• Date joined:2008-06-06
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He Has Returned-Earth Prime Darkchild

How it happens is to come...but he has returned.

Gen Esis Powers

Gen Esis was a creature formed from many demons and many different mutant powers. He was born with the power to Absorb and Mimic all forms of powers and abilities. Primarily those that he had been hit and damaged with and survived. Of All of these abilities he has a set that is continuously used

Darkness-He is able to control all forms of darkness (Shadows, Dark Matter etc etc)

Psionic Powers-Able to communicate with all of the world simultaneously. On an Omega Level mutant scale his powers reach to the farthest corners of the earth and beyond

Aero,Pyro, Geo, Electro, and Kinetic Kinesis-Able to perform nearly all forms of energy manipulation. Albiet Matter Manipulation. That belongs to his long lost personality Ginju.

Healing: Gen Esis has been known to regrow entire bodies from a single droplet of blood. Wounds heal instantly if they are not too extensive, where as larger wounds as dismemberment will heal in time often regrowing over the course of a few days.

Durable Skin-Often metallic in nature, Gen's skin is very difficult to pierce and very few have achieved such a feat.

Strength-Able to go toe to toe with Sha and end up the victor. Able to punch with the force of an entire planet. Often holds this power back to 50 tons with attacks dealing with physical contact.

Demonic Nature-Being a hundred percent Demon, Gen is able to call upon Darklings and use them for his own tasks. He can also go through a various number of physical changes, often using different demonic forms for different tasks.

Body Duplication- Able to create an endless amount of dupes.

Powers Duped/Absorbed

Reality Manipulation(Matthew Q) -A small ability to warp the world around him, giving his illusions an edge

Explosive Psionic Energy (Sha) -Able to make his own powerful TK even more so

Fighting Styles(Thank you Con and Strongarm)

Bison Kickboxing

Unlike the kickboxing philosophies of the popularized Dutch brand of kickboxing, Bison kickboxing discards the notion of prioritizing the tactic of swarming an adversary with a flurry of punches, and ending said flurry with a powerful low kick (targeting either the opponent's thigh, knee, or lower shin). Instead, it endorses an alternative method of attack similar to Kieran Wilshere's dubbed 'Connoisseur Kickboxing' style. A counter-striking style, Bison Kickboxing accounts for the possibility of what happens when a counter-fighter fails to dictate the fight and implement their game. Should a counter-fighter fail to draw attacks from the opponent to counter, then they are at a disadvantage.

As with all counter-fighters, the fundamental principles remains 'counter-striking'. When the opponent charges, one counters. When the opponent counters, one counters. When the opponent remains still, one counters. A counter-fighter is only as good as their ability to draw the attacks they most want to counter from the opponent. Instead of adhering to the widely adopted practice of remaining patient and frustrating the opponent with false retreats and evasion with the intent of causing the opponent to attack recklessly, therefore exposing their defensive holes, and opening themselves to counters, Bison Kickboxing's elementary tactic is designed for cleverer opponents. Though most opponents are coerced into the game of classical counter-striking, certain opponents are not, and therefore, require a different approach. Bison Kickboxing treats every opponent the same. It makes use of an aggressive offense at a relentless pace to fluster and force the opponent to react. Once they react, the practitioner counters.

The opponent is awarded the choice of either countering as they defend themselves, or to simply defend, while not countering. And though this renders them less susceptible to being tagged by counters, it fails to account for the secondary, deceptive strategy of Bison Kickboxing. While it is primarily geared towards eliciting a defensive reaction from the opponent, a reaction that is to be countered. It's secondary purpose is more deceptive. The aggressive offense is not actually designed to succeed in the conventional sense. The punches and kicks are not actually meant to land. Assuming that the adversary refuses to counter, the attacks are actually meant to render them reactive in a purely defensive sense. As they defend and defend and defend, their defense will gradually disintegrate under the relentless pressure of a never-ending succession of aggressive strikes. And as the opponent's defense weakens, an aspect of psychological warfare enters the fray. They come to realize that as their defense weakens, the fight has been slipping through their grasp since the very beginning.

And as they remain reactive, and only reactive in a purely defensive manner, eventually, the opponent will react incorrectly, and will begin to crumble and be pulverized by Bison Kickboxing's highly aggressive strikes. The style's stance is also different from the one showcased by Dutch Kickboxing. The hands are not kept up to protect the face, instead, they are lowered closer to the waist, presenting the practitioner as a seemingly easy target to hit with the head exposed. This invites the adversary to charge forward, allowing the practitioner to then intercept the charge with a stiff jab or utilize the more lethal combination of backstepping, executing a blinding jab which is quickly followed by a retreating right (a perfect defensive punch as it gets it's power from the retreat and leaning back). Consistently shifting footwork is designed to deceive and angle away from opponents. Because Daemon is ambidextrous, Bison Kickboxing places a great emphasis on perpetually shifting from southpaw to orthodox and back again.

  • Southpaw-Orthodox Switching: Designed to confuse and deceive the opponent and trouble them considerably, Bison Kickboxing's prioritization of switching stances, is however, not as fundamental as the manner in which the switching is done. Instead of simply walking forward, Daemon forces the opponent to respect the space between them by lifting his knee high as he steps, suggesting a teep (push kick) or long knee strike. A defensively aware fighter would most likely backstep but not too much as the feinted teep or long knee is deliberately obvious and not obscured, this motivates the opponent, upon recognizing the feint, to remain close, which is exactly what the ambidextrous Daemon desires. By deceiving the opponent with the stance switching, from orthodox to southpaw (vice versa as well) and using an obvious feint to initially draw them back but keep the within necessary distance, Daemon then capitalizes, usually with a wide left hand. The entirety of this stance switching practice inhibits the adversary's ability to get into a proper rhythm with him.
  • Southpaw Left Hand: Geared towards coercing the opponent into defending in the manner that Daemon most desires to exploit, Bison Kickboxing dictates that Daemon should prowl forward often, performing a teep (push kick) to force the opponent back while he barricades the available space on the right. This is done to increase the deadliness of his southpaw left. Once the angle on the right is limited, the adversary is left with little choice but to avoid incoming strikes by slipping to the left and perhaps even attempting to get within proper range for a counter with a right hook or left straight. This movement however, is not effective against a left handed strike from a southpaw stance, as a result, the opponent struggles to avoid Daemon's southpaw left hand. And should the left hand miss, there is little to concern oneself with as having been forced into a poor position, the opponent's avoidance of the left hand does not constitute a successful defense because it does not facilitate any offense, the opponent (due to the position) is forced into leaning back too much to generate any useful power, and the hands are not lined up for any meaningful punches due to Bison Kickboxing's aggressive approach.
  • Knockout Power: Important to any striking art is the generation of power from the hips and shoulders. Reliant on footwork, Daemon generates knockout power by letting his rear foot come forward on one punch only to throw a punch from the opposite side as that foot lands. A shifting punch of sorts, it carries surprising knockout power. Visually, to the untrained eye, these punches appear loose and usually wide, however, in addition to being supported by his strength, they carry the full weight of his body. Winging right hands are often thrown more as hooks than straights, his hips and shoulders twisting fully through the blow to add power. Usually chained, his right handed strikes are usually followed by a powerful left-handed southpaw strike following his completed shift step forward. Daemon's feet move with every punch, his weight shifting back and forth.