
A martial arts grandmaster who takes great pride in his combat prowess, cunning Impero takes numerous measures to ensure that he reveal as little as possible regarding his more exotic combat styles, some of which are mastered self-taught martial arts. And while he is indeed a master of every major fighting system in the world, the masked enigma's true martial skill lies in his mastery of his own personalized hand to hand combat styles. A degree of these fighting styles are chi-based while the others however, are not. This is a collection of some of the darkest and most exotic martial arts to ever exist. The martial arts will be described as follows:
These are the several martial arts that do not rely on the use of chi to be effective and are solely reliant on Impero's knowledge of biology (specifically anatomy) and his unquestionable combat skill. His less prominent non chi-based martial arts come in the form of hybrid fighting styles combining attacks from several different martial arts, however, they are not as prized as his main self-taught techniques.
A master of the art of manipulating chi, mysterious Impero through the course of his shadowy life has managed to develop a number of different chi-based martial arts, primarily relying on the use of the mystical life-force for combat-oriented purposes. Having learned to master and harness his inner spiritual energy/chi, Impero is capable of achieving the basic effects of physically augmenting both his physical and mental capabilities to levels beyond his already superhuman capabilities. However, his mastery over chi enables him to manipulate it for a variety of purposes such as the creation of chi-based constructs, shooting explosive blasts of chi energy, the detection of living things by searching for their life-force, the creation of chi-based copies, briefly turning intangible, the absorption of chi, the disruption of chi, the erection of chi-based barriers, as well as entering a brief meditative state that renders him immune to pain, and more. Impero's chi-based martial arts are as follows:

These are ordinary citizens from numerous countries, particularly European and African countries. With his virtually peerless technology and mastery of the subconscious, nefarious Impero has managed to secretly creep into the internal reality of an individual's consciousness and established some of his actual headquarters there, storing some of his most valuable pieces of technology, information and equipment in one of the most unorthodox locations. With this mysterious ability to flawlessly invade an ordinary citizen's subconscious, Impero has employed them as the most unlikely sleeper agents for countless purposes. With the technology secretly implanted into their subconscious, The Genius has rendered them ridiculously resistant to telepathy from even the most powerful of mind manipulators. Effortlessly capable of usurping absolute command over the minds of these ordinary people with but a simple alphanumerical code, enigmatic Impero claims to have well over forty million Freds who are unaware that they are in his elusive service. These "Freds" are largely comprised of ordinary citizens such as pizza boys, mailmen, waiters etc. usually people of no importance, however, the cryptic enigma has implied that he might have perhaps one or two figures of great importance in the ranks of his Freds, one of them possibly a powerful European politician. The Freds are used for what Impero has described as "perfect terrorism" which renders it impossible to fault him with these events. He employs the services of the most untalented and ordinary members of society as hardly anyone is ever suspicious of them. A memorable feat of his was using one of his Freds to manipulate a group of targeted witches into a position that ended up benefiting him.

An elusive yet massive shadowy organization called the Witch Hunters has mysteriously found itself under the supreme leadership of the cryptic mystery, Impero. Not sharing the organization's goal of putting an end to all humans who dare harness the unfair power granted by magic, nefarious Impero has utilized their desperation for a new era of dominance over the followers of witchcraft to seize absolute command of the surprisingly large organization and has since drastically improved all aspects of the Witch Hunters for the mere purpose of possessing a colossus army of deadly individuals tending his every whim. With countless undisclosed lairs in numerous countries and perhaps even different dimensions as well, the Witch Hunters' main headquarters is underground in an area otherwise unknown. Under the leadership of enigmatic Impero, the Witch Hunters not only experienced an exponential increase in numbers, an unbelievable improvement in technological advancements, and the emergence of highly skilled combatants into their ranks. Impero himself has claimed that his Witch Hunters reach up to approximately nineteen million members in total. With the incredible amount of success and prosperity that Impero has brought to the Witch Hunters, they now believe him to be a messianic figure, the chosen one who will bring about the end of witchcraft. Unknown to them, manipulative Impero is simply abusing the organization's goal for his own selfish goals.

This position is granted to the absolute leader of the Witch-Hunter organization. Granted maximum power over his people, the Grand-Master is tasked not only with maintaining order across the vast organization, but all the extensive planning for operations, and every duty that a true king is given. The responsibility is indeed immense, however, the sheer power and control that the Grand-Master is granted is phenomenal. The current Grand-Master is Impero. Interestingly enough, the only other Grand-Master in the history of the Witch Hunters that is held in a higher regard than Impero is none other than the organization's deceased founder. Under Impero's leadership, the Witch Hunters achieved unparalleled success in the capturing and killing of several powerful witches and the termination of numerous magic-based organizations. This coupled with the great prosperity that the Witch Hunters are currently enjoying has led to a widespread belief in the organization that mysterious Impero is a messianic figure that will bring about the long-awaited end to the witchcraft and usher a new era that promises influential power and global dominance. The countless witch-hunters' devotion and worship of Impero has only strengthened as they were made aware of his goal to achieve total political power over Portugal which they see as the first step to this new era they dream of. The Genius himself has stated, "I will lift this organization to the heights that even the heavens cannot comprehend". The Witch Hunters do not have a second-in-command and fully rely on the leadership of the Grand-Master.

A coveted position of power over the Witch Hunters' army, it is awarded to the most gifted and deadliest combatant in the entire Witch-Hunter organization with the exception of the Grand-Master. The current Witch-Hunter Lieutenant is one of Impero's most trusted subordinates, Aisha Omar. She is a cold and calculating woman of unnatural beauty with silky black hair. Previously a candidate for the Grand-Master position prior to Impero's arrival, Aisha was already a master in countless martial arts and armed fighting styles, however, upon Impero's ascension as the Grand-Master, she was quickly taught more exotic fighting styles by Impero himself and she quickly mastered his pressure point techniques, with Impero himself stating that she is but a hair away from his level of flawless mastery in the art of exotic pressure point strikes. She was also taught to master chi-based martial arts by her superior and is thus capable of harnessing the mysterious life-force for several purposes such as the enhancement of her physical attributes as well as providing great resistance against telepathic assaults. Holding Aisha in very high regard, Impero claims to have never seen anyone that close to his level of martial arts prowess, once suggesting that she is the second greatest fighter in the world. With a dangerous and calculating mind, she is only second to Impero in devising elaborate schemes. A highly capable leader, she is the leader of the Witch-Hunters' fighting force and serving as the Grand-Master's personal bodyguard. Due to the numerous feats that Impero has accomplished with the organization coupled with an attraction towards his personality and mysteriousness, Aisha harbors a deep infatuation with the Grand-Master (Impero). Her dedication to him borders on the extreme.

Led by the Death-Reaper (the greatest combatants among the Reapers). The highest achievable rank by any member of the Witch-Hunter fighting force, very few manage to reach this rank. With there being only a total of three hundred Reapers, it is considered an unimaginable honor to be promoted to this rank. The Reapers are the deadliest group of individuals that the organization has to offer. They function as Impero's personal guard and mercenary squad. Master assassins and flawless martial artists, the Reapers have been described by Impero as "The perfect assassins". Their mastery in the art of hand to hand combat is virtually peerless, most Reapers having spent their entire life honing and perfecting their skills. Like Lieutenant Aisha, they are nigh-absolute masters of Impero's exotic pressure point techniques, fully capable of triggering the more unknown vital points in the body for effects such as insane manipulation of the enemy's muscles, bones, nervous system, circulatory system and more. The Reapers are such capable pressure point masters that they too like Impero, can induce blindness and impair the senses of the opponents with a simple strike. Like Aisha, the Reapers were taught to harness chi by Impero. A mysterious ability that all Reapers seem to possess can be categorized as "Photographic Reflexes" which Impero has trained them into using for battle-analyzing purposes. Gifted with eerie stealth suits, masks and deadly weaponry, the Reapers are master marksmen and snipers as well, their skills only enhanced by their computer-aided masks. Taught to fight both individually and as a group, the Reapers are well versed in intimidation, fear tactics, ambush attacks and several other underhanded tactics. Equipped with specialized gloves that contain a magic-negating agent, several strikes from a Reaper can temporarily disable a sorcerer's magical powers. The Reapers are Impero's first choice in infiltration plots involving sleeper agents. The Death-Reaper himself is clad in a different version of the Reaper attire.

While skilled in the art of hand to hand combat and masters of several respective martial arts styles, the Silvers rely mostly on Impero's futuristic technology for advantages in battle. Equipped with powerful metallic gauntlets capable of generating unbearable amounts of electricity and fire, the Silvers utilize these offensive abilities as long-ranged weapons while also fully capable of shooting dangerous adamantium projectiles from said gauntlers, the projectiles being even more effective than bullets. Perhaps the gauntlets' last capability is the physical enhancement of strikes. Aside from this, the Silvers are different in the aspect that they usually rely on large mechs during battle which grant them a wide array of different technological abilities. The Silvers are specifically trained to be flawless pilots of the mechs. They are also responsible for making up the Witch-Hunters' small air-force and water-based armies.

The basic fighting force of the Witch Hunters are simply referred to as "The Hunters". They are virtually just as skilled as the Silvers, however, they are in vast majorities due to not possessing the high-technological ingenuity required to be a Silver and are not gifted enough to be Reapers. Hunters can also be used to refer to an ordinary member of the Witch-Hunter society such as children.

The idea of a similar organization first originated in a farmer in 1502 after his farm was destroyed by his magic-practicing neighbor who sought to grow his own farm for the purpose of selling crops and wished for there to be no rivals. The continued misuse and abuse of magic by several to move ahead of hard-working individuals in society soon gave birth to a mysterious group known as the Witch Hunters. Originally formed as a small group of local townspeople, the Witch Hunters began kidnapping sleeping elderly witches and sorcerers not only to kill so that a message may be sent, but to study the manner in which magic flows through the body. Eventually, the growing realization that proper fighting techniques and weapons would be required as opposed to fire and pitchforks forced the Witch Hunters into a position that nearly brought about the end of the group due to the lack of skills the members possessed. However, fortunately, a former soldier joined the Witch Hunters and offered his knowledge of fighting and through thievery, the group obtained weapons. As the year went on, the numbers escalated and the once small group had become an organization. And while there was prosperity, soon complications arrived in the form of disorder and internal imbalance. These struggles were eventually resolved as a charismatic figure now known as "Charles the Grand-Master" arrived, becoming the very first Witch Hunter Grand-Master as he established the modern ranking system in the Witch-Hunter organization. Offering them numerous technological advancements and improvements in the art of hand to hand combat, Charles became the focal point of the organization's success and even managed to lead them to victory against a rivaling organization of sorcerers who sought to end the Witch Hunters. After Charles' death, the Witch Hunters was imprisoned in a downwards spiral until the many years later, the arrival of Impero brought them to a greater level than even Charles could bring them. Currently, Grand-Master Impero is believed to be a messianic figure by the witch hunters that will end the era of sorcery and bring about an eternal era of prosperity and success to the Witch Hunters. With an exponential increase in members and the possession of new futuristic technology and weaponry of mass destruction, the Witch Hunters are currently in preparation for their arrival to the political scene.

While usually claiming to be a mutant or superhuman or something of the sort, this is nothing more than a method of deception to mislead and fool others. The masked mystery's true nature is one that is out of the ordinary. Incapable of physical death due to his nature, Impero is in actuality a collection of various deadly consciousnesses of origins that will forever remain shrouded in mystery. This metaphysical entourage of consciousnesses have melded far in the past to form of a combined collection of various deadly intellects. Capable of effortlessly traveling from a physical host to another, Impero through his sheer genius has managed to somehow create a series of perfect human bodies, his current one called "Nathan Dorian", having even fabricated certain details such as being British etc. Having managed to gather an unimaginable arsenal of knowledge and grandmastery of exotic supernatural martial arts over an unknown course of time, Impero's primary ability however is the eerie ability to effortlessly possess the bodies of others or otherwise travel into the subconscious of another in an instant. Capable of taking residence in a person's subconscious without detection, Impero usually employs this method when one of his bodies has been destroyed. Interestingly enough, Impero can send the other consciousnesses that make up his nature into other bodies granting him simultaneous control over several physical individuals. While his mask is what renders him immune to telepathy, Impero without assistance is disturbingly resistant to even the strongest degree of telepathy due to the complexity of his metaphysical nature. Perhaps his most fearsome attribute is his peerless knowledge of the subconscious. With the origins of Impero hopelessly unknown and his true motives remaining mysterious, he is truly impossible to read. His true appearance is described as "An eternal, terrifying mass of mysterious darkness". With Impero's age unknown, he could be of a relatively recent existence or eons old, it all remains unknown. Once, in perhaps his eeriest moment, he has referred to himself as 'we' stating, "We are Impero. And we cannot be destroyed".
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