eiderglast

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Making your own comic book based video game

The best game I got to play has been GTA San Andreas. You can swim, fly an airplane, go inside houses, hotels, fly almost every vehicle , even a bike.

But I've never been a fan of multi-player games. Simply because I'm a recluse and somehow most internet communities have "devolved" to plain, rude, self-centered, opinionated people.

Just recently, a thought came up where you can play a character in a comic book almost the same way as you play CJ in San Andreas. I'm also aware of the online game at DC. But, it feels like it's a battleground (which it is).

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The thing I like about this idea is where you can either fly, swing, jump about, teleport or use a transport but do so in the way GTA applies their physics and looks.

Not everyone is mobile in the internet world (meaning some are wheel-chair bound, pardon the frankness), and most of us always wonder how it feels like to fly or travel from place to place in your favorite comic-book persona.

So, the game is like a sandbox... then builds up to be an open world... you may have the option to play by your own (like iin minecraft), Or interact with other players. I also like the idea that time moves there... sometimes it's night, sometimes it's day. Winter and the rest of the season cycles in, and your character, depending on his/her abilities, would dress appropriately for the climate he/she is in.

Perhaps they could start out with five default characters. One who can fly, one built for speed, one with amazing agility and unique way of travelling (teleport/swing with ropes), one with inhuman strength (enabling himself to leap at long distances), and one who can either survive the deep of the water or the coldness of space). From there, every mission achieved, they can unlock either new characters, or new abilities.

As for outfits, perhaps it can be varied just like in Soul Calibur. And for appearance, just like Soul Calibur's or something better. Their women characters were very fetching.

How big is this world? Depending on current game design and technology, but maybe as big as GTA, and each sector let's say four corners, has varying motifs. One has an Art Deco feel for its cityscape, the other a futuristic one (with the vehicles and futuristic putfits), the third has forests and mountains and rough terrain, and the fourth a vast wasteland filled with abandoned towns... and yes, the whole island is surrounded by water (making that the fifth environmennt with an underwater city or laboratories). And the sixth would be tunnels....

What are the denizens? From the four major areas, we have the normal humans, the altered humans in the tech world, the strange fantasy like creatures in the forests and jungles, the mutated creatures in the desert/wasteland (probably zombies, malforms and anything that bumps in the night). And the merfolk under the deep.

How it starts. You begin in the normal folk city. and progress your story from one sector to the other and back. and after you finish the game, you can still play on and travel the place.

And you can interact to all the denizens depending on your reputation... if you started as a hero, you are cheered on... if you are a dark vigilante... you are either feared or hated upon. If you are a mutate, you are mostly shunned in most sectors except where the other mutates reside. If you are royalty, you are looked upon with fear and respect. And if you are a creature of the dark, you stay in shadows... or the tunnels.

Another good thing here is you have secret identies to fall back on, well for most characters. Some can't due to their size or they have too strange an appearance (like insect antennaes). So, be either villain or hero, you go to a quick change area to fend off cops or hoodlooms chasing you. But this only works on the normal world.

All in all, it's a place where you go do missions (be it for the bad or good side), and then just roam anywhere and discover stuff along the way (like a secret passageway leading to the tunnels... or discovering a sunken city undeneath the ocean.

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