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"Show respect and kiss both sides of the Don's cheek"

The Knightfall Don

Real Name: Andres 'Dre' Knightfall

Aliases: Knightfall A-Lister, Saint Andres, Don Andres, Rey Blanco, The Don, Martial Arts Don, Martial Arts Savant, White King, Catalan Connoisseur, Martial Arts Einstein, Knightfall Einstein, Knightfall Don, Catalan Count, XNA Don

Alignment: Byronic Hero

Height: 6'5"

Age: 33

Weight: 219 lbs

Hair Color: Raven

Eye Color: Denim Blue

Affiliation: The Knightfalls, The Hellfire Club

Species: XNA-Hominid

Birthplace: Barcelona, Catalonia, Spain

Orientation: Heterosexual

Identity: Public

Relationship Status: Married to Mercy Sheridan

Gender: Male

Family: Ricardo Knightfall (Non-Biological Father), Luana Knightfall (Mother), Mercy (Wife), Quintus (Brother), Cassius (Brother), Ellie (Sister), Faatina (Sister), Jayden (Biological Father), Catriona (Daughter)

Occupation: White King of the Hellfire Club, Entrepreneur, Philanthropist, Scientist, Business Magnate

The Martial Arts Einstein - Martial Arts Mastery

--Among the globe's greatest combat purists and martial artists, Andres' everlasting thirst for development into the pinnacle of martial arts perfection contributed to his ascension into one of the most technically gifted combatants in documented history. Immersed in an intensive and obsessive pursuit of martial knowledge, the Catalan has, through years of extensive combat training, meticulously molded himself into one of the world's most lethal fighters, harnessing a plethora of skills and adopting more practical incarnations of said skills into his repertoire. With an insatiable thirst for knowledge, Andres' cabalistic escapades have had him obtain an overpowering quantity of knowledge ranging from the all of the globe's modern fighting systems to fighting styles of esoteric and mythical status.

Pragmatic in his approach, Andres often discards unnecessary elements and ritualistic practices from his arsenal of mastered combat forms, particularly those of ancient origins, preferring to forsake archaic forms and techniques in appreciation of added effectiveness and the maximization of practicality. The sheer diversity of styles and fighting systems in his martial repertoire encompasses martial arts such as Brazilian Jiu Jitsu, Greco-Roman Wrestling, Judo, Freestyle Wrestling, Sambo, Boxing, Kickboxing, Muay Thai, Karate, Savate, Canarian Wrestling, La Destreza, Krav Maga, Taekwondo, Juego del Palo, Shurikenjutsu, Gatka, Musti-Yuddha, Kyokushin, Shorin-ryu Shidokan, Pankration, Tang Soo Do etc.

Hardly ever relying on a solitary style of combat, a complimentary amalgamation of several of his mastered styles involving fluid transitions from martial art to martial art, selecting the most appropriate fighting style depending on the opponent and the circumstance is instead exercised. For example, against a shorter adversary, Andres is likely to make use of his superior reach and height to control the bout's distance and pace with jabs and oblique kicks to the lead leg's knee, preventing the opponent from closing the distance and getting within range. Should an opponent surmount this approach and get within range, the Don then transitions to lacerating elbow strikes and employs a combination of his Judo and Muay Thai clinch to control the opponent for a potential throw, toss or trip, or a barrage of knees to the body or head. A secondary approach would entail the White King's implementing dexterous counter-striking with crisp footwork, frustrating the adversary with false retreats and intercepting jabs or left straights while nimbly angling out as he peppers them with unorthodox combinations.

Generally, against diminutive adversaries, his stance is upright with both hands somewhat lowered with his chin mildly tucked, his head leaning back along with his body. When facing taller opponents however, he approaches with prowling aggression, making use of the superior striking power afforded by strikes that emerge from a lower position as he swarms the opponent. A fighter capable of switching from orthodox to southpaw and a masterful employer of feints, Andres is identified as one of the most dexterous, trickiest fighters in history. Against southpaws, he particularly enjoys circling while executing left jabs and feints to lure them into powerful right hooks and crosses.

Mixed Martial Arts System: Wrestle-Strike

The Catalan Count's innovative mixed martial arts system incorporates a variety of elements that effectively revolutionize how one can use freestyle wrestling to viciously maul an adversary. The majority of fighters find wrestling's utility to be positional and preparatory. Andres however, makes use of wrestling to exercise total command over where a bout takes place. Should he for example want the battle to transition to the ground, he will drive the opponent to the ground and keep them there, or should his desire be to engage in a stand-up contest, it will remain a stand-up contest. This illustrates a single point that is the foundation for his fighting style, that should he have an objective, nearly nothing can force him from achieving it.

This isn't to imply that the Spaniard doesn't enjoy the classical benefits of wrestling, he has simply uncovered a new use for it. And now he stands front and center in a pioneering movement that uses wrestling to set up mauling strikes from the standing position. This emerges from two distinct and very important wrestling skills, hand-fighting and leg attacks. With regards to hand-fighting, the Catalan has transformed a skill once only useful in grappling exchanges into a means of violently blitzing an adversary with pugilistic fury. Hand-fighting is the process by which two wrestlers jockey for position from the standing position in what to an uneducated spectator appears to simply be grabbing and tugging. Hand-fighting however, is an entire universe of technical skill and strategy unto itself.

An elite wrestler is not an elite wrestler unless they are experts in hand-fighting. During hand-fighting, wrestlers pummel for under-hooks, club each others heads, yank collar ties, feint and circle. The end goal is to create defensive openings to permit a successful takedown attempt. When engaged against an adversary, Andres hand-fights constantly, always grabbing collar ties, clamping over-hooks and keeping his opponent at bay with posts to the head. Though most common is Andres' control of the adversary's arms with wrist ties. During bouts, time and time again, the Knightfall Elitist reaches out and grabs one or both of his opponent's wrists in order to tailor a succession of strikes on the adversary's reactions to the ties. For example, should he be at an appropriate distance away, he generally reaches forward with both hands to grab both of his opponent's wrists.

Should the opponent attempt to reach for the Don's head with their hands in an attempted collar tie, the Spaniard refuses them the opportunity, and pulls his adversary's right arm down with his left hand while pronating his right hand, twisting the adversary's left hand away from their body. This action prompts an instinctive reaction from the opponent, the sharp pulling away of the arm from Andres' grasp, exposing the opponent to a takedown as their hand is pulled back too sharply and unable to defend the leg. Andres however, does not always follow with a takedown shoot. For example, upon noticing that his adversary's right hand has vacated it's defensive post, the Don could capitalize by throwing a crushing elbow tight into the opponent's face while neutralizing the adversary's other hand with a wrist tie.

--Takedown Threat-Striking--

A wrestle-striking revolutionary, the Knightfall Don is infamous for using his powerful wrestling to create striking opportunities like no other. By combining his inborn skill, inventiveness, and scientific methodology, Andres has devised an entire combat system revolving around his wrestle-striking revolution. One portion of this system addresses how he makes use of hand-fighting to set up strikes, however, the system's also uses the threat of potent takedowns to open his adversaries up to punches and elbows. Andres accomplishes this by demonstrating his ability to ground his opponent from a neutral position.

This allows him to illustrate (to the opponent) the dominance with which he can rag-doll them his takedowns. Often employing a more cerebral approach, Andres tends to rely on misdirection double leg takedowns. Generally, he stands straight up and back-pedals, baiting his adversary into coming forward and attempting to control the distance by reaching with a jab. Once his opponent steps into him and throws the jab or any punch, Andres quickly shoots underneath the punch while exploiting his opponent's forward momentum for deep penetration on the shot. Whether or not the takedown is successful is of little to no importance as the objective is to plant a seed of wariness in his opponent's mind, forcing them to fight more cautiously due to the inevitable threat of another takedown.

Following the establishment of the ever-present danger of his takedowns, the Catalan cleverly begins faking takedown attempts to lower the adversary's guard in order to throw and land critical strikes. For example, by establishing himself the appropriate distance from the opponent, Andres reaches for their left leg as if intent on securing a single leg, this however, is no more than a deceptive feint, one that is immediately followed by a thundering straight left that is timed to land just as the opponent lowers their hands to defend against the feinted takedown. Though perhaps the most frequently employed, and most vicious of the Knightfall Don's wrestle-striking is the lowering of his level to create the appearance of a coming double leg takedown shot, only to explode upwards with a roaring elbow.

This particular tactic is used by the Catalan with exceptional adeptness. By relying on his intuitive, brilliant sense of space management, Andres stands an appropriate distance away from the adversary. Lowering his level and gathering himself for an explosive motion, Andres causes his opponent to anticipate a takedown, prompting them to lower their hands below their waist to defend the apparent shot. The Catalan however, instead uncoils with an upward elbow that smashes into his adversary's face just as they drop into a defensive posture.

--In-Fighting--

Standing at 6 feet 5 inches tall with a long reach, Andres enjoys a reach advantage over nearly every opponent he faces, therefore his striking tactics usually consist of employing this reach advantage by controlling the distance and keeping his opponent on the outside with jabs, push kicks, and vicious thrust kicks to the lead knee. All serve as means of picking the adversary apart from a distance and punishing them with intercepting strikes every time they attempt to close the distance, typically with thrust kicks to the lead knee, snapping the knee joint back, hyperextending it and preventing body-weight transfer needed for power-punching, allowing him to negate his opponent's knockout power while forcing them to remain on the outside. It is a calculated approach designed to use his physical stature and length to his advantage. Andres however, isn't limited to fighting on the outside.

He is just as much of a technician when it comes to attacking inside. A lethal expert in the art of in-fighting, the Spaniard isn't a simpleton who simply parries a strike and follows with a strike of his own, using the opening created by the parry. Instead he goes a step beyond and controls the opponent, often by the wrists. It is here where his wrestling pedigree comes into play. For example, in the case that either he or the opponent decides to close the distance, Andres usually makes use of a left-arm overhook, and controls the opponent's arm at the elbow as opposed to the wrist. By driving his forehead into his opponent's temple, he grants himself the superior leverage and uses his own hands to separate those of his opponent, exposing them to attack. By following a pattern of controlling the inside and ceaselessly searching for openings, Andres crafts himself into a notoriously difficult fighter to fight even when attacking inside, a position many would expect to hold an advantage over him in. For example, with wrist ties he can control the opponent further and by pulling one of the opponent's arms downward, he exposes them to his coveted elbow strikes.

--Elbow & Uppercut Combination--

Generally in the clinch, Andres employs Greco-Roman or Judo-inspired takedowns to force his opponents to the ground with trips and throws, it is where his stand-up grappling allows him to impose his will on his opponent, particularly if he is the taller fighter in the bout, and even if not, his technical skill is on a level of it's own. The Spaniard's dominance in the clinch however, isn't solely because of his wrestling. There he makes use not simply of elbows but uppercuts as well, particularly, uppercuts that land as a result from openings created by his elbow strikes. Andres begins usually by controlling the wrist of the opponent, and he almost always does this with a thumb-down grip. This is because in order for an opponent to break a fighter's grip on their wrist, they have to pull the arm in the direction of the thumb. A thumb-down grip has the thumb directed towards the ground, meaning the opponent has to pull the arm downwards to escape a wrist grip, and pulling the arm downwards exposes one to strikes.

This creates a frustrating situation for an opponent. And while Andres has his opponent frustrated with a thumb-down grip on both arms, he may push one of the opponent's hands down and slice an elbow strike across the top, making use of the opening created by the moved hand. Because the opponent will normally be concerned with freeing their wrists, they will be too preoccupied to sense the elbow strike coming. In case they do however, Andres has a plan. The only alternative for the opponent would be to duck to avoid the elbow strike. This however, exposes them to an uppercut, which the Spaniard is more than happy to punish them with. Additionally, his thumb-down wrist grip not only renders it difficult to break because the weak point of a single handed grip is the gap where the thumb and fingers meet, but because his thumb faces the floor, the opponent's only means of escape is to yank the hand down and back, not only exposing them to strikes but granting Andres more time to recover wrist control before a strike can be thrown.

Ground Fighting: Brazilian Jiu Jitsu

The Don's form of Brazilian Jiu Jitsu is built around the fact that in a situation where an opponent is armed with a basic understanding of the martial art and ground fighting in general and possesses the ability to throw strikes, the fundamentals of Brazilian Jiu Jitsu are more effective than it's elite-level techniques which are generally only efficient against equally skilled combatants in competitive grappling settings. There is a simplistic beauty to the success of Andres' BJJ. On the ground his tactics are not overtly complex. They entail achieving a dominant position, striking to create openings for a submission, and capitalizing on opportune moments to secure a submission maneuver. Though equally skilled in both his bottom and top game, Andres is not a dynamic bottom player, not due to a lack of skill on his part, he is exceptional in employing an exotic guard to confound and sweep opponents.

He however, places greater emphasis on a developed top game. This is due to embracing the concept that there are positions on the ground that award fighters advantages through leverage and gravity that negate an untrained adversary's strength. Dominant positions afford these advantages, and dominant positions always precede submissions in most cases. It is for this reason that the Don always seeks to improve his position to achieve the full mount or full back and then submit. The core of his Brazilian Jiu Jitsu style is pressure. Andres possesses an uncanny ability to exert tremendous amounts of pressure from top position. Good pressure from top position grants him greater freedom to move and advance position while rendering the situation uncomfortable for the bottom fighter as the simple act of breathing becomes an effort. Historically, adversaries have sought to employ the 'lockdown', a type of half-guard in order to counter Andres' top grappling.

Their attempts are characterized by triangulating their legs and hooking the foot of their left leg under Andres' ankle, trapping it. Fortunately, his response to the scenario is hooking his left arm under the opponent's head and driving the whole left side of his body, pinning them while his right hand pushes against their knee to break open the half-guard. Should an opponent attempt to roll him in another direction, Andres simply rides the momentum into a full mount. As mentioned before however, Andres' guard game is equally as potent. His style however, does not revolve around doing battle off his back unless the situation forces him to do so. In truth, Andres possesses a very potent half-guard which sports a sweep of genuine genius. This sweep entails controlling the opponent's wrist on the side on which he is trapping their leg in half-guard, then underhooking their other leg with his free arm and simply tipping them over while their trapped hand cannot post to prevent them from rolling.

Additionally, Andres' Brazilian Jiu Jitsu incorporates a powerful incarnation of ground striking. When striking from inside the opponent's guard, the Catalan sits back on his heels, getting high posture and then turns his hips into his punches, generating monstrous power from inside the guard. He awards himself a strong base by maintaining his knees wide and his posture upright, allowing him to turn his entire body into his strikes, putting enormous power into them. His ground striking boasts a repertoire of knees, elbows, hammer-fists etc.

Armed Fighting System: European Swordsmanship

A skilled practitioner of a variety of armed fighting systems, Andres' principal area of armed expertise is with the European Longsword (and occasionally the rapier), a sword with a large, two-handed grip, and a straight, double edged blade from around 90 to 110 centimeters in length. A sword's effectiveness as a weapon is in it's diversity. It should allow the wielder to make a cut, thrust with the point, strike with the pommel, or inflict a laceration by drawing the blade across flesh. The Spaniard's fighting system incorporates two distinct methods of approach to an opponent, one that is best employed against unarmored adversaries, and one that is best employed against armored adversaries. Basic attacks include cuts from above, from side to side, rising cuts, thrusting attacks, and placing the edge against an adversary's body and executing both a pushing and drawing motion of the blade into the flesh.

Attacks of angular foundation such as those that rely on the angle of the blade and the use of footwork rank as it's more advanced maneuvers. Like most historical western schools of swordsmanship, Andres' system does not favor attacking first. His techniques instead come off defending an initial attack. This is because a fighter coming within range to hit him is also vulnerable to being hit and any overextension on an attack by a parry or a miss could result in a swift death. This is in essence, the foundation of counter-fighting. This isn't to imply that Andres isn't able to seize the initiative and attack, it simply indicates that any offense from him must be measured, and commitment to an action is made only when success is certain. Controlling the distance is a fundamental aspect of Andres' fighting system. Wide range for example, means that he must take two steps to touch his weapon to his opponent, while middle range only requires a single step. Near range requires no steps and allows him to grapple with his adversaries.

In an unarmored duel, this is the most protected range, as the smaller the range becomes, the more likely it becomes that either he or his opponent can be critically injured, so changes in range occur on his own terms and not his opponent's. This requires assurance that he will not be hit. One manner of doing so is basic evasion, using his footwork and speed to elude a strike and then quickly using the opening the opponent's miss created. As a result, attacks need to take the shortest and most direct line of attack, covering distance as quickly as possible. And this must be accomplished while staying on balance so that a counter strike can be avoided or blocked.

--Guards/Fighter Stances--

Known as the fighter stances, Andres' guards, according to his fighting system, must be effective and ready positions to strike with offense and react defensively. Several types of guards exist. The high guard for example is denoted by the Spaniard holding his sword high, ready to strike. Generally, the sword is held at head level or even higher. While this exposes the lower body, it promises a hard downward strike to anyone who dares close the gap. Against a careless opponent, Andres rests his sword's blade on the right shoulder, relaxed but ready for quick strikes based on the idea of intercepting an attack with a counter-attack as an effective form of defense. This also works as a psychological weapon as the threat of a promised strike by a blade held high is an obstacle for the opponent to overcome as they will actually have to physically deal with the blow in order to land their own offense.

Defensive awareness is also fundamental to the success of Andres' brand of swordsmanship. As a result, the threat of a counter-strike is not the only form of defense it possesses. Angles of attack, otherwise known as 'lines' are a theoretical aspects that assist in blocking attacks with the blade by 'closing a line'. This is used in a different guard whereby the blade is held at head level with the point aimed at an adversary both closed upper lines and offering a quick thrusting counter attack in addition to cuts. Low guards tend to be more defensive, intent on opening while simultaneously offering a strong defensive posture. An unwary opponent facing Andres' low guard is drawn into a rising cut or thrust prior to their blow even landing. The low guard also facilitates parrying and subsequent striking. The Spaniard's system emphasizes fluid transitions between guards to employ different techniques much like how a boxer combines offense and defense.

--Grappling & Half-Swording--

As distances close and blades meet, rather than break contact, Andres engages in a bout of binding and weaving blades in an effort to acquire leverage, and positional advantage. This is in-fighting with the longsword. Grappling however, is perhaps a more important element as well as a less riskier option. Against an armed opponent, a takedown is among the greatest advantages in one's disposal. Andres understands this like no one else. Though a prostate adversary will find themselves with limited defensive ability, the Don is not ignorant of the fact that clinching and takedowns have to be timed to be successful. The ability to move and fight at range, fight on the inside, fight in the clinch, and wrestle are not only Andres' defining specialties as a swordsman, but as a combatant as a whole.

Much of his footwork, movement, and grappling is largely due to his understanding that in this day and age, several of his adversaries are expected to possess either some form of super-armor or superhuman durability. He draws from the point that cutting against any decent armor is in essence, a fruitless exercise as the longsword is light and nimble, lacking the necessary weight or power to cut through quality armor or deliver enough concussive force to break an adversary's bone under armor, nor can it thrust through thick armor. It is because of his understanding that powering through armor is a useless endeavor that Andres believes that overcoming armor is best accomplished by attacking the gaps with precise attacks.

Against armored opponents, he uses the art of half-swording, a technique in which he holds his longsword with one grip on the handle and another on the blade, granting him exceptional control of the the tip of his sword and turning his weapon into a colossal lever to be used in close range combat. Half-swording allows him to close the gap while defending against blows and entering grappling range. Using the half-sword grip for increased control over the point of the sword is effective in thrusting or cutting at open parts of an adversary's armor. Additionally, the initial thrust can be turned to open the gap for a clinch battle in which the sword is used as a large lever, used to maneuver for position and trying to get into a position where he can secure a takedown or simply deal greater damage.

This unique armed fighting system also dictates that the longsword can be used as a club. By nature, a longsword's blade is too light and the weapon itself is too well balanced for the blade to deliver any considerable concussive force through decent armor. The handle, pommel, and cross-guard however, can. In a reverse-grip whereby both hands grip the blade, it can be used as a club that is exceptional for blasting into armor with a significant amount of force.

--Ground Combat--

Should a takedown be secured, Andres will be assisted by the force of gravity as he attacks the gaps in his adversary's armor. This is one of the many ways that grappling (wrestling in particular) is combined with swordsmanship to forge an effective offensive tactic. For example, an outside trip can force the opponent to the ground, exposing them to an attack from the top. Generally, once a takedown succeeds in taking the fight to the ground, a ground bout may follow in the sense that a knife or a dagger or even the sword itself can be used to kill the opponent much faster than a submission hold or a succession of strikes could. By locating the gap in a grounded opponent's armor, Andres is given with the opportunity to drive his blade of choice into the gap with the aid of gravity.

Corporal Influyen (Blood-Bending Style)

Possessing the hydrokinetic ability to take hold of an organism's bodily fluids and manipulate them for control of the target's physical movements, Andres' unforgiving blood-bending form incorporates dynamic gestures not unlike how a puppeteer controls a marionette, in particular the hand shape and movements, usually relying on rigid and abrupt movements to fortify the strength of the esoteric martial art.

Though it is generically employed to violently contort and control the body of an opponent not unlike a puppet-master, Andres has developed blood-bending beyond it's basic application, enabling him to use an opponent's internal bodily fluids for a variety of purposes such as crushing their organs, and boiling, pressurizing, or cooling these fluids inside an opponent's body. Perhaps its most complex ability is the complete extraction of water and moisture from an opponent's body, inducing immediate dehydration and death. Harboring an undisputed understanding of the human body, the Spaniard has managed to cultivate a succession of healing abilities as well, allowing him to prevent blood loss, maintain gashes and wounds, alleviate blood clots and internal wounds, prevent cardiac arrest by pumping blood in and out of the body, and otherwise accelerate other healing processes.

Primarily geared as an offensive combat art, the esoteric art copulated with his intellectually martial approach has furthered his mastery, enabling him to induce cardiac arrest, and strokes by disturbing the blood supply to the heart and the brain respectively. Opponents of particular physical strength, bodily fortitude or similarly skilled blood-bending masters can resist the effects of this technique. An elite blood-bender nearly without peer, he is further capable of achieving effects which the majority of the globe's scarce blood-benders cannot e.g antagonizing the red blood cells allowing him to cause hemolytic anemia, jaundice, oxygen decrease in the blood etc. Additionally, the Knightfall Don can increase the density of his own blood to act as some form of dermal armor for enhanced durability.

By controlling his own body's blood flow, he is also capable of temporarily increasing his own strength and speed via increased oxygen and nutrient transferal. In addition to this, the Knightfall's mastery over blood-bending has been refined to such a degree that he is capable of manipulating the iron in the blood. He for example, can cause iron deficiency. Because iron is needed for many enzymes to function properly, Andres' reduction of the iron in an adversary's body can lead to a wide variety of effects such as fatigue, dizziness, hair loss, irritability, weakness etc. Far more deadly however, is his ability to cause iron poisoning in his opponents. Generally, iron poisoning occurs when there are high blood levels of free ferrous iron that react with peroxides to produce free radicals, which are extremely reactive and damage DNA, proteins, lipids, and other cellular components.

Andres achieves this by freeing iron into a cell. This leads to damage to the cells of the gastrointestinal tract which will prevent them from regulating iron absorption which in turn leads to further increases in blood levels. Through this, Andres can use iron in the body to damage the cells in an adversary's heart, liver etc., which can lead to a variety of effects such as shock, liver failure, long-term organ damage, metabolic acidosis, coma etc. He is also able to manipulate the acidity in an adversary's blood.

The XNA Hominid - Powers & Abilities

XNA (Xeno Nucleic Acid) Genetic Structure

Through his xeno-biological practices, Andres has radically changed the very foundation of his genetic structure, partially accomplished due to his distaste for the boundless genetic errors and mistakes populating the biological composition of the majority of the globe's living organisms. If there is one absolute truth, it is that on Earth, every organism relies on the same genetic building blocks; the information held within DNA (Deoxyribonucleic Acid). The Knightfall Don however, has exposed himself to a process that has shifted his body's reliance to a different class of genetic building blocks, XNA. Similar to DNA in that XNA is a polymer that carries genetic information, it is however, synthetic and with a different assemblage of molecules. Generally, strands of DNA and RNA are formed by stringing together long chains of molecules known as nucleotides.

A nucleotide consists of three chemical components; a phosphate, a five-carbon sugar group (such as a ribose sugar or a deoxyribose sugar), and one of five standard bases which are adenine, guanine, cytosine, thymine or uracil. The molecules that makeup XNA strands are nearly identical to those in DNA and RNA with the exception that in XNA nucleotides, the deoxyribose and ribose sugar groups are replaced. At times by four carbon atoms instead of five, or sometimes even seven. It may contain a fluorine atom. These substitutions render XNAs functionally and structurally analogous to DNA and RNA while simultaneously preserving their exotic, alien nature. Andres' XNA structure however, is beyond the reach of modern science. Any polymer can store information. DNA and RNA are only unique in that the information encoded in them (usually in the form of genes) can be accessed and copied.

Information that can be copied from one genetic polymer to another can be propagated. And genetic information that can propagated is the basis for heredity. In DNA and RNA, replicated is facilitated by molecules known as polymerases. Rendered possible by his genius, Andres made use of an innovative genetic engineering process to design special polymerases that could not only synthesize XNA from a DNA template, but actually copy XNA back into DNA. This resulted in his construction of a genetic system that allowed for the replication and propagation of genetic information. A simple illustration would be the following scenario. Conceptualize a scientist's notes. DNA polymerase is the pen that allows one to copy those notes directly to a new sheet of paper. However, let's assume that this scientist's notes are written in the language of XNA. Ideally, an XNA-based genetic system would have a pen that could copy these notes directly to a new sheet of paper.

What Andres did however, was create two distinct classes of writing utensil. One pen that copies the scientist's XNA notes into DNA notes, and a second pen that reverts those DNA notes back into XNA notes. The Knightfall Adonis' XNA genetic system executes this copying to and from DNA with flawless accuracy. The foundation of evolution's potential is how much information is replicated and the error in that process. The more error-prone a genetic system is, the less information can be feasibly evolved. Not only does Andres' XNA structure render him more likely to evolve than quite possibly any other human, mutant, or meta-human in the world, but his XNA is more resistant to degradation by biological nucleases than either DNA or RNA. In essence, Andres' XNA system is capable of driving it's own replication without the aid of any biological molecules, and capable of underground evolution in a self-sustained manner.

As a result, Andres' body is emancipated from all of the genetic errors that his fellow hominids and the majority of organisms are afflicted with. There is no unraveling of telomerase at the end of polymer strands, rendering him immune to the effects of aging. His body harbors no retroviruses nor any disease-causing genes, grows stronger in every biological sense as he ages, and is immune to all known toxins, diseases etc.

Pink Muscle Fibers & Quantum-Shielded Skeleton

Conditioned into a perfect physical specimen elevated beyond human capability, Don Andres' obsessive pursuit of physical evolution and martial excellence has crafted him into a being absent of physical imperfection. Biological modifications centered on the employment of dubbed 'Super Science' have roused the amplification of the White King's abnormal percentage of pink muscle fibers. In the human body, there are two types of muscle fibers known respectively as 'white muscle fibers' and 'red muscle fibers'. White muscle fibers are responsible for fast contraction utilized in speedy exercises. Meanwhile, red muscle fibers are the opposite. They are slowly contracting muscle fibers relied upon in exercises that require longtime contractions. Every individual is born with a certain quantity of pink muscle fibers which is essentially a combination of both white and red muscle fibers.

Having biologically altered the entirety of his body's muscular tissue, Andres' body consists entirely of pink muscles fibers, rewarding him with exceptional physical attributes far superior to those boasted by even the finest human athlete, and beyond the reach of even some of his superhuman brethren. Coupled with rigorous training, this artificially induced muscular evolution has allowed the Martial Arts Einstein to achieve a perfect balance between speed and stamina with strength and durability, cementing himself as the embodied pinnacle of physical perfection. His flawless muscular system jointly accompanied by a variety of scientifically altered biological functions have resulted in the eradication of the production of fatigue toxins, rendering him fully capable of partaking in endless physical activity without physical impairment. Additionally, the Knightfall Don's skeletal system has been rendered unbreakable.

Due to the structural strengthening of its subatomic makeup via quantum shielding, the entirety of the Knightfall's skeleton is maintained by infinitely strong gravitational binding energy. Conforming to the fundamental laws of quantum mechanics as opposed to classic physics, the Spaniard's indestructible skeletal system renders reality warping ineffective against it should said reality warping fail to alter the elementary laws of quantum mechanics governing the structure of his skeleton. While his brain and nervous system are for all intents and purposes quantum computers, he sports a tertiary nervous system his tertiary nervous consisting of a unique neuro-conductive fluid capable of transmitting electro-chemical signals with alarming rapidity, granting the Catalan nigh-instantaneous reflexes, and an immunity to physical paralysis.

Quantum Supercomputer/Quantum Mind

In place of what would be a brain in an ordinary person, Andres instead possesses the biological equivalent of an unusually powerful quantum computer. As a system, the Spaniard's quantum mind is comprised of photons arranged in arrays of superconducting qubits in relation to a unique quantum model that overcomes modern computing obstacles with attaining scalable, quantum computation. The model which is 'Universal computation by multi-particle quantum walk' relies on the quantum-mechanical analog of the mathematical 'random walk' formalization, wherein the path taken by a molecule consists of a succession of apparently random steps, although, in reality, the path may not actually be random.

Though more powerful than even the most advanced modern supercomputer, the Knightfall Einstein's mind is superior to even the most advanced quantum supercomputers as well. This is because it's quantum walk model emancipates him from being dependent on the active control of qubits (the informational unit of quantum computers composed of an actual quantum particle, which in this case, is a photon in a superposition state, making it far more powerful than the standard bit used in modern computing). Because of this, any computational error can be made arbitrarily small, and in principle, the quantum model of the Spaniard's mind can accommodate any quantum algorithm, and even unveil new ones, for example, by using algorithms such as 'Shor's algorithm', his mind is capable of cracking codes infinitely faster than any ordinary computer can, enabling it to break modern encryption standards (such as the encryption algorithm that protects communication and electronic banking on the internet), while it's ability to unveil entirely new algorithms serves as a threat to even the security of advanced quantum computers.

Basically, this universal computational model is the gold standard for a scalable quantum computer without needing to actively manipulate qubits during computation. With this model, Andres' mind is capable of simulating an efficient, multi-particle quantum walk without having to actually conduct a multi-particle quantum walk which in itself is non-scalable. Because of this, his mind is capable of performing ridiculously complex calculations at an incredible rate, as well as new types of calculations that modern, binary bit-based computers are incapable of performing. Employing a qubit as it's informational unit, a photon in a superposition state (a combination of two basis states), that is one whose polarization state is both vertical and horizontal simultaneously. Simply put, normal digital computing has bit values that are either 0 or 1, whereas the value of a qubit can be both 0 and 1 simultaneously.

Because qubits exist in multiple simultaneous states, Andres has several states dedicated to a variety of tasks such as calculating every probable outcome of hypothetical future scenarios. And because the Knightfall Einstein's thoughts are overtly complex quantum matrices and vast arrays of mathematical expressions being processed at an infinite rate, they are incomprehensible to anything less than a quantum supercomputer and will violently overload the mind of any telepath with infinite quantities of complex information no matter how powerful. However, in the unlikely scenario that he encounters an equally powerful quantum mind, he is not without his defenses. Andres possesses the ability to encode the information in his mind inside quantum particles e.g. electrons. Additionally, his ability to process thought without delay grants him nigh-instantaneous reflexes.

One of his most elusive abilities however, is to remain immortal (though not physically) by shifting the quantum information that constitutes his consciousness from his body to space-time geometry where he can exist indefinitely as a kind of quantum soul.

Synthetic X-Gene

From his synthetic XNA genetic structure, a new form of the infamous mutant X-Gene graced the Knightfall Einstein's biological makeup. Due to it's perfect replication of the physical information from the X-Genes of both his parents, Andres is in full possession of their individual powers as well as his own unique ones. Sporting his mother's 'Extracellular Matrix', Andres' body's response to sustained wounds or physical injury is the hyperactive application of a powdered, protein-based extract to any damaged tissue. This is the same protein-based substance that repairs damage in human fetuses. It systematically breaks down damaged tissue and reconstructs it back to perfection with alarming rapidity, enabling Andres to recover from any physical injury e.g. severed limbs, lost organs etc. Having inherited Jayden's magnetokinesis and integrating it with his own Zero Field (a field allowing for interaction with quantum particles), Andres has awakened a trinity of lethal abilities.

By moving electric fields and and the intrinsic magnetic moments of elementary particles such as electrons, the Catalan Connoisseur is capable of generating magnetic fields for a variety of purposes such as the erection of magnetic barriers, the physical movement of magnetically inclined objects e.g. metals, riding the planet's magnetic lines of force for mimicked flight and whatnot. Additionally, his ability to interact with ambient electrons and electric fields enable sthe generation of powerful electrostatic discharges, enabling the Knightfall Einstein to shoot bolts of lightning. His greatest exploit of this interaction with quantum particles however, is his manipulation of the theoretical graviphoton (a superpartner of the gravition which is the particle that mediates gravitation). By harnessing the power of these supersymmetric particles, Andres is rewarded with the ability to freely manipulate a repulsive, anti-gravity force. The power has various applications such as the the erection of repulsive fields, the generation of blasts of a repulsive kinetic force, suspending the a physical body's interaction with the force of gravity by encasing them in fields of this anti-gravity force etc.

The less flamboyant of his abilities from this synthetic X-Gene are hyperspectral color vision, the perception of quantum phenomena, the ability to see in complete darkness (and through lead) by perceiving the cosmic microwave background radiation left from the Big Bang, and electro-perception (the ability to detect the presence of others and anticipate movement by detecting the electric fields produced by muscular movement).

Time Perception

--Under Construction--

Weapons

The Sanguine Blade

Named after his wife, Mercy's title as the 'Sanguine', the Sanguine Blade is an ordinarily sized European longsword forged from a steel-obsidian alloy. Due to the technological marvels realized by the Spaniard's genius, the longsword's subatomic structure is strengthened by a continuous flow of additional gravitational binding energy, rendering it extremely durable but not unbreakable. In addition to this, it sports cubic boron nitride-dispersed edges as well as a tip, enabling it to cut, cleave and pierce through most physical materials. The sword's true potency however, lies in the large quantity of micro-capsules that exist in its blade. Micro-capsules that are transferred into the opponent's body with every flesh breaking strike e.g. a cut. These micro-capsules contain fluoroantimonic acid, the strongest known superacid, or in other words, the strongest corrosive agent in the world.

An acid is defined as a substance with the ability to donate a proton to another molecule nearby it. And a proton is a hydrogen atom that has lost its electron. The entire process is referred to as 'protonation'. The strength of an acid is measured by how willing it is to donate that proton. Weak acids for example 'drag' the proton, while strong acids 'hurl' the proton. To put fluoroantimonic acid's strength into perspective, it is 10,000,000,000,000,000 times stronger than sulfuric acid. In essence, this molecule looks for any excuse to fly apart. Once it has lost its hydrogen atoms, the remaining atoms of fluorine and another element, antimony, tear through everything else around them, ripping electrons off nearby molecules and leaving behind only organic goo as remnants. And because fluorine enjoys bonding with calcium, after Andres has cut or stabbed an opponent with his sword, the acid not only tears through the fatty organic of the skin and muscles, but the fluorine will burn through his opponent's bones.

Fortunately the integrated technology of the sword prevents the superacid from harming the wielder by ensuring that the micro-capsules require activation through the sword's technology. Andres had developed two similar swords. The first is the Sanguine Blade, and the second a Japanese katana that has since been stolen and fell into the possession of Grandmaster Yin.