DedmanWalkin

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Missing Context

Greninja Feat

I'll post the whole battle.

https://www.reddit.com/r/anime/comments/pb0ubl/the_time_when_ash_almost_defeated_a_champion/

That wasn't Greninja but Ash-Geninja, a merging of Ash and Greninja with enhanced abilities outside of typical Pokemon like your Zoroark. For instance, at the beginning of the battle we see Shadow Ball counter Water Shuriken but as Ash focuses his strength into Ash-Greninja, we see Water Shuriken overpower Shadow Ball. What if this applied to Cut too? The first attack is reflected because Ash wasn't focusing but then the second one has a Focused Ash push Ash-Greninja's Cut to be able to breakthrough. Even Glasses Dork's scanners shows just before that Cut attack that those readings he had never been seen before. This battle even ends because Ash focused too much and basically KO'd himself and Ash-Greninja simultaneously which is what was shown on Glasses Dork's Scanner at the end of the battle. This wasn't Double Teams being able to execute attacks, this was a powered up Cut attack pushing through.

Secondly, we see that after ONE SINGLE SOLITARY move, every single Ash-Greninja Double Team disappeared. You have not shown that they can execute more than one attack which means once they use Helping Hand or Retaliate or any other move, they will disappear. Can you show me a Double Team Pokemon that can perform multiple moves?

In fact this brings up an interesting point, how long can Double Teams last? From the feats you have shown so far, they last mere moments. Can you show me a Double Team lasting even 10 minutes? Because if not then all your prep would have to take place mere moments before the battle started and then disappear moments afterwards.

Basically, this feat invalidates your prep strategy entirely while also showing us that if it did work like you suggest, then your Double Teams would only get one attack before disappearing.

The Glalie Feat

This feat does show that Double Team can indeed copy other things. However, those things have to be within close Proximity of Glalie to do so. Show me a feat of those other Glalie Double Teams separating from Glalie.

But you also seemed to not show us what happened when that Sled landed on the ground, only the part in the air. Would it surprise you to know that while there were 5 sleds in the air, only one landed on the ground? That's because Double Team illusions can't displace snow so they disappeared. If they can't displace even common snow then how are they going to deal with antimatter blasts? All of your Double Teams instantly disappear the second they are hit with basically any of my attacks.

This also simultaneously shows that those “water columns” were also just Double Team illusions like the Sled.

So, if you Double Teamed your Mandalorians, they would have to be in close proximity, get approximately ONE move before disappearing, and would disappear to literally any attack I have. How exactly are my hundred Photon Cannons overwhelmed here? They take out every single Double Team in the course of a couple seconds.

The Alakazam Feat

You know that Alakazams and Abras, and Kadabras are all named after magic words used by magicians right? You know that the trademark spoons used by these are a direct homage to the spoon bending trick used by magicians, right? Heck, Uri Gellar, a magician known for such a trick, sued Nintendo over the spoons held by Kadabra and Alakazam. All of this is to say that Alakazams are magicians, showmen. Why is this important, because Alakazam hit every single Double Team before it hit the original. That shouldn't be possible, he should have hit him at either 3 Double Teams or 2 Double Teams especially for such a powerful Precog like Mega-Alakazam. But then you have to remember, that a Magician always goes for the fakeout first before the reveal because it is more showy, more dramatic, more impressive. Mega-Alakazam wasn't fooled in the slightest, he was performing a Trick because he has already seen how this battle was going to happen. Show me Double Team actually defeating Mega-Alakazam and then we can talk.

All in all, you failed to really prove any of your assertions about Double Team and even if we take your assertions at face value, your feats given proper context render your strategy fairly weak.

Pikachu Statues!

Are you kidding me with this? Unless Ash Ketchum, his opponent, and the entire arena are also as fast as Pikachu then he didn't statue anything. Ash tells Pikachu the precise time to execute that wood attack while the wood is suspended in the air, is he somehow hypersonic too? Get that weak sauce out of here.

This is clearly some quirk of the arena or some other ridiculous aspect of Pokemon Physics. Heck, when Pikachu is moving through the wood pieces, they don't even move! That should be impossible under standard Newtonian Physics! How do you explain such ridiculous in any other way than PokePhysics are just different than our Physics? Too bad this battle isn't in the Pokemon Universe.

But really the biggest counter to this is simply that Pikachu and Ash where unable to dodge a falling chandelier and were both KO'd by it in Tower of Terror. If he was as fast as you suggest, then he would never have been hit and would have been able to Iron Tail it away.

https://64.media.tumblr.com/2bc77fc700ae9ac34c30c99c38220376/84f593633dc69466-9/s500x750/d5febfbc2c3e50cf6703d3bac4986f73be420fed.jpg

Iron Tail

Why did Iron Tail follow a path towards the lava in that instance while it creates an omnidirectional blast in others? What mechanism allows it to do so? Is this more PokePhysics? Or was this just an inconsistent showing and thus should be discarded? Also, the range on that Iron Tail seems to require much more power than a typical Iron Tail, so why was it more powerful here? Much like above, I feel like there is some missing context.

Also, are you suggesting deflecting an Lucario's attack makes Iron Tail as strong as that same attack? So when Statham deflected an RPG with a pan in the Transporter trailer are we now saying that Statham is as strong as an RPG? Your assertion here doesn't make any sense.

Pokemon Physics

Given that the Pokemon world is designed for children, it seems like almost nothing that Pokemon can do would actually kill someone. In fact show me one Pokemon move that Zoroark can do actually killing someone? We see Ice Pokemon commonly freeze people into solid ice and not kill them. How is this possible? We see Pikachu shock people with enough electricity to lift them off the ground, leave scorch marks on their clothing, and still be fine in the next shot. Even lightning doesn't have enough energy to charge them with enough static charge to counter gravity and yet the humans in the Pokemon Universe can tank that hit like nothing is wrong. Yet a Falling Chandelier can KO them. It makes no sense that these people can survive Pokemon attacks with crazy energy releases but then get taken out by a chandelier. Pokemon Physics are not consistent and not reliable! If they are not reliable then we can't use real world physics to judge them. So, an attack that looks big would not necessarily be that big in the real world or in the instance, the Starcraft Universe.

Blaster Speed

That was a specialized Sniper Blaster, that is not typical of the shitty blasters used by Mandalorians. It had significantly more destructive power than your typical DL-44. This is like using the feats of a Barrett 50 cal for a 38 special. Just because it has Blaster in the name does not mean that they all share the same feats.

That ship is capable of significant speed but as there was no Sonic Boom associated with it, it was at subsonic speeds which is fairly typical of Star Wars Ships in atmosphere.

In addition, the ship was heading towards the sniper! So it was actually helping the sniper blaster bolt hit it faster!

This feat isn't anymore impressive than Deadshot doing the same thing with a gun. Blasters are at best as fast as guns. Hydralisk spines are faster than sniper rifles. My team is as fast as your team.

Rebuttals

Outnumbered, LOL!

You really think that even with hundreds of Double Teams that I am outnumbered? Did you watch the video on the Spear of Adun, it literally has 10s of thousands of troops in stasis that I can make use of in addition to the Star Forge that can instantaneously fabricate as many psionically powered drones as I need. I can outnumber you 100 to 1 even with your fake Double Teams.

Let me just show you how much a 3 KM Mothership can hold, now extrapolate that out to 74 KM Spear of Adun.

https://www.youtube.com/watch?v=GWUkOMqgJvE

This also contains a pretty good stealth feat for Zeratul, because not only was he able to completely avoid incredible Protoss Sensors, he moved undetected through a ship with thousands of psychics on board. That is some Batman-level shit!

Time Stop

Protoss Time Manipulation isn't Telekinesis or similar to Telekinesis and as such does not apply. But even if it did, that would still nullify your Mandalorians, your Lightsabre, your Double Teams, your Illusions, and BD-1. I hope you weren't relying on any of those things. With only Cal and Zoroark free to move, my team can kill every single Mandalorian and Double Team in moments.

Alarak

Alarak comes from a death cult, his first idea in most situations is to use his Death Fleet's firepower to destroy the planet of his foes. He doesn't generally want to waste time on capturing objectives unless he has to do so. For instance, the main bad guy of the series was on the homeworld of the Protoss and his first suggestion is just to blow the whole planet up! Everyone else looks at him like he is crazy! Once he figures out that none of your guys are fully space capable, he won't hesitate to use the most expedient means of killing your whole team.

Alarak, like all Protoss have a built in device that automatically teleports them away should their life ever be in threatened. The Protoss do not number that high, so each life is especially precious. They go to such extremes that even completely mangled Protoss can still die Warriors deaths in Dragoons or a number of different Protoss constructs.

The idea that you could even slow him down is also hilarious as he can drain the life force of his allies to survive. There is even an achievement in the game for sacrificing 500 troops to him in one match. I have tens of thousands of troops at my command, you'll run out of stamina well before Alarak runs out of troops.

Zoroark

I have shown that my characters are acting exactly how they would for this battle, have you? You questioned Alarak, but have you ever seen Zoroark use the strategy you have suggseted? Have you ever seen it use Double Team on a 100 people and then generate hundreds of Double Teams that then use Helping Hand or Retaliate or any moveset like this?

I asked for feats for what you claim and you provided basically nothing.

You didn't show Copycat copying anything other than a Pokemon. Do you think Rogue just goes around copying Sentinels? Nope, because she can only steal biological powers not technological abilities. If Copycat doesn't work on Tech, then it can't copy Warp Blades or anything like it because those are technology-enhanced capabilities. Without both parts of the puzzle, you can't use it. So Copycat can at best copy Psionic Abilities, but Protoss Psionic abilities take decades to master, so good luck with that.

You didn't show Helping Hand or Retaliate working on anything other than Pokemon, which means that the tech that Cal and your Mandalorians use to deal damage will be unaffected. Maybe if the Mandos choose to go hand to hand they can benefit?

You have not shown Brick Break working on technology, so until you do, it does nothing to my shields. Even if it did, Shieldguards and the Spear of Adun can directly transfer their shields instantaneously to my guys. Good luck getting your Confuse Rays through!

You failed to show Detect working on invisible foes or any foes for that matter. You have yet to present any feats for it all. Much like above, you haven't shown the ability to work on tech at all so until you do, it will not allow Zoroark to detect any of my Templar.

You still have not shown Rest protecting your Pokemon. In fact in Harley Rides Again, Octillery used Rest and his foe almost kills him. There is even a handy “health” bar in the episode showing this. Had his foe gotten one more hit, he would have lost. Rest won't protect you from being dismembered.

My guys are already in the supersonic to hypersonic range by feats alone, that is the limit for the tourney. If Agility makes you faster than that then it is not allowed. You aren't in anyway faster than my team.

You haven't shown any feats for protect, much less Zoroark using it. While using Protect, it looks like you can't attack. So, how does this do anything but give my team time to prepare their attack? My shields can near infinitely be restored by Spear of Adun or Shieldguards and I can still attack while using them.

You have failed to show Taunt working on a being protected by a shield which my team will be protected by at all times. Heck, you failed to show Taunt at all? Also, if Alarak is teleported away by the ship, then how does Taunt stop him from venting the atmosphere?

Overall, your entire strategy is out of character for Zoroark. You have shown nothing that would allow it to use many of these moves in any meaningful way and those that can be used only prolong the inevitable dismemberment of Zoroark.

BD-1

Why would Alarak kill BD-1 when others have not? Because Alarak lives in a Universe with Shield Restoring Sentries, Shieldsguards, and Shield Batteries as well as Time Manipulating Energizers that make you faster, as well as Targeting aids like Havocs, and health restorers like Terran Medics, Medivacs, and Zerg Queens. Fact is, Alarak knows to kill support units first because it weakens your foe. More to the point, Alarak's people engage in Rak'Shir, a purely psionic battle where you leech support from your followers to empower you enough kill your foe. It is like voting but the loser dies. He would not hesitate to kill your support forces, because that is a personally rewarding strategy.

Cal

That Gorgara fight was very underwhelming, if his Lightsabre was really as hot as the sun, why didn't Cal dismember it? Here is a Zealot killing an Ultralisk, which again are 50 foot tall monsters that casually crush 60 ton tanks underfoot, in the course of 2 moves.

https://comicvine.gamespot.com/a/uploads/original/14/142946/3913860-kills%20ultralisk.jpg

The Ultralisk is far stronger and larger than the Gorgara and is specifically bred to take a beating. Alarak, far more powerful than a Zealot, would have take apart a Gorgara in seconds.

While I am loath to use gameplay feats, there are certain missions were you get to control a small number of characters. In one such mission you get Vorazun and Alarak, which is basically like having Zeratul and Alarak as Vorazun is the Matriarch of the Nerazim, Zeratul's people. In this mission, Alarak and Vorazun are pitted against an Ultralisk and the 2 Protoss barely even notice it. You can see in this video his telekinetic Destruction Wave has no problem knocking it back. His TK blasts are well in excess of anything you have shown for Cal.

https://www.youtube.com/watch?v=tlmQ0vxo6SA

Cal also can't slow my antimatter weapons because they are encapsulated in Psionic Energy not Electromagnetic fields like Blaster Bolts. Psionic Energy is the same energy he would be using to slow it. My Photon Cannons are powered by a psionic matrix that holds the combined psionic might of all linked Protoss. Cal ain't strong enough to stop this.

This mission also shows how Alarak can drain the lifeforce of things he kills. Every time you see a red orb go from a dead enemy to Alarak, it is restoring him. I have tens of thousands of troops I can provide to feed him life force.

Overall, Alarak has feats that make as fast as Cal, stronger than Cal, more durable than Cal, better support, and armed more heavily than Cal. Even with Double Teams helping Cal, Alarak will dispel them with one Ultralisk moving TK blast. Without those illusions helping him out, Alarak will tear him apart.

Conclusion

You have failed to prove any of your points.

You are using a Pokemon out of character, you didn't even purchase any morality shift.

Even if we grant you those points, they still fail to counter my massive battlefield advantage and army advantage. I have 74 km of ship at my command and 10k+ troops at my command.

Your team was simply not equipped to deal with my planet conquering army. My team regularly takes on forces that your team couldn't even comprehend.

In the future, when using Pokemon, you need to pair them with other Pokemon otherwise you lose a lot of effectiveness. Also, why didn't you just choose a trainer instead? Then you get multiple Pokemon that could actually benefit from each other!

If you can provide actual feats for your strategy then I'd like one more post to address them but if not then we can go to voting.

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DedmanWalkin

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@mr-yes: Sorry, didn't get a notification for this. I have most of my post typed up. But It may be a couple days before I get it done.

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DedmanWalkin

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DedmanWalkin

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Rebuttals

Lightsabre

As Force Pull and Force Push are against the rules, Cal's best weapon is your lightsabre. To the Protoss, your best weapon is something that every Protoss warrior has. Here is a description of bog standard Psi Blades:

PSI-BLADE FOCUSERS

These wrist-mounted devices enable the fierce warriors of Aiur to shape raw psionic power into deadly close combat weapons. By harnessing the Zealots’ violent psionic energies, Psi-Blade Focusers generate incandescent blades that can cut through any material regardless of density. Over time, the Khalai have further refined the focusers’ construction, allowing Psi-Blades to increase in power as the Zealot’s fury mounts in the heat of battle.

You'll note that the blades ignore material density so even Beskar would not protect against them. Here is Alarak describing his personal Bane Blades.

Pure energy, drawn from Amon's realm and honed into an edge that the ancient masters said could cleave entire planets in half.

His blade is much more powerful, though he is not an ancient master so he can't quite cleave a planet in half. The bigger problem that Cal will have is that every Protoss also has a personal shield that covers their entire body, not just like their arms like Mandalorians.

POWER SUIT

Ornate armored suits protect the Zealot legions from enemy onslaught. As is tradition, every warrior must undergo rigorous training and trials before he is allowed to don the battlegear of his station. Each suit is an individual work of art reverently crafted by the Khalai, who outfit it with a personal plasma shield generator, a vital signs monitor, and navigation tools. To finish their work, they set psionically calibrated crystal matrices on the armor’s gleaming surface.

Protoss Shields can already take multiple hits from Psi Blades so they should also take multiple Lightsabre hits to bring down. Cal will require several direct hits to just bring down the shield whereas literally any Protoss only need one. Cal's lightsabre is literally the only thing keeping Cal from being sliced and diced by Protoss Psi Blades. This makes throwing the blade incredibly stupid as not only does that leave him defenseless, it also allows Alarak or any other Protoss to grab it our of the air and take it from him. Alarak would take one look at it, call it primitive, crush it in his grasp letting the broken parts of it fall to the ground as he charges toward Cal.

Lighthsabre deflection is also not a good idea here because the lightsabre's electromagnetic field is what allows it to deflect blaster bolts. But Protoss energy weapons aren't encased in electromagnetic fields, they are encased in psionic energy so no deflection will be occurring. He won't be able to use deflection as a viable means of ranged attack.

The Photon Cannon fires an encapsulated antimatter sphere similar to that generated by the Dragoon. It is an effective weapon against both air and ground targets

Most Protoss Weapons contain Antimatter so even if you do actually hit it with your lightsabre, the antimatter hitting the air will just cause it to explode like a grenade knocking Cal off balance. Since Cal's first impulse would be to block, every time he does, it will be to his detriment leaving him vulnerable to the next attack.

BD-1

BD-1 will be useless here as he is equipment and as such is vulnerable to TK. Alarak just pulls him off Cal and slices him in half. Without BD-1, Cal also loses his stims which means he is all the more vulnerable.

But let's say that he doesn't get destroyed in a couple seconds. His electric surge wouldn't even tickle a Protoss Shield much less slow them down.

His ability to take control of tech requires those to be made using something that BD-1 can connect to, mainly some sort of port or something. Protoss Technology has no ports because everything is designed to be psionically manipulated not physically accessed. As BD-1 is not Psionic at all, he has no ability to interface with Protoss Technology. This is a minimum requirement that BD-1 does not fulfill. As I said before, the only person on your team with any hopes at using Protoss tech is Cal and it will require him to focus his Force abilities through them. Something that takes literal years for Protoss to learn to do.

Furthermore, it requires direct physical access to the target and all Protoss tech is shielded so BD-1 would first have to take down the shield before being able to do anything.

Stims are literally the only value that BD-1 provides in this battle.

Zoroark Stats

The problem with Pokemon battles largely come from Team Rocket being able to survive many of these attacks without dying. Since they do not die every time a Thunderbolt is directed in their general vicinity, those thunderbolts must not be that powerful. If thunderbolt was able to destroy a rock that size that wasn't made of like styrofoam then it must also kill Jesse and James should they be near it. They don't die, so the rock must be made of a substantially weaker material.

Many of the explosions also appear to not follow typical explosion shaping and instead have what appear to be multiple secondary explosions. There is no reason for this odd shaping unless they are hitting something that is explosive which makes judging the actual power of each attack fairly difficultr. Maybe those rocks were explosive? Seems like many things are in the Pokemon Universe.

We are not in the Pokemon Universe, we are in the Starcraft Universe. You should have used your perks to buy the Battefield to ensure that your feats are valid.

But the biggest problems with all of these comes from Zoroark being an illusion caster. How are we to determine what is actually real in these scenes? You can say that snarl blocked thunderbolt but how do we know it wasn't an illusion tricking pikachu into thinking he was aimed at Zoroark when it was not? You need to prove that all of your feats aren't illusions because Mysterio pulls this kinda stuff all the time.

Pokemon Abilities

Most of these abilities only really work in the context of a Pokemon Battle and are pretty much featless. You didn't have a single instance of Zoroark using these only the suggestion that it can.

Like Hone Claws is basically sharpening claws but how does that make you more accurate? Especially since it looks like Zoroark uses energy attacks anyways, it would be like Cyclops cutting his fingernails and now being able to hit more accurately with his optic blast.

Agility is also not impressive as the majority of my troops can actually teleport not mimic teleporting. Many of them can teleport and are invisible so you can't even detect them after they teleport.

Show me Copycat copying a non-Pokemon ability. Show me it copying a gun or something. When you inevitably can't, then we can ignore that ability as Zoroark is the only Pokemon here.

Detect only works on one foe per your featless description. Zeratul will have 20 other real Void Templar with him. Show me this working on an invisible foe,

Counter only works on physical attacks, none of the Protoss use physical attacks. Also, my team have shields that can easily tank their own attacks.

Protect is something that every single person on my team has on at all times, no need to activate a special move that works for turn or 2, they are just passively on at all times.

Confuse Ray is an actual ray that would have to pierce Protoss Shields to work so you'll need to first get them down.

Dig is of no value here as there is no ground to burrow, the Spear of Adun is solid Protoss metamaterials. Not that it would give you any advantage, the Protoss are used to fighting a swarm that can move beneath the surface of planets and routinely bullseye them while underground.

Brick Break is also useless here, the Spear of Adun itself can replenish shields and my shields are also regenerating thanks to the number of Shieldguards, who not only can instantly restore shields, they can allow shields to reflect incoming damage.

How does being asleep protect you in anyway outside the context of a Pokemon battle? The second your Zoroark is asleep it gets killed. You have a feat of a resting Zoroark being immune to non-Pokemon attacks?

You have a feat of Retaliate working on non-Pokemon? Once again, you haven't presented anything about how this works.

You have a feat of Helping Hand boosting the damage of a non-Pokemon attack? When you don't you'll start to realize just how much you limited yourself by not having a Pokemon ally.

Illusions

Substitute is just another illusion which is meaningless due to Photon Cannon detection, Havoc detection, Oracle detection, and Spear of Adun detection. I have 4 different forms of illusion detection. Zoroark has only one ability that allows it to detect 1 cloaked foe. Honestly, my Dark Templar will surround and slice your one Zoroark to ribbons.

Where did you get this idea that Double Team creates duplicates that can actually do anything other than illusory attacks? If they could it would be a damage boost with an evasion boost not just an evasion boost. Once more, I need a feat of Double Team doing such.

As for the rest of your illusions, the Protoss also often engage in illusory combat. Hallucinations are psionically generated copies.

It is rumored that some High Templar have learned to create illusionary duplicates of other beings. While these phantasms have no physical substance, they can be used to draw fire away from friendly units or sow confusion amongst enemy forces.

Every single one of the Protoss detection systems can effortlessly see through these illusions as well as cloaking, and burrowing.

Their complex sensor array leaves little energy for defenses, but they can detect cloaked or concealed units with ease, making them invaluable on the battlefield. Observers that are used for deep-space exploration are often deployed without any defensive systems, but when used in a combat zone they are equipped with a micro-cloaking field to hide them from the enemy.

The Cannons are also enhanced with special sensor technology borrowed from the tiny Observer, enabling them to detect cloaked and hidden units.

The level of cloaking that these sensors can detect, here is how the Protoss Arbiter cloaks things:

Psychic Judicators crew the Arbiter ships, and they use the Arbiter as a focal point to project a reality-warping field that serves to conceal all friendly units within close proximity. Since the Arbiter must be anchored firmly in space-time to safely generate such a large field, it is immune to the effects and remains visible, even when surrounded by the field of another Arbiter.

You are reading that correctly, highly trained and experience use the Protoss Arbiter to warp reality to hide their forces from others. Observers and Photon Cannons both work against that level of cloaking without issue. Arbiters also use this power to teleport forces:

The Recall ability creates a tear in the fabric of space-time, and any friendly units that enter the swirling vortex will instantaneously appear next to the Arbiter that initiated the effect.

And they use that massive psionic ability to render things out of phase with normal space time.

In addition to destabilising the very fabric of the universe to generate its distortion field, some Arbiters are capable of strengthening discrete pockets of spacetime. Anything caught within these absolute pockets is beyond the reach of any normal interaction, friendly or otherwise.

This also illustrates how useless BD-1 would be when it comes to using Protoss Technology. Because the tech alone is useless without a trained psionic being lending their psionic energy to it.

Your illusions whether they be Substitutes or Double Teams or what have you will not be able to escape the sensors of the Protoss. Zeratul will see that your Zoroark is alone and thinks itself hidden. He and his Templar will use their cloaks, teleportation, and warp blades to kill Zoroark, who won't even know what is happening until their blades slice through its flesh. I almost feel bad for the little guy.

Featless Army

You made fairly bold claim of featlessness despite you presenting basically no feats for the Pokemon Abilities. I would have thought the video of a Templar vaporizing a lion sized Zergling or an Archon killing an gigantic Ultralisk would have been enough but apparently you need more.

I know that given that Protoss are 10 foot tall makes determining size difficult but let's look at just how big that Ultralisk actually is.

Loading Video...

https://www.youtube.com/watch?v=MVbeoSPqRs4

If you see here, the Ultralisk casually crushes a 60 ton siege tank underfoot like it was a bug after batting away a Viking transforming fighter like it was a mosquito without breaking its stride. Here is nice size comparison for you. You see how it is close to 50 feet tall and is basically the size of a small building. Then we have that same Ultralisk after having ignored the Viking's big gatling guns then tank a siege tank blast to the face without being slowed down too much. That is how strong that Ultralisk was and yet it still died to an Archon which is just an amalgam of 2 Templars' psionic power.

But lets go further, the guys with the Psi Blades I described above are also in that video and they are just slicing through lion-sized Zerglings and 10 foot tall Hydralisks left and right. Let's talk about them hydralisks.

Here is a Zealot fighting a Hydralisk.

He dove into the praetor's quarters, for once in his life grateful for the zerg. Needle spines shot over him to find a mark in Tenzaal. Unlike Quordas, she screamed out in the Khala.

Unlike Quordas, she lived.

Wincing from her cry, Iaalu marveled as the shields of Tenzaal's armor buckled but held, fortified by her psionic strength. In a single spin, she shook away the full brunt of the spine attack. Activating her second psi blade, she turned to the plasma-scarred hydralisk in the doorway. It must have survived the interceptor's cannons.

"Straggler. I sent your kind into the forest to die."

The hydralisk's carapace plates split to fire another round. Tenzaal pounced straight into the volley. In a blur of strokes, she deflected or destroyed each spine, then landed before the hydralisk, lopping off one of its scythe-arms.

For reference Hydralisks can fire hundreds of spines at once.

A group of snakelike aliens lurched forward and showered the bunker with hundreds of deadly razor-spines.

Those spines are described as:

Alien squeals and grunts filled her head as the lead hydralisk dipped it's head towards her, hissing and firing a volley of thirty-centimeter-long spines packed behind it's hood. The spines could travel over 300 meters faster than her C-20A rounds and could pierce even the hardest terran armor.

The C-20a is a sniper rifle used by Terran Spec Ops. This places these spines in the supersonic if not hypersonic range. This was just a normal Zealot, not Zeratul or Alarak who have a combined experience level of a millenia.

Let me know if you need anymore, I've got more feats that basically place Zealots, the lowest form of Protoss Warrior, on the level of Jedi.

Given all of this, that list of weapons you listed, only the rockets stand a chance at even slowing down the Protoss. Your blasters, darts, and flamethrowers etc. will be largely ignored as the Protoss whittle down the numbers bit by bit.

The Battle

Overall, this battle is over in moments. My team sees thorugh the illusions, literally put hundreds of antimatter shots in the air that will ignore your armor, and tank whatever damage you can output. My team is simply too skilled, too well armed, too well protected, have greater numbers, and can counter your team's one major gimmick. You really have nothing that can stand up against a force that routinely takes down planets.

Additional Considerations

Cal's ability to slow is limited by the rules but my team's ability to slow comes from the battlefield itself, not anyone on my team. This is what we call a loophole.

But let's say that you do prove any of these things, it doesn't even matter because if Alarak sees defeat coming, he is teleported back to another location and simply has the ship vent its atmosphere. Every Protoss is shielded and fully space-capable. Who on your team can survive the cold breathlessness of space? This is last ditch effort. Prove your team can survive space.

There is no path to victory, only mercy.

Conclusions

You didn't really prove a single thing I requested only that your team is especially vulnerable without the illusions covering them.

My team sees through them with no issue and then eviscerates your team.

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DedmanWalkin

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@mr-yes: I have it mostly typed up I just need to get it finished up. Maybe tomorrow or Friday of the weekend, depends on work.

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The Assassin and the Brute

Alarak

No Caption Provided

Alarak is the leader of the Taldarim, a splinter faction of the Protoss that worshipped the Void bringer Amon. Through Amon's teachings they have become an especially brutal society favoring strength over all else. To that end, they have made use of Terrazine gas to boost their psionic abilities well beyond that of typical Protoss. To become High Lord of the Taldarim, he had to kill the previous High Lord who was being boosted by Amon in ritual psionic combat. Alarak is a one man army, his specialty is using his TK to knock entire platoons off balance and then telekinetically boosting his speed to charge into them and slice them to ribbons with his dual psi blades. One of the many gifts that Amon taught the Taldarim is how to use the lifeforce of nearby living beings to empower himself. For those that provide it to him willingly, he can drain a small amount, keeping them alive unless he drains it all, and increase his overall psionic strength or even regenerate. For those that don't, Alarak must kill them to take their lifeforce. Overall, this makes him a beast on the battlefield as everything he kills only makes him stronger.

In addition, like most Protoss, he can teleport but his teleportation is longer range and doesn't require a power field to facilitate as he can just teleport onto your ship without you knowing as he does twice throughout the series.

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https://www.youtube.com/watch?v=LXP5KrD0FIQ

Zeratul

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Zeratul is an ancient Protoss warrior of the Nerazim, a splinter faction of the Protoss that severed their connection to the Khala because they found it reduced their overall autonomy. Because of this, they have had to hide from the Protoss, a tactic they have become exceedingly good at. Before becoming a Dark Templar, the Nerazim administer a test wherein the recruit must make it down a pathway without being detected. This pathway is guarded by other Dark Templar, who have a device that renders them permanently invisible while active. Because of this training and gear, all Dark Templar are incredibly difficult to spot. His obvious tactic is to avoid detection and use his stealth to get close and then loose his warp blade upon his foe. This blade is basically a lightsaber but also has the bonus effect of severing psionic connections, like they did to the Khala. He can also telekinetically hold a foe, much like Cal's Force Stasis. Where Alarak is a meat cleaver, Zeratul is a scalpel.

Much like most Protoss, he can also teleport and like Alarak, he doesn't require a power field to do so. His teleporting, unlike Alarak, is much shorter range but can be done far more rapidly.

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https://www.youtube.com/watch?v=rgatL2LQKLI

Initial Considerations

Team Synergy

As both of my team members are Protoss, they communicate telepathically, as the Protoss literally have no mouths. Now Alarak and Zeratul didn't necessarily leave each other on the best terms. But Alarak's full fledged rebuke of Amon and his service to the Nerazim, will be all that Zeratul needs to join his brother in battle. Likewise, Alarak has no problem working with Nerazim like Zeratul if it benefits him like he did when he turned on his god to help them kill his god. My team will have no problems communicating or working with one another. My team also has no problem with killing as they literally have centuries of experience doing so. Zeratul will likely be more merciful as he is a man of honor but Alarak will slaughter your forces without a second thought.

Your team has a mindlink and perfect teamwork so you have much the same advantage in that regard. However, neither of your team are really killers, nor do they have near as much experience doing so.

Does perfect teamwork apply to Fodder? Because if it does not, your Mandalorians will not like Jedi Cal Kestis especially since it appears you are using Clone Wars era Mandalorians. Once he sparks that lightsaber, they will all know.

Prep Time

We both have prep time but I have more prep time. In addition, your prep must be done on the battlefield which is the Spear of Adun. The Spear is an ancient Protoss Arkship and is run on technology built by the Protoss. All Protoss tech requires Protoss psionics to use which means it will be useless for everyone on your team. Cal may be able to eventually figure out how to use it through the Force but it would take far longer than an hour to do so. This means that my team has literal home field advantage. Zeratul and Alarak both have experience with the ship and can operate all of its technology.

Illusions

Let's put this out to pasture before we get going with everything else. Both Alarak and Zeratul are powerful psionics, your illusions will be useless. Even assuming they have some effect, the Spear of Adun has powerful sensors and can even produce Oracles and Havocs, which have powerful sensors designed to pierce the powerful cloaking tech of even Arbiters and Motherships which can bend time and space to hide units. Since you did not take knowledge as one of your perks, your team has no idea that my team will be able to no sell your illusions. This puts your team at a severe disadvantage because they will think themselves hidden by illusions which my team will see through and just attack.

Telekinesis

The Protoss are used to fighting telekinetic foes as every Protoss is telekinetic. To that end, they don't use projectile weapons or anything that can be redirected for the most part. All of their tech is built into their armor so removing them isn't possible. My team has centuries of experience fighting telekinetics they even have a few years experience fighting human telekinetics, Cal's force powers aren't going to be unexpected or even a challenge. In addition, they have learned to use their TK in blasts rather than directly against each other. This gives Alarak a definite advantage over Cal because he isn't going to be limited by the Telekinesis rule which limits TK's direct use on opponents.

Overall, you start off on the backfoot quite a bit before we even get to prep.

Prep

Now I have 2 hours of prep, which is way longer than it takes for someone to reach an endgame army in Starcraft. There are players that can get to that in 30 minutes. I mention this because according to this cinematic, the build time for a Pylon, Archon, and Zealot in universe, is roughly the same as a Pylon, Archon, and Zealot in game. If they are roughly the same then that means that in game build times are the canon build times for the Protoss. Alarak and Zeratul could bring and entire army with them into battle. There are no limits on summoning or what can made with prep only that they stay within limits. However, for fairness, I'll be limiting myself to 200 unit control per commander just like in game.

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https://www.youtube.com/watch?v=M_XwzBMTJaM

Normally I'd have to gather resources for that but in this case, the Spear already has literally entire armies in storage and facilities onboard to build more as necessary. It is a 74km Long ship, it has enough space for basically anything I want to field on up to the Mothership if I so desired. I'll be limiting myself to what my guys are most likely to bring with them.

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https://www.youtube.com/watch?v=EamvqmLZtoY

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https://www.youtube.com/watch?v=TmrC0vcIzww

Alarak

Alarak is used to being the tip of the spear so he'll be bring things to power himself up.

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https://www.youtube.com/watch?v=Qft2Jwg6GIs

There will be plenty of Supplicants, which are made basically as living life force batteries for Alarak to power him up and allow him to regenerate from damage. They have a limited range attack but it is not expected to really do anything.

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There will be Several Havocs, which are invisible sensor arrays. They have a cloaking device that renders them invisible and their sensors are linked with nearby units allowing them to more accurately target foes and identify weak points as well as detect any hidden or illusory units. They can also project a forcefield to limit mobility but that is not likely to come into play.

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There will also be several Slayers, which are teleporting gunmen. In addition they have the ability to become temporarily intangible. These guys also become more powerful every time a supplicant dies nearby.

There will be several Wrathwalkers, which are basically giant robotic siege weapons capable of firing incredibly powerful energy blasts at long range. These guys also become more powerful every time a supplicant dies nearby.

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With this army, Alarak will be supercharged, have great awareness, and enough firepower to kill a Jedi.

Zeratul

Zeratul is used to being sneaky so he'll be building sneaky units.

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There will be plenty of Ambushers, which are similar to Slayers but instead of becoming intangible they will automatically teleport out of danger should they near death which allows them to regenerate their shields.

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There will be several Void Templar, who like Zeratul are invisible, wield a lightsaber-like weapon, and can teleport. It also automatically teleports out of danger should they near death which allows them regenerate their shields.

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There will several Shieldgaurds which like you would think, guard shields. They have the ability to instantly regenerate shields on allied units. They can also deflect projectiles back at attackers.

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There will be a couple Oracles which can literally read your mind to locate you and also deploy cloaked mines that freeze foes caught nearby.

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There will be a couple Corsairs, which are starfighthers armed with a neutron weapon and equipped with a disruption web that can blind targeting systems.

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The Nerazim also like to deploy Dark Pylons on the battlefield which in addition to facilitating long range teleportation, they also create a field that renders allies invisible.

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Alarak and Zeratul will also be deploying plenty of Photon Cannons, which are automated structures with advanced sensor packages and large scale weapon systems. They are shielded, fire quickly, and deal good damage.

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The Spear of Adun

Since the my team also have access to the Spear of Adun's systems, they can make use of several advantages it provides.

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https://www.youtube.com/watch?v=ANME7XLUM-4

The Spear can deploy a reconstruction beam to anywhere that repairs equipment for up to 3 units simultaneously.

The Spear can also remotely recharge shields and can even temporarily boost them by 200%.

The Spear can also just blatantly stop time, but that breaks the rules but my team can still use it to slow time in localized places slowing your team down.

The Spear also has numerous weapon systems my team can turn on you should it become necessary.

Prep Results

  • I have an army, (You don't have a hulk!) that is bigger than yours.
  • I have offensive fortifications and mines.
  • I have the ship itself fighting for me.

The Battle

Your Mandalorians are fodder, they won't be able to stand up to the sheer volume of fire that my army can lay down between the Photon Cannons, Ambushers, Slayers, and Wrathwalkers. They should go down fairly quickly. These guys can be taken down by Clone Troopers without any real problem. Their explosives and weapons fire will barely even bring down shields much less do any real damage. There is also a high likelihood they hit the mines and get put into stasis.

This just leaves your Pokemon and your Jedi.

Zoroark

Zoroark has no real ability to detect Zeratul and Zeratul can also just teleport behind it and strike with his warp blade. It is basically a lightsaber and ignores tensile strength so it should be able to kill Zoroark with a precise hit which Zeratul can get more easily thanks to the Havocs. In addition, there will be several Void Templars about to provide distraction if necessary.

Cal Kestis

Stealth likely doesn't work on a Jedi so we'll go with brute force. Alarak will hit him with a TK blast and immediately close the distance with his charge. His Psi Blades and shields will allow him to tank a lightsaber hit. Due to Shieldguards and Supplicants, Alarak's shield will be functionally limitless. Cal literally doesn't have anything that can get deplete it long enough to deal any real damage. Cal's Jedi reflexes will keep him standing for awhile but after a couple TK blasts and sustained fire from Wrathwalkers, Slayers, and Photon Cannons, he will go down. Should it come down to it, they will deploy a temporal field to slow him down.

Conclusion

I have too many advantages in this battle.

  • I have homefield advantage by a large margin which grants my team too many advantages to counter with such a small force.
  • I have a bigger and better army
  • I have fortifications
  • I can turn the battlefield itself against you

You need to prove:

  • You can do something meaningful with prep
  • Your Mandos can survive my volume of fire while also being able to take down my army
  • Zoroark can fool my team
  • Zoroark can detect Zeratul
  • Cal can survive the brutal push by Alarak

Without these I see no path forward for your team.

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DedmanWalkin

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I have the post typed up, I just need to get it formatted for CV and add in all the videos and such.

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DedmanWalkin

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@mr-yes:

Thanks, I know there are 2 types.

I am almost done with my post.

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DedmanWalkin

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@mr-yes Which Zoroark are you using, the Hisuian or normal Zoroark?