With a character of grand stature and prominance as big as Optimus Prime, I'd wonder if the thought ever dawned on IDW or any previous comic book producer. Does this sound like a probable idea or a shipwreak? I'm curious.
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@jamdamage: True enough statement though I still find reason enough to give it that, since it gives more incentive to read it rather than if he had seen a 3/5 stars an think "oh.... it just isn't good then". Then again, that's probably how I'd feel about it if I first saw that instinctively.
Here I have a match up between two combatants from each Videogame franchise.
From Bioshock: Infinite we have Elizabeth Comstock and Booker Dewitt vs....Geralt of Rivia and Triss Merigold from the Witcher 2.
The rules are simple: a fight to the death using their weapons, armor, abilities, and skills, as well as their teamwork to conquer their opponents. Each uses a mixture of different fighting techniques to conquer a variety of foes both large and small, whether they be godlike beings or simple but numerous thugs.
Booker and Elizabeth have a variety of weapons at their disposals as well as abilities to call upon when the going gets tough:
Booker is proficient in killing with weapons in long range fashion like guns (ranging from pistols to sniper rifles) and explosives (rpgs and grenade launchers), but has no trouble using his magnetic cutter to make diverse executions and melee strikes. In his arsenal of abilities, Dewitt can summon fire, water, and electricity to mow down opponents large and small, while using powers such as levitation and shock jockey to stun or even immobilize opponents into submission, while more diverse powers such as magnetic shields work to deflect/obsorb/reflect projectiles and possession can control both man and machine to serve his will. Booker can also use his magnetic cutter to get across hooked places to get to destinations faster as well as channel some of his fire and electrical energy into devastating melee blows.
Elizabeth is the wild card of this duo, as she has mainly one ability that can either be the maker or breaker of the battle: usage and manipulation of tears to summon, create, or even travel to different dimensions or create entirely fabricated realities. With this ability, she can bring objects of other dimensions or timelines into the present and summon them to play a part in the battlefield, whether it be bringing cover or munitions for her team's support, summoning machines to tackle direct threats, or bring literal decoys (replications of Dewitt or Her) or making posts for travel to redirect enemies attention. This, plus her keen observation skills over technology and dimension hopping allow her to keep excellent advantages against foes of both technological and mystical prowess. However, this comes at a disadvantage for her as she can only summon one tear at a time and is often left vulnerable when left alone. She is proficient at escape and lockpicking, but often is shy of bloodshed and becomes uneasy when faced with literal conflict.
On the other side of the Spectrim, we have Geralt and Triss for them to contend with:
Geralt, after years of purposeful soldiering and genetic manipulation, has become a literal killing machine capable of mowing down loads of enemies with just his blade and magical prowess. With his blade, he is able to parry arrows and cut through monster and armored men alike, though his blades are meant for monsters more than war. His magic is vast but also varied, ranging from offensive weapons such as using fire to burn and mind control to manipulate foes, while using immobilize to do what is implied to enemies, while he has passive abilites like heal and a shield to take incoming damage from enemies. His arsenal also includes bombs and poisons, as well as daggers for taking out enemies too numerous or deadly for his blade alone. Finally, he has access to potions and alchemy that allows for diverse abilities such as x-ray vision (or at least equivalent vision of such), damage boost, or even increased healing abilities Geralt is able to heal as a result of his genetic manipulation and has extended strength, reflexes, agility, and even hearing, though these enhancements don't make him immune to deadly blows and thus he can be felled by weapons like most normal humans. And despite his recent amnesia, Geralt has excellent memory that allows for him to discern complex situations and respond to them in manners most people couldn't think up of in mere minutes or seconds. He is even able to bend time, though this only comes after he deals a certain amount of damage.
Triss is able to conquer up complex magic and is one of the most regarded sorceresses in the Louge of Sorceresses. She is loyal to the Kingdom of Temeria, and has shown a deep regard for human life unlike most of her fellow Sorceresses. She is able to hold her own in a dangerous setting but is limited to casting certain spells like levitation, force-field or fire blast to attack or deflect enemies on the battlefield. She is able to produce magic and withstand heavy confrontations from foes like the Scoi'tel elves or even a fire breathing dragon but has a magical limit to how much she can focus before she is overwhelmed by fatigue on the battlefield, as she has spent numerous times being an advisor to the recenly befallen king of Temeria rather than fighting and conjuring on the battlefield. She is able to heal and even revive individuals, though reviving must be done with someone in unison like Geralt for sometimes revival backfires as a result of its unstable nature. She is also able to communicate, though this (like revival) is a ritual heavy ability that requires concentration, requires numerous instruments to be used, and can often leave her vulnerable like some of her other abilities have done in the past (she happened to be caught off guard by the rouge Witcher during her usage of a scope to communicate with a fellow sorcerer and got kidnapped as a result of it).
So, do we think that the technological prowess of Booker and Elizabeth with overcome the Witcher and his witch, or will Geralt and Triss's magical and physical abilities overtake the dimensional travelers that stand against them.
I think personally that death is a good thing in comics when done correctly, but due to the constraints of inconsistent writer adopting of stories (one writer redirecting or taking the direction of one icon away from the direction of another often former writer or co-producer) or company/commercial rushing the technique to becoming an overused gimmick.
Death should be treated like a cigarette for a reader:
You don't want to waste a cigar just by breathing it in as quickly as you can but with time and enjoyment. Likewise with death, it should be taken with time and should be able to flesh out the situation within their respective story to a point where their death doesn't so much as subtract from the experience but adds to it by creating different possibilities for a series. Take the X-men for example: there are very contrite deaths here not only for individuals, but also for people and communities as well. I look at House of M as a good influence for the X-men because it changed the dynamics of the series substantially and made it go in new directions, as now it made the X-men an endangered species rather than a simple new and ominous sub-species.
One thing that I would suggest for deaths from authors would be not to focus so much on just killing a character and make him come back from the dead normal and unscathed, but make it so that there is always something different that comes back to them to make their character change in a good, dynamic way so that their death has impact.