--One of the world's premier combatants, the Welsh Wolf's naturally harbored inclination for combat coupled with his pedigreed Fight IQ and the instantaneous memorization capabilities of his evolutionarily escalated Procedural Memory has allowed Kieran to facilely catalog and master a boundless quantity of fighting systems and martial arts through simple ocular observation. From the most esoteric of historically undocumented martial arts to the most globally popular combat systems, Kieran is an intimate savant of all. His impeccable expertise flaunting a diverse range of disciplines such as Muay Thai, Taekwondo, Savate, Greco-Roman Wrestling, Clinch Grappling, Brazilian Jiu Jitsu, Capoeira,Gatka, Wing Chun, Bak Mei, Musti-Yuddha, Shurikenjutsu, Ninjutsu, Hung Ga, Hung Fut, Kenjutsu, Pygmachia, La Destreza, muscularly weakening pressure points etc. However, Kieran, a perpetual innovator, has crafted his own self-taught fighting styles which are as follows:
Self-Developed Martial Arts (Unarmed)
A prolific kickboxer, Kieran, initially adherent to the Dutch philosophy of kickboxing relying on swarming the opponent with peppering punches to culminate an assault with a hard low kick, has since shifted his kickboxing philosophy to one that advertises a personalized kickboxing style of his termed 'Connoisseur Kickboxing'. The style is characterized for being an exciting, unorthodox martial boasting the emphasized yet proper use of lowered hands. This practice is copulated with the accompanying strategy of putting oneself in a seemingly disadvantageous position, forsaking traditional kickboxing stances in favor of a very fluid brand of shifting footwork designed to deceive and catch opponents seeking to capitalize on the fighter's seeming bad position.
The effectiveness of this form of footwork is further aggrandized by the fundamental principle of Connoisseur Kickboxing being an aggressive counter striking style. It leaves no room for hanging back and waiting for openings, instead it places importance on striding into the fray and creating said openings. As a result, Connoisseur Kickboxing dictates that the fighter should hold onto a solitary stance for long, insisting that confident shifting from southpaw to orthodox and back again will better create openings in the opponent's defense for a powerful strike, particularly, Kieran's left hand. Additionally, Kieran applies a Muay Thai brand of head movement involving moving the hips to move just back and outside the range of punches, playing off his height as he only needs to move back a very small distance to avoid strikes from a shorter opponent. By moving his head, he keeps himself planted and ready for offense.
In addition to employing Kieran's reach via the jab and push kick combination to keep shorter opponents at bay, Connoisseur Kickboxing threatens the opponent for even considering moving past the Welshman's reach. Very light on his feet, Kieran buoyantly bounces around, always ready to kick, switch stances or move in an instant. Should a shorter opponent attempt to lower themselves and come inside range, Connoisseur Kickboxing dictates that Kieran should plant his feet and threaten with the left uppercut or a stiff left jab. This strategy is exceptional against shorter opponents as it severely limits their options. They may either remain at the end of Kieran's attacks and be viciously taken apart, or they can lunge desperately for counters from long range, putting themselves at risk of being countered.
- Stance Switching: Designed to bamboozle the opponent and trouble them considerably, Connoisseur Kickboxing's emphasis on switching stances, though important, is not as fundamental as the manner in which the switching is done. Instead of simply walking forward, Kieran forces the opponent to respect the space between them by lifting his knee high as he steps, suggesting a teep (push kick) or long knee strike. A defensively aware fighter would most likely backstep but not too much as the feinted teep or long knee is deliberately obvious and not obscured, this motivates the opponent, upon recognizing the feint, to remain close, which is exactly what the long-armed Combat Cosmopolitan desires. By deceiving the opponent with the stance switching, from orthodox to southpaw (vice versa as well) and using an obvious feint to initially draw them back but keep the within necessary distance, the long-armed Kieran then capitalizes, usually with a wide left hand. The entirety of this stance switching practice inhibits the adversary's ability to get into an efficient rhythm with Kieran.
- Southpaw Left Hand: This is oriented towards coercing the opponent into defending in the manner that Kieran most desires to capitalize on. With Connoisseur Kickboxing, the Welshman often prowls forward, performing a teep (push kick) to force the opponent back while he quickly barricades the available space on the right. This is done to endorse the effectiveness of Kieran's southpaw left. Once the angle on the right is severely limited, the adversary is left with little choice but to avoid incoming strikes by slipping to the left and perhaps even attempting to get within proper range for a counter with a right hook or left straight. This movement however, is not effective against a left handed strike from a southpaw stance, as a result, the opponent struggles to avoid Kieran's southpaw left hand. And should the left hand miss, there is little to concern oneself with as having been forced into a poor position, the opponent's avoidance of the left hand does not constitute a successful defense because it does not facilitate any offense, the opponent (due to the position) is forced into leaning back too much to generate any palpable power, and the hands are not lined up for any meaningful punches due to Kieran's aggressive style.
- Rotation & Power Punching: Fundamental to Connoisseur Kickboxing is the generation of monstrous power from the hips and shoulders. Reliant on footwork, Kieran generates this freakish degree of knockout power by letting his rear foot come forward on one punch only to throw a punch from the opposite side as that foot lands. A sort of shifting punch, it carries tremendous power. Aesthetically, these punches appear loose and usually wide, however, in addition to being supported by his considerable muscular strength, they carry the full weight of his tall, somewhat long, athletically built frame. The power of these punches is further aggrandized by his abilities to engage 96% of his body's muscles, enabling the generation of monstrous superhuman power. Winging right hands are often thrown more as hooks than straights, his hips and shoulders twisting fully through the blow to add power. Usually chained, his right handed strikes are usually followed by a powerful left-handed southpaw strike following his completed shift step forward. Kieran's feet move with every punch, his weight shifting back and forth. A tall fighter, Kieran tends to throw uppercuts once on the inside with an opponent.
- Fighting Tall: A tall fighter with a long reach, Kieran couples his genius Fight IQ to make perfect use of his attributes. His height always lending itself well to his uppercuts as well as one of the Welshman's favorite striking weapons, the knee. Usually, his knees while conventionally used to strike the body or to attempt to knock the opponent unconscious when striking the head, are used in a sequentially chained frequency for a variety of purposes. The first is to keep in an opponent in position or acting as a preparatory knee for a following one seeking to knock the opponent unconscious or as a set up for a power punch. For example, should he land a right knee, he will keep the right foot slightly forward so that he will be able to step in with the left foot when throwing a power punch.
- Distance Control: Aware of his usual size advantage over his opponents, Kieran makes exceptional use of his reach advantage over most combatants. Reach advantages however, require a certain skill-set and combat comprehension to utilize properly. Long arms as they appear are not boons should a fighter not know how to use them. A fighter with long arms that does not make appropriate use jabs or push kicks and whatnot and attempt to trade strikes within a shorter opponent's range will find their long arms moving awkwardly and lacking in power while the shorter combatant, from a closer range will not have to surmount the jab and strikes coming from a lower angle being driven upwards by leg movement impart far more power into the strikes. Covering up with long arms does not yield the same defensive advantages that it would on a smaller fighter because enormous openings are left behind the hands where the jaw and neck are exposed to strikes. Tall fighters by nature must fight tall and use their reach advantage to be effective because otherwise fighting normally will cause them to overcommit and expose themselves as large targets. As a result, Kieran accounts for all of this by using the jab, push kicks, and thrust kicks to the opponent's lead knee to hyperextend the joint. Jabs and push kicks are usually thrown out of the opponent's range from a southpaw stance.
An exceptionally potent counter-striking martial art that emphasizes landing meaningful strikes by elusively luring his opponents out of their guard, Welsh Kickboxing is one of Kieran's primarily implemented fighting styles. Fundamental to properly implementing the martial art is maintaining one's composure and adhering to a cool-headed approach when facing offensive fire. As any master counter-fighter should, the Welshman is capable of drawing the strike he most wants to counter to facilitate the fight. One particular practice, a basic boxing counter, is designed to counter the jab of a southpaw fighter. This is accomplished by circling toward the opponent's lead side, cunningly drawing the jab prior to slipping and countering with a jab of his own, a counter-strike which best catches an opponent when they are stepping in.
Another drawing practice is designed to exploit the overzealous aggression of excessively offensive fighters with a penchant for blunt rushes. This particular tactic involves coercing the opponent into over-reaching in order to connect his strikes. The Connoisseur draws this behavior out by moving straight backward, luring the opponent into over-reaching which causes the jaw to render its vulnerable by pushing itself forward and open to be targeted by a counter punch. Additionally, with this martial art, Kieran usually assumes a southpaw stance, focusing mostly on his right hand.
- Rolling: Rendering himself frustratingly difficult to hit with nimble head movement and rapid reactionary responses, Kieran implements the classic boxing practice of rolling with punches to diminish their power. Simply put, rolling with a punch is moving in the same direction in order to exponentially reduce the strike's impact. This practice however, is less relied upon when facing very skilled boxers who rarely adhere to alternating striking patterns e.g. left-right-left. Doubling and even tripling up the same hand during the execution of a combination renders it noticeably difficult for Kieran or any counter-fighter to turn side to side.
- Movement: Perhaps the most integral aspect of Welsh Kickboxing is the excessive emphasis on movement and footwork. Off-line footwork with mesmeric presentation is required as Kieran rarely ever meets his opponents head to head. Instead, Welsh Kickboxing dictates that he tauntingly circle them while waiting for inevitable lunges. Swift backpedalling and sidestepping is heavily implement as Kieran 'dances circles' around an increasingly frustrated opponent, taunting them over their inability to connect their strikes, drawing out wild lunges.
- Clinch Striking: Should the opponent succeed in closing the distance against the elusive Kieran, the Welshman quickly resorts to locking in a clinch from where he can off-balance his opponents while landing vicious knees and venomous elbow strikes, using his often superior height and muscular strength to bully his opponents.
A technically sound combatant that primarily adheres to a personalized fighting style specifically catering to his physical gifts, Kieran, in particular search for a fighting style that benefits combatants of long limbs and substantial height, developed his 'Wolf's Fang' fighting system. Potently combining his herculean grappling prowess and dexterous technicality, particularly his wrestling pedigree with an unorthodox brand of cerebral striking, Wolf's Fang's primary purpose is to violently grind opponents down at range when standing, subsequently facilitating eventual grappling with a fatigued and beaten foe.
Characterized by brutally attacking the opponent's body and legs for the purpose of beating them into impaired movement for less resistance when grappling commences, Wolf's Fang is potentially a preparatory stage for the Welsh Wolf's inevitable transition into powerful wrestling and his eventual submission grappling with the intent of disabling the opponent's limbs. In particular, the lead leg of the opponent is attacked, rendering it a difficult task for an opponent to get within striking range of the Wolf of Wales. Boasting an ominous kicking tactic relying on the use of devastating low kicks and body kicks, Wolf's Fang makes excellent use of Kieran' 82 inch reach advantage over most opponents by emphasizing thrust kicks to the body or lead knee, forcing an opponent to remain out of range. When facing a taller opponent, he utilizes his cleverness, and improvisation with his fighting knowledge instead of Wolf's Fang. Though predominantly a combatant reliant on his specialized Wolf's Fang fighting philosophy, the Combat Cosmopolitan boasts a variety of self-developed fighting styles which are as follows:
- Limb & Distance Emphasis: Making use of Kieran' long limbs, Wolf's Fang places unmitigated importance into it, stressing that he rely on it to prevent opponents from getting into range. This tactic cleverly exploits the fact that most individuals are shorter than he is, and therefore opportunistically takes advantage of the secondary fact that in order to execute a proper swing, an opponent has to be within sufficient proximity to transfer their weight from their back foot to their front foot for a right handed hook or onto their front leg and then back again for a left hook. It emphasis on distance and Kieran' long limbs put tactics into effect the moment opponents attempt to close in on him. By shooting a thrust kick to the lead knee (in order to hyperextend the knee by violently snapping it back) or the opponent's body, or even a kick to the head or lead leg, Kieran renders the opponent incapable of putting even their lead foot down in his range, making it impossible to connect hooks on him.
- High Stance: Because he is a tall fighter, he doesn't shoot for takedowns without initially wearing his opponent down or forcing them into an intended position. Due to his height, he suffers from a sort of telegraphed level change when standing tall, and so when fighting from a more upright, kick favoring stance, he shoots less for his opponents' hips or legs and instead implements his wrestling mostly out of clinches. As a result of Wolf's Fang's high, upright stance, Kieran is better able to check for kicks, forcing an opponent's incoming shin to collide with harder portions of his leg, often resulting in a broken leg for the opponent. All the while he continually frustrates and annoys the opponent with oblique kicks targeting the lead knee and body.
- Unorthodox Striking: Due to his reach advantage, Kieran makes excellent use of his height with superb effectiveness while circling out whenever immersed in undesired positions. Relying on straight jabs to force opponents to maintain their distance while additionally making use of his oblique kicks targeting lower bodily regions, Wolf's Fang's striking is designed primarily to weaken and slow the opponent down. In the unlikely situation of an opponent getting within range, the Welsh Wolf makes use of his long limbs, aware of the inability to execute punches with little distance, and so relies instead on the deadlier elbow strikes with monstrous knockout power. Spinning elbows, spinning back elbows etc. are implemented, the dangerous bone targeting the opponent's approximated face, often causing graphic lacerations and deep cuts while additionally boasting knockout power.
- Clinch Fighting: As opposed to the inevitable semi-telegraphing caused by his height when shooting for takedowns, Wolf's Fang seeks to make use of clinch fighting as an appropriate alternative. Primarily used as an elementary tool that enables Kieran to advance into dominant positions in ground fighting (for the use of ground strikes and submissions). Favoring double underhooks in clinch fighting for potential throws and trip takedowns, the emphasis on clinch fighting is cleverly combined with Kieran's wrestling pedigree. This allows him to move behind his opponents during clinch fighting, seizing an advantageous position from which he can perform powerful suplexes. Wolf's Fang stresses that when locked in a clinch, it is fundamental that Kieran keep his arms on the inside of his opponent's, enabling the pressing of his elbows together for a tighter grip while simultaneously relying on a cupping position for his hands. While Wolf's Fang's submissions are primarily showcased during ground fighting, the clinch does enable Kieran to perform certain standing submissions such as the guillotine choke.
A far more aggressive version of the Wolf's Fang martial art, Werewolf's Fang is characterized relentless, unmitigated pace, making use of Kieran's abnormal stamina and unwavering endurance. Whereas several of his self-taught fighting styles endorse a measured, methodical approach to search for exploitable openings, Werewolf's Fang encourages a very antagonistic approach, advertising a bulldozing style that stresses driving into the opponent without respite for the duration of the entire bout, forcing the opponent to either concede or be incapacitated.
With a sequential modus operandi relying on Kieran's immaculate, well-rounded combat prowess, it is the tenacity, speed and undeterred intensity of the fighting style that renders it exceptionally difficult for opponents to endure. Combining Kieran's penchant for peerless grappling (particularly wrestling), his stamina, his speed, and his striking (particularly dirty boxing/panantukan), Werewolf's Fang does not consciously attempt to veil most of the Welshman's intentions with deception. In an almost invariable pattern, Kieran will step in with a jab, move, then come in with a subsequent jab and a right hand prior to shooting for his opponent's hips.
- Overhand and Shoot: Discarding the outdated philosophy of 'jab and shoot' due to the contradictory nature of both movements, Kieran has instead devised his own 'overhand and shoot' methodology. His decision for doing so is to do away with the impracticality of 'jab and shoot'. A properly executed jab's purpose is to maintain establish and maintain distance, while a shot (takedown shot) is geared towards deeply approaching the opponent's hips for a takedown. Therefore, the 'jab and shoot' school of thought succeeds only in ensuring that the fighter must laboriously go through the longest possible distance to get to the opponent's hips. Replaced by 'overhand and shoot', this functions excellently as an overhand or any arcing right is exceptional as a gap closer. The overhand, being a shorter-ranged punch is more effective. It is accompanied by necessity with a dip forward and to the left, providing it's own head movement, allowing Kieran to avoid being struck by a counter while bringing him closer to the opponent's hips for a shot.
- Rear-Handed Punches & Secondary Overhand Uses:Continually stressing the importance of the overhand, Werewolf's Fang makes an incessant point of implementing the overhand as well as most rear-handed punches due to the irrefutable fact that they are incredibly powerful punches with monstrous hardness and explosive knockout power. This consequently serves as a double threat as well aside from it's thunderous power. This punch is designed to deceive an opponent as well. By convincing the opponent to respect his wrestling pedigree with relentless shoots and takedowns, Kieran renders them vulnerable as the opponent attempts to defend his seeming go-to strategy by stuffing his supposed shots, causing their hands to leave their guard and rendering them exposed to a powerful overhand.
- Aggression: An excessively aggressive fighting style, Werewolf's Fang serves a greater purpose than to simply smother the opponent with brutalizing domination. It is first and foremost geared towards flustering the opponent with overwhelming pressure and takedowns, forcing or rather coercing the opponent into attempting to counter every executed jab that Kieran throws with a jab of their own, only these counter-jabs by the opponent would be thrown during retreats due to Kieran's constant pressure. This is to account for the fact that while chasing the opponent, Kieran renders himself open to attacks, however there is no power behind a jab from a retreating opponent due to absent body-weight transfer, thus Kieran is struck by powerless punches. This is because a retreating jab is by nature, a setup punch, not a power punch. The rear foot is moving back and as a result, so is the body weight. Retreating jabs are designed to blind the opponent or lift the head with the hope of planting the rear foot, pushing off of it and catching the blinded opponent with a hard right hand. Werewolf's Fang's aggression is specifically designed to exploit the fact that an opponent's retreating jab is not a good counter on it's own, nor does it possess any power.
- Anti-Technical Boxing: Though he exploits his opponent's inability to properly use the blinding jab/retreating jab due to his overwhelming aggression, Werewolf's Fang makes perfect use of the blinding jab to conceal a counter right hand. An exceptionally savvy boxer, Kieran is a deceptive master at drawing superior boxers onto his right hand. The alpha anti-technician, the better the boxer an opponent is, the worse Kieran can make them appear.
- Ambient Control: An important though less aesthetic aspect of Werewolf's Fang is it's consistent emphasis on making use of one's environment. One particular tactic used by the Welshman was prowling towards the adversary, forcing them to backstep and approach a wall. Upon cornering the opponent at a desirable position, Kieran proceeds to fake step with push kicks, forcing the opponent to circle only to the available space (usually the right), coercing them into circling precisely towards Kieran's most enjoyed inside angle for thunderous head kicks. The control of his environment however, is greatest employed in conjunction with clinch grappling. Walls in particular are the prime focus for this tactic. Kieran's modus operandi with this tactic is simple, pin the adversary to the wall and drag them to the ground. Technique rather than physical power is used for this. Typically, once the battle enters the clinch, the Welshman is excellent at keeping it there. The desired takedown for this is one that misdirects the opponent, requiring only a subtle lift of the hips to force them to the ground. This is accomplished by entering range head-first, ensuring that his head makes contact with the adversary's upper body in order to press the opponent against the wall and standing tall, facilitating takedown opportunities all the while grinding away at the opponent's stamina. Once an opponent is pressed against the wall, even the subtlest threat of a takedown likely convinces them to attempt to defend against it by stuffing it, exposing the face to Kieran's dirty clinch boxing all the while violently mixing in body shots as well.
A dangerous, improvised version of conventional striking, Kieran's termed 'Welsh Boxing' does not solely consist of punches, but makes use of subtle grappling, elbows, headbutts, shoulder strikes and even kicks and knees. Though it remains primarily reliant on punching techniques. The fighting style's kicks are typically low-line and along with the knee strikes, it targets the legs, shins, and groin of the opponent. Common targets for Welsh Boxing include the biceps, triceps, eyes, nose, jaws, temples, groin, ribs, spine, and the back of the neck.
While dictated by the intent of knocking the opponent unconscious with characteristic power strikes, Welsh Boxing prioritizes permanently injuring or otherwise violently incapacitating the opponent as opposed to simply knocking an opponent unconscious. Additionally, pressure points may be used, though they are rarely relied upon. These pressure points target particular body zones that result in temporary muscular weakening of the adversary.
- Limb Targeting: Attacking moves performed in a scissor-like motion are primarily employed to stop an opponent's limb from one side while simultaneously attacking the other side. Countering an opponent's strike is accomplished with counter-attacks that nullify an incoming attack by targeting certain bones, nerve points, and muscle tissue with the intention of causing immediate though partial paralysis to the targeted limb. An example of these techniques is the cerebral guiding of incoming straight punches into Kieran's elbow to effectively shatter the knuckles. Another example would be striking the approaching limb in the biceps to effectively inhibit the opponent's ability to use the targeted arm for the duration of the bout. These techniques are especially implemented against armed opponents.
- Preparatory Grappling: Subtle grappling with no extensive use is implemented in Welsh Boxing. These techniques involve twisting and turning the opponent's body with the objective of exposing more vulnerable areas such as the neck, jaw and temples. This is typically accomplished via shoving, arm wrenching, shoulder ramming, as well as a variety of other off-balancing techniques copulated with mandatory punches and kicks. A conventional example would be grabbing and pulling an opponent's arm downwards to expose the head to an opportunistic knee strike.
- Angular Exploitation & Footwork: Necessary angles are incorporated into Welsh Boxing for the purpose of parrying an opponent's strikes, evading them, or to attack the opponent from an unlike, outside angle from which they would be less capable of defending themselves. The ceaseless switching of the fighting lead renders possible Kieran's further exploitation of attack while deceptively maintaining control over the bout's flow. Finishing strikes or kicks in particular are used to step into this new lead. Off-line footwork stressing non-linear movement to circle into these unlike angles is required.
- Rhythm & Rapidity: Partially counter-striking, Welsh Boxing imparts considerable importance on the development of speed in striking for the fundamental objective of flustering the opponent with a chained flurry of attacks. Indefinitely linked combinations of varying strikes are continuously strung together to render a functional defense a laborious task for the Welshman's adversary. These particular strikes are often performed in between the major strikes of a combination in order to disorient the opponent, elevating the possibility to successfully connect with an even more devastating attack. An example of this tactic is performing a quick slap or eye strike following a jab with the same hand in an ordinary jab-cross-hook combination, eye strikes disrupting the defense against and masking the incoming cross of the combination. Low-line kicks are additionally implemented between these combinations to disorient the opponent by targeting their stance or to cause injury to the legs or other areas of the lower body.
Unsatisfied with what he feels is an incompleteness in existing grappling systems, Kieran's continued refinement of martial artistry has led to the inevitable development of what he has coined 'WJJ' or Welsh Jiu Jitsu. Consisting of his most habitually favored grappling arts e.g Freestyle Wrestling, Catch Wrestling, Clinch Fighting, Brazilian Jiu Jitsu, and Sambo, Welsh Jiu Jitsu implements the various strengths of these selected fighting styles for the development of a highly effective, yet admittedly complex combat art of intricate maneuvers.
Freestyle Wrestling, being the most complete form of modern standup wrestling, is exploited in order to opportunistically borrow its grappling techniques consisting of expertly throwing an opponent to the ground, one of the primary objectives of WJJ. The inclusion of Catch Wrestling serves the purpose of facilitating the Freestyle Wrestling's objective of forcing an opponent to the ground with powerful throws. Clinch Fighting on the other hand is primarily implemented to decrease the difficulty in stand-up grappling as Kieran is usually the taller combatant, making him prone to grapple-based telegraphing without the use of clinch fighting.
Sambo places an emphasis on the use of leg locks and bent joint locks, adding to the submission lethality of WJJ's Brazilian Jiu Jitsu influences which renders WJJ's ground combat exceptionally deadly.
- Technical Prowess: Perpetually stressing the importance of a partial preference for skill over strength under appropriate circumstances, WJJ's technical prowess seeks to conserve energy when the expenditure of physical strength in grappling is not required. This is primarily showcased on the ground after successfully forcing an opponent to the ground. Placing importance on the use of leverage and appropriate technique, WJJ's technical aspect serves to facilitate the employment of chokeholds and joint locks.
- Ground Emphasis: The entirety of WJJ's ground game exploits the fact that when taken to the ground, a larger opponent's reach advantage and physical power is weakened upon the commencement of grappling. As a result, WJJ's ground game automatically accounts for an opponent that may possess both reach and height that exceed even Kieran's. Relying on potent submissions ranging from rear naked chokes, armbars, kimuras etc. The Sambo influence places greater importance on relying on leg locks as well, while WJJ influences stress the use of joint locks and wrist control of the opponent. Additionally, effectively using one's guard to defend when against the ground, and sweeping for transitions into more dominant positions or passing guard to other positions e.g side control.
- Clinch Fighting: As opposed to the inevitable semi-telegraphing caused by his height when shooting for takedowns, WJJ seeks to make use of clinch fighting as an appropriate alternative. Primarily used as an elementary tool that enables Kieran to advance into dominant positions in ground fighting. Favoring double underhooks in clinch fighting for potential throws and trip takedowns, the emphasis on clinch fighting is cleverly combined with the Welshman's wrestling pedigree. This allows him to move behind his opponents during clinch fighting, seizing an advantageous position from which he can perform powerful suplexes. WJJ stresses that when locked in a clinch, it is fundamental that Kieran keep his arms on the inside of his opponent's, enabling the pressing of his elbows together for a tighter grip while simultaneously relying on a cupping position for his hands. While WJJ submissions are primarily showcased during ground fighting, the clinch does enable Kieran to perform certain standing submissions e.g. the guillotine choke. Catch Wrestling and Freestyle Wrestling influences encouraging Kieran to perform throws when clinching.
- Front Foot Heavy Stance (Optional): Should the need for a takedown arise, WJJ insists on a peculiar fighting stance emphasizing the loading of one's weight over the lead leg rather than assuming a neutral position which is primarily used by boxers or the back leg as several power-punches and counter-strikes do. Due to possessing very minimal striking and being primarily a grappling art, WJJ makes use of the front foot heavy stance for Kieran's level change. A level change is the dropping of the bodyweight prior to a wrestling shot. Tall fighters like Kieran naturally possess great reaches which while superb for jabbing, diminishes the success of their takedowns. This is because the length of a tall fighter's legs telegraphs their change of levels for a shot which is then becomes easily predictable for the opponent. Prioritizing the need to get the opponent to the ground, WJJ improvises to facilitate the use of takedowns for tall fighters. In order to better shoot for his opponents, Kieran gets his weight over his lead leg from where he can still throw powerful hard kicks with his rear leg or spontaneous jumping knees while ducking the opponent's attempted counters, a position from where he can shoot for a takedown without telegraphing.
Well versed in all modern fighting systems, historically documented fighting styles, and even historically elusive, esoteric combat techniques, the Connoisseur is a lethal master of karate. However, discontent with the martial art's lack of effectiveness outside of traditional karate tournaments, the Martial Masterpiece sought to refine the fighting style, gradually crafting a karate-based, counter-striking style of deceptive potency, centered on visually unpredictable footwork designed to mystify and mesmerize the opponent, slyly disarming them.
A counter-attacking martial art, Welsh-Shotokan Karate instructs in the art of evading incoming charges by darting away, establishing precise distance, sufficient distance that the opponent is forced to take a step prior to executing a strike, telegraphing their own strikes, enabling Kieran' effortless avoidance of incoming strikes, increasingly frustrating his opponents. The essence of WSKCS's kicks is to annoy opponents into chasing him, allowing him to intercept reckless charges with a variety of strikes ranging from springing left knees, left straights, lead elbow strikes etc. The false retreats of the martial art serves numerous purposes as it allows Kieran to move out of his opponent's range, limits unnecessary exchanges, and slyly forces opponents into his cerebral counter-striking strategy.
- Stance: Cleverly exploiting the known ineffectiveness of karate-based fighting styles in unbarred combat, Kieran relies on a fighting stance uncommon in the field of combat, orthodox only in karate tournaments. Instead, he uses a traditional, karate stance, one of the most prominent factors in the style's elusiveness. Standing with both legs spread somewhat wider than shoulder width and his torso facing the side, Kieran effectively positions his head further back, rendering it difficult for opponents' strikes to connect appropriately. The turned torso to the side additionally minimizes his body's exposure, making himself difficult for grapplers to shoot for takedowns. Additionally, his lead extends further than a usual striker's, while his back hand is positioned near his chin for facial protection. The entirety of the stance's elementary function, to render it very difficult for opponents to connect with or take him down due to this stance's emphasis on not leaning forward or exposing his body to openings.
- Footwork: Designed to baffle opponents with mesmerizing unpredictability, its footwork is fundamentally reliant on this style's karate-based stance. When circling away from an attacking opponent, he does not implement side shuffles, as his traditional stance renders it easier to effortlessly turn away from opponents. Methodically avoiding rushing opponents by pivoting off his front foot and stepping to the side with his back foot, Kieran crafts himself into a fighter extremely difficult to attack linearly. Linear charges from opponents expose their openings to counter-strikes as he angles out. The bulk of his footwork's purpose, designed to frustrate his opponents, encouraging them to rush in, playing towards his counter-striking.
- Stand-up Striking Punches: A martial art consisting of emphasized counter-striking, this improvised style of Shotokan Karate stresses patience and poise under pressure for effective counter-striking when under fire. Embracing karate's philosophy of attacking an opponent with rapidity while sustaining minimal damage, the Welshman implements this perfectly with lightning-fast counter-striking while angling away from an opponent, naturally relying on the instantaneous reflexes provided by his body's bio-electrical neural augmentations. Characterized by pushing off of his back leg, not unlike a sprinter, he quickly moves forward to land a quick succession of antagonistic strikes. This portion of his striking serving to imbue more knockout power into his backhand. The Welshman subsequently resumes forward movement with straight punches prior to angling away. Additionally, he relies on a backhand reverse punch for an elusive power shot. This consists of dropping his back hand to around his waist while turning his hips into his executing punch as he extends. Its purpose, to maximize his power by shifting his full body weight behind the strike and simultaneously limiting his opponent's ocular clarity due to the nonexistent telegraphing involved as the punch comes in straight.
- Ground Striking: Possessing an unorthodox form of ground-striking that mysteriously emulates MMA-styled ground and pound, Kieran's improvised style boasts an uncanny form of 'ground and pound'. Upon grounding an opponent, it encourages Kieran to post up over his opponent, mirroring the physical disposition of karate masters intent on punching through boards of wood. Eerily hovering over his opponent, Kieran imbues the entirety of his body weight behind downward punches designed to utterly decimate the opponent.
- Unorthodox Kicking: A fighting style boasting very strange kicks, Kieran very rarely executes a front leg kick when relying on Shotokan Karate. There is greater emphasis on using the back leg for kicking, similarly to Muay Thai, however, at unlike angles. Refusing to whip his leg into an opponent's body or leg, the Kieran instead brings his knee forward similar to a front kick, and at the final moment, turns his hips and pivots his anchoring foot as the leg extends into his opponent for a lethal rear leg roundhouse kick. This renders the kick extremely difficult to predict and counter, while additionally having blistering speed attributed to it. A plethora of diverse, versatile kicks ranging from jumping front kicks to double roundhouse kicks, his unpredictable repertoire renders him a difficult opponent to analyze.
Swordsmanship & Weapons Master
A preferred dual-wielder in the art of swordsmanship, he sometimes utilizes two long-swords to exercise maximum offensive capacity, relying on his speed and agility to dodge and evade while overwhelming his opponents with a personalized blend of ferocious offense and relentless rapidity. When wielding a single blade, he tends to prefer a balanced blend of attack and defense characterized by precision and controlled technique. Additionally, he is a superbly skilled archer, hammer thrower, and ax wielder.
Against heavily armored opponents, for added practicality, Kieran uses his swords primarily for thrusting. It is wielded either by one or both hands. This increased the accuracy and strength of thrusts and additionally, provided more leverage for wrestling when armed with the sword. The technique combines the use of the sword with wrestling, providing opportunities to trip, disarm, break, or throw an opponent and place them in a less offensively and defensively capable position. During the use of this technique known as 'half-swording', the entirety of the sword works as a weapon, including the pommel and crossguard.
A manner in which to illustrate how a sword can be used this way is to thrust the tip of the crossguard at the opponent's head right after parrying a stroke. Another technique would be what is known as the 'murder stroke', where the weapon is held by the blade (hilt, pommel and crossguard serving as an improvised hammer head) and swung, taking advantadge of the balance being close to the hilt to increase the concussive effect.
The following are primary elements of his improvised swordsmanship style:
- Distance & Movement: The visualization of an imaginary circle between the opponent and himself in order to effectively conceptualize distance and movement.
- Unorthodox Footwork: This is the use of off-line footwork to obtain a favorable angle of attack, particularly those that force the opponent into a position of limited ocular clarity, further facilitating options of attack for him.
- Non-Linear Movement: This is the simple avoidance of movement directly toward the opponent as it directly contradicts his style's fundamental footwork.
- Reach Exploitation: This is the extension of the sword-wielding arm in a straight line from the shoulder to obtain maximum reach by exploiting his above-average reach.
- Target Analysis: The profiling of the body to increase reach and reduce target area.
- Distance Assessment: The use of an initial distance that is as close as possible, while remaining out of reach.
- Disarming: This is the use of a particular type of closing movement to disarm the opponent.
Archery Shooting Form & Technique
A master archer of virtually flawless technique and execution, Kieran adheres to the accepted convention of holding the bow dependently upon his dominant eye, though has trained himself to be lethally adept with both. However, habitually relying on his dominant right eye, the Wolf of Wales holds the bow in his left hand, and draws the string with his right hand. Preferring a smooth, fluid release of the string for the production of flawless and the enablement of consistently repeatable shots, the entirety of Kieran's shooting form is designed for the maximization of the accuracy of the arrow flight. Having cultivated the necessary dexterity and skill, the Charming Cosmopolitan is capable of drawing and releasing the string with either hand.
Both eyes can be used for aiming and are equally potent, however, an ingrained personal favoritism of his right eye renders it his dominant one. Favoring two cultivated shooting techniques, Kieran either shoots according to his naturally dominant eye, his right one by holding the bow with his left hand, or he may shooting according to the hand with the greatest dexterity, in which case the string will be drawn with the more dexterous hand regardless of natural eye dominance. A technically sound master, he transitions between open, closed, and neutral stances. Using an unconventional type of string hold known as the 'thumb release' style, the Sword of the Snow uses his thumb to draw the string, with his fingers curling around the thumb for additional support. Upon releasing the string, his fingers are opened out, relaxing the thumb as the string slides off it.
In order to facilitate this technique, the arrow is rested on the same side of the bow as the drawing hand, for example, should he draw with his left hand, the arrow will rest on the left side of the bow. Following this, the arrow is raised and drawn. Using varying alignments for vertical versus slightly canted bow positions, this is a fluid motion favoring Kieran's fast, fluid shooting style that compliments his longbow. Using a style of aiming known as 'instinctive aiming', Kieran places his index, middle, and ring fingers under the nocked arrow, allowing him to better look down the arrow since the back of the arrow is closer to the dominant eye. This relies primarily on his proprioception, motor and muscle memory for aiming adjustments, and his subconscious mind.
Blood-Bending (Procedural Memory Copied & Mastered from Ishin)
Following his terse tutelage under the Keijijo Clan during his past quest to acquire all possible combat arts, Kieran, through the eidetic functions of his evolutionarily escalated procedural memory, has memorized and mastered the esoteric art of blood-bending. Personalizing the Keijijo technique with his own unique stylistic principles and philosophies, the Combat Cosmopolitan has rendered himself one of the globe's most lethal blood-benders. Though boasting prodigious lethality as a blood-bender, Kieran very rarely employs the merciless art in combat, often maintaining it secret from even his closest of comrades. An off-shoot of the Keijijo Water Yoso technique, blood-bending awards the European Elitist the highly coveted ability to hydrokinetically manipulate a target's bodily fluids.
By combining the hyperactive memorization properties of his advanced procedural memory akin to photographic reflexes, Kieran has mastered what would usually require a multitude of strenuous years of intensive practice through mere observation. Having since never returned to the monastery, the Welshman has altered and perfected the specialized technique via his own self-taught practices, further refining and polishing his pedigreed prowess. With the hydrokinetic ability to take hold of the contained fluids within a living organism's body and manipulate them for control of the target's physical movements, Kieran adheres to gestures not unlike how a puppeteer controls a marionette, in particular the hand shape and movements, usually relying on rigid and abrupt movements to fortify the strength of the technique.
While generically employed to vehemently contort and control the body of an opponent not unlike a puppet-master, Kieran has further developed and mastered blood-bending, enabling him to use an opponent's internal bodily fluids for a variety of purposes such as crushing their organs, and boiling, pressurizing, or cooling these fluids inside an opponent's body. Perhaps its most gruesome component is the complete extraction of water and moisture from an opponent's body, imparting immediate dehydration and death. Harboring an undisputed understanding of the human body, Kieran has managed to cultivate a succession of healing abilities as well, allowing him to prevent blood loss, maintain gashes and wounds, alleviate blood clots and internal wounds, prevent cardiac arrest by pumping blood in and out of the body, and otherwise accelerate other healing processes. Primarily geared as an offensive combat art, the esoteric art copulated with Kieran's impeccable Fight IQ has furthered his master, enabling him to induce cardiac arrest, and strokes by disturbing the blood supply to the heart and the brain respectively.
Opponents of particular physical strength, bodily fortitude or similarly skilled blood-bending masters can resist the effects of this technique. Due its extreme nature and his moral ideologies, Kieran very rarely relies on his blood-bending should it not be an imperative requirement, often maintaining it a secret from most. An elite blood-bender nearly without peer, he is further capable of achieving effects which the majority of the globe's scarce blood-benders cannot e.g antagonizing the red blood cells allowing him to cause hemolytic anemia, jaundice, oxygen decrease in the blood etc., further strengthening his claim as one of the world's deadliest blood-benders, a belief that is even further fortified by his ability to render the opponent to the effects of atmospheric pressure by tampering with the target's blood pressure.