Weight: 200 lbs
- Ghost Mimicry
- Danger Sense
- Power Negation Immunity (His power origins are magical,technological and meta so you will have to deactivate all 3 to make him powerless)
- Tracking Evasion
- Darkness Manipulation
- Double Jump
- Adoptive Muscle Memory
- Intuitive Aptitude
- Enhanced Combat
- Enhanced Swordsmanship
- Enhanced Reflexes
- Enhanced Agility (Spider man level)
- Lunar Manipulation
- Electrical Mimicry
- Sleep Manipulation
- Sleep Inducement
- Enhanced Marksmanship
- Energy Punch (I use chi to do this)
- Energy Kick (I use chi to do this)
- Enhanced Dexterity
- Muscle Manipulation
- Enhanced Strength (5 tons)
- Enhanced Speed
- Molecular Acceleration
- Enhanced Regeneration (He heals one thousand times faster than a human)
- Enhanced Immunity
- Enhanced Memory
- Technology Manipulation
- Probability Manipulation (Very Strong)
- Telescopic vision
- Neutral Vision
- Night Vision
- X-Ray Vision
- Acid Manipulation-Acid Blood
- Master Martial Artist
- Master Hypnotist
- Expert Chemist
- Expert Lock picker
- Explosives expert
- Excellent Prep per
- Expert Hacker
- Expert Infiltrator
Utility belt: Ghost most of his equipment has
advanced 2-D technology he can hold an almost unlimited supply of the items below
as long as he has it with him.
Moon Blades: Shuriken or boomerang based throwing blades made to resemble the symbol of a moon crescent. Some Alternate versions of his moon blades explode, emit electrical blasts, and sometimes come with detonators.
Grappling Hook: Ghost can use this to grapple onto high locations or can grab hold of a person by directing it at him/her.
Gas Mask: This is used to protect Ghost from dangerous fumes and other airborne chemicals. This fits over the bottom half of the face.
Re-breather: allows Ghost to breathe underwater or in a vacuum
Sonar: Used in his mask to locate targets.
Tracers: moon shaped signal tracers that can adhere to most if not all surfaces.
Communicators: Ghost communicates with allies using closed-circuited signals.
Lock Picks: Ghost uses these to open locked doors.
Cuffs: Special cuffs that only few enemies can break out of. Ghost can quickly lock a enemy to a pole.
Bolas: Ghost swings these Bolas over his head to wrap up an enemy.
Smoke Grenades and Pellets: Ghost can throw these grenades in order to use a stealth technique, distract an enemy, escape a situation, or plan his next course of action.
Sonic Grenades: These disrupt electronics and disorient enemy hearing.
M67 grenades: He carries these standard fragmentation grenades as distractions
or to kill enemies.
Flash Grenades: This gadget is used to temporarily blind enemies.
Mini-Mines: Mines that can fit in any small area or used as low-grade explosives during combat.
Thermite Explosives: Capable of burning through most materials.
Plastique: Small exploding devices that have a timer or detonator switch to activate.
Brass Knuckles: Used to engage an enemy with more force behind his blows.
Tactical Knife: Ghost does not use this in combat usually, but he has used this to cut through many durable materials.
Mini-Computer: Ghost carries two of these. One is located in his utility belt and another is located in his left arm. It appears as a virtual computer that he can contact allies or find out strategic areas in certain places.
First Aid Kit: Used to aid in treating wounds.
Dual Uzi guns: Ghosts favorite weapons are his dual uzi's the are as common as any other with the exception that they shoot adamantium rounds
Laser Powder: Powder specifically designed to show hidden lasers with out activating them