Gigant

This user has not updated recently.

198 0 26 22
Forum Posts Wiki Points Following Followers

Monstory: Race Eater

Gens'Voro

"To put it into an analogy the Gens'Voro is just like a giant, grotesque and destuctive man trying to finding one needle in a haystack; but he prefers to light the hay"
I am Genvor, hear mea roar!
I am Genvor, hear mea roar!
  • Name: the atomic beam firing reptomammalian monster that destroys things is named Gens'Voro, but prefers to be called Genvor
  • Age: 50 years
  • Gender: Male
  • Height: 590,551 feet (180 meters)
  • Mass: 800,000.04 metric tons
  • Distinction: Two hearts, rough armored skin which is extremely tough and resistant to pressure changes or penetration.
  • Aliases Used: Gregor, Big Apocalypse, Smasher of worlds, No 0.04
  • Ground Speed: 621.371 mph
  • Air Speed: Mach 10
  • Swim Speed: 250 knots
  • Classification: Kaiju (怪獣, kaijū "strange beast") , Reptomammalian Bio-Doomsday Device, Frankenstinian rebel brought by science
  • Purpose: To be the 'ultimate' life-form
  • Occupation: Destroyer, Retriever
  • Attacks: Space Mongolian chop, Planetbuster powerdrive, Four star asteroid slam, Armageddon's elbow, Cross lariat nova
  • Enjoys: Eating 'Alpha Specimen', crushing, cherry blossom trees, climbing buildings, electric charges, growling, breathing emerald laser.
  • Dislikes: intergalactic bio-terrorists, wildebeest, frogs (because he is allergic to frogs)
  • Allies: Giant Monsters
  • Enemies: Giant Robots
  • Mini Bio:
"Aieee! Genvor!"
No Caption Provided

Year xxxx. His native galaxy is taken over by invaders from another planet. For over a century his galaxy were fighting evil invaders, trying to liberate their galaxy. He is an ancient terror created by mother nature to reign over all monsters, a relic from the age of beasts. Essentially an apex predator of the Mesozoic Era. He's a spiny gargantuan awakened from his long dormancy by orbital bombardment.

Awakened from prehistoric hibernation by a stratum cracking blast on the side of a death world, Gens'Voro first terrorized a world 50 years ago. Serving raids in over 61 solar systems, the 587.27- foot tall dinosaur has battled fellow monsters alike, gigantic robots, conquering aliens, anomalous alien species and even super powered spies, he has always managed to ravage those worlds

The Gens'Voro is a titanic, mutated carnivorous dinosaur - likely an cousin of godzillasaurus or a gorosaurus. However, it is much more powerfully built. Its apparent mutations include a nigh-invulnerable hide (similar to that of the nemean lion), opposable thumbs (It is extremely crafty, and uses its fore limbs as hands to manipulate objects), the ability to speak (hulk/bizarro speak), a hidden third eye and a deformed cranium with a brain that is as compact for Gens'Voro' mass as a human brain to a human body. It is fast and aggressive and will charge prey many times its size. It is also very intelligent and more than capable of planning and executing complex hunting strategies to bring down prey many times its size.

Gens'Voro was created by intergalactic bio-terrorists to be a living destroyer that they can control to expand their reign of control over a distant star cluster, this specifically aimed at a galactic empire so that hey can have absolute authority of that star cluster to of further their reign of power over the galaxy. The terror and panic that it causes amongst the population makes it a very signature weapon of their intergalactic terrorism.

The creature was given a distinct biological imperative that makes it seek certain 'alpha specimens' of differing alien races that possess certain properties and assimilate them to acquire raw DNA. This DNA is then absorbed so the Gens'Voro can further add to its strengths, thus creating a constantly self improving weapon. When it is deployed it will seek the alpha specimen relentlessly that it will run through entire civilizations just to acquire one being. It will come out of nowhere, wreak a catastrophe, claim its prize then leave at once.

Most of his activities take place in densely populated cities. He served as indestructible cannon fodder for the intergalactic bio-terrorists, burning an image of fear through the minds of the enemies. From a mindless beast he grew to become an elite warrior which serves as the right-hand servant to the intergalactic bio-terrorists and thus destroyed various heroic elements. Naturally Gens'Voro has a neutral perspective, only seeking to crush buildings and destroy other structures in fits of rage.

Gens'Voro has super-strength that surpasses entire worlds whenever he released from his lair, but he eventually became stronger when he grows. He is an intergalactic bio-terrorist experiment gone right. He was developed in a bio-weapons arms race with other sects of their nebulous organizations, he is in direct competition with feaster swarms that can raze a planet and move on. Both potent weapons in their own rights, until something happened.

However eating a Coluan Alpha Specimen, Gens'Voro has decided that it no longer needs the intergalactic bio-terrorists aid in its survival and thus he 'thanked' them by turning them into dust. This newly humongous brain, gained a high level of intelligence and a variety of psionic powers - such as eyebeams shot from its hidden third eye, or the ability to master language within minutes (through some form of psionic scanning).

Now a free being with the ability to completely obliterate each and every city's terrain, he went with a rampage to enjoy freedom for the first time. To appease it's rage after hearing the fate of the intergalactic bio-terrorists, entire world populations have sacrificed 'Alpha Specimens' by throwing them into the mouth of Gens'Voro, so that he may spare their world. That star cluster eventually became evacuated and the Gens'Voro picked up another signal as it shows its spiny tongue, as he hitched a comet ride towards somewhere in a little blue planet called earth...

(lives inside mount fuji)

  • Sapient kills: 778,137,223,284,050,129,240,040,267,708 (most are indirect)
  • Powers:
Hide Your City...
Hide Your Town...
Hide Your Nation--
They Knocking Down Your World, They SMASHING Yo Planet Up!
No Caption Provided

Regular Abilities:

Genvor has humongous claw-like hands which he uses to brutally pulverize foes into rubble (He can shatter the crust and the uppermost solid mantle of diamond planets larger than PSR J1719-1438 b) and dual shoulder cannons that can release massive blasts of dangerous energy at will. The set of arms can be elongated to reach monsters from afar or to transformed into shields, which makes it ideal for both offense and defense. Genvor is usually seen punching another giant monster into submission and then finishes by eating the other giant monster (humans are too small for nourishment). These creatures can leap up to 20 meters to attack. Genvor has a tongue which is equal to three times its body length. The tongue is used to draw smaller prey to the genvor's mouth.

Genvor has an arsenal of his flamethrower breath, shooting 'super monster laser blast' out of his mouth and fireball breath (this attack can be charged for more powerful versions), this was even before he was mutated into a much stronger being. Monsters have their own kinds of magic and holy spells (usually in another language). Like some monsters monsters, he has the capability to take a human form if they want. He is more comfortable as a Kaijin (human-sized monsters) rather than full blown human however.

An organ in the brain allows him to telekinetically push sand, snow, and loose earth out of his path. They use this ability to "swim" beneath the surface of the earth or snow, leaping into the air to snatch prey in their strong jaws and then pulling the victim beneath the surface when it is dead. Typically. Genvor attack while moving, snapping at their victim as they rush by and diving under the surface again when the attack is finished. In this way. They will attack from a different direction every other turn. Genvor sense sound and motion up to 60 miles away (even when submerged).

For the kill against kaiju, however, it relies on its massive jaws to snap the opponent's neck or spine.

Note:

human form and magic never exhibited, but potentially available

Special Abilities:

Alpha specimens assimilated thus far

  1. Braalian – Have the power to manipulate magnetic fields and ferrous metals. Not nearly to the same degree as, say, Magneto, but can still be impressive.
  2. Titanians – Possess psychic powers, such as telepathy and thought project. Stronger psychics can do things such as create psychic constructs or manipulate minds. When on other worlds aside from Titan, all Titanians must wear a Saturn symbol easily visible on their person, thereby alerting others that they are a telepath.
  3. Winathians – Winathians are normally born without powers, but a cosmic lightning storm striking the planet a century ago, caused 10% of the population to develop lightning powers. It should be noted that 99% of all Winathian births are twins, and as a culture, ones twin is a strong part of one’s identity.
  4. Caargite – Caargites possess the power to split into three copies of themselves. While most are trained from birth make their three selves identical in personality, more independent Caargites allow their three selves to express their own individuality. Some Caargites are skilled in the unique martial art of Tri-Jutsu, which utilizes strategic splitting and reabsorbing of their three selves while fighting to better strike down an opponent with their multiple selves.
  5. Daxamites – Daxamites are genetic cousins to Kryptonians and possess the same powers: under a yellow sun, Daxamites gain superhuman strength, speed, and durability rivaled by few other races, as well as flight, heat vision, telescopic/microscopic/X-Ray vision, and “super breath”. Daxamites lose their powers under a red sun, and are fatally allergic to lead: even the slightest amount of exposure can be lethal, and even the atmospheres of some planets (such as Earth) contain just enough free-floating lead to make Daxamites unable to safely enter the atmosphere without protection. Fortunately, in this day and age, temporary vaccinations and cures have been made for lead poisoning, but unfortunately, the permanent cure has been lost, and even the temporary cures are in short supply; between that and a culture of extreme xenophobia, Daxamites rarely leave their native planet.
  6. Tromians – Though their planet was destroyed by the Daxamites, a handful of survivors still exist, and have made their home on New Tromia. Tromians possess the power to transmute elements from one substance to another.
  7. Coluans – Coluans are a race of green-skinned geniuses, the average Coluan being an 8th-level intellect, but certain prodigies reaching 10, or even 12th level intellects. (For comparisons sake, it should noted all of Earth in total is considered a 9th level intellect.) This intellect gives them powerful psionic defenses, making mind controlling them or neutralizing them with synaptic dampeners nearly impossible. Coluans are not violent by nature, but rely on special devices for assistance in combat. A standard is their personal force field, capable of withstanding blows from Daxamite-class beings. The Coluans of Colu are a pretercognitive species, one of the most technologically advanced in the known universe.
  8. Kwai – Coming from a distant galaxy, the Kwai are a race of grey-skinned humanoids who possess unique powers of cosmic tracking; give them a location and they can guide you to it without fail, even across vast interstellar distances. Kwai have the ability to sheath their bodies in a retractable chitinous armor, which they call their “war form”. While wearing this form, they are more resistant to physical attack and can use the claws and spines on the armor as offensive weapons. Kwai also possess dragonfly-like wings on their back, which allows them to fly through an atmosphere. Kwai are also able, however, to survive in space and fly through it under their own power.
  9. Bismolians – Bismolians have the unusual ability to consume any type of substance, including inertron, the strongest substance in the universe. This is aided by a special type of digestive acids and saliva. They can utilize this power in their form of an acid spit.
  10. Linsarian – Linsarians are hyper-advanced, bio-tech androids, able to grow tools and weapons directly from their bodies.
  11. Vyrgans – An insectoid race, roughly like large centipedes with a humanoid torso and a bird-like heads, Vyrgans generally have no powers. However some members have a recessive gene that manifests as a mutant power, giving them the power to create portals for short-range teleportation. Vyrgan society is decidedly insectoid, with members of the race living in service to the hive, although the champions of their people tend to be more independent thinkers, at once admired by and yet somewhat ostracized from society, due to their lack of conformity.
  12. Durlans – Durlans are a race of shape-shifters. As such, they are often the targets of much prejudice and mistrust by other races, but they have gained greater acceptance in last decade. He can grow eyes, mouths and appendages at will (and it uses these to attack opponents).
  13. Imskians – The people of Imsk posses the power to shrink from normal human heights to the size of a molecule.
  14. Orandians – Orando is home to several races of human-sized talking animals. Most noteable are a race of raccoon-like bipeds who act as the primary work-force, and a race large, golden-scaled snakes that make up the elite class of the planet. Some members of the Orandian elites possess psychic powers of illusion casting, able to create complex and lifelike illusions. This is usually done to help blend in with other races. Illusion casters also seem able to naturally resist mind-control.
  15. Talokians – Denizens of Talok VIII are by and large normal humans, albeit ones with blue skin. They are a race that sticks to its ancient traditions and as such, are the least technologically advanced of the UP worlds. In many ways, they are still the warrior tribes of their pre-UP days. While most possess no inherent powers, the “Shadow Champions” possess the power to generate and manipulate shadows, a power inherited from their great ancestors.
  16. Bgztls – The people of Bgztl actually come from a different dimension, their world partially phased out of normal space. However, the average Bgztl can partially shift their mass between the dimensions to allow them to phase through solid objects. Because of this dimensional shifting ability, they may be able to detect the presence of other extra-dimensional beings, such as astral projections and those trapped in the Phantom Zone. Phasing allows them to disrupt complex machinery.
  17. White Martians - White Martians possessed vast superhuman strength, speed and endurance and were shapeshifters. They could make themselves intangible and invisible, possessed telepathy, flight and Martian Vision, a blast of energy focused through their eyes. They could generate mental psi spikes that caused pain in a target and immobilized them. White Martians could increase their mental powers by feasting on the brains of other telepaths. They were extremely weak against fire.
  18. Reptile-Men - The Reptile-Men were giants that possessed superhuman strength and high levels of intelligence. They were equipped with a molecular transfer-ray that could rearrange atoms, turning any object into anything they desired.
  19. Reflektorrs - The Reflektorrs were beings of pure psychic energy, and appeared to their victims as the thing they feared most. The Reflektorrs are a race of psionic parasites consisting of pure psychic energy.
  20. Gorla - Gorlas were superhumanly strong and their scaly hide gave them limited invulnerability. Gorlas were savage combatants that displayed animal intelligence.
  21. Outsiders - The Outsiders were a reptilian race that needed liquefied air to breathe. They were technologically advanced, and possessed spacecrafts, timewarps and ray-guns. Outsiders possessed the power of flight and could drain the will of whoever they looked at, turning them into slaves.
  22. Manhawks - The Manhawks were hawklike aliens who possessed human-level intelligence. They were telepaths who could exist in the void of space and travel immense distances by flying through hyperspace. Manhawks wore masks equipped with eye-slits that shot destructive bolts of energy and teleportation beams.
  23. Komeriah - The Komeriah were elephantine humanoids with four arms. They possessed superhuman strength and durability, wore armor and were armed with axes and swords.
  24. Invisible Raiders - The Invaders could turn invisible, were armed with rayguns and used a spaceship capable of interplanetary travel. The Invisible Raiders are a race of yellow skinned Saturnians with abilities similar to the Faceless Hunter.
  25. Golden People - The Golden People were giants of about 10 feet tall, and had gold flowing through her veins which granted her an extended lifespan of thousands of years. They were technologically advanced in seacrafts, robotics, and had a beam that could transform and destroy evil people.
  26. En'Tarans - The En'Tarans were telepaths armed with psi-lashes, mechanical appendages that delivered a charge of energy to anyone they lashed with them. They used energy-chains that delivered energy charges to any disobedient slave shackled with them. The En'Tarans traveled in spaceships capable of hyperspace travel.
  27. Adaptoids - The Adaptoids were blob-like creatures in the vicinity of the star Arcturus. The Adaptoids had a base form that could evolve to fit whatever planetary environment they found themselves on. They could also adapt to rapidly changing conditions and attacks by opponents, gaining new powers as needed.
  28. Andrann - The Anndrann were military geniuses with a great capacity for inventing weapons of war. Their main weakness was iron, any exposure to iron caused their minds to deteriorate. Weapons they used included spatial bombs which could teleport matter across galaxies or destroy an entire planet, the tele-image which projected their pictures and voices across galaxies, and the dimensional-scope which allowed them to view images across the universe. The Anndrann also devised countless counter-measures against most forms of weaponry. The average lifespan of an Anndrann was well over several centuries. Iron has a deleterious effect on their cognitive abilities.
  29. Bloodworms - The Bloodworms could move or tunnel at superhuman speeds and spewed acid that dissolved virtually anything in their path. They had razor-sharp teeth and appendages.
  30. Cathexis - The Catharxis were brilliant scientists, and created out-of-this-world sentient energy tech such as Id, which was capable of turning wishes into reality. They weren’t bound to 3-D space, and as such couldnot be harmed by conventional means.
  31. Children of the White Lobe - The Children all possessed pyrokinesis, and were armed with blink bombs capable of razing a planet. The Children were psychopaths with little regard for life.
  32. Conqueror Worms - The Worms were extremely long lived, and capable of millenia-long hibernation. The Conqueror Worms communicated telepathically and could fire psionic blasts that scrambled an opponent’s mind. They possessed superhuman strength, and could attack by constricting their bodies around an opponent.
  33. Crocodile Men - The Crocodile Men were anthropomorphic crocodiles.
  34. Gremlins - Gremlins were brilliant bio-engineers, capable of accelerating evolutionary pathways in other organisms and totally reconfiguring anatomy.
  35. Griks - Griks were skilled in robotics and possessed gigantic indestructible robots that followed their every command. They had weapons that shot fireballs.
  36. Tybaltians - The Tybaltians of Tybalt use Earth as a vacation spot by disguising their citizens as humans. In their natural forms, the Tybaltians are squat green skinned dwarves, with enlarged craniums, they have exhibited physical strength on par with Superman.
  37. Nyrvnians - The Nyrvnians were hardened and unrelenting warriors who possessed the most advanced weapons of war the universe had to offer. The Nyrvnians spent centuries waging war on other planets, perfecting their weaponry, and abducting warriors from other planets to serve their cause.
  38. Vuldarians - The Vuldarians are a race of alien shapeshifters similar to the Durlans but much less secretive. They can morph their bodies into a variety of directed energy weapons and bladed implements. They also possess super strength and incredible durability.
  39. Venusian Mind Worms - The Mind Worms did not originate in the Sol System, but were exiled to a prison capsule suspended in the upper atmosphere of Venus. When exposed to the rare element Suspendium, Mind Worms will mutate into evolved forms known as Hyperflies. A Hyperfly is capable of feeding on the potentiality of the Multiverse.
  40. Warzoon - The Warzoon were a warrior race armed with lasers, body armor and spaceships. They commanded Warworld, a planet-sized satellite armed with nuclear missiles and macro-laser cannons capable of incinerating entire worlds. Warworld was powered by a nuclear engine and a computer core, controlled by a command helmet.
  41. Xan - Living electromagnetic beings, thrived in the earliest era on Krypton.
  42. Yorg - A mysterious extradimensional race of living shadows who assisted another alien race known as the Mygorg with enslaving the Pytharians. The Yorg exhibited shadow manipulation abilities similar to those of the Shadow Thief.
  43. Zwenites - Inhabitants of the planet Zwen, an ancient colony of Earth. The Zwenites developed the ability to transform themselves into static stone forms in order to deal with the planet's exceptionally long rotation around its sun.
  44. Skyrnians - Skyrnians could move their consciousness, inhabiting inanimate objects or mind controlling sentient beings. Skyrnians could project intense cold, and needed that cold to survive. They were also telepaths capabale of reading minds and creating illusions.
  45. Thorons - The Thorons of Thoron are a race of technologically advanced humanoids who hail from the same solar neighborhood as the Kryptonians, and possess similar abilities.
  46. Tharrians - The planet Tharr is home to an ancient colony of Earth. The Tharrians are humans who share the same metahuman talent, the power of cryokinesis.
  47. Tellurians - The Tellurians of Telluria are basically blue skinned Klingons with red gems in their foreheads. The gems in their foreheads enable them to fire mind bolts. They are technologically advanced.
  48. Sornaii - The Sornaii are an apparently multiversally aware alien race who seem to serve a role similar to that of the Monitors but on a lesser scale.
  49. Roguians - Shy race from the planet Rogue in the Vegan System. Soon after birth they learn to produce a natural force shield that hides them even from each other.
  50. Rigellians - The Rigellians are a violet skinned, four armed race of noseless amphibians , who fled their own dying world untold years in the future.
  51. Proteans - telepathic shapeshifting pets.
  52. Poglachians - a race of clowns
  53. Octi-Apes - The Octi-Apes are a race of sentient alien six armed Gorillas.
  54. Omegons - The Omegons of Omegon are a race of purple skinned, four armed humanoids with a hybrid feudal/technological culture.
  55. Orandans - The Orandans of Orando are possibly descendants of the Homo magi of Earth.
  56. Appelaxians - The Appelaxians of Appelax are a race of technically advanced aliens with the ability to create powerful artificial host bodies for their minds.
  57. Andromedans - The Andromedans of the Andromeda Galaxy are a race of superhumans similar to Kryptonians and Daxamites. They have red hair, albino skin and blue eyes.
  58. lmeracians - The Almeraci of Almerac are a race of powerful humanoid psionics similar to the natives of Euphorix.
  59. Bloodlines Parasites - Bloodline Parasites were extraterrestrial lifeforms capable of accidentally activating the human metagene during the act of feeding on human spinal fluid. All parasites had dense exoskeletons and were incredibly strong, they all had the ability to duplicate human form.
  60. Children of Tanjent - psionic race
  61. Diibs - The massive and nearly indestructible denizens of Diibworld
  62. Exorians - Exor is the homeworld of the Exorian race. They are represented by a pair of Exorian metas named Zan and Jayna (Wonder Twins), two of the ten hereditary protectors of Exor. The "Ten Elements of the Universe" is the name given to a group of five pairs of royal twins on Exor, each pair possesses elemental powers including fire, love, vapors, plants, sound, metal, shadows.
  63. Farfarmniflatch - Race of shape shifters.
  64. Fire People - Alien beings of living fiery plasma.
  65. Fluvians - The Fluvians of planet Fluvian are a form of aquatic plant-based life.
  66. Fresishs - The Fresishs of Fresish are a race of insectoid humanoids.
  67. Galadorians - The Galadorians of Galador have lifespans measured in tens of thousands of years, and have power over matter and energy.
  68. Giants of Ogyptu - The Giants of Ogyptu are blue skinned nude titans on the planet Ogyptu in the Vega system. Time appears to pass much slower for them than it does for other species, and they are for all intents and purposes immortal.
  69. Grendians - Robotic beings capable of self awareness and emotion.
  70. Havanians - Havania consists of two races, the angelic upper class and the frog-like lower class.
  71. Hators - They can fly faster-than-light, and has superhuman strength.
  72. Hexapuses - The Hexapuses of Vortuma, are a race of six legged intelligent purple cephalopods encountered. The Hexapuses communicate using vibrations through water, their word for water is "Vortum". They have advanced communications technology, and can focus aquatic vibrations around their tentacles to create "water tornados".
  73. H'lvens - A small squirrel-like race.
  74. Hykraians - The Hykraians are amphibious telepaths from the water world of Hykraius.
  75. The Khund - The Khunds are an ancient warrior race from the heavy gravity world of Khundia. Khunds have codified rules of combat. Khund bodies have much denser bone and muscle tissue than humans.
  76. Muscarian - race of mushroom fungi midgets.
  77. Naltorians - Naltor is an ancient colony of Earth. The Naltorians are humans who share the same metahuman talent, the power of precognition. Nura Nal of Naltor is a member of the Legion of Super-Heroes. Norak Kun of Naltor is a member of the Dark Circle.
  78. Null-Oids - The Null-Oids represented by Null-O are artificial beings of neither matter nor energy. Null-O was sent from the distant future by advanced humans.

Despite his fearsome appearence and destructive nature, he is actually intelligent and sometimes has a reason for destroying worlds. Gengar can power his weapons and abilities by eating the city's inhabitants; anyone unlucky enough to find himself close to the huge creature is grabbed, lifted up from the ground and eaten. This way, Gens'Voro replenishes his health. He grows in size as time progresses. Like a bull in a china shop, but replace bull with gigantic monstrosity and replace china shop with a planet. Gens'Voro seeks only 'one' target in the planet, but they get confused and strikes back while the beast simply rushes around to search for that 'one' target. After alpha specimen is acquired Genvor will leave at once.

Note:

he retains a mixture of the weaknesses as well

Equipment

"Me will use building to smash other building now"
No Caption Provided

He likes to destroy all buildings in a high-rise city before advancing to the next city. On his way he usually destroys helicopters, tanks, taxis, police cars, boats, and trolleys, as well as eat people. Genvor uses the environment to deal out damage to his foes by making weapons of various objects found within the city, such as vehicle and rubble as projectiles, steel girders and stone columns as clubs and radio antennae as a spear to impale others, to stun them. Buildings can be destroyed if a he directly attacks or is thrown into it (as well as throw others). Taller buildings can be toppled over sideways which can crush over other monsters.To him raiding a city its like in a wrestling ring, scattered with buildings to be stomped, thrown around or used as weapons, depending on mood. Genvor likes to play with trains, especially those speeding along the track. Genvor usually it up and swings it around itself like a set of nunchucks, shouting like a martial artist as to imitate Bruce Lee as it does so. The military usually makes futile attempts to defend the cities, so there are aircraft and tanks that will fire on him during the raid. He destroys them with standing attacks, and even grab aircraft right out of the sky by jumping at them. He can grab military vehicles that he's destroyed and throw them at your opponent. So essentially whatever buildings, ships, and other large objects he picks up.

He kept receiving offers for a yellow lantern ring but has so far denied them up to this point in time, note that every time he is 'scouted' yellow corps member decrease in membership.

Fighting Power

Genvor uses a pro wrestling inspired fighting style. He uses suplexes, dropkicks and other wrestling moves. Genvor is extremely fast and agile, able to lunge at his opponents feet first. Instead of folding chairs and ladders, he uses apartments and gasoline tanks. Instead of a ring, he uses a densely populated area or wherever he is at the moment.

He plows through anything which stands between him and his target. Genvor will attack without rest, and will not escape before the face of any foe, no matter how horrible. Genvor is extremely aggressive, and will at immediately react to any provocation, dealing out far more in retaliation than the original attack. The monster has a long memory, as well, and will never forget who his enemies are.

Additional Measurements

No Caption Provided
  • Height (quadruped pose) - 240-300 feet
  • Height (standing upright) - 350 feet
  • Length (head to tail) - 1,200 feet
  • Width (assuming arms are outstretched) - 740 feet
  • Height of head - 45 feet
  • Depth of head - 50 feet
  • Width of mouth - 15 feet
  • Height of mouth - 35 feet
  • Length of longest tooth - 5 feet
  • Length of foot - 35-40 feet

Note:

Rarely goes into 'true' form, shrinking keeps size in check

What he sounds like

Sapients can her his 'voice' telepathically, but when it opens its mouth only guttural snarls and growls come out.

Creators

Slaver
Slaver

Global warming has melt their melt polar ice and flooded their continents, the previously humanoid race are modified for aquatic living, they abduct infants and cull dissent. Two planets then approach planet Drukkna, one destroys it, while the other is their escape. On the new planet the Drukknan's with their advanced engineering technology some of the Drukknans uploaded their minds into engineered underwater fauna. Then on year XXXX their leaders gets to another world by a "Spatial-transition machine" only to discover pure magic. Their race has weaponized madness in the form of 'infectious insanity', which is a Psion's equivalent of cancer.

They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills, and their long paws were webbed. They hopped irregularly, sometimes on two legs and sometimes on four. Their croaking, baying voices, clearly used for articulate speech, held all the dark shades of expression which their staring faces lacked.

They have been known to interact with humans and interbreed with them. This results in human-appearing offspring who undergo a gradual transformation after the age of 21 that causes them to become as the Drukkna who spawned them. The Drukkna are soulless and apparently immortal. They continue to grow (slowly) throughout their lives, and truly gigantic specimens exist in the depths of the sea.

These savage fish-men hunt in schools and will devour anything edible in the water with them. Their bite is quite dangerous since over a third of their length is taken up with teeth and mouth. Drukknan's secrete a viscous contact poison which mats their scales, making them dangerous to touch. When excited by combat or the hunt, a Drukknan will bay in such a way as to exactly mimic sounds made by its opponent or prey.

Enslaved
Enslaved

Their modified civilization was then shortly invited to join the galactic federation. The advanced races are fascinated that the Drukknan had outdone their technology, with an improvement of "Zero Point" drive. Drukknans modify various peaceful alien technologies into deadly weapons. Which instigated interstellar conflicts, with the growing conflict and possible military implications between the "Drukknan Hegemony" and the galactic federation. Since then Drukknans colonized a race of intelligent beings from the planet "Mergere" circling the star Henares. The action is set in the year XXXX.

Mergerens are found only in dark places, as they detest sunlight. The Mergerens are slightly faster than a human, with a voracious appetite, and are aggressive if hungry. It will not generally seek out trouble unless hungry, but it is quite territorial and will tend to attack any interlopers. It is capable of snatching a man-sized creature up and digesting it over a period of hours. The body structure of a Mergeren is such that it can pass (flow) through narrow openings (such as a 2 cm crack under a door). The monster travels equally well on walls or ceilings as well as floors. If chopped or struck, the Mergere is broken into two or more parts, each able to attack. The same is true if it is attacked by lightning. Cold does not affect it. Mergerens are immune to all terrestrial organic poisons. Mergerens are inedible by humans and appear to be full of a horrible-smelling, viscous liquid.

Their vast interstellar space habitats are considered to be the next phase of evolution, and constitute as a form of life beyond anything possible for planet-bound species

Nourishment

Planet Gorgoth
Planet Gorgoth

Back then the space bio-terrorists are having problems feeding the Gens'Voro because it demands 'alpha specimens', the bio-terrorists cringe when it demands to eat a malthusian alpha specimen. So to satiate its specific hunger they decided to craft a planet that is a sapient 'living' one to serve as a consumption point to stall its cravings, or a 'fridge' planet as they say. Genvor gorges his way around the strange planet where everything smaller than is food!

The 'death world' classification made the planet toxic. Most life forms became extinct or mutated (with special exceptions), and all visitors must wear protective chem-suits at all times. The natural geysers once blew away the poisonous chem clouds, most areas too were poisoned. To enter the waters without a protective suit is to invite death, and even with one a visitor can only survive here for a minute before the toxic waters burn through their suit.

It can manipulate it's own gravity to direct swarms of meteors. It can control all of the vegetation on its form, using them as weapons or bindings. It can cause peaks of rock to emerge rapidly from the surface, large and swift enough to bring down a starship. It can also form immense holes in the surface of the planet. In addition, it possesses telepathic powers and can corrode the minds of sapients within a short distance of himself.

Creatures can go as far to the size of islands, or clouds. Others have used other forms of locomotion; swimming or odd form of walking. Other critters follow these walking ecological abnormalities, using them as walking nests, and jungles. As this planet is very dangerous the inhabitants are incredibly powerful as a bare minimum of survival.

Note:

even planet eating cosmics avoid this one, as it was rumored to give space kuru along with several space STD's

Minions

"Our other great weapon has just recently bowed down to its new ruler... we are f*cked"
- Bio handler
Reduce, Reuse, Recycle!
Reduce, Reuse, Recycle!

Feaster swarms are a nasty bunch of critters that are exponentially smaller than Genvor, they are originally designed to devour garbage and accelerate recycle recycleability of materials. Essentially small things which fed on everything with the exception of tofu and gelatin. In return they can be cultivated in large masses produce an endless supply of food. One day a engineer decides to tamper with this and turns them into a Doomsday Device. They have glowing fangs and claws, they are pack hunters, and the pack will often attack prey larger than them. A feaster will walk along a spear to attack its killer before it dies.

Stage 1: Base feasters are only as large as dogs. At this size they most likely hop, burrow or leap (30 ft). They form small packs from their nests and overwhelm their opponents with ferocious charges. The feaster is largely hairless and geared toward a more predatory, carnivorous lifestyle. Its claws and teeth easily tear flesh. Its enhanced strength (10-15 tons), speed (dodge gunfire from a short distance away) and dexterity (regain perfect balance even under extraordinary combat situations) enable it to apprehend prey and more effectively fend for itself against other animals. Lashing out with claws and spiked undersides, the creatures can tear men apart, shredding their flesh like wet tissue paper. The feasters shows a remarkable ability to learn through observation, and in doing so can divine how to open doors and remove sewer grates, among other things.

Feasters are asexual and reproduce through a process known as budding. Just like the freshwater hydra , the tiny tentacled creatures generally grow to lengths of between 15 and 30 millimeters. If food and water are plentiful, then the hydra grows a series of small buds on its body. These bumps develop into miniature hydras that eventually pinch off from the parent organism to fend for themselves.

No Caption Provided

With feasters, the budding process is more rapid. If a well-nourished feaster's skin comes into contact with even a small amount of liquid water, it will begin to reproduce and launch thousands of seedling, each capable of growing into an all new system of independent feasters -- all in less than a minute. By feeding on excessive amounts of food, the feasters are capable of increasing their size.

Stage 2: Initially they will only be as large as bears, Lions or crocodiles. At this size they are quite often flying, burrowing or leaping extreme distances. They form packs and overwhelm their opponents with cooperation, ambushing and extreme ferocity. These Feasters outnumber all other by at least in order of thousands. The creatures were impervious to conventional weapons and strong enough to tear a armored cars apart. They were armed with four powerful scythes attached to their body. The eyesight of the feaster is keen, as is its hearing and sense of smell, so it is surprised only rarely.

Feasters of this state are evolved to serve as heavy armaments, providing distances of death with bio-organic ranged weaponry, including bio-lasers, heat rays, and organic missiles. Stage 2 tend to be bulkier than previous variants, as they are intended tank damage so the others can move on.

Stage 3: At this size (Giant Crocodiles, Frenzied African Elephants and Giant Sharks go to this territory) they are quite often flying, but most likely they use other forms of locomotion, running and slithering is most likely; generally they move in short spurts of speed. They still form packs and overwhelm their opponents with extreme ferocity. These Feasters are much more numerous than the bigger kind, and most likely encountered away from the openings and the advancing herds.

These creatures are as intelligent as normal humans and have a fairly complex language consisting of roars and growls.

Bred to eat and replicate at accelerated rates, it can be predicted what may happen if that same self-replicating, endlessly hungry killing machine is dropped on an unsuspecting planet.

Weakness:

Up to Stage 2 - Flamethrowers & Napalm (kill em while they're young)

Trivia

Hide and Seek
Hide and Seek
  • Occasionally, Genvor is seen as a hero who helps save the world, and on other occasions he is seen as a villain, reflecting the different ways Godzilla has been portrayed.
  • Genvor can jump (some buildings are damaged when jumped on) and climb on buildings (cliffs as well), and attack enemies and buildings with punches.
  • Genvor eats nuclear material to increase his power (the monster can be found bathing in a radioactive lake), as damage can be recovered by eating the right food, such as giant fruit, roast kaiju, or super super beings.
  • Genvor uses the look of: Orga (Godzilla), Rancor, Hunter (RE series), Tarrasque, Ukanlos
  • He is not the conqueror type, but a 'retriever' with a singular mindset
Start the Conversation