Jonny_Anonymous

Luchadeer keeps telling me this sight is messed up

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Prince Of Persia - What I'd Like To See

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So I was playing the Witcher: Wild Hunt the last day and I got halfway through a quest called Wandering In The Dark and it hit me, I really want a new Prince of Persia game. I'm not sure what it was exactly about that quest that reminded me about Prince of Persia, but the combination of Keira Metz secret hideout, underground tomb, the music and finding the "magic lamp" at the end just really made me think of what I would like in a new Prince of Persia game.

Open World

Most recent PoP games take place in one large city\castle where you unlock areas as you progress but I would really like to see the next game set in a proper open world with different areas like large cities, villages and towns where you could trade with merchants or become a "Prince of Thieves". Deserts and tombs where you can hunt treasure and magical relics. Evade bandits in the mountainous steppes and even wild animals in a tropical area. Like Witcher or Elder Scrolls you would be able to travel to these areas at will using horses or camels and each area is home to different factions and NPCs.

RPG & Magic System

Instead of just a basic upgrade system I'd like to see an RPG system where you can build the Prince to your own preference. Like you can level up stealth and agility for a more thief like character or swordplay and strength so he's more of a warrior or even be able to level up wisdom so he's more like a sorcerer. Yep that's right, I would like to see a magic system. Instead of learning spells and naturally using magic like in Elder Scrolls and Witcher the way I'd like to see magic work in Prince of Persia would be through relics and artifacts. Like if you can find enchanted items that you can equip it and it would grant you certain powers like say a dagger that let's you manipulate time? Or lamp that lets you summon demons? Or some armor that lets you control wind?

Deeper Freerun System

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Parkour has been integral to pretty much every Prince of Persia game but it's got to the point where (along with other games) it's been simplified so much all you need to do to climb the tallest building is "press X and hold Up". I think it's time to put more depth in to the system. It could come under the Agility part of the leveling system or it could have its own separate area where you upgrade the speed, grace and reach of the parkour so that you can climb higher and faster to reach new areas of the map or so you can evade enemies.

Combat

These days pretty much all combat in games is just a variation of the Batman combat and although that style is great it's just so outplayed that it's kind of a drag now. But what if the combat in the next PoP game takes it's inspiration from the other famous combat system in games, Dark Souls? Ok hear me out, maybe not as stupidly hard plodding as Dark Souls but something similar to Bloodborne. It's a lot faster and more agile and it's all about timing and position and I think it would suit both the character of the Prince and feel fresh. Combat in the Witcher is pretty close to this.

So what do you think? Do you like the ideas? Would you like a new Prince of Persia game? If so what would you like to see?

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