 Anti-Armor Kinetic Rifle Keresh

KZ-38 Vanguard Assault Rifle Keresh

KI-55 Bullpup Assault Rifle Keresh

RC-87 Enemy Suppression Weapon Keresh

TR-61 Energy Sniper Rifle Keresh

KW-44 Carbine/Sniper Rifle Keresh

Incinerator - high level flamer. Symaarian

Multi-Melta - short range anti-tank weapon. Symaarian

Pistol - small version of a gun for close combat (e.g. Bold Pistol, Plasma Pistol). Symaarian

Cannon - large version of a gun (e.g. Plasma Cannon). Symaarian

Assault Cannon- multi barreled gun, fires explosive ammunition in bursts. Symaarian

Bolt Gun - smaller form, fires self propelled explosives. Symaarian

CombiBolter a two bareled heavyer version of the bolt gun Symaarian

Lascannon - long range anti-tank weapon. Symaarian

Missile Launcher. quick reload 4 shot equivalent force of tank rounds Symaarian

Multi-Melta - tank hunter weapon. high explosive Symaarian

Plasma Weapon - kind of Plasma weapon (e.g. Plasma Pistol, Plasma Cannon), for light vehicles or groups of infantry. Symaarian

Psycannon - Bolter with special warheads with ritually inscribed silver tips very few available. Cause psychic/mental breakdown. Symaarian

Storm Bolter or Bolter - gun for rocket propelled shells. Symaarian

Heavy Weapon - larger version of a weapon (e.g. Heavy Bolter, Heavy Flamer). Symaarian

Huricane Missile Launcher - larger version of the Missile Launcher. think thermo rockets Symaarian

Inferno Pistol-rare melta pistol harldy ever seen but existing. The Cache only has three, Symaarian

Mortar-bombardment weapon Symaarian

Exile Rifle-Used only by the extremely skilled assassins. The Exile Rifle is an incredibly powerful sniper rifle, modified to fire special rounds designed specifically for the art of assassination from a distance.

Balistic Freelancer Gatt-A trishot depleted uranium auto based shot gun given its name by the rapid fire and the freedom fighters who put it to use. The heavy rounds have shown to blast craters if not self destructing most heavy weapon units.

SMACC "Smack"-the small multi amo capable cannon. Using rail gun technology this small weapon when unfolded is no biger then the common 22 handgun of Earth. The technology in it however makes it a lethal concealed weapon. The top piece works as a sight granting the top barel a chance to be used as a lethal sniper weapon, good for roughly 800 clicks. The second barel a electric dart launching weapon to be used as a tazer. The last three barels granting semi auto small burst and auto fire capabilities. The uper half of the gun wields the tech to make it posible where the bottom stores the small tear droped amm

Predator-a medium sized gun that fires a curving heat locking bullet. Its 15 round ammo size is small but the design makes up for it as the special layout allows it to obviously follow its prey.

Pins-a nail gun improvised to fire small explosive needles. With a thirty round clip its capable of doing heavy damage for a weapon of its small scale.

Musket-a single shot shotgun with a room clearing area spread going in all directions with violently fast and rebounding shrapnel. A true room clearer

Hammer-a twelve shot gernade launching revolver.

Grinder-this heavy weapon has a spray of explosive thermal rounds capable of leveling buildings. Meant more for vehicles the pirates picked it up as there heavy machine gun, the girls later riged it with its explosive special based amunition. A 300 round full auto tank of a gun.

Assassin-needle firing pin point acurate pistol capable of penetrating most armor before detonating violently

Assassin2.0-the full sniper rifle varient of the pis

P13-Longshot a six mile six zoom auto compensating plasma sniper rifle. Match up the cross hairs squeeze and done.

P13-Streetsweeper a high rate of fire plasma rifle though not acurate it makes up for it by the hundreds of large energy bolts hurled in the enemys direction.

P13-Oblitorater a tank killing large bolt casting weapon capable ending of most things on a battlefield

P13-Thud a quick fireing pistol of plasmic energy

Ammo and Gernades

Fragmentation Gernades they must be armed before firing and cannot be activated by outside forces (Fire, Telekinesis, etc).

Stun Gernades they must be armed before firing and cannot be activated by outside forces (Fire, Telekinesis, etc).

Blind Gernades A more sophisticated type of smoke grenade, the Blind Grenade emits infra-red bafflers and broad-band spectrum electro-magnetic radiation in addition to smoke, to blind not only normal eyesight but also artificial sight aids. they must be armed before firing and cannot be activated by outside forces (Fire, Telekinesis, etc).

Plasme Gernade they must be armed before firing and cannot be activated by outside forces (Fire, Telekinesis, etc).

Melta Bomb they must be armed before firing and cannot be activated by outside forces (Fire, Telekinesis, etc).

Flash Gernades they must be armed before firing and cannot be activated by outside forces (Fire, Telekinesis, etc).

Thermal Detonators they must be armed before firing and cannot be activated by outside forces (Fire, Telekinesis, etc).

Nano Grenades release a cloud of microscopic machines that break down any living thing in their radius to their basic components in seconds, for safety reasons they cease to function after one minute and thirty seconds, deactivating thanks to a built in kill switch.they must be armed before firing and cannot be activated by outside forces (Fire, Telekinesis, etc). primarily Kayle/Keresh

F.A.K.K a bio weapon in gass form with a 30 ft kill radius. The chemical compound is also contagious capable of passing on through touch for twenty four hours. The fumes emited cause the body to hyperact tearing at the body as fat and muscle are reduced to energy, The result is the body more or less devouring itself. The fumes die out fifteen minutes after air contact. they must be armed before firing and cannot be activated by outside forces (Fire, Telekinesis, etc). Primarily Kayle and Hex

Deathwind Boltgun/Exile Ammo- shells filled with poison. Symaarian

Breaker Boltgun/Exile Ammo- penetrates shields Symaarian

Rupture Boltgun/Exile Ammo- heavier round for sniping vehicles Symaarian

Hell Boltgun/Exile Ammo- a mix of poison and compustion round Symaarian

Witch Ammo-multipurpose ammunition though obviously more seen by Salem. Through her alchemy these bullets can be modified to do nearly anything on the fly.

Armor

Black Ruby

Of all the weapons the women have stored this is the most lethal. As such it is also one of the rarest things to be put to use, not because its ineffective its just not wise to put to complete use at the moment. The armor being made of a complex weve of bio and cyberwear. Black Ruby named for its dark color and being a gift from Naamah, its exoskeleton capable of hardening and softening as needed. When taking balistics it becomes soft and absorbent to take the damage and replace that ammo spent into her own ammunition. In the case of physical or energy damage it hardens to take the damage and shrug it away without strugle. Absorbing energy constantly and storing it the Black Ruby is arguably unlimited in ergy. Of all that protection though including its natural energy shields its more for offense. The free hand is open to be used at will and in that there is the ability to shape shift. Reformating into what the user needs while the other hand is an arm cannon. This weapon able to form a antimater blade easily slicing through anything not magic enhanced. The general fire small or charged generates antimater rounds far from easily shruged off. While the heaviest fire is able to release a beam of energy that can ahnilate an entire planet.

Deaths Child (Artificer) Armour

Artificer Armour is the name given to individualized and heavily modified suits of Power Armour provided only to Space Marines who have proven themselves worthy of the honour, such as company Captains, members of the Chapter Master's Honour Guard, or particularly skilled Veterans of the 1st Company or the various company Command Squads. Artificer Armour is a masterpiece of craftsmanship, offering its wearer nearly as much protection as Terminator Armour. Artificer Armour cannot, however, make use of weapons as powerful as those available to Astartes in Terminator Armour. In Blair's case its modified to be more ferm fiting like the power armour used by the battle sisters. Its diffrences though are minimal at the moment. Azra primarily Symaarian

ExoSuit PX Zero

While first and foremost suit is survival gear it also has been built to be of use in a variety of things and have its own atributes. The armor is broke down in two parts the Nanoweb and the plating. The mesh can be worn under clothing generally going unseen thanks to its ability to shrink and expand as required. The back that generates the armor is a bit more obvious but still would go unseen unless one has a well trained eye.Nanosuit-functioning as a second skin this provides the basic everyday needs. Temperature control allows survival in any location. The suit also serves as an automated hospital. Wounds and cellular decomposition being haulted before she would die. ZeroSuit-the armor portion collapses into a small pouch on the back. When needed however it expands into a full suit of armor. Zero increases strength and durability allowing her to withstand tank rounds as well as then throw the armored vehicle. It also recycles oxygen with a thought the suit will filter air or save so that Evie can function anywhere even within space. H.U.D-the heads up display and visor of the helmet is equiped all she needs. Lights, night vision, thermal, xray all are available. It also holds diagnostics on status of herself and ammo. Of course comunication and hacking software of highest quality was standard. After fighting Overkill it was made of Inflagliummaking it near indistructible. Primarily Syapt

The Blade Queen (Keresh Guardsmen) primarily Kayle

-Laser Range Finder - Used to assist with a sniper rifle, calling in artillery or any other type of support or designating objectives.

-Vacuum Seal - The suit is sealed to protect the the wearer from hostile environs as well as from the vacuum of space. If the wearer should happen to wind up drifting in a vacuum the suit can recycle oxygen for up to an hour to allow them to survive.

-H.U.D. - A heads up display that designates the locations of nearby allies and monitors the health of the wearer, advising them when to seek cover and or medical attention. Also keeps track of ammo currently in the magazine of a weapon and can scan the air for movement in low visibility conditions. The display can be switched between Normal View, Heat Vision or Night Vision. If anyone other than Kayle tries to use the helmet the blast shield will activate, making it useless to them.

-Built in Comm Unit - A long range communications system allowing her to communicate with Keresh forces in the System, it's range can be boosted by jacking into a large comm array.

-Vanguard Special Issue Jetpack capable of 15 minutes of continuous flight before having to recharge, built in missile launcher Fires a missile at a predetermined target designated via the H.U.D., The missile can't be reloaded in the field do to time consumption from the modification. Various Missile types includes: Anti-Armor, Anti-Personnel and Anti-Aircraft. Requires a five second lock-on to track a target.

-Cloaking Device aid in infiltration of enemy territory

- Cutting Laser attached to wrist to cut through locks

- Noise dampening material allows the Vanguard to move around without making a sound Keresh

Keresh Infantry Standard Issue Combat Armor Mark IV

The armor worn by all members of the Keresh Army, capable of protecting the average soldier in even the most hostile environments, anywhere in the galaxy. Features for the Mk. IV include:

- A thirty minute supply of oxygen to survive in a vacuum

- Keresh Iron Plating protecting 90% of a Keresh soldiers vital areas

- Lightweight Body Suit made of a cloth-like material capable of stopping small caliber rounds and most normal bladed weapons.

- Magazine Pouches situated along the waist allow the soldier to carry enough ammo to go through days of fighting without resupply

- Hard points to attach knife sheaths, packs, extra pouches, jet packs, and numerous other attachments

- Built in Infa-red and Night vision

- Wrist mounted blade for close in combat and sheath on the back for a sword

- Air Filtration Device to give the soldier clean breathable air Keresh

Vanguard Assault Armor Mk VIII

A more light weight version of standard infantry armor, making the commando faster than the basic infantry while protecting 75% of their vital areas. The suits features include:

- Thirty minute Oxygen Supply with a recycling system to give up to an hour if necessary

- Flexible metallic cord on the wrist to ensnare fleeing enemies, also allows them to channel electricity through it

- Wrist Mounted Flamethrower for taking out large numbers of enemies or destroying potential enemy cover.

- Vanguard Special Issue Jetpack capable of 15 minutes of continuous flight before having to recharge, built in missile launcher

- Cloaking Device aid in infiltration of enemy territory

- Dual wrist mounted blades for close up combat

- Laser Range Finder attached to helmet

- Cutting Laser attached to wrist to cut through locks

- Noise dampening material allows the Vanguard to move around without making a sound

Experimental Exo-Suit

These Keresh Troopers are a recent edition to the Keresh Ground and Space Forces. Their armor seems to boast their own immense strength ten fold, an unknown technology built into the suit also allows them to channel their natural electrical abilities into devastating blasts of energy as well as increase the damage done by the prototype burst rifles they carry. A Retractable wrist blade on the left arm is their primary melee weapon and they carry a high caliber pistol as a sidearm. The suit also has a cloaking device that allows the wearer to remain virtually invisible for up to twenty-hours. Padded soles on the feet allow virtually silent movement. The suit conceals all heat signatures and signs that someone is actually in the suit, causing some to think they are actually machines instead of men. Keresh

Symaarian Power Armour Layout

Power Armour is fully sealed, isolating the wearer from the outside environment and protecting him from chemical and/or biological weapons and toxic atmospheres. It also commonly includes numerous auxiliary systems such as radio frequency communicators, auto-senses, etc. Space Marines go through an arduous process where they receive various biogenetically-engineered implants culminating with the implantation of the Carapace which allows the marines a direct and instinctual neural interface with his Power Armour, transforming it into effectively a second skin. The advanced systems of Space Marine Power Armour also monitor the Space Marine's biological functions, feeding the collected medical information to the user and, if necessary, to the Chapter's Apothecaries when he/she is wounded. The armour's backpack contains the suit's main power source -- a solar power converter and 100 solar cell batteries to store the absorbed solar energy, including a back-up microfusion array -- as well as its environmental and life support systems and additional movement stabiliser thrusters for low and zero-gravity combat.

Scout Armour

This type of armour is usually only worn by Scout Marines. A suit consisting of carbon-titanium composite plates. This is still capable of stopping the majority of small-arms fire. In times of relative peace, full Battle Brothers or sisters of certain Chapters may take to wearing Scout Armour during periods outside of battle. Scout armour is a carapace-built heavy armour. Symaarian base primarily used by Hex or Aza Symaarian

Power Armour

Possibly the most prominent feature of the Space Marines is their Power Armour which is a synthesis of many technologies many older around the time of the Navigator. The suit is comprised of multiple custom-crafted ceramite plates with armored fiber bundles and servos that replicate the wearer's movements and enhances a Space Marine's already superhuman strength, as well as allowing them to easily withstand brutal attacks that would rip a normal human apart. The armor itself can also act as a self-containing environment for the suit's owner, protecting the Space Marine from anything in the environment, including the dark vacuum of deep space and the most toxic planetary environments that the universe can provide. The armor interacts with the Space Marine through the Carapace, a subcutaneous membrane grown from the gene-seed that allows the Marine's internal organs and nervous system to interface directly with the suit of power armor, making the armor in essence an extension of the wearer's body. What few know is that each Space Marine's suit of Power Armour is so specific to its wearer that it cannot be worn by 2 different Space Marines. So precious is his ancient suit of armour that each Space Marine swears solemn oaths to honor and maintain its individual Machine Spirit. Azra and Hex are the only ones with a designated suit. Symaarian.

Terminator Armour

Tactical Dreadnought Armour, more often called Terminator Armour, is one of the strongest forms of personal Power Armour in existence and it is the heaviest and most resilient model the Imperium of Man has to offer. It was developed for a mid-range of uses between true Dreadnought Armour and standard Power Armour. It is composed of a Ceramite/Plasteel alloy exoskeleton with servo-assisted interfaces that link into the user's own neurological and muscular systems to enhance movement. It is able to withstand tremendous punishment, and serves as a solid heavy-weapons platform in open-field combat. Due to its size, it is best deployed in close quarters such as the corridors of a starship, where the standard-issue storm bolter can be most effective. One of the more common Spine Eeater sets, primarily used by Hex or Azra Symaarian

Vehicles

HellCycle

A gift from ReEnforcer to Azrael when first brought into Tenebrasque In this light motorcycle is her own personal gift from the possesed being. The tires tend to leave a burning trail where ever it goes. Its skeletal devilish design fits its rider well. Ocasionally if Blair see's it needed she has a small armory dedicated as nothing more then upgrades to apply to her ride to aid in the mission.

HA-70 Infantry Support Mech

The Keresh ISM can only be described as one thing, 5 tons of kill. Armed with a six-barreled 30mm rotary cannon, a 40mm grenade launcher and two shoulder mounted heavy laser cannons the ISM has been known to cause even the most hardened soldiers to flee in terror as the mechs slaughter those foolish enough to stand and fight. The Keresh usually deploy these in groups of three with Keresh Troopers following close behind to protect the mechs legs from enemy sappers. The mech is piloted by a single Keresh Trooper and can be deployed directly to the battlefield from orbit. Thanks to a set of booster rockets mounted on the frame the ISM is also capable of jumping short distances to clear obstacles. Keresh

MA-750 Main Battle Tank

The MA-750 is the latest Keresh main battle tank, equipped with a rain gun as it's primary weapon system, the MA-750 is capable of putting rounds down range with near pin point accuracy at up to ten miles. The main gun is augmented by three automated heavy machine gun that can be taken over manually by one of the three crew if need be, the gun identify targets using biometric scanners situated below the barrels and specialized weapons system located above the barrel which is used to shoot down incoming missiles and rockets. The armor plating has a special coating that protects it from most energy weapons and the armor itself can take multiple Anti-Tank rounds. The Tank is also equipped with radiation and EMP shielding, with a built in water and air purification system. It's crewed by three Keresh Troopers. Keresh

Land Speeder varients Symaarian

Havoc: The Havoc-pattern Land Speeder mounts twice as many heavy weapons as the basic Land Speeder and can also choose from a wider variety of weapons, able to mount an assault cannon or a heavy flamer.

The Land Speeder Grinder: The Grinder is extraordinarily effective at anti-personnel actions on the battlefield. It mounts a twin-linked Missile Launcher the missile inflicts a hard hit at long range and rarely misses since it is twin-linked. The only real drawback is its lack of versatility - the Havoc Missile Launcher is excellent at destroying infantry or light vehicles, but almost useless against even medium armour

The Land Speeder Reaver : Sporting better armour, an assault cannon, and a twin-linked missile launcher, the Reaver is among the most feared versions of the Land Speeder. The Reaver has a difficult combination of weapons - the assault cannon has a medium range while the missile launcher fires out to a decently long range in comparison. Better frontal armour means that the Reaver can usually get in close to enemy troops without much worry. A maximum of only three Reavers are normally fielded in a standard Space Marine force.

Basilisk Land Raider Symaarian

The Basilisk is one of the most powerful main battle tanks at the Imperium's disposal. The Basilisk can transport troops into battle, carries enough weapons to blast its way though nearly any defense, and has armour plating thick enough to withstand massive amounts of firepower. The normal Spine Eater pattern is called the Phalanx. It carries a hull-mounted, twin-linked Heavy Bolter able to turn light infantry into sludge. It also carries 2 twin-linked "Slayer" pattern Lascannons in its two side sponsons, making the Basilisk an extremely formidable foe for armoured vehicles, able to stand up for itself in any fight against another vehicle, and come out victorious almost all of the time. They are also equipped with an Artificial Intelligence crafted by the Adeptus Mechanicus. The A.I is smart enough to move the tank and fight even without a crew. It enables the tank to move even when the crew has been stunned, and is able to operate one weapon of choice, to shoot at a target. However, the artificial intelligence of the machine is nothing compared to the battle-hardened Space Marine crew and as a result, accuracy suffers considerably. With transport capacity for a full squad of Space Marines, their field supplies, communications gear, munitions and medical facilities, the Basilisk is well suited for striking deep behind enemy lines and surviving for long periods in the field. This flexibility is further reinforced by a sealed hull and the complex environmental systems that allow it to operate in practically any theatre of battle. Indeed, the Land Raider is as fearsome in the airless atmospheres of dead moons as it is in the fume-choked environs of a Hive World.

Saber Tank Symaarian

A Sabe is a variant of the main Symaarian tanks that sacrifices some troop carrying capacity for additional firepower. They are commonly mounted with twin-linked Heavy Bolters or twin-linked Lascannons on a single turret on the chassis, and are excellent for providing fire support to smaller squads. They can, however, also utilise Assault Cannons, or Multi-meltas. With the addition of the turret, the Sabers troop capacity is limited to 6 Space Marines. As Sabers have lesser firepower, even a single Basilisk assigned as escort can greatly increase the effectiveness of an assault. Impressed by its versatility, several Chapters have begun to field the Razorback in other roles, employing them as mobile command centres and heavy reconnaissance screens.

Styx Symaarian Titan

The Spine Eaters Omnibous only has one titan in its ranks. The Styx is driven by its handlers who were raised and melded into the machine. The controls can be split or given away however, that control going to obviously one or more of the women. Being of the highest calibur the chaos imbued Styx claimed during the assault on the various gods. On its back coiled up is the tail capable of knocking down buildings, directly above it is the heavy rocket launcher of a back pack. On the left hand is a massive variation of the bolter rifle turret hard to so much as contend with for anything that isn't a giant sized mech. Lastly is the power fist the disruptive energy highly potent and the extending hand good for added range. Upon release of the extended limb a charge of energy meant to charge the fist is shot into the griped thing. The blast making it implode violently.

Acessories

Ruby Necklace charmed by her lover Naamah. The gold chain with its crimson stone has been charmed. Granting the wearer a small boost in luck, to wear it and not be blood related to Kayle would be fatal. Its not a game changer, mearly a perk. Belongs to Kayle

Negat-a medalion given to Hex by Night Dragon, it grants the user the ability to traverse to the dragons negative zone.

Drones- A small mechanical drone consisting of ports for weaponry and ammo. The machine further protected by its own small pair of rocket launchers and turret. There is also a heavier version made to work as security instead.

Cloning - While the Keresh posses the capability to clone soldiers, creating entire armies in mere months, the refuse, instead using the technology to clone new limbs and organs to replace one's lost in combat. A cloning bay is in the armory. Keresh and Symaarian

Anti-Gravity Technology - The Keresh military possesses a large number of anti-gravity vehicles, used for anything from reconnaissance to siege warfare. Keresh

Wormhole Generators - A technology acquired from a long extinct race (driven extinct by Keresh forces) that allows travel to anywhere in the galaxy in days or even as quickly as hours. Blueprints are in the hanger Keresh

Energy Shielding - Used to protect Keresh Warships (and occasionally civilian vessels), Space Stations, Colonies and Military Installations from harm. Blueprints are in hanger Keresh

Ships

The TM-700(modified by Kayle)

The Keresh answer to the Symaarian War Titan, The TM-700 is only deployed in the most dire situations in hopes of turning the tide. The TM - 700 can be deployed directly to the battlefield via drop pod or by simply jumping from low flying Cruisers. Heavy Keresh Iron and Adamantium plating makes the 700 nearly unstoppable in combat. The Heavy Mech is armed with a vast array of weaponry, ranging from missile pods to heavy cannons to plasma projectors and a large blade for slashing. The suit also has a variety of countermeasures for a variety of situations. Flare and chaff launchers to confuse incoming missiles, reflective plating to limit the effectiveness of energy weapons and a top secret material that limits the effectiveness of telepathy and telekinesis.

-Modifications Kayle has been lost and on her own for some time. To compensate the TM-700 needed to be more personal and suporting. The engine is plasma self suporting allowing it to function continuously without need of fuel or cooling. This also allowed it to use Rail Tech to propel itself around the galaxies just as well as a actual ship. Weapon wise she has added another large blade. The blade also tweaked to hold the plasmic energy to cleave through nearly anything. The main focal mod was to disassemble a variety of scraped vehicles to construct a way to get the machine around, in short its plasma generators and the Carrier a thruster aparatus that connects to the mech. The Carier allows the TM to travel through space and also return to the mech after it disembarks. A piece on her gauntlet allows her to call the mech to her as well if need be. The TM also provided greater mobility and capable of using blades in its ship format to be used as a knife against ships.

-Kayle douesn't know how to replicate Necron tech. She was able to learn from it however to transfer over ideas to her own mech as part of its augmentations. The base of the vessel allowing space transport has two swivel mounted Partical Accelerators which fire highly explosive spheres of energy. On her mech as a last resort, much like the Ker'vas she caries is the rail tech amplified blades. The molecular components of the weapon constructed to move back and forth at an unprecidented velocity. While it does cause some strain the mech has been made capable of withstanding it. This special design makes it hit with explosive kinetic force allowing it to cut through just near anything force fields demon auras to tank armor. The impresive blades are the back up to the TM's primary. It is further acompanied by fifty calibur railguns as underslung turets on the arms. A swivel mounted thirty calibur railgun on the left shoulder, and a particle canon on the right. The canon points verticaly resting along the back untill needing to be put to use. Rotating to the needed angle from 90 to 35 to fire its potent round. The default weapon is the large particle beam rifle. A more potent variation of the las rifle and far biger as its implemented on a mech.

-In her ship she also has a large variety of weapons should need arise. Further acompanied by plenty of ammo for her primary weapons and sevral gernades to restock with. A much larger asortment of the Katara's is also there if need arive. On this TM Carier is also the cloning bay she scavenged allowing her to recover many grievous wounds quicker. The bay stashed in the center of the vehicle below it the engine. An area to store rationed food and maintain it is on the opposite end of the armory. Keresh

Heretics Scythe

The Battle Barge is the largest class of warship used by most Space Marine Chapters. Battle Barges are extremely powerful starships and were designed with only one purpose in mind--assaulting other planets. A Battle Barge is primarily configured for the close support of planetary assaults and surface landings and carries numerous bombardment turrets and torpedo tubes. A large amount of the starship's hull space is dedicated to launch bays for intra-system spacecraft like Stormhawks and Drop Pods and up to three Space Marine companies are capable of deploying simultaneously. A Battle Barge is extremely heavily armoured and possesses heavily reinforced Void Shields so that it can breach planetary defences without harm coming to its precious inhabitants and their lethal cargoes. The Battle Barge is a literal mobile fortress in any situation in which an opponent seeks to board one with hostile intent. A Battle Barge is essentially one of the most potent starships deployed by the Imperium easily equivalent in power to that of an Imperial Navy Battlecruiser or even a Battleship when the additional power of its Space Marine contingent is added to the equation. The feature to make the Scythe a tad more lethal in ship to ship combat is the added potency to plasma weaponry. The various turrents placed along the sides of the Scythe giving the fire power to drive near the broadside of a vehicle and leveling most it comes in contact with. The modified engines speeding it up enough to perform much stronger strafing runs.

The Diabora and Demonis

A Strike Cruiser is the second major type of starship usually deployed by the Chapter fleets of the Navigator. While a Space Marine Chapter only rarely will deploy the might of a powerful and usually quite ancient Battle Barge, Adeptus Astartes Strike Cruisers are a more common sight, in the case of Spine Eaters the three ships are almost always together. Often the arrival of a Space Marine Strike Cruiser is enough in itself to quell the defiance of a star system rebelling against the Navigator. The Astartes are quick to act if the surrender of the Emperor's foes is not rapid and immediate. Strike Cruisers are fast, lightly-armed starships. Their primary function is to provide rapid response, as they are usually the first Imperial defenders to arrive at a threatened Imperial world. Strike Cruisers are capable of carrying one full company of Space Marines as well as all of their needed armoured support vehicles and have been known to deploy their full contingent of Astartes within only twenty minutes of their arrival in orbit of a target planet. Primarly, Strike Cruisers must be fast, with a substantial troop transport capacity and multiple means for delivering troops to a planetary surface rapidly, whether that be through the use of teleporters, Drop Pods, or launch bays equipped with Stormhawks.

DT-76 Vanguard Insertion Ship

The primary mode of transportation for the elite Vanguard Commandos, the '76 as its known as, is equipped with five laser cannons as well as an unknown type of energy weapon used for temporarily opening a hole in planetary energy shields, also effective at disabling enemy warships that might happen to get in its way. While these ships may appear large and bulky they actually posses the maneuverability of a fighter jet and can reach speeds in atmosphere in excess of Mach 3. Keresh

Type 38 Standard Infantry Dropship

Fast and agile, capable of carrying 50 troopers and their gear or 350 tons of cargo, the Type-38 is the work horse of the Keresh Military. The Type-38 is cable of being modified quickly in the field for a wide variety of missions (To be listed later). Main armament includes a three barreled rotary cannon beneath the cockpit, usually controlled by the co-pilot. The secondary weapons are four breaching torpedoes, used to open blast doors so the Dropships can insert troops directly into enemy warships. Despite their large engines the Type-38 is eerily quiet is usually not heard until its to late. All variants are equipped with a winch. Variants include:

Type-38c - Used primarily to carry cargo back and forth from planets to ships in orbit. Crew of 3.

Type-38d - Used on Desert worlds, engines are better protected against damage from sand.

Type-38g - Used as a close in support gunship, the cargo hold is replaced by multiple gun emplacements and missile launchers, crew increases from 4 to 12.

Type-38s - Capable of long range space flight, passenger size decreased to 30 due to worm hole generator for interstellar travel. Crew of 6.

Type-38a - Best suited for Arctic conditions, Engines less prone to malfunction or freeze if idle.

Type-38e - Used to enforcer Keresh Law on occupied world, armed with three spot lights, tear gas launchers, and a second rotary cannon on the back. Crew of 5.

Type-38m - Smaller variant employed by Keresh Colonial Militias, Carries 30 Troopers or 200 tons of Cargo.

Type-38r - Employed in search and rescue missions as well as medi-vac. No weapons, Crew of ten, capable of carrying 30 wounded Troopers. Keresh

Ahnilus-Nordok Heavy Cruiser given to Kayle

Although nowhere near as massive as the flagship, Nordok's heavy cruisers are equipped with both laser and turbolaser emplacements, allowing them to engage both other capital ships and fighters with equal effectiveness. It is roughly the size of (insert Symaar ship). It is retrofited with a slipstream passage both in the hanger and in Kayle's room that allows her to access the armory on board.

Falcons-Nordok Fighter Class Ships

Both the conventional fighters and bombers of Nordok's fleet lack pilots: they are either controlled directly by a nearby capital ship, or execute pre-programmed missions and combat maneuvers.

Harpie Stormhawk Gunship

The Stormhawk gunship is one of the Space Marines' primary weapons in the war against the enemies of the Imperium. Armed to the teeth with a Stormhawk cannon and various other weapons, its use became more and more widespread over the millennia. Each Chapter of the Adeptus Astartes maintains its own. Normally reserved for large-scale battles, time and time again its use in the various fields of war has been proven to be of inestimable value. The use of a flight of them to provide supporting fire and the rapid deployment of a detachment of Space Marines or Imperial Guardsmen to a critical battlefield location is a favourite of Imperial Commanders. Variants can also be used as transports for the Space Marines' various armoured vehicles, aerial ground support and anti-armour gunships or even as fighter craft to destroy enemy air superiority fighters when necessary. The Spine Eeaters the prime varient uses nearly double the number of weaponry. Something that allows it to serve even as boarding craft to ships.

With hardened Ceramite armour, a substantial transport capacity and a devastating weapons array, Stormhawks are versatile craft indeed. Although initially designed to airlift Space Marines into a battlezone and then provide fire support, the role has broadened considerably over the millennia, with many Chapters using them as highatmosphere reconnaissance craft, long range strike assets or even spacebound heavy fighters. In the hands of an experienced commander, a single Stormhawk Gunship can double the effectiveness of a Space Marine strike force, particularly in warzones where manoeuvrability is key to victory. Symaarian

DropPod

Drop Pods are atmospheric transports used primarily by Imperial Space Marines for orbital insertion and planetary assaults where achieving tactical surprise is often an important factor. The Drop Pods look and work similarly to a starship's Life Pod and can carry either twelve Tactical Space Marines, a single Dreadnought or a single Thunder Cannon. They are launched from a vessel in low orbit towards the drop zone, usually in the midst of or near a battlefield. Once launched, they plummet through the atmosphere until their retro rockets fire to slow their descent. A computer Machine Spirit guides the Pod to its destination and can receive further commands from the Pod's mothership. Although the Pods become immobile after having landed on a planetary surface, they can be recovered by the Chapter's Techmarines and reused.

Troops

Exterminators-Nordok security bots

Led by Kayle these robotic figures are the equievalent to a space marine. They come with two plasma pistols with auto fire. There faster than the average marine though less versatile on the field. While not the most durable they are easy to replace to stop them one must damage both the core/heart and cerebral cortex/head

Spine Eaters Battle Sister Chapter

Military all female space marine chapters are directly under the command of the women of Roxom. The Spine Eaters made of the Teres Morba which were mixed in with Symaarian DNA or vise versa. They are just as good as the best chapters of chaos space marines. They are also dedicated to only Azrael and the family. They apeal to the empire and work for the empire. Their faith is more in the Roxom though than Navigator. They tend to transform into possessed demon marines upon death. Their primary leader outside of Roxom is Noir a chainclaymor weilding woman of legacy like strength. For more see the seperate blog coming soon.

Start the Conversation

Tribulations Piracy

(This is a slight prologue to something in the works. Primarily however I simply wanted to explore this aspect of Kayle's history. I probably wouldn't have any other place to really explore this relationship so I did it here. One of the main goals in the end to write a story where you didn't know who was the hero and who the victim. That is probably my favorite part about Kayle's tale of vengeance, that at the end you don't know or atleast hopefully you don't know who is the victim and whos victimised. Its long I did it for me, but hopefully atleast a few will read and give feedback lol. The second portion is inspired by and homage to Heavy Metal 2000)

The Ace of the Black Void

Kayleira Aurorez never cared for pirates few did they were raiders fleets of idiots with enough stolen firepower to be potent on many worlds. Kayle knew them most for reaking havoc on the farm worlds like the ones Ravek and Kayle grew up on. She could still vividly remember the videos she had watched after Ravek had told her at one point. It was demented work, she needed somewhere to go however and as such she had considered the option of joining such people. Four years of runing around picking off small time forces fighting rebelious people and doing whatever it took to servive. Somewhere to confide in would sertainly be apreciated for a change. Thats when the bartender spoke, she was on a refueling depot in a distant star cluster. Kayle though armed in her usual Keresh weaponry had tried to keep the armor in the ship before she got screwed over by some xenophobe. Her black cloack masking her eyes and face from the world. "You know how you said to keep an eye on your ship?" Her brow arched her gold eye jolting to the man. "Yeah some people are out to claim it."

Kayle glared in radiant agrevation her hand brushing died violet bangs from her eyes. Her hood falling to a rest as she got up from her seat. before she turned to head for the dock bay. As usual she had made sure it was the closest to where she would be, the walk rather short from where her ship was held to the bar she had been in. A slight gesture of her hand and the door slid open. Her eyes taking a moment to assess the situation at hand, center of the hanger bay was her TM. The mech/ship slightly concealed by its boxed locked off seting the veteran implemented. The gold eyed woman rather glad to have put in such a feature. Bright lights illuminated much and most of the docking bay. Six men stood around trying to steal her home which being the paranoid vixen she was sertainly wasn't going to be ok. Years of training and survival made her movements fluid. Charging forward, she was never one for guns they were rudimentary. Things were fine when it came to the mech but on ground and without a sevral ton suit she prefered blades. A swift onslought of high calibur weapons fire raining down on those before her. The first droped from two rounds to the head, not much finess but the back of his skull was a devastated completely. The next of the victims, an alien cool blue skin and a slight elongated head took a trio of bullets. One hit by the art the second striking just short of the vital artery. Droping as pinkish colored blood flowed from his corpse the third bullet colided with his head, just above the brow. The third was a girl, she couldn't tell where the bullets hit she could however make out that she had killed her lover a second ago. The look in the girl's aqua hued eyes told the grim story.

Kayle however couldn't care about such facets rather she had to keep moving keep fighting. Holstering the guns and spining a plasma round seared past her head as the veteran bypassed the attack and a slim blade extended from her gauntlet. The blade delving into the sartorious muscle. A kick off the ground lifted her up allowing her to follow her previous stab into the thiefs jaw. Rolling as she pulled the blade and hit the ground her movements were hard to track hard to gauge, energy of searing heat passed all around her but never hiting the Keresh. Raising to her feet her blade severed arteries of the next mans throat taking his life as hot blood splashed along her glove. Wrapping her arm around the latest victim she let the body drench her in his blood as she pulled her pistol free, Plasma rounds stoped as rounds pumped into the victem without a throat. Kayle had a meat shield and the last of the thiefs he did not. A small barage of bullets riped apart his chest as bullets made it so most his chest was blown away. A small grinding sound was heard, the door again that was never good. The last thing she needed was more people geting in her way the lethal lost soldier spun arm raised rocket at the ready. Fire and a small explosive would decimate anyone who came through.

"Hey whoah hold up there spark plug. Your hired" Kayle froze where she was. A burned blood seeping throat slit man in her hands. A pistol aimed forward as her wrist glowed a rocket primed to open fire. Her hair was a wild mess and yet despite being in the presence of a corpse surounded killer the man that spoke had no pressence of fear or concern. From the looks of it he was roughly six feet and well built what his vest didn't cover clearly showed off muscle tone. He was clearly a bit of a slez dressing and carrying himself in a way he thought would be fastest rout to get a girls attention. He was a Serdeshian, maroon skined species with a small crown of horns. They were known atleast to Kayle as the species that could get drunk off their ass like no other. These facts and the striking yellow eyes however meant little to the blood soaked warrior. What cought her eye was the sword at his side, he was clearly a pirate a good for next to nothing pirate. Yet there was also an obvious talent with a blade and it had been so long sence she had a legitimant swordsmen to be around.

A year passed the two quickly becoming more then just business partners. To this day she has never been able to say that she loved him though she cant hide the fact either. After losing Micera, the girl she was with for over twenty five years it was hard for Kayle to commit a ocasional short friend maybe as she scavenged planets but nothing ever serious. Not untill BlackAce, she found the name rather lame but she wasn't going to hurass her lover. He had given her the world, spreading slowly over the galaxy anything the crime wave scored was free for the girl to take. She became one of them though she hated pirates it was a nice change to have somewhere to call home. And so she became known as the Pirate Queen, the Queen of Blades. Come good or bad she had decided to hold onto that title it fit her personality. And over the year she had truelly made it so, she murdered with her blades without so much as the concept of trouble. To avoid being taken advantage of, they were pirates even the best behaved were bad behaved, she became a heavy drunk and ocasional smoker. A strong tolerence raised to the point of being able to contend with Ace himself. It all seamed to go well, they were not her family they were not Keresh but they did give her comfort. Mercera and Ravek weren't around hadn't been for decades and so these people were her own. The gold eyed pirate had money, she had men at her disposal, and a companion it all seamed to be a good life. Then like so much in her world it seamed to all come crashing down.

Kayleira awoke screaming her dream filled state severed in two as a sharp pain consumed her body. She gasped for breath as she saw Ace with a knife attempting to be jabed into her lungs. The comforting lies of those three words as he dug his blade into her. Then he vanished letting the blade go as Kayle blacked out and vanished from the room. Her eyes fluttered as she got up from her bed. Allmost all her stuff was in her mech all she had was the garments she wore as she fell asleep and the piece of her gauntlet that taped into her TM. Well those and the two katara plasmis, the blades always something she had with her. Now though she was steadfast from then on out holding onto the belief that the best thing to do was have her entire home or room stacked with weapons and security. Choking back tears though she pushed the need for security back, she had just had her heart ripped from her again. This time by someone owns means not warfare. She had no time to feal shattered, to try and pick up the pieces she needed to kill some people responsible. Removing the blade would mean bleeding out so she settled for having it remain as she exited the room. "He ain't here doll he left you for dead." Her gold eyes flashed as she stared him down a ruby colored blade snapping out of the handle. The energy weapon spearing through the heart of the man "you wan't to kill me, do it from a distance." The Queen of Blades would massacre anyone and everyone on the ship untill she got to an air duct. From there she could call in the ship she loved so dearly.

Federation Assigned Ketogenic Killzone On Second Level

The last thing someone want is a girl like Kayleira with a love bound betrayed vendetta against them. The girl was trained by the Vanguard making her an assassin and soldier that was feared. Then she joined the Guardsman of Keresh, her wicked abilities in hand to hand and solo opps further heightend. Lastly came years of survival, she was not the perfect soldier but she was unequal in the ways she went about things. It had been a long time coming but the two years of hunting had finally pin pointed where Ace was heading. She had devastated any and all people to get in her way. Some were small scale raids on the ships and hide outs. Other times was full scale war ending lives of anyone on the ship or ships of choice. Entire bases were found in shambles from the pirate queen gathering information. Untill finally she located where Ace was heading. The Serdeshian space vessel known as the Collas. Their language for really fecking big.

From what Kayle learned they planed to raid it for the impound of illegal contents various spice, tobaco and other things to sell for profit. This pirate however ploted something else entirely. Most the species was known as pirates this station was a hot spot for such and leting her Keresh inspired resentment take effect she had no trouble with what she was plotting to do. The scientists had been working on something called the F.A.K.K. It stood for a Federation Assigned Ketogenic Killzone, the latest bio weapon to be issued to pirates everywhere. Atleast so they thought, Rez wasn't going to let that be the case. The federation was meant to be sarcasm something to make the pirates laugh as they claimed the people who would die by it, had also sanctioned it. The ketogenic part was in refferance to what it did, normally the process was that body fat was absorbed into energy. What the chemical did though was release a toxin into the air that caused that process to excelerate, the body devouring itself as it disassembled flesh muscle and fat to make energy. The body eventually being programed to destroy itself. Today she planed to put it to full use, a complete test run of what it could do. The game was subtle at first a clever play of the people, deceived into thinking she would just be another imfamous pirate stoping in. She was deamed the typical guest and given full blown clearence. And so her clever plan began to be weaved, there were women and children here. It was a given that there would be some collateral dammage but the gold and black haired woman had no mercy for these people. Today they were pirates, and scum and she was Keresh. She roamed the station in her typical uniform of the military she belonged to. The armor polished reflected light making many aware of the circumstance their minds told them couldn't be coming to pass.

Roaming into the security room she gained a full understanding of the eighty floors of the base her helmet memorizing the map as she had the H.U.D indicate where she wanted to go. Black Ace and his current shuttle was pinpointed. And so with nobody willing to oppose the armored warrior so far Kayle ventured into the lab. The TM was on the second level and so once she had claimed the ingrediants to make F.A.K.K she set out to orchestrate her bloody vengeance. The station had enough of the stuff to put a planet under its plague. It was safe to say that everyone was going to die here. The vents were planted with the toxin, only place it would be safe was rougly along the route between her TM and Ace. She also locked every hanger but her own meaning nobody was going to escape the Collas. The options were clear, hide untill you die, venture into the open where the fighting would be risking death by combat or the poison, or...well that was it. She was rather set on her goal and the sins of it all had no effect on the girl known of escaping odd ends. In the wake of a deadzone she would be the only one to walk away it was moments like this that she was called Rez, as she seamed to "rezurect." Plan set in motion she rigged the system so it would respond when she was ready and then proceeded back to her hanger. It was time a click of a button and it was like pressing start on a game.

The station was eighty stories tall the chambers big enough for a TM to progress even. Granted in most places a single mech was all that could fit but that was fine by her. The bottom floor was completely shut off, those within were dead first as they had nowhere to turn or run. Others had a slight chance of hope to live a few more minutes. The toxin started with hangers and worked into the many coridors. Rooms were safe if you managed to have the door shut the whole time. Once the doors opened though the virus moved into the homesteads as well. There was only one place free of the enetial virus and that was the path Kayle was going to take. What happend next was an orchestrated slaughter on what some might label a genocidal level. If she were to ever be judged by the Serdeshian culture it would be death, and rightfully so. She was not invincible, not even in the towering mechanical weapon. Her main gun of choice was a heavy repeating carbine, the three barels repeated spraying a storm of railgun fire with rounds that were also naturally pretty heavy. The result was that they brutally punched through one victim exploded out of the back and continued untill they hit a wall. this high powered spray of rounds thundered from floor to floor. Resistance was minimal but environments were target rich.

Ocasionally guards shot at her tried to fight her tried to bring the machine down. The primary weapons however were poor against something like what she walked about in. They goughed her mech with burns and explosions. She returned with a sprey of bullets that cut through four bodies bursting them all into plumes of bloody mist. There was the ocasional rockets thankfully most were wide shots that hurled pass her. A few slowed her down however the only one to score a critical hit was near the top floor. By the time she had climbed to that height though the majority of targets were dead. The F.A.K.K worked like a charm. Reaching the hanger a sinister smile krept along Kayle's face as she had sensors detect how many were in the only hanger not contaminated. It was light she was going to have her way and placing a large mechanical leg on the door she easily kicked it in. The force strong enough to rip it from the panel in two seperate shards. One crashing into a man the force enough to shatter the bones of his body. The way he flew and landed was like that of a rag doll. Blades extended from her mech's forarms and in a quick motion the six guards left were cut down. plasma burned on the edges of the weapons making them rip through the opponents with no real effort.

Vengeance Amongst The Stars

Finally she was back to her home away home, she had learned to think of this place as a place to take comfort in. This was where her and Ace spent so much time together sparing, indulging and thinking. She had poured her soul out to him let him become her world. Then he gave her a world in exchange. This had been a year of joy in a life tainted by war, then he turned on her. Wounded her tried to kill her and all her trust was shattered. She was destined to a life of second guessing most people. Years upon years now would be governed by having more guns and blades than anyone else. Her existance had become one dictated on aspects of paranoia and it was all because of this Pirate King.

Kayle walked down the halls kataras' in hand as she took in the familiar suroundings. To contrast the bland layout of metalic gray art from all around the galaxy covered the walls. Imagery of distant worlds and epic space battles. The further she got to the bridge that was also where Ace seamed to make his main room the scenery changed. Imagery slowly fading into seedier imagery of various aliens and people and less then moral poses or acts. From luxury to depravity a true pirate home. The xeno music echoed through the ship. She was quiet and stealthy many times making little to no noise as she walked. Her movements so gracefull it was like that of water than a moving creature. Yet in the here and now she could of sworn her feet drumed to the music like thunder. Perhaps it was her own exileration for what was to come, her body escalating things to unseen levels of glory. Whatever the reason everything around her seamed to come to a close as she entered the bridge. The music ended, for a brief moment the setting was void of sound, as empty as the black ocean beyond the station they were in.

Kayle stood in her armor of her people in her hands glowed two blades of ruby light. Her helmet off leting her gold and black hair flutter from the cool air that blowed into the room. She had chosen to play fair leave her guns gernades and assorted gadgets in her mech. It was just the Queen of Blades and her blades. Looking unimpressed Ace leaned in his chair his sword seaming like a cane. His typical vest and cloack, he treated her entry like it was nothing. A level of disrespect that only made Kayle want to take his head even more. Inside the room stood another eight men armed with a variety of blades or tools to use as a weapon against her. "Oh Spark Plug why must you come in here like that?" The man spoke in his usal smug manner. "I trusted you, I put my life on the line for you and handed my heart to you!" The remark met by a cold laugh. "Oh yes Spark Plug let us put faith into the pirate. You of all people should know better." Rez narowed her eyes in anger "your right I should have, you couldn't be more than a fecking monster could you." The laughter only seamed sharper the lackies around him made it a chorus.

"Oh yes I am the monster, bad business man bad. Yet you orchestrate genocide for a game of revenge." Of course Kayle was quick to deffend herself against that remark. "Oh please all your species dose is commit crimes as drug lords and pirates" Ace was not impressed. "Yes damn this entire species man woman child from the withered old to the soft young, Clearly we are all something to kill what hope is there for us? All this time you have fought Symaarians just so your own can go on. Even though their population clearly wishes to expand partially just do to over population. For years you fought beside the Teres Morba and despite clearly being the smarter species you let them die. All those Keresh that fought at your side and you think you have the adacitiy to live for them? You who lives like a pirate, who lives for herself? You preach to me how I am the horror here yet you slaughtered us all. So Spark Plug who is the victim and who is the one who victimises?" Kayle fought back her pain from it all and raised her blades. "Shut up."

The words echoed and the various pirates steped forward ready to confront her. "Even now she seams to only crave war." Kayle heard the remark but shut it out to focus on her suroundings. First was the man who positioned himself behind her, slightly scaley some lizard humanoid he charged with a wrench. A flicker of motion and her blade speared through the man's heart. A chain ax was being swung at her head, a duck and the ax found way into a Tar'vorian head. She fealt some remorse to the fact as the cat like alien of the Tar'vorian were a allie of the Keresh and she had grown to rather like them. No time for that however and in fluid succesion her blade had severed the arm of the Tar'vorian killer. Leaping she watched as a blade passed below her just barely missing her legs. Her response was to have removed his head before she so much as landed. Spining she thrusted her blades forward impaling the next two who had plotted to catch her from behind. Another ax came down intent to cleave her in two swiftly yanking her blade free she brought it up to halt the blade. Dodging to the right she cut the blade free the head of the ax falling to the ground. In movements swifter than most could perceive she had kicked the head of the ax the roaring blade knocked into the last mans skull. The last of the guards stood with the handle of his ax in hand, he was defenseless and begging for his life. Kayle didn't care and split him in two halves without the slightest hint of remorse.

Ace glared at the violent display still fealing confident he would be fine in the fight to come. His ego told him he could survive this fight. "I won't lie I am no saint. I played you into my hand and then I played you into my bed. I then proceeded to try and end you so I could move on to another. I built you up and then I broke you. Nobody deserves what I did to you and yet I hounestly don't regret any of what I have done." The pair circled eachother blades ever at the ready. "Yet look at you you're no better than what you label me. So don't allow yourself to think you have a higher goal than your own ententions." The Queen of Blades raised the dual energy blades to her king. "I make no apologies, I have done this and regret none of it. Keresh made me." Her king laughed "Teres made me" Kayle continued. Again Ace laughed "killed both your nothing new." Then it was time for the golden eyed assassin to laugh "and you, you couldn't touch me." With that the pair exploded into a flurry of violence and motion. The fight was swift a blitzkrieg of attacks and parries. Kayle only took one scratch the gash claiming one of her eyes. Thanks to healing abilities and cloning tech it didn't bother her and her momentum continued. Ace was good but nowhere near what he needed to be, his body was covered in grievous wounds and minor ones as well. Untill finally Kayle drove her knee into his the Pirate King doubleing over and in a split instant in a scream of rage that rivaled that of the roaring engines of lift off she struck her killing blow. Her heated blade slaming down the mans throat. Her lover gaging on the blade a moment before death came to him. The kill ending as she pulled the blade free and with her other blade slashed forward. The body cut open from jaw to pelvis and without a head. The Queen of Blades staring down at the carnage she had created. The last kill of a blood soaked dead zone.

Epilogue

Evie the woman also known as Syapt sat in the Nexus Station as she listend to the dark tale. Her mind taking in and picturing every piece of the frantic journey of Kayleira. Her pale hand reached out to shake that of the pirates. "So that is the extreames you are willing to go to? My dear Aurorez you're hired. Your services will be of great help in the future."

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