Allied Nations Peacekeeper corps; a term that can bring fear into the hearts of any who hear it, and yet a term that most earthlings won't ever hear. a Clandestine force equipped with the latest in NATO's superscience, magic, and psionics that allows it to take on any foe anywhere in the universe to defend western civilization from any possible threat to it, formed during world war two as a special military force to help the western allies defeat Nazi Germany's Storm Korps, Imperial Japan's "Divine Wind", and Fascist Italy's "Roman Legion" and later to oppose the Warsaw Pact's Grand Red Guard. Kept secret as their actions would often draw the ire of the public, the Peacekeeper corps believes in the "strike before struck" policy, believing that if you break the legs of a potential rival, they'll never be a threat in the future; negating the need for a costly defensive war on the soil of the nations of NATO.
Covert raids into space to attack alien races deemed to be hostile to NATO's interests, plunging into the other planes to bring down Demon Princes and Elemental Lords or sometimes even Archangels seen as a threat to the countries of NATO, bringing down Metahuman menaces before they can even become a word on anyone's mouth, Clandestinely manipulating Russia and the other former Soviet Republics into one day joining NATO to incorporate the advances of the Grand Red Guard into their own organization; and a cold war against China to ensure that the PRC is never in a position to challenge the military supremacy of NATO. Though their interest in Earth has quite commonly flip flopped as they grow more and more independent from the homeworld.
Even the U.N is not totally exempt from the long gaze of the eagle, as they can and have assassinated U.N officials that stumbled upon the actions of the Peacekeeper Corps. The newest commander of the Peacekeeper Corps, one General Herbert Alexander; a man of Texan birth, has tried to move the Peacekeeper corps away from it's highly morally questionable actions when it was effectively the unchallenged military elite of the world after the cold war that only worsened under the Bush Administration, and now the Peacekeeper corps works mainly to defend NATO from threats that it's conventional militaries just can't.
The Astartes has been watching the Peacekeeper Corps and has subtly manipulated them towards their line of thinking, while covertly directing them to alien or supernatural menaces to act as a screening force for the Starbourne Imperium to follow up on. As of yet, the Astartes has remained hidden from the Peacekeeper Corps even after it has established it's own space colonies on worlds formerly occupied by alien species that would have destroyed humanity had the Peacekeepers not wiped them out to the last individual. So far, over sixty thousand alien species and thirty thousand demon and elemental realms have been wiped out completely by the U.N peacekeepers.
The Peacekeepers manages an empire of over a hundred million worlds spread across the local cluster, divided between the member states of the organization, due to a clause of secrecy, very little of the gains from this empire ever reach anyone on Earth. This means that the vastly superior resources, technology, and manpower of the organization that could end all the issues on earth in the snap of a finger never, ever reach the Earth, but neither does word of the constant atrocities they commit to maintain their war against other spaceborne human nations and out of simple xenophobia. Death camps, torture, mass executions, unspeakable experimentation, enslavement, and genocide are all common tools in the peacekeeper kit.
Following a disastrous setback on the planet Reach in an engagement with Novus forces, the organization is on edge and extremely paranoid, worried that the Masari AI 413 Bright Ember will carry out it's threat to reveal the organization to the general public back home. Fearing the resulting Back lash, the organization is willing to go to desperate extremes to maintain it's existence. Those who support it also fear the deaths of their careers should their backing of an organization that has killed quadrillions of sapient life forms ever become public knowledge.
Out of fear of 413 Bright Ember's threat to reveal them, the organization has refocused attention on earth to try and spread a public relations campaign so that the revelation of their actions will not immediately turn the homeworld against them. While losing Earth would be on paper a minor loss, losing the support of the home planet would be a massive blow to their morale, as would having to enact rear guard actions from severely angered vigilantes capable of reaching space who would take offense to their actions.
Furthermore, new threats have begun encroaching upon the territories of the Peacekeepers. The Peacekeepers are engaging in a losing war with the Black hand which has only recently revealed itself to them. The forces of Chaos are pressing against the beleageured space federation. the later Alliance with the Novus and the Free-Coalition has proven to be shaky. The voracious tyranids and implacable electrical protectorate have begun to consume their worlds wholesale. And the unending legions of the Hierarchy have been a problem for years.
They bill themselves as the secret guardians of the earth and civilization, the force that protects you from what goes bump in the night. The dam that holds back the tide of aliens, demons, abominations, and worse and spreads the torch of democracy. But that dam is cracking. The guardian has bled, and the sharks are now circling around, smelling blood. The eagle is searching for a nest now that the entire forest is burning all around it. But like any wounded beast, they are now desperate, willing to do anything to preserve their gains.
The war against the Overseer's hierarchy is needless to say, going poorly. They can just barely manage to eke out bloody victories, but the Hiearchy has so far brutally stomped the Peacekeepers in virtually any space engagement where the Peacekeepers have not had a massive tactical and numerical advantage, and even then the Peacekeepers lose vast numbers of ships and the Overseers merely have to send in the next wave. The Peacekeepers have no idea why the Overseers are attacking, and their antagonistic attitude in space politics has deprived them of allies.
Peacekeepers and Earth
Following the Venezuela conflict, the Peacekeepers have made themselves known to Earth, having deployed substantial fleet elements to the Earth to start more openly influencing their home planet, hoping to make it strong and safe against the coming storm of aliens. Having an outsider's view of Earth politics, the Peacekeepers are quite heavy handed in their deployment and while they do have the best of intentions, they often go about it in a bad way.
The peacekeepers also work to try and develop the earth to their standards in drips and drabs, very slowly releasing examples of their civilian technology to try and convince the population of the Earth that their presence is a benefit to them, while slowly deploying ground troops to designated "embassies" to help establish their presence.
So far the peacekeepers are a relatively minor force planetside, but they're doing their best to slowly worm their tentacles into everyone's business. They largely constrain themselves to NATO members and Venezuela, but they never did know when to stay put, and a lot of countries look like they could use some "civilizing".
With regards to the pro and anti-reg conflict, the Peacekeepers are in favor of a fairly unobtrusive registration bill that does not require any personal details to be revealed, but does grant massive government benefits to registered superheroes and offers them proper training and special education to suit their needs. They've had enough time to figure out that highly invasive registration bills only end in tears.
To this end, they are looking to begin "prodding" the American government into complying with this new doctrine to compromise and broker a peace between the two factions before they can escalate into another war that would weaken the Earth's defenses against the Alien menace.
APKCSS Winston Churchill (Mini-location)
A flagship deployed to the Solar system, the APKCSS Churchill is a behemoth of a ship, coming in at over thirty kilometers long and functioning as the official base of Peacekeeper affairs earthside. Arrangements to meet with the Peacekeepers under command of Grand Admiral Jacques Roche (the Irony of a French man commanding a ship named after the most famous British man ever is not lost) can be made by contacting the APKCSS Churchill and scheduling an appointment, at which point a teleporter will be used to bring them on board to discuss matters.
Maintaining a high earth orbit, the APKCSS churchill largely remains out of sight, as despite it's size, on a cosmic scale it's not all that big. Although with space folding technology, it is way the hell bigger on the inside. Vast numbers of soldiers, civilians, and technicians live and work inside the warship, which carries a vast wing of strike craft and allows a number of frigates to parasite within it's bays.
While some would deride it as an ugly looking ungraceful brick, the Churchill works on reverse engineered Masari and Zolkri technology, and is the first example of such a ship. Still being upgraded, the Churchill is the pride of the peacekeeper navy.
Being so large, one cannot really describe all the locations within, but they are generally divided into the
Docking bays: Large, spacious areas where other craft can land and take off on the sides of the ship.
Gathering area: Best described as an entire city inside, this area is roughly divided into a merchant, residential, industrial, and military quarter, and due to it's regimented construction, not much stands out from each other, although the military and industrial quarter is off limits to visitors without a permit.
Engine compartment: Off limits at all times, the engine compartments power the churchill with some elements of reverse engineered Masari technology. Also where the shields are generated from.
Armory: Trespassers will be shot to death on sight; storage bays that contain the weapons for landing troops and ship guards throughout the interior of the mammoth vessel
Weapon loading and housing areas: Trespassers will be shot to death on sight, these areas link up to the external weapons of the ship, such as it's fearsome super railguns or it's new magnetohydrodynamic cannons which fire forth streams of molten metal at near light speeds with devastating effect, or perhaps it's massive batteries of missiles.
Bridge: The Peacekeepers aren't stupid, and thus don't have a bridge with large windows, instead using a series of cameras and holoprojectors to mimic one. The bridge connects to Jacque's office and always contains a complement of crew members and guardsmen who constantly overwatch the ship from above.
Mustering area: Where soldiers are prepared in case of landing or in preparation for boarding or counter boarding, at this time it's quite a busy area as plans are made for further, deeper interactions with earth.
Jacque's office: An unassuming office with very familiar amenities, his bedroom lies behind. Those who would seek to kill him tend to be surprised by the statues in his room turning out to be Mk 1 Giant death robots.
Rules: Sell within reason to the guards and defensive fleet. Don't mouth off to Jacques and expect him to give a damn about your problems, he has bigger things to worry about. Don't expect to impress the people inside, they've almost certainly seen much more than what you can do.
The Peacekeepers and you! (Propaganda given to earth dwellers following their revelation)
Greetings citizen of the many nations of the Earth, we are the peacekeepers! We have fought against the tyranny and oppression that lies beyond your comprehension of the world for over eighty years now, tirelessly giving everything we have to keep you safe! Formed in the thirties to fight the Axis powers, we soon spread to the stars to bring the light of FREEDOM into the depths of space and other dimensions. But we soon found that the universe was a very scary place!
Aliens, Demons, Abominations, Devils, Monsters! All out to destroy you and everything you love! Not only had the enemies of FREEDOM on earth fled into the stars following their defeats back home, we now had to fight against the unending menace from beyond the Earth. To this effect we have liberated over a hundred million worlds across the local cluster and brought to them democracy, a free market economy, FREEDOM, rule of law, peace, and prosperity.
Countless alien and extradimensional species and cultures work under our banner as we tirelessly fight upon the democratic and eglitarian ideals that NATO was founded on. But soon enough, we had to return to our nest. The amazing technology we created with the aid of our tireless scientists and engineers had to be used to help the homeworld, which had greatly lagged behind our technological progress!
We came to find a world in conflict, one that had been wracked by terrorism, lawlessness, TYRANNY! But fear not citizen, for we have come to restore your FREEDOM and peace! Already we have smashed the fist of Charlemagne's tyranny and liberated Venezuela and as of now are developing it into a first world nation with access to our space age technology and such amenities as free healthcare, the vote, fair working hours, and lucrative trade from our new San Jose space port!
Come to our model developments and see what the gifts of the space trade have to offer you! Take a trip to a far off planet, or meet out men and women in blue! Read tales of our struggles for FREEDOM on the frontline with our reporters and holonews network! Sign up with the peacekeepers today and fight against those who would seek to stamp out our FREEDOM and take away your rights!
To this end we are working to further cooperate with your planet! Please do not panic as we deploy space assets to help in preparing the Earth for a bold future, a peacekeeper future! A democratic future! Where FREEDOM, peace, and justice can be enjoyed by all! Our soldiers will soon be deploying in a city near you to help your local law enforcement keep the peace! While our constructors will soon be developing your city to OUR standards!
Remember, we're doing this for YOU!
Army (or Western civilization, f*ck yeah!)
Norio Flightsuit: More advanced and sophisticated brethern of the A.N.S.C's rocketeers, the Norio flightsuit offers the advantage of far more durable armor with the benefit of special shielding and advanced energy weapons reverse engineered from the Hierarchy.
Chrono-Prison: As the Allied Nations Space Command becomes increasingly desperate, weapons that would be considered insane by more reasonable powers have been designed as the Allies adopt a policy of "throw science at the wall and see what sticks" and rush designs into battle with increasingly less regard for the consequences. The Chrono-Prison is perhaps one of the most terrifying of these ideas. Upscaling the Chrono-eraser of the Legionnaire to immense levels, the Prison can immediately remove anything that is not critical to the stability of reality from spacetime, locking them in null time, trapping them in an endless loop, teleporting them out of the universe, or even removing them from existence as a whole. Furthermore, Prisons can also work to benefit the rest of the army by manipulating the spacetime continuum around it, allowing soldiers to move with impossible speed while everyone else is ambling about in a molasses of slow time or aging to dust in moments or being reverse aged into mere children.
Chrono-tank: The A.N.S.C utilizes a highly fluid and mobile military force to strike at enemies where they are at their most vulnerable, thus making a tank that could teleport was simply a logical continuation of this philosophy, utilizing the same teleporters seen in Chrono-legionnaires on a larger scale, the Chrono-tank can simply slip past most any defensive barrier you care to put in front of it upon where it fires it's experimental Plasma cannon to give the enemy a taste of the same medicine the Hierarchy has been feeding it for years.
@agent_california: [ I've had a few offers of funding and I've had to turn them all down. Not because I'm ungrateful, I'm not! But because I want to keep the low tech outlaws feeling. Basically the concept is they're almost totally broke with only the technology they can scrounge and scavenge. It creates a great contrast with Stark's wealth.
In the future after this storyline is over I might revisit those offers of funding; depending on the direction I go with the team. Of course the team could also be destroyed. Nothing is off the table. ]
The GLA blog is massively out of date and contains a crap ton of prime references, it'll need to be gutted and pictures put in. But it does exist in the nU, and yes, it too is in space, exporting a very violent interpretation of Islam.
@agent_california: [ I've had a few offers of funding and I've had to turn them all down. Not because I'm ungrateful, I'm not! But because I want to keep the low tech outlaws feeling. Basically the concept is they're almost totally broke with only the technology they can scrounge and scavenge. It creates a great contrast with Stark's wealth.
In the future after this storyline is over I might revisit those offers of funding; depending on the direction I go with the team. Of course the team could also be destroyed. Nothing is off the table. ]
(The GLA is very low tech if you look at them. Their spaceships literally only work through ork style "clap your hands if you believe" because it's generally early cold war era or worse. Heck their MBTs are T-34s and M4 Shermans.)
@agent_california: [ After the Stark event is over I'll take a good look and we'll see what we can stir up. Their tech does seem to have a lot of the right vibe! But for the Stark thing I'm wanting to not have anymore than I've got; to keep the storyline as dynamic as possible. ]
[ After the Stark event is over I'll take a good look and we'll see what we can stir up. Their tech does seem to have a lot of the right vibe! But for the Stark thing I'm wanting to not have anymore than I've got; to keep the storyline as dynamic as possible. ]
@agent_california: [ After the Stark event is over I'll take a good look and we'll see what we can stir up. Their tech does seem to have a lot of the right vibe! But for the Stark thing I'm wanting to not have anymore than I've got; to keep the storyline as dynamic as possible. ]
And of course, the man behind the man is the hierarchy, and behind them is the protectorate, and behind that the Icon, and behind that is Vrakmul's black hand.
The Marathon conflict that had the Peacekeepers encounter a leftover example of technology from the Masari had given the Peacekeepers a shock. They were aware of the technology left behind by the ancient forerunners, but they had no idea that they could create something on that scale. Furthermore, came the surprise of Masari technology being so easily used by humanity. But there was a darker surprise, the Thoughtsin, released from their scientific containment by the meddlesome Hierarchy troops. These parasitic monstrosities infected much of the expeditionary force and the Zolkri attackers, turning them into horrific monstrosities slaved to terrible gestalt minds.
The danger of the Thoughtsin escaping the MARATHON ring was immense, but most worrying was the station's primary monitor; 612 Helium Light's plan for getting rid of it, detonating the ring, which would have wiped out all sentient life in a colossal radius to try and starve the Thoughtsin. The surviving members of the expeditionary force made a difficult decision and activated the self destruct sequence of the ring by overloading it's core and that of their own infested ship, with Admiral Guido being infected and used as biomass to create a massive brain to try and pilot the capital ship.
Fighting through desperate Zolkri and Zolkri servant races and the Thoughtsin infected and pure forms, the team of Metahumans and Frankensteins managed to fight their way through their ship to destroy it before it could be used to find it's way back to earth and bring the plague back to the homeworld of mankind. Sergeant Jacques Martin, seemingly immune to the infection, personally killed the body of the gestalt mind forming in the Forward unto Victory and helped his team escape into a long range heavy gunship that returned back to Earth, where they were warmly greeted and decorated by the Peacekeepers for their victory; which of course was heavily spun before being fed to the Earth and colony worlds.
The report given to the Earth was that the Peacekeepers had found a colossal weapon of mass destruction that was about to be utilized by foul aliens, with reports of the Thoughtsin and the true scale of the Hierarchy being edited out for fear of creating panic on Earth, and after a brave sacrifice and many (aggrandized if not outright fictionalized via doctoring videos and pictures or outright fabricating them) battles the Peacekeepers were able to defeat the aliens and stop them from detonating the device and eradicating the galaxy.
Of course Tombstone, who had managed to sneak aboard the ship, and others who were less than trusting of the Peacekeeper's actual motives, are currently working on trying to spread the truth before the Peacekeepers can more fully enwrap their tentacles into the earth. The peacekeepers though, are masters of spin doctoring and lies, and the battle for the Earth's soul will be a difficult one given how the the Corps is enthralling the Earth with offers of better living conditions and a post labor and post scarcity society.
Currently, the Peacekeepers are attempting to force some headway into their operations on Earth, strongly lobbying with politicians in their favor and circling "problem nations" with their fleet of ships, although they insist that their guns aren't pointed at them and always try to point out how much better they make living as more nations enthusiastically sign up with the peacekeeper program to start receiving their trickles of technology from the stars. All the while, machinations far beyond the boundaries of Earth are taking place.
Update: Chasseur Division (Not quite ready yet, but I'll let you see some of it)
Following encounters with the Zolkri, Chaos, Tyranids, Orks, and limited engagements with the Black Hand and most recently the Thoughtsin, the nations and colonies that make up the Peacekeepers realized that colossal combatants capable of engaging in melee wasn't actually a bad idea following repeated defeats by massive Daemons, Walkers, Necrons, Gargants, Bio-titans, genetically engineered monstrosities, and Mecha.. Taking design notes from the creation of the Death Harbinger, the original Frankenstein, and the Liberty Prime project from the 1950s, the Peacekeepers have encouraged friendly nations of Earth and their colonies to engage in a new project; the Chasseur division.
Whereas the Frankensteins were experts at defeating high end metahuman threats, they so far proved to be less than satisfactory for handling the threats of "VLCs" or "Very large combatants." Before hand, large numbers of Frankensteins would needed to be used to bring down a single Zolkri walker after suffering massive casualties, with conventional weapons proving to be inadequate and WMD bombardment in populated areas being out of the question. Following the loss of a hundred worlds in rapid succession to WAAAGH Gitbasha and his armada of Gargants, action had to be taken.
Once the golden boys of the peacekeepers, the Frankenstein division was somewhat sidelined in favor of the Chasseuers, French for hunter; as it was the Anglo-French leadership of the Peacekeepers that decided to create this project. To this end, they decided to fight giant monsters, robots, and mecha, they'd need to make their own. Using the best in robotics, neural uplink, power generation, weapons technology, and material sciences, they created the Chasseurs, first for deployment off world to defend what the Peacekeepers call "Earth's Empire of FREEDOM" with the possibility of creating a Homebound detatchment of Chasseurs and Frankensteins to help police the Earth itself being put on the table.
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