• Date joined:2012-09-13
  • City:
  • Gender:Female
  • Alignment:Good
  • Points:0 Points
  • Ranked:Currently Disabled

CV Prime

  • Powers: Elemental Control, Flight, Extrasensory Perception, Density Shifting and Healing
  • Immunities: Mental Attacks, Probes, Illusions or "Reality Bending"
  • Weaknesses: Physical Damage, Magic, Energy
  • Physiology: Peak Human
  • Skills: Acrobatics, Some H2H combat, Inanna can hide her aura
  • Age: Immortalized since the age of 19
  • Height: 5'4''
  • Weight: 108 lb


Maya Takamori
  • Powers: Ninpo/ninja alchemy
  • Immunities: None but may utilize supernatural arts to negate unwanted effects
  • Weaknesses: Any type of damage can hurt her (but refer to immunities)
  • Physiology: Think 'ninja spidergirl' and that may help you get the idea ;3
  • Skills: Ninpo, Acrobatics, H2H combat & more Ninpo!
  • Age: 18 years old
  • Height: 5'6''
  • Weight: 120 lb

Fighting Style

Reserved and amateur-ish, usually the one who initiates a fight and when in one she tends to strike first then creates a distance between herself and the enemy where she may use projectiles or long-range offensive ki. When on the attack Maya can be especially aggressive, however, yet still very light on her feet. She may blend supīdo into her strikes to make them quicker with more momentum behind them, or she may utilize kuutaiku for the element of surprise. The section below is a more comprehensive study of her combat skills and styles, none of which are to be taken as absolute examples as they are more for reference. (source-1 source-2)


The ninja were very competent hand-to-hand fighters. They were trained from birth to fight with their hands and feet. They knew where and how to hit to paralyse or even kill when needed.
One reason that their style of fighting (Tai-jutsu) was so effective, was that they not only studied punching and kicking, but they studied the human body as well. Learning all about the weaknesses and strengths. For example, punching a man in the face can be painful, but it might just piss him off, whereas a punch to the throat will be much more devastating.
Grappling was a strong part of the ninjas fighting technique. Along with bone-crunching kicks and punches, the ninja were equally as strong fighting from the ground. When on the ground grappling, it is not likely that a punch or kick could be used effectively, so techniques such as arm bars and joint locks were used. The grappling was very similar to todays judo or jui-jitsu.
A ninja studies the art of Taijutsu or "body movement". Taijutsu doesn't teach rigid and fixed methods like almost every other martial art does. Instead, it stresses fluidity, natural movement and spontaneity. Also, the ninja learned to exploit the joints and pressure points of an enemy. When a punch or kick was thrown, a ninja wouldn't simply block the attack, he would strike a pressure point or nerve center to cause the limb to lose its function. Not only did the ninja learn to disable a person, he also learned to quickly and effectively kill. It is true that a ninja could kill with one blow by exploiting the weaknesses of the body. Another important aspect of Taijutsu was learning to reverse any situation or attack. They were trained from childhood to be extremely flexible and could therefore escape any hold or lock they might be put in. They even played games as children where they were tied up and the object of the game was to get yourself untied as quickly as possible; within a few years, a ninja learned to get out of any type of binding.

Shikan-ken (Extended Knuckle Fist)

The shikan-ken is the fundamental fist of the Togakure-ryu. It is used against hard, broad surfaces of bone structure. The fist is formed with the fingers half-folded, leaving the middle knuckles protruding. The striking points are the knuckles, which may be applied to the facial bones, breast-bone, and sides of the middle ribs.
The punch goes straight in, bullet-like, with all the force behind the striking points. The elbow should not rise along the outside of the fist's path, or the punch will bend and hook. The elbow is kept close to the ribs, forcing the punch straight into the target. The teacher warned that the fist is not flipped into place and withdrawn, but used to knock the adversary back. The thrust of the punch continues through the impact with the target.

Fudo-ken (Clenched Fist)

This is the conventional clenched fist, which can be used to strike from many different angles. It is used against a variety of targets, but is especially effective against areas of the body in which the edges of the bone structure are accessible. This fist is formed by curling the fingers into the palm and clamping the thumb beside the index finger. The front slab of the fist, the outside knuckles, or the inside knuckles can be used to strike targets such as the nose, jaw, lower edges of the ribs, arms, and legs.

Boshi-ken (Thumb-Drive Fist)

The boshi-ken is unique to the ninja's system of combat. This fist's single striking point is used against semisoft targets, generally muscles covering bone structure. It is especially well suited for attacking nerve centers with precision. The fist is formed with the thumb protruding, and the hand in a position resembling that used to grip a golf club. The thumb is positioned for a driving jab, reinforced by the curled index finger. This single striking point is used to attack targets such as the side of the neck, the sides of the upper ribs, the solar plexus, and the lower abdomen to the inside of the hip bones. As with most of the punches in ninjutsu, it is essential to follow powerfully through the target, and not merely poke and retreat.

Shuto (Sword Hand)

The sword hand is not really a fist, but it is an important striking weapon. The lower outside edge of the palm is used against the structures of the limbs and neck, as well as for striking into the joints. In the shuto, the planes of the palm and fingers form an angle of 45 degrees, and the thumb is clamped along he base of the index finger.
When beginning the sword-hand strike, maintain the hand in a conventional fist to disguise your intention. The hand swings around into the target, drawing power from the weight and motion of the arm and body. At the instant before contact, the hand is opened to shuto position and smashed through the target at a 90-degree angle to its surface. The hand is not flicked into place and quickly withdrawn. The strike is intended to stun or to break through the bone structure attacked.


Ninjutsu is best described as the collection of skills utilized by the Ninja while Ninpo, often referred to as "the higher order of Ninjutsu, " implies a philosophy for living based on the principles of Nin.
Nin translates into patience, but can also imply perseverance, or stealth. The Japanese character for Nin consists of two parts or radicals. The upper radical is called yaiba which refers to the cutting edge of a blade. The lower radical can be read either as kokoro or shin, both of which mean heart.
The character po, which implies natural law, is used rather than do (i.e.. judo, kendo, aikido,etc). Referring to our art as Ninpo rather than Ninjutsu stresses training which is concerned with the internal development of the individual's character along with the technical skills of martial training. It isn't enough just to know techniques, it is where your heart and spirit are as a person that is important. For this reason, Ninpo stresses philosophic and spiritual training in conjunction with the physical training. This refinement of one's spirit is known in Japanese as seishinteki kyoyo.
Ninpo is concerned with the defense of the whole self, and recognizes that defense against a life-threat is dealt with by the spirit as much as with physical technique.

Kuji in

Hand Seals
In Kuji-in the thumb represents the source of power (Ku - mind and spirit), and the fingers represent the four elemental manifestations. They are Chi (earth - solids), Sui (water - liquids), Ka (fire/electricity - heat and energy movement) and Fu (wind - gases).
There are 81 hand symbols, total, but there are 9 primary ones: Rin, Pyo, Toh, Sha, Kai, Jin, Retsu, Zai, and Zen. Each symbol invokes different strengths and abilities in a trained ninja. Rin brings strength to the mind and body; Pyo generates psychic power in order to work energy internally and externally; Toh enables the ninja to reach a balance between the solid and liquid states of the body, which leads to a greater harmony with the universe; Sha is used to heal oneself or another; Kai gives complete control over the body's functions, enabling one to slow the heart rate, endure extreme heat and cold, etc. Jin increases the mind's telepathic powers, giving a highly trained Ninja the ability to read the character of another or protect themselves from mental invasions; Retsu gives telekinetic powers. Zai extends the harmony gained by merging with the universe. Zen brings enlightenment and understanding. These symbols take an entire lifetime to truly master.


The ninja were very knowledgeable about poisons. Poisoning a victim was as effective as stabbing them, but with very little mess or chance of failure. Once the poison was ingested by the victim it was already to late. The poisons were mostly organic based, but some were taken from animals.
One method was to take the fungi poison out of the blowfish or puffer fish. This poison is very strong and can kill in small doses. Another animal based poison was the bufo marinus. The bufo marinus is a large toad with an extremely toxic poison behind its eyes. This poison was often used on darts, arrows and spear tips.
Spiders and scorpions were also used. Not always just the poison extracted from them, but sometimes it was just as easy to slip a couple of scorpions in the bed of the victim.
One of the organic poisons used was made from common fruit. Cyanide was extracted from a variety of sources, such as apple seeds, plum seeds, cherries seeds and many more. It was readily available to the ninja and was used often.
Tomato and rhubarb leaves also held a poison. Eating the leaves cause cardiac problems, ultimately resulting in cardiac arrest.
The amanita phalloides is a deadly mushroom. The poison in the mushroom was 10 times more powerful than that of cyanide. Eating the mushroom was certain death, and it was easy to slip a piece of the mushroom in almost any meal.
The poison could be used in various ways, depending on the situation. For example, if the ninja could slip it into the victims food while its being prepared. Without knowing what kind of danger he was in, the victim would eat the food infested with the poison. Not all the poisons used by the ninja were fatal, some of them were used to merely paralyze or cause blindness. It was not always necessary to kill.
Another thing the ninja did was dip their weapons, such as the shuriken or their sword, in the poison. This was so when it punctured the skin of their target, the fast acting poison would take its course, causing much more devastating than the blade itself.


Escaping from bonds. The process is easily visible to a guard or other person present, and can be interfered with. Due to childhood training, a ninja may use this skill to squeeze through openings which would normally be too small for a person of the ninja's size. The suppleness necessary for this special skill can only be achieved through childhood training.


Ninja signal communication with each other and other life forms


Ways to see in the dark and other places of visual compromise


Ghost art - Density shifting


Horsemanship (fighting from horse back)


striking method


earth escape art, like hiding underground or using the ground as an escape route


Ninja Alchemy


the art of disguise kind of like acting but making it real not just acting


this is not the grappling art.... ten syllable power methods. "skills said to enable a ninja to accomplish what conventional warriors could only back away from,"Stephen Hayes


ninja's style of grappling


staff and cane fighting




the art of harmonizing with the universal force


shout of intention as a weapon


explosives and fire arms


bone breaking or damaging


nerve or soft tissue striking


sword combat


making the impossible possible and making the possible impossible (Reality Warping)


joint working & joint locks


wood escape art, like hiding in the trees or in a log on the ground or using the trees as an escape route - camoflauge and chameleon-like abilities.


linking (not sure I think linking one empty hand technique and/or weapons technique to another)


pinning methods of pinning your opponent to the ground with nobody hurt


flag discarding......this is when an army copies the flags of the enemy and the enemy thinks it allies - deceptive arts

Shoten no jutsu

vertical surface running


water escape art, like hiding under water, or using water as an escape route - taking on the form of liquids and hydrogen to escape the seemingly impossible situations.


the art of throwing objects


snow shinobi - Ice and Crystal manipulation


hypnotism and mind control


forging - Materialization


rolling traveling method
body movement


arresting skills - Kido binding techniques


the art of being invisible


reversing your opponents attack